Search Results

Search found 20164 results on 807 pages for 'shared library'.

Page 106/807 | < Previous Page | 102 103 104 105 106 107 108 109 110 111 112 113  | Next Page >

  • Marshalling to a native library in C#

    - by Daniel Baulig
    I'm having trouble calling functions of a native library from within managed C# code. I am developing for the 3.5 compact framework (Windows Mobile 6.x) just in case this would make any difference. I am working with the waveIn* functions from coredll.dll (these are in winmm.dll in regular Windows I believe). This is what I came up with: // namespace winmm; class winmm [StructLayout(LayoutKind.Sequential)] public struct WAVEFORMAT { public ushort wFormatTag; public ushort nChannels; public uint nSamplesPerSec; public uint nAvgBytesPerSec; public ushort nBlockAlign; public ushort wBitsPerSample; public ushort cbSize; } [StructLayout(LayoutKind.Sequential)] public struct WAVEHDR { public IntPtr lpData; public uint dwBufferLength; public uint dwBytesRecorded; public IntPtr dwUser; public uint dwFlags; public uint dwLoops; public IntPtr lpNext; public IntPtr reserved; } public delegate void AudioRecordingDelegate(IntPtr deviceHandle, uint message, IntPtr instance, ref WAVEHDR wavehdr, IntPtr reserved2); [DllImport("coredll.dll")] public static extern int waveInAddBuffer(IntPtr hWaveIn, ref WAVEHDR lpWaveHdr, uint cWaveHdrSize); [DllImport("coredll.dll")] public static extern int waveInPrepareHeader(IntPtr hWaveIn, ref WAVEHDR lpWaveHdr, uint Size); [DllImport("coredll.dll")] public static extern int waveInStart(IntPtr hWaveIn); // some other class private WinMM.WinMM.AudioRecordingDelegate waveIn; private IntPtr handle; private uint bufferLength; private void setupBuffer() { byte[] buffer = new byte[bufferLength]; GCHandle bufferPin = GCHandle.Alloc(buffer, GCHandleType.Pinned); WinMM.WinMM.WAVEHDR hdr = new WinMM.WinMM.WAVEHDR(); hdr.lpData = bufferPin.AddrOfPinnedObject(); hdr.dwBufferLength = this.bufferLength; hdr.dwFlags = 0; int i = WinMM.WinMM.waveInPrepareHeader(this.handle, ref hdr, Convert.ToUInt32(Marshal.SizeOf(hdr))); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInPrepare"; return; } i = WinMM.WinMM.waveInAddBuffer(this.handle, ref hdr, Convert.ToUInt32(Marshal.SizeOf(hdr))); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInAddrBuffer"; return; } } private void setupWaveIn() { WinMM.WinMM.WAVEFORMAT format = new WinMM.WinMM.WAVEFORMAT(); format.wFormatTag = WinMM.WinMM.WAVE_FORMAT_PCM; format.nChannels = 1; format.nSamplesPerSec = 8000; format.wBitsPerSample = 8; format.nBlockAlign = Convert.ToUInt16(format.nChannels * format.wBitsPerSample); format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign; this.bufferLength = format.nAvgBytesPerSec; format.cbSize = 0; int i = WinMM.WinMM.waveInOpen(out this.handle, WinMM.WinMM.WAVE_MAPPER, ref format, Marshal.GetFunctionPointerForDelegate(waveIn), 0, WinMM.WinMM.CALLBACK_FUNCTION); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInOpen"; return; } setupBuffer(); WinMM.WinMM.waveInStart(this.handle); } I