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  • TCP and fair bandwidth sharing

    - by lxgr
    The congestion control algorithm(s) of TCP seem to distribute the available bandwidth fairly between individual TCP flows. Is there some way to enable (or more precisely, enforce) fair bandwidth sharing on a per-host instead of a per-flow basis on a router? There should not be an (easy) way for a user to gain a disproportional bandwidth share by using multiple concurrent TCP flows (the way some download managers and most P2P clients do). I'm currently running a DD-WRT router to share a residential DSL line, and currently it's possible to (inadvertently or maliciously) hog most of the bandwidth by using multiple concurrent connections, which affecty VoIP conversations badly. I've played with the QoS settings a bit, but I'm not sure how to enable fair bandwidth sharing on a per-IP basis (per-service is not an option, as most of the flows are HTTP).

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  • openfire cannot subscribe gmail user

    - by cometta
    i trying to add gmail user with my local openfire, but get error below. I think something wrong with dns srv. can anyone suggest how to troubleshoot? </error> </presence> at org.jivesoftware.openfire.spi.RoutingTableImpl.routePacket(RoutingTableImpl.java:217) at org.jivesoftware.openfire.server.OutgoingSessionPromise$PacketsProcessor.returnErrorToSender(OutgoingSessionPromise.java:285) at org.jivesoftware.openfire.server.OutgoingSessionPromise$PacketsProcessor.run(OutgoingSessionPromise.java:204) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:651) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:676) at java.lang.Thread.run(Thread.java:613) 2010.04.25 23:30:57 Error returning error to sender. Original packet: <presence id="lBI4K-24" to="[email protected]" type="subscribe" from="[email protected]"/> org.jivesoftware.openfire.PacketException: Cannot route packet of type IQ or Presence to bare JID: <presence id="lBI4K-24" to="[email protected]" from="[email protected]" type="error"> <error code="404" type="cancel"> <remote-server-not-found xmlns="urn:ietf:params:xml:ns:xmpp-stanzas"/> </error> </presence> at org.jivesoftware.openfire.spi.RoutingTableImpl.routePacket(RoutingTableImpl.java:217) at org.jivesoftware.openfire.server.OutgoingSessionPromise$PacketsProcessor.returnErrorToSender(OutgoingSessionPromise.java:285) at org.jivesoftware.openfire.server.OutgoingSessionPromise$PacketsProcessor.run(OutgoingSessionPromise.java:219) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:651) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:676) at java.lang.Thread.run(Thread.java:613) 2010.04.25 23:31:56 Error returning error to sender. Original packet: <presence id="gmEsS-26" to="[email protected]" type="subscribe" from="[email protected]"/> org.jivesoftware.openfire.PacketException: Cannot route packet of type IQ or Presence to bare JID: <presence id="gmEsS-26" to="[email protected]" from="[email protected]" type="error"> <error code="404" type="cancel"> <remote-server-not-found xmlns="urn:ietf:params:xml:ns:xmpp-stanzas"/> </error> </presence> at org.jivesoftware.openfire.spi.RoutingTableImpl.routePacket(RoutingTableImpl.java:217) at org.jivesoftware.openfire.server.OutgoingSessionPromise$PacketsProcessor.returnErrorToSender(OutgoingSessionPromise.java:285) at org.jivesoftware.openfire.server.OutgoingSessionPromise$PacketsProcessor.run(OutgoingSessionPromise.java:219) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:651) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:676) at java.lang.Thread.run(Thread.java:613) 2010.04.25 23:31:56 Error returning error to sender. Original packet: <presence id="gmEsS-27" to="[email protected]" type="subscribe" from="[email protected]"/> org.jivesoftware.openfire.PacketException: Cannot route packet of type IQ or Presence to bare JID: <presence id="gmEsS-27" to="[email protected]" from="[email protected]" type="error"> <error code="404" type="cancel"> <remote-server-not-found xmlns="urn:ietf:params:xml:ns:xmpp-stanzas"/> </error> </presence> at org.jivesoftware.openfire.spi.RoutingTableImpl.routePacket(RoutingTableImpl.java:217) at org.jivesoftware.openfire.server.OutgoingSessionPromise$PacketsProcessor.returnErrorToSender(OutgoingSessionPromise.java:285) at org.jivesoftware.openfire.server.OutgoingSessionPromise$PacketsProcessor.run(OutgoingSessionPromise.java:204) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:651) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:676) at java.lang.Thread.run(Thread.java:613)

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  • Emulating old-school sprite flickering (theory and concept)

    - by Jeffrey Kern
    I'm trying to develop an oldschool NES-style video game, with sprite flickering and graphical slowdown. I've been thinking of what type of logic I should use to enable such effects. I have to consider the following restrictions if I want to go old-school NES style: No more than 64 sprites on the screen at a time No more than 8 sprites per scanline, or for each line on the Y axis If there is too much action going on the screen, the system freezes the image for a frame to let the processor catch up with the action From what I've read up, if there were more than 64 sprites on the screen, the developer would only draw high-priority sprites while ignoring low-priority ones. They could also alternate, drawing each even numbered sprite on opposite frames from odd numbered ones. The scanline issue is interesting. From my testing, it is impossible to get good speed on the XBOX 360 XNA framework by drawing sprites pixel-by-pixel, like the NES did. This is why in old-school games, if there were too many sprites on a single line, some would appear if they were cut in half. For all purposes for this project, I'm making scanlines be 8 pixels tall, and grouping the sprites together per scanline by their Y positioning. So, dumbed down I need to come up with a solution that.... 64 sprites on screen at once 8 sprites per 'scanline' Can draw sprites based on priority Can alternate between sprites per frame Emulate slowdown Here is my current theory First and foremost, a fundamental idea I came up with is addressing sprite priority. Assuming values between 0-255 (0 being low), I can assign sprites priority levels, for instance: 0 to 63 being low 63 to 127 being medium 128 to 191 being high 192 to 255 being maximum Within my data files, I can assign each sprite to be a certain priority. When the parent object is created, the sprite would randomly get assigned a number between its designated range. I would then draw sprites in order from high to low, with the end goal of drawing every sprite. Now, when a sprite gets drawn in a frame, I would then randomly generate it a new priority value within its initial priority level. However, if a sprite doesn't get drawn in a frame, I could add 32 to its current priority. For example, if the system can only draw sprites down to a priority level of 135, a sprite with an initial priority of 45 could then be drawn after 3 frames of not being drawn (45+32+32+32=141) This would, in theory, allow sprites to alternate frames, allow priority levels, and limit sprites to 64 per screen. Now, the interesting question is how do I limit sprites to only 8 per scanline? I'm thinking that if I'm sorting the sprites high-priority to low-priority, iterate through the loop until I've hit 64 sprites drawn. However, I shouldn't just take the first 64 sprites in the list. Before drawing each sprite, I could check to see how many sprites were drawn in it's respective scanline via counter variables . For example: Y-values between 0 to 7 belong to Scanline 0, scanlineCount[0] = 0 Y-values between 8 to 15 belong to Scanline 1, scanlineCount[1] = 0 etc. I could reset the values per scanline for every frame drawn. While going down the sprite list, add 1 to the scanline's respective counter if a sprite gets drawn in that scanline. If it equals 8, don't draw that sprite and go to the sprite with the next lowest priority. SLOWDOWN The last thing I need to do is emulate slowdown. My initial idea was that if I'm drawing 64 sprites per frame and there's still more sprites that need to be drawn, I could pause the rendering by 16ms or so. However, in the NES games I've played, sometimes there's slowdown if there's not any sprite flickering going on whereas the game moves beautifully even if there is some sprite flickering. Perhaps give a value to each object that uses sprites on the screen (like the priority values above), and if the combined values of all objects w/ sprites surpass a threshold, introduce the sprite flickering? IN CONCLUSION... Does everything I wrote actually sound legitimate and could work, or is it a pipe dream? What improvements can you all possibly think with this game programming theory of mine?

