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  • Would it be more efficient to handle 2D collision detection with polygons, rather than both squares/polygons?

    - by KleptoKat
    I'm working on a 2D game engine and I'm trying to get collision detection as efficient as possible. One thing I've noted is that I have a Rectangle Collision collider, a Shape (polygon) collider and a circle collider. Would it be more efficient (either dev-time wise or runtime wise) to have just one shape collider, rather than have that and everything else? I feel it would optimize my code in the back end, but how much would it affect my game at runtime? Should I be concerned with this at all, as 3D games generally have tens of thousands of polygons?

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  • How do I get started with fog type effects in a first person game?

    - by Dream Lane
    Hey guys, I'm currently using JME3 to learn 3d game development in java, and I have run into a situation. I would like to add fog effects to my games, but I don't even know where to start to implement this. I know how to set the camera's far frustum to limit the render distance, but that just simply makes a sharp cutoff. I'd like the fog it up a bit to make it feel more natural. I'm looking for an answer that points me into the correct direction. I'm not looking for specific code snippets or even JME3's engine specifics. I just want to get an idea of how this stuff works in general. Thanks!

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  • How does N create it's tileset?

    - by Darestium
    I am trying to recreate a Multiplayer version of the popular flash game N in java. I have a single question however. Are the tiles for the games draw or are they defined with mathamatical formulars/In code? Since I do see how they would scale up in flash if they were not. So if anyone has any ideas how I should go about creating the tileset, or how they are created in the game please let me know. You can check out the game here.

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  • All command need privilage

    - by Am1rr3zA
    I try to install Hping3 in my ubuntu 8.04 but after installation when I want to Hping3 I got this error: Command 'hping3' is available in '/usr/sbin/hping3' The command could not be located because '/usr/sbin' is not included in the PATH environment variable. This is most likely caused by the lack of administrative priviledges associated with your user account. also when I try to run ifconfig I get this: Command 'ifconfig' is available in '/sbin/ifconfig' The command could not be located because '/sbin' is not included in the PATH environment variable. This is most likely caused by the lack of administrative priviledges associated with your user account. first it needs to run sudo su and then run the command. is it normal? or I miss something? when I run echo $PATH I get: /usr/local/bin:/usr/bin:/bin:/usr/bin/X11:/usr/games:/home/amirreza/simulator/ns-allinone-2.33/bin:/home/amirreza/simulator/ns-allinone-2.33/tcl8.4.18/unix:/home/amirreza/simulator/ns-allinone-2.33/tk8.4.18/unix:/home/amirreza/simulator/ns-allinone-2.33/ns-2.33/:/home/amirreza/simulator/ns-allinone-2.33/nam-1.14/

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  • kubuntu 12.04 runs slowly

    - by randy
    i have a 3ghz amd 64 dual core am3 socket processor, asus mom board, 4GB ram, 8800GTS nividia video card with 500MB ram. installed kubuntu 12.04 and very laggy. select menu and 20 seconds later the menu pops up. i switched to classic menu and that seemed to help. what direction should i look first to get this running better? video perhaps? i had ubuntu 11.04 on this machine previously and had no problems with speed.

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  • Ubuntu 12.04 with Intel 82845g/gl graphics card

    - by user209461
    I have an old machine with the intel card in the title installed. I'd really need to install Ubuntu 12.04 on it, but that's not just possible since the intel drivers don't work properly. So no video acceleration, no window decorations, and lots of other issues. I do know it's an obsolete unsupported card (see Which version of Ubuntu will work out of the box on Intel 82845G Board?) but I think I read somewhere that there had been progress as of late with the latest intel drivers. My question is: is there anything I can currently do to make this card work or should I just give up on the idea and turn to lighter DE like LXDE or XFCE? Thanks

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  • Options for 2D Web/iPhone/Android, with Test Framework

    - by ashes999
    I would like to make a 2D game with one codebase that runs on iPhone, Android, and web (any flavour of web -- HTML5, Flash, Silverlight, etc.) What are my options? I should be able to write my code once, and run it anywhere. I also absolutely need the ability to write unit tests (or write a unit-testing framework) -- I cannot make sizable games without testing. Unity is good, but unity is 3d; even with hacks, the graphical assets will still be 3d. I'm after 2d, not 3d. (If you need a Mac or separate licensing for the Mac part, that's okay.)

