I'm having a bit of a hard time figuring out, how to remove a drawn ellipse after it has been drawn somewhere else. I need a circle to follow my mouse all the time and this is all the program should do. I get the mousepositions and draw my circle but how can I remove the last one?
#include <Windows.h>
#include <iostream>
void drawRect(int a1, int a2){
HDC screenDC = ::GetDC(0);
//Draw circle at mouse position
::Ellipse(screenDC, a1, a2+5, a1+9, a2+14);
::ReleaseDC(0, screenDC);
//::InvalidateRect(0, NULL, TRUE); //<- I tried that but then everything flickers
//Also, the refresh rate is not fast enough... still some circles left
}
int main(void)
{
int a1;
int a2;
bool exit=false;
while (exit!=true)
{
POINT cursorPos;
GetCursorPos(&cursorPos);
float x = 0;
x = cursorPos.x;
float y = 0;
y = cursorPos.y;
a1=(int)cursorPos.x;
a2=(int)cursorPos.y;
drawRect(a1, a2);
}
}
I am working with graphics and all that stuff for the first time. Im kinda stuck here... once again.
Thanks.