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  • My IIS server won't serve SSL sites to some browsers

    - by sbleon
    (Update: This is now cross-posted at http://stackoverflow.com/questions/3355000. This is the more appropriate forum, but StackOverflow gets a lot more traffic.) I've got an IIS 6.0 server that won't serve pages over SSL to some browsers. In Webkit-based browsers on OS X 10.6, I can't load pages at all. In MSIE 8 on Windows XP SP3, I can load pages, but it will sometimes hang downloading images or sending POSTs. Working: Firefox 3.6 (OS X + Windows) Chrome (Windows) Partially Working: MSIE 8 (works sometimes, but hangs up, especially on POSTs) Not Working: Chrome 5 (OS X) Safari 5 (OS X) Mobile Safari (iOS 4) On OS X (the easiest platform for me to test on), Chrome and Firefox both negotiate the same TLS Cipher, but Chrome hangs on or after the post-negotiation handshake. Chrome packet capture (via ssldump): 1 1 0.0485 (0.0485) C>S Handshake ClientHello Version 3.1 cipher suites Unknown value 0xc00a Unknown value 0xc009 Unknown value 0xc007 Unknown value 0xc008 Unknown value 0xc013 Unknown value 0xc014 Unknown value 0xc011 Unknown value 0xc012 Unknown value 0xc004 Unknown value 0xc005 Unknown value 0xc002 Unknown value 0xc003 Unknown value 0xc00e Unknown value 0xc00f Unknown value 0xc00c Unknown value 0xc00d Unknown value 0x2f TLS_RSA_WITH_RC4_128_SHA TLS_RSA_WITH_RC4_128_MD5 Unknown value 0x35 TLS_RSA_WITH_3DES_EDE_CBC_SHA Unknown value 0x32 Unknown value 0x33 Unknown value 0x38 Unknown value 0x39 TLS_DHE_RSA_WITH_3DES_EDE_CBC_SHA TLS_DHE_DSS_WITH_3DES_EDE_CBC_SHA compression methods NULL 1 2 0.3106 (0.2620) S>C Handshake ServerHello Version 3.1 session_id[32]= bb 0e 00 00 7a 7e 07 50 5e 78 48 cf 43 5a f7 4d d2 ed 72 8f ff 1d 9e 74 66 74 03 b3 bb 92 8d eb cipherSuite TLS_RSA_WITH_RC4_128_MD5 compressionMethod NULL Certificate ServerHelloDone 1 3 0.3196 (0.0090) C>S Handshake ClientKeyExchange 1 4 0.3197 (0.0000) C>S ChangeCipherSpec 1 5 0.3197 (0.0000) C>S Handshake [hang, no more data transmitted] Firefox packet capture: 1 1 0.0485 (0.0485) C>S Handshake ClientHello Version 3.1 resume [32]= 14 03 00 00 4e 28 de aa da 7a 25 87 25 32 f3 a7 ae 4c 2d a0 e4 57 cc dd d7 0e d7 82 19 f7 8f b9 cipher suites Unknown value 0xff Unknown value 0xc00a Unknown value 0xc014 Unknown value 0x88 Unknown value 0x87 Unknown value 0x39 Unknown value 0x38 Unknown value 0xc00f Unknown value 0xc005 Unknown value 0x84 Unknown value 0x35 Unknown value 0xc007 Unknown value 0xc009 Unknown value 0xc011 Unknown value 0xc013 Unknown value 0x45 Unknown value 0x44 Unknown value 0x33 Unknown value 0x32 Unknown value 0xc00c Unknown value 0xc00e Unknown value 0xc002 Unknown value 0xc004 Unknown value 0x96 Unknown value 0x41 TLS_RSA_WITH_RC4_128_MD5 TLS_RSA_WITH_RC4_128_SHA Unknown value 0x2f Unknown value 0xc008 Unknown value 0xc012 TLS_DHE_RSA_WITH_3DES_EDE_CBC_SHA TLS_DHE_DSS_WITH_3DES_EDE_CBC_SHA Unknown value 0xc00d Unknown value 0xc003 Unknown value 0xfeff TLS_RSA_WITH_3DES_EDE_CBC_SHA compression methods NULL 1 2 0.0983 (0.0497) S>C Handshake ServerHello Version 3.1 session_id[32]= 14 03 00 00 4e 28 de aa da 7a 25 87 25 32 f3 a7 ae 4c 2d a0 e4 57 cc dd d7 0e d7 82 19 f7 8f b9 cipherSuite TLS_RSA_WITH_RC4_128_MD5 compressionMethod NULL 1 3 0.0983 (0.0000) S>C ChangeCipherSpec 1 4 0.0983 (0.0000) S>C Handshake 1 5 0.1019 (0.0035) C>S ChangeCipherSpec 1 6 0.1019 (0.0000) C>S Handshake 1 7 0.1019 (0.0000) C>S application_data 1 8 0.2460 (0.1440) S>C application_data 1 9 0.3108 (0.0648) S>C application_data 1 10 0.3650 (0.0542) S>C application_data 1 11 0.4188 (0.0537) S>C application_data 1 12 0.4580 (0.0392) S>C application_data 1 13 0.4831 (0.0251) S>C application_data [etc] Update: Here's a Wireshark capture from the server end. What's going on with those two much-delayed RST packets? Is that just IIS terminating what it perceives as a non-responsive connection? 19 10.129450 67.249.xxx.xxx 10.100.xxx.xx TCP 50653 > https [SYN] Seq=0 Win=65535 Len=0 MSS=1460 WS=3 TSV=699250189 TSER=0 20 10.129517 10.100.xxx.xx 67.249.xxx.xxx TCP https > 50653 [SYN, ACK] Seq=0 Ack=1 Win=16384 Len=0 MSS=1460 WS=0 TSV=0 TSER=0 21 10.168596 67.249.xxx.xxx 10.100.xxx.xx TCP 50653 > https [ACK] Seq=1 Ack=1 Win=524280 Len=0 TSV=699250189 TSER=0 22 10.172950 67.249.xxx.xxx 10.100.xxx.xx TLSv1 Client Hello 23 10.173267 10.100.xxx.xx 67.249.xxx.xxx TCP [TCP segment of a reassembled PDU] 24 10.173297 10.100.xxx.xx 67.249.xxx.xxx TCP [TCP segment of a reassembled PDU] 25 10.385180 67.249.xxx.xxx 10.100.xxx.xx TCP 50653 > https [ACK] Seq=148 Ack=2897 Win=524280 Len=0 TSV=699250191 TSER=163006 26 10.385235 10.100.xxx.xx 67.249.xxx.xxx TLSv1 Server Hello, Certificate, Server Hello Done 27 10.424682 67.249.xxx.xxx 10.100.xxx.xx TCP 50653 > https [ACK] Seq=148 Ack=4215 Win=524280 Len=0 TSV=699250192 TSER=163008 28 10.435245 67.249.xxx.xxx 10.100.xxx.xx TLSv1 Client Key Exchange 29 10.438522 67.249.xxx.xxx 10.100.xxx.xx TLSv1 Change Cipher Spec 30 10.438553 10.100.xxx.xx 67.249.xxx.xxx TCP https > 50653 [ACK] Seq=4215 Ack=421 Win=65115 Len=0 TSV=163008 TSER=699250192 31 10.449036 67.249.xxx.xxx 10.100.xxx.xx TLSv1 Encrypted Handshake Message 32 10.580652 10.100.xxx.xx 67.249.xxx.xxx TCP https > 50653 [ACK] Seq=4215 Ack=458 Win=65078 Len=0 TSV=163010 TSER=699250192 7312 57.315338 10.100.xxx.xx 67.249.xxx.xxx TCP https > 50644 [RST, ACK] Seq=1 Ack=1 Win=0 Len=0 19531 142.316425 10.100.xxx.xx 67.249.xxx.xxx TCP https > 50653 [RST, ACK] Seq=4215 Ack=458 Win=0 Len=0

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  • How do I enable greedy MigrationHeuristic in Karmic?

    - by Matthew
    My laptop performs very poorly for 2d graphics. For example, Docky's zoom effect and compiz effects are very choppy. In Jaunty, I was able to fix this by adding the following line under the "Device" section in my xorg.conf: Option "MigrationHeuristic" "greedy" In Karmic, there is no xorg.conf by default, so I copied my old one (from Jaunty). However, everything is still slow. Here is my xorg.conf: Section "Device" Identifier "Configured Video Device" Option "MigrationHeuristic" "greedy" EndSection Section "Monitor" Identifier "Configured Monitor" EndSection Section "Screen" Identifier "Default Screen" Monitor "Configured Monitor" Device "Configured Video Device" EndSection From googling about, it sounds like "MigrationHeuristic" is only an option for the "EXA" mode, while Karmic has switched the intel driver to "UXA". So I tried adding this line under the "Device" section: Option "AccelMethod" "exa" But this didn't help.