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  • Sporadic EXC_BAD_INSTRUCTION (SIGILL) when in 64 bit mode

    - by Ger Teunis
    For some reason for a low-number of users (say 1 in a few hundred) the application seem to crash when run in 64bit mode on a Snow Leopard 10.6.3 I've attached the code, but please remind IT IS NOT A CODE issue. The crashed seem to be random in com.apple.AppKit at random locations and random moments. Anyone else had any experiences? Using GCC compiler of Xcode 3.2.2 Crash #1 of user Code Type: X86-64 (Native) Parent Process: launchd [90] Date/Time: 2010-05-02 04:12:59.708 -0500 OS Version: Mac OS X 10.6.3 (10D573) Report Version: 6 Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: objc[232]: alt handlers in objc runtime are buggy! Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x00007fff874dd8b7 _objc_fatal + 238 1 libobjc.A.dylib 0x00007fff874de57c objc_addExceptionHandler + 1026 2 com.apple.CoreFoundation 0x00007fff83914212 _CFDoExceptionOperation + 402 3 com.apple.AppKit 0x00007fff87afc55d _NSAppKitLock + 79 4 com.apple.AppKit 0x00007fff87bd1f93 +[NSColorList _findColorListNamed:forDeviceType:] + 86 5 com.apple.AppKit 0x00007fff87b9d304 -[NSCatalogColor colorUsingColorSpaceName:device:] + 255 6 com.apple.AppKit 0x00007fff87c985ad -[NSLayoutManager(NSPrivate) _drawGlyphsForGlyphRange:atPoint:parameters:] + 4764 7 com.apple.AppKit 0x00007fff87c5d79c -[NSTextView drawRect:] + 1839 8 com.apple.AppKit 0x00007fff87c5ce2e -[NSTextView _drawRect:clip:] + 2343 9 com.apple.AppKit 0x00007fff87be4485 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1325 10 com.apple.AppKit 0x00007fff87be47ef -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2199 11 com.apple.AppKit 0x00007fff87be2b57 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 767 12 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 13 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 14 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 15 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 16 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 17 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 18 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 19 com.apple.AppKit 0x00007fff87be3a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 20 com.apple.AppKit 0x00007fff87be2678 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 254 21 com.apple.AppKit 0x00007fff87bdef27 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 2683 22 com.apple.AppKit 0x00007fff87b58777 -[NSView displayIfNeeded] + 969 23 com.apple.AppKit 0x00007fff87b53622 _handleWindowNeedsDisplay + 678 24 com.apple.Foundation 0x00007fff8600fa4d __NSFireTimer + 114 25 com.apple.CoreFoundation 0x00007fff83908708 __CFRunLoopRun + 6488 26 com.apple.CoreFoundation 0x00007fff839068df CFRunLoopRunSpecific + 575 27 com.apple.HIToolbox 0x00007fff821b5ada RunCurrentEventLoopInMode + 333 28 com.apple.HIToolbox 0x00007fff821b58df ReceiveNextEventCommon + 310 29 com.apple.HIToolbox 0x00007fff821b5798 BlockUntilNextEventMatchingListInMode + 59 30 com.apple.AppKit 0x00007fff87b28a2a _DPSNextEvent + 708 31 com.apple.AppKit 0x00007fff87b28379 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155 32 com.apple.AppKit 0x00007fff87d37060 -[NSTextView mouseDown:] + 8426 33 com.apple.AppKit 0x00007fff87c21f1b -[NSWindow sendEvent:] + 5409 34 com.apple.AppKit 0x00007fff87b57662 -[NSApplication sendEvent:] + 4719 35 com.apple.AppKit 0x00007fff87aee0aa -[NSApplication run] + 474 36 com.apple.AppKit 0x00007fff87ae6d7c NSApplicationMain + 364 37 com.NZBVortex.NZBVortex 0x0000000100000fe0 start + 52 Crash #2 from same user moments later Code Type: X86-64 (Native) Parent Process: launchd [76] Date/Time: 2010-05-02 11:59:33.226 +0200 OS Version: Mac OS X 10.6.3 (10D573) Report Version: 6 Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: objc[4360]: alt handlers in objc runtime are buggy! Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x00007fff8015d8b7 _objc_fatal + 238 1 libobjc.A.dylib 0x00007fff8015e57c objc_addExceptionHandler + 1026 2 com.apple.CoreFoundation 0x00007fff85367212 _CFDoExceptionOperation + 402 3 com.apple.AppKit 0x00007fff840b5f2f -[NSViewHierarchyLock lockForReadingWithExceptionHandler:] + 478 4 com.apple.AppKit 0x00007fff8420753e -[NSConcreteTextStorage _lockForReading] + 243 5 com.apple.AppKit 0x00007fff841e1449 -[NSLayoutManager(NSPrivate) _fillGlyphHoleForCharacterRange:startGlyphIndex:desiredNumberOfCharacters:] + 320 6 com.apple.AppKit 0x00007fff840e204a _NSFastFillAllGlyphHolesForGlyphRange + 719 7 com.apple.AppKit 0x00007fff841e10e2 _NSFastFillAllLayoutHolesUpToEndOfContainerForGlyphIndex + 653 8 com.apple.AppKit 0x00007fff841e0c72 -[NSLayoutManager textContainerForGlyphAtIndex:effectiveRange:] + 243 9 com.apple.AppKit 0x00007fff840f6786 -[NSLayoutManager glyphRangeForTextContainer:] + 286 10 com.apple.AppKit 0x00007fff846664a9 -[NSToolTipStringDrawingLayoutManager _sizeWithSize:attributedString:] + 883 11 com.apple.AppKit 0x00007fff84665dad +[NSToolTipStringDrawingLayoutManager sizeForDisplayingAttributedString:] + 354 12 com.apple.AppKit 0x00007fff84667292 -[NSToolTipManager displayToolTip:] + 616 13 com.apple.AppKit 0x00007fff846657d4 toolTipTimerFired + 114 14 com.apple.CoreFoundation 0x00007fff8535b708 __CFRunLoopRun + 6488 15 com.apple.CoreFoundation 0x00007fff853598df CFRunLoopRunSpecific + 575 16 com.apple.HIToolbox 0x00007fff88510ada RunCurrentEventLoopInMode + 333 17 com.apple.HIToolbox 0x00007fff885108df ReceiveNextEventCommon + 310 18 com.apple.HIToolbox 0x00007fff88510798 BlockUntilNextEventMatchingListInMode + 59 19 com.apple.AppKit 0x00007fff840d1a2a _DPSNextEvent + 708 20 com.apple.AppKit 0x00007fff840d1379 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155 21 com.apple.AppKit 0x00007fff8409705b -[NSApplication run] + 395 22 com.apple.AppKit 0x00007fff8408fd7c NSApplicationMain + 364 23 com.NZBVortex.NZBVortex 0x0000000100000fe0 start + 52 Weirdly enough the crashes seem to go away for these users when running the code in 32 bit mode. Any suggestions other then running the application in 32 bit only? Please do not dilute the feedback by asking for or blaming the code, the code is 100% solid, guaranteed! No memory leaks, the crashes clearly are triggered in 32 bit mode only just after start inside the AppKit itself like deep inside NSThread sleep's callstack.

