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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • Understanding C# async / await (1) Compilation

    - by Dixin
    Now the async / await keywords are in C#. Just like the async and ! in F#, this new C# feature provides great convenience. There are many nice documents talking about how to use async / await in specific scenarios, like using async methods in ASP.NET 4.5 and in ASP.NET MVC 4, etc. In this article we will look at the real code working behind the syntax sugar. According to MSDN: The async modifier indicates that the method, lambda expression, or anonymous method that it modifies is asynchronous. Since lambda expression / anonymous method will be compiled to normal method, we will focus on normal async method. Preparation First of all, Some helper methods need to make up. internal class HelperMethods { internal static int Method(int arg0, int arg1) { // Do some IO. WebClient client = new WebClient(); Enumerable.Repeat("http://weblogs.asp.net/dixin", 10) .Select(client.DownloadString).ToArray(); int result = arg0 + arg1; return result; } internal static Task<int> MethodTask(int arg0, int arg1) { Task<int> task = new Task<int>(() => Method(arg0, arg1)); task.Start(); // Hot task (started task) should always be returned. return task; } internal static void Before() { } internal static void Continuation1(int arg) { } internal static void Continuation2(int arg) { } } Here Method() is a long running method doing some IO. Then MethodTask() wraps it into a Task and return that Task. Nothing special here. Await something in async method Since MethodTask() returns Task, let’s try to await it: internal class AsyncMethods { internal static async Task<int> MethodAsync(int arg0, int arg1) { int result = await HelperMethods.MethodTask(arg0, arg1); return result; } } Because we used await in the method, async must be put on the method. Now we get the first async method. According to the naming convenience, it is named MethodAsync. Of course a async method can be awaited. So we have a CallMethodAsync() to call MethodAsync(): internal class AsyncMethods { internal static async Task<int> CallMethodAsync(int arg0, int arg1) { int result = await MethodAsync(arg0, arg1); return result; } } After compilation, MethodAsync() and CallMethodAsync() becomes the same logic. This is the code of MethodAsyc(): internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MethodAsync(int arg0, int arg1) { MethodAsyncStateMachine methodAsyncStateMachine = new MethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; methodAsyncStateMachine.Builder.Start(ref methodAsyncStateMachine); return methodAsyncStateMachine.Builder.Task; } } It just creates and starts a state machine, MethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Result; private TaskAwaiter<int> awaitor; void IAsyncStateMachine.MoveNext() { try { if (this.State != 0) { this.awaitor = HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaitor.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaitor, ref this); return; } } else { this.State = -1; } this.Result = this.awaitor.GetResult(); } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); return; } this.State = -2; this.Builder.SetResult(this.Result); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine param0) { this.Builder.SetStateMachine(param0); } } The generated code has been refactored, so it is readable and can be compiled. Several things can be observed here: The async modifier is gone, which shows, unlike other modifiers (e.g. static), there is no such IL/CLR level “async” stuff. It becomes a AsyncStateMachineAttribute. This is similar to the compilation of extension method. The generated state machine is very similar to the state machine of C# yield syntax sugar. The local variables (arg0, arg1, result) are compiled to fields of the state machine. The real code (await HelperMethods.MethodTask(arg0, arg1)) is compiled into MoveNext(): HelperMethods.MethodTask(this.Arg0, this.Arg1).GetAwaiter(). CallMethodAsync() will create and start its own state machine CallMethodAsyncStateMachine: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(CallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> CallMethodAsync(int arg0, int arg1) { CallMethodAsyncStateMachine callMethodAsyncStateMachine = new CallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; callMethodAsyncStateMachine.Builder.Start(ref callMethodAsyncStateMachine); return callMethodAsyncStateMachine.Builder.Task; } } CallMethodAsyncStateMachine has the same logic as MethodAsyncStateMachine above. The detail of the state machine will be discussed soon. Now it is clear that: async /await is a C# language level syntax sugar. There is no difference to await a async method or a normal method. As long as a method returns Task, it is awaitable. State machine and continuation To demonstrate more details in the state machine, a more complex method is created: internal class AsyncMethods { internal static async Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; } } In this method: There are multiple awaits. There are code before the awaits, and continuation code after each await After compilation, this multi-await method becomes the same as above single-await methods: internal class CompiledAsyncMethods { [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, Builder = AsyncTaskMethodBuilder<int>.Create(), State = -1 }; multiCallMethodAsyncStateMachine.Builder.Start(ref multiCallMethodAsyncStateMachine); return multiCallMethodAsyncStateMachine.Builder.Task; } } It creates and starts one single state machine, MultiCallMethodAsyncStateMachine: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { public int State; public AsyncTaskMethodBuilder<int> Builder; public int Arg0; public int Arg1; public int Arg2; public int Arg3; public int ResultOfAwait1; public int ResultOfAwait2; public int ResultToReturn; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { try { switch (this.State) { case -1: HelperMethods.Before(); this.awaiter = AsyncMethods.MethodAsync(this.Arg0, this.Arg1).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 0; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 0: this.ResultOfAwait1 = this.awaiter.GetResult(); HelperMethods.Continuation1(this.ResultOfAwait1); this.awaiter = AsyncMethods.MethodAsync(this.Arg2, this.Arg3).GetAwaiter(); if (!this.awaiter.IsCompleted) { this.State = 1; this.Builder.AwaitUnsafeOnCompleted(ref this.awaiter, ref this); } break; case 1: this.ResultOfAwait2 = this.awaiter.GetResult(); HelperMethods.Continuation2(this.ResultOfAwait2); this.ResultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; this.State = -2; this.Builder.SetResult(this.ResultToReturn); break; } } catch (Exception exception) { this.State = -2; this.Builder.SetException(exception); } } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.Builder.SetStateMachine(stateMachine); } } Once again, the above state machine code is already refactored, but it still has a lot of things. More clean up can be done if we only keep the core logic, and the state machine can become very simple: [CompilerGenerated] [StructLayout(LayoutKind.Auto)] internal struct MultiCallMethodAsyncStateMachine : IAsyncStateMachine { // State: // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End public int State; public TaskCompletionSource<int> ResultToReturn; // int resultToReturn ... public int Arg0; // int Arg0 public int Arg1; // int arg1 public int Arg2; // int arg2 public int Arg3; // int arg3 public int ResultOfAwait1; // int resultOfAwait1 ... public int ResultOfAwait2; // int resultOfAwait2 ... private Task<int> currentTaskToAwait; /// <summary> /// Moves the state machine to its next state. /// </summary> public void MoveNext() // IAsyncStateMachine member. { try { switch (this.State) { // Original code is split by "await"s into "case"s: // case -1: // HelperMethods.Before(); // MethodAsync(Arg0, arg1); // case 0: // int resultOfAwait1 = await ... // HelperMethods.Continuation1(resultOfAwait1); // MethodAsync(arg2, arg3); // case 1: // int resultOfAwait2 = await ... // HelperMethods.Continuation2(resultOfAwait2); // int resultToReturn = resultOfAwait1 + resultOfAwait2; // return resultToReturn; case -1: // -1 is begin. HelperMethods.Before(); // Code before 1st await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg0, this.Arg1); // 1st task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 0. this.State = 0; MultiCallMethodAsyncStateMachine that1 = this; // Cannot use "this" in lambda so create a local variable. this.currentTaskToAwait.ContinueWith(_ => that1.MoveNext()); break; case 0: // Now 1st await is done. this.ResultOfAwait1 = this.currentTaskToAwait.Result; // Get 1st