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  • Dediced server for all network functions?

    - by Alan
    I want to set up a fictional network configuration for a school in my neighborhood. They have about 50 computers altogether, 2X20 in computer rooms for students and another 10 scattered around for various professors. They should all access the internet through a dedicated Linux router machine. What they would like is to have domain names for those three computer groups. Lab1, Lab2 and Professors. The computers in Lab2 and Lab1 should have static ip and should all be named by numbers. So there should be 1@Lab1, 2@Lab1.... etc. And the Professors network should have a DHCP, with authentication. Is it an ok solution to have all these functions on a single server? (The one which will be used as a router) Do I have to set a local DNS for domain naming? Do the host names for Lab computers have to be set on the clients, or can they be automatically assigned?

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  • Direct Access on Server 2012

    - by francisswest
    Scenario: Windows Server 2012 with the Remote Access role installed. IP set to static, registered DNS. 3 domain controllers, all running Server 2003 (I suspect this may be the issue) Done so far: DNS registered, firewall turned off after IPsec was applied. Able to ping all 3 DC's with no issues Problem: Going through the DA wizard generates this error. I am logged in as a domain admin, verified that I can ping the DC, verified IPsec allows me to contact it. Since this version hasnt been readily deployed yet, there isnt much help available online from what I can find. Any assistance ayone could provide would be greatly appreciated. I am still new to the server world as far as things are considered. I would fit, user wise, between Superuser.com and serverfault.com (junior admin) Thanks to anyone who may be able to assist!

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  • Windows 7 doesn't connect to mapped drives at start up.....

    - by danbo
    We are testing Windows 7 (32bit version) and logon to a windows 2003 domain that runs a logon script whichs maps our drive letters. We have no control over the domain. Of our 7 test users, 5 continually recieve red X's on their network drives after they logon. Double clicking on them connects the drives, however, any aplpication that requires files on the fileserver will fail since it thinks it has no connection to the drive. We have tried several reg edits (Enable Linked connections, KeepConn), we have tried to find information in the event viewer to no avail. We have also looked at any differences in NIC driver versions (none). The other 2 computers that can connect without problem are local admins, but, if we logon to the 5 that have the problem with the local admin credentials we get the red x's as well??? This one is a real head scratcher......

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  • Access to local network machine

    - by Jirka Kopriva
    I have granted new setting from my domain provider. Domain with specific port is pointing on computer in local network (fixed ip) like: mydomain.com:87 -> 192.168.1.1 Local machine is running on win server 2008. Everything works fine on local network. But mydomain.com:87 is not working. Are there extra settings for win server to allow connection from outside? (Firewall is turned off while searching for working result.)

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  • Two domains accessing same folder

    - by Liam Quinn
    I've just taken a new role in a school and am still familiarizing myself with their network, how ever I have recently been given a task and I'm having a little trouble finding out the fundementals of it. I have an admin network/domain 10.49.x.x and a classroom network/domian 192.168.1.x both connect to a Proxy server 10.49.202.231/192.168.1.51. Each domain has it's own shared folders as you'd expect, files and software installs etc, how ever there is a folder "staff" on the classroom network that all the teachers on the classroom network can access. The users on the admin network would like to access this same folder. How do I go about making this happen?

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  • 2 virtual domains: one on port 80 one on port 8080, how?

    - by Simone
    I've been struggling with this, basically what I want is this: A virtual domain to run on the 80 another virtual domain to run FROM 80 TO 8080 what I've done so far is trying different combinations with apache, but all i got is having all the virtual domains pointing to port 80 this is my conf: <VirtualHost domain1.com:80> DocumentRoot /var/www/domain1 <Directory "/var/www/domain1"> allow from all Options +Indexes </Directory> ServerName domain1.com </VirtualHost> <VirtualHost server.domain2.com:80> DocumentRoot /var/www <Directory "/var/www"> allow from all Options +Indexes </Directory> ServerName server.domain2.com ServerAlias www.server.domain2.com ProxyPass / http://server.domain2.com:8080/ </VirtualHost> suggestions? :(

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  • Automatic subdomain creation in htaccess on Apache