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  • Asp.net error messages when on server are not displayed

    - by asn187
    I have been tasked with setting up asp.net websites on a windows server 2008 which are all in debug mode When browsing a website on the server and an error occurs, for example the database connection cannot be open I would expect as per normal to receive the Asp.net Server error page with an error dump Something like - http://www.codeproject.com/KB/books/1861005040/image091.gif However, what actually happens is I get random characters on the web page. For example: <?)=????*??2o????v??YK?WuZ,?6[N??f?O??b??@!???u]S??yQ?iN?&e???E???j??1z??x??????o?y????U??M???2d?i?4 This is not the correct or expected behaviour. The event log does however show what has gone wrong. How do I get the Server Error page to render properly, am I missing something in the servers asp.net setup?

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  • NMap route determination on Windows 7 x64

    - by user30772
    C:\Windows\system32>nmap --iflist Starting Nmap 6.01 ( http://nmap.org ) at 2012-08-31 06:51 Central Daylight Time ************************INTERFACES************************ DEV (SHORT) IP/MASK TYPE UP MTU MAC eth0 (eth0) fe80::797f:b9b6:3ee0:27b8/64 ethernet down 1500 5C:AC:4C:E9:2D:46 eth0 (eth0) 169.254.39.184/4 ethernet down 1500 5C:AC:4C:E9:2D:46 eth1 (eth1) fe80::5c02:7e48:8fbe:c7c9/64 ethernet down 1500 00:FF:3F:7C:7C:2B eth1 (eth1) 169.254.199.201/4 ethernet down 1500 00:FF:3F:7C:7C:2B eth2 (eth2) fe80::74e4:1ab7:1b7d:a0d0/64 ethernet up 1500 14:FE:B5:BA:8A:C3 eth2 (eth2) 10.0.0.0.253/24 ethernet up 1500 14:FE:B5:BA:8A:C3 eth3 (eth3) fe80::b03e:ddf5:bb5c:5f76/64 ethernet up 1500 00:50:56:C0:00:01 eth3 (eth3) 169.254.95.118/16 ethernet up 1500 00:50:56:C0:00:01 eth4 (eth4) fe80::b175:831d:e60:27b/64 ethernet up 1500 00:50:56:C0:00:08 eth4 (eth4) 192.168.153.1/24 ethernet up 1500 00:50:56:C0:00:08 lo0 (lo0) ::1/128 loopback up -1 lo0 (lo0) 127.0.0.1/8 loopback up -1 tun0 (tun0) fe80::100:7f:fffe/64 point2point down 1280 tun1 (tun1) (null)/0 point2point down 1280 tun2 (tun2) fe80::5efe:a9fe:5f76/128 point2point down 1280 tun3 (tun3) (null)/0 point2point down 1280 tun4 (tun4) fe80::5efe:c0a8:9901/128 point2point down 1280 tun5 (tun5) fe80::5efe:ac14:fd/128 point2point down 1280 DEV WINDEVICE eth0 \Device\NPF_{0024872A-5A41-42DF-B484-FB3D3ED3FCE9} eth0 \Device\NPF_{0024872A-5A41-42DF-B484-FB3D3ED3FCE9} eth1 \Device\NPF_{3F7C7C2B-9AF3-45BB-B96E-2F00143CC2F7} eth1 \Device\NPF_{3F7C7C2B-9AF3-45BB-B96E-2F00143CC2F7} eth2 \Device\NPF_{08116FE5-F0FF-498A-9BF1-515528C57C13} eth2 \Device\NPF_{08116FE5-F0FF-498A-9BF1-515528C57C13} eth3 \Device\NPF_{AA83C6CE-AB2E-4764-92D1-CDEAFBA7AD21} eth3 \Device\NPF_{AA83C6CE-AB2E-4764-92D1-CDEAFBA7AD21} eth4 \Device\NPF_{D0679889-E9D4-411D-BDC5-F4DDB758E151} eth4 \Device\NPF_{D0679889-E9D4-411D-BDC5-F4DDB758E151} lo0 <none> lo0 <none> tun0 <none> tun1 <none> tun2 <none> tun3 <none> tun4 <none> tun5 <none> **************************ROUTES************************** DST/MASK DEV GATEWAY 192.168.153.255/32 eth0 255.255.255.255/32 eth0 255.255.255.255/32 eth0 127.0.0.1/32 eth0 127.255.255.255/32 eth0 255.255.255.255/32 eth0 169.254.95.118/32 eth0 169.254.255.255/32 eth0 10.0.0.0.253/32 eth0 255.255.255.255/32 eth0 10.0.0.0.255/32 eth0 255.255.255.255/32 eth0 192.168.153.1/32 eth0 255.255.255.255/32 eth0 10.0.0.0.0/24 eth0 192.168.153.0/24 eth0 10.10.10.0/24 eth0 10.0.0.0.4 169.254.0.0/16 eth0 127.0.0.0/8 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 0.0.0.0/0 eth0 10.0.0.0.1 JMeterX - I worded that way in hopes of raising answer efficnecy, but that probably wasnt the smartest choice. IMHO the problem (could be a symptom) is that nmap retardedly chooses eth0 as the gateway interface for any and all networks. Here's the result: C:\Windows\system32>nmap 10.0.0.55 Starting Nmap 6.01 ( http://nmap.org ) at 2012-08-31 07:43 Central Daylight Time Note: Host seems down. If it is really up, but blocking our ping probes, try -Pn Nmap done: 1 IP address (0 hosts up) scanned in 0.95 seconds C:\Windows\system32>nmap -e eth2 10.0.0.55 Starting Nmap 6.01 ( http://nmap.org ) at 2012-08-31 07:44 Central Daylight Time Nmap scan report for esxy5.dionne.net (10.0.0.55) Host is up (0.00070s latency). Not shown: 991 filtered ports PORT STATE SERVICE 22/tcp open ssh 80/tcp open http 427/tcp open svrloc 443/tcp open https 902/tcp open iss-realsecure 5988/tcp closed wbem-http 5989/tcp open wbem-https 8000/tcp open http-alt 8100/tcp open xprint-server MAC Address: 00:1F:29:59:C7:03 (Hewlett-Packard Company) Nmap done: 1 IP address (1 host up) scanned in 5.29 seconds Just to be clear, this is what makes absolutly no sense to me whatsoever. For reference, I've included similar info from an Ubuntu (that works normally) vm on the affected host below. Jacked Windows 7 **************************ROUTES************************** DST/MASK DEV GATEWAY 192.168.153.255/32 eth0 255.255.255.255/32 eth0 255.255.255.255/32 eth0 127.0.0.1/32 eth0 127.255.255.255/32 eth0 255.255.255.255/32 eth0 169.254.95.118/32 eth0 169.254.255.255/32 eth0 10.0.0.0.253/32 eth0 255.255.255.255/32 eth0 10.0.0.0.255/32 eth0 255.255.255.255/32 eth0 192.168.153.1/32 eth0 255.255.255.255/32 eth0 10.0.0.0.0/24 eth0 192.168.153.0/24 eth0 10.10.10.0/24 eth0 10.0.0.0.4 169.254.0.0/16 eth0 127.0.0.0/8 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 0.0.0.0/0 eth0 10.0.0.0.1 Working Ubuntu VM root@ubuntu:~# nmap --iflist Starting Nmap 5.21 ( http://nmap.org ) at 2012-08-31 07:44 PDT ************************INTERFACES************************ DEV (SHORT) IP/MASK TYPE UP MAC lo (lo) 127.0.0.1/8 loopback up eth0 (eth0) 172.20.0.89/24 ethernet up 00:0C:29:0A:C9:35 eth1 (eth1) 192.168.225.128/24 ethernet up 00:0C:29:0A:C9:3F eth2 (eth2) 192.168.150.128/24 ethernet up 00:0C:29:0A:C9:49 **************************ROUTES************************** DST/MASK DEV GATEWAY 192.168.225.0/0 eth1 192.168.150.0/0 eth2 172.20.0.0/0 eth0 169.254.0.0/0 eth0 0.0.0.0/0 eth0 172.20.0.1 root@ubuntu:~# nmap esxy2 Starting Nmap 5.21 ( http://nmap.org ) at 2012-08-31 07:44 PDT Nmap scan report for esxy2 (172.20.0.52) Host is up (0.00036s latency). rDNS record for 172.20.0.52: esxy2.dionne.net Not shown: 994 filtered ports PORT STATE SERVICE 80/tcp open http 427/tcp closed svrloc 443/tcp open https 902/tcp closed iss-realsecure 8000/tcp open http-alt 8100/tcp open unknown MAC Address: 00:04:23:B1:FA:6A (Intel) Nmap done: 1 IP address (1 host up) scanned in 4.76 seconds

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  • What is the nameserver in soa used for?