read alot about marshalling the last few days, nevertheless I do not get this code working. When my callback function is called (waveIn) when the buffer is full, the hdr structure passed back in wavehdr is obviously corrupted. Here is an examlpe of how the structure looks like at that point: - wavehdr {WinMM.WinMM.WAVEHDR} WinMM.WinMM.WAVEHDR dwBufferLength 0x19904c00 uint dwBytesRecorded 0x0000fa00 uint dwFlags 0x00000003 uint dwLoops 0x1990f6a4 uint + dwUser 0x00000000 System.IntPtr + lpData 0x00000000 System.IntPtr + lpNext 0x00000000 System.IntPtr + reserved 0x7c07c9a0 System.IntPtr This obiously is not what I expected to get passed. I am clearly concerned about the order of the fields in the view. I do not know if Visual Studio .NET cares about actual memory order when displaying the record in the "local"-view, but they are obviously not displayed in the order I speciefied in the struct. Then theres no data pointer and the bufferLength field is far to high. Interestingly the bytesRecorded field is exactly 64000 - bufferLength and bytesRecorded I'd expect both to be 64000 though. I do not know what exactly is going wrong, maybe someone can help me out on this. I'm an absolute noob to managed code programming and marshalling so please don't be too harsh to me for all the stupid things I've propably done. Oh here's the C code definition for WAVEHDR which I found here, I believe I might have done something wrong in the C# struct definition: /* wave data block header */ typedef struct wavehdr_tag { LPSTR lpData; /* pointer to locked data buffer */ DWORD dwBufferLength; /* length of data buffer */ DWORD dwBytesRecorded; /* used for input only */ DWORD_PTR dwUser; /* for client's use */ DWORD dwFlags; /* assorted flags (see defines) */ DWORD dwLoops; /* loop control counter */ struct wavehdr_tag FAR *lpNext; /* reserved for driver */ DWORD_PTR reserved; /* reserved for driver */ } WAVEHDR, *PWAVEHDR, NEAR *NPWAVEHDR, FAR *LPWAVEHDR; If you are used to work with all those low level tools like pointer-arithmetic, casts, etc starting writing managed code is a pain in the ass. It's like trying to learn how to swim with your hands tied on your back. Some things I tried (to no effect): .NET compact framework does not seem to support the Pack = 2^x directive in [StructLayout]. I tried [StructLayout(LayoutKind.Explicit)] and used 4 bytes and 8 bytes alignment. 4 bytes alignmentgave me the same result as the above code and 8 bytes alignment only made things worse - but that's what I expected. Interestingly if I move the code from setupBuffer into the setupWaveIn and do not declare the GCHandle in the context of the class but in a local context of setupWaveIn the struct returned by the callback function does not seem to be corrupted. I am not sure however why this is the case and how I can use this knowledge to fix my code. I'd really appreciate any good links on marshalling, calling unmanaged code from C#, etc. Then I'd be very happy if someone could point out my mistakes. What am I doing wrong? Why do I not get what I'd expect.