    - by ANOther8660
    I have a domain in my HOSTS file; www.mytestbusiness.com However, I want to convert some folders into subdomains automatically, e.g. www.mytestbusiness.com/birmingham www.mytestbusiness.com/london which should be: www.birmingham.mytestbusiness.com www.london.mytestbusiness.com Only for some folders do I want to keep it as a domain/folder link, e.g. www.mytestbusiness.com/styles/ I don't want the CSS folder becoming a subdomain, or certain folders like cgi-bin, dwoo etc. (dwoo contains the site templates!) I am running Apache 2.2 on Windows 7 Home Edition, and the site has no issues, it's just creating subdomains in .htaccess without having to manually declare them which is the problem. What's the best way to do this, other than manually declaring them in httpd-vhosts.conf as I used to do? Thanks

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  • Windows Server 2003 - Give User Full Admin Privileges

    - by APShredder
    I am running Windows Server 2003. There are a couple of user accounts that I would like to promote to Administrator accounts. I've tried several ways to do so, but I am still relatively new to setting up a server. If anyone has any ideas on how to go about promoting these users, I thank you in advance. EDIT: I should probably mention that this a domain controller. I didn't realize that this changed the answer I was looking for. I apologize, like I said before I am new to the world of servers. EDIT #2: I've added the users to the Administrator group like most of the answer recommended, but the users don't seem to have admin rights yet. I think this might be because they are also in the Domain Users group, which I can't seem to be able to remove them from.

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  • How is a nameserver chosen when DNS resolution occurs?

    - by Richard
    I have a few domains hosted on nameservers at Zerigo. Zerigo have 5 nameservers and I have all 5 in the nameserver records for my domains. The nameservers are in different geographical locations (3 in the US, one in London, and one in Amsterdam). When someone goes to a domain of mine and the DNS resolution occurs, how will it choose a nameserver? Will it always go to the nearest geographical one? Will it go to the one with fewest hops? Will it just choose one at random? (This is assuming all 5 are functioning perfectly). Thanks EDIT: And does it make any difference which order I list the nameservers in on the domain name records?

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  • can't enable share on clients in my network

    - by nahman
    i installed on my subnet a win 2003 server as the domain controller, with dhcp and dns options too. the clients, win xp pro and and win 2003 server. in my clients when i log in via the domain, i don't have the option to share folders in the netwrok! i want to share folders this way: right lcick on the fodler Properties Sharing Share how can i make it appear? (if i log in to the computer as the administrator i do have this option) p.s. please be specific for how to enable it, thanks a lot :) nahman.

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  • XP Clients can't copy to networkshare

    - by chewbacca76
    i have a windows 2003 domain where i have strange problem. One of our file shares is on a 2003r2 domain controller, xp clients trying to copy files on the share are always getting the error error copying file or folder filename could not be copied. path too long while windows 7 clients work fine. Nothing unusal is found in the eventlog on both the server and the client. It doesn't matter if i access the share by fqdn or ip, the path is including filename shorter than 20 characters i.e. \path\share\file.txt Copying files to other servers is fine. Reading from the shares is ok too. Happened from one day to the other, one windows update that was installed this day (kb2736233) was removed but nothing changed. thanks for any tips

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  • What does the red x icon mean next to a user in folder permissions (Windows 7)

    - by Scott Szretter
    In trying to debug various strange issues on a machine, I found something strange - when I go to C:\Users\administrator and get properties, security tab, it lists the users (the local admin account, system, and 'administrator' which is the domain administrator account). It all looks fine in terms of permissions (full control, etc.) compared to other machines. The one difference is there is a small red circle with an X to the left of the user icon/name. Additionally, there are various folders where it says access denied under there - for example, my documents! Even logged in as the local machine administrator account (which is not named administrator), I am unable to change the permissions - it says access denied. Any ideas what this means and how to fix it? I even tried re-joining the machine to the domain.

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  • Windows Server 2003 - Give User Full Admin Privileges

    - by APShredder
    I am running Windows Server 2003. There are a couple of user accounts that I would like to promote to Administrator accounts. I've tried several ways to do so, but I am still relatively new to setting up a server. If anyone has any ideas on how to go about promoting these users, I thank you in advance. EDIT: I should probably mention that this a domain controller. I didn't realize that this changed the answer I was looking for. I apologize, like I said before I am new to the world of servers. EDIT #2: I've added the users to the Administrator group like most of the answer recommended, but the users don't seem to have admin rights yet. I think this might be because they are also in the Domain Users group, which I can't seem to be able to remove them from.