    - by John Lee
    Hey can you tell me what the nameserver in the soa record is for? name ttl class rr name-server email-addr (sn ref ret ex min) example.com. IN SOA **ns.example.com** (this nameserver). hostmaster.example.com. ( 2003080800 ; sn = serial number 172800 ; ref = refresh = 2d 900 ; ret = update retry = 15m 1209600 ; ex = expiry = 2w 3600 ; min = minimum = 1h ) ; the following are also valid using @ and blank @ IN SOA ns.example.com. hostmaster.example.com. ( IN SOA ns.example.com. hostmaster.example.com. ( so if I were to add 5 nameservers, and I put the first nameserver on soa, and this server was not working will the user go to the next nameserver?

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  • Building new GIS Workstation - is it worth upgrading to a workstation GPU?

    - by bsigrist
    We are currently building a machine from scratch to act as a GIS workstation. The primary software used is ESRI's ArcGIS and we are mainly working with vector data using raster data only for contextual background imagery. In the past I have built a GIS machine and used a consumer grade gaming GPU (Nvidia 9800GT) and found it to perform fine. However, I have always wondered if I would have been better off equipping it with a workstation GPU such as a Quadro series. Would a workstation GPU make a noticeable difference doing 2D GIS operations or should I save money on the build and equip it with another 9800GT?

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  • Screen goes grey in Remote Desktop Connection from windows 7 to ubuntu server

    - by user1001328
    I recently got a 64 bit ubuntu server based on Ubuntu Desktop 12.04 "Precise Pangolin". However I can't seem to connect to it properly from my windows 7 64 bit machine. I can get to the login screen for ubuntu, and it seems to succeed in logging in, but then the screen just goes grey before anything comes up. (too low rep to post a picture) I installed xrdp on the server and attempt to connect using the standard windows Remote Desktop Connection program. I also ran the following 2 commands on the ubuntu machine to try get it to run but it was no help. echo "gnome-session --session=ubuntu-2d" > ~/.xsession and sudo apt-get install gnome-session-fallback

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  • Bad HD video deinterlacing processing

    - by Guy Fawkes
    I have Ubuntu 12.04 32-bit with Unity. My system configuration is: CPU: Core 2 Quad Q6600 (2.4 GHz) RAM: 8192 Mb DDR2 Kingston Video: Palit GeForce GTX 260 216 SP, and my screen resolution is 1680x1050. I also have Window 7 Ulitimate installed, and I can see the same files in Media Player Classic without any horizontal lines. I've installed vdpau driver, NVIDIA drivers 304.51, and MPlayer 2 (within SMPlayer). I've disabled "Sync to VBlank" option in CCSM (because in other way, by default, MPlayer process use about 50-60 percents of my processor load), tried to swich between different deinterlace options in SMPlayer, used "-vc ffh264vdpau,ffmpeg12vdpau" (without quotes) parameters for MPlayer, switched to "Ubuntu 2D", but, finally, have no results. Any suggestions? How must I to set up MPlayer?

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  • Excel 'Data Matrix'-Font

    - by ntor
    Is it possible in Excel to have a font that automatically generates a 'Data Matrix'-Code from a text string. (As it is possible for usual Barcodes) Would I perhaps have to use a Add-In, because the font isn't "linear" or "one-dimensional" as barcodes are? EDIT: I found a solution (using a pretty expensive software): I simply used "NiceLabel", which is capable of using XLS-Tables as databases. Then I generated the Codes (Could be Barcodes, QR-Codes, Data Matrix Codes) from the cells in Excel. This solution doesn't automatically generate a 2D-Code into an Excel-Cell but fits for my personal needs.

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  • Why does compiz window decorator crashes unity

    - by user32509
    I used to run Unity 2D on my work machine. Now I am trying to use Unity. Everthing looks fine except for the missing window decoration. I have installed the compiz manager. Every time I activate the plugin "window decoration" Unity "crashes" the Unity bar along with the top panel . unity --reset oder replace does nothing. The command for the window manager is /usr/bin/compiz-decorator Maybe I need to specify another window decorator?

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  • No Cure for a Slow Computer?

    - by Marv
    I have a laptop with the following specs: 2.2gHz dual-core processor. 4gb of DDR2 Ram. 180gb HDD space. I have tried everything. I have reinstalled the OS. Installed Ubuntu with Lubuntu, LXDE, Gnome Classic, Unity 2D desktop. I have even tried downgrading to XP with all non-critical processes and services turned off. Even with the most stripped down version of Ubuntu it heats up and the fan starts churning. I'm out of ideas. I have tried everything. If you have any tips, please help. :'(

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  • ALT+TAB doesn't work properly in Windows 8.1

    - by Marco1
    Holding ALT+TAB will activate the flip 2D to switch from a window to another. The problem is that this function remains active for a very short time and I'm not able to select the window I want in the foreground. I also noticed that when I put the cursor on an icon on the taskbar, the live preview thumbnail disappears quickly. With a safe mode restart the problem is no longer there, all is fine! With a clean install of Windows 8.1(no driver and applications installed) the problem is here again; obviously disappears with a safe mode restart also in this situation. What's the problem? A Windows process or service?

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  • Why are browsers so heavy?

    - by Kaivosukeltaja
    Back in 1998 I had a computer with 233MHz Pentium MMX CPU and a GFX card with no 3D acceleration. It was able to run games like Quake II at a decent FPS rate. My current computer has tons more performance and a mid-class GPU, yet struggles to reach 20 FPS when rendering a single model inside a skybox with WebGL. Even regular pages with lots of 2D CSS animations bring many modern computers to their metaphorical knees. As a web developer I understand there's a lot going on in a web page but not what makes it that heavy. Modern browsers compile JavaScript to CPU native machine code before running it and rendering into a canvas element shouldn't trigger DOM rebuilds so theoretically it should be a lot faster than it is. What am I missing here and is it possible to avoid or minimize whatever is making the browsers slow to build more efficient websites?

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  • Can't get my object to point at the mouse.

    - by melignus
    I'm using a combination of SDL and OpenGL in a sort of crash course project to teach myself how this all works. I'm really only interested in OpenGL as a way to use acceleration in 2D games so I just need this to work in a 2D plane. I have been having a lot of problems today with my current issue, I would like an object to point towards the mouse while the mouse button is clicked and then of course stay pointing in that direction after the mouse is lifted. void Square::handle_input() { //If a key was pressed if( event.type == SDL_KEYDOWN ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = false; yVel = -1; break; case SDLK_DOWN: downUp = false; yVel = 1; break; case SDLK_LEFT: leftUp = false; xVel = -1; break; case SDLK_RIGHT: rightUp = false; xVel = 1; break; case SDLK_w: wUp = false; sAng = 1; break; case SDLK_s: sUp = false; sAng = -1; break; } } //If a key was released else if( event.type == SDL_KEYUP ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = true; yVel = 0; break; case SDLK_DOWN: downUp = true; yVel = 0; break; case SDLK_LEFT: leftUp = true; xVel = 0; break; case SDLK_RIGHT: rightUp = true; xVel = 0; break; case SDLK_w: wUp = true; sAng = 0; break; case SDLK_s: sUp = true; sAng = 0; break; } } //If a mouse button was pressed if( event.type == SDL_MOUSEBUTTONDOWN ) { switch ( event.type ) { case SDL_MOUSEBUTTONDOWN: mouseUp = false; mousex == event.button.x; mousey == event.button.y; break; case SDL_MOUSEBUTTONUP: mouseUp = true; break; } } } And then this is called at the end of my Object::Move call which also handles x and y translation if (!mouseUp) { xVect = mousex - x; yVect = mousey - y; radAng = atan2 ( mousey - y, mousex - x ); sAng = radAng * 180 / 3.1415926l; } Right now when I click the object turns and faces down to the bottom left but then no longer changes direction. I'd really appreciate any help I could get here. I'm guessing there might be an issue here with state versus polled events but from all the tutorials that I've been through I was pretty sure I had fixed that. I've just hit a wall and I need some advice!

