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  • cant download youtube video

    - by dsaccount1
    I'm having trouble retrieving the youtube video automatically, heres the code. The problem is the last part. download = urllib.request.urlopen(download_url).read() # Youtube video download script # 10n1z3d[at]w[dot]cn import urllib.request import sys print("\n--------------------------") print (" Youtube Video Downloader") print ("--------------------------\n") try: video_url = sys.argv[1] except: video_url = input('[+] Enter video URL: ') print("[+] Connecting...") try: if(video_url.endswith('&feature=related')): video_id = video_url.split('www.youtube.com/watch?v=')[1].split('&feature=related')[0] elif(video_url.endswith('&feature=dir')): video_id = video_url.split('www.youtube.com/watch?v=')[1].split('&feature=dir')[0] elif(video_url.endswith('&feature=fvst')): video_id = video_url.split('www.youtube.com/watch?v=')[1].split('&feature=fvst')[0] elif(video_url.endswith('&feature=channel_page')): video_id = video_url.split('www.youtube.com/watch?v=')[1].split('&feature=channel_page')[0] else: video_id = video_url.split('www.youtube.com/watch?v=')[1] except: print("[-] Invalid URL.") exit(1) print("[+] Parsing token...") try: url = str(urllib.request.urlopen('http://www.youtube.com/get_video_info?&video_id=' + video_id).read()) token_value = url.split('video_id='+video_id+'&token=')[1].split('&thumbnail_url')[0] download_url = "http://www.youtube.com/get_video?video_id=" + video_id + "&t=" + token_value + "&fmt=18" except: url = str(urllib.request.urlopen('www.youtube.com/watch?v=' + video_id)) exit(1) v_url=str(urllib.request.urlopen('http://'+video_url).read()) video_title = v_url.split('"rv.2.title": "')[1].split('", "rv.4.rating"')[0] if '&quot;' in video_title: video_title = video_title.replace('&quot;','"') elif '&amp;' in video_title: video_title = video_title.replace('&amp;','&') print("[+] Downloading " + '"' + video_title + '"...') try: print(download_url) file = open(video_title + '.mp4', 'wb') download = urllib.request.urlopen(download_url).read() print(download) for line in download: file.write(line) file.close() except: print("[-] Error downloading. Quitting.") exit(1) print("\n[+] Done. The video is saved to the current working directory(cwd).\n")

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  • User Friendly Video Review with Locking

    - by James Cori
    We have a jquery/php/mysql system that allows a user to log in and review videos built by a system for online viewing. When a user begins reviewing a video, the video is marked as such. But now we've cornered ourselves into the classic browser-based application problem of the user navigating away or closing the browser without completing review. That video would then enter a state of limbo of constantly being reviewed, but never completed, and never re-entering the queue. Options we have are: Build a service (which we already have others) to find review sessions that are outside a duration boundary and reset them back into the queue. Reset review sessions outside a duration boundary when that user logs in. Essentially, if a user locks out a video for review, it'll be unlocked the next time they log in. A suggestion made to me was to use the php/apache session length and on expiration, reset any pending review jobs. I don't even know where to look to implement this as this is one project on a shared server, so it shouldn't be an apache config, but the reset mechanism would need to know the database credentials to be able to reset it... The worst solution everyone hates is preventing the user from navigating away with javascript, asking "Are you sure?!" This system is used by a few hired reviewers, so I'm not exactly dealing with the public here, but I can't prevent users from sharing logins for speedier review, which would knock out the 2nd option above because it would unlock a video being reviewed by someone else using the same login.

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  • Video in iPhone App

    - by vamuso
    I have an idea for an app that I would like to build which would include video tutorials for a particular topic. What is the best way to go about doing this? Embed the video with the app and make it a part of the distribution? or - Stream the video from a CDN?

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  • Scraping data from Flash (Games)

    - by awegawef
    I saw this video, and I am really curious how it was performed. Does anyone have any ideas? My intuition is that he scraped pixels from the screen (one per 'box'), and then fed that into some program to determine the next move. Is scraping pixel-by-pixel the way to do this, or is there a better way? I am looking to do something similar with either Java or Python. Thanks

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  • MediaElement seems to disable lock screen when playing a video

    - by CrossProduct
    I am working on an application that plays a video using the MediaElement component. Now, I would like that if the user is idle, the lock screen appears, as configured by the user in the Settings of the device. If I don't play a video, the lock screen indeed appears. But, when a video is playing no lock screen appears. I cannot find any information on this. Currently I set the idle detection modes like this: PhoneApplicationService.Current.ApplicationIdleDetectionMode = IdleDetectionMode.Enabled; PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Enabled; I am a bit lost now. The only solution I can think of is running a timer myself and stop the video playback after a certain time. (but there seems to be no API calls to receive the configured lock timeout.) Any suggestions are welcome, thanks.