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  • Type Object does not support slicing Unity3D

    - by Vish
    I am getting the following error in my code and I can't seem to understand why. Can anyone help me with it? This is my current code. The line causing the error is marked in a comment near the end. var rows : int = 4; var cols : int = 4; var totalCards : int = cols * rows; var matchesNeedToWin : int = totalCards * 0.5; var matchesMade : int = 0; var cardW : int = 100; var cardH : int = 100; var aCards : Array; var aGrid : Array; // This Array will store the two cards that the player flipped var aCardsFlipped : ArrayList; // To prevent player from clicking buttons when we don't want him to var playerCanClick : boolean; var playerHasWon : boolean = false; class Card extends System.Object { var isFaceUp : boolean = false; var isMatched : boolean = false; var img : String; function Card () { img = "robot"; } } function Start () { var i : int = 0; var j : int = 0; playerCanClick = true; aCards = new Array (); aGrid = new Array (); aCardsFlipped = new ArrayList (); for ( i = 0; i < rows; i++) { aGrid [i] = new Array (); for (j = 0; j < cols; cols++ ) { aGrid [i] [j] = new Card (); // <------ Error over here } } } function Update () { Debug.Log("Game Screen has loaded"); } The error states as follows: Error BCE0048: Type 'Object' does not support slicing. (BCE0048) (Assembly-UnityScript)

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  • Transforming object world space matrix to a position in world space

    - by Fredrik Boston Westman
    Im trying to make a function for picking objects with a bounding sphere however I have run in to a problem. First I check against my my bounding sphere, then if it checks out then I test against the vertexes. I have already tested my vertex picking method and it work fine, however when I check first with my bounding sphere method it dosnt register anything. My conclusion is that when im transform my sphere position in to the position of the object in world space, the transformation goes wrong ( I base this on the fact the the x coordinate always becomes 1, even tho i translate non of my meshes along the x-axis to 1). So my question is: What is the proper way to transform a objects world space matrix to a position vector ? This is how i do it now: First i set my position vector to 0. XMVECTOR meshPos = XMVectorSet(0.0f, 0.0f, 0.0f, 0.0f); Then I trannsform it with my object space matrix, and then add the offset to the center of the mesh. meshPos = XMVector3TransformCoord(meshPos, meshWorld) + centerOffset;

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  • Oracle SQL Developer: Single Object Compare

    - by thatjeffsmith
    There’s a nasty rumor going around that you can’t compare database objects and/or code in Oracle SQL Developer. So let’s put that to bed right now. First, here’s how to compare: PL/SQL to PL/SQL or a SQL statement to another SQL statement So now that that’s settled, why don’t we take a look at how to compare a single table, to another table – whether it’s in the same database or a different database. Database Diff There’s no additional licensing requirement here. If you have SQL Developer, you can use this feature. if you’re going to compare 1 table to another, make sure you ONLY have ‘tables’ checked And then, use this dialog to select your table(s): Move over the object(s) you want to compare over to the right hand side. And now we can move onto the results. The differences, side-by-side, and the script to make B look like A Common lines with differences are highlighted in blue, new lines are highlighted in red. So that’s why they are different, but here’s the script to synch up the differences: Read the script, TEST the script, apply the script. And that’s it. Well, that’s mostly it. If you have questions about how to compare a database object in a schema you don’t have the login information for, read this post next.

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  • How to move the object around the screen

    - by Abhishek
    I am trying to move the object around the screen I try this code -(void) move { CGFloat upperLimit = mWinSize.height - (mGunda.contentSize.height / 2.0); CGFloat upperLimit1 = mWinSize.height; CGFloat lowerLimit = (mGunda.contentSize.height / 2.0); CGFloat RightLimit = mWinSize.width - (mGunda.contentSize.width/2.0); CGFloat Right = (mGunda.contentSize.width/2.0); if ( mImageGoingUpward ) { mGunda.position = ccp( mGunda.position.x, mGunda.position.y + 5); if ( mGunda.position.y >= upperLimit ) { mImageGoingUpward = NO; mHori = NO; } } else { mGunda.position = ccp( mGunda.position.x, mGunda.position.y - 5); if ( mGunda.position.y <= lowerLimit ) { mGunda.position = ccp(mGunda.position.x +5, lowerLimit); } if(mGunda.position.x >= RightLimit) { mGunda.position = ccp(mGunda.position.x, mGunda.position.y+10); mHori = YES; } if(mHori) { if(mGunda.position.y >= upperLimit) { mGunda.position = ccp(mGunda.position.x - 5,mGunda.position.y); } } } } } It move the object from bottom to top & top to bottom & bottom to right & right to right top of the screen here is problem I have got It not move to the right top to left side of screen this rotationis not happen. How can I do this

