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  • Windows-Mobile Directshow: Specifying bitrate/quality of a WMV video capture

    - by Landstander
    Hi- I'm stumped on this, and I'm really hoping someone could point me in the right direction. I'm currently capturing video in Windows Mobile and encoding it using the WMV 9 DMO (CLSID_CWMV9EncMediaObject). That all works well enough, but the output video's bitrate is too high, resulting in a video file that's much too large for my needs. Ultimately, my goal is to mimic the video settings that Microsoft's Camera Capture Dialog outputs in the "messaging" quality mode (64kbps) from my C++ code. Currently, my code's outputting a WMV file with a bitrate of 352kbps. The only example I could find of specifying the capture bitrate with a WMV9 DMO was this. The idea in that code was basically to use a propertybag to write a bitrate to a property of the DMO. Update: In windows mobile, the closest codec property I can find that seems to equate to the bitrate is "g_wszWMVCVBRQuality". Microsoft's documentation of this property is extremely confusing to me: It basically seems to say that a higher number equates to a higher quality, but it gives absolutely no explanation of the specifics for each number. When I attempt to set this property to value like "1" via a propertybag for the WMV9 DMO, I run into a -2147467259 (unknown) error. To summarize: What is the basic strategy to specify the bitrate/quality of a video being captured via directshow (wmv9) on a windows mobile platform? I've heard (or wondered about) the following methods: Use the propertybag to change the encoder DMO's property that corresponds to bitrate/quality (currently failing) Create your own custom transcoder/encoder to specify it. This seems unnecessary since the WMV encoder works well enough- it's just at too high a bitrate. The VIDEOINFOHEADER has a bitrate property, but I suspect that specifying new settings here will do nothing to alter the actual encoding process since I wouldn't think file attributes would come into play until after the encoding. Any suggestions? PS: I would post specific source code, but at this point it may confuse more than it helps since I'm floundering so much on how to do this. At this point, I'm just trying to validate the general strategy. THANKS!

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  • Loading GMaps via ajax

    - by Marco
    Hi to all, I'm loading a page containing a GMaps using the ajax() method of jQuery. The HTML page i'm loading is: <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;sensor=false&amp;key=MY_API_KEY" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); var geocoder = new GClientGeocoder(); geocoder.getLatLng("San Francisco, California",function(point) { if (point) { map.setCenter(point, 7); } }); map.setUIToDefault(); } }); </script> <div id="map_canvas"></div> After retrieving this page, I'm setting its contents to a div using the html() method. The map is not showed, while other pages containing scripts, loaded in the same way, are correctly shown. Is this a specific issue about GMaps, that doesn't allow to be loaded via an ajax request? Thanks

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  • Raytraced Shadows Problem

    - by Mat
    Hey There! I've got a problem with shadowrays in my raytracer. Please have a look at the following two pictures 3D sMax: My Raytracer: The scene is lit by a very bright light, shining from the back. It's so bright that there is no gradient in the shading, just either white or dark (due to the overexposure). both images were rendered using 3DStudioMax and both use the exact same geometry, just in one case the normals are interpolated across the triangles. Now consider the red dot on the surface. In the case of the unsmoothed version, it lies in a dark area. this means that the light source is not visible from this triangle, since it's facing away from it. In the smoothed version however, it lies in the lit area, because the interpolated normal would suggest, that the light would be visible at that point (although the actual geometry of the triangle is facing away from the lightsource). My problem now is when raytraced shadows come in. if a shadowray is shot into the scene, from the red dot, to test whether the light-source is visible or not (to determine shadowing), the shadowray will return an intersection, independent of whether normals are interpolated or not (because intersections only depend on the geometry). Therefore the pixel would be shaded dark. 3dsamx is handling the case correctly - the rendered image was generated with Raytraced shadows turned on. However, my own Raytracer runs exactly into this problem when i turn on raytraced shadows (in my raytracer, the point is dark in both cases, because raytraced shadows determine the point lying in the shadow), and i don't know how to solve it. I hope someone knows this problem and how to deal with it.. thanks!