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  • Storing and managing video files

    - by Ajay
    What approach is considered to be the best to store and manage video files? As databases are used for small textual data, are databases good enough to handle huge amounts of video/audio data? Are databases, the formidable solution? Apart from size of hard disk space required for centrally managing video/audio/image content, what are the requirements of hosting such a server?

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  • Drawing Sprites for iOS games on iPad

    - by TheGamingArt
    So, I'm quite new and confused on the way to tackle creating sprites/sprite sheets for iOS games. I own the full CS5 sweet and have been told that fireworks is the best way to go for creating these (although I don't have the slightest idea in how yet and would love some tutorials/books specifying sprite sheet creation). My thoughts directed me towards tablet drawing, as I am awful at drawing with a mouse and/or tablet without a screen on it (such as a basic wacom). I was thinking about getting an iPad, as this would provide me with an iPad for testing purposes and a tablet. Does anyone know if it's possible (or even a good idea) to draw out your sprites on the iPad. Is it possible to export them out into Fireworks and such?

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  • How to turn off Video Acceleration programatically.

    - by Stefan
    Im using the Windows Media Player OCX in a program runned on hundreds of computers (dedicated). I have found out that when video acceleration is turned on to "full", on some computers it will cause the video to fail to play correct, with green squares between movies and so on. Turn the acceleration to "None" and everything is fine. This program is runned on ~800 computers that will autoupdate my program. So I want to add to the startup to my program that it turns off the video acceleration. The question is, how do I turn off video Acceleration Programatically? All computers are running XP and at least the second service pack. It would take me ages to manually logg in to all those computers and change that setting so thats why I want the program to be able to do it automagically for me.

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  • Building a system that allows users to see a video only once

    - by Bart van Heukelom
    My client wants to distribute a video to some people, specifically car dealers, but he doesn't want the video to end up on Youtube or something like that. Therefore he wants the recipients of the video to be able to see it only once. My idea to implement this is: Generate a unique key per viewer Send each viewer a link to a page with a Flash based video player, with their key in the URL Have Flash get the video from the server. On the server the key is checked and the file sent (using php's readfile or something equivalent). Then the key is invalidated. I was thinking this wouldn't take more than a day to build. I know that if you want somebody to be able to play something, you implicitly give them the power to record it as well, but the client just wants me to make it as hard as possible. Do you think this is secure enough for the intended audience? Anything else I can do to add some security without exceeding the development time of 1 day? I'm also interested in ready made solutions, if they exist.

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  • grunt angularjs doesn't process video files

    - by Daly
    I've set up my grunt file to copy, minify, uglify, revved and all that. It works fine with all media I use, except that recently I added a video to an html file, but it's not being copied to /dist, nor is the html being updated with the versioned file (that is not being copied nor revved). Not sure what I'm missing. Here is the html fragment: <div class="col-xs-4"> <div class="row flowplayer"> <video autoplay> <source type="video/mp4" src="/videos/wedding_planners_bride_smallweb.mp4"> </video> </div> </div> What do I need to add to my gruntfile.js file to process /videos the same way /images are just working out of the box? Thanks

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  • How do i display the video using play button

    - by Shashank
    I want to display the video using click to play button which pops up a window. As seen here. Currently I am using iframe to display the video. How to do that using html, css? Currently this is the code to display the video <div class="player"> <iframe src="http://player.vimeo.com/video/<?= $vimeo;?>?title=0&amp;byline=0&amp;portrait=0&amp;color=abcc16&amp;autoplay=0" width="250" height="250" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe> </div>

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  • Opencv video frame not showing Sobel output

    - by user1016950
    This is a continuation question from Opencv video frame giving me an error I think I closed it off, Im new to Stackoverflow. I have code below that Im trying to see its Sobel edge image. However the program runs but the output is just a grey screen where if I mouseover the cursor disappears. Does anyone see the error? or is it a misunderstanding about the data structures Im using IplImage *frame, *frame_copy = 0; // capture frames from video CvCapture *capture = cvCaptureFromFile( "lightinbox1.avi"); //Allows Access to video propertys cvQueryFrame(capture); //Get the number of frames int nframe=(int) cvGetCaptureProperty(capture,CV_CAP_PROP_FRAME_COUNT); //Name window cvNamedWindow( "video:", 1 ); //start loop for(int i=0;i<nframe;i++){ //prepare capture frame extraction cvGrabFrame(capture); cout<<"We are on frame "<<i<<"\n"; //Get this frame frame = cvRetrieveFrame( capture ); con2txt(frame); frame_copy = cvCreateImage(cvSize(frame->width,frame->height),IPL_DEPTH_8U,frame->nChannels ); //show and destroy frame cvCvtColor( frame,frame,CV_RGB2GRAY); //Create Sobel output frame_copy1 = cvCreateImage(cvSize(frame->width,frame->height),IPL_DEPTH_16S,1 ); cvSobel(frame_copy,frame_copy1,2,2,3); cvShowImage("video:",frame_copy1); cvWaitKey(33);} cvReleaseCapture(&capture);

