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  • SQL language drawbacks, The Third Manifesto

    - by David Portabella
    Sometime ago I read about SQL language drawbacks (the basic language specification, not vendor specific), and one of the drawbacks was that the language does not allow to create a set of tuples that don't come from a table. For instance, SELECT firstName, lastName from people; this creates a set of tuples coming from the table people. Now, if I don't have this table people, and I want to return a constant, I'd need something like this to return a set of two tuples (this would not require to have a table): SELECT VALUES('james', 'dean'), ('tom', 'cruisse'); Why I would need that? Because of the same reasons that we can define constants (not only basic types, but objects and arrays also) in any advanced programming language. Workarounds, Yes, I could create a temporal table, fill the data, and SELECT from that table. This is a hack, to overcome the drawbacks of the poor SQL language. I think that I read about this somewhere in "The Third Manifesto", but I don't find the paragraph/example talking about this concrete drawback anymore. Do you know a reference about it?

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  • Having the same texture data in different ID3D11Texture2D

    - by bdmnd
    Sorry if this has been answered elsewhere - I'm rather new to DX. My question concerns conservation of resources - specifically textures in VRAM. I assume that upon returning from a call to CreateTexture2D, a copy of any textures data supplied has been copied elsewhere, likely VRAM. Does DX11 have any facility for having multiple ID3D11Texture2D objects which point to the same data? This might at first seem silly, but imagine a ID3D11Texture2D which is an array of textures. In one material, an artist has chosen to blend three identically sized maps, saved on disk as A.dds, B.dds, and C.dds. Then imagine they have another material which also uses three maps, but this time A.dds, B.dds, and D.dds. The shader code knows the diffuse texture is a texture array, and also has the number of layers baked (three in each case). I would essentially like to set up just two ID3D11Texture2D objects, one for each material, but I don't want to waste VRAM for two identical copies of A.dds and B.dds. I could use explicit texture arrays, of course, but this reduces the number of resources available to the shader and can complicate code somewhat more than would otherwise be needed.

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  • Pros and cons of PHP vs C,C++ as language in a programming interview ?

    - by DhruvPathak
    Hi All, Though this is a matter of personal choice and comfort. I would want your views on a situation like this. Programmer A has been working on PHP for some years, and has had prior experience in C.C++ during algorithm courses in university. The current fluency is good is PHP,but C,C++ can also be brushed up. So for interviews with major companies who put lot of emphasis on algorithms and data structures in programming interview e.g. binary trees, linked lists, arrays , strings . What should programmer A do ? Try to implement those things in PHP ( which is generally more suited for web development rather than programming contests/interviews ) or Or brush up the C,C++ skills and keep them as primary tool for tackling interview questions. What are advantages/ disadvantages of each language for an environment like programming contest or an interview ? Why would you recommend,not recommend Programmer A to participate in a contest like google code Jam/ ACM ICPC using PHP instead of C++ ? ( assuming PHP is allowed as a language there)

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  • Algorithm for grouping friends at the cinema [closed]

    - by Tim Skauge
    I got a brain teaser for you - it's not as simple as it sounds so please read and try to solve the issue. Before you ask if it's homework - it's not! I just wish to see if there's an elegant way of solving this. Here's the issue: X-number of friends want's to go to the cinema and wish to be seated in the best available groups. Best case is that everyone sits together and worst case is that everyone sits alone. Fewer groups are preferred over more groups. Sitting alone is least preferred. Input is the number of people going to the cinema and output should be an array of integer arrays that contains: Ordered combinations (most preferred are first) Number of people in each group Below are some examples of number of people going to the cinema and a list of preferred combinations these people can be seated: 1 person: 1 2 persons: 2, 1+1 3 persons: 3, 2+1, 1+1+1 4 persons: 4, 2+2, 3+1, 2+1+1, 1+1+1+1 5 persons: 5, 3+2, 4+1, 2+2+1, 3+1+1, 2+1+1+1, 1+1+1+1+1 6 persons: 6, 3+3, 4+2, 2+2+2, 5+1, 3+2+1, 2+2+1+1, 2+1+1+1+1, 1+1+1+1+1+1 Example with more than 7 persons explodes in combinations but I think you get the point by now. Question is: What does an algorithm look like that solves this problem? My language by choice is C# so if you could give an answer in C# it would be fantastic!

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  • 3d point cloud render from x,y,z 2d array with texture

    - by user1733628
    Need some direction on 3d point cloud display using OpenGL in c++ (vs2008). I am brand new to OpenGL and trying to do a 3d point cloud display with a texture. I have 3 2D arrays (each same size 1024x512) representing x,y,z of each point. I think I am on the right track with glBegin(GL_POLYGON); for(int i=0; i<1024; i++) { for(int j=0; j<512; j++) { glVertex3f(x[i][j], y[i][j], z[i][j]); } } glEnd(); Now this loads all the vertices in the buffer (I think) but from here I am not sure how to proceed. Or I am completely wrong here. Then I have another 2D array (same size) that contains color data (values from 0-255) that I want to use as texture on the 3D point cloud and display. I understand that this maybe a very basic OpenGL implementation for some but for me this is a huge learning curve. So any pointers, nudge or kick in the right direction will be appreciated.

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  • Are small amounts of functional programming understandable by non-FP people?

    - by kd35a
    Case: I'm working at a company, writing an application in Python that is handling a lot of data in arrays. I'm the only developer of this program at the moment, but it will probably be used/modified/extended in the future (1-3 years) by some other programmer, at this moment unknown to me. I will probably not be there directly to help then, but maybe give some support via email if I have time for it. So, as a developer who has learned functional programming (Haskell), I tend to solve, for example, filtering like this: filtered = filter(lambda item: included(item.time, dur), measures) The rest of the code is OO, it's just some small cases where I want to solve it like this, because it is much simpler and more beautiful according to me. Question: Is it OK today to write code like this? How does a developer that hasn't written/learned FP react to code like this? Is it readable? Modifiable? Should I write documentation like explaining to a child what the line does? # Filter out the items from measures for which included(item.time, dur) != True I have asked my boss, and he just says "FP is black magic, but if it works and is the most efficient solution, then it's OK to use it." What is your opinion on this? As a non-FP programmer, how do you react to the code? Is the code "googable" so you can understand what it does? I would love feedback on this :) Edit: I marked phant0m's post as answer, because he gives good advice on how to write the code in a more readable way, and still keep the advantages. But I would also like to recommend superM's post because of his viewpoint as a non-FP programmer.

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  • Returning a flexible datatype from a C++ function

    - by GavinH
    I'm developing for a legacy C++ application which uses ODBC for it's data access. Coming from a C# background, I really miss the ADO style of data access. I'm writing a wrapper (because we can't actually use ADO) to make our data access less painful. This means no char arrays, no manual text blob streaming, and no declaritive column binding. I'm struggling with how to store / return data values. In C# at least, you can declare an object and cast it to whatever (as long as the type is convertable). My current C++ solution is to use boost::any to store the data value in a custom DataColumnValue object. This class has conversion and assignment operators to the various types used in our app (more than 10). There's a bit of complexity here because if you store an int in the boost::any and try to boost::any_cast<long> you get a boost::bad_any_cast. Client objects shouldn't have to know how the value is stored internally. Does anyone have any experience trying to store / return values whose types are only known at runtime? Is there a better / cleaner way?

