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  • If I can take a screen capture of a graphical anomaly, can it still be a hardware issue?

    - by Jay Carr
    I have a strange graphical anomaly going on my iMac right now (green and magenta boxes are appearing sporadically), I'm slowly trying to work through different possibilities but I thought I'd start with the basics: Can a graphical anomaly that I can screen capture still be a hardware issue? I know, it seems really obvious. If it's hardware, it should show up well after the operating system has had it's say. And since the operating system is (I assume) doing the screen capture, it seems like it shouldn't see the anomaly unless the problem is software in nature. But, as I've researched this problem I see a lot of people taking their computers in to service people for hardware issues and Apple then resolving said issue. To further complicate things, I also have Windows 8 installed via bootcamp, and the issues seems to be showing up there as well. Anyway, it feels like it must be a driver issue, since I assume that's what the two OSes have in common, but...I thought I'd come here for some disambiguation. In my case, yes, I can screen capture the anomaly (at least in OSX I can), so I assume it's somehow a software (or driver) issue. But I wanted to double check because the internet is being ambiguous...

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  • SConfig - option 12). restore graphical user interface - not present

    - by NickC
    Started off with a Server Core install to which I then added the GUI with: Install-WindowsFeature Server-Gui-Shell, Server-Gui-Mgmt-Infra So far so good, I then removed the GUI again to get back to text only mode with: Remove-WindowsFeature Server-Gui-Shell, Server-Gui-Mgmt-Infra Now at this point I should beable to use SConfig option 12 to reinstall the GUI again but that SConfig option is missing: "12) Restore Graphical User Interface (GUI)" not present, how can I get SConfig to display this option? Has anyone else noticed that this option is missing. Thanks, Nick

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  • Graphical corruption during Linux startup and shutdown - should I be worried?

    - by Macha
    For the last month, when starting up or shutting down my laptop under Linux, I would get graphical corruption. Startup has an colour inverted, grainy rendition of what should be displayed while shutdown has a red background with all the text replaced by grey rectangles. At the very least this affects Fedora, Ubuntu and Xubuntu. Windows is not affected. Outside of startup/shutdown the system is fine. Should I be worrying about this?

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  • What is the easiest (preferably) graphical way to clone a hard drive to an image that I can open later?

    - by Roland Taylor
    I need to make a (preferably) mountable image of an 80GB Hdd, and store it on another hard drive. Is there some way that I can do this without losing data? Thanks for the answers I've received so far. The system in question cannot be used right now due to a problem with the power button :( [ugh!], but the information will really be useful =)! Thanks to all who answered so far, if anyone else wants to give me some tips I'll leave this open for a bit, as I still have not yet been able to clone the drive.

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  • How to connect to the internet via command line or graphical utility given I can't click at the top of the screen?

    - by Ben
    My Ubuntu 12.04 installation has an input problem resulting preventing me from clicking near the top of the screen. That is, there is an unclickable area, circa 60 pixels high and stretching all the way across the screen. I will ask about this in a later question. For now, I would just like to be able to connect to the internet, given this limitation. I am able to access the network connections application by hitting the super key and typing "network connections". There is a LAN and a wireless network available. The network icon in the bar at the top of the screen shows an empty wedge, which I suppose means that wireless is off. I've attached the cable for the Ethernet connection, but it does not seem to have connected automatically. How can I figure out what's going on? (I'll happily edit in the output of any relevant terminal commands.) Thank you.

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  • What configuration entries are changed through the graphical options interface?

    - by Shamaoke
    I use a localized version of Firefox whose options/preferences menu and about:config entries differ from the default English base distribution. When I'm discussing Firefox on international forums, it's hard to tell people what options I alter and what values I use, since the localized names are different. Is there an exhaustive list of the about:config entries that can be changed from the graphical preferences/options dialog; something I can use as a reference for translating my localized names?

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  • Information about rendering, batches, the graphical card, performance etc. + XNA?

    - by Aidiakapi
    I know the title is a bit vague but it's hard to describe what I'm really looking for, but here goes. When it comes to CPU rendering, performance is mostly easy to estimate and straightforward, but when it comes to the GPU due to my lack of technical background information, I'm clueless. I'm using XNA so it'd be nice if theory could be related to that. So what I actually wanna know is, what happens when and where (CPU/GPU) when you do specific draw actions? What is a batch? What influence do effects, projections etc have? Is data persisted on the graphics card or is it transferred over every step? When there's talk about bandwidth, are you talking about a graphics card internal bandwidth, or the pipeline from CPU to GPU? Note: I'm not actually looking for information on how the drawing process happens, that's the GPU's business, I'm interested on all the overhead that precedes that. I'd like to understand what's going on when I do action X, to adapt my architectures and practices to that. Any articles (possibly with code examples), information, links, tutorials that give more insight in how to write better games are very much appreciated. Thanks :)

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  • Is there a way how to customize my keyboard layout in Xubuntu in a graphical way (by clicking)?