await's result. HelperMethods.Continuation1(this.ResultOfAwait1); // Code after 1st await and before 2nd await. this.currentTaskToAwait = AsyncMethods.MethodAsync(this.Arg2, this.Arg3); // 2nd task to await // When this.currentTaskToAwait is done, run this.MoveNext() and go to case 1. this.State = 1; MultiCallMethodAsyncStateMachine that2 = this; this.currentTaskToAwait.ContinueWith(_ => that2.MoveNext()); break; case 1: // Now 2nd await is done. this.ResultOfAwait2 = this.currentTaskToAwait.Result; // Get 2nd await's result. HelperMethods.Continuation2(this.ResultOfAwait2); // Code after 2nd await. int resultToReturn = this.ResultOfAwait1 + this.ResultOfAwait2; // Code after 2nd await. // End with resultToReturn. this.State = -2; // -2 is end. this.ResultToReturn.SetResult(resultToReturn); break; } } catch (Exception exception) { // End with exception. this.State = -2; // -2 is end. this.ResultToReturn.SetException(exception); } } /// <summary> /// Configures the state machine with a heap-allocated replica. /// </summary> /// <param name="stateMachine">The heap-allocated replica.</param> [DebuggerHidden] public void SetStateMachine(IAsyncStateMachine stateMachine) // IAsyncStateMachine member. { // No core logic. } } Only Task and TaskCompletionSource are involved in this version. And MultiCallMethodAsync() can be simplified to: [DebuggerStepThrough] [AsyncStateMachine(typeof(MultiCallMethodAsyncStateMachine))] // async internal static /*async*/ Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { MultiCallMethodAsyncStateMachine multiCallMethodAsyncStateMachine = new MultiCallMethodAsyncStateMachine() { Arg0 = arg0, Arg1 = arg1, Arg2 = arg2, Arg3 = arg3, ResultToReturn = new TaskCompletionSource<int>(), // -1: Begin // 0: 1st await is done // 1: 2nd await is done // ... // -2: End State = -1 }; multiCallMethodAsyncStateMachine.MoveNext(); // Original code are moved into this method. return multiCallMethodAsyncStateMachine.ResultToReturn.Task; } Now the whole state machine becomes very clean - it is about callback: Original code are split into pieces by “await”s, and each piece is put into each “case” in the state machine. Here the 2 awaits split the code into 3 pieces, so there are 3 “case”s. The “piece”s are chained by callback, that is done by Builder.AwaitUnsafeOnCompleted(callback), or currentTaskToAwait.ContinueWith(callback) in the simplified code. A previous “piece” will end with a Task (which is to be awaited), when the task is done, it will callback the next “piece”. The state machine’s state works with the “case”s to ensure the code “piece”s executes one after another. Callback If we focus on the point of callback, the simplification  can go even further – the entire state machine can be completely purged, and we can just keep the code inside MoveNext(). Now MultiCallMethodAsync() becomes: internal static Task<int> MultiCallMethodAsync(int arg0, int arg1, int arg2, int arg3) { TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>(); try { // Oringinal code begins. HelperMethods.Before(); MethodAsync(arg0, arg1).ContinueWith(await1 => { int resultOfAwait1 = await1.Result; HelperMethods.Continuation1(resultOfAwait1); MethodAsync(arg2, arg3).ContinueWith(await2 => { int resultOfAwait2 = await2.Result; HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; // Oringinal code ends. taskCompletionSource.SetResult(resultToReturn); }); }); } catch (Exception exception) { taskCompletionSource.SetException(exception); } return taskCompletionSource.Task; } Please compare with the original async / await code: HelperMethods.Before(); int resultOfAwait1 = await MethodAsync(arg0, arg1); HelperMethods.Continuation1(resultOfAwait1); int resultOfAwait2 = await MethodAsync(arg2, arg3); HelperMethods.Continuation2(resultOfAwait2); int resultToReturn = resultOfAwait1 + resultOfAwait2; return resultToReturn; Yeah that is the magic of C# async / await: Await is not to wait. In a await expression, a Task object will be return immediately so that execution is not blocked. The continuation code is compiled as that Task’s callback code. When that task is done, continuation code will execute. Please notice that many details inside the state machine are omitted for simplicity, like context caring, etc. If you want to have a detailed picture, please do check out the source code of AsyncTaskMethodBuilder and TaskAwaiter.