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  • Simple C: atof giving wrong value [migrated]

    - by Doc
    I have a program that reads input from a singe line(string obviously) and organizes it into arrays. The problem I have is that at one point the program reads two different values and returns the first one twice. Initially I thought the program was reading the same value twice but when I tested it turned out that it got the correct one but is inputting the wrong one. for example Input: 2 0.90 0.75 0.7 0.65 sorry to snip it (while(fgets (string[test], sizeof(string[test]),ifp)) pch = strtok_r(NULL, " ", &prog); tem3 = atoi(pch); while (loop<tem3) { pch=strtok_r(NULL," ",&prog); venseatfloat[test][loop][DISCOUNT][OCCUPIED]=(float)atof(pch); printf("%f is discount\t",venseatfloat[test][loop][DISCOUNT][OCCUPIED]); pch=strtok_r(NULL, " ", &prog); strcpy(temp, pch); venseatfloat[test][loop][REGULAR][OCCUPIED]=(float)atof(pch); printf("%s is the string but %.3f is regular\n", temp ,venseatfloat[test][loop][DISCOUNT][OCCUPIED]); loop++; } output: >0.900000 is discount 0.75 is the string but 0.900 is regular >0.700000 is discount 0.65 is the string but 0.700 is regular What is going on?

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  • opengl 3d point cloud render from x,y,z 2d array with texture

    - by user1733628
    Need some direction on 3d point cloud display using openGl in c++ (vs2008). I am brand new to openGl and trying to do a 3d point cloud display with a texture. I have 3 2D arrays (each same size 1024x512) representing x,y,z of each point. I think I am on the right track with glBegin(GL_POLYGON); for(int i=0; i<1024; i++) { for(int j=0; j<512; j++) { glVertex3f(x[i][j], y[i][j], z[i][j]); } } glEnd(); Now this loads all the vertices in the buffer (i think) but from here I am not sure how to proceed. Or I am completely wrong here. Then I have another 2D array (same size) that contains color data (values from 0-255) that I want to use as texture on the 3D point cloud and display. I understand that this maybe a very basic opengl implementation for some but for me this is a huge learning curve. So any pointers, nudge or kick in the right direction will be appreciated.

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  • Should I always encapsulate an internal data structure entirely?

    - by Prog
    Please consider this class: class ClassA{ private Thing[] things; // stores data // stuff omitted public Thing[] getThings(){ return things; } } This class exposes the array it uses to store data, to any client code interested. I did this in an app I'm working on. I had a ChordProgression class that stores a sequence of Chords (and does some other things). It had a Chord[] getChords() method that returned the array of chords. When the data structure had to change (from an array to an ArrayList), all client code broke. This made me think - maybe the following approach is better: class ClassA{ private Thing[] things; // stores data // stuff omitted public Thing[] getThing(int index){ return things[index]; } public int getDataSize(){ return things.length; } public void setThing(int index, Thing thing){ things[index] = thing; } } Instead of exposing the data structure itself, all of the operations offered by the data structure are now offered directly by the class enclosing it, using public methods that delegate to the data structure. When the data structure changes, only these methods have to change - but after they do, all client code still works. Note that collections more complex than arrays might require the enclosing class to implement even more than three methods just to access the internal data structure. Is this approach common? What do you think of this? What downsides does it have other? Is it reasonable to have the enclosing class implement at least three public methods just to delegate to the inner data structure?

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  • What would be the fastest way of storing or calculating legal move sets for chess pieces?

    - by ioSamurai
    For example if a move is attempted I could just loop through a list of legal moves and compare the x,y but I have to write logic to calculate those at least every time the piece is moved. Or, I can store in an array [,] and then check if x and y are not 0 then it is a legal move and then I save the data like this [0][1][0][0] etc etc for each row where 1 is a legal move, but I still have to populate it. I wonder what the fastest way to store and read a legal move on a piece object for calculation. I could use matrix math as well I suppose but I don't know. Basically I want to persist the rules for a given piece so I can assign a piece object a little template of all it's possible moves considering it is starting from it's current location, which should be just one table of data. But is it faster to loop or write LINQ queries or store arrays and matrices? public class Move { public int x; public int y; } public class ChessPiece : Move { private List<Move> possibleMoves { get; set; } public bool LegalMove(int x, int y){ foreach(var p in possibleMoves) { if(p.x == x && p.y == y) { return true; } } } } Anyone know?

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  • Value my C++ knowledge

    - by PirateOwh
    I have only followed antiRTFM tutorials and read 2 books So, I'll list the things I know better : basic input output and all the variables : integers ( signed unsigned ), float, double, char arrays if, for, while, switch functions, and passing variables to functions and return type thing classes and the concept of oop with separating declaration and definition in the header and in the source pointers so this and some more i think is all i know of C++.. But, i need some exercises to test my knowledge because i want to move on to the library SDL, so I don't know if i should feel ready or not to move on to something totally different.. I feel I should know the basics for good at least. So the question is : How can i value my c++ knowledge? Is there any online tests? Is there any GDD ( Game Design Document ) for free to use and see if i can manage to do it so "i'd pass" ? ( I'm saying GDD since ill move on to SDL and try to make my own game ) When should I move to SDL? What are ALL the things I should "master" ( master is a big word to say.. but so you understand what i mean ) before moving on ? Please I'm really in need of expert advice. I think my question is detailed so i hope you understand what i mean and can give me a good reply. Thanks for the help!

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  • How to load chunks of 2d map segments when player reaches a certain point?

    - by 2kan
    In my 2d platformer (made with Java and Slick2d), random maps are made by combining different segments together and displaying them one after the other. My problem is that I can't load too many segments or the game will run out of memory, so I want to load n number of segments at a time in chunks, then load the next chunk when the player comes near the end of one. I've attempted to do this for a couple of hours now, but I just can't get it to work at all. This is my chunk generation function where chunkLoad is the number of segments to load and BLOCK_WIDTH is the number of blocks/tiles each segment is across. Chunk1 and map are arrays of segments. Random r = new Random(); for(int i=0; i<chunkLoad; i++) { int id = r.nextInt(4)+2; chunk1[i] = new BlockMap("res/window/map"+id+".tmx", i*BLOCK_WIDTH); } map = chunk1; chunksLoaded++; The map is then drawn on the screen like this. tmap is a TiledMap object and each block/tile is 16 pixels wide for(int i=0; i<chunkLoad; i++) { map[i].tmap.render((i * BLOCK_WIDTH * 16) + (cameraX), 0); } I can successfully load new chunks, but I can't display them in the correct position, nor the hitboxes. Any suggestions? Thanks.