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  • which flavor of Ubuntu works on ASUS P4GE MX mobo with P4 and 1gb ram

    - by user209546
    I have Ubuntu 13.10 installed on ASUS P4GE MX Mother board with Intel 845 Chip set and Pentium 4 processor with 1GB ram. Unity and Dash are not loaded, hence not able to close any page opened by right clicking on blank desktop and entering into 'change desktop background'. Live wall papers are working but the setting page is not closing as no buttons are available on the panel. I removed Ubuntu 13.10 and tried with 13.04 / 12.10 / 12.04 / 11.10 and 11.04. Ubuntu 11.04 is working but the problem is that it out of date and upgrades available. Please provide a way / solution

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  • which tile size to choice for 16-bits [on hold]

    - by billy
    Before I make my 16-bits game, I want to clear some stuff up so I dont run into problems later. first question: when making a 16-bits game all i need to do is have 16-bit sprites image(.png or .jpg)? and for 8-bits it is .gif 2nd question is: which tile size is good for 16-bits or it doesnt matter? Right now I am using 30x30 pixels for map tile set. and 40x40 pixels for player, enemies etc.. 3rd question is: what is screen size for 16-bits in most games? I am using 640x480 pixels.

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  • Cocos2d iOS A* Star Path finding help

    - by user32581
    Hello I need help implementing this class https://github.com/sqlboy/tiled-games/tree/master/src into my iOS game. Im using the suggested code of: AStarPathFinder pathFinder = [[AStarPathFinder alloc] initWithTileMap:tileMap collideLayer:@"collide"]; // Optionally, you can set the name of the collide property key and the value it expects. [pathFinder setCollideKey:@"collidable"] // defaults to COLLIDE [pathFinder setCollideValue:@"True"] // defaults to 1 // highlight a path (src and dst are tile coorindates) [pathFinder highlightPathFrom:srcTile to:dstTile]; // move a sprite [pathFinder moveSprite:player from:srcTile to:dstTile atSpeed:0.1f]; I get the following error: Instance method '-initWithTileMap:collideLayer:' not found (return defaults to 'id') This is the official post for the class: http://www.cocos2d-iphone.org/forums/topic/just-pushed-a-cctmxtiledmap-a-pathfinding-class-to-github/ The only other code I added was: #import "AStarPathFinder.h" I think I am perhaps missing something! I am grateful for any help!

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  • Restricted pathfinding Area

    - by SubZeron
    So i'm triying to create a little "XCOM : Enemy Unknown" like game ,and using the Aron Granberg's Pathfinding-Tool (free version) to handle the "click to move part. i want to add a little trap system where the hero get stuck inside an area, so he will have only the possibility to move inside this trapped area, so far everything is fine however when i click outside the trapped area, the hero try to reach the destination even though the wall will prevents him from reaching it. so my question is, is there any way to restrict the area where the pathfinding system work to the trapped area dynamically. and wich Graph Type is recommended to use in this situation or this kind of Games (Grid Graph/Navmesh Graph/Point Graph). Thank you. image link for explanation : https://dl.dropbox.com/u/77993668/exemple.jpg

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  • Windows Embedded Compact 7 in Padua

    - by Valter Minute
    Yesterday I did a presentation about Windows CE at the University of Padua Even if the picture seems to suggest that I just showed and empty slide, I illustrated the new features of the OS and did a quick demo of Silverlight for Windows Embedded on Windows Embedded Compact 7 (I’ve to get used to this new name), showing the new tools that provide a better integration between Expression Blend and Visual Studio for the development of Silverlight applications (I hope to be able to write more on this topic soon!). The Operating System was running on some real hardware (TI OMAP3530 evaluation board) and many people had a chance to interact with the new customizable shell. Most of the 60 people attending were still awake at the end of the one hour and a half session, and some of them even asked questions! I would like to thank all the people attending and all the people of Arrow, Fortech Embedded Labs and the University of Padua that made this event possible and provide me the tool and the time to do this presentation. Technorati Tags: Windows Embedded Compact 7

