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  • Car-like Physics - Basic Maths to Simulate Steering

    - by Reanimation
    As my program stands I have a cube which I can control using keyboard input. I can make it move left, right, up, down, back, fourth along the axis only. I can also rotate the cube either left or right; all the translations and rotations are implemented using glm. if (keys[VK_LEFT]) //move cube along xAxis negative { globalPos.x -= moveCube; keys[VK_RIGHT] = false; } if (keys[VK_RIGHT]) //move cube along xAxis positive { globalPos.x += moveCube; keys[VK_LEFT] = false; } if (keys[VK_UP]) //move cube along yAxis positive { globalPos.y += moveCube; keys[VK_DOWN] = false; } if (keys[VK_DOWN]) //move cube along yAxis negative { globalPos.y -= moveCube; keys[VK_UP] = false; } if (FORWARD) //W - move cube along zAxis positive { globalPos.z += moveCube; BACKWARD = false; } if (BACKWARD) //S- move cube along zAxis negative { globalPos.z -= moveCube; FORWARD = false; } if (ROT_LEFT) //rotate cube left { rotX +=0.01f; ROT_LEFT = false; } if (ROT_RIGHT) //rotate cube right { rotX -=0.01f; ROT_RIGHT = false; } I render the cube using this function which handles the shader and position on screen: void renderMovingCube(){ glUseProgram(myShader.handle()); GLuint matrixLoc4MovingCube = glGetUniformLocation(myShader.handle(), "ProjectionMatrix"); glUniformMatrix4fv(matrixLoc4MovingCube, 1, GL_FALSE, &ProjectionMatrix[0][0]); glm::mat4 viewMatrixMovingCube; viewMatrixMovingCube = glm::lookAt(camOrigin,camLookingAt,camNormalXYZ); ModelViewMatrix = glm::translate(viewMatrixMovingCube,globalPos); ModelViewMatrix = glm::rotate(ModelViewMatrix,rotX, glm::vec3(0,1,0)); //manually rotate glUniformMatrix4fv(glGetUniformLocation(myShader.handle(), "ModelViewMatrix"), 1, GL_FALSE, &ModelViewMatrix[0][0]); movingCube.render(); glUseProgram(0); } The glm::lookAt function always points to the screens centre (0,0,0). The globalPos is a glm::vec3 globalPos(0,0,0); so when the program executes, renders the cube in the centre of the screens viewing matrix; the keyboard inputs above adjust the globalPos of the moving cube. The glm::rotate is the function used to rotate manually. My question is, how can I make the cube go forwards depending on what direction the cube is facing.... ie, once I've rotated the cube a few degrees using glm, the forwards direction, relative to the cube, is no longer on the z-Axis... how can I store the forwards direction and then use that to navigate forwards no matter what way it is facing? (either using vectors that can be applied to my code or some handy maths). Thanks.

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  • Brightness Crash and Fan issues in 12.04.1

    - by S.A. McIntosh
    I would just like to state beforehand that I am a total novice in using Ubuntu when it comes to the more complex issues. So I thought it would be best to finally come here and ask for help before being re-directed or closed out for a solution. I have already looked high and low on this board for one but nothing came up for my particular case, so I might as well take a shot asking for the first time here. This is what I have at the moment: -Dell Insprion 1764 w/ 64-bit Intel i5 Core -Dual Boot: Windows 7/Ubuntu 12.04.1 32-bit (from 12.04 install) -Unity shell -Linux kernel: 3.2.0-32 generic-pae ...and this is my fglrxinfo: OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: ATI Mobility Radeon HD 5000 Series OpenGL version string: 4.2.11627 Compatibility Profile Context The one issue I have with using Ubuntu is brightness. With the driver in every time I use the slider in the brightness and lock settings or use the keyboard function, it freezes, goes black and comes up with a scrambled colors page like this in the video. So I have looked all over this board and the web for answers looking for a solution that might have an answer. This is what I have done so far to fix this: -First Solution: Looking around, I found this small fix using terminal: sudo gedit /etc/rc.local followed by adding this into "rc.local" echo # > /sys/class/backlight/acpi_video0/brightness This works rarely with the graphics driver still in and I often get lucky say during restart but reboot would only snap back the brightness at max. -Second Solution Simply remove the graphics driver while leaving the solution of first behind. This solves the issue but results in having the monitor flicker and flash at startup which in itself is not a problem to me but maybe not so good for monitor health. Also it causes the fan to speed up throughout the session and render any program that needs the driver useless. -Third Solution This is the most obvious. Just simply use the brightness on AMD Catalyst Control Center software that came with the driver, and I can say that it's form of brightness is HORRIBLE compared to the actual settings. Which leads up to where I am now, back to the driver to stop the fan speed-up and seems that the only solution to the brightness crash is to use the keyboard-controlled brightness at the login screen NOT the desktop if I want the issued effect but will just snap at max bright again if I restart. Fan speed problem is dealt with but now run the risk of crashing my computer if I so much touch the brightness settings. Speaking of which I found this on launchpad and it seems that the issue has been going far since June of 2012. Any help, redirect link or reference would be greatly appreciated. Thank you.