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  • How to find an element in an array in C

    - by gkaykck
    I am trying to find the location of an element in the array. I have tried to use this code i generated for(i=0;i<10;i++) { if (strcmp(temp[0],varptr[i])==0) j=i; } varptr is a pointer which points to array var[11][10] and it is by the definition *varptr[11][10]. I have assigned strings to var[i] and i want to get the "i" number of my element NOT THE ADRESS. Thanks for any comment. EDit: temp is also a pointer which points to the string that i want to check. Also i am using the 2D array for keeping variable names and their address. So yes i want to keep it inside a 2D array. The question is this code is not working at all, it does not assigns i to j, so i wonder where is the problem with this idea? writing a "break" does not change if the code works or not, it just optimizes the code a little. Full Code: #include <stdio.h> #include <string.h> #include <ctype.h> double atof(char*); int main(void) { char in[100], *temp[10],var[11][10],*varptr[11][10]; int i,j, n = 0,fullval=0; double val[11]; strcpy(var[11], "ans"); for(i=0;i<11;i++) { for(j=0;j<10;j++) varptr[i][j]=&var[i][j]; } START: printf("Enter the expression: "); fflush(stdout); for(i=0;i<10;i++) temp[i]=NULL; if (fgets(in, sizeof in, stdin) != NULL) { temp[0] = strtok(in, " "); if (temp[0] != NULL) { for (n = 1; n < 10 && (temp[n] = strtok(NULL," ")) != NULL; n++) ; } if (*temp[0]=="quit") { goto FINISH;} if (isdigit(*temp[0])) { if (*temp[1]=='+') val[0] = atof(temp[0])+atof(temp[2]); else if (*temp[1]=='-') val[0] = atof(temp[0])-atof(temp[2]); else if (*temp[1]=='*') val[0] = atof(temp[0])*atof(temp[2]); else if (*temp[1]=='/') val[0] = atof(temp[0])/atof(temp[2]); printf("%s = %f\n",var[11],val[0]); goto START; } else if (temp[1]==NULL) //asking the value of a variable { for(i=0;i<10;i++) { if (strcmp(temp[0],varptr[i])==0) j=i; } printf("%s = %d\n",var[j],val[j]); goto START; } if (*temp[1]==61) { strcpy(var[fullval], temp[0]); if ((temp[3])!=NULL) { } val[fullval]=atof(temp[2]); printf("%s = %f\n",var[fullval],val[fullval]); fullval++; goto START; } if (*temp[1]!=61) { } } getch(); FINISH: return 0; }

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  • How can i optimize this recursive method

    - by Tirdyr
    Hi there. I'm trying to make a word puzzle game, and for that i'm using a recursive method to find all possible words in the given letters. The letters is in a 4x4 board. Like this: ABCD EFGH HIJK LMNO The recursive method is called inside this loop: for (int y = 0; y < width; y++) { for (int x = 0; x < height; x++) { myScabble.Search(letters, y, x, width, height, "", covered, t); } } letters is a 2D array of chars. y & x is ints that shows where in the board width & height is also int, that tells the dimensions of the board "" is the string we are trying to make (the word) covered is an array of bools, to check if we allready used that square. t is a List (wich contains all the words to check against). The recursive method that need optimizing: public void Search(char[,] letters, int y, int x, int width, int height, string build, bool[,] covered, List<aWord> tt) { // Dont get outside the bounds if (y >= width || y < 0 || x >= height || x < 0) { return; } // Dont deal with allrady covered squares if (covered[x, y]) { return; } // Get Letter char letter = letters[x, y]; // Append string pass = build + letter; // check if its a possibel word //List<aWord> t = myWords.aWord.Where(w => w.word.StartsWith(pass)).ToList(); List<aWord> t = tt.Where(w => w.word.StartsWith(pass)).ToList(); // check if the list is emphty if (t.Count < 10 && t.Count != 0) { //stop point } if (t.Count == 0) { return; } // Check if its a complete word. if (t[0].word == pass) { //check if its allrdy present in the _found dictinary if (!_found.ContainsKey(pass)) { //if not add the word to the dictionary _found.Add(pass, true); } } // Check to see if there is more than 1 more that matches string pass // ie. are there more words to find. if (t.Count > 1) { // make a copy of the covered array bool[,] cov = new bool[height, width]; for (int i = 0; i < width; i++) { for (int a = 0; a < height; a++) { cov[a, i] = covered[a, i]; } } // Set the current square as covered. cov[x, y] = true; // Continue in all 8 directions. Search(letters, y + 1, x, width, height, pass, cov, t); Search(letters, y, x + 1, width, height, pass, cov, t); Search(letters, y + 1, x + 1, width, height, pass, cov, t); Search(letters, y - 1, x, width, height, pass, cov, t); Search(letters, y, x - 1, width, height, pass, cov, t); Search(letters, y - 1, x - 1, width, height, pass, cov, t); Search(letters, y - 1, x + 1, width, height, pass, cov, t); Search(letters, y + 1, x - 1, width, height, pass, cov, t); } } The code works as i expected it to do, however it is very slow.. it takes about 2 mins to find the words. EDIT: i clarified that the letters array is 2D

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  • collsion issues with quadtree [on hold]

    - by QuantumGamer
    So i implemented a Quad tree in Java for my 2D game and everything works fine except for when i run my collision detection algorithm, which checks if a object has hit another object and which side it hit.My problem is 80% of the time the collision algorithm works but sometimes the objects just go through each other. Here is my method: private void checkBulletCollision(ArrayList object) { quad.clear(); // quad is the quadtree object for(int i=0; i < object.size();i++){ if(object.get(i).getId() == ObjectId.Bullet) // inserts the object into quadtree quad.insert((Bullet)object.get(i)); } ArrayList<GameObject> returnObjects = new ArrayList<>(); // Uses Quadtree to determine to calculate how many // other bullets it can collide with for(int i=0; i < object.size(); i++){ returnObjects.clear(); if(object.get(i).getId() == ObjectId.Bullet){ quad.retrieve(returnObjects, object.get(i).getBoundsAll()); for(int k=0; k < returnObjects.size(); k++){ Bullet bullet = (Bullet) returnObjects.get(k); if(getBoundsTop().intersects(bullet.getBoundsBottom())){ vy = speed; bullet.vy = -speed; } if(getBoundsBottom().intersects(bullet.getBoundsTop())){ vy = -speed; bullet.vy = speed; } if(getBoundsLeft().intersects(bullet.getBoundsRight())){ vx =speed; bullet.vx = -speed; } if(getBoundsRight().intersects(bullet.getBoundsLeft())){ vx = -speed; bullet.vx = speed; } } } } } Any help would be appreciated. Thanks in advance.

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  • How do I make an on-screen HUD in libgdx?

    - by Devin Carless
    I'm new to libgdx, and I am finding I am getting stumped by the simplest of things. It seems to want me to do things a specific way, but the documentation won't tell me what that is. I want to make a very simple 2d game in which the player controls a spaceship. The mouse wheel will zoom in and out, and information and controls are displayed on the screen. But I can't seem to make the mouse wheel NOT zoom the UI. I've tried futzing with the projection matrices in between Here's my (current) code: public class PlayStage extends Stage { ... public void draw() { // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. spriteBatch.setProjectionMatrix(camera.combined); spriteBatch.begin(); aButton.draw(spriteBatch, 1F); playerShip.draw(spriteBatch, 1F); spriteBatch.end(); } } camera.zoom is set by scrolled(int amount). I've tried about a dozen variations on the theme of changing the camera's projection matrix after the button is drawn but before the ship is, but no matter what I do, the same things happen to both the button and the ship. So: What is the usual libgdx way of implementing an on-screen UI that isn't transformed by the camera's projection matrix/zoom?

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  • XNA - Strange Texture Rendering Issue Using XNA BasicEffect

    - by Spencer Marr
    I have been reading and working through Riemers 3D XNA tutorials to expand my knowledge of XNA from 2D into 3D. Unfortunately I am having rendering issues that I am unable to solve and I need a point in the right direction. I am not expecting the Models to look identical to Blender but there is some serious discoloring from the texture files once rendering through XNA. The Character model is using completely incorrect colors (Red where Grey should be) and the Cube is rendering a strange pattern where a flat color should be drawn. My sampling mode is set to PointClamp. The Character model that I created has a 32 by 32 pixel texture that has been UV mapped to the model in blender. The model was then exported to .FBX. For the Cube Model a 64 by 64 pixel texture is used. foreach (ModelMesh mesh in samuraiModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.Projection = Projection; effect.View = View; effect.World = World; } mesh.Draw(); } Does this look like it is caused by a mistake I made while UV Mapping or Creating Materials in Blender? Is this a problem with using the default XNA BasicEffect? Or something completely different that i have not considered? Thank You!

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  • CodePlex Daily Summary for Friday, May 21, 2010