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  • How to unit test synchronized code

    - by gillJ
    Hi, I am new to Java and junit. I have the following peice of code that I want to test. Would appreciate if you could send your ideas about what's the best way to go about testing it. Basically, the following code is about electing a leader form a Cluster. The leader holds a lock on the shared cache and services of the leader get resumed and disposed if it somehow looses the lock on the cache. How can i make sure that a leader/thread still holds the lock on the cache and that another thread cannot get its services resumed while the first is in execution? public interface ContinuousService { public void resume(); public void pause(); } public abstract class ClusterServiceManager { private volatile boolean leader = false; private volatile boolean electable = true; private List<ContinuousService> services; protected synchronized void onElected() { if (!leader) { for (ContinuousService service : services) { service.resume(); } leader = true; } } protected synchronized void onDeposed() { if (leader) { for (ContinuousService service : services) { service.pause(); } leader = false; } } public void setServices(List<ContinuousService> services) { this.services = services; } @ManagedAttribute public boolean isElectable() { return electable; } @ManagedAttribute public boolean isLeader() { return leader; } public class TangosolLeaderElector extends ClusterServiceManager implements Runnable { private static final Logger log = LoggerFactory.getLogger(TangosolLeaderElector.class); private String election; private long electionWaitTime= 5000L; private NamedCache cache; public void start() { log.info("Starting LeaderElector ({})",election); Thread t = new Thread(this, "LeaderElector ("+election+")"); t.setDaemon(true); t.start(); } public void run() { // Give the connection a chance to start itself up try { Thread.sleep(1000); } catch (InterruptedException e) {} boolean wasElectable = !isElectable(); while (true) { if (isElectable()) { if (!wasElectable) { log.info("Leadership requested on election: {}",election); wasElectable = isElectable(); } boolean elected = false; try { // Try and get the lock on the LeaderElectorCache for the current election if (!cache.lock(election, electionWaitTime)) { // We didn't get the lock. cycle round again. // This code to ensure we check the electable flag every now & then continue; } elected = true; log.info("Leadership taken on election: {}",election); onElected(); // Wait here until the services fail in some way. while (true) { try { Thread.sleep(electionWaitTime); } catch (InterruptedException e) {} if (!cache.lock(election, 0)) { log.warn("Cache lock no longer held for election: {}", election); break; } else if (!isElectable()) { log.warn("Node is no longer electable for election: {}", election); break; } // We're fine - loop round and go back to sleep. } } catch (Exception e) { if (log.isErrorEnabled()) { log.error("Leadership election " + election + " failed (try bfmq logs for details)", e); } } finally { if (elected) { cache.unlock(election); log.info("Leadership resigned on election: {}",election); onDeposed(); } // On deposition, do not try and get re-elected for at least the standard wait time. try { Thread.sleep(electionWaitTime); } catch (InterruptedException e) {} } } else { // Not electable - wait a bit and check again. if (wasElectable) { log.info("Leadership NOT requested on election ({}) - node not electable",election); wasElectable = isElectable(); } try { Thread.sleep(electionWaitTime); } catch (InterruptedException e) {} } } } public void setElection(String election) { this.election = election; } @ManagedAttribute public String getElection() { return election; } public void setNamedCache(NamedCache nc) { this.cache = nc; }

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  • Ubuntu 12.04 on Amazon EC2: /dev/xvda1 will be checked for errors at next reboot?

    - by cwd
    I'm running the lastest Ubuntu 12.04 AMI (ami-a29943cb) from Canonical on Amazon EC2 and quite often when I log in I get the message: *** /dev/xvda1 will be checked for errors at next reboot *** I have read a bunch of documentation on this and seem to understand that every so many reboots (around 37 see Mount count / Maximum mount count below) Ubuntu wants to check a disk for errors. I can see that by using dumpe2fs -h /dev/xvda1 (reference) to get information such as: Last mounted on: / Filesystem UUID: 1ad27d06-4ecf-493d-bb19-4710c3caf924 Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal ext_attr resize_inode dir_index filetype needs_recovery extent flex_bg sparse_super large_file huge_file uninit_bg dir_nlink extra_isize Filesystem flags: signed_directory_hash Default mount options: (none) Filesystem state: clean Errors behavior: Continue Filesystem OS type: Linux Inode count: 524288 Block count: 2097152 Reserved block count: 104857 Free blocks: 1778055 Free inodes: 482659 First block: 0 Block size: 4096 Fragment size: 4096 Reserved GDT blocks: 511 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 8192 Inode blocks per group: 512 Flex block group size: 16 Filesystem created: Tue Apr 24 03:07:48 2012 Last mount time: Thu Nov 8 03:17:58 2012 Last write time: Tue Apr 24 03:08:52 2012 Mount count: 3 Maximum mount count: 37 Last checked: Tue Apr 24 03:07:48 2012 Check interval: 15552000 (6 months) Next check after: Sun Oct 21 03:07:48 2012 Lifetime writes: 2454 MB Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 256 Required extra isize: 28 Desired extra isize: 28 Journal inode: 8 Default directory hash: half_md4 Directory Hash Seed: 0a25e04c-6169-4d68-bfa6-a1acd8e39632 Journal backup: inode blocks Journal features: journal_incompat_revoke Journal size: 128M Journal length: 32768 Journal sequence: 0x0000158b Journal start: 1 I've tried these things to get rid of the message and usually the badblocks is what does it for me: Run this command and reboot: sudo touch /forcefsck Run badblocks to check the disk: badblocks /dev/sda1 Edit /etc/fstab and change the last "0" which is the fs_passno column accordingly and then reboot: The root filesystem should be specified with a fs_passno of 1, and other filesystems should have a fs_passno of 2. I don't understand: If this is a virtual drive shouldn't it be less prone to errors? Was the image created with one of the flags set? If not what is triggering it? Why is fs_passno set to 0 on Amazon EC2 Ubuntu images? This is not the first one that is like this.