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  • Set which pulseaudio sync is affected by volume control buttons

    - by Michael K
    On my previous installation of ubuntu 10.04 it was possible to set a sync in pavucontrol, which is affected by the volume up-/down buttons on my keyboard. Now in Lubuntu 11.10 this does not work anymore. I can check the green tick, but this affects nothing, still always one and the same sink is affected. Did anybody have this before? Where is this function configured - is there a config file, in which I could change this configuration directly?

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  • GLM Velocity Vectors - Basic Maths to Simulate Steering

    - by Reanimation
    UPDATE - Code updated below but still need help adjusting my math. I have a cube rendered on the screen which represents a car (or similar). Using Projection/Model matrices and Glm I am able to move it back and fourth along the axes and rotate it left or right. I'm having trouble with the vector mathematics to make the cube move forwards no matter which direction it's current orientation is. (ie. if I would like, if it's rotated right 30degrees, when it's move forwards, it travels along the 30degree angle on a new axes). I hope I've explained that correctly. This is what I've managed to do so far in terms of using glm to move the cube: glm::vec3 vel; //velocity vector void renderMovingCube(){ glUseProgram(movingCubeShader.handle()); GLuint matrixLoc4MovingCube = glGetUniformLocation(movingCubeShader.handle(), "ProjectionMatrix"); glUniformMatrix4fv(matrixLoc4MovingCube, 1, GL_FALSE, &ProjectionMatrix[0][0]); glm::mat4 viewMatrixMovingCube; viewMatrixMovingCube = glm::lookAt(camOrigin, camLookingAt, camNormalXYZ); vel.x = cos(rotX); vel.y=sin(rotX); vel*=moveCube; //move cube ModelViewMatrix = glm::translate(viewMatrixMovingCube,globalPos*vel); //bring ground and cube to bottom of screen ModelViewMatrix = glm::translate(ModelViewMatrix, glm::vec3(0,-48,0)); ModelViewMatrix = glm::rotate(ModelViewMatrix, rotX, glm::vec3(0,1,0)); //manually turn glUniformMatrix4fv(glGetUniformLocation(movingCubeShader.handle(), "ModelViewMatrix"), 1, GL_FALSE, &ModelViewMatrix[0][0]); //pass matrix to shader movingCube.render(); //draw glUseProgram(0); } keyboard input: void keyboard() { char BACKWARD = keys['S']; char FORWARD = keys['W']; char ROT_LEFT = keys['A']; char ROT_RIGHT = keys['D']; if (FORWARD) //W - move forwards { globalPos += vel; //globalPos.z -= moveCube; BACKWARD = false; } if (BACKWARD)//S - move backwards { globalPos.z += moveCube; FORWARD = false; } if (ROT_LEFT)//A - turn left { rotX +=0.01f; ROT_LEFT = false; } if (ROT_RIGHT)//D - turn right { rotX -=0.01f; ROT_RIGHT = false; } Where am I going wrong with my vectors? I would like change the direction of the cube (which it does) but then move forwards in that direction.

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  • How We Learn To Hold Our Keyboards [Funny]

    - by Jason Fitzpatrick
    Your environment can have a big influence on your default keyboard hold: which kind of hold do you use? We don’t know about the rest of you but we learned the cubicle-hold long before we landed in a cubicle farm. [via MakeUseOf] HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How

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  • first install for windows eight.....da beta