    CodePlex Daily Summary for Friday, May 21, 2010New Projects.Net wrapper around the Neo4j Rest Server: Neo4jRestSharp is a .Net API wrapper for the Neo4j Rest Server. Neo4j is an open sourced java based transactional graph database that stores data ...3D Editor Application Framework: A starting point for building 3D editing applications, such as video game editors, particle system editors, 3D modelling tools, visualization tools...Bulk Actions for SharePoint: This project aims to provide some essential and generic bulk actions for SharePoint lists. Idea is to include any custom actions that can be applie...CineRemote - The hometheater control board: CineRemote's purpose is to offer an alternative to expensive control system for dedicated hometheater rooms. CrmContrib: CrmContrib is a collection of useful items for developers and customizers working with the Dynamics CRM platform.db2xls: OleDb,Sql Server,Sqlite,....to excel, from sqlHappyNet - Silverlight reference application: HappyNet is a project using best practices to build an e-commerce web site. It is a full Silverlight application based on a solid architecture (PR...IP Multicast Library: IP Multicast Library makes it easier for developers to add Multicast, messaging to projects.Linkbutton Web Part: This Link Button Web Part can be installed in any SharePoint 2007 web site. You can onfigure a URL with query string that will be used by the Link...Majordomus pro Windows: Nástroj určený pro správce a vývojáře slouží k řízenému spuštění používaných a vypnutí nepotřebných služeb, procesů a aplikací ve Windows. Pomocí s...MRDS Samples: The MRDS Samples site hosts a variety of code samples for Microsoft Robotics Developer Studio (RDS).Mute4: Mute4 is a simple application that allows you to set a mute/vibration profile and it will switch back to your normal profile automatically after a ...Niko Neko Pureya: Niko Neko Pureya is a media player designed for people who watches a series of videos (like anime). It is very simple and easy to use & learn. And ...NVPX - VP8 Video Codec for .Net: NVPx allows you to use the now open-source VP8 codec on the .Net platform.openrs: openrs is an open-source RuneScape 2 emulator designed to be used with newer engine clients.Prism Evaluation: prism evaluationProj4Net: Proj4Net is a C#/.Net library to transform point coordinates from one geographic coordinate system to another, including datum transformation. The ...Read it to me!: Read it to me will allow you to load txt and rtf files and then speak them using SAPI 5 voices that are installed on your computer with an option t...sGSHOPedit: -SilverDice: SilverDice...SilverDude Toolkit for Silverlight: SilverDude Toolkit for Silverlight contains a collection of silverlight controls making life easier for developers. You'll no longer have to worry ...Silverlight Report: Open-Source Silverlight Reporting Engine. This project allows you to create and print reports using Silverlight 4.SimTrain5000: Train simulation project on University College of Northern Denmark.Springshield Sample Site for EPiServer CMS: City of Springshield - The accessible sample site for EPiServer CMS 6.Teach.Net: Teach.Net is a library/framework that can be used to create applications for testing and learning.The Amoeba Project: The Amoeba Project is a platform to be developed to embrace most of the latest Microsoft Technologies. Still in a conceptual stage however, it loo...The Fastcopy Helper: The Fastcopy Helper is a auxiliary tool for fastcopy.vow: vowWCF Client Generator: This code generator avoids the shortcomings of svcutil when generating proxies for services with a large number of methods.WebCycle: WebCycle is a screensaver application that cycles through web pages. This was originally created to cycle through Reporting Services reports so th...XGate2D - XNA 2D Game Engine: XGate2D is 2D game engine built using XNA Framework. XGate2D currently has 8 features: input handler, animation, Graphical User Interface (GUI), ...XNA Catapult Minigame for XNA 4: XNA 4 implementation of the Catapult Minigame Sample from XNA Creators Club.New ReleasesADefHelpDesk: ADefHelpDesk (Standard ASP.NET Version) 01.00.00: ADefHelpDesk a Help Desk / Ticket Tracker module * NOTE: This version is NOT a DotNetNuke module - It is a standard ASP.NET Application * SQL 2005...Bulk Actions for SharePoint: First Release: First Release - Includes following bulk list actions: *Delete *Checkin/Checkout *Publish/Unpublish *Move *Update MetadataCheck-in Wizard for ArenaChMS: v1.2.1: v 1.2.0 updated to work with Arena 2009.2 (see notes below). Added support for "At Kiosk" and "At Location" printing. Added support for print l...ConfigTray: 1.5: Version 1.5 will have a new UI for managing ConfigTray config. Instead of manually editing configtray.exe.config to add/delete/edit settings and fi...CrmContrib: CrmContribWorkflow 1.0 ALPHA1: This is an initial release of the CrmContribWorkflow 1.0 components. At the moment there are only two activities included in this release. Add Cont...DemotToolkit: DemotToolkit-0.1.0.50830: Initial release.DemotToolkit: DemotToolkit-0.1.1.51107: Fixed crashing in some circumstances.Dot Game: Dot Game Stable Release: Dot Game This is latest stable release without network play mode. (Network play mode is under development)Dynamic Survey Forms - SharePoint Web Part: Fix for missing dlls and documentation: Added missing assemblies to setup.zip. Installation instructions.EnhSim: V1.9.8.7: Added Sharpened Twilight ScaleEvent Scavenger: Viewer 3.2.2: Fixed a bug in the viewer where the previous view 'Top x' filter was not restored after the application was reopened.F# Project Extender: V0.9.2.0 (VS2008,VS2010): F# project extender for Visual Studio 2008 and Visual Studio 2010. Fixed bugs: -VS2010 crash on MoveUp(MoveDown) of renamed file -Adding files brea...FlickrNet API Library: 3.0 Beta 2: The final Beta for the 3.0 release. Fixes a major issue with Photosets.GetList as well as a number of smaller bugs, and adds the new Usage extras ...Folder Bookmarks: Folder Bookmarks 1.5.7: The latest version of Folder Bookmarks (1.5.7), with the new Help feature - all the instructions needed to use the software (If you have any sugges...Linkbutton Web Part: V1.1: Use WinZip to unzip. See docs folder for installation instructions.Live-Exchange Calendar Sync: Live-Exchange Calendar Sync Final: Live-Exchange Calendar Sync Beta May 14, 2010 release of Live-Exchange Calendar Sync 1.0 . (Version 46127) Getting StartedInfo about installation ...MEFedMVVM: MEFedMVVM: This version contains the MEFedMVVM ViewModelLocator and also some basic services such as Mediator and StateManager. You can download the code fr...Mentor Text Database: May 2010 Release with instrumentation: This should function the same as the previous version. Some enhancements have been made, and additional instrumentation has been added to help anal...Merthin: SSF 2010: Code and documentation presented at the Student Science Fair of the Faculty of Mathematics and Computer Science at the University of Habana. The ma...NB_Store - Free DotNetNuke Ecommerce Catalog Module: NB_Store_02.01.00: NB_Store v2.1.0 THIS IS AN ALPHA RELEASE FOR TESTING ONLY......DO NOT USE IT ON A LIVE SYSTEM.NerdDinner.com - Where Geeks Eat: NerdDinner - Four Database Access Samples: Chris Sells worked with Nick Muhonen from Useable Concepts and Nick created four samples exploring how an ASP.NET MVC application can access databa...openrs: Devstart: Trunk release, empty project.Over Store: OverStore 1.19.0.0: - Version number is increased. - Add methods for specifying custom callback methods to TableMappingRepositoryConfiguration. - Object attaching fu...Rnwood.SmtpServer: Rnwood.SmtpServer 2.0: SmtpServer 2.0 is a .NET SMTP server component written in pure c#. It was written to power http://smtp4dev.codeplex.com/ but can easily be used by ...Scrum Sprint Monitor: v1.0.0.48524 (.NET 4-TFS 2010): What is new in this release? #6132 - Bug with open work hours; Added untested support for MSF for Agile process template; Improved data reporti...SharePoint Rsync List: 1.0.0.0: This initial 1.0 release includes a new feature which manages timer jobs on your sync listShould: Beta 1.1: Updated the namespaces. The extension methods are now in the root Should namespace. The other classes are not in child namespaces.SilverDude Toolkit for Silverlight: SilverDude Toolkit for Silverlight: Kindly give your comments about this project and tell how you feel about it. I'm still new in creating controls, hopefully you guys can support me....Silverlight Report: SilverlightReport_v0.1_alpha_bin: SilverlightReport v0.1 alphaSLARToolkit - Silverlight Augmented Reality Toolkit: SLARToolkit 1.0.2.0: Fixed a problem with long referenced DetectionResults that might have caused an IndexOutOfRangeException Added Marker.LoadFromResource to get rid...The Fastcopy Helper: My Fastcopy Helper 1.0: This Source Code Is use a method to run it . The method is thinked by my bain. So , The Performance maybe lower.Thinktecture.DataObjectModel: Thinktecture.DataObjectModel v0.12: Some bugs fixed. See ChangeLog.txt for more infos.Umbraco CMS: Umbraco 4.0.4.1: A stability release fixing 13 issues based on feedback from 4.0.3 users. Most importantly is a fix to a serious date bug where day and month could ...Usa*Usa Libraly: Smart.Web.Mobile ver 0.2: Smart.Web.Mobile pictgram convert library for japanese galapagos k-tai( ゚д゚) ver 0.2. - Custom encoding for HttpRequest.ContentEncoding / HttpResp...VCC: Latest build, v2.1.30520.0: Automatic drop of latest buildvow: dream: I have a dreamvow: test: testWCF Client Generator: Version 0.9.1.42927: Initial feature set complete. Detailed UI pending.WebCycle: WebCycle 1.0.20: Initial CodePlex releaseWebCycle: WebCycle 1.0.21: Added Uri validataion before saving settingsWhois Application: 1.5 release: - uses the whois.iana.org to dynamically lookup the whois server for each top level domain - enables enter key press for searchWing Beats: Wing Beats 0.9: This first release is focused on the core functionality and XHTML 1.0 strict generation in Asp.NET MVC.Most Popular ProjectsWeb Service Software FactoryPlasmaAquisição de Sinais Vitais em Tempo Real (Vital signs realtime data acquisition)Octtree XNA-GS DrawableGameComponentRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)Most Active ProjectsRawrpatterns & practices – Enterprise LibraryGMap.NET - Great Maps for Windows Forms & PresentationPHPExcelBlogEngine.NETSQL Server PowerShell ExtensionsCaliburn: An Application Framework for WPF and SilverlightNB_Store - Free DotNetNuke Ecommerce Catalog Modulepatterns & practices: Windows Azure Security GuidanceFluent Ribbon Control Suite