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  • SQL SERVER – Find Max Worker Count using DMV – 32 Bit and 64 Bit

    - by pinaldave
    During several recent training courses, I found it very interesting that Worker Thread is not quite known to everyone despite the fact that it is a very important feature. At some point in the discussion, one of the attendees mentioned that we can double the Worker Thread if we double the CPU (add the same number of CPU that we have on current system). The same discussion has triggered this quick article. Here is the DMV which can be used to find out Max Worker Count SELECT max_workers_count FROM sys.dm_os_sys_info Let us run the above query on my system and find the results. As my system is 32 bit and I have two CPU, the Max Worker Count is displayed as 512. To address the previous discussion, adding more CPU does not necessarily double the Worker Count. In fact, the logic behind this simple principle is as follows: For x86 (32-bit) upto 4 logical processors  max worker threads = 256 For x86 (32-bit) more than 4 logical processors  max worker threads = 256 + ((# Procs – 4) * 8) For x64 (64-bit) upto 4 logical processors  max worker threads = 512 For x64 (64-bit) more than 4 logical processors  max worker threads = 512+ ((# Procs – 4) * 8) In addition to this, you can configure the Max Worker Thread by using SSMS. Go to Server Node >> Right Click and Select Property >> Select Process and modify setting under Worker Threads. According to Book On Line, the default Worker Thread settings are appropriate for most of the systems. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL System Table, SQL Tips and Tricks, T SQL, Technology Tagged: SQL DMV

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  • Ubuntu 13.10 install ISO crashes on VirtualBox Mac 4.3

    - by John Allsup
    Does anybody know what to do about this? Machine is a 2008 Core 2 Duo iMac with 4GB RAM. (And 64bit Debian 7 boots OK, but I've not tried installing under the latest version of VirtualBox as I have just upgraded VBox today.) VirtualBox 4.3, upon trying to boot a machine with the Ubuntu 13.10 (64bit) iso (with the VM configured for Ubuntu 64bit) crashes, with the following information: Failed to open a session for the virtual machine Ubuntu64. The VM session was aborted. Result Code: NS_ERROR_FAILURE (0x80004005) Component: SessionMachine Interface: ISession {12f4dcdb-12b2-4ec1-b7cd-ddd9f6c5bf4d} === Head of crash dump is below Process: VirtualBoxVM [716] Path: /Applications/VirtualBox.app/Contents/MacOS/VirtualBoxVM Identifier: VirtualBoxVM Version: ??? (???) Code Type: X86 (Native) Parent Process: VBoxSVC [644] Date/Time: 2013-10-17 22:58:23.679 +0100 OS Version: Mac OS X 10.6.8 (10K549) Report Version: 6 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000040 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 com.apple.CoreFoundation 0x92a25c03 CFSetApplyFunction + 83 1 com.apple.framework.IOKit 0x95557ad4 __IOHIDManagerInitialEnumCallback + 69 2 com.apple.CoreFoundation 0x92a2442b __CFRunLoopDoSources0 + 1563 3 com.apple.CoreFoundation 0x92a21eef __CFRunLoopRun + 1071 4 com.apple.CoreFoundation 0x92a213c4 CFRunLoopRunSpecific + 452 5 com.apple.CoreFoundation 0x92a211f1 CFRunLoopRunInMode + 97 6 com.apple.HIToolbox 0x98eb5e04 RunCurrentEventLoopInMode + 392 7 com.apple.HIToolbox 0x98eb5af5 ReceiveNextEventCommon + 158 8 com.apple.HIToolbox 0x98eb5a3e BlockUntilNextEventMatchingListInMode + 81 9 com.apple.AppKit 0x9971b595 _DPSNextEvent + 847 10 com.apple.AppKit 0x9971add6 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156 11 com.apple.AppKit 0x996dd1f3 -[NSApplication run] + 821 12 QtGuiVBox 0x019f19e1 QEventDispatcherMac::processEvents(QFlags<QEventLoop::ProcessEventsFlag>) + 1505 13 QtCoreVBox 0x018083b1 QEventLoop::processEvents(QFlags<QEventLoop::ProcessEventsFlag>) + 65 14 QtCoreVBox 0x018086fa QEventLoop::exec(QFlags<QEventLoop::ProcessEventsFlag>) + 170 15 QtGuiVBox 0x01eea9e5 QDialog::exec() + 261 16 VirtualBox.dylib 0x011234b8 TrustedMain + 1108104 17 VirtualBox.dylib 0x01126d68 TrustedMain + 1122616 18 VirtualBox.dylib 0x010fac19 TrustedMain + 942057 19 VirtualBox.dylib 0x010f9b3d TrustedMain + 937741 20 VirtualBox.dylib 0x010f81dd TrustedMain + 931245 21 VirtualBox.dylib 0x010f85b8 TrustedMain + 932232 22 VirtualBox.dylib 0x0109d4f8 TrustedMain + 559304 23 VirtualBox.dylib 0x0101521e TrustedMain + 1518 24 ...virtualbox.app.VirtualBoxVM 0x00002e7e start + 2766 25 ...virtualbox.app.VirtualBoxVM 0x000024b5 start + 261 26 ...virtualbox.app.VirtualBoxVM 0x000023e5 start + 53 ==== And please somebody fix the code so that you can just delimit large blocks of code at the start and the end without indenting every line manually by 4 spaces.

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  • Weblogic domain scale up using EM Grid Control 11gR1