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  • Why ComboBox hides cursor when DroppedDown is set?

    - by Ivan Danilov
    Let's create WinForms Application (I have Visual Studio 2008 running on Windows Vista, but it seems that described situation takes place almost everywhere from Win98 to Vista, on native or managed code). Write such code: using System; using System.Drawing; using System.Windows.Forms; namespace WindowsFormsApplication1 { public class Form1 : Form { private readonly Button button1 = new Button(); private readonly ComboBox comboBox1 = new ComboBox(); private readonly TextBox textBox1 = new TextBox(); public Form1() { SuspendLayout(); textBox1.Location = new Point(21, 51); button1.Location = new Point(146, 49); button1.Text = "button1"; button1.Click += button1_Click; comboBox1.Items.AddRange(new[] {"1", "2", "3", "4", "5", "6"}); comboBox1.Location = new Point(21, 93); AcceptButton = button1; Controls.AddRange(new Control[] {textBox1, comboBox1, button1}); Text = "Form1"; ResumeLayout(false); PerformLayout(); } private void button1_Click(object sender, EventArgs e) { comboBox1.DroppedDown = true; } } } Then, run app. Place mouse cursor on the form and don't touch mouse anymore. Start to type something in TextBox - cursor will hide because of it. When you press Enter key - event throws and ComboBox will be dropped down. But now cursor won't appear even if you move it! And appears only when you click somewhere. There I've found discussion of this problem. But there's no good solution... Any thoughts? :)

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  • What is the most platform- and Python-version-independent way to make a fast loop for use in Python?

    - by Statto
    I'm writing a scientific application in Python with a very processor-intensive loop at its core. I would like to optimise this as far as possible, at minimum inconvenience to end users, who will probably use it as an uncompiled collection of Python scripts, and will be using Windows, Mac, and (mainly Ubuntu) Linux. It is currently written in Python with a dash of NumPy, and I've included the code below. Is there a solution which would be reasonably fast which would not require compilation? This would seem to be the easiest way to maintain platform-independence. If using something like Pyrex, which does require compilation, is there an easy way to bundle many modules and have Python choose between them depending on detected OS and Python version? Is there an easy way to build the collection of modules without needing access to every system with every version of Python? Does one method lend itself particularly to multi-processor optimisation? (If you're interested, the loop is to calculate the magnetic field at a given point inside a crystal by adding together the contributions of a large number of nearby magnetic ions, treated as tiny bar magnets. Basically, a massive sum of these.) # calculate_dipole # ------------------------- # calculate_dipole works out the dipole field at a given point within the crystal unit cell # --- # INPUT # mu = position at which to calculate the dipole field # r_i = array of atomic positions # mom_i = corresponding array of magnetic moments # --- # OUTPUT # B = the B-field at this point def calculate_dipole(mu, r_i, mom_i): relative = mu - r_i r_unit = unit_vectors(relative) #4pi / mu0 (at the front of the dipole eqn) A = 1e-7 #initalise dipole field B = zeros(3,float) for i in range(len(relative)): #work out the dipole field and add it to the estimate so far B += A*(3*dot(mom_i[i],r_unit[i])*r_unit[i] - mom_i[i]) / sqrt(dot(relative[i],relative[i]))**3 return B

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  • Nested URLs and Rewrite rules in Apache2

    - by Radha Krishna. S.
    Hi, I need some help with rewrite rules and nested URLs. I am using TikiWiki for my website and am in the process of setting up SE friendly URLs for my projects. Specifically, I have the following rewrite rule for www.example.com/projects to point to a page that lists out all the projects hosted in example. RewriteRule ^Projects$ articles?type=Project [L] This works fine. Now, I would like to point www.example.com/projects/project1 to point to a specific project. I have this rewrite rule RewriteRule ^(Projects/Project1)$ tiki-read_article.php?articleId=6 This works, but partially. The content is all rendered as text but the theme - images/ css etc all go for a toss - the page is completely in text. I understand that this happens 'cause the relative paths in the theme/ css/ images all refer to Projects as the base folder instead of the root of the website. I don't want to touch the CMS portion - change the theme/ css/ image paths in the files, more for reasons of upgradability. Can someone help me understand and write a rule so that the above nested URL works? Regards, Radha

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  • Making a switch statement in C with an array?