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  • 3D terrain map with Hexagon Grids

    - by Rob
    I'm working on a hobby project (I'm a web/backend developer by day) and I want to create a 3D Tile (terrain) engine. I'm using XNA, but I can use MonoGame, OpenGL, or straight DirectX, so the answer does not have to be XNA specific. I'm more looking for some high level advice on how to approach this problem. I know about creating height maps and such, there are thousands of references out there on the net for that, this is a bit more specific. I'm more concerned with is the approach to get a 3D hexagon tile grid out of my terrain (since the terrain, and all 3d objects, are basically triangles). The first approach I thought about is to basically draw the triangles on the screen in the following order (blue numbers) to give me the triangles for terrain (black triangles) and then make hexes out of the triangles (red hex). This approach seems complicated to me since i'm basically having to draw 4 different types of triangles. The next approach I thought of was to use the existing triangles like I did for a square grid and get my hexes from 6 triangles as follows This seems like the easier approach to me since there are only 2 types of triangles (i would have to play with the heights and widths to get a "perfect" hexagon, but the idea is the same. So I'm looking for: 1) Any suggestions on which approach I should take, and why. 2) How would I translate mouse position to a hexagon grid position (especially when moving the camera around), for example in the second image if the mouse pointer were the green circle, how would I determine to highlight that hexagon and then translating that into grid coordinates (assuming it is 0,0)? 3) Any references, articles, books, etc - to get me going in the right direction. Note: I've done hex grid's and mouse-grid coordinate conversion before in 2d. looking for some pointers on how to do the same in 3d. The result I would like to achieve is something similar to this video.

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  • CodePlex Daily Summary for Saturday, May 01, 2010

    CodePlex Daily Summary for Saturday, May 01, 2010New ProjectsAjaxControlToolkit additional extenders: AjaxControlToolkit based additionals extenders. Now it contains BreadCrumbsExtender and UpdatePanelExtender for long opertions using Comet. It's d...Data Ductus Malmö Utilities: This is a collection of various utilities used / may be used by Data Ductus Malmö. Utilities ranges from postsharp aspects, WCF utils both inhouse ...DestinationPDF a PDF exporter that works from the browser: Generate a PDF document from your webpage, selecting the HTML portions you want to add. DynamicJson: dynamic json structure for C# 4.0. Event-Based Components Tooling: Event-Based Components (EBC) bring software development on par with mechanical engineering and electrical engineering in that they describe how sof...Find diff of two text or xml files. Transform from one to another.: An algorithm to diff two strings or XElements. Not only get the diff, but also get how to transform one string to another. Two methods are provid...Fireworks: Fireworks is an extensible application framework designed to create custom tools for managing XML (XSD only) documents. Fireworks is especially us...General Ontology & Text Engineering Architecture for .NET: GOTA is an OpenSource online & collaborative text engineering development environment for .NET. GOTA aims to simplify and parallelize the developme...IsWiX: IsWiX is a Windows Installer XML ( WiX ) document editor based on the Fireworks Application Framework. Is WiX enables non-setup developers to colla...kp.net: Managed ADO.Net provider for kdb+ database.LinqToTextures: A node-based editor for creating procedural textures and HLSL shaders. Developed in C#. Can export PNG images, .fx files for HLSL, or XML that can ...MTG Match Counter: MTG Match Counter is a simple life\match counter, designed for Magic: The Gathering players.MVP Passive View Control Model Framework: Framework that builds on the power of my view on the Passive View pattern which I call the Passive Ciew Control Model. This framework is my impleme...My Notepad: Get an all-tabbed, free floating type of a notepad - a perfect replacement for the current notepad for a normal computer user. You no longer have t...NerdDinnerAddons: Add-ons for ASP.NET MVC NerdDinner ApplicationrITIko: Questo progetto è stato creato come esperimento dalla classe 4G dell'ITIS B. Pascal di Cesena. Serve (per ora) solo per testate il funzionamento d...Semester Manager: CVUT Semester ManagerSharePoint 2010 PowerShell Scripts & Utilities: A collection of PowerShell modules / scirpts for managing SharePoint 2010 deployments and product releated featuresSmartBot: Irc client for searching information.StackOverflow Desktop Client in C# and WPF: StackOverflow client written in WPF and C# that can notify you of new posts for tags that you've marked interesting on the actual website. Works...TimeSaver - virtual worlds at the service of e-Gov: TimeSaver aims at the construction of tools to build specialized virtual worlds for the provision of services for e-Gov. TimeSaver has received fin...TinyProject: This is a tiny project developing code.Turtle Logo (programming language) for Kids: Turtle Logo for Kids teaches kids step by step the basic of computers programmong. LOGO is a computer programming language used for functional prog...UITH- Hospital Manaegment: A simple hospital or clinic management softwareUniHelper: UniHelper is a tool to help simplify .NET development with UniData/UniVerse database servers.Value Injecter: useful for filling/reading forms (asp.net-mvc views, webforms, winforms, any object) with data from another (or more) object(s) and after you can g...Vortex2D.NET Game Engine: Easy to use 2D game engine for Windows based on .NET and Direct3D9Yame Sample Project: 这个是学习项目,可能用内容:ExtJs,VS2010,Enterprise Library 5,Unity 2New ReleasesAll-In-One Code Framework: All-In-One Code Framework 2010-04-30: Improved and Newly Added Examples:For an up-to-date list, please refer to All-In-One Code Framework Sample Catalog. Samples for ASP.NET Name D...C#Mail: Higuchi.Mail.dll (2010.4.30 ver): Higuchi.Mail.dll at 2010-3-30 version.CycleMania Starter Kit EAP - ASP.NET 4 Problem - Design - Solution: Cyclemania 0.08.66: see Source Code tab for recent change historyDestinationPDF a PDF exporter that works from the browser: Initial release: DestinationPDF library DestinationPDF javascript helper functions Sample htmlDotNetNuke 5 Thai Language Pack: Resource Pack Core: Bata Released for DNN Core & Module Thai LanuageDotNetNuke Skins Pack: DNN 80 Skins Pack.: This released is the first for DNN 4 & 5 with Skin Token Design (legacy skin support on DNN 4 & 5)DynamicJson: Release 1.0.0.0: 1st ReleaseFamAccountor: 家庭账薄 预览版v0.0.3: 家庭账薄 预览版v0.0.3 该版本提供基本功能,还有待扩展! Feature: 完成【系统管理】下【注销用户】、【重新记账】功能。 添加导出EXCEL功能。Feed Viewer: 3.7.0.0: new tray icon better fitting with Windows 7 and Vista tray icons style bugfixesFind diff of two text or xml files. Transform from one to another.: Beta1 Release Source Code and Sample App: This is the first release. The source code compiled on VS2010 DotNET4.0. The Sample App EXE and DLL require DotNET4.0 I did not use any new featu...Fireworks: Fireworks 1.0.264.0: Build 1.0.264.0 - Internal TFS Changeset 815 Fireworks.msi - Integrated Fireworks Application example packaged with Windows Installer. FireworksM...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.0.9 beta Released: Hi, This release contains the following enhancements: 1) Multilevel property path in DataBinding- Now onwards you will be able to work with multi...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.5.2 beta Released: Hi, This release contains the following enhancements: 1) Multilevel property path in DataBinding- Now onwards you will be able to work with multi...General Ontology & Text Engineering Architecture for .NET: GOTA Server Types: This document shows current GOTA Server TypesHammock for REST: Hammock v1.0.2: v1.0.2 Changes.NET 4.0 and Client Profile security model fix Fixes for OAuth access tokens and verifiers Silverlight proxy values are now surfa...Industrial Dashboard: ID 3.0: Added Example with IndustrialGrid. Added Example with SidebarAccordionMenu.IsWiX: IsWiX 1.0.258.0: Build 1.0.258.0 built against Fireworks 1.0.264.0JpAccountingBeta: JpBeta: This is A testNerdDinnerAddons: NerdDinnerAddons: Add-ons for ASP.NET MVC NerdDinner Applicationopen gaze and mouse analyzer: Ogama 3.2: This release was published on 30.04.2010 and is mainly a bugfix release on improving the interface to the ITU GazeTracker. For the list of changes ...Perspective - Easy 2D and 3D programming with WPF: Perspective 2.0 beta: A .NET 4.0 version of Perspective with many improvements : New panels (see also Silverlight version) : BeePanel : a honeycomb layout wrap panel. ...Protoforma | Tactica Adversa: Skilful 0.3.5.562 RC2: RC2 MD5 checksum: 95703dcd6085f0872e9b34c2e1a8337d SHA-1 checksum: 8e63f6fe7e3a01e7e47bc2cbf20210725ddd11cfRule 18 - Love your clipboard: Rule 18 - version 1.2: This is the forth public release for Rule 18 and includes a bunch of bug fixes and tweaks to the tool. The tool has extensive usage in the field an...Sharp DOM: Sharp DOM 1.0: This is the first release of Sharp DOM project. It includes the major features needed for stronly typed HTML code development, including support fo...sMAPedit: sMAPedit v0.7: Added: segment visualization Added: remove & create paths, points, segments Added: saving file function Added: editing of fields in points an...sTASKedit: sTASKedit v0.7b (Alpha): Fixed: leave focus when saving to avoid missing change of last edited field Fixed: when changing task id, all cryptkeys are changed and all texts...TidyTinyPics: TidyTinyPics 0.13: We can avoid to have the renaming done automatically.TimeSaver - virtual worlds at the service of e-Gov: JamSession4TimeSaver: JamSession v0.9 - this is the first draft source code for the JamSession orchestration language, which shall be used in TimeSaver. Future versions...Tribe.Cache: Tribe.Cache 1.0: Release 1.0Turtle Logo (programming language) for Kids: Logo: Source code in C# on Silverlight using Visual Studio 2010UITH- Hospital Manaegment: UITH-Hospital: A simple hospital management system. to use the program you need to install sql express server 2005 .net framework 3.5VCC: Latest build, v2.1.30430.0: Automatic drop of latest buildVisual Studio 2010 AutoScroller Extension: AutoScroller v0.2: A Visual studio 2010 auto-scroller extension. Simply hold down your middle mouse button and drag the mouse in the direction you wish to scroll, fu...Most Popular ProjectsRawrWBFS ManagerAJAX Control Toolkitpatterns & practices – Enterprise LibraryMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)iTuner - The iTunes CompanionASP.NETDotNetNuke® Community EditionMost Active Projectspatterns & practices – Enterprise LibraryRawrIonics Isapi Rewrite FilterHydroServer - CUAHSI Hydrologic Information System Serverpatterns & practices: Azure Security GuidanceGMap.NET - Great Maps for Windows Forms & PresentationTinyProjectSqlDiffFramework-A Visual Differencing Engine for Dissimilar Data SourcesFarseer Physics EngineNB_Store - Free DotNetNuke Ecommerce Catalog Module