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  • Yet Another Way To Create An Object

    - by Ricardo Peres
    After I wrote this post, I come up with yet another way to create an object... Here it is: Stopwatch watch = new Stopwatch(); ConstructorInfo ci = typeof(StringBuilder).GetConstructor(new Type[0]); NewExpression expr = Expression.New(ci); Func<StringBuilder> func = Expression.Lambda(typeof(Func<StringBuilder>), expr).Compile() as Func<StringBuilder>; watch.Start(); for (Int32 i = 0; i < 100; ++i) { StringBuilder builder = func(); } Int64 time4 = watch.ElapsedTicks; watch.Reset(); I know of only one other way, which is by using CodeDOM. If you know of any other ways to create an object, let me know! SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • Checking if an object is inside bounds of an isometric chunk

    - by gopgop
    How would I check if an object is inside the bounds of an isometric chunk? for example I have a player and I want to check if its inside the bounds of this isometric chunk. I draw the isometric chunk's tiles using OpenGL Quads. My first try was checking in a square pattern kind of thing: e = object; this = isometric chunk; if (e.getLocation().getX() < this.getLocation().getX()+World.CHUNK_WIDTH*World.TILE_WIDTH && e.getLocation().getX() > this.getLocation().getX()) { if (e.getLocation().getY() > this.getLocation().getY() && e.getLocation().getY() < this.getLocation().getY()+World.CHUNK_HEIGHT*World.TILE_HEIGHT) { return true; } } return false; What happens here is that it checks in a SQUARE around the chunk so not the real isometric bounds. Image example: (THE RED IS WHERE THE PROGRAM CHECKS THE BOUNDS) What I have now: Desired check: Ultimately I want to do the same for each tile in the chunk. EXTRA INFO: Till now what I had in my game is you could only move tile by tile but now I want them to move freely but I still need them to have a tile location so no matter where they are on the tile their tile location will be that certain tile. then when they are inside a different tile's bounding box then their tile location becomes the new tile. Same thing goes with chunks. the player does have an area but the area does not matter in this case. and as long as the X and Y are inside the bounding box then it should return true. they don't have to be completely on the tile.

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  • Switch or a Dictionary when assigning to new object

    - by KChaloux
    Recently, I've come to prefer mapping 1-1 relationships using Dictionaries instead of Switch statements. I find it to be a little faster to write and easier to mentally process. Unfortunately, when mapping to a new instance of an object, I don't want to define it like this: var fooDict = new Dictionary<int, IBigObject>() { { 0, new Foo() }, // Creates an instance of Foo { 1, new Bar() }, // Creates an instance of Bar { 2, new Baz() } // Creates an instance of Baz } var quux = fooDict[0]; // quux references Foo Given that construct, I've wasted CPU cycles and memory creating 3 objects, doing whatever their constructors might contain, and only ended up using one of them. I also believe that mapping other objects to fooDict[0] in this case will cause them to reference the same thing, rather than creating a new instance of Foo as intended. A solution would be to use a lambda instead: var fooDict = new Dictionary<int, Func<IBigObject>>() { { 0, () => new Foo() }, // Returns a new instance of Foo when invoked { 1, () => new Bar() }, // Ditto Bar { 2, () => new Baz() } // Ditto Baz } var quux = fooDict[0](); // equivalent to saying 'var quux = new Foo();' Is this getting to a point where it's too confusing? It's easy to miss that () on the end. Or is mapping to a function/expression a fairly common practice? The alternative would be to use a switch: IBigObject quux; switch(someInt) { case 0: quux = new Foo(); break; case 1: quux = new Bar(); break; case 2: quux = new Baz(); break; } Which invocation is more acceptable? Dictionary, for faster lookups and fewer keywords (case and break) Switch: More commonly found in code, doesn't require the use of a Func< object for indirection.