    - by Honza Javorek
    Possible duplicate, but I really couldn't find a solution. I would like to adjust my US keyboard layout, e.g. to add possibility to type some special characters on combination of right Alt + another character, etc. Moreover, my arrow up is dead, so until I buy another keyboard, I'd like to use my right shift as my arrow up, ASAP. However, there seems to be no way how to edit my keyboard layout easily in Xubuntu :( I found no editor and I really don't want to spend years in some configuration files and terminal (not that I can't, but I really really don't want). KLE - the only editor I could find, but no installation guide, no package, no PPA, no idea how to make it working (and uninstallable if not needed one day) Editor in Ubuntu - apparently not present in Xubuntu I found several tutorials how to change the layout, but they all seems to be complicated and not easy to follow. I don't want to spend a weekend in terminal or so, I am looking for an app to launch, make some clicking, finish my work by hitting Save button and - done! Please, is there such solution? For humans?

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  • How to debug a fatal system crash - [graphical loop DOTA2]?

    - by Huw
    Whilst playing DOTA2, I occasionally and apparently randomly seem to be experiencing a fatal crash where the display freezes fixed and the audio loops over approx the last .5 of a second. Now, I'm interested in resolving this - but my trouble is I don't know where to start. The error appears non-reproducible (I've tried returning to games and deploying the same combination of events in hopes of pinning to to a certain shader etc), and I don't know which part of 'the stack' it might be coming from. Variables that occur to me: I custom build this system, did I do something wrong - is my PSU not providing enough power to the graphics card? I am running Steam and DOTA under Linux, could this new software have a bug Might it be something to do with my ATI Catalyst graphics drivers Is some other background process interfering I'm usually mid game when this occurs, so i quickly kill the power and reboot (when i'm lucky i can get back in with only 1-2 mins lost!). So my question here relates to logs. Where should I start to look or how might I set up logs to help me pin down a fatal crash of this kind by recording moments up to / before a crash and is this likely to be something I should push Steam to do, or is there something at a system level? Then perhaps I can return with a more specific question and perhaps even a bug report :) Many thanks in advance.

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  • Is there any guarantee about the graphical output of different GPUs in DirectX?

    - by cloudraven
    Let's say that I run the same game in two different computers with different GPUs. If for example they are both certified for DirectX 10. Is there a guarantee that the output for a given program (game) is going to be the same regardless the manufacturer or model of the GPU? I am assuming the configurable settings are exactly the same in both cases. I heard that it is not the case for DirectX 9 and older, but that it is true for DirectX 10. If someone could provide a source confirming or denying it, it would be great. Also what is the guarantee offered. Will the output be exactly the same or just perceptually the same to the human eye?

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  • Associate a texture to an object (from a data-model, not graphical point of view).

    - by Raveline
    I'm writing a roguelike where objects and floor can be made of different materials. For instance, let's say we can have a wooden chair, an iron chair, a golden chair, and so on. I've got an Object class (I know, the name is terrible), which is more or less using a composite pattern, and a Material class. Material have different important properties (noise, color...). For the time being, there are 5 different instances of materials, created at the initialization of the game. How would connect an instance of Object with one of the 5 instances of materials ? I see three simple solutions : Using a pointer. Simple and brutal. Using an integer material-id, then get the materials out of a table when engine manipulates the object for various purposes (display, attack analysis, etc.). Not very beautiful, I think, and not very flexible. Using an integer material-id, then get the materials out of a std::map. A bit more flexible, but still not perfect. Do you see other possibilities ? If not, what would you choose (and why) ? Thanks in advance !

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  • Idea of an algorithm to detect a website's navigation structure?

    - by Uwe Keim
    Currently I am in the process of developing an importer of any existing, arbitrary (static) HTML website into the upcoming release of our CMS. While the downloading the files is solved successfully, I'm pulling my hair off when it comes to detect a site structure (pages and subpages) purely from the HTML files, without the user specifying additional hints. Basically I want to get a tree like: + Root page 1 + Child page 1 + Child page 2 + Child child page1 + Child page 3 + Root page 2 + Child page 4 + Root page 3 + ... I.e. I want to be able to detect the menu structure from the links inside the pages. This has not to be 100% accurate, but at least I want to achieve more than just a flat list. I thought of looking at multiple pages to see similar areas and identify these as menu areas and parse the links there, but after all I'm not that satisfied with this idea. My question: Can you imagine any algorithm when it comes to detecting such a structure? Update 1: What I'm looking for is not a web spider, but an algorithm do create a logical tree of the relationship of the pages to be able to create pages and subpages inside my CMS when importing them. Update 2: As of Robert's suggestion I'll solve this by starting at the root page, and then simply parse links as you go and treat every link inside a page simply as a child page. Probably I'll recurse not in a deep-first manner but rather in a breadth-first manner to get a more balanced navigation structure.