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  • What is the best way to store a table in C++

    - by Topo
    I'm programming a decision tree in C++ using a slightly modified version of the C4.5 algorithm. Each node represents an attribute or a column of your data set and it has a children per possible value of the attribute. My problem is how to store the training data set having in mind that I have to use a subset for each node so I need a quick way to only select a subset of rows and columns. The main goal is to do it in the most memory and time efficient possible (in that order of priority). The best way I have thought of is to have an array of arrays (or std::vector), or something like that, and for each node have a list (array, vector, etc) or something with the column,line(probably a tuple) pairs that are valid for that node. I now there should be a better way to do this, any suggestions? UPDATE: What I need is something like this: In the beginning I have this data: Paris 4 5.0 True New York 7 1.3 True Tokio 2 9.1 False Paris 9 6.8 True Tokio 0 8.4 False But for the second node I just need this data: Paris 4 5.0 New York 7 1.3 Paris 9 6.8 And for the third node: Tokio 2 9.1 Tokio 0 8.4 But with a table of millions of records with up to hundreds of columns. What I have in mind is keep all the data in a matrix, and then for each node keep the info of the current columns and rows. Something like this: Paris 4 5.0 True New York 7 1.3 True Tokio 2 9.1 False Paris 9 6.8 True Tokio 0 8.4 False Node 2: columns = [0,1,2] rows = [0,1,3] Node 3: columns = [0,1,2] rows = [2,4] This way on the worst case scenario I just have to waste size_of(int) * (number_of_columns + number_of_rows) * node That is a lot less than having an independent data matrix for each node.

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  • Implementing Explosions

    - by Xkynar
    I want to add explosions to my 2D game, but im having a hard time with the architecture. Several game elements might be responsible for explosions, like, lets say, explosive barrels and bullets (and there might be chain reactions with close barrels). The only options i can come up with are: 1 - Having an array of explosions and treat them as a game element as important as any other Pros: Having a single array which is updated and drawn with all the other game element arrays makes it more organized and simple to update, and the explosive barrels at a first glance would be easy to create, simply by passing the explosion array as a pointer to each explosive barrel constructor Cons: It might be hard for the bullets to add an explosion to the vector, since bullets are shot by a Weapon class which is located in every mob, so lets say, if i create a new enemy and add it to the enemy array, that enemy will have a weapon and functions to be able to use it, and if i want the weapon (rocket launcher in this case) to have access to the explosions array to be able to add a new one, id have to pass the explosion array as a pointer to the enemy, which would then pass it to the weapon, which would pass it to the bullets (ugly chain). Another problem I can think of is a little more weird: If im checking the collisions between explosions and barrels (so i create a chain reaction) and i detect an explosion colliding with a barrel, if i add a new explosion while im iterating the explosions java will trow an exception. So this is kinda annoying, i cant iterate through the explosions and add a new explosion, i must do it in another way... The other way which isnt really well thought yet is to just add an explosive component to every element that might explode so that when it dies, it explodes or something, but i dont have good ways on implementing this theory either Honestly i dont like either the solutions so id like to know how is it usually done by actual game developers, sorry if my problem seems trivial and dumb.

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  • Data structure for grid with negative indeces

    - by The Secret Imbecile
    Sorry if this is an insultingly obvious concept, but it's something I haven't done before and I've been unable to find any material discussing the best way to approach it. I'm wondering what's the best data structure for holding a 2D grid of unknown size. The grid has integer coordinates (x,y), and will have negative indices in both directions. So, what is the best way to hold this grid? I'm programming in c# currently, so I can't have negative array indices. My initial thought was to have class with 4 separate arrays for (+x,+y),(+x,-y),(-x,+y), and (-x,-y). This seems to be a valid way to implement the grid, but it does seem like I'm over-engineering the solution, and array resizing will be a headache. Another idea was to keep track of the center-point of the array and set that as the topological (0,0), however I would have the issue of having to do a shift to every element of the grid when repeatedly adding to the top-left of the grid, which would be similar to grid resizing though in all likelihood more frequent. Thoughts?

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  • Dynamic object creation with HashMap

    - by Salor
    I want to use a HashMap to dynamically create objects based on the key. I have a Random Map Generator that stores the maps in 3D Arrays of Type Integer[][][]. Upon creation of the actual map I iterate through this array and based on the Integer I want to create the right block. Example: Integer[][][] map ... map[6][6][6] = 3; 3 is a Earth-Block and now I want to initialize a new Block of this type and give it the right coordinates. Currently I store my Bindings from Integer to Class in a HashMap(Integer, String) and create my objects like that: int id = array[x][y][z]; String block_name = Blocks.map.get(id); Block block = (Block) Class.forName(block_name).newInstance(); block.setPosition(x,y,z); But I want to avoid newInstance() if possible. I've never worked that dynamically with Java before and I couldn't find a solution like changing the HashMap to (Integer, Class) or something. I just need to create a new Object based upon the Integer. Any ideas/solutions? Thanks in advance and have a wonderful day!

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  • Convert Java program to C