    Read the article

  • Techniques for sharing a value among classes in a program

    - by Kenneth Cochran
    I'm using Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData) + "\MyProgram" As the path to store several files used by my program. I'd like to avoid pasting the same snippet of code all over the my applcation. I need to ensure that: The path cannot be accidentally changed once its been set The classes that need it have access to it. I've considered: Making it a singleton Using constructor dependency injection Using property dependency injection Using AOP to create the path where its needed. Each has pros and cons. The singleton is everyone's favorite whipping boy. I'm not opposed to using one but there are valid reasons to avoid it if possible. I'm already heavily using constructor injection through Castle Windsor. But this is a path string and Windsor doesn't handle system type dependencies very gracefully. I could always wrap it in a class but that seems like overkill for something as simple as a passing around a string value. In any case this route would add yet another constructor argument to each class where it is used. The problem I see with property injection in this case is that there is a large amount of indirection from the where the value is set to where it is needed. I would need a very long line of middlemen to reach all the places where its used. AOP looks promising and I'm planning on using AOP for logging anyway so this at least sounds like a simple solution. Is there any other options I haven't considered? Am I off base with my evaluation of the options I have considered?

    Read the article

  • .net 4.0 creating a MemoryMappedFile with global context throws exception

    - by Christoph
    Hi all, I want to create a global MemoryMappedFile in C# 4.0 using following call: string MemoryMappedFileName = "Global\\20E9C857-C944-4C35-B937-A5941034D073"; ioBuffer = MemoryMappedFile.CreateNew(MemoryMappedFileName, totalIoBufferSize); This always throws following exception "System.UnauthorizedAccessException: Access to the path is denied." If I remove the "Global\" identifier from the memorymapped filename it works but I need a memory mapped file existing accross terminal sessions. thanks, Christoph

    Read the article

  • Naming a typedef for a boost::shared_ptr<const Foo>

    - by Blair Zajac
    Silly question, but say you have class Foo: class Foo { public: typedef boost::shared_ptr<Foo> RcPtr; void non_const_method() {} void const_method() const {} }; Having a const Foo::RcPtr doesn't prevent non-const methods from being invoked on the class, the following will compile: #include <boost/shared_ptr.hpp> int main() { const Foo::RcPtr const_foo_ptr(new Foo); const_foo_ptr->non_const_method(); const_foo_ptr->const_method(); return 0; } But naming a typedef ConstRcPtr implies, to me, that the typedef would be typedef const boost::shared_ptr<Foo> ConstRcPtr; which is not what I'm interested in. An odder name, but maybe more accurate, is RcPtrConst: typedef boost::shared_ptr<const Foo> RcPtrConst; However, Googling for RcPtrConst gets zero hits, so people don't use this as a typedef name :) Does anyone have any other suggestions?

    Read the article

  • Does changing the order of class private data members breaks ABI

    - by Dmitry Yudakov
    I have a class with number of private data members (some of them static), accessed by virtual and non-virtual member functions. There's no inline functions and no friend classes. class A { int number; string str; static const int static_const_number; public: // got virtual and non-virtual functions, working with these memebers virtual void func1(); void func2(); // no inline functions or friends }; Does changing the order of private data members breaks ABI in this case? class A { string str; static const int static_const_number; int number; // <-- integer member moved here ... };

    Read the article

  • Why aren't these shared_ptrs pointing to the same container?

    - by BeeBand
    I have a class Model: class Model { ... boost::shared_ptr<Deck> _deck; boost::shared_ptr<CardStack> _stack[22]; }; Deck inherits from CardStack. I tried to make _stack[0] point to the same thing that _deck points to by going: { _deck = boost::shared_ptr<Deck>(new Deck()); _stack[0] = _deck; } It seems that the assignment to _deck of _stack[0] results in a copy of _deck being made. How can I get them to point to the same thing?

    Read the article

  • Accomplishing boost::shared_from_this() in constructor via boost::shared_from_raw(this)

    - by Kyle
    Googling and poking around the boost code, it appears that it's now possible to construct a shared_ptr to this in a constructor, by inheriting from enable_shared_from_raw and calling shared_from_raw(this) Is there any documentation or examples of this? I'm finding nothing with google. Why am I not finding any useful buzz on this on google? I would have thought using shared_from_this in a constructor would be a hot/desirable item. Should I be inheriting from both enable_shared_from_raw and enable_shared_from_this, and restricting my usage of enable_shared_from_raw when I have to? If so, why? Is there a performance hit with shared_from_raw?

    Read the article

  • Where the hell is shared_ptr!?!

    - by Jake
    I am so frustrated right now after several hours trying to find where the hell is shared_ptr located at. None of the examples i see show complete code to include the headers for shared_ptr (and working). simply stating "std" "tr1" and "" is not helping at all! I have downloaded boosts and all but still it doesn't show up! Can someone help me by telling exactly where to find it? Thanks for letting me vent my frustrations!