    - by dmitry.nefedkin(at)oracle.com
    As you know a weblogic domain consists of set of servers running independently or in a cluster mode, sharing the distributed resources. And in most environments weblogic  cluster consists of multiple managed servers running simultaneously and working together to provide increased scalability and reliability.  These servers can run on the same machine, or be located on different machines.  It's a common task to increase a cluster's capacity by adding new machines to the cluster to host the new server instances.  You can do it by manually installing weblogic binaries to the new host and use pack/unpack commands to add a managed server to this new host.  But with Enterprise Manager Grid Control 11gR1 (EMGC) there is  another way - Fusion Middleware Domain Scale Up  procedure. I'm going to show you how it works.Here is a picture of  my medrec_oradb weblogic domain, what is registered in EMGC. It contains an admin server and a cluster MedRecCluster with  the single managed server MS1. Both admin and managed servers are on the same host oel46-vmware, it's a virtual machine with OEL 4.6 that runs inside our Oracle VM infrastructure.  And here are the application deployments, note that couple of applications are deployed to the cluster.First of all I have to prepare a new machine that will host new managed sever of my cluster. I created new VM with OEL 5.4 using the corresponding Oracle VM template available in Oracle E-Delivery site for Oracle Linux and Oracle VM and named it wls1032. Next step is to install Oracle EM Grid Control 11gR1 Agent to this new host.  You can download it from the OTN page and install it manually,  or you can use Agent Installation Deployment procedure available in EMGC  (Deployments->Agent Installation->Install Agent). Anyway, when you agent is up and running on the new machine, you will see it in EMGC Console in the Targets->Hosts subtab.Now we are ready to scale up our weblogic domain. Click the Deployments tab in Oracle Enterprise Manager Grid Control, and then click Deployment Procedure. Select a Fusion Middleware Domain Scale Up procedure from the list, and click Schedule Deployment. The first page of the FMW Domain Scale Up Wizard is displayed and you can proceed with the deployment process.Select the domain from list, enter the working directory on the admin server host, and also fill the weblogic credentials for the administration server console and the OS credentials for the  admin server host.  Click Next button.  The next step allows you to configure you domain, to add a new manager server to the cluster you should select the cluster in the tree and click Add Server button. Select the newly added server in a tree, choose the target host and  enter the configuration details of your managed server. You can also add new machine and node manager details.  Please note that you cannot change the values in  Domain Location and Fusion Middleware Home fields, so these locations on the target host will be the same as for the admin server host.   Working directory on the target host should have enough free space to store FMW home binaries and domain configuration files.  In my experience the working directories should have at least 3 Gb of free space.  The last thing you should fill is the OS credentials for the target host. The next steps allows you to schedule the execution of the procedure, it is started immediately in my example. The last step is just a review the configuration for the domain scale up. Click Submit to launch the process. You can track the status of the procedure execution by selecting Deployments->Deployment Procedures->Procedure Completion Status in the EMGC Console.As you can see in the picture below, the procedure consists of the many steps, and I'm going to share my experience about the issues that I had at some of the steps. Please keep in mind that you can always continue the execution from the last successfully completed step by clicking Retry button.Check OUI Prerequisites  step may fail if the target host does  not pass prerequisites checks for Weblogic Server installation such as amount of RAM, linux packages installed, etc. Create FMW Clone Archive step may fail if you do not have enough free space in the working directory on the administration server host.Transfer cloning archive to targets  step  may fail if the EMGC agents on the admin server host or on target host are not secured.   You should secure the agent by issuing ./emctl secure agent  command from $AGENT_HOME/bin directory and entering the agent registration password.Both Transfer cloning archive to targets and Apply Clone at target hosts steps may fail if you do not have enough free space in the working directory on the target host. The most complicated issue I had on the Run Inventory Collection  step. The step failed and I noticed that the agent on the target server is also failed with the following error in the $AGENT_HOME/sysman/log/emagent.trc  log file:2010-12-28 11:50:34,310 Thread-2838952848 ERROR upload: Failed to upload file A0000008.xml: Fatal Error.Response received: 500|ORA-20603: The timezone of the multiagent target (/Farm_Localhost_MedRec_medrec_oradb/medrec_oradb,weblogic_domain)is not consistent with the timezone (America/Los_Angeles) reported by other agents.2010-12-28 11:50:34,310 Thread-2838952848 ERROR upload: 1 Failure(s) in a row or XML error for A0000008.xml, retcode = -6, we give up2010-12-28 11:50:35,552 Thread-2838952848 WARN  upload: FxferSend: received fatal error in header from repository: https://oel46-vmware:1159/em/uploadFATAL_ERROR::500|ORA-20603: The timezone of the multiagent target (/Farm_Localhost_MedRec_medrec_oradb/medrec_oradb,weblogic_domain)is not consistent with the timezone (America/Los_Angeles) reported by other agents.2010-12-28 11:50:35,552 Thread-2838952848 ERROR upload: number of fatal error exceeds the limit 32010-12-28 11:50:35,552 Thread-2838952848 ERROR upload: agent will shutdown now2010-12-28 11:50:35,552 Thread-2838952848 ERROR : Signalled to Exit with status 55. Too many fatal upload failures2010-12-28 11:50:35,552 Thread-2838952848 ERROR upload: 1 Failure(s) in a row or XML error for A0000008.xml, retcode = -6, we give up2010-12-28 11:50:35,552 Thread-3044607680 ERROR main: EMAgent abnormal terminatingI checked the timezone of my domain target inside EMGC repositoryselect timezone_regionfrom mgmt_targets where target_type = 'weblogic_domain'  and display_name = 'medrec_oradb'"TIMEZONE_REGION""America/Los_Angeles"Then checked the timezone of my agents and indeed, they differedselect target_name, timezone_region from mgmt_targets where type_display_name = 'Agent'"TARGET_NAME"    "TIMEZONE_REGION""oel46-vmware:3872"    "America/Los_Angeles""wls1032.imc.fors.ru:3872"    "America/New_York"So I had to change the timezone on the wls1032 host and propagate this changes to the agent and to the EMGC repository. Here was the steps:issued system-config-date command on wls1032.imc.fors.ru  and set timezone to "America/Los_Angeles"propagated the changes to the agent bu executing ./emctl resetTZ agent  command from $AGENT_HOME/bin directoryconnected to EMGC repository as sysman and executed the following PL/SQL block:   begin      mgmt_target.set_agent_tzrgn('wls1032.imc.fors.ru:3872','America/Los_Angeles');      commit;   end;After that I had to clear the pending uploads on wls1032.imc.fors.ru:  rm -r $AGENT_HOME/sysman/emd/state/*  rm -r $AGENT_HOME/sysman/emd/collection/*  rm -r $AGENT_HOME/sysman/emd/upload/*  rm $AGENT_HOME/sysman/emd/lastupld.xml  rm $AGENT_HOME/sysman/emd/agntstmp.txt  $AGENT_HOME/bin/emctl start agent  $AGENT_HOME/bin/emctl clearstate agentThe last part of this solution was to resync the agent in EMGC console by clicking Agent Resynchronization button (please leave "Unblock agent on successful completion of agent resynchronization" checkbox checked in the next screen).After that I issued ./emctl upload command from $AGENT_HOME/bin on the wls1032 host,  and my previous error disappeared,  but I catched another one: EMD upload error: Failed to upload file A0000004.xml: HTTP error.Response received: ERROR-400|Data will be rejected for upload from agent 'https://wls1032.imc.fors.ru:3872/emd/main/', max size limit for direct load exceeded [7544731/5242880]So the uploading XML file size was 7 Mb, and the limit on OMS was 5 Mb.  To increase the max file size limit to 20 Mb I had to connect to the OMS host and execute the following commands from $OMS_HOME/bin directory: ./emctl set property -name em.loader.maxDirectLoadFileSz -value 20971520 -module emoms ./emctl stop oms ./emctl start omsAfter that I issued ./emctl upload command from $AGENT_HOME/bin on the wls1032 one more time and it completed successfully.   The agent uploaded the configuration information to the EMGC  repository and I was able to see the results of my weblogic domain scale-up in EMGC Console.DeploymentsSo, now the weblogic cluster contains 2 managed servers located on the different hosts. This powerful feature of the Enterprise Manager Grid Control  is a part of  the WebLogic Server Management Pack Enterprise Edition.

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  • JavaCV IplImage to LWJGL Texture

    - by rendrag
    As a side project I've been attempting to make a dynamic display (for example a screen within a game) that shows images from my webcam. I've been messing around with JavaCV and LWJGL for the past few months and have a basic understanding of how they both work. I found this after scouring google, but I get an error that the ByteBuffer isn't big enough. IplImage img = cam.getFrame(); ByteBuffer buffer = img.asByteBuffer(); int textureID = glGenTextures(); //Generate texture ID glBindTexture(GL_TEXTURE_2D, textureID); //Bind texture ID //I don't know how much of the following is necessary //Setup wrap mode glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); //Setup texture scaling filtering glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //Send texture data to OpenGL - this is the line that actually does stuff and that OpenGL has a problem with glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL12.GL_BGR, GL_UNSIGNED_BYTE, buffer); That last line throws this- Exception in thread "Thread-0" java.lang.IllegalArgumentException: Number of remaining buffer elements is 144, must be at least 921600. Because at most 921600 elements can be returned, a buffer with at least 921600 elements is required, regardless of actual returned element count at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:162) at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:189) at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:230) at org.lwjgl.opengl.GL11.glTexImage2D(GL11.java:2845) at tests.TextureTest.getTexture(TextureTest.java:78) at tests.TextureTest.update(TextureTest.java:43) at lib.game.AbstractGame$1.run(AbstractGame.java:52) at java.lang.Thread.run(Thread.java:679)

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  • Site too large to officially use Google Analytics?