    - by imicrothinking
    I need a bit of guidance with writing a C program...a bit of quick background as to my level, I've programmed in Java previously, but this is my first time programming in C, and we've been tasked to translate a word count program from Java to C that consists of the following: Read a file from memory Count the words in the file For each occurrence of a unique word, keep a word counter variable Print out the top ten most frequent words and their corresponding occurrences Here's the source program in Java: package lab0; import java.io.File; import java.io.FileReader; import java.util.ArrayList; import java.util.Calendar; import java.util.Collections; public class WordCount { private ArrayList<WordCountNode> outputlist = null; public WordCount(){ this.outputlist = new ArrayList<WordCountNode>(); } /** * Read the file into memory. * * @param filename name of the file. * @return content of the file. * @throws Exception if the file is too large or other file related exception. */ public char[] readFile(String filename) throws Exception{ char [] result = null; File file = new File(filename); long size = file.length(); if (size > Integer.MAX_VALUE){ throw new Exception("File is too large"); } result = new char[(int)size]; FileReader reader = new FileReader(file); int len, offset = 0, size2read = (int)size; while(size2read > 0){ len = reader.read(result, offset, size2read); if(len == -1) break; size2read -= len; offset += len; } return result; } /** * Make article word by word. * * @param article the content of file to be counted. * @return string contains only letters and "'". */ private enum SPLIT_STATE {IN_WORD, NOT_IN_WORD}; /** * Go through article, find all the words and add to output list * with their count. * * @param article the content of the file to be counted. * @return words in the file and their counts. */ public ArrayList<WordCountNode> countWords(char[] article){ SPLIT_STATE state = SPLIT_STATE.NOT_IN_WORD; if(null == article) return null; char curr_ltr; int curr_start = 0; for(int i = 0; i < article.length; i++){ curr_ltr = Character.toUpperCase( article[i]); if(state == SPLIT_STATE.IN_WORD){ article[i] = curr_ltr; if ((curr_ltr < 'A' || curr_ltr > 'Z') && curr_ltr != '\'') { article[i] = ' '; //printf("\nthe word is %s\n\n",curr_start); if(i - curr_start < 0){ System.out.println("i = " + i + " curr_start = " + curr_start); } addWord(new String(article, curr_start, i-curr_start)); state = SPLIT_STATE.NOT_IN_WORD; } }else{ if (curr_ltr >= 'A' && curr_ltr <= 'Z') { curr_start = i; article[i] = curr_ltr; state = SPLIT_STATE.IN_WORD; } } } return outputlist; } /** * Add the word to output list. */ public void addWord(String word){ int pos = dobsearch(word); if(pos >= outputlist.size()){ outputlist.add(new WordCountNode(1L, word)); }else{ WordCountNode tmp = outputlist.get(pos); if(tmp.getWord().compareTo(word) == 0){ tmp.setCount(tmp.getCount() + 1); }else{ outputlist.add(pos, new WordCountNode(1L, word)); } } } /** * Search the output list and return the position to put word. * @param word is the word to be put into output list. * @return position in the output list to insert the word. */ public int dobsearch(String word){ int cmp, high = outputlist.size(), low = -1, next; // Binary search the array to find the key while (high - low > 1) { next = (high + low) / 2; // all in upper case cmp = word.compareTo((outputlist.get(next)).getWord()); if (cmp == 0) return next; else if (cmp < 0) high = next; else low = next; } return high; } public static void main(String args[]){ // handle input if (args.length == 0){ System.out.println("USAGE: WordCount <filename> [Top # of results to display]\n"); System.exit(1); } String filename = args[0]; int dispnum; try{ dispnum = Integer.parseInt(args[1]); }catch(Exception e){ dispnum = 10; } long start_time = Calendar.getInstance().getTimeInMillis(); WordCount wordcount = new WordCount(); System.out.println("Wordcount: Running..."); // read file char[] input = null; try { input = wordcount.readFile(filename); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); System.exit(1); } // count all word ArrayList<WordCountNode> result = wordcount.countWords(input); long end_time = Calendar.getInstance().getTimeInMillis(); System.out.println("wordcount: completed " + (end_time - start_time)/1000000 + "." + (end_time - start_time)%1000000 + "(s)"); System.out.println("wordsort: running ..."); start_time = Calendar.getInstance().getTimeInMillis(); Collections.sort(result); end_time = Calendar.getInstance().getTimeInMillis(); System.out.println("wordsort: completed " + (end_time - start_time)/1000000 + "." + (end_time - start_time)%1000000 + "(s)"); Collections.reverse(result); System.out.println("\nresults (TOP "+ dispnum +" from "+ result.size() +"):\n" ); // print out result String str ; for (int i = 0; i < result.size() && i < dispnum; i++){ if(result.get(i).getWord().length() > 15) str = result.get(i).getWord().substring(0, 14); else str = result.get(i).getWord(); System.out.println(str + " - " + result.get(i).getCount()); } } public class WordCountNode implements Comparable{ private String word; private long count; public WordCountNode(long count, String word){ this.count = count; this.word = word; } public String getWord() { return word; } public void setWord(String word) { this.word = word; } public long getCount() { return count; } public void setCount(long count) { this.count = count; } public int compareTo(Object arg0) { // TODO Auto-generated method stub WordCountNode obj = (WordCountNode)arg0; if( count - obj.getCount() < 0) return -1; else if( count - obj.getCount() == 0) return 0; else return 1; } } } Here's my attempt (so far) in C: #include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <string.h> // Read in a file FILE *readFile (char filename[]) { FILE *inputFile; inputFile = fopen (filename, "r"); if (inputFile == NULL) { printf ("File could not be opened.\n"); exit (EXIT_FAILURE); } return inputFile; } // Return number of words in an array int wordCount (FILE *filePointer, char filename[]) {//, char *words[]) { // count words int count = 0; char temp; while ((temp = getc(filePointer)) != EOF) { //printf ("%c", temp); if ((temp == ' ' || temp == '\n') && (temp != '\'')) count++; } count += 1; // counting method uses space AFTER last character in word - the last space // of the last character isn't counted - off by one error // close file fclose (filePointer); return count; } // Print out the frequencies of the 10 most frequent words in the console int main (int argc, char *argv[]) { /* Step 1: Read in file and check for errors */ FILE *filePointer; filePointer = readFile (argv[1]); /* Step 2: Do a word count to prep for array size */ int count = wordCount (filePointer, argv[1]); printf ("Number of words is: %i\n", count); /* Step 3: Create a 2D array to store words in the file */ // open file to reset marker to beginning of file filePointer = fopen (argv[1], "r"); // store words in character array (each element in array = consecutive word) char allWords[count][100]; // 100 is an arbitrary size - max length of word int i,j; char temp; for (i = 0; i < count; i++) { for (j = 0; j < 100; j++) { // labels are used with goto statements, not loops in C temp = getc(filePointer); if ((temp == ' ' || temp == '\n' || temp == EOF) && (temp != '\'') ) { allWords[i][j] = '\0'; break; } else { allWords[i][j] = temp; } printf ("%c", allWords[i][j]); } printf ("\n"); } // close file fclose (filePointer); /* Step 4: Use a simple selection sort algorithm to sort 2D char array */ // PStep 1: Compare two char arrays, and if // (a) c1 > c2, return 2 // (b) c1 == c2, return 1 // (c) c1 < c2, return 0 qsort(allWords, count, sizeof(char[][]), pstrcmp); /* int k = 0, l = 0, m = 0; char currentMax, comparedElement; int max; // the largest element in the current 2D array int elementToSort = 0; // elementToSort determines the element to swap with starting from the left // Outer a iterates through number of swaps needed for (k = 0; k < count - 1; k++) { // times of swaps max = k; // max element set to k // Inner b iterates through successive elements to fish out the largest element for (m = k + 1; m < count - k; m++) { currentMax = allWords[k][l]; comparedElement = allWords[m][l]; // Inner c iterates through successive chars to set the max vars to the largest for (l = 0; (currentMax != '\0' || comparedElement != '\0'); l++) { if (currentMax > comparedElement) break; else if (currentMax < comparedElement) { max = m; currentMax = allWords[m][l]; break; } else if (currentMax == comparedElement) continue; } } // After max (count and string) is determined, perform swap with temp variable char swapTemp[1][20]; int y = 0; do { swapTemp[0][y] = allWords[elementToSort][y]; allWords[elementToSort][y] = allWords[max][y]; allWords[max][y] = swapTemp[0][y]; } while (swapTemp[0][y++] != '\0'); elementToSort++; } */ int a, b; for (a = 0; a < count; a++) { for (b = 0; (temp = allWords[a][b]) != '\0'; b++) { printf ("%c", temp); } printf ("\n"); } // Copy rows to different array and print results /* char arrayCopy [count][20]; int ac, ad; char tempa; for (ac = 0; ac < count; ac++) { for (ad = 0; (tempa = allWords[ac][ad]) != '\0'; ad++) { arrayCopy[ac][ad] = tempa; printf("%c", arrayCopy[ac][ad]); } printf("\n"); } */ /* Step 5: Create two additional arrays: (a) One in which each element contains unique words from char array (b) One which holds the count for the corresponding word in the other array */ /* Step 6: Sort the count array in decreasing order, and print the corresponding array element as well as word count in the console */ return 0; } // Perform housekeeping tasks like freeing up memory and closing file I'm really stuck on the selection sort algorithm. I'm currently using 2D arrays to represent strings, and that worked out fine, but when it came to sorting, using three level nested loops didn't seem to work, I tried to use qsort instead, but I don't fully understand that function as well. Constructive feedback and criticism greatly welcome (...and needed)!