    Read the article

  • Host Primary Domain from a subfolder

    - by TandemAdam
    I am having a problem making a sub directory act as the public_html for my main domain, and getting a solution that works with that domains sub directories too. My hosting allows me to host multiple sites, which are all working great. I have set up a subfolder under my ~/public_html/ directory called /domains/, where I create a folder for each separate website. e.g. public_html domains websiteone websitetwo websitethree ... This keeps my sites nice and tidy. The only issue was getting my "main domain" to fit into this system. It seems my main domain, is somehow tied to my account (or to Apache, or something), so I can't change the "document root" of this domain. I can define the document roots for any other domains ("Addon Domains") that I add in cPanel no problem. But the main domain is different. I was told to edit the .htaccess file, to redirect the main domain to a subdirectory. This seemed to work great, and my site works fine on it's home/index page. The problem I'm having is that if I try to navigate my browser to say the images folder (just for example) of my main site, like this: www.yourmaindomain.com/images/ then it seems to ignore the redirect and shows the entire server directory in the url, like this: www.yourmaindomain.com/domains/yourmaindomain/images/ It still actually shows the correct "Index of /images" page, and show the list of all my images. Here is an example of my .htaccess file that I am using: RewriteEngine on RewriteCond %{HTTP_HOST} ^(www.)?yourmaindomain.com$ RewriteCond %{REQUEST_URI} !^/domains/yourmaindomain/ RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ /domains/yourmaindomain/$1 RewriteCond %{HTTP_HOST} ^(www.)?yourmaindomain.com$ RewriteRule ^(/)?$ domains/yourmaindomain/index.html [L] Does this htaccess file look correct? I just need to make it so my main domain behaves like an addon domain, and it's subdirectories adhere to the redirect rules.

    Read the article

  • shared_ptr requires complete type; cannot use it with lua_State*

    - by topright
    Hello! I'm writing a C++/OOP wrapper for Lua. My code is: class LuaState { boost::shared_ptr<lua_State> L; LuaState(): L( luaL_newstate(), LuaState::CustomDeleter ) { } } The problem is lua_State is incomplete type and shared_ptr constructor requires complete type. And I need safe pointer sharing. (Funny thing boost docs say most functions do not require complete type, but constructor requires, so there is no way of using it. http://www.boost.org/doc/libs/1_42_0/libs/smart_ptr/smart_ptr.htm) Can can I solve this? Thank you.

    Read the article

  • C++ smart pointer for a non-object type?

    - by Brian
    Hi, I'm trying to use smart pointers such as auto_ptr, shared_ptr. However, I don't know how to use it in this situation. CvMemStorage *storage = cvCreateMemStorage(); ... use the pointer ... cvReleaseMemStorage(&storage); I'm not sure, but I think that the storage variable is just a malloc'ed memory, not a C++ class object. Is there a way to use the smart pointers for the storage variable? Thank you.

    Read the article

  • List of Web Hosting Companies

    - by Kiran
    I am looking for a good web hosting company to host my website. But when I Google I only see few list of companies with lot advertisements everywhere. Where I can find good list of web hosting companies ?

    Read the article

  • how to pass an arbitrary signature to Certifcate

    - by eskoba
    I am trying to sign certificate (X509) using secret sharing. that is shareholders combine their signatures to produce the final signature. which will be in this case the signed certificate. however practically from my understanding only one entity can sign a certificate. therefore I want to know: which entities or data of the x509certificate are actually taken as input to the signing algorithm? ideally I want this data to be signed by the shareholders and then the final combination will be passed to the X509certificate as valid signature. is this possible? how could it done? if not are they other alternatives?

    Read the article

  • C++ smart pointer for non-object type?

    - by Brian
    Hi, I'm trying to use smart pointers such as auto_ptr, shared_ptr. However, I don't know how to use it in this situation. CvMemStorage *storage = cvCreateMemStorage(); ... use the pointer ... cvReleaseMemStorage(&storage); I'm not sure, but I think that the storage variable is just malloc'ed memory, not object. Is there a way to use the smart pointers for the storage variable? Thank you.