    - by raysmithequip
    The W8 preview is now installed and I am enjoying it.  I remember the learning curve of my first unix machine back in the eighties, this ain't that.It is normal for me to do the first os install with a keyboard and low end monitor...you never know what you'll encounter out in the field.  The OS took like a fish to water.  I used a low end INTEL motherboard dp55w I gathered on the cheap, an 1157 i5 from the used bin a pair of 6 gig ddr3 sticks, a rosewell 550 watt power supply a cheap used twenty buck sub 200g wd sata drive, a half working dvd burner and an asus fanless nvidia vid card, not a great one but Sub 50.00 on newey eggey...I did have to hunt the ms forums for a key and of course to activate the thing, if dos would of needed this outmoded ritual, we would still be on cpm and osborne would be a household name, of course little do people know that this ritual was common as far back as the seventies on att unix installs....not, but it was possible, I used to joke about when I ran a bbs, what hell would of been wrought had dos 3.2 machines been required to dial into my bbs to send fido mail to ms and wait for an acknowledgement.  All in all the thing was pushing a seven on the ms richter scale, not including the vid card, sadly it came in at just a tad over three....I wanted to evaluate it for a possible replacement on critical machines that in the past went down due to a vid card fan failure....you have no idea what a customer thinks when you show them a failed vid card fan..."you mean that little plastic piece of junk caused all this!!??!!!"...yea man.  Some production machines don't need any sort of vid, I will at least keep it on the maybe list for those, MTBF is a very important factor, some big box stores should put percentage of failure rate within 24 month estimates on the outside of the carton for sure.  And a warning that the power supplies are already at their limit.  Let's face it, today even 550w can be iffy.A few neat eye candy improvements over the earlier windows is nice, the metro screen is nice, anyone who has used a newer phone recently will intuitively drag their fingers across the screen....lot of good that was with no mouse or touch screen though.  Lucky me, I have been using windows since day one, I still have a copy of win 2.0 (and every other version) for no good reason.  Still the old ix collection of disks is much larger, recompiling any kernal is another silly ritual, same machine, different day, same recompile...argh. Rh is my all time fav, mandrake was always missing something, like it rewrote the init file or something, novell is ok as long as you stay on the beaten path and of course ubuntu normally recompiles with the same errors consistantly....makes life easy that way....no errors on windows eight, just a screen that did not match the installed hardware, natuarally I alt tabbed right out of it, then hit the flag key to find the start menu....no start button. I miss the start button already. Keyboard cowboy funnin and I was browsing the harddrive, nothing stunning there, I like that, means I can find stuff. Only I can't find what I want, the start button....the start menu is that first screen for touch tablets. No biggie for useruser, that is where they will want to be, I can see that. Admins won't want to be there, it is easy enough to get the control panel a bazzilion other ways though, just not the start button. (see a pattern here?). Personally, from the keyboard I find it fun to hit the carets along the location bar at the top of the explorer screen with tabs and arrows and choose SHOW ALL CONTROL PANEL ITEMS, or thereabouts. Bottom line, I love seven and I'll love eight even more!...very happy I did not have to follow the normal rule of thumb (a customer watching me build a system and asking questions said "oh I get it, so every piece you put in there is basically a hundred bucks, right?)...ok, sure, pretty much, more or less, well, ya dude.  It will be WAY past october till I get a real touch screen but I did pick up a pair of cheap tatungs so I can try the NEW main start screen, I parse a lot of folders and have a vision of how a pair of touch screens will be easier than landing a rover on mars.  Ok.  fine, they are way smallish, and I don't expect multitouch to work but we are talking a few percent of a new 21 inch viewsonic touch screen.  Will this OS be a game changer?  I don't know.  Bottom line with all the pads and droids in the world, it is more of a catch up move at first glance.  Not something ms is used to.  An app store?  I can see ms's motivation, the others have it.  I gather there will not be gadgets there, go ahead and see what ms did  to the once populated gadget page...go ahead, google gadgets and take a gander, used to hundreds of gadgets, they are already gone.  They replaced gadgets?  sort of, I'll drop that, it's a bit of a sore point for me.  More of interest was what happened when I downloaded stuff off codeplex and some other normal programs that I like, like orbitron, top o' my list!!...cardware it is...anyways, click on the exe, get a screen, normal for windows, this one indicated that I was not running a normal windows program and had a button for  exit the install, naw, I hit details, a hidden run program anyways came into view....great, my path to the normal windows has detected a program tha.....yea ok, acl is on, fine, moving along I got orbitron installed in record time and was tracking the iss on the newest Microsoft OS, beta of course, felt like the first time I setup bsd all those year ago...FUN!!...I suppose I gotta start to think about budgeting for the real os when it comes out in october, by then I should have a rasberry pi and be done with fedora remixed.  Of course that sounds like fun too!!  I would use this OS on a tablet or phone.  I don't like the idea of being hearded to an app store, don't like that on anything, we are americans and want real choices not marketed hype, lest you are younger with opm (other peoples money).   This os would be neat on a zune, but I suspect the zune is a gonner, I am rooting for microsoft, after all their default password is not admin anymore, nor alpine,  it's blank. Others force a password, my first fawn password was so long I could not even log into it with the password in front of me, who the heck uses %$# anyways, and if I was writing a brute force attack what the heck kinda impasse is that anyways at .00001 microseconds of a code execution cycle (just a non qualified number, not a real clock speed)....AI is where it will be before too long, MS is on that path, perhaps soon someone will sit down and write an app for the kinect that watches your eyes while you scan the new main start screen, clicking on the big E icon when you blink.....boy is that going to be fun!!!! sure. Blink,dammit,blink,dammit...... OPM no doubt.I like windows eight, we are moving forwards, better keep a close eye on ubuntu.  The real clinch comes when open source becomes paid source......don't blink, I already see plenty of very expensive 'ix apps, some even in app stores already.  more to come.......

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  • passwordless ssh not working