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  • You should NOT be writing jQuery in SharePoint if&hellip;

    - by Mark Rackley
    Yes… another one of these posts. What can I say? I’m a pot stirrer.. a rabble rouser *rabble rabble* jQuery in SharePoint seems to be a fairly polarizing issue with one side thinking it is the most awesome thing since Princess Leia as the slave girl in Return of the Jedi and the other half thinking it is the worst idea since Mannequin 2: On the Move. The correct answer is OF COURSE “it depends”. But what are those deciding factors that make jQuery an awesome fit or leave a bad taste in your mouth? Let’s see if I can drive the discussion here with some polarizing comments of my own… I know some of you are getting ready to leave your comments even now before reading the rest of the blog, which is great! Iron sharpens iron… These discussions hopefully open us up to understanding the entire process better and think about things in a different way. You should not be writing jQuery in SharePoint if you are not a developer… Let’s start off with my most polarizing and rant filled portion of the blog post. If you don’t know what you are doing or you don’t have a background that helps you understand the implications of what you are writing then you should not be writing jQuery in SharePoint! I truly believe that one of the biggest reasons for the jQuery haters is because of all the bad jQuery out there. If you don’t know what you are doing you can do some NASTY things! One of the best stories I’ve heard about this is from my good friend John Ferringer (@ferringer). John tells this story during our Mythbusters session we do together. One of his clients was undergoing a Denial of Service attack and they couldn’t figure out what was going on! After much searching they found that some genius jQuery developer wrote some code for an image rotator, but did not take into account what happens when there are no images to load! The code just kept hitting the servers over and over and over again which prevented anything else from getting done! Now, I’m NOT saying that I have not done the same sort of thing in the past or am immune from such mistakes. My point is that if you don’t know what you are doing, there are very REAL consequences that can have a major impact on your organization AND they will be hard to track down.  Think how happy your boss will be after you copy and pasted some jQuery from a blog without understanding what it does, it brings down the farm, AND it takes them 3 days to track it back to you.  :/ Good times will not be had. Like it or not JavaScript/jQuery is a programming language. While you .NET people sit on your high horses because your code is compiled and “runs faster” (also debatable), the rest of us will be actually getting work done and delivering solutions while you are trying to figure out why your widget won’t deploy. I can pick at that scab because I write .NET code too and speak from experience. I can do both, and do both well. So, I am not speaking from ignorance here. In JavaScript/jQuery you have variables, loops, conditionals, functions, arrays, events, and built in methods. If you are not a developer you just aren’t going to take advantage of all of that and use it correctly. Ahhh.. but there is hope! There is a lot of jQuery resources out there to help you learn and learn well! There are many experts on the subject that will gladly tell you when you are smoking crack. I just this minute saw a tweet from @cquick with a link to: “jQuery Fundamentals”. I just glanced through it and this may be a great primer for you aspiring jQuery devs. Take advantage of all the resources and become a developer! Hey, it will look awesome on your resume right? You should not be writing jQuery in SharePoint if it depends too much on client resources for a good user experience I’ve said it once and I’ll say it over and over until you understand. jQuery is executed on the client’s computer. Got it? If you are looping through hundreds of rows of data, searching through an enormous DOM, or performing many calculations it is going to take some time! AND if your user happens to be sitting on some old PC somewhere that they picked up at a garage sale their experience will be that much worse! If you can’t give the user a good experience they will not use the site. So, if jQuery is causing the user to have a bad experience, don’t use it. I sometimes go as far to say that you should NOT go to jQuery as a first option for external facing web sites because you have ZERO control over what the end user’s computer will be. You just can’t guarantee an awesome user experience all of the time. Ahhh… but you have no choice? (where have I heard that before?). Well… if you really have no choice, here are some tips to help improve the experience: Avoid screen scraping This is not 1999 and SharePoint is not an old green screen from a mainframe… so why are you treating it like it is? Screen scraping is time consuming and client intensive. Take advantage of tools like SPServices to do your data retrieval when possible. Fine tune your DOM searches A lot of time can be eaten up just searching the DOM and ignoring table rows that you don’t need. Write better jQuery to only loop through tables rows that you need, or only access specific elements you need. Take advantage of Element ID’s to return the one element you are looking for instead of looping through all the DOM over and over again. Write better jQuery Remember this is development. Think about how you can write cleaner, faster jQuery. This directly relates to the previous point of improving your DOM searches, but also when using arrays, variables and loops. Do you REALLY need to loop through that array 3 times? How can you knock it down to 2 times or even 1? When you have lots of calculations and data that you are manipulating every operation adds up. Think about how you can streamline it. Back in the old days before RAM was abundant, Cores were plentiful and dinosaurs roamed the earth, us developers had to take performance into account in everything we did. It’s a lost art that really needs to be used here. You should not be writing jQuery in SharePoint if you are sending a lot of data over the wire… Developer:  “Awesome… you can easily call SharePoint’s web services to retrieve and write data using SPServices!” Administrator: “Crap! you can easily call SharePoint’s web services to retrieve and write data using SPServices!” SPServices may indeed be the best thing that happened to SharePoint since the invention of SharePoint Saturdays by Godfather Lotter… BUT you HAVE to use it wisely! (I REFUSE to make the Spiderman reference). If you do not know what you are doing your code will bring back EVERY field and EVERY row from a list and push that over the internet with all that lovely XML wrapped around it. That can be a HUGE amount of data and will GREATLY impact performance! Calling several web service methods at the same time can cause the same problem and can negatively impact your SharePoint servers. These problems, thankfully, are not difficult to rectify if you are careful: Limit list data retrieved Use CAML to reduce the number of rows returned and limit the fields returned using ViewFields.  You should definitely be doing this regardless. If you aren’t I hope your admin thumps you upside the head. Batch large list updates You may or may not have noticed that if you try to do large updates (hundreds of rows) that the performance is either completely abysmal or it fails over half the time. You can greatly improve performance and avoid timeouts by breaking up your updates into several smaller updates. I don’t know if there is a magic number for best performance, it really depends on how much data you are sending back more than the number of rows. However, I have found that 200 rows generally works well.  Play around and find the right number for your situation. Delay Web Service calls when possible One of the cool things about jQuery and SPServices is that you can delay queries to the server until they are actually needed instead of doing them all at once. This can lead to performance improvements over DataViewWebParts and even .NET code in the right situations. So, don’t load the data until it’s needed. In some instances you may not need to retrieve the data at all, so why retrieve it ALL the time? You should not be writing jQuery in SharePoint if there is a better solution… jQuery is NOT the silver bullet in SharePoint, it is not the answer to every question, it is just another tool in the developers toolkit. I urge all developers to know what options exist out there and choose the right one! Sometimes it will be jQuery, sometimes it will be .NET,  sometimes it will be XSL, and sometimes it will be some other choice… So, when is there a better solution to jQuery? When you can’t get away from performance problems Sometimes jQuery will just give you horrible performance regardless of what you do because of unavoidable obstacles. In these situations you are going to have to figure out an alternative. Can I do it with a DVWP or do I have to crack open Visual Studio? When you need to do something that jQuery can’t do There are lots of things you can’t do in jQuery like elevate privileges, event handlers, workflows, or interact with back end systems that have no web service interface. It just can’t do everything. When it can be done faster and more efficiently another way Why are you spending time to write jQuery to do a DataViewWebPart that would take 5 minutes? Or why are you trying to implement complicated logic that would be simple to do in .NET? If your answer is that you don’t have the option, okay. BUT if you do have the option don’t reinvent the wheel! Take advantage of the other tools. The answer is not always jQuery… sorry… the kool-aid tastes good, but sweet tea is pretty awesome too. You should not be using jQuery in SharePoint if you are a moron… Let’s finish up the blog on a high note… Yes.. it’s true, I sometimes type things just to get a reaction… guess this section title might be a good example, but it feels good sometimes just to type the words that a lot of us think… So.. don’t be that guy! Another good buddy of mine that works for Microsoft told me. “I loved jQuery in SharePoint…. until I had to support it.”. He went on to explain that some user was making several web service calls on a page using jQuery and then was calling Microsoft and COMPLAINING because the page took so long to load… DUH! What do you expect to happen when you are pushing that much data over the wire and are making that many web service calls at once!! It’s one thing to write that kind of code and accept it’s just going to take a while, it’s COMPLETELY another issue to do that and then complain when it’s not lightning fast!  Someone’s gene pool needs some chlorine. So, I think this is a nice summary of the blog… DON’T be that guy… don’t be a moron. How can you stop yourself from being a moron? Ah.. glad you asked, here are some tips: Think Is jQuery the right solution to my problem? Is there a better approach? What are the implications and pitfalls of using jQuery in this situation? Search What are others doing? Does someone have a better solution? Is there a third party library that does the same thing I need? Plan Write good jQuery. Limit calculations and data sent over the wire and don’t reinvent the wheel when possible. Test Okay, it works well on your machine. Try it on others ESPECIALLY if this is for an external site. Test with empty data. Test with hundreds of rows of data. Test as many scenarios as possible. Monitor those server resources to see the impact there as well. Ask the experts As smart as you are, there are people smarter than you. Even the experts talk to each other to make sure they aren't doing something stupid. And for the MOST part they are pretty nice guys. Marc Anderson and Christophe Humbert are two guys who regularly keep me in line. Make sure you aren’t doing something stupid. Repeat So, when you think you have the best solution possible, repeat the steps above just to be safe.  Conclusion jQuery is an awesome tool and has come in handy on many occasions. I’m even teaching a 1/2 day SharePoint & jQuery workshop at the upcoming SPTechCon in Boston if you want to berate me in person. However, it’s only as awesome as the developer behind the keyboard. It IS development and has its pitfalls. Knowledge and experience are invaluable to giving the user the best experience possible.  Let’s face it, in the end, no matter our opinions, prejudices, or ego providing our clients, customers, and users with the best solution possible is what counts. Period… end of sentence…