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  • Canonical representation of a class object containing a list element in XML

    - by dendini
    I see that most implementations of JAX-RS represent a class object containing a list of elements as follows (assume a class House containing a list of People) <houses> <house> <person> <name>Adam</name> </person> <person> <name>Blake</name> </person> </house> <house> </house> </houses> The result above is obtained for instance from Jersey 2 JAX-RS implementation, notice Jersey creates a wrapper class "houses" around each house, however strangely it doesn't create a wrapper class around each person! I don't feel this is a correct mapping of a list, in other words I'd feel more confortable with something like this: <houses> <house> <persons> <person> <name>Adam</name> </person> <person> <name>Blake</name> </person> </persons> </house> <house> </house> </houses> Is there any document explaining how an object should be correctly mapped apart from any opninion?

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  • TDD: Write a separate test for object initialization or relying on other tests exercising it

    - by DXM
    This seems to be the common pattern that's emerging in some of the tests I've worked on lately. We have a class, and quite often this is legacy code whose design can't be easily altered, which has a bunch of member variables. There's some kind of "Initialize" or "Load" function which would put an object into a valid state. Only after it is initialized/loaded, are the members in the proper state so that other methods can be exercised. So when we start writing tests, first test is "TestLoad" and all we put in there is exercising initialization logic. Then we might add one (or few) TestLoadFailureXXX tests and those are definitely valuable. Then we start writing tests to verify other behaviors but all of them require the object to be loaded. So they all start by running exactly the same code as "TestLoad". So my question: Is TestLoad even necessary? Do you take it and let other tests simply exercise the loading? Or leave it so things are more explicit? I know that each unit test function should have no (or as little as possible) overlap with other test functions, but it seems like in cases of loading, this is unavoidable. And whether we like it or not, if something in the loading code breaks, we will end up with a whole test suite of failures. Is there another approach that I might be missing here? Thank you for the responses. It definitely makes sense that you want to see "InitializationTest" and if that fails you know where to start looking. In case it matters, this question is mostly about C++ and we use CppUnit framework. And now, thanks to sleske, I'll be constantly wishing that CppUnit supported test dependencies. Might have to hack something in one of these days :)

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  • LibGdx, Texture an Object

    - by Gigi10012
    I want to set texture to an Object, this is my playerobject class: private boolean up; private float speed; private float fallacceleration = 20; private float acceleration = 15; private float maxSpeed = 300; SpriteBatch batch; public Player() { x = MyGdxGame.WIDTH - 9*MyGdxGame.WIDTH/10; y = MyGdxGame.HEIGHT - 3 * MyGdxGame.HEIGHT/10; shapex = new float[4]; shapey = new float[4]; radians = 2*MathUtils.PI; batch = new SpriteBatch(); } private void setShape() { //Simple Arrow Shape ...... } public void update(float dt) { setShape(); } public void draw(ShapeRenderer sr) { sr.setColor(0F, 0F, 0F, 1F); sr.begin(ShapeType.Line); //Drawing Shape .............. sr.end(); } What I have to do to add texture to that object? (I'm using LibGdx)

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  • How to adjust the shooting angle of an object

    - by Blue
    I've been trying to add an angle adjustment feature to a power bar that I got from unity3dStudents. But I can't seem to get the code right. I'm using addforce to rigidbody, it works but the power is too great. I also found that rotating the object it's shooting from changes the angle. But I don't know how to proceed from that. Can somebody show me the problem with the script below, as in how to add height to the addforce without it going to far up or to the side? Or how to change the angle of the object? var theAngle : int; var maxAngle : int = 130; var minAngle : int = 0; var angleIncreasing : boolean = false; var angleDecreasing : boolean = false; var rotationSpeed : float = 10; var ball : Rigidbody; var spawnPos : Transform; var shotForce : float = 25; function Update () { if(Input.GetKeyDown("k")){ angleIncreasing = true; angleDecreasing = false; } if(Input.GetKeyUp("k")){ angleIncreasing = false; } if(Input.GetKeyDown("l")){ angleIncreasing = false; angleDecreasing = true; } if(Input.GetKeyUp("l")){ angleDecreasing = false; } ------- if(angleIncreasing){ theAngle += Time.deltaTime * rotationSpeed; if(theAngle > maxAngle){ theAngle = maxAngle; } } if(angleDecreasing){ theAngle -= Time.deltaTime * rotationSpeed; if(theAngle < minAngle){ theAngle = minAngle; } } } function Shoot(power : float, angle : int){ ---- var forward : Vector3 = spawnPos.forward; var upward : Vector3 = spawnPos.up; pFab.AddForce(forward * power * shotForce); pFab.AddForce(upward * angle * 10); ---- }

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