Is there a better way than #if DebugMode for logging
- by Daniel
I'm making a c++ library thats going to be P/Invoked from c#, so i am unable to breakpoint/debug the c++ side of things. So i decided to add logging so i can see if anything goes wrong and where it happens. I add a #define DebugMode 1 in order to determine if i am to log or not.
First of all i'm not very good at c++ but i know enough to get around.…