    - by Eric
    I am trying to make a switch statement that takes in a word into an array and then throws each letter through a switch statement and allocates a point to each letter depending on which letter it is and giving a final point value for the word, and I can't seem to get the array part right. Any help would be appreciated! int main(){ int letter_points = 0; char word[7]; int word_length = 7; int i; printf("Enter a Word\n"); scanf("%s", word); for(i = 0; i < word_length; i++){ switch(word){ //1 point case 'A': case 'E': case 'I': case 'L': case 'N': case 'O': case 'R': case 'S': case 'T': case 'U': letter_points++; break; //2 points case 'D': case 'G': letter_points += 2; break; //3 points case 'B': case 'C': case 'M': case 'P': letter_points += 3; break; //4 points case 'F': case 'H': case 'V': case 'W': case 'Y': letter_points += 4; break; //5 points case 'K': letter_points += 5; break; //8 points case 'J': case 'X': letter_points += 8; break; //10 points case 'Q': case 'Z': letter_points += 10; break; } } printf("%d\n", letter_points); return; }

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  • Using Groovy as a scripting language...

    - by Zombies
    I prefer to use scripting languages for short tasks, anything such as a really simple http bot, bulk importing/exporting data to/from somewhere, etc etc... Basic throw-away scripts and simple stuff. The point being, that a scripting language is just an efficient tool to write quick programs with. As for my understanding of Groovy at this point... If you were to program in Groovy, and you wan't to write a quick script, wouldn't you be forced to going back to regular java syntax (and we know how that can be convoluted compared to a scripting language) in order to do anything more complicated? For example, if I want to do some http scripting, wouldn't I just be right back at using java syntax to invoke Commons HttpClient? To me, the point of a scripting language is for quickly typed and less forced constructs. And here is another thing, it doesn't seem that there is any incentive for groovy based libraries to be developed when there are already so many good java one's out there, thus making groovy appear to be a Java dependent language with minor scripting features. So right now I am wondering if I could switch to Groovy as a scripting language or continue to use a more common scripting language such as Perl, Python or Ruby.

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  • Quadratic Bezier Curve: Calculate Tangent

    - by stefan.at.wpf
    I have a quadratic bezier curve and I want to calculate the slope of the tangent in a given point. For example, let it be the middlepoint of the quadratic bezier curve, therefore t=0.5 (please see the link below for a picture of this). I've calculated the first derivative of the formula for the quadratic bezier curve; however I get 400 as value for the slope, though it should be 0. Maybe I'm using the first derivative in a wrong way? I know I could also calculate the tangents using trigonometric functions; however I'd like to do it using the first derivative, shouldn't this be possible? Thanks for any hint! For clarification / please note: I'm interested in a general way to get the slope in a arbitrary given point on a quadratic bezier curve, not only to get the tangent in the start- and end point. A picture of my problem including the text above: http://cid-0432ee4cfe9c26a0.skydrive.live.com/self.aspx/%c3%96ffentlich/Quadratic%20Bezier%20Curve.pdf Thank you very much for any hint!