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  • Algorithm to measure how "diffused" 5,000 pennies are in an economy?

    - by makerofthings7
    Please allow me to use this example/metaphor to describe an algorithm I need. Objects There are 5 thousand pennies. There are 50 cups. There is a tracking history (Passport "stamp" etc) that is associated with each penny as it moves between cups. Definition I'll define a "highly diffused" penny as one that passes through many cups. A "poorly diffused" penny is one that either passes back and forth between 2 cups Question How can I objectively measure the diffusion of a penny as: The number of moves the penny has gone through The number of cups the penny has been in A unit of time (day, week, month) Why am I doing this? I want to detect if a cup is hoarding pennies. Resistance from bad actors Since hoarding is bad, the "bad cup" may simply solicit a partner and simply move pennies between each other. This will reduce the amount of time a coin isn't in transit, and would skew hoarding detection. A solution might be to detect if a cup (or set of cups) are common "partners" with each other, though I'm not sure how to think though this problem. Broad applicability Any assistance would be helpful, since I would think that this algorithm is common to Economics The study of migration patterns of animals, citizens of a country Other natural occurring phenomena ... and probably exists as a term or concept I'm unfamiliar with.

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  • What's a good algorithm for a random, uneven distribution of a fixed amount of a resource?

    - by NickC
    Problem I have X, a positive integer, of some resource, R. There are N potential targets. I want to distribute all of R to the N targets in some "interesting" way. "Interesting" means: Some targets may not get any R. It should rarely be near even (with a majority of target getting near X/N of the resource). There should be at least a small chance of one target getting all of R. Bad solutions The naive approach would be to pick a random target and give one R to it and repeat X times. This would result in too even of an approach. The next idea is to pick a random number between 1 and X and give it to a random target. This results in too large of a number (at least X/2 on average) being given to one target. Question This algorithm will be used frequently and I want the distribution to be interesting and uneven so that the surprise doesn't wear off for users. Is there a good algorithm for something in between these two approaches, that fits the definition of interesting above?

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  • How to use graphical line drawing characters with Midnight Commander on OS X under ssh?

    - by Sorin Sbarnea
    I discovered that when I do ssh to a machine using OS X 10.6 and use mc I do not see the graphical line drawing characters. This does not happen if I open terminal and start mc. I'm connecting using putty configured to use xterm-color, configuraton that works just fine if I do ssh to a linux machine. The mc from OS X is version 4.7.0 (installed using macports). What locale returns: LC_CTYPE="C" <== ssh LC_CTYPE="UTF-8" <== Terminal.app ssh: mc display bits shows: 7-bit ASCII (changing does not help, it defaults to the same value) Terminal.app: mc display bits shows: UTF-8 The environment shows TERM=xterm-color in both cases Terminal.app and ss but mc looks different. I filed a bug to mc with this information at http://www.midnight-commander.org/ticket/2339

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  • What is this algorithm for converting strings into numbers called?

    - by CodexArcanum
    I've been doing some work in Parsec recently, and for my toy language I wanted multi-based fractional numbers to be expressible. After digging around in Parsec's source a bit, I found their implementation of a floating-point number parser, and copied it to make the needed modifications. So I understand what this code does, and vaguely why (I haven't worked out the math fully yet, but I think I get the gist). But where did it come from? This seems like a pretty clever way to turn strings into floats and ints, is there a name for this algorithm? Or is it just something basic that's a hole in my knowledge? Did the folks behind Parsec devise it? Here's the code, first for integers: number' :: Integer -> Parser Integer number' base = do { digits <- many1 ( oneOf ( sigilRange base )) ; let n = foldl (\x d -> base * x + toInteger (convertDigit base d)) 0 digits ; seq n (return n) } So the basic idea here is that digits contains the string representing the whole number part, ie "192". The foldl converts each digit individually into a number, then adds that to the running total multiplied by the base, which means that by the end each digit has been multiplied by the correct factor (in aggregate) to position it. The fractional part is even more interesting: fraction' :: Integer -> Parser Double fraction' base = do { digits <- many1 ( oneOf ( sigilRange base )) ; let base' = fromIntegral base ; let f = foldr (\d x -> (x + fromIntegral (convertDigit base d))/base') 0.0 digits ; seq f (return f) Same general idea, but now a foldr and using repeated division. I don't quite understand why you add first and then divide for the fraction, but multiply first then add for the whole. I know it works, just haven't sorted out why. Anyway, I feel dumb not working it out myself, it's very simple and clever looking at it. Is there a name for this algorithm? Maybe the imperative version using a loop would be more familiar?