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  • A tale of two viewports &#8212; part one

    Back in November I started complicated research into measuring the widths and heights of variousinteresting elements in mobile browsers. This research kept me occupied for months and months; and frankly I becamea bit afraid of it because the subject is so complicated.Besides, when I re-did some tests in MarchI pretty quickly figured out I’d made some nasty mistakes in my original tests. Back to thedrawing board.However, after a review round by some browser vendors and some rewriting it’s done now.Today...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Adding multiplayer to an HTML5 game

    - by espais
    I am interested in making a game that I currently have a co-op experience, however I'm curious as to the best method of implementing this in HTML5. I have made games before using straight C sockets, and also with the Net library for SDL. What are some of my best options for doing this in a canvas-based environment? At present, all I can come up with are either AJAX/database solutions (with a high refresh rate), or somehow implementing a PHP server that would funnel the data through sockets. The overall gameplay would be a 2.5D platformer-ish type of game, so both clients would need to be continually updated with player positions, enemy positions, projectiles, environmental data, etc.

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  • How to learn to translate real world problems to code?

    - by StudioWorks
    I'm kind of a beginner to Java and OOP and I didn't quite get the whole concept of seeing a real world problem and translating it to classes and code. For example, I was reading a book on UML and at the beginning the author takes the example of a tic tac toe game and says: "In this example, it's natural to see three classes: Board, Player and Position." Then, he creates the methods in each class and explains how they relate. What I can't understand is how he thought all this. So, where should I start to learn how to see a real world problem and then "translate" it into code?

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  • Silverlight 4 Theme refresh including RIA Services templates

    The feedback from the Silverlight 4 application themes released and the latest in process have been overwhelmingly toward the positive. We appreciate the feedback and hopefully you appreciate the transparency in the process. As a developer I want my fellow brethren to appreciate good design and use it whenever possible even as a default if you dont have designers on board. In the initial release we had some issues getting the RIA Services ones out at the same time but weve got those finished now...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I stop pixel seams appearing in adjacent mesh boundaries due to floating point imprecision?

    - by ufomorace
    Graphics cards are mathematically imprecise. So when some meshes are joined by their borders, the graphics card often makes mistakes and decides that some pixels at the seam represent neither object, and unwanted pixels appear. It's a natural behaviour on all graphics cards. How are such worries avoided in Pro Games? Batching? Shaders? Different tangent vectors? Merging? Overlaping seams? Dark backgrounds? Extra vertices at borders? Z precision? Camera distance tweaks? Screencap of a fix that ended up not working:

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  • Starting Game Programming in C++, where to begin for optimal cross-platform development?

    - by Qasim
    I wish to begin learning game development in C++. I have knowledge in syntax and the console using Visual C++ 2010, however I want to begin programming. My only problem is that I want to be able to support many platforms including Windows, Mac OS, and Linux. As I get better, I also hope I can submit games to XBLIG (or XBLA) and Steam, and even the Google Play Store (But that would take some porting and major redesign of controls). I have looked into c++ and SDL but I have no idea how to get started. I have Visual C++ 2010 installed and I hope I can still use that as other C++ IDEs are quit outdated. Because I want to stick with Visual C++ and SDL (unless there is a better library than SDL), there is not much room for debate but rather how to create projects to support cross-platform development.

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  • Browser game in JSP? [closed]

    - by Constant
    I want to develop a browser-game (like ogame, travian) and I have some doubts in which technologies should I use. I was thinking in a server-side in JSP,Java and a client-side in HTML (or HTML5 if I learn to give it good use). Do you think my choices are right? I would like to make a board where many players could move simultaneously between tiles or squares. Do you think is possible in JSP or I should start with other language? Any suggestion aprecciated, and apologies for my english. Thank you! Regards!

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  • How to create a large level game?