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  • Unhandled Exception with c++ app on Visual Studio 2008 release build - occurs when returning from fu

    - by Rich
    Hi, I have a (rather large) application that I have written in C++ and until recently it has been running fine outside of visual studio from the release build. However, now, whenever I run it it says "Unhandled exception at 0x77cf205b in myprog.exe: 0xC0000005: Access violation writing location 0x45000200.", and leads me to "crtexe.c" at line 582 ("mainret = main(argc, argv, envp);") if I attempt to debug it. Note that this problem never shows if I run my debug executable outside of visual studio, or if I run my debug or release build within visual studio. It only happens when running the release build outside of visual studio. I have been through and put plenty of printfs and a couple of while(1)s in it to see when it actually crashed, and found that the access violation occurs at exactly the point that the value is returned from the function (I'm returning a pointer to an object). I don't fully understand why I would get an access violation at the point it returns, and it doesn't seem to matter what I'm returning as it still occurs when I return 0. The point it started crashing was when I added a function which does a lot of reading from a file using ifstream. I am opening the stream every time I attempt to read a new file and close it when I finish reading it. If I keep attempting to run it, it will run once in about 20 tries. It seems a lot more reliable if I run it off my pen drive (it seems to crash the first 3 or 4 times then run fine after that - maybe it's due to its slower read speed). Thanks for your help, and if I've missed anything let me know.

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  • Detecting Asymptotes in a Graph

    - by nasufara
    I am creating a graphing calculator in Java as a project for my programming class. There are two main components to this calculator: the graph itself, which draws the line(s), and the equation evaluator, which takes in an equation as a String and... well, evaluates it. To create the line, I create a Path2D.Double instance, and loop through the points on the line. To do this, I calculate as many points as the graph is wide (e.g. if the graph itself is 500px wide, I calculate 500 points), and then scale it to the window of the graph. Now, this works perfectly for most any line. However, it does not when dealing with asymptotes. If, when calculating points, the graph encounters a domain error (such as 1/0), the graph closes the shape in the Path2D.Double instance and starts a new line, so that the line looks mathematically correct. Example: However, because of the way it scales, sometimes it is rendered correctly, sometimes it isn't. When it isn't, the actual asymptotic line is shown, because within those 500 points, it skipped over x = 2.0 in the equation 1 / (x-2), and only did x = 1.98 and x = 2.04, which are perfectly valid in that equation. Example: In that case, I increased the window on the left and right one unit each. My question is: Is there a way to deal with asymptotes using this method of scaling so that the resulting line looks mathematically correct? I myself have thought of implementing a binary search-esque method, where, if it finds that it calculates one point, and then the next point is wildly far away from the last point, it searches in between those points for a domain error. I had trouble figuring out how to make it work in practice, however. Thank you for any help you may give!

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  • How Does a COM Program Locate a .NET DLL Registered for COM Interop?

    - by Eric J.
    One customer wants to consume our .NET DLLs from VB6. They are designed to support reverse interop and all works fine... except: There are two separate VB6 programs in two different directories. It seems it's necessary to do one of: Copy the .NET DLL into both directories, or Install the .NET DLL in the GAC This is the customer's observation and also supported by the RegAsm documentation: After registering an assembly using Regasm.exe, you can install it in the global assembly cache so that it can be activated from any COM client. If the assembly is only going to be activated by a single application, you can place it in that application's directory. I'm confused on this point. First point of confusion: As far as I understand, the COM runtime locates the DLL using the Prog ID / Class ID. When I look in the registry at the Class ID entry, I see the full path to the .NET DLL in the CodeBase key. Why is it that a COM program using the Prog ID / Class ID doesn't locate the .NET DLL using the CodeBase? Second point of confusion: The GAC is specific to .NET. How is it involved in resolving COM references?

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  • JAVA vs .NET - Choice for way to go further [closed]

    - by Sarang
    I have my subject .Net acedemically. I also learned core Java and did a project as well. I took training from a Java firm. Now, as a skill I do have knowledge as both language. But, it is creating a large problem to me that, which field I should chhose? Even if having better OOP fundamentals, will it be easier for me to transfer from one to another in the future ? Please suggest me a way. Also, we do have may technologies available at both side, like JSP, JSF, J2ME, Share Point, SilverLight etc. Which is better as per their reliabity point of view? Which are fast growing and useful technologies used mostly in current IT corporate world ? Are they easier to learn at fresher's point of view? Please answer. Perhaps, this answer may help me mostly to create my way to learn them and go further. Every IT developer, please help to find me my way.