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  • Best algorithm/practice when creating a search mechanism for your database?

    - by Alex Hope O'Connor
    I have been designing a database where it is very important to provide users with a good search mechanism. So I was wondering what some of the best practices are for using keywords to search over multiple database tables and return the relevent records? Some other things I am curious about: The users location, if they provide an address The speed of the algorithm Additional Information: I am using C# and LINQ-To-SQL.

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  • Does Yahoo Using the Bing Algorithm Make SEO Easier For a Small Business?

    In 2009, it was announced that internet superpowers Microsoft and Yahoo would team up to become partners in the search engine business. Having received clearance from the United States Department of Justice and European Commission, the two companies are now focused on implementing the deal. Per the agreement, Yahoo will be using Microsoft's Bing algorithm to power its search results and paid listings.

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  • Is there a known algorithm for scheduling tournament matchups?

    - by barfoon
    Just wondering if there is a tournament scheduling algorithm already out there that I could use or even adapt slightly. Here are my requirements: A variable number of opponents belonging to a variable number of teams/clubs each must be paired with an opponent Two opponents cannot be from the same club If there are an odd number of players, 1 of them randomly is selected to get a bye Any algorithms related to this sort of requirement set would be appreciated. EDIT: I only need to run this a maximum of one time, creating matchups for the first 'round' of the tournament.

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  • How to find the formula of best case and worst case of my algorithm?

    - by rachel7660
    I was given a task. Write an algorithm so that, the input of 2 lists of data, will have at least one in common. So, this is my algorithm: (I write the code in php) $arrayA = array('5', '6', '1', '2', '7'); $arrayB = array('9', '2', '1', '8', '3'); $arrayC = array(); foreach($arrayA as $val){ if(in_array($val, $arrayB)){ array_push($arrayC, $val); } } Thats my own algo, not sure if its a good one. So, based on my algorithm, how to find the formula of best case and worst case (big O)? Note: Please do let me know, if my algorithm is wrong. My goal is " input of 2 lists of data, will have at least one in common."

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  • Algorithm to rotate an image 90 degrees in place? (No extra memory)

    - by user9876
    In an embedded C app, I have a large image that I'd like to rotate by 90 degrees. Currently I use the well-known simple algorithm to do this. However, this algorithm requires me to make another copy of the image. I'd like to avoid allocating memory for a copy, I'd rather rotate it in-place. Since the image isn't square, this is tricky. Does anyone know of a suitable algorithm?

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  • So are we ever getting the technological singularity

    - by jsoldi
    I´m still waiting for an AI robot that will pass the Turing test. I keep going back to http://www.a-i.com/ and nothing. I don´t know much about AI but, did anyone ever tried to make a genetic algorithm whose evolution algorithm itself evolves? Or how about one whose algorithm that makes the genetic algorithm evolve, evolves? Or one whose genetic algorithm that makes the genetic algorithm that makes the genetic algorithm evolve, evolves? Or how about an algorithm that abstracts all this into a potentially infinitely deep tree of genetic evolution algorithms? Aren´t we just failing as programmers? And I don´t think we can blame the processors speed. If you make and application that simulates consciousness you will get a Nobel prize no matter how many hours it takes to respond to your questions. But nobody did it. It almost reminds me to Randi´s $1000000 paranormal challenge. As I keep going back to AI chat bots, they keep getting better at changing the subject on a way that seems natural. But if I tell them something like "if 'x' is 2 then whats two times 'x'?" then they don't have a clue what I'm talking about. And I don't think they need a whole human brain simulation to be able to answer to something like that. They don't need feelings or perception. This is just language and logics. I don't think my perception of the color red gives me the ability to understand that if 'x' is 2 then two times 'x' is 4. I'm sure we are just missing some elemental principle we cannot grasp because it's probably stuck behind our eyes. What do you think?

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  • Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [closed]

    - by Renier Wijnen
    Possible Duplicate: Good, free isometric game engine? With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a game used to explain permaculture through interaction would like to create a simple concept game. Is there a specific engine or set of tools we could used to achieve this? Being able to make it an (online) multiplayer game would be much preferred. Thank you in advance for your input.

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