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  • What factors could cause the scalability issue on a 10-core CPU?

    - by JackWM
    I am tuning the performance of parallel Java programs. And want to check the impacts from the Architecture. I'm look into the Intel 10-core CPU, Intel(R) Xeon(R) CPU E7-L8867. I found my program only scales up to 5 cores. What could be the causes? I'm considering the Architecture effects. e.g. memory contention? More specifically, Are the 10 cores symmetric to each other? How many memory controllers does it have?

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  • How to increase memory allocation to program

    - by Vaibhav
    When I try to initialize a 3D array of size 300*300*4 in a C program, my program stops running and reports stack overflow error. The system I am using has 3GB RAM, which should be sufficeint. Is there any way to increase memory allocated to a program? I am using Dev C++ on Windows Vista.

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  • In node.js slow readable stream attached to a faster pushing message queue eats up memory

    - by Vishal
    In my node.js program I have a response stream attached to a message queue (zeromq) delivering data at a very high rate. Due to slow network connection the response stream and its underlying implementation is unable to consume data at that pace thus occupying a lot of memory. Do you have any suggestion to solve this problem. For reference please see the code snippet below: zmq.on("message", function(data) { res.write(data); // End response on some event });

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  • C++: Allocation of variables in a loop

    - by Rosarch
    Let's say I have a loop like this: vector<shared_ptr<someStruct>> vec; int i = 0; while (condition) { i++ shared_ptr<someStruct> sps(new someStruct()); WCHAR wchr[20]; memset(wchr, i, 20); sps->pwsz = wchr; vec.push_back(sps); } At the end of this loop, I see that for each sps element of the vector, sps->pwsz is the same. Is this because I'm passing a pointer to memory allocated in a loop, which is destructed after each iteration, and then refilling that same memory on the next iteration?

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  • C++ corrupt my thinking, how to trust auto garbage collector?

    - by SnirD
    I use to program mainly with C/C++, that's make me dealing with pointers and memory management daily. This days I'm trying to develop using other tools, such as Java, Python and Ruby. The problem is that I keep thinking C++ style, I'm writing code as C++ usually written in almost every programming language, and the biggest problem is the memory management, I keep writing bad code using references in Java and just get as close as I can to the C++ style. So I need 2 thinks here, one is to trust the garbage collector, let's say by seeing benchmarks and proofs that it's realy working in Java, and know what I should never do in order to get my code the best way it can be. And the second think is knowing how to write other languages code. I mean I know what to do, I'm just never write the code as most Java or Python programmers usually do, are there any books for C++ programmers just to introduce me to the writing conventions? (by the way, forgive me for my English mistakes)

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  • Convert in-memory pdf to byte[]

    - by daft
    I'm writing a websercive in C# that will generate pdf-files and send back to the caller as a byte[]. The pdf file is generated using a third party component, but I'm struggling with the conversion. The pdf is just an in-memory object in the web service, and I can't find any good way of converting the generated pdf to a byte[] before returning it to the caller. Any advice on this?

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  • What's the (memory) footprint of a J2EE servlet?

    - by Amr Mostafa
    For Jetty, Tomcat, or any other servlet container of your choice, what's the average footprint (memory, and any other notable resources) of a basic servlet? This includes any other basic objects that you almost always need per servlet, such as a view resolver. I'm not looking for a quantitative number in particular, but any indicative answer that could give an idea of how "heavy" or "lightweight" a servlet is. Thanks in advance

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  • how to get memory address

    - by levirg
    hey Folks, Is there any way in ruby to get the memory address of objects.. say.. (i = 5) is that possible to get the mem address of that object 5.. 'object_id_' is not that satisfying.. I just wanted to know how referencing to objects work on ruby, so i thought address will be useful, to get things done plugin memprof doesnt work on x_32bit, so is there any better way pls help me..., Any answer would be really appreciated... thanks, Regards levirg

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  • Is there an autorelease pool in class methods?