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  • NINE Questions with Michelle Juett

    - by NINEQuestions
    Michelle Juett is one of the more interesting people I know, even though we’ve never met face to face. She’s part artist, part techie and all cool. We “met” via my good buddy George Clingerman and have plotting to take over the world, errr… I mean “collaborating” ever since. If you happen to live in the Seattle area, you can catch her and her work at Sakura Con on April 2-4, 2010 and various other gamer and art cons throughout the year. You can also find her on Twitter as @Shelldragon. Now that you know a little bit, I’ll let her tell you the rest of the story in these NINE Questions: 1. Where are you from? I was born in Clearwater, Florida. I like to tell people I'm from the Bermuda Triangle, it just makes explaining myself so much easier. My family moved to Washington when I was 5 and I've been in the Pacific Northwest ever since. We like to QQ about the rain but we really love the green trees and clean water. 2. What do you do? I fight evil by moonlight and win love by daylight.. or something like that.  I’ve been in quality assurance for games during the day since January 2008 and an artist for life. I currently work in QA for a really awesome game company in Bellevue.  At home, I work on personal digital art, making game assets as well as other random freelance projects as they pop up. 3. How did you get to where you are now? I'm still not where I want to be but I'm getting closer. The biggest piece of advice I can give is to work hard and never settle for the minimum required. I tend to overwork myself but I've never regretted it. You can want something really bad but if you aren't willing to work for it, then you can't expect it to just happen. I've always drawn and had an unhealthy love for video games that I was told I’d grow out of.  I knew I would not ‘grow out’ of games and that real adults make them and I could too. After I graduated, in searching for jobs, I discovered game testing. I figured this would be a good way to get my foot in the door and start networking. I’ve worked with consoles, websites and now, PC games.  I stuck with my journey, although it has been a rocky one, daylighting as a tester and moonlighting as an artist. I'm still on that journey but I wouldn't have it any other way. Test has given me a perspective that is difficult, if not impossible, to obtain any other way. It gives an unconditional respect for other hard working testers and an insight into creative problem solving. 4. So video game testing probably sounds WAY cooler than the reality. What's it like? What's a given day for you? Game testers don't get a lot of respect because of their stigmas and the fact most people don't actually know what we do.  People hear about the opening and closing disc trays all day. Many places do treat their testers like numbers. It all depends on where you work and how awesome your company is. I've had to deal with a lot of bad work situations to get to a really good one. QA exists to ensure the game is as flawless and enjoyable as it can be by the time it has to leave the nest and go out into the world. This includes everything obvious: “can I beat the level and save the princess?” to the more obscure: ‘What happens when I lose internet connection while trying to save right before falling into a pit to my death while holding the jump key then my cat pulls out my memory card and hides it in her litter box?” On the dev side, for developers, testers can be very scary people. Especially when the test team is not in house and you can’t see each other’s faces.  I've seen both sides. We don't mean to hurt your feelings. We really DO love you and want your game to be the best it can be! It can be some serious tough love. 5. You are also an accomplished artist. Got any major projects right now you'd like to talk about? LOL, I don't know if I’d say I'm an accomplished artist just yet. I’m still a long way from where I want to be. I figure that’s what makes you grow though: the desire to never stop improving. I like QA but I want to be a full time artist. I was lucky enough to register for a table at Sakura Con in the 11 second window that the tables sold out. As such, I’ll be selling my wares in the Artist Alley April 2-4th. Part of preparing for this is actually making the art to be sold there. Anime is a fun pass time but I don’t draw a whole lot of it so I’m making up for lost time. As I seem to enjoy burying myself in work, I’m an art lead for a secret project that’s so secret I might be killed tonight for even mentioning it. I also take on various freelance projects and do what I can to help out indie games. I discovered the XNA community a year and a half ago and developed a love for Indies when I was writing a weekly newsletter on XBLA news. I’m a little late to the party but I find myself in a unique position where I am an artist and also have technical skills in games. While not programmer myself, I have a lot of game sense and experience. I hope to make some awesome happen. Lastly, I have an ongoing web comic Shell’s Angels) that tends to get neglected when I get busy. I still love drawing comics and keep a little book with me to sketch down ideas as they pop into my head. I may pick it back up again as a larger project sometime in the future. 6. Can you talk about any of the other freelance projects you're doing or are you sworn to secrecy on those too? We wouldn't want a team of game developer ninjas to take you out or anything. All my projects are currently 2d. I have personal projects such as the ongoing comic as well as a graphic novel I've been picking at here and there. My main focus until April is Sakura Con, Sakura Con, Sakura Con.  I see it as a great way to get exposure and convention experience. I found out I love conventions a couple years ago and I want to get more involved in them. 7. As an artist, what is your weapon of choice? What do you use to get most of your stuff done? I am a Photoshop Hero and I have the hoodie to prove it. (http://www.pennyarcademerch.com/pah090011.html) I've dabbled in other paint programs but I always gravitate back to Photoshop. She is my one true love. I'd like to learn programs like Flash or Anime Studio when I get a bit more time because of their animation abilities. I've worked on frame by frame animation forever but I would love to learn 2d rigging. Still, nothing can compare to a simple sketchpad and a pencil. I always have one on me in case I come across or think of something interesting and can't get to a computer. If the Courier ever comes to exist it will be an ideal weapon for me. 8. You did some videos too, depicting the art creation process. What was the motivation behind those? The creative process is just as important as the final product, if not more so.  I've always loved watching speed paint videos and wanted to try it out myself. Turns out it's a lot of work and time but it's definitely fun to go back and rewatch them. Art isn't always the end result and is more often the process itself. 9. Got any interesting tattoos? Designed any for yourself or other people? Not yet, but not for lack of desire. I've toiled over what and where for years. Last year, I finally decided the back of my shoulders would be the place. Like anything permanent, I want it to have meaning. I thought of somehow incorporating games but I couldn't find something I felt would stand the test of time even with all the classic sprite games. I'm very picky so we'll see if I can get something solid decided. Come see me at Sakura Con April 2 -4!!!