    - by Jeff Atwood
    We just got this email from the Google Analytics team: We love that you love our product and use it as much as you do. We have observed however, that a website you are tracking with Google Analytics is sending over 1 million hits per day to Google Analytics servers. This is well above the "5 million pageviews per month per account" limit specified in the Google Analytics Terms of Service. Processing this amount of data multiple times a day takes up valuable resources that enable us to continue to develop the product for all Google Analytics users. Processing this amount of data multiple times a day takes up valuable resources that enable us to continue to develop the product for all Google Analytics users. As such, starting August 23rd, 2010, the metrics in your reports will be updated once a day, as opposed to multiple times during the course of the day. You will continue to receive all the reports and features in Google Analytics as usual. The only change will be that data for a given day will appear the following day. We trust you understand the reasons for this change. I totally respect this decision, and I think it's very generous to not kick us out. But how do we do this the right way -- what's the official, blessed Google way to use Google Analytics if you're a "whale" website with lots of hits per day? Or, are there other analytics services that would be more appropriate for very large websites?

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  • Oracle Partner Network Specialized

    - by luca.maghernino(at)oracle.com
    Eventi specialized Eventi di specializzazione Il prezzo a listino del training è di 2.700 euro a partecipante. Per i nostri Partner che aderiscono a questa iniziativa il costo è di 700 euro per partecipante. Il numero massimo di partecipanti per ciascuna sessione è di 15 persone. Per iscriverti clicca sulla data di tuo interesse: Codice Corso Data Location D64292GC10 OPN Oracle BI EE 10.1.3 Implementation Boot Camp Ed 1 (5 gg) 28 febbraio Milano D50102GC10 Oracle Database 11g: Workshop di amministrazione Ed 2 PRV 21 marzo -- 21 marzo Empoli D64735GC10 OPN Oracle ECM 10g R3 Implementation Boot Camp Ed 1 PRV (3 gg) 28 marzo Milano D50317GC20 Oracle Database 11g: Performance Tuning Ed 1 PRV (5 gg) 4 aprile -- 4 aprile Milano D53946GC10 Oracle SOA Suite 11g: Build Composite Applications (5 gg) 18 aprile Milano D50081GC20 Oracle Database 11g: New Features for Administrators DBA Release 2 (5 gg) * 09 maggio Milano *Oracle Database 11g: New Features for Administrators DBA Release 2: questo corso si rivoge ad amministratori di database in possesso della certificazione Orale Certified Professional 10g che desiderano effettuare l'upgrade al livello Oracle Certified Professional 11g ed è propedeutico al superamento dell'esame 1Z0_050 Oracle Database 11g: New Features for Administrators oppure ad amministratori di database che hanno una buona conoscenza della versione 10g e desiderano aggiornare le proprie competenze alla release 11g.

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  • XNA Required information to represent 2D Sprite graphically

    - by Fire-Dragon-DoL
    I was thinking about dividing my game engine into 2 threads: render thread and update thread (I can't come up on how to divide update thread from physic thread at the moment). That said, I have to duplicate all Sprite informations, what do I really need to represents a 2D Sprite graphically? Here are my ideas (I'll mark with ? things that I'm not sure): Vector2 Position float Rotation ? Vector2 Pivot ? Rectangle TextureRectangle Texture2D Texture Vector2 ImageOrigin ? (is it tracked somewhere else?) If you have any suggestion about using different types for datas, it's appreciated Last part of the question: isn't this a lot of data to copy in a buffer?what should I really copy in the buffer?I'm following this tutorial: http://www.sgtconker.com/2009/11/article-multi-threading-your-xna/3/ Thanks UPDATE 1: Newer values at the moment: Vector2 Position float Rotation Vector2 Pivot Rectangle TextureRectangle Texture2D Texture Color Color byte Facing (can be left or right, I'll do it with an enum) I re-read the tutorial, what I was doing wrong is not that I need to pass all those values, I need to pass only changed values as messages. UPDATE 2: Vector2 Position float Rotation Vector2 Pivot Rectangle TextureRectangle Texture2D Texture Color Color bool Flip uint DrawOrder Vector2 Scale bool Visible ? Mhhh, should Visibile be included?

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  • Quoting people for website dev. work

    - by Jason
    Hi All, I have recently given some quotes to a few people. And I need some advice about how things should be done... Q1: I've seen, heard of and read about a lot of developers using free resource sites online to obtain free Privacy Policy, Disclaimers etc for their/customers websites. A customer I quoted the other day expected me to write/get a disclaimer for their site. Who in their right mind would expect a document like that from a Web Developer? I just told them that they need to sort that stuff out themselves with a Lawyer or something, and then to send it to me so I can paste it on a webpage for them. Q2: If you're charging per hour, and you estimate that the project would take 1week to finish (including testing/releasing), but you soon realise that you'll require more time, do you RE-quote them? Or do you just finish off the site at the original quote price? Q3: How do you figure out how much you will charge your customers? Do you charge per-feature, or per hour, or per day, or all of the above? Thanks :)

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  • How to handle growing QA reporting requirements?

    - by Phillip Jackson
    Some Background: Our company is growing very quickly - in 3 years we've tripled in size and there are no signs of stopping any time soon. Our marketing department has expanded and our IT requirements have as well. When I first arrived everything was managed in Dreamweaver and Excel spreadsheets and we've worked hard to implement bug tracking, version control, continuous integration, and multi-stage deployment. It's been a long hard road, and now we need to get more organized. The Problem at Hand: Management would like to track, per-developer, who is generating the most issues at the QA stage (post unit testing, regression, and post-production issues specifically). This becomes a fine balance because many issues can't be reported granularly (e.g. per-url or per-"page") but yet that's how Management would like reporting to be broken down. Further, severity has to be taken into account. We have drafted standards for each of these areas specific to our environment. Developers don't want to be nicked for 100+ instances of an issue if it was a problem with an include or inheritance... I had a suggestion to "score" bugs based on severity... but nobody likes that. We can't enter issues for every individual module affected by a global issue. [UPDATED] The Actual Questions: How do medium sized businesses and code shops handle bug tracking, reporting, and providing useful metrics to management? What kinds of KPIs are better metrics for employee performance? What is the most common way to provide per-developer reporting as far as time-to-close, reopens, etc.? Do large enterprises ignore the efforts of the individuals and rather focus on the team? Some other questions: Is this too granular of reporting? Is this considered 'blame culture'? If you were the developer working in this environment, what would you define as a measureable goal for this year to track your progress, with the reward of achieving the goal a bonus?

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  • .NET Properties - Use Private Set or ReadOnly Property?