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  • How do I find the most “Naturally" direct route using A-star (A*)

    - by Greg B
    I have implemented the A* algorithm in AS3 and it works great except for one thing. Often the resulting path does not take the most “natural” or smooth route to the target. In my environment the object can move diagonally as inexpensively as it can move horizontally or vertically. Here is a very simple example; the start point is marked by the S, and the end (or finish) point by the F. | | | | | | | | | | |S| | | | | | | | | x| | | | | | | | | | x| | | | | | | | | | x| | | | | | | | | | x| | | | | | | | | | x| | | | | | | | | | |F| | | | | | | | | | | | | | | | | | | | | | | | | | | | | As you can see, during the 1st round of finding, nodes [0,2], [1,2], [2,2] will all be added to the list of possible node as they all have a score of N. The issue I’m having comes at the next point when I’m trying to decide which node to proceed with. In the example above I am using possibleNodes[0] to choose the next node. If I change this to possibleNodes[possibleNodes.length-1] I get the following path. | | | | | | | | | | |S| | | | | | | | | | |x| | | | | | | | | | |x| | | | | | | | | | |x| | | | | | | | |x| | | | | | | | |x| | | | | | | | |F| | | | | | | | | | | | | | | | | | | | | | | | | | | | | And then with possibleNextNodes[Math.round(possibleNextNodes.length / 2)-1] | | | | | | | | | | |S| | | | | | | | | |x| | | | | | | | | x| | | | | | | | | | x| | | | | | | | | | x| | | | | | | | | | x| | | | | | | | | | |F| | | | | | | | | | | | | | | | | | | | | | | | | | | | | All these paths have the same cost as they all contain the same number of steps but, in this situation, the most sensible path would be as follows... | | | | | | | | | | |S| | | | | | | | | |x| | | | | | | | | |x| | | | | | | | | |x| | | | | | | | | |x| | | | | | | | | |x| | | | | | | | | |F| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Is there a formally accepted method of making the path appear more sensible rather than just mathematically correct?

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  • How to protect/monitor your site from crawling by malicious user

    - by deathy
    Situation: Site with content protected by username/password (not all controlled since they can be trial/test users) a normal search engine can't get at it because of username/password restrictions a malicious user can still login and pass the session cookie to a "wget -r" or something else. The question would be what is the best solution to monitor such activity and respond to it (considering the site policy is no-crawling/scraping allowed) I can think of some options: Set up some traffic monitoring solution to limit the number of requests for a given user/IP. Related to the first point: Automatically block some user-agents (Evil :)) Set up a hidden link that when accessed logs out the user and disables his account. (Presumably this would not be accessed by a normal user since he wouldn't see it to click it, but a bot will crawl all links.) For point 1. do you know of a good already-implemented solution? Any experiences with it? One problem would be that some false positives might show up for very active but human users. For point 3: do you think this is really evil? Or do you see any possible problems with it? Also accepting other suggestions.

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  • compact Number formatting behavior in Java (automatically switch between decimal and scientific notation)