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  • Implementing Linked Lists in C#

    - by nijhawan.saurabh
    Why? The question is why you need Linked Lists and why it is the foundation of any Abstract Data Structure. Take any of the Data Structures - Stacks, Queues, Heaps, Trees; there are two ways to go about implementing them - Using Arrays Using Linked Lists Now you use Arrays when you know about the size of the Nodes in the list at Compile time and Linked Lists are helpful where you are free to add as many Nodes to the List as required at Runtime.   How? Now, let's see how we go about implementing a Simple Linked List in C#. Note: We'd be dealing with singly linked list for time being, there's also another version of linked lists - the Doubly Linked List which maintains two pointers (NEXT and BEFORE).   Class Diagram Let's see the Class Diagram first:     Code     1 // -----------------------------------------------------------------------     2 // <copyright file="Node.cs" company="">     3 // TODO: Update copyright text.     4 // </copyright>     5 // -----------------------------------------------------------------------     6      7 namespace CSharpAlgorithmsAndDS     8 {     9     using System;    10     using System.Collections.Generic;    11     using System.Linq;    12     using System.Text;    13     14     /// <summary>    15     /// TODO: Update summary.    16     /// </summary>    17     public class Node    18     {    19         public Object data { get; set; }    20     21         public Node Next { get; set; }    22     }    23 }    24         1 // -----------------------------------------------------------------------     2 // <copyright file="LinkedList.cs" company="">     3 // TODO: Update copyright text.     4 // </copyright>     5 // -----------------------------------------------------------------------     6      7 namespace CSharpAlgorithmsAndDS     8 {     9     using System;    10     using System.Collections.Generic;    11     using System.Linq;    12     using System.Text;    13     14     /// <summary>    15     /// TODO: Update summary.    16     /// </summary>    17     public class LinkedList    18     {    19         private Node Head;    20     21         public void AddNode(Node n)    22         {    23             n.Next = this.Head;    24             this.Head = n;    25     26         }    27     28         public void printNodes()    29         {    30     31             while (Head!=null)    32             {    33                 Console.WriteLine(Head.data);    34                 Head = Head.Next;    35     36             }    37     38         }    39     }    40 }    41          1 using System;     2 using System.Collections.Generic;     3 using System.Linq;     4 using System.Text;     5      6 namespace CSharpAlgorithmsAndDS     7 {     8     class Program     9     {    10         static void Main(string[] args)    11         {    12             LinkedList ll = new LinkedList();    13             Node A = new Node();    14             A.data = "A";    15     16             Node B = new Node();    17             B.data = "B";    18     19             Node C = new Node();    20             C.data = "C";    21             ll.AddNode(A);    22             ll.AddNode(B);    23             ll.AddNode(C);    24     25             ll.printNodes();    26         }    27     }    28 }    29        Final Words This is just a start, I will add more posts on Linked List covering more operations like Delete etc. and will also explore Doubly Linked List / Implementing Stacks/ Heaps/ Trees / Queues and what not using Linked Lists.   Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • CodePlex Daily Summary for Saturday, March 19, 2011