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  • FLV video not running in browser with no error in ASP.Net

    - by Phoenix
    I am trying to deploy my ASP.NET Application which is currently running on Windows Server 2003 32bit and IIS6 to a new Server running Windows Server 2008 R2 and IIS7. My application uses ASP.NET version 4.0 and is working fine on 2003 machine. My problem is: I have deployed the application and it is working fine except that the .flv video is not playing in browser I have added all required mime settings but still no luck when i try to run the video i don't get any error just a blank screen showing no video. Same configuration is working on previous machine and the new server is also able to play the video when run from the earlier machine. Please if you have any solution help me out.

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  • C++ for games

    - by Bi
    Hi I am a relatively newbie in C++ and worked in the game industry for a few months. I am looking to get back to the industry and understand that one needs to be a very good C++ programmer (mainly bcos of how competitive it is to get into making games). I was wondering if there are really good websites online that would help with that. Basically I am looking for something that would help me MASTER C++ concepts as well as help me be a good coder through programming examples that I can code. Thanks Bi

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  • Iphone 3d games using Open Gl Es

    - by Dave
    Hi, I want to make 3d games for the iphone and with all this doubt about Unity and Apples new sdk agreement I'm wondering what the best way forward is? A lot of people recommend opengl es and point me in the direction of the open gl es bible and likewise, the problem is none of this actually talk about setting a game up i.e loading a character, scene , AI etc. Yet a lot of people are using Open GL es please could someone help me out, I really feel like I'm missing out on something. Are there any good tutorials/books that cover this? Thanks,

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  • Problems Embedding Video using FCK Editor

    - by Exline
    Hello, I am using FCK Editor 2.6.4 and having problems trying to embed a (non-YouTube) video into a content area. I found this previous question / post: [EDIT -- as a new user, I am only able to post one link in this post. The post in question is titled, "Can I embed video using FCK Editor?") and have investigated all of the proposed solutions, but none of them work properly: 1 -- Using the "Embed Flash" button in the control panel almost works. However, the video I am attempting to add contains a querystring with parameters, like this: http://static.animoto.com/swf/w.swf?w=swf/vp1&e=1275795594&f=mGQklEgxXKs9vfEIdGnWsA&d=132&m=p&r=w&i=m&ct=Homes%20in%20Eagle%20Creek&cu=http://hometoindy.com/eagle-creek-real-estate.php&options= and in using the Flash embed tool, it encodes all of the "&" characters to "&", thus breaking them. If it were just for me, I could manually change them back, but clients who use this will not know how to do that. 2 -- I have installed the YouTube video plugin, and it works great... for YouTube. But it cannot be used to embed non-YouTube videos (it automatically changes the URL to YouTube, no matter what). 3 -- I have installed the EmbedMovies plugin, but it throws a javascript error when attempting to add a video file (such as the above) to a page. (The EmbedMovies plugin page on SourceForge says it has been updated for FCK Editor 2.6, but it does not work.) 4 -- Pasting directly into the editor window (of course) does not work. The only way I've been able to make this work is by pasting into the Source panel, and this is not a good option for clients who are not familiar with HTML. So, is there a good, working plugin for FCK editor that will allow me to quickly and easily embed a video such as the one above into a content area? I don't need to be able to see or preview it in the editor window; I just need it to work when the page is loaded on the front end. Thanks!

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  • Overlay an image over video using OpenGL ES shaders

    - by BlueVoodoo
    I am trying to understand the basic concepts of OpenGL. A week into it, I am still far from there. Once I am in glsl, I know what to do but I find getting there is the tricky bit. I am currently able to pass in video pixels which I manipulate and present. I have then been trying to add still image as an overlay. This is where I get lost. My end goal is to end up in the same fragment shader with pixel data from both my video and my still image. I imagine this means I need two textures and pass on two pixel buffers. I am currently passing the video pixels like this: glGenTextures(1, &textures[0]); //target, texture glBindTexture(GL_TEXTURE_2D, textures[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer); Would I then repeat this process on textures[1] with the second buffer from the image? If so, do I then bind both GL_TEXTURE0 and GL_TEXTURE1? ...and would my shader look something like this? uniform sampler2D videoData; uniform sampler2D imageData; once I am in the shader? It seems no matter what combination I try, image and video always ends up being just video data in both these. Sorry for the many questions merged in here, just want to clear my many assumptions and move on. To clarify the question a bit, what do I need to do to add pixels from a still image in the process described? ("easy to understand" sample code or any types of hints would be appreciated).

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