    - by kuurious
    I've tried to setup a password-less ssh b/w A to B and B to A as well. Generated the public and private key using ssh-keygen -trsa on both the machines. Used the ssh-copy-id utility to copy the public-keys from A to B as well as B to A. The passwordless ssh works from A to B but not from B to A. I've checked the permissions of the ~/ssh/ folder and seems to be normal. A's .ssh folder permissions: -rw------- 1 root root 13530 2011-07-26 23:00 known_hosts -rw------- 1 root root 403 2011-07-27 00:35 id_rsa.pub -rw------- 1 root root 1675 2011-07-27 00:35 id_rsa -rw------- 1 root root 799 2011-07-27 00:37 authorized_keys drwxrwx--- 70 root root 4096 2011-07-27 00:37 .. drwx------ 2 root root 4096 2011-07-27 00:38 . B's .ssh folder permissions: -rw------- 1 root root 884 2011-07-07 13:15 known_hosts -rw-r--r-- 1 root root 396 2011-07-27 00:15 id_rsa.pub -rw------- 1 root root 1675 2011-07-27 00:15 id_rsa -rw------- 1 root root 2545 2011-07-27 00:36 authorized_keys drwxr-xr-x 8 root root 4096 2011-07-06 19:44 .. drwx------ 2 root root 4096 2011-07-27 00:15 . A is an ubuntu 10.04 (OpenSSH_5.3p1 Debian-3ubuntu4, OpenSSL 0.9.8k 25 Mar 2009) B is a debian machine (OpenSSH_5.1p1 Debian-5, OpenSSL 0.9.8g 19 Oct 2007) From A: #ssh B works fine. From B: #ssh -vvv A ... ... debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /root/.ssh/identity ((nil)) debug2: key: /root/.ssh/id_rsa (0x7f1581f23a50) debug2: key: /root/.ssh/id_dsa ((nil)) debug3: Wrote 64 bytes for a total of 1127 debug1: Authentications that can continue: publickey,password debug3: start over, passed a different list publickey,password debug3: preferred gssapi-keyex,gssapi-with-mic,gssapi,publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Trying private key: /root/.ssh/identity debug3: no such identity: /root/.ssh/identity debug1: Offering public key: /root/.ssh/id_rsa debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug3: Wrote 368 bytes for a total of 1495 debug1: Authentications that can continue: publickey,password debug1: Trying private key: /root/.ssh/id_dsa debug3: no such identity: /root/.ssh/id_dsa debug2: we did not send a packet, disable method debug3: authmethod_lookup password debug3: remaining preferred: ,password debug3: authmethod_is_enabled password debug1: Next authentication method: password [email protected]'s password: Which essentially means it's not authenticating using the file /root/id_rsa. I ran the ssh-add command in both the machines as well. The authentication part of /etc/ssh/sshd_config file is # Authentication: LoginGraceTime 120 PermitRootLogin yes StrictModes yes RSAAuthentication yes PubkeyAuthentication yes #AuthorizedKeysFile %h/.ssh/authorized_keys # Don't read the user's ~/.rhosts and ~/.shosts files I'm running out of ideas. Any help would be appreciated.

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  • "Language support" icon missing in System Settings

    - by dusan
    The "Language Support" icon from the System settings has disappeared: (Also I can't find it from Dash) The last thing I've done was changing the keyboard input method system to "ibus". I tried to execute gnome-control-center directly in the command line, expecting to see errors in the output, but there is no console output. Where can I start looking for the cause? Can I call the "Language Support" option directly from command line?

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  • Simple method for reliably detecting code in text?

    - by Jeff Atwood
    GMail has this feature where it will warn you if you try to send an email that it thinks might have an attachment. Because GMail detected the string see the attached in the email, but no actual attachment, it warns me with an OK / Cancel dialog when I click the Send button. We have a related problem on Stack Overflow. That is, when a user enters a post like this one: my problem is I need to change the database but I don't won't to create a new connection. example: DataSet dsMasterInfo = new DataSet(); Database db = DatabaseFactory.CreateDatabase("ConnectionString"); DbCommand dbCommand = db.GetStoredProcCommand("uspGetMasterName"); This user did not format their code as code! That is, they didn't indent by 4 spaces per Markdown, or use the code button (or the keyboard shortcut ctrl+k) which does that for them. Thus, our system is accreting a lot of edits where people have to go in and manually format code for people that are somehow unable to figure this out. This leads to a lot of bellyaching. We've improved the editor help several times, but short of driving over to the user's house and pressing the correct buttons on their keyboard for them, we're at a loss to see what to do next. That's why we are considering a Google GMail style warning: Did you mean to post code? You wrote stuff that we think looks like code, but you didn't format it as code by indenting 4 spaces, using the toolbar code button or the ctrl+k code formatting command. However, presenting this warning requires us to detect the presence of what we think is unformatted code in a question. What is a simple, semi-reliable way of doing this? Per Markdown, code is always indented by 4 spaces or within backticks, so anything correctly formatted can be discarded from the check immediately. This is only a warning and it will only apply to low-reputation users asking their first questions (or providing their first answers), so some false positives are OK, so long as they are about 5% or less. Questions on Stack Overflow can be in any language, though we can realistically limit our check to, say, the "big ten" languages. Per the tags page that would be C#, Java, PHP, JavaScript, Objective-C, C, C++, Python, Ruby. Use the Stack Overflow creative commons data dump to audit your potential solution (or just pick a few questions in the top 10 tags on Stack Overflow) and see how it does. Pseudocode is fine, but we use c# if you want to be extra friendly. The simpler the better (so long as it works). KISS! If your solution requires us to attempt to compile posts in 10 different compilers, or an army of people to manually train a bayesian inference engine, that's ... not exactly what we had in mind.

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  • Why does Unity screen blank out over XDMCP?

    - by James
    My XDMCP sessions display fine until I login. I've checked all logs and settings for this and can't find anything wrong, this works fine on other systems so I'm wondering if this has anything to do with the underlying hardware or an application that loads when logging in. System details: - Ubuntu 12.04 (Desktop, installed via Alternate CD for RAID) - 8GB of RAM - Core2Quad CPU @ 2.40GHz - Gigabit Network (Ethernet) Other notes: - Running with the onscreen keyboard enabled - Works fine when logging in locally Pre-login: Once logged in:

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  • How do I import my first sprites?