    - by tgxiii
    In what situation should I use a Private Set on a property versus making it a ReadOnly property? Take into consideration the two very simplistic examples below. First example: Public Class Person Private _name As String Public Property Name As String Get Return _name End Get Private Set(ByVal value As String) _name = value End Set End Property Public Sub WorkOnName() Dim txtInfo As TextInfo = _ Threading.Thread.CurrentThread.CurrentCulture.TextInfo Me.Name = txtInfo.ToTitleCase(Me.Name) End Sub End Class // ---------- public class Person { private string _name; public string Name { get { return _name; } private set { _name = value; } } public void WorkOnName() { TextInfo txtInfo = System.Threading.Thread.CurrentThread.CurrentCulture.TextInfo; this.Name = txtInfo.ToTitleCase(this.Name); } } Second example: Public Class AnotherPerson Private _name As String Public ReadOnly Property Name As String Get Return _name End Get End Property Public Sub WorkOnName() Dim txtInfo As TextInfo = _ Threading.Thread.CurrentThread.CurrentCulture.TextInfo _name = txtInfo.ToTitleCase(_name) End Sub End Class // --------------- public class AnotherPerson { private string _name; public string Name { get { return _name; } } public void WorkOnName() { TextInfo txtInfo = System.Threading.Thread.CurrentThread.CurrentCulture.TextInfo; _name = txtInfo.ToTitleCase(_name); } } They both yield the same results. Is this a situation where there's no right and wrong, and it's just a matter of preference?

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  • minecraft wont take keyboard input

    - by Drew S
    After upgrading to 13.10 FTB(minecraft) wont take keyboard input after login in. I can click the buttons but it will not let me type in a address on multiplayer, or copy/paste with mouse. Since upgrading I cannot run the other mod packs either, only the one I had installed from 13.04. I get this when running a new modpack: 2013-10-28 15:14:52 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerError 2013-10-28 15:14:52 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:355) 2013-10-28 15:14:52 [INFO] [STDERR] at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56) 2013-10-28 15:14:52 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:733) 2013-10-28 15:14:52 [INFO] [STDERR] at java.lang.Thread.run(Thread.java:724) 2013-10-28 15:14:52 [INFO] [STDERR] Caused by: java.lang.ArrayIndexOutOfBoundsException: 0 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR$Screen.<init>(XRandR.java:234) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR$Screen.<init>(XRandR.java:196) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR.populate(XRandR.java:87) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR.access$100(XRandR.java:52) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR$1.run(XRandR.java:110) 2013-10-28 15:14:52 [INFO] [STDERR] at java.security.AccessController.doPrivileged(Native Method) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR.getConfiguration(XRandR.java:108) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:618) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.Display.<clinit>(Display.java:135) 2013-10-28 15:14:52 [INFO] [STDERR] ... 4 more

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  • Feed the Beast Ultimate black screen after login 13.04?

    - by Drew S
    I get a black screen after login feed the beast ultimate splash animation. I have tried the manual LWJGL upgrading, using different versions of java (6 and 7 openJDK). no matter what I get this 2013-06-28 15:23:17 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerError 2013-06-28 15:23:17 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:356) 2013-06-28 15:23:17 [INFO] [STDERR] at asq.a(SourceFile:56) 2013-06-28 15:23:17 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:746) 2013-06-28 15:23:17 [INFO] [STDERR] at java.lang.Thread.run(Thread.java:722) 2013-06-28 15:23:17 [INFO] [STDERR] Caused by: java.lang.ArrayIndexOutOfBoundsException: 0 2013-06-28 15:23:17 [INFO] [STDERR] at org.lwjgl.opengl.XRandR$Screen.<init>(XRandR.java:234) 2013-06-28 15:23:17 [INFO] [STDERR] at org.lwjgl.opengl.XRandR$Screen.<init>(XRandR.java:196) 2013-06-28 15:23:17 [INFO] [STDERR] at org.lwjgl.opengl.XRandR.populate(XRandR.java:87) 2013-06-28 15:23:17 [INFO] [STDERR] at org.lwjgl.opengl.XRandR.access$100(XRandR.java:52) 2013-06-28 15:23:17 [INFO] [STDERR] at org.lwjgl.opengl.XRandR$1.run(XRandR.java:110) 2013-06-28 15:23:17 [INFO] [STDERR] at java.security.AccessController.doPrivileged(Native Method) 2013-06-28 15:23:17 [INFO] [STDERR] at org.lwjgl.opengl.XRandR.getConfiguration(XRandR.java:108) 2013-06-28 15:23:17 [INFO] [STDERR] at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:618) 2013-06-28 15:23:17 [INFO] [STDERR] at org.lwjgl.opengl.Display.<clinit>(Display.java:135) 2013-06-28 15:23:17 [INFO] [STDERR] ... 4 more

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  • Android threads trouble wrapping my head around design

    - by semajhan
    I am having trouble wrapping my head around game design. On the android platform, I have an activity and set its content view with a custom surface view. The custom surface view acts as my panel and I create instances of all classes and do all the drawing and calculation in there. Question: Should I instead create the instances of other classes in my activity? Now I create a custom thread class that handles the game loop. Question: How do I use this one class in all my activities? Or do I have to create a separate instance of the extended thread class each time? In my previous game, I had multiple levels that had to create an instance of the thread class and in the thread class I had to set constructor methods for each separate level and in the loop use a switch statement to check which level it needs to render and update. Sorry if that sounds confusing. I just want to know if the method I am using is inefficient (which it probably is) and how to go about designing it the correct way. I have read many tutorials out there and I am still having lots of trouble with this particular topic. Maybe a link to a some tutorials that explain this? Thanks.

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  • Algorithm to figure out appointment times?

    - by Rachel
    I have a weird situation where a client would like a script that automatically sets up thousands of appointments over several days. The tricky part is the appointments are for a variety of US time zones, and I need to take the consumer's local time zone into account when generating appointment dates and times for each record. Appointment Rules: Appointments should be set from 8AM to 8PM Eastern Standard Time, with breaks from 12P-2P and 4P-6P. This leaves a total of 8 hours per day available for setting appointments. Appointments should be scheduled 5 minutes apart. 8 hours of 5-minute intervals means 96 appointments per day. There will be 5 users at a time handling appointments. 96 appointments per day multiplied by 5 users equals 480, so the maximum number of appointments that can be set per day is 480. Now the tricky requirement: Appointments are restricted to 8am to 8pm in the consumer's local time zone. This means that the earliest time allowed for each appointment is different depending on the consumer's time zone: Eastern: 8A Central: 9A Mountain: 10A Pacific: 11A Alaska: 12P Hawaii or Undefined: 2P Arizona: 10A or 11A based on current Daylight Savings Time Assuming a data set can be several thousand records, and each record will contain a timezone value, is there an algorithm I could use to determine a Date and Time for every record that matches the rules above?