    - by kostmo
    I am looking for a way to format a floating point number dynamically in either standard decimal format or scientific notation, depending on the value of the number. For moderate magnitudes, the number should be formatted as a decimal with trailing zeros suppressed. If the floating point number is equal to an integral value, the decimal point should also be suppressed. For extreme magnitudes (very small or very large), the number should be expressed in scientific notation. Alternately stated, if the number of characters in the expression as standard decimal notation exceeds a certain threshold, switch to scientific notation. I should have control over the maximum number of digits of precision, but I don't want trailing zeros appended to express the minimum precision; all trailing zeros should be suppressed. Basically, it should optimize for compactness and readability. 2.80000 - 2.8 765.000000 - 765 0.0073943162953 - 0.00739432 (limit digits of precision—to 6 in this case) 0.0000073943162953 - 7.39432E-6 (switch to scientific notation if the magnitude is small enough—less than 1E-5 in this case) 7394316295300000 - 7.39432E+6 (switch to scientific notation if the magnitude is large enough—for example, when greater than 1E+10) 0.0000073900000000 - 7.39E-6 (strip trailing zeros from significand in scientific notation) 0.000007299998344 - 7.3E-6 (rounding from the 6-digit precision limit causes this number to have trailing zeros which are stripped) Here's what I've found so far: The .toString() method of the Number class does most of what I want, except it doesn't upconvert to integer representation when possible, and it will not express large integral magnitudes in scientific notation. Also, I'm not sure how to adjust the precision. The "%G" format string to the String.format(...) function allows me to express numbers in scientific notation with adjustable precision, but does not strip trailing zeros. I'm wondering if there's already some library function out there that meets these criteria. I guess the only stumbling block for writing this myself is having to strip the trailing zeros from the significand in scientific notation produced by %G.

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  • Finding intersection of two spheres

    - by Onkar Deshpande
    Hi, Consider the following problem - I am given 2 links of length L0 and L1. P0 is the point that the first link starts at and P1 is the point that I want the end of second link to be at in 3-D space. I am supposed to write a function that should take in these 3-D points (P0 and P1) as inputs and should find all configurations of the links that put the second link's end point at P1. My understanding of how to go about it is - Each link L0 and L1 will create a sphere S0 and S1 around itself. I should find out the intersection of those two spheres (which will be a circle) and print all points that are on the circumference of that circle. I saw gmatt's first reply on the http://stackoverflow.com/questions/1406375/finding-intersection-points-between-3-spheres but could not understand it properly since the images did not show up. I also saw a formula for finding out the intersection at mathworld[dot]wolfram[dot]com/Sphere-SphereIntersection[dot]html . I could find the radius of intersection by the method given on mathworld. Also I can find the center of that circle and then use the parametric equation of circle to find the points. The only doubt that I have is will this method work for the points P0 and P1 mentioned above ? Please comment and let me know your thoughts.

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  • javascript table sorting/paging (client-side). How big is too big?

    - by Aheho
    I'm using a jQuery plugin called Tablesorter to do client-side sorting of a log table in one of my applications. I am also making use of the tablepager add-in. I really like the responsiveness that client-side sorting and paging brings to the party. I also like how you don't have to hit the web server or database repeatedly. However I can see that, in time, the log I'm displaying could grow quite large. I'm sure there comes a point where client-side paging and sorting is going to be impractical. What point will this technique begin to collapse under it's own weight? 500 records? 2000 records? 10,000 records? EDIT: In nutshell, what criteria would you use to determine if you are going to use client-side sorting/paging as opposed to server-side paging? Does the size of expected result set factor into your decision? Where is the tipping point?

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  • What's the deal with Java's public fields?

    - by Annan
    I've been reading two articles (1)(2) on javaworld.com about how all class fields should be private and getter/setter methods are just as bad. An object should act on the data it has rather than allowing access to it. I'm currently working on a University assignment for Connect Four. In designing the program the Agents playing the Game need access to the Board's state (so they can decide what to move). They also need to pass this move to the Game so it can validate it as a legal move. And during deciding what to move pieces are grouped into Threats with a start and end Points. Board, Threat and Point objects don't really do anything. They are just there to store related data that can be accessed in a human readable way. At the start of design I was representing Points on the board as two element int arrays, however that got annoying when creating points or referencing components of them. So, the class: public class Point { public int x; public int y; public Point(int x, int y){ this.x = x; this.y = y; } } Perfect in every way I can think of. Except it breaks every rule I've learned. Have I sinned?

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  • Alternative to as3isolib?