    CodePlex Daily Summary for Saturday, March 19, 2011Popular ReleasesWPF Inspector: WPF Inspector 0.9.8: New Features in Version 0.9.8 - Much improved Style Explorer - Storing the last window position - Inspector stays operateable when a modal dialog is open - Improved visualization of Resources - Style item in property grid - BugfixesCraig's Utility Library: Craig's Utility Library 2.1: This update contains the following functionality additions: Added Min and Max functions to MathHelper Added code for handling comments to BlogML code. Added WMI based file search ability (at present only searches based on file extension). Added CellularTexture class Added FaultFormation class Added PerlinNoise class Added Akismet helper classes Added Gravatar image link generator Added PipeDelimited class Added FaultFormation class Added FluvialErosion functions to Image c...DirectQ: Release 1.8.7 (RC3): Release Candidate 3 of 1.8.7 fixing many bugs and adding some new functionality.Catel - WPF, Silverlight and WP7 MVVM library: 1.3: Catel history ============= (+) Added (*) Changed (-) Removed (x) Error / bug (fix) For more information about issues or new feature requests, please visit: http://catel.codeplex.com =========== Version 1.3 =========== Release date: ============= 2011/03/18 Added/fixed: ============ (+) Added BindingHelper class to evaluate binding values manually (+) UserControl<TViewModel> now supports master-detail views where the detail view would have a nested UserControl<TViewModel> and no parent ...CBM-Command: Version 2.0 - 2011-03-17 - Final Release: This is the final release of CBM-Command Version 2.0. This version is intended to replace all prior versions you may have downloaded. Please see release notes for prior versions to get comprehensive list of changes. New features since RC1: - (C64) Added double-buffering when displaying the directory in a panel. This eliminates the flickering that users were experiencing when scrolling through long directories. Changes since RC1: - (All Machines) Changed the algorithm for displaying the d...Phalanger - The PHP Language Compiler for the .NET Framework: 2.1 (March 2011) for .NET 4.0: Introducing release of Phalanger 2.1 for .NET 4.0. This release brings big performance boost about 20% in most of the operations. This improvement can be expected also in an overall performance in many PHP applications, e.g. Wordpress. It is the first release that targets .NET Framework 4.0 which allows developers to move the project forward. To migrate your old Phalanger applications from Phalanger 2.0 to 2.1 please follow Migration to 2.1. Installation package also includes basic version o...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.164: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release adds new layout options for groups, makes some minor feature improvements, and fixes a few bugs. See the Complete NodeXL Release History for details. Installation StepsFollow these steps to install and use the template: Download the Zip file. Unzip it into any folder. Use WinZip or a similar program, or just right-click the Zip file in Wi...Leage of Legends Masteries Tool: LoLMasterSave_v1.6.1.274: -Addresses resent LoL update that interfered with the way MasterSave sets / reads masteries - Removed Shift windows since some people experiencing issues If your interested in this function i can provide it as small separate tool.LogExpert: 1.4 build 4092: TabControl: Tooltip on dropdown list shows full path names now New menu item "Lock instance" in Options menu. Only available when "Allow only one instance" is disabled in the settings. "Lock instance" will temporary enable the single instance mode. The locked instance will receive all new launched files Some NullPtrExceptions fixed (e.g. in the settings dialog) Note: The debug build is identical to the release build. But the debug version writes a log file. It also contains line numbers ...Facebook C# SDK: 5.0.6 (BETA): This is seventh BETA release of the version 5 branch of the Facebook C# SDK. Remember this is a BETA build. Some things may change or not work exactly as planned. We are absolutely looking for feedback on this release to help us improve the final 5.X.X release. New in this release: Version 5.0.6 is almost completely backward compatible with 4.2.1 and 5.0.3 (BETA) Bug fixes and helpers to simplify many common scenarios For more information about this release see the following blog posts: F...SQLCE Code Generator: Build 1.0.3: New beta of the SQLCE Code Generator. New features: - Generates an IDataRepository interface that contains the generated repository interfaces that represents each table - Visual Studio 2010 Custom Tool Support Custom Tool: The custom tool is called SQLCECodeGenerator. Write this in the Custom Tool field in the Properties Window of an SDF file included in your project, this should create a code-behind file for the generated data access codeDotNetNuke® Community Edition: 06.00.00 CTP: CTP 1 (Build 155) is firmly focused around our conversion to C#. As many people have noted, this is a significant change to the platform and affects all areas of the product. This is one of the driving factors in why we felt it was important to get this release into your hands as soon as possible. We have already done quite a bit of testing on this feature internally and have fixed a number of issues in this area. We also recognize that there are probably still some more bugs to be found ...Kooboo CMS: Kooboo 3.0 RC: Bug fixes Inline editing toolbar positioning for websites with complicate CSS. Inline editing is turned on by default now for the samplesite template. MongoDB version content query for multiple filters. . Add a new 404 page to guide users to login and create first website. Naming validation for page name and datarule name. Files in this download kooboo_CMS.zip: The Kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL,SQLCE, RavenDB ...SQL Monitor - tracking sql server activities: SQL Monitor 3.2: 1. introduce sql color syntax highlighting with http://www.codeproject.com/KB/edit/FastColoredTextBox_.aspxUmbraco CMS: Umbraco 4.7.0: Service release fixing 50+ issues! Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to check the free foundation videos on how to get started building Umbraco sites. They're available from: Introduction for webmasters: http://umbraco.tv/help-and-support/video-tutorials/getting-started Understand the Umbraco concepts: http://umbraco.tv/help-and-support...ProDinner - ASP.NET MVC EF4 Code First DDD jQuery Sample App: first release: ProDinner is an ASP.NET MVC sample application, it uses DDD, EF4 Code First for Data Access, jQuery and MvcProjectAwesome for Web UI, it has Multi-language User Interface Features: CRUD and search operations for entities Multi-Language User Interface upload and crop Images (make thumbnail) for meals pagination using "more results" button very rich and responsive UI (using Mvc Project Awesome) Multiple UI themes (using jQuery UI themes)BEPUphysics: BEPUphysics v0.15.1: Latest binary release. Version HistoryIronRuby: 1.1.3: IronRuby 1.1.3 is a servicing release that keeps on improving compatibility with Ruby 1.9.2 and includes IronRuby integration to Visual Studio 2010. We decided to drop 1.8.6 compatibility mode in all post-1.0 releases. We recommend using IronRuby 1.0 if you need 1.8.6 compatibility. The main purpose of this release is to sync with IronPython 2.7 release, i.e. to keep the Dynamic Language Runtime that both these languages build on top shareable. This release also fixes a few bugs: 5763 Use...SQL Server PowerShell Extensions: 2.3.2.1 Production: Release 2.3.2.1 implements SQLPSX as PowersShell version 2.0 modules. SQLPSX consists of 13 modules with 163 advanced functions, 2 cmdlets and 7 scripts for working with ADO.NET, SMO, Agent, RMO, SSIS, SQL script files, PBM, Performance Counters, SQLProfiler, Oracle and MySQL and using Powershell ISE as a SQL and Oracle query tool. In addition optional backend databases and SQL Server Reporting Services 2008 reports are provided with SQLServer and PBM modules. See readme file for details.IronPython: 2.7: On behalf of the IronPython team, I'm very pleased to announce the release of IronPython 2.7. This release contains all of the language features of Python 2.7, as well as several previously missing modules and numerous bug fixes. IronPython 2.7 also includes built-in Visual Studio support through IronPython Tools for Visual Studio. IronPython 2.7 requires .NET 4.0 or Silverlight 4. To download IronPython 2.7, visit http://ironpython.codeplex.com/releases/view/54498. Any bugs should be report...New ProjectsBRFin: Personal Finances Management SystemCommand Savvy: Command Savvy provides developers with a simple API for quickly creating consistent console applications. It uses conventions and reflection-based auto-wiring to simplify configuration (while allowing for overrides of this default behavior). It is developed in C#.Control Arrays .NET: Ability to create control arrays at design time for standard Windows Forms controls, with all the functionality that existed in VB6, in VB.NET using Visual Studio 2010 and the .NET 4.0 platform.Crystalbyte Horizon: Crystalbyte Horizon is a carrier application written in C# using WPF, licenced under the Ms-PL. Dimos GIS Overlay Project: GIS Project to compute the spatial overlay on the Azure platformEric Fang's SharePoint workflow timer: SharePoint 2010 workflow timer, which can schedule site workflows and list workflowsjaryaan: Jaryaan Makes it easier for infected systems to Force Close Unwanted Process to bring health back to System. Persian Translation is availableMakalu: Track all the problems and issues of your city. Mosscn: mosscn projectNetduino4Fun: Netduino projects for fun. Experiments with the Electronic brick Starter kit from Seeed Studio.NHibernate AutoCriteria: Creating criteria based on...Nina: Nina is an open source asynchronous event-driven networking library.Ploobs Game Engine: Full Game Engine developed in C# and XNA using Deferred Rendering. The principal Features are: Integrated Physic, Artificial Inteligence, Dynamic Lights and Shadow, Lots of Post Effects, Billboards , Extensible Particle System, Vegetation, Materials types, 3D Sound and MUCH MORE!Roadkill - .NET Wiki engine: Roadkill .NET is a lightweight but powerful Wiki engine built on the following foundations: .NET 4.0 jQuery, ASP.NET MVC 3 with Razor, NHibernate, Creole Wiki/Markdown/Mediawiki syntax, SQL ServerService Application Sample: Practical sample of a service application based on known patterns and practices.SharePoint 2010 Custom Login: This is a custom login screen for SharePoint 2010 FBA. Working on a custom authentication.aspx to replace the Windows Authentication / Forms Authentication prompt as well based on URL / Zone.SharePoint People Search Pivot Viewer WebPart: The Silverlight PivotViewer ?ontrol is a new way to display SharePoint 2010 Enterprise Search Results. It's another way to interact with massive amounts of data on the web in ways that are powerful, informative, and valuable. Tested on FAST Search 2010. SharePoint ReGhost: Console tool created for reghosting SharePoint sites after an upgrade.Simesoft: ????????Spruce - MVC frontend for TFS: Spruce is a small ASP.NET MVC 3 (razor) frontend for managing work items in Team Foundation Server 2010. It is influenced by Bitbucket, Fogbugz and other simple to use bug tracking systems.Twavatar: Super simple ASP.NET helper for rendering Twitter avatars / profile images.UCB_GP_B: this is a pilot project which is intented to help the college education.UCB_GP_C: this is a pilot project which is intented to help the college education.UCB_GP_D: this is a pilot project which is intented to help the college education. Ultimate Calculator for windows phone 7: ???????????? ????????????????????????????WP7 Text-to-Speech Tool & Translation Library: Windows Phone Text-to-Speech (wpTTS) produces speech from text strings. wpTTS also provides real-time translation between a select list of languages. (AppID required.)