    - by Siddharth
    I want to know how to create a large game which has more than one level in it and those levels are loaded from the xml file. In my game I have many objects for each different level which I have to load when use click on it. At present for example my game contain 20 levels and now I was loading all the graphic object for all 20 levels. But the correct way was that only load graphic of that particular level only. So I don't know how to do that. So please explain this by providing game example. At present I was creating a class for each my game object image by extending sprite to it. I know it was not a suitable way so provide guidance on it. Basically I want to know how to create large games in andengine? Please help me about that because it will provide help to other community member also because andengine did not have proper documentation for learning developer about how to manage large game?

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  • Can I get some advice on graphics cards please?

    - by Victor9098
    I know that Steam for linux is on the way and have been seen a lot of games appearing in the Ubuntu Software Centre of late but my system lacks a decent graphics card and was hoping I could get some recommendations. The desktop is a Packard Bell Imedia S1800 (or Imedia D3526 UK) with the following specs; Memory: 3.8 GiB Processor: Pentium(R) Dual-Core CPU E5800 @ 3.20GHz × 2 The system lists the graphics as 'unknown', though I think its just an integrated Intel card From what I can see there is a free PCI-E x16 slot. Any advice would be great, thanks!

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  • Is OpenGL 1.x deprecated?

    - by QuasarDonkey
    I'm familiar with OpenGL 1.x. I typically use SDL with OpenGL 1.4 on Linux, and I've never run into problems, even on my modern system. I've read on the OpenGL site about deprecation and compatibility contexts, but I'm still unclear as to whether it's safe to continue to use old versions of OpenGL, as opposed to using old features in newer versions. When functionality is marked deprecated ... future versions of OpenGL may remove it. Does deprecation simply imply that those functions can't be used alongside newer features? More specifically, are there any systems today (other than embedded) where OpenGL 1.x isn't available? The old-skool stuff like, glBegin, glEnd, glDrawPixels, etc. Note: I'm not a professional games developer, so you'll have to excuse my ignorance. I'm working on a mostly 2D game that I would like to keep multi-platform, supporting at least Linux, Mac, and Windows.

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  • Java graphic objects as in flashgames

    - by Ryu Kajiya
    How is it possible (with the standard Java2D engine) to use small sprites like graphic objects? For those who don't know what I mean, in all those Flash-games like on Facebook they put small sprites on the screen which react to mouse-over and clicks. I tried to do the same in Java but can't find a good method. Swing components always spread over the whole bitmap, but I only want to get a reaction from the object when the mouse is over a pixel that's not transparent. So basically checking every time if the object below the mouse contains a non-transparent pixel (which i believe could be pretty intense in a gameloop or repaint loop). I have no idea how to implement such a thing efficiently.

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  • Ubuntu thinks I have two displays

    - by ResidentBiscuit
    When I first installed Ubuntu I noticed that my mouse would flicker a lot, which caused me to investigate. I remembered back when I ran Fedora I had an issue where it thought I had two displays (hp-dv7 4285dx laptop). In Fedora, this didn't cause any issues. In Ubuntu, it causes the mouse the flicker a lot. The fix I've been using is to just go into settings displays and disable the display that doesn't actually exist. The only problem is that this is not permanent. Each time I start up Ubuntu, I have to go back in and disable this display. They're each just titled "Built-in Display", and have the same resolution. My laptop does have two graphics cards: one on-board and one dedicated. I'm not sure if maybe that is causing is an issue? Any guidance towards this would be great. Thanks!

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  • EVGA GTX650Ti Boost / Ubuntu 12.04 / 2 X-Star WQHD

    - by user210045
    I bought 2 X-Star WQHD monitors which, predictably, did not work with my on board video card. Yesterday I installed the EVGA card and have been trying to get the NVIDIA drivers to work. I tried to install the 304 .run, I tried to remove that and then install the nvidia-current, then I tried to activate the proprietary driver from within Ubuntu...for the first couple of attempts, I was able to see 800x600 or something close on the X-Star displays but now all I see is flashing colors on those. On my older Samsung monitor (S22B300B 21.5") is still displaying through the EVGA card. Any thoughts on how to go about fixing this?

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