    Read the article

  • Returning references while using shared_ptrs

    - by Goose Bumper
    Suppose I have a rather large class Matrix, and I've overloaded operator== to check for equality like so: bool operator==(Matrix &a, Matrix &b); Of course I'm passing the Matrix objects by reference because they are so large. Now i have a method Matrix::inverse() that returns a new Matrix object. Now I want to use the inverse directly in a comparison, like so: if (a.inverse()==b) { ... }` The problem is, this means the inverse method needs to return a reference to a Matrix object. Two questions: Since I'm just using that reference in this once comparison, is this a memory leak? What happens if the object-to-be-returned in the inverse() method belongs to a boost::shared_ptr? As soon as the method exits, the shared_ptr is destroyed and the object is no longer valid. Is there a way to return a reference to an object that belongs to a shared_ptr?

    Read the article

  • Share ASP.Net membership info between two applications

    - by bill
    Hi All, I have an existing webapp and i'm attempting to setup BlogEngine .Net to share the membership tables Everything seems to work.. accept i can see that the Membership.ValidateUser call in blogengine returns false! While the other apps returns true. I'm at a loss.. Membership.GetUser called from both apps returns the correct user.. Any ideas? thanks!

    Read the article

  • C++ - passing references to boost::shared_ptr

    - by abigagli
    If I have a function that needs to work with a shared_ptr, wouldn't it be more efficient to pass it a reference to it (so to avoid copying the shared_ptr object)? What are the possible bad side effects? I envision two possible cases: 1) inside the function a copy is made of the argument, like in ClassA::take_copy_of_sp(boost::shared_ptr<foo> &sp) { ... m_sp_member=sp; //This will copy the object, incrementing refcount ... } 2) inside the function the argument is only used, like in Class::only_work_with_sp(boost::shared_ptr<foo> &sp) //Again, no copy here { ... sp->do_something(); ... } I can't see in both cases a good reason to pass the boost::shared_ptr by value instead of by reference. Passing by value would only "temporarily" increment the reference count due to the copying, and then decrement it when exiting the function scope. Am I overlooking something? Andrea. EDIT: Just to clarify, after reading several answers : I perfectly agree on the premature-optimization concerns, and I alwasy try to first-profile-then-work-on-the-hotspots. My question was more from a purely technical code-point-of-view, if you know what I mean.

    Read the article

  • typedef boost::shared_ptr<MyJob> Ptr; or #define Ptr boost::shared_ptr

    - by danio
    I've just started wrking on a new codebase where each class contains a shared_ptr typedef (similar to this) like: typedef boost::shared_ptr<MyClass> Ptr; Is the only purpose to save typing boost::shared_ptr? If that is the case why not do #define Ptr boost::shared_ptr in one common header? Then you can do: Ptr<MyClass> myClass(new MyClass); which is no more typing than MyClass::Ptr myClass(new MyClass); and saves the Ptr definition in each class.

    Read the article

  • Using custom dll in Qt Application

    - by Donotalo
    First, my compiler and OS: Qt Creator 1.3 Qt 4.6 (32 bit) Windows 7 Ultimate I want to learn how to create and import a dll in Qt. I've created a *.dll file using Qt Creator, called Shared1.dll which contains nothing but an empty class named Shared1. Now I'd like to use Shared1 class in another Qt project. How can I do that? Thanks in advance.

    Read the article

  • Where is shared_ptr?

    - by Jake
    I am so frustrated right now after several hours trying to find where shared_ptr is located. None of the examples I see show complete code to include the headers for shared_ptr (and working). Simply stating "std" "tr1" and "" is not helping at all! I have downloaded boosts and all but still it doesn't show up! Can someone help me by telling exactly where to find it? Thanks for letting me vent my frustrations!

    Read the article

< Previous Page | 102 103 104 105 106 107 108 109 110 111 112 113  | Next Page >