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  • How to do RLE (run length encoding) in C# on a byte array?

    - by CuriousCoder
    I am trying to XOR two bitmap files (their byte arrays) to produce a byte array that can be used to change image A into image B or vice versa. I am sending this over the network so I would like to do some basic compression before this happens. Is there a way to do RLE (run length encoding) in C# (using a built-in, or fast reliable 3rd party library) on a byte array for this purpose? Notes: If you are going to suggest an alternative to my approach please keep in mind that the decompression and transformation on the remote machine has to be as quick and efficient as possible.

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  • How do I get preferences to work in Android?

    - by Dan T
    I've really been struggling through this. New to Java/Android. I'm writing my first app and this is the first thing that has taken me longer than a couple days of searching to figure out. Here's the setup: It's a BAC calculator / drink counter: A formula is used to calculate the BAC. Here's the forumla: Bac = ((StandardDrinks / 2) * (GenderConstant / Weight)) - (0.017 * Hours); So as you can see, being able to modify the gender and weight will produce more accurate and personalized results. So I have them as doubles: double GenderConstant = 7.5; //9 for female double Weight = 180; To change these variables I would like the person to be able to go into the settings and choose different values. I have these things set up, but not linked to the variables shown above because I cannot for the life of me figure out how. Here they are: I press the menu button and this pops up. Great. I'll click Settings. Now the preferences pops up. Here is my preferences.xml: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> <PreferenceCategory android:title="Personal Settings"> <ListPreference android:title="Gender" android:summary="Verify or deny the presence of a Y chromosome." android:key="genderPref" android:defaultValue="male" android:entries="@array/genderArray" android:entryValues="@array/genderValues" /> <ListPreference android:title="Weight" android:summary="How much the planet pulls on you, in pounds." android:key="weightPref" android:defaultValue="180" android:entries="@array/weightArray" android:entryValues="@array/weightValues" /> </PreferenceCategory> <PreferenceCategory android:title="Drink Settings"> <ListPreference android:title="Beer Size" android:summary="The volume of your beer, in ounces." android:key="beerPref" android:defaultValue="12" android:entries="@array/beerArray" android:entryValues="@array/beerValues" /> <ListPreference android:title="Shot Size" android:summary="The volume of your shot, in ounces." android:key="shotPref" android:defaultValue="1.5" android:entries="@array/shotArray" android:entryValues="@array/shotValues" /> <ListPreference android:title="Wine Size" android:summary="The volume of your wine, in ounces." android:key="winePref" android:defaultValue="5" android:entries="@array/wineArray" android:entryValues="@array/wineValues" /> </PreferenceCategory> </PreferenceScreen> Onward to the weight ListPreference: And that shows up. The values are stored as string-arrays in res/values/arrays.xml. Here's a sample, of just the weight ones: <string-array name="weightArray"> <item>120 lbs</item> <item>150 lbs</item> <item>180 lbs</item> <item>210 lbs</item> <item>240 lbs</item> <item>270 lbs</item> </string-array> <string-array name="weightValues"> <item>120</item> <item>150</item> <item>180</item> <item>210</item> <item>240</item> <item>270</item> </string-array> This is basically as far as I've gotten. I can click a value, sure, but it doesn't change the formula because it's not linked with the doubles I created in DrinkingBuddy.java. All of the stuff displayed in the settings are just empty shells for now, including the spinner on the main layout (the default time is just set to 1 hour) I did create a Preferences.java and have tried implementing various combinations of code found in tutorials and resources around the web, but to no avail. Here it is anyway, filled with failed attempts to make beerPref (the settings option to change how many ounces in the beer) correlate with a variable in my main class: package com.dantoth.drinkingbuddy; import android.app.Activity; import android.content.SharedPreferences; import android.os.Bundle; import android.preference.Preference; import android.preference.PreferenceActivity; import android.preference.Preference.OnPreferenceClickListener; public class Preferences extends PreferenceActivity { public static final String PREF_BEER_SIZE = "PREF_BEER_SIZE"; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.preferences); //Get the custom preference Preference beerPref = (Preference) findPreference("beerPref"); beerPref.setOnPreferenceClickListener(new OnPreferenceClickListener() { public boolean onPreferenceClick(Preference preference) { SharedPreferences customSharedPreference = getSharedPreferences("myCustomSharedPrefs", Activity.MODE_PRIVATE); SharedPreferences.Editor editor = customSharedPreference.edit(); editor.commit(); return true; }} );} } A full on tutorial and sample code would be AWESOME as I've yet to find any reliable guides out there.

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  • WCF "DataContext accessed after Dispose"

    - by David Ward
    I have an application with numerous WCF services that make use of LINQ-To-SQL as the data access model. I am having lots of problems with the "DataContext accessed after Dispose" exception. I understand what this exception is and that it is occurring because I have not "initialised" the data that is trying to be accessed. I've read many articles that suggest that I called ToList() on any arrays before the parent object is returned by the service. My issue is that I am getting this exception and I don't know where it is originating from and therefore I don't know what hasn't been initialised. Can anyone advise how best to identify the root cause? (I have used the MS Service Trace Viewer and this doesn't seem to give me any further information)

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  • Facebook connect - api_client->users_getInfo throws error Cannot use string offset as an array

    - by Gublooo
    Hey guys I have this piece of code which works 90% of the time: $user_details=$fb-api_client-users_getInfo($fb_user, array('last_name','first_name','proxied_email')); $firstName=$user_details[0]['first_name']; But sometimes I get this error: Fatal error: Cannot use string offset as an array for line $firstName=$user_details[0]['first_name']; I have read several people report the same issue - but I'm still not clear as to what is the reason - Am I getting this error because facebook is not returning any results or am I getting because it is returning only a single array instead of array of arrays. This is the fix I'm thinking of: if (!is_array($user_details)) { $firstName=''; } else { $firstName = ($user_details[0]) ? $user_details[0]['first_name'] : $user_details['first_name']; } Also if I'm not getting the name - is it because of a timeout issue or something else? Thanks

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