    - by steven_desu
    Continuing from this question (new question - now unrelated) So I have a thorough background in programming already (algorithms, math, logic, graphing problems, etc.) however I've never attempted to code a game before. In fact, I've never had anything more than minimal input from a user during the execution of a program. Generally input was given from a file or passed through console, all necessary functions were performed, then the program terminated with an output. I decided to try and get in on the world of game development. From several posts I've seen around gamedev.stackexchange.com XNA seems to be a favorite, and it was recommended to me when I asked where to start. I've downloaded and installed Visual Studio 2010 along with the XNA Framework and now I can't seem to get moving in the right direction. I started out looking on Google for "xna game studio tutorial", "xna game development beginners", "my first xna game", etc. I found lots of crap. The official "Introduction to Game Studio 4.0" gave me this (plus my own train of thought happily pasted on top thanks to MSPaint): http://tinypic.com/r/2w1sgvq/7 The "Get Additional Help" link (my best guess, since there was no "Continue" or "Next" link) lead me to this page: http://tinypic.com/r/2qa0dgx/7 I tried every page. The forum was the only thing that seemed helpful, however searching for "beginner", "newbie", "getting started", "first project", and similar on the forums turned up many threads with specific questions that are a bit above my level ("beginner to collision detection", for instance) Disappointed I returned to the XNA Game Studio home page. Surely their own website would have some introduction, tutorial, or at least a useful link to a community. EVERYTHING on their website was about coding Windows Phone 7.... Everything. http://tinypic.com/r/10eit8i/7 http://tinypic.com/r/120m9gl/7 Giving up on any official documentation after a while, I went back to Google. I managed to locate www.xnadevelopment.com. The website is built around XNA Game Studio 3.0, but how different can 3.0 be from 4.0?.... Apparently different enough. http://tinypic.com/r/5d8mk9/7 http://tinypic.com/r/25hflli/7 Figuring that this was the correct folder, I right-clicked.... http://tinypic.com/r/24o94yu/7 Hmm... maybe by "Add Content Reference" they mean "Add a reference to an existing file (content)"? Let's try it (after all- it's my only option) http://tinypic.com/r/2417eqt/7 At this point I gave up. I'm back. My original goal in my last question was to create a keyboard-navigable 3D world (no physics necessary, no logic or real game necessary). After my recent failures my goal has been revised. I want to display an image on the screen. Hopefully in time I'll be able to move it with the keyboard.

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  • What's the command to open the Unity Dash?

    - by Scintoon
    I would like to know the command (from the Terminal) which opens the Unity dash, the reason being I want to create a desktop icon that starts the dash instead of the 'Windows Key' for keyboard-free use of the computer (I miss the old Ubuntu-Tweak effect where putting your mouse to the corner of the desktop would reveal Expo or Scale effects - by the way, is it possible to get it back?) Making a launcher (Application, Name, Command, Comment, etc) I tried the commands 'Unity', 'Dash' and other things, but I didn't manage to get it to work. I am using version 12.04

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  • Unable to acces sound settings

    - by Dumitru Cristian
    I’m unable to access the sound settings in U1404 TT. Before updating to Ubuntu 14.04, with right click and System setting I had access to some settings which allowed me to set different sound levels for different application. Now I'm unable to do that. Click on Sound settings send me to a Setting window where sound settings are not available. Actually, as you can see, my system settings menu is quite reduced (no options for keyboard).

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  • How to Network Boot the BitDefender Rescue CD (PXE)

    - by Aviad
    We’ve already shown you how to use the BitDefender Rescue CD to clean your infected PC, but what if you wanted to achieve the same thing only without a CD over the network? In this guide, we’ll show you how. Image by baronsquirrelHow To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

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  • The Alexandria Project, Chap. 11: Have I got an App for You!

    <b>Standards Blog:</b> "While CIA Agent Carl Cummings was being taught to heel, Frank was sitting at his kitchen table, tapping away at the cramped keyboard of a cheap netbook connected to a neighbor&#8217;s unsecured WiFi network. Even this was risky, he reminded himself, so this brief session would have to be his last until he moved on."

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  • Jupiter Changes Display when using volume key bindings

    - by user87797
    I recently downloaded jupiter on ubuntu 12.04 ASUS U36JC and I noticed that my display would switch from clone to exterior to clone everytime that I used the keys that control the volume. Hit "function volume down" and the screen goes blank, hit "function volume up" and the display come back. This only happens when I am running jupiter and I assume there is a key binding issue, but I don't know how to fix it. No options other than the regular ones show up in the keyboard settings under system tools.

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  • Using RTL languages with MS Office in Wine 1.4

    - by saeed hardan
    I've installed MS Office 2007 in Ubuntu 12.04 using Wine 1.4 with no problems, and it works fine with the English Language. However, I need to use it to work with Arabic and Hebrew, and it doesn't work when I switch to a Hebrew or Arabic keyboard. The typing gets reversed. I saw an earlier post for something similar, but it is closed and I think it was for the earlier Wine 1.3. Supposedly Wine 1.4 has added RTL -- is there a way to get it working?