    - by mystify
    I have an class method which generates an UIView, like this: + (UIImage*)imageWithFileName:(NSString*)imgFile { UIImage *img = nil; NSBundle *appBundle = [NSBundle mainBundle]; NSString *resourcePath = [appBundle pathForResource:imgFile ofType:nil]; if (resourcePath != nil) { NSURL *imageURL = [NSURL fileURLWithPath:resourcePath]; NSData *data = [[NSData alloc] initWithContentsOfURL:imageURL]; img = [UIImage imageWithData:data]; // should be autoreleased!! [data release]; } return img; } However, when I use this, the image data is NEVER freed. There is definitely a memory bug with this, although I didn't break any memory management rule I am aware of. My guess is that because this is a class method which gets called from instance methods, There is no active autorelease pool in place or it's one that only gets drained when I quit the app. Could that be right?

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  • pointer&dynamic memory

    - by gcc
    how many methods are there taking input by using with pointer and dynamic memory input 3 1 2 n k l 2 1 2 p 4 55 62 * # x x is stop character and first input 3 is for another variable int hakko; only hakko use first input the others will be hold in one pointer and input size not determined

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  • Returning the size of available virtual memory at run-time in C++

    - by Greenhouse Gases
    In C++ is there a predefined library function that will return the size of RAM currently available on a computer a program is being run on, at run-time? For instance, if an object is 4bytes, then can we divide the available virtual memory by 4 bytes to give an estimate of how many more objects could be stored by the program safely? I have used the sizeof() function to return the size of objects within my program. Thanks

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  • Accessing objects memory address in ruby..???

    - by levirg
    hey Folks, Is there any way in ruby to get the memory address of objects.. say.. (i = 5) is that possible to get the mem address of that object 5.. I have been trying to get this over some time.., Any answer would be really appreciated... thanks, Regards levirg

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  • How much memory does a hashtable use?

    - by Michael
    Would a hashtable/hashmap use a lot of memory if it only consists of object references and int's? As for a school project we had to map a database to objects (that's what being done by orm/hibernate nowadays) but eager to find a good way not to store id's in objects in order to save them again we thought of putting all objects we created in a hashmap/hashtable, so we could easily retrieve it's ID. My question is if it would cost me performance using this, in my opinion more elegant way to solve this problem.

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  • mysql: managing memory usage

    - by every_answer_gets_a_point
    i am doing a delete with a LIKE statement my keybuffer is 25m, the sort buffer size is 256k the delete has been taking over 2 hours should i increase memory usage? there are about 50 megs of data in the table from which i am deleting, thats about 500,000 rows is there anything else i can do on the adminsitration size to speed up this delete?

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  • Android App crashing on one device only

    - by Daniel1402
    I am working on a new game that works perfectly on my test devices, 7-inch tablets and smartphones. But it crashes on my Galaxy Tab2 10-inch tablet with an Out of memory error. It always crashes when I start to play a second game! I have spent a full week checking the codes and I cannot figure out what is wrong. When I play from the menu screen, everything works fine. When I want to replay a game level from the level screen, the game will crash on the second launch. The level screen is made of 3 fragments, each with 32 buttons (4kB in size). I tried to keep only one fragment in memory with viewPager.setOffscreenPageLimit(1); but it does not solve the problem. Could someone stir me in some direction as to where to look for the potential problem? Why is the 10-inch tablet the only one to crash? Thanks.

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  • Possible ways of representing data in memory (.net)

    - by This is it
    Hi What are the possible ways of representing data in memory in .Net (or in general)? It would be great if data could be sorted and looked up by key (or multiple keys). We are thinking to use collections, arrays, list of collections/arrays. One object would be in several collections (one sorted asc, other desc, etc.). Maybe this is not a good idea, and we would like to hear some other possible solutions. Thank you

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  • Hoard allocator not "working"?