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  • Minecraft in jdk 1.7.0_u2 x64

    - by Nela Drobná
    I have Ubuntu 11.10 64-bit and I installed JDK 1.7.0 update 2 x64 via webupd8 page. But currently I have problem with minecraft game. After downloading launcher from Minecraft.net and lauch the game by java -jar /home/zrebec/Downloads/minecraft.jar launcehr is launched normaly, after login the game download the updates but then I got just the black screen with this in terminal: Setting user: zrebec, -356009615199623309 Exception in thread "Minecraft main thread" java.lang.UnsatisfiedLinkError: /home/zrebec/.minecraft/bin/natives/liblwjgl.so: /home/zrebec/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1928) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1825) at java.lang.Runtime.load0(Runtime.java:792) at java.lang.System.load(System.java:1059) at org.lwjgl.Sys$1.run(Sys.java:69) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:65) at org.lwjgl.Sys.loadLibrary(Sys.java:81) at org.lwjgl.Sys.<clinit>(Sys.java:98) at org.lwjgl.opengl.Display.<clinit>(Display.java:132) at net.minecraft.client.Minecraft.a(SourceFile:180) at net.minecraft.client.Minecraft.run(SourceFile:648) at java.lang.Thread.run(Thread.java:722) Please anyone can help me with this? I think that problem will be in architecture becase: liblwjgl.so: /home/zrebec/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) Any idea please? I know, maybe this one is off topic because maybe its not Ubuntu problem maybe but in 64-bit works all perfectly and I think that accepted answer can help to many users and can make better playing games under linux. Really. Thank you very much for any idea.

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  • Android threads trouble wrapping my head around design

    - by semajhan
    I am having trouble wrapping my head around game design. On the android platform, I have an activity and set its content view with a custom surface view. The custom surface view acts as my panel and I create instances of all classes and do all the drawing and calculation in there. Question: Should I instead create the instances of other classes in my activity? Now I create a custom thread class that handles the game loop. Question: How do I use this one class in all my activities? Or do I have to create a separate thread each time? In my previous game, I had multiple levels that had to create an instance of the thread class and in the thread class I had to set constructor methods for each separate level and in the loop use a switch statement to check which level it needs to render and update. Sorry if that sounds confusing. I just want to know if the method I am using is inefficient (which it probably is) and how to go about designing it the correct way. I have read many tutorials out there and I am still having lots of trouble with this particular topic. Maybe a link to a some tutorials that explain this? Thanks.

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  • Why is my root filesystem always scanned at boot?

    - by luri
    I always have a pause at boot saying my filesystems are being checked (with a "press C to cancel" note, too). Actually (seeing boot.log) I think it's the / fs, which is located at /dev/sdb5 Several questions altoghether, here (hope this does not break any rule): Is this normal? Can I (or even should I) prevent this anyhow? According to boot.log (below) the fs does not seem to be 'clean', or, at least, it's in an state or condition that makes fsck always can it for errors for a while (just a few seconds). How can I fix it? Edit: This is my boot.log: fsck desde util-linux-ng 2.17.2 udevd[515]: can not read '/etc/udev/rules.d/z80_user.rules' /dev/sdb5: 249045/32841728 ficheros (0.3% no contiguos), 20488485/131338752 bloques init: ureadahead-other main process (1111) terminated with status 4 init: ureadahead-other main process (1116) terminated with status 4 Password: * Starting AppArmor profiles [160G Skipping profile in /etc/apparmor.d/disable: usr.bin.firefox [154G[ OK ] * Setting sensors limits [160G [154G[ OK ] And this is dumpe2fs results for the filesystem being checked (well, the relevant part of the log): Filesystem volume name: <none> Last mounted on: / Filesystem UUID: 42509bf9-f3e6-460a-8947-ec0f5c1fbcc8 Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal ext_attr resize_inode dir_index filetype needs_recovery extent flex_bg sparse_super large_file huge_file uninit_bg dir_nlink extra_isize Filesystem flags: signed_directory_hash Default mount options: (none) Filesystem state: clean Errors behavior: Continue Filesystem OS type: Linux Inode count: 32841728 Block count: 131338752 Reserved block count: 6566937 Free blocks: 110850356 Free inodes: 32592701 First block: 0 Block size: 4096 Fragment size: 4096 Reserved GDT blocks: 992 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 8192 Inode blocks per group: 512 Flex block group size: 16 Filesystem created: Fri Dec 10 19:44:15 2010 Last mount time: Mon Feb 14 17:00:02 2011 Last write time: Mon Feb 14 16:59:45 2011 Mount count: 1 Maximum mount count: 33 Last checked: Mon Feb 14 16:59:45 2011 Check interval: 15552000 (6 months) Next check after: Sat Aug 13 17:59:45 2011 Lifetime writes: 331 GB Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 256 Required extra isize: 28 Desired extra isize: 28 Journal inode: 8 First orphan inode: 28049496 Default directory hash: half_md4 Directory Hash Seed: d3d24459-514b-4413-b840-e970b766095b Journal backup: inode blocks Journal features: journal_incompat_revoke Tamaño de fichero de transacciones: 128M Journal length: 32768 Journal sequence: 0x0005e0c4 Journal start: 1 This is the relevant (at least I think this is the fs being checked) line in fstab: #Entry for /dev/sdb5 : UUID=42509bf9-f3e6-460a-8947-ec0f5c1fbcc8 / ext4 errors=remount-ro 0 1

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  • How can I save state from script in a multithreaded engine?

    - by Peter Ren
    We are building a multithreaded game engine and we've encountered some problems as described below. The engine have 3 threads in total: script, render, and audio. Each frame, we update these 3 threads simultaneously. As these threads updating themselves, they produce some tasks and put them into a public storage area. As all the threads finish their update, each thread go and copy the tasks for themselves one by one. After all the threads finish their task copying, we make the threads process those tasks and update these threads simultaneously as described before. So this is the general idea of the task schedule part of our engine. Ok, well, all the task schedule part work well, but here's the problem: For the simplest, I'll take Camera as an example: local oldPos = camera:getPosition() -- ( 0, 0, 0 ) camera:setPosition( 1, 1, 1 ) -- Won't work now, cuz the render thread will process the task at the beginning of the next frame local newPos = camera:getPosition() -- Still ( 0, 0, 0 ) So that's the problem: If you intend to change a property of an object in another thread, you have to wait until that thread process this property-changing message. As a result, what you get from the object is still the information in the last frame. So, is there a way to solve this problem? Or are we build the task schedule part in a wrong way? Thanks for your answers :)

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  • How to manage long running background threads and report progress with DDD

    - by Mr Happy
    Title says most of it. I have found surprising little information about this. I have a long running operation of which the user wants to see the progress (as in, item x of y processed). I also need to be able to pause and stop the operation. (Stopping doesn't rollback the items already processed.) The thing is, it's not that each item takes a long time to get processed, it's that that there are usually a lot of items. And what I've read about so far is that it's somewhat of an anti-pattern to put something like a queue in the DB. I currently don't have any messaging system in place, and I've never worked with one either. Another thing I read somewhere is that progress reporting is something that belongs in the application layer, but it didn't go into the details. So having said all this, what I have in mind is the following. User request with list of items enters the application layer. Application layer gets some information from the domain needed to process the items. Application layer passes the items and the information off to some domain service (should the implementation of this service belong in the infrastructure layer?) This service spins up a worker thread with callbacks for both progress reporting and pausing/stopping it. This worker thread will process each item in it's own UoW. This means the domain information from earlier needs to be stored in some DTO. Since nothing is really persisted, the service should be singleton and thread safe Whenever a user requests a progress report or wants to pause/stop the operation, the application layer will ask the service. Would this be a correct solution? Or am I at least on the right track with this? Especially the singleton and thread safe part makes the whole thing feel icky.

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