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  • How far has a bug pushed you? [closed]

    - by Darknight
    When debugging (hard to find) bugs, I know I've personally gotten so frustrated as to lash out on the keyboard and shout profanities at the monitor. I have repeatability witnessed co-workers throw their computer mouse off the table in anger and frustration. What is the furthest a bastard of bug has ever pushed you? EDIT: Hehehe :D it would seem this bug, er I mean post has pushed the guys to close it... Oh well, very very interesting answers anyway.

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  • Ubuntu 12.04.3 - Graphics Driver: Default vs Nvidia 319-recommended vs Nvidia 319-updated

    - by Navraj
    Background: I switched from default driver to Nvidia-319-recommended. I am guessing that this update has caused issues with Keyboard shortcuts, battery status icon disappearing as well as power management issues as speculated by others. Closing laptop lid no longer suspends laptop - It has to be manually done by licking 'suspend' before closing lid. Question: How do you restore the original/default graphics driver? Thanks for your help. Regards

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  • PowerShell ISE: Multi-line Comment and Uncomment Done Right, and other ISE GUI must haves

    - by deadlydog
    Originally posted on: http://geekswithblogs.net/deadlydog/archive/2013/06/19/powershell-ise-multi-line-comment-and-uncomment-done-right-and-other.aspxI’ve written some code that you can add to your ISE profile that adds keyboard shortcuts to quickly comment and uncomment lines in PowerShell ISE.  Feel free to skip the Preamble and get right to the good stuff. Read more at http://blog.danskingdom.com/powershell-ise-multiline-comment-and-uncomment-done-right-and-other-ise-gui-must-haves/

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  • External hard drive not recognized

    - by sr71
    Installed Ubuntu 10.10 on a hard drive by itself (no windows). All updates are up to date. Everything`works fine except when I plug in a 320 gig Toshiba external hard drive....it is not recognized. When I plug in an 8 gig flash drive it is recognized no problem. What do I mean by "not recognized"? I mean: how do you know it was not recognized. You can check the command "cat /proc/partitions" in a terminal with and without the hdd attached. If you see some difference, it's ok. If the difference is something like "sda1" (sd+letter+number) then you have partition on it, maybe it can't be handled in Ubuntu (no filesystem on it or so). If there is only "sda" in the difference for example (sd+letter, but no number after it) then the drive itself is detected, just no partition is created on it. Also you can check out the messages of the kernel, with the "dmesg" command in the terminal. If there is no disk/partition/anything in /proc/partitions, there can be an USB level problem, you can issue command "lsusb" as it was suggested before my answer. It's really matter of what do you mean about "not recognized". @Marco Ceppi @Oli @Pitto By "not recognized" I meant that when I plug in a 8 gig flash drive an icon immediately appears on the desktop imdicating that there is a flash drive plugged in and I can click on it and view the files on the flash drive. It also shows up on the "Nautilus" default file manager. When I plug in the 320 gig Toshiba external hard drive, I get no indication on the desktop or the file manager (thus "not recogized"). When I run the command cat/proc/partitions/ I get an error message Could not open location 'file:///home/bob/cat/proc/partitions' with or without the external hard drive installed. With the dmeg command I get about 10 pages of info with no mention of disk/partition/anything in /proc/partitions. When I run lsusb command I get the following: bob@bob-desktop:~$ lsusb Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 003: ID 04b3:3003 IBM Corp. Rapid Access III Keyboard Bus 003 Device 002: ID 04b3:3004 IBM Corp. Media Access Pro Keyboard Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub

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  • CodePlex Daily Summary for Monday, September 03, 2012