    - by Cowboy
    I'm trying to Hoard allocator to work, but it seems it doesn't. I have a benchmark application that does a lot of dynamic memory management. The execution time for Hoard and glibc memory manager is the same. It makes me wonder if I'm doing the right thing. What I do is... export LD_PRELOAD="/path/libhoard.so" g++ main.cpp -O3 -o bm -lpthread -lrt Shouldn't I have to link to Hoard allocator? Does it matter what path (in LD_PRELOAD) is, or can I have whatever path? I'm running Ubuntu 8.04, and g++ 4.2.4 Cheers

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  • CUDA memory transfer issue

    - by Vaibhav Sundriyal
    I am trying to execute a code which first transfers data from CPU to GPU memory and vice-versa. In spite of increasing the volume of data, the data transfer time remains the same as if no data transfer is actually taking place. I am posting the code. #include <stdio.h> /* Core input/output operations */ #include <stdlib.h> /* Conversions, random numbers, memory allocation, etc. */ #include <math.h> /* Common mathematical functions */ #include <time.h> /* Converting between various date/time formats */ #include <cuda.h> /* CUDA related stuff */ #include <sys/time.h> __global__ void device_volume(float *x_d,float *y_d) { int index = blockIdx.x * blockDim.x + threadIdx.x; } int main(void) { float *x_h,*y_h,*x_d,*y_d,*z_h,*z_d; long long size=9999999; long long nbytes=size*sizeof(float); timeval t1,t2; double et; x_h=(float*)malloc(nbytes); y_h=(float*)malloc(nbytes); z_h=(float*)malloc(nbytes); cudaMalloc((void **)&x_d,size*sizeof(float)); cudaMalloc((void **)&y_d,size*sizeof(float)); cudaMalloc((void **)&z_d,size*sizeof(float)); gettimeofday(&t1,NULL); cudaMemcpy(x_d, x_h, nbytes, cudaMemcpyHostToDevice); cudaMemcpy(y_d, y_h, nbytes, cudaMemcpyHostToDevice); cudaMemcpy(z_d, z_h, nbytes, cudaMemcpyHostToDevice); gettimeofday(&t2,NULL); et = (t2.tv_sec - t1.tv_sec) * 1000.0; // sec to ms et += (t2.tv_usec - t1.tv_usec) / 1000.0; // us to ms printf("\n %ld\t\t%f\t\t",nbytes,et); et=0.0; //printf("%f %d\n",seconds,CLOCKS_PER_SEC); // launch a kernel with a single thread to greet from the device //device_volume<<<1,1>>>(x_d,y_d); gettimeofday(&t1,NULL); cudaMemcpy(x_h, x_d, nbytes, cudaMemcpyDeviceToHost); cudaMemcpy(y_h, y_d, nbytes, cudaMemcpyDeviceToHost); cudaMemcpy(z_h, z_d, nbytes, cudaMemcpyDeviceToHost); gettimeofday(&t2,NULL); et = (t2.tv_sec - t1.tv_sec) * 1000.0; // sec to ms et += (t2.tv_usec - t1.tv_usec) / 1000.0; // us to ms printf("%f\n",et); cudaFree(x_d); cudaFree(y_d); cudaFree(z_d); return 0; } Can anybody help me with this issue? Thanks

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  • how to store username password in device memory

    - by ranjanarr
    How to store username password in device memory. Even after the user closes the application and returns back , he should be able to authenticate his username and password. Right now I am testing in Eclipse... so please help me with some pointers/links which will allow me to test in Eclipse and eventually run on Mobile.

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  • Is it possible to unpage all memory in Windows?

    - by Hack59
    I have plenty of RAM, however, after starting and finishing a large number of processes, it seems that most of the applications' virtual memory has been paged to disk, and switching to any of the older processes requires a very long time to load the memory back into RAM. Is there a way, either via Windows API or via kernel call, to get Windows to unpage all (or as much as possible) memory? Maybe by stepping through the list of running processes and get the memory manager to unpage each process's memory?

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