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  • Need some advice regarding collision detection with the sprite changing its width and height

    - by Frank Scott
    So I'm messing around with collision detection in my tile-based game and everything works fine and dandy using this method. However, now I am trying to implement sprite sheets so my character can have a walking and jumping animation. For one, I'd like to to be able to have each frame of variable size, I think. I want collision detection to be accurate and during a jumping animation the sprite's height will be shorter (because of the calves meeting the hamstrings). Again, this also works fine at the moment. I can get the character to animate properly each frame and cycle through animations. The problems arise when the width and height of the character change. Often times its position will be corrected by the collision detection system and the character will be rubber-banded to random parts of the map or even go outside the map bounds. For some reason with the linked collision detection algorithm, when the width or height of the sprite is changed on the fly, the entire algorithm breaks down. The solution I found so far is to have a single width and height of the sprite that remains constant, and only adjust the source rectangle for drawing. However, I'm not sure exactly what to set as the sprite's constant bounding box because it varies so much with the different animations. So now I'm not sure what to do. I'm toying with the idea of pixel-perfect collision detection but I'm not sure if it would really be worth it. Does anyone know how Braid does their collision detection? My game is also a 2D sidescroller and I was quite impressed with how it was handled in that game. Thanks for reading.

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  • CodePlex Daily Summary for Wednesday, April 28, 2010

    CodePlex Daily Summary for Wednesday, April 28, 2010New ProjectsArgument Handler: This project aims to help the handling of arguments in command line programs.Bing for BlackBerry: Bing for BlackBerry is a SDK that allows intergration and searching Bing in there applications.C4F - GeoWallpaper: This is an extension for my MEF Utility Runner to change desktop wallpaper based on Flickr images geotagged with your current location. Uses Windo...CRM 4.0 Contract Utilities: List of Contract Utilities (i.e. custom workflow actions) 1. Change contract status from Active to Draft 2. Copy Contract (with custom start/end da...ELIS: Multimedia player based on WPFEnterprise Administration with Powershell: The EnterpriseShell aims to produce a powershell code library that will enable Enterprise Administrators to quickly reconfigure their IT infrastruc...ExposedObject: ExposedObject uses dynamic typing in C# to provide convenient access to private fields and methods from code outside of the class – for testing, ex...F# Project Extender: Installing F# Project Extender provides tools to better organize files in F# projects by allowing project subdirectories and separating file manage...Hack Framework: Code bundle with the internets brains connected into one piece of .Net frameworkKrypton XNA: Krypton allows users of the XNA framework to easily add 2D lighting to their games. Krypton is fast, as it utilizes the GPU and uses a vertex shade...Net Darts: Provides an easy way to calculate the score left to throw. Users can easily click on the score.PlayerSharp: PlayerSharp is a library written entirely in C# that allows you to communicate your C# programs with the Player Server by Brian Gerkey et al (http:...Ratpoid: RatpoidRedeemer Tower Defense: 2d tower defense game. It is developed with XNA technology, using .Net Visual Studio 2008 or .Net Visual Studio 2010SelfService: Simple self service projectSharePoint Exchange Calendar: a jQuery based calendar web part for displaying Exchange calendars within SharePoint.SharpORM, easy use Object & Relation Database mapping Library: AIM on: Object easy storeage, Create,Retrieve,Update,Delete User .NET Attribute marking or Xml Standalone Mapping eg. public class Somethin...Silverlight Calculator: Silverlight Calculator makes it easier for people to do simple math calculations. It's developed in C# Silverlight 2. Silverlight Calendar: Silverlight Calendar makes it easier for people to view a calendar in silverlight way. It's developed in C# Silverlight 2.SPSocialUtil for SharePoint 2010: SPSocialUtil makes it easier for delevoper to use Social Tag, Tag Cloud, BookMark, Colleague in SharePoint 2010. It's developed in C# with Visual S...Sublight: Sublight open source project is a simple metadata utility for view models in ASP.NET MVC 2Veda Auto Dealer Report: Create work item tasks for the Veda Auto Dealer ReportWPF Meta-Effects: WPF Meta-Effects makes it easier for shader effect developpers to develop and maintain shader code. You'll no longer have to write any HLSL, instea...New ReleasesBing for BlackBerry: Bing SDK for BlackBerry: There are four downloadable components: The library, in source code format, in its latest stable release. A "getting started" doc that will gui...DotNetNuke® Store: 02.01.34: What's New in this release? Bugs corrected: - Fixed a bug related to encryption cookie when DNN is used in Medium Trust environment. New Features:...Encrypted Notes: Encrypted Notes 1.6.4: This is the latest version of Encrypted Notes, with general improvements and bug fixes for 'Batch Encryption'. It has an installer that will create...EPiServer CMS Page Type Builder: Page Type Builder 1.2 Beta 2: For more information about this release check out this blog post.ExposedObject: ExposedObject 0.1: This is an initial release of the ExposedObject library that lets you conveniently call private methods and access private fields of a class.Extended SSIS Package Execute: Ver 0.01: Version 0.01 - 2008 Compatible OnlyF# Project Extender: V0.9.0.0 (VS2008): F# project extender for Visual Studio 2008. Initial ReleaseFileExplorer.NET: FileExplorer.NET 1.0: This is the first release of this project. ---------------------------------------------------------------- Please report any bugs that you may en...Fluent ViewModel Configuration for WPF (MVVM): FluentViewModel Alpha3: Overhaul of the configuration system Separation of the configuratior and service locator Added support for general services - using Castle Wind...Home Access Plus+: v4.1: v4.1 Change Log: booking system fixes/additions Uploader fixes Added excluded extensions in my computer Updated Config Tool Fixed an issue ...ILMerge-GUI, merge .NET assemblies: 1.9.0 BETA: Compatible with .NET 4.0 This is the first version of ILMerge-GUI working with .NET 4.0. The final version will be 2.0.0, to be released by mid May...iTuner - The iTunes Companion: iTuner 1.2.3769 Beta 3c: Given the high download rate and awesome feedback for Beta 3b, I decided to release this interim build with the following enhancements: Added new h...Jet Login Tool (JetLoginTool): In then Out - 1.5.3770.18310: Fixed: Will only attempt to logout if currently logged in Fixed: UI no longer blocks while waiting for log outKooboo CMS: Kooboo CMS 2.1.1.0: New features Add new API RssUrl to generate RSS link, this is an extension to UrlHelper. Add possibility to index and search attachment content ...Krypton XNA: Krypton v1.0: First release of Krypton. I've tried to throw together a small testbed, but just getting tortoisehq to work the first time around was a huge pain. ...LinkedIn® for Windows Mobile: LinkedIn for Windows Mobile v0.5: Added missing files to installer packageNito.KitchenSink: Version 7: New features (since Version 5) Fixed null reference bug in ExceptionExtensions. Added DynamicStaticTypeMembers and RefOutArg for dynamically (lat...Numina Application/Security Framework: Numina.Framework Core 51341: Added multiple methods to API and classic ASP libraryOpenIdPortableArea: 0.1.0.3 OpenIdPortableArea: OpenIdPortableArea.Release: DotNetOpenAuth.dll DotNetOpenAuth.xml MvcContrib.dll MvcContrib.xml OpenIdPortableArea.dll OpenIdPortableAre...Play-kanaler (Windows Media Center Plug-in): Playkanaler 1.0.5 Alpha: Playkanaler version 1.0.5 Alpha Skärmsläckar-fix. helt otestad!PokeIn Comet Ajax Library: PokeIn v0.81 Library with ServerWatch Sample: Release Notes Functionality improved. Possible bugs fixed. Realtime server time sample addedSharpORM, easy use Object & Relation Database mapping Library: Vbyte.SharpOrm 1.0.2010.427: Vbyte.SharpOrm for Access & SQLServer.7z 1.0 alpha release for Access oledb provider and Sql Server 2000+.Silverlight 4.0 Popup Menu: Context Menu for Silverlight 4.0: - Markup items can now be added seperately using the AddItem method. Alternatingly all items can be placed inside a listbox which can then be added...Silverlight Calculator: SilverCalculator: SilverCalculator version 1.0 Live demoSilverlight Calendar: Silverlight Calendar: Silverlight Calendar version 1.0 Live demoSpeakup Desktop Frontend: Speakup Desktop Frontend v0.2a: This is new version of Speakup Desktop Frontend. It requires .net 4.0 to be installed before using it. In this release next changes were done: - ...TwitterVB - A .NET Twitter Library: Twitter-2.5: Adds xAuth support and increases TwitterLocation information (html help file is not up to date, will correct in a later version.)VCC: Latest build, v2.1.30427.5: Automatic drop of latest buildXP-More: 1.1: Added a parent VHD edit feature. Moved VM settings from double-click to a button, and rearranged the buttons' layout.Yasbg: It's Static 1.0: Many changes have been made from the previous release. Read the README! This release adds settings tab and fixes bugs. To run, first unzip, then...Most Popular ProjectsRawrWBFS Managerpatterns & practices – Enterprise LibraryAJAX Control ToolkitSilverlight ToolkitMicrosoft SQL Server Product Samples: DatabaseWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesPHPExcelMost Active ProjectsRawrpatterns & practices – Enterprise LibraryGMap.NET - Great Maps for Windows Forms & PresentationNB_Store - Free DotNetNuke Ecommerce Catalog ModuleIonics Isapi Rewrite FilterParticle Plot PivotFarseer Physics EngineBlogEngine.NETDotNetZip LibrarySqlDiffFramework-A Visual Differencing Engine for Dissimilar Data Sources

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