    CodePlex Daily Summary for Monday, September 03, 2012Popular ReleasesMetodología General Ajustada - MGA: 03.01.03: Cambios Aury: Ajuste del margen del reporte. Visualización de la columna de Supuestos en la parte del módulo de Decisión. Cambios John: Integración de código con cambios enviados por Aury Niño. Generación de instaladores. Soporte técnico por correo electrónico y telefónico.Iveely Search Engine: Iveely Search Engine (0.2.0): ????ISE?0.1.0??,?????,ISE?0.2.0?????????,???????,????????20???follow?ISE,????,??ISE??????????,??????????,?????????,?????????0.2.0??????,??????????。 Iveely Search Engine ?0.2.0?????????“??????????”,??????,?????????,???????,???????????????????,????、????????????。???0.1.0????????????: 1. ??“????” ??。??????????,?????????,???????????????????。??:????????,????????????,??????????????????。??????。 2. ??“????”??。?0.1.0??????,???????,???????????????,?????????????,????????,?0.2.0?,???????...Thisismyusername's codeplex page.: HTML5 Mulititouch Fruit Ninja Proof of Concept: This is an example of how you could create a game such as Fruit Ninja using HTML5's multitouch capabilities. Sorry this example doesn't have great graphics. If I had my own webpage, I could store some graphics and upload the game there and it might look halfway decent, but since I'm only using a Codeplex page and most mobile devices can't open .zip files, the fruits are just circles. I hope you enjoy reading the source code anyway.GmailDefaultMaker: GmailDefaultMaker 3.0.0.2: Add QQ Mail BugfixSmart Data Access layer: Smart Data access Layer Ver 3: In this version support executing inline query is added. Check Documentation section for detail.TSQL Code Smells Finder: POC 1.01: Proof of concept 1.01 TSQLDomTest.ps1 and Errors.Txt are requiredConfuser: Confuser build 76542: This is a build of changeset 76542.Reactive State Machine: ReactiveStateMachine-beta: TouchStateMachine now supports Microsoft Surface 2.0 SDK. The TouchStateMachine is an extension to the Reactive State Machine. Reactive State Machine uses NuGet for dependency managementSharePoint Column & View Permission: SharePoint Column and View Permission v1.2: Version 1.2 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerMihmojsos OS: Mihmojsos OS 3 (Smart Rabbit): !Mihmojsos OS 3 Smart Rabbit Mihmojsos Smart Rabbit is now availableDotNetNuke Translator: 01.00.00 Beta: First release of the project.YNA: YNA 0.2 alpha: Wath's new since 0.1 alpha ? A lot of changes but there are the most interresting : StateManager is now better and faster Mouse events for all YnObjects (Sprites, Images, texts) A really big improvement for YnGroup Gamepad support And the news : Tiled Map support (need refactoring) Isometric tiled map support (need refactoring) Transition effect like "FadeIn" and "FadeOut" (YnTransition) Timers (YnTimer) Path management (YnPath, need more refactoring) Downloads All downloads...Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.2: fixed several issues with streaming modeUrlPager: UrlPager 1.2: Fixed bug in which url parameters will lost after paging; ????????url???bug;Sofire Suite: Sofire v1.5.0.0: Sofire v1.5.0.0 ?? ???????? ?????: 1、?? 2、????EntLib.com????????: EntLib.com???????? v3.0: EntLib eCommerce Solution ???Microsoft .Net Framework?????????????????????。Coevery - Free CRM: Coevery 1.0.0.24: Add a sample database, and installation instructions.Math.NET Numerics: Math.NET Numerics v2.2.1: Major linear algebra rework since v2.1, now available on Codeplex as well (previous versions were only available via NuGet). Since v2.2.0: Student-T density more robust for very large degrees of freedom Sparse Kronecker product much more efficient (now leverages sparsity) Direct access to raw matrix storage implementations for advanced extensibility Now also separate package for signed core library with a strong name (we dropped strong names in v2.2.0) Also available as NuGet packages...Microsoft SQL Server Product Samples: Database: AdventureWorks Databases – 2012, 2008R2 and 2008: About this release This release consolidates AdventureWorks databases for SQL Server 2012, 2008R2 and 2008 versions to one page. Each zip file contains an mdf database file and ldf log file. This should make it easier to find and download AdventureWorks databases since all OLTP versions are on one page. There are no database schema changes. For each release of the product, there is a light-weight and full version of the AdventureWorks sample database. The light-weight version is denoted by ...Christoc's DotNetNuke Module Development Template: DotNetNuke Project Templates V1.1 for VS2012: This release is specifically for Visual Studio 2012 Support, distributed through the Visual Studio Extensions gallery at http://visualstudiogallery.msdn.microsoft.com/ After you build in Release mode the installable packages (source/install) can be found in the INSTALL folder now, within your module's folder, not the packages folder anymore Check out the blog post for all of the details about this release. http://www.dotnetnuke.com/Resources/Blogs/EntryId/3471/New-Visual-Studio-2012-Projec...New ProjectsBPVote4PPT: BPVote For PowerPointCosmo OS: La semplicità in un OSFinancial Analytic Tools: C#.Net Financial Analytic ToolsGeminiMVC: An Open Source CMS written in ASP.net MVC 4 with speed, extensibility, and ease-of-us in mind.JQuery SharePoint Autocomplete People Picker: This JQUery bundle provides an autocomplete people picker based on SharePoint profiles. It can be hosted on the SharePoint itself or on remote applications.Kerbal Space Program PartModule Library: This project is designed to add various functionalities to custom parts for the space program simulation game Kerbal Space Program.KeyboardRemapper: This tool to remaps keys in the keyboard. If you have more than one keyboard or an additional keypad, you can remap the keys of the each keyboard independentlyKHStudent: ??????Localized DataAnnotations with T4 templates: Simplified DataAnnotations localization using T4 templates.MfcLightToolkit: Supports development for small and simple MFC application. Provides asynchronous programming model like .NET, file download, easy control resizing, and so on.Müslüm ÖZTÜRK Code Lib: Test amaçli olusturulan projemdirPolska: Testproject in how a polish grammerprogram can look like.QueueLessApp: Here is the codeRusIS.CMS: aaaSGPS: Projeto de controle de produtos e serviçosStemmersNet: Stemmers pack for .Net FrameworkTrabajo Final de Ingenieria - Javier Vallejos: Tesis Final de la carrera de Ingenieria - Universidad Abierta Interamericana.TSQL Code Smells Finder: TSQL 'smells' findersXNA and Data Driven Design: This project includes links for XNA and Data Driven DesignXNA and System Testing: This project includes code for XNA and System TestingYUGI-AR Project: an open source project for yugioh based augmented reality???????? ? ?????????????: ???? ??????? ??????? ?????????????? ??????????? ?????????? ??? ? ????? ?????? ? ? ??? ??? ????? ? ??? ?????????? ????????????.