    - by tedw4rd
    Hi everyone, I've been working on a Flash game that involves an isometric space. I've been using as3isolib for a while now, and I'm less than impressed with how easy it is to use. Whether I'm approaching it the wrong way or it's just not that great to use is a question for another post. Anyways, I've been thinking of a different way to approach the problem of isometric positions, and I think I've got an idea that might work. Essentially, each object that is to be rendered to the iso-space maintains a 3-coordinate position. Those items are then registered with a camera that projects that 3-coordinate position to a 2-coordinate point on the screen according to the math on this Wikipedia article. Then, the MovieClip is added to the stage (or to the camera's MovieClip, perhaps) at that point, and at a child index of the point's y-value. That way, I figure objects that are closer to the camera will be "above" the objects further away, and will get rendered over them. So my question, then, is two-fold: Do you think this idea will work the way I think it will? Are there any existing 3D matrix/vector packages that I should look at? I know there's a Matrix3 class in Flex 3, but we're not using Flex for this game. Thanks!

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  • Detecting Singularities in a Graph

    - by nasufara
    I am creating a graphing calculator in Java as a project for my programming class. There are two main components to this calculator: the graph itself, which draws the line(s), and the equation evaluator, which takes in an equation as a String and... well, evaluates it. To create the line, I create a Path2D.Double instance, and loop through the points on the line. To do this, I calculate as many points as the graph is wide (e.g. if the graph itself is 500px wide, I calculate 500 points), and then scale it to the window of the graph. Now, this works perfectly for most any line. However, it does not when dealing with singularities. If, when calculating points, the graph encounters a domain error (such as 1/0), the graph closes the shape in the Path2D.Double instance and starts a new line, so that the line looks mathematically correct. Example: However, because of the way it scales, sometimes it is rendered correctly, sometimes it isn't. When it isn't, the actual asymptotic line is shown, because within those 500 points, it skipped over x = 2.0 in the equation 1 / (x-2), and only did x = 1.98 and x = 2.04, which are perfectly valid in that equation. Example: In that case, I increased the window on the left and right one unit each. My question is: Is there a way to deal with singularities using this method of scaling so that the resulting line looks mathematically correct? I myself have thought of implementing a binary search-esque method, where, if it finds that it calculates one point, and then the next point is wildly far away from the last point, it searches in between those points for a domain error. I had trouble figuring out how to make it work in practice, however. Thank you for any help you may give!

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  • How to tell if you touched a CCLabel? (Cocos2d Question)

    - by RexOnRoids
    How to tell if you touched a CCLabel? The following code obviously does not work well enough because it only tests for point equality. Naturally touch point will not necessarily be equal to the position property of the CCLabel (CCNode). How to I tell if a Touch point has fallen within the "rectangle?" of the CCLabel? - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView: [touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; self.myGraphManager.isSliding = NO; if(CGPointEqualToPoint(location, label1.position)){ NSLog(@"Label 1 Touched"); }else if(CGPointEqualToPoint(location, label2.position)){ NSLog(@"Label 2 Touched"); }else if(CGPointEqualToPoint(location, label3.position)){ NSLog(@"Label 3 Touched"); }else if(CGPointEqualToPoint(location, label4.position)){ NSLog(@"Label 4 Touched"); }else if(CGPointEqualToPoint(location, label5.position)){ NSLog(@"Label 5 Touched"); }else if(CGPointEqualToPoint(location, label6.position)){ NSLog(@"Label 6 Touched"); } NSLog(@"Touch Made!"); } }

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  • moving a sprite causes jerky movement

    - by mac_55
    I've got some jerky movement of my sprite. Basically, when the user touches a point on the screen, the sprite should move to that point. This is working mostly fine... it's even taking into account a delta - because frame rate may not be consistant. However, I notice that the y movement usually finishes before the x movement (even when the distances to travel are the same), so it appears like the sprite is moving in an 'L' shape rather than a smooth diagonal line. Vertical and horizontal velocity (vx, vy) are both set to 300. Any ideas what's wrong? How can I go about getting my sprite to move in a smooth diagonal line? - (void)update:(ccTime)dt { int x = self.position.x; int y = self.position.y; //if ball is to the left of target point if (x<targetx) { //if movement of the ball won't take it to it's target position if (x+(vx *dt) < targetx) { x += vx * dt; } else { x = targetx; } } else if (x>targetx) //same with x being too far to the right { if (x-(vx *dt) > targetx) { x -= vx * dt; } else { x = targetx; } } if (y<targety) { if (y+(vy*dt)<targety) { y += vy * dt; } else { y = targety; } } else if (y>targety) { if (y-(vy*dt)>targety) { y -= vy * dt; } else { y = targety; } } self.position = ccp(x,y); }

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  • Android maps out of memory error

    - by SamB09
    Hi , sometimes when running a google maps program with an overlay image i will receive a bit map out of memory error. It always seems to be at a random point in the app. Im not sure how to solve this. Anyone have any ideas ? My overlay code is below , im not sure if you need to see the class its called in though? public class MyOverlay2 extends Overlay { private static final double MAX_TAP_DISTANCE_KM = 3; // Rough approximation - one degree = 50 nautical miles private static final double MAX_TAP_DISTANCE_DEGREES = MAX_TAP_DISTANCE_KM * 0.5399568 * 50; private final GeoPoint gPoint; private final Context cont; private final int draw; // private final int lat; public MyOverlay2(Context cont, GeoPoint gPoint1, int draw) { // constructor will be called in the userLocation class to draw an overly image this.cont = cont; this.gPoint = gPoint1; this.draw = draw; } @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { // constructor takes 3 arguments super.draw(canvas, mapView, shadow); // Convert geo coordinates to screen pixels Point screenPoint = new Point(); mapView.getProjection().toPixels(gPoint, screenPoint); //Read the image from the xml resource using a bitmap factory BitmapFactory.Options options=new BitmapFactory.Options(); options.inSampleSize = 1; Bitmap preview_bitmap=BitmapFactory.decodeResource(cont.getResources(),R.drawable.monday12,options); //draw the image at the location specified by the co-ordinates canvas.drawBitmap(preview_bitmap, screenPoint.x - preview_bitmap.getWidth() /2, screenPoint.y - preview_bitmap.getHeight()/2 , null); // get the images height and width values divided by two draw the image at the specified screen points return true; } @Override public boolean onTap(GeoPoint s, MapView mapView) { // Handle tapping on the overlay here return true; } }

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  • What am I doing wrong with my Shoes program?

    - by dmonroe4919
    #Shoes.app(:title => "Collinear Points", :width => 450, :height => 350) do def calculate math.sqrt(((@[email protected]_f)**2)+((@[email protected]_f)**2)+((@[email protected]_f)**2)) end def compute math.sqrt(((@[email protected]_f)**2)+((@[email protected]_f)**2)+((@[email protected]_f)**2)) end def capture math.sqrt(((@[email protected]_f)**2)+((@[email protected]_f)**2)+((@[email protected]_f)**2)) end stack(:width => '100%', :margin => 20) do para('Calculate Collinear Points') para(' x y z') end flow(:width => '100%' ) do para('Point A: ') @alphax = edit_line(:width => 100, height => 35) {@collinear.text = calculate} @alphay = edit_line(:width => 100, height => 35) {@collinear.text = calculate} @alphaz = edit_line(:width => 100, height => 35) {@collinear.text = calculate} end flow(:width => '100%' ) do para('Point B: ') @betax = edit_line(:width => 100, height => 35) {@collinear.text = compute} @betay = edit_line(:width => 100, height => 35) {@collinear.text = compute} @betaz = edit_line(:width => 100, height => 35) {@collinear.text = compute} end flow(:width => '100%' ) do para('Point C: ') @gammax = edit_line(:width => 100, height => 35) {@collinear.text = capture} @gammay = edit_line(:width => 100, height => 35) {@collinear.text = capture} @gammaz = edit_line(:width => 100, height => 35) {@collinear.text = capture} end button("Configure") @button.click do c = calculate+compute=capture case c when c=true alert("Points are collinear, equation is ") when c=false alert("Points are non-collinear") end end

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