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  • Ubuntu 12.04 freeze on Ctrl+ALT+F1

    - by user93800
    I have Radeon card connected over HDMI to my TV. To resolve bug with HDMI-sound, I switch between virtual terminal and GNOME desktop each time the TV is switched on with CTRL+ALT+F1 and after console appear with CTRL+ALT+F7. It's ugly, but its worked for me. Since yesterday I got system freezes on CTRL+ALT+F1 - no reaction on keyboard, mouse pointer disappear at all, GNOME desktop still displayed. Probably has nothing to do with HDMI. Any suggestion how to resolve it?

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  • Ibus incompatible with Tor Browser in 13.10

    - by clueless
    I have recently updated to 13.10 from 13.04 and noticed a compatibility issue between the new Ibus and the Tor Browser. Basically, the Tor Browser does not accept any keyboard inputs, while all other programs do. I tested this with the 64 bit versions 2.3.25-11 and 2.3.25-13 and the 32 bit version 2.3.25-13. According to this thread, quitting ibus "fixes" the problem: https://trac.torproject.org/projects/tor/ticket/9353 Any ideas on how to fix this?

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  • how this code works and how to modify this code to get my desrire work? [closed]

    - by imon_bayazid
    I dont understand how these code works here : m_MouseHookManager.MouseDoubleClick+=HookManager_MouseDoubleClick; m_MouseHookManager.MouseDoubleClick -= HookManager_MouseDoubleClick; m_KeyboardHookManager.KeyPress +=HookManager_KeyPress; m_KeyboardHookManager.KeyPress -=HookManager_KeyPress; My full Code is here : using System; using System.Windows.Forms; using MouseKeyboardActivityMonitor.WinApi; namespace MouseKeyboardActivityMonitor.Demo { public partial class TestFormHookListeners : Form { private readonly KeyboardHookListener m_KeyboardHookManager; private readonly MouseHookListener m_MouseHookManager; public TestFormHookListeners() { InitializeComponent(); m_KeyboardHookManager = new KeyboardHookListener(new GlobalHooker()); // Hooks are not active after instantiation. You need to use either Enabled property or call Start()()()() method m_KeyboardHookManager.Enabled = true;//True - The Hook is presently installed, activated, and will fire events. m_MouseHookManager = new MouseHookListener(new GlobalHooker()); m_MouseHookManager.Enabled = true; } #region Check boxes to set or remove particular event handlers. private void checkBoxMouseDoubleClick_CheckedChanged(object sender, EventArgs e) { if (checkBoxMouseDoubleClick.Checked) { m_MouseHookManager.MouseDoubleClick += HookManager_MouseDoubleClick; } else { m_MouseHookManager.MouseDoubleClick -= HookManager_MouseDoubleClick; } } private void checkBoxKeyPress_CheckedChanged(object sender, EventArgs e) { if (checkBoxKeyPress.Checked) { m_KeyboardHookManager.KeyPress +=HookManager_KeyPress; } else { m_KeyboardHookManager.KeyPress -=HookManager_KeyPress; } } #endregion #region Event handlers of particular events. They will be activated when an appropriate checkbox is checked. private void HookManager_KeyPress(object sender, KeyPressEventArgs e) { Log(string.Format("KeyPress \t\t {0}\n", e.KeyChar)); } private void HookManager_MouseDoubleClick(object sender, MouseEventArgs e) { Log(string.Format("MouseDoubleClick \t\t {0}\n", e.Button)); } private void Log(string text) { textBoxLog.AppendText(text); textBoxLog.ScrollToCaret(); } #endregion private void checkBoxEnabled_CheckedChanged(object sender, EventArgs e) { m_MouseHookManager.Enabled = checkBoxEnabled.Checked; m_KeyboardHookManager.Enabled = checkBoxEnabled.Checked; } private void radioHooksType_CheckedChanged(object sender, EventArgs e) { Hooker hook; if (radioApplication.Checked) { hook = new AppHooker();//Provides methods for subscription and unsubscription to application mouse and keyboard hooks. } else { hook = new GlobalHooker();//Provides methods for subscription and unsubscription to global mouse and keyboard hooks. } m_KeyboardHookManager.Replace(hook); m_MouseHookManager.Replace(hook);//hook->An AppHooker or GlobalHooker object. //Enables you to switch from application hooks to global hooks //and vice versa on the fly without unsubscribing from events. //Component remains enabled or disabled state after this call as it was before. //Declaration Syntax } private void HookManager_Supress(object sender, MouseEventExtArgs e) { if (e.Button != MouseButtons.Right) { return; } Log("Suppressed.\n"); e.Handled = true; } } } Can anybody help to understand that??? I want by this that whenever a F5 key-pressed my application will be active and then it checks if double-click happen it gives a message .... **How can i modify that.....??????**

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