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  • CodePlex Daily Summary for Saturday, October 06, 2012

    CodePlex Daily Summary for Saturday, October 06, 2012Popular ReleasesVidCoder: 1.4.2 Beta: Added Modulus dropdown to Loose anamorphic choice. Fixed a problem where the incorrect scaling would be chosen and pick the wrong aspect ratio. Fixed issue where old window objects would stick around and continue to respond to property change events We now clear locked width/height values when switching to loose or strict anamorphic. Fixed problems with Custom Anamorphic and display width specification. Fixed text in number box incorrectly being shown in gray in some circumstances.RiP-Ripper & PG-Ripper: PG-Ripper 1.4.02: changes NEW: Added Support Big Naturals Only forum NEW: Added Setting to enable/disable "Show last download image"patterns & practices: Prism: Prism for .NET 4.5: This is a release does not include any functionality changes over Prism 4.1 Desktop. These assemblies target .NET 4.5. These assemblies also were compiled against updated dependencies: Unity 3.0 and Common Service Locator (Portable Class Library).Configuration Manager 2012 Automation: Beta Code (v0.1): Beta codeWinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.2: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...Snoop, the WPF Spy Utility: Snoop 2.8.0: Snoop 2.8.0Announcing Snoop 2.8.0! It's been exactly six months since the last release, and this one has a bunch of goodies in it. In particular, there is now a PowerShell scripting tab, compliments of Bailey Ling. With this tab, the possibilities are limitless. It basically lets you automate/script the application that you are Snooping. Bailey has a couple blog posts (one and two) on his tab already, and I am sure more is to come. Please note that if you do not have PowerShell installed, y....NET Micro Framework: .NET MF 4.3 (Beta) -- warning for SDK below: WARNING!!! There is a known issue with the SDK installer that may prevent you from installing. We are working on the issue and will update the SDK as soon as we have a fix. Thank you. This is the 4.3 Beta version of the .NET Micro Framework. Feature List for v4.3 Support for Visual Studio 2012 (including the Windows Desktop Express version) All v4.2 QFEs features and bug fixes (PWM enhancements, lwIP and network driver reliability improvements, Analog Output, WinUSB and latest GCC suppo...MCEBuddy 2.x: MCEBuddy 2.3.1: 2.3.1All new Remote Client Server architecture. Reccomended Download. The Remote Client Installation is OPTIONAL, you can extract the files from the zip archive into a local folder and run MCEBuddy.GUI directly. 2.2.15 was the last standalone release. Changelog for 2.3.1 (32bit and 64bit) 1. All remote MCEBuddy Client Server architecture (GUI runs remotely/independently from engine now) 2. Fixed bug in Audio Offset 3. Added support for remote MediaInfo (right click on file in queue to get ...D3 Loot Tracker: 1.5: Support for session upload to website. Support for theme change through general settings. Time played counter will now also display a count for days. Tome of secrets are no longer logged as items.NTCPMSG: V1.2.0.0: Allocate an identify cableid for each single connection cable. * Server can asend to specified cableid directly.Team Foundation Server Word Add-in: Version 1.0.12.0622: Welcome to the Visual Studio Team Foundation Server Word Add-in Supported Environments Microsoft Office Word 2007 and 2010 X86 (32-bit) Team Foundation Server 2010 Object Model TFS 2010, 2012 and TFS Service supported, using TFS OM / Explorer 2010. Quality-Bar Details Tool has been reviewed by Visual Studio ALM Rangers Tool has been through an independent technical and quality review All critical bugs have been resolved Known Issues / Bugs WI#43553 - The Acceptance criteria is not pu...Viva Music Player: Viva Music Player v0.6.7: Initial release.Korean String Extension for .NET: ?? ??? ??? ????(v0.2.3.0): ? ?? ?? ?? ???? - string.KExtract() ?? ???? - string.AppendJosa(...) AppendJosa(...)? ?? ???? KAppendJosa(...)? ??? ?????UMD????? - PC?: UMDEditor?????V2.7: ??:http://jianyun.org/archives/948.html =============================================================================== UMD??? ???? =============================================================================== 2.7.0 (2012-10-3) ???????“UMD???.exe”??“UMDEditor.exe” ?????????;????????,??????。??????,????! ??64????,??????????????bug ?????????????,???? ???????????????? ???????????????,??????????bug ------------------------------------------------------- ?? reg.bat ????????????。 ????,??????txt/u...Untangler: Untangler 1.0.0: Add a missing file from first releaseDirectX Tool Kit: October 2012: October 2, 2012 Added ScreenGrab module Added CreateGeoSphere for drawing a geodesic sphere Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace Renamed project files for better naming consistency Updated WICTextureLoader for Windows 8 96bpp floating-point formats Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bugCRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1002.3): Visual Ribbon Editor 1.3.1002.3 What's New: Multi-language support for Labels/Tooltips for custom buttons and groups Support for base language other than English (1033) Connect dialog will not require organization name for ADFS / IFD connections Automatic creation of missing labels for all provisioned languages Minor connection issues fixed Notes: Before saving the ribbon to CRM server, editor will check Ribbon XML for any missing <Title> elements inside existing <LocLabel> elements...SubExtractor: Release 1029: Feature: Added option to make i and ¡ characters movie-specific for improved OCR on Spanish subs (Special Characters tab in Options) Feature: Allow switch to Word Spacing dialog directly from Spell Check dialog Fix: Added more default word spacings for accented characters Fix: Changed Word Spacing dialog to show all OCR'd characters in current sub Fix: Removed application focus grab during OCR Fix: Tightened HD subs fuzzy logic to reduce false matches in small characters Fix: Improved Arrow k...WallSwitch: WallSwitch 1.0.6: Version 1.0.6 Changes: Added hotkeys to perform a variety of operations (next/previous image, pause, clear history, etc.) Added color effects for grayscale, sepia and intense color. Various fixes.Readable Passphrase Generator: KeePass Plugin 0.7.1: See the KeePass Plugin Step By Step Guide for instructions on how to install the plugin. Changes Built against KeePass 2.20New ProjectsBackup Mirth To TFS: You're a developer managing a handful of Mirth Connect HL7 integration servers. You want to ensure that your servers are under change control.Capability Mapping Tool: Capability Mapping Tool provides an intuitive interface to input and prepare reports about the capabilities in university programs and their development also prCRM 2011 Global Quick Search: This CRM 2011 Silverlight WebResource will facilitate User to do Quick Search on multiple CRM Entities and results will be shown on single pageDatabaseUtil: Useful database utilities. Currently only for Entity Framework 4.DevTxt Blog Engine: The blog engine I use.Distrib(uted) Processing Grid: Distrib is a simple yet powerful distributed processing system.Download Organizer: Download Organizer is a Windows service developed in C# on .NET 4 to monitor your downloads folder and move inbound files to various locations on your PC.Example for Tutorial: Lorem IpsumExternal scripts plugin for nopCommerce: This plugin allows you to add any script to any page of your nopCommerce websiteGLMET Next Generation: A user of GLMET/MLT and want to use again? This is right for YOU! A great Folder Locker just for only you!Håvard Fjær: Code I make that might be useful to others. Mostly C#, .NET, NETMF and Gadgeteer stuff. IdentifyUI - An automation tool to identify objects: IdentifyUI - An automation tool to identify objects It works only on windows operating system. It has been tested on Windows XP. iFinity Google Analytics for DotNetNuke: The iFinity Google Analytics module is a simple way to implement Google Analytics tracking for your DotNetNuke website, but also contains advanced features.Labmodel: Modelling of flow around islandMachineSLATStatusCheck: This helps to check the SLAT capability of a machine, so that it can run hyper-v client or not.OneNote HTML Export: The OneNote HTML Export tool allows HTML export of an entire OneNote notebookPreactor Power Tools: The Preactor Power Tools are a collection of tools to enhance the functionality of Preactor.qlevel: sadasdasdroucheng: C# Hello worldSBB - Serial Browser Bridge: Stelle eingehende Daten von einer seriellen Schnittstellen in einem Browser zur Verfügung.Sendine Net: - Sendine.NET ??????????? Socket ???? - ???????????????? - ????(Router)???? - ??????????(IProtocolParser) - ????(Multi-Core)?? - ????????? - ???????Service Sheet for SharePoint: Creates ServiceSheet for each employee and customer that contains the data from Microsoft Dynamics CRM 2011 in relation to the done Services by each Consultant.SharePoint Bulk Uploader: This is client SharePoint tool that can upload a bulk of files to SharePoint document library using SharePoint Client Object Model. sharepoint foundation 2013 persian language pack: SharePoint 2013 Persian Language Pack . this project started for create a language pack for SharePoint 2013 for supporting Persian Language Pack , this project SharePoint Managed Metadata Navigator: Use SharePoint Managed Metadata Navigator to browse, explore, create, update, delete, export and import MMD Groups, Termsets, and Terms for SharePoint 2010.SharePoint Site template for PRINCE2: PRINCE2 is a Project Management Guidance from UK OGC. This project aims to provide a SharePoint site template for SharePoint 2010 and SharePoint 2013Simple Code Gen: This project will generate c# generated files from SQL server databaseTiwanaku Book Builder: Web application for the development and construction of publication formats, including ePub, docBook, etc.Tris: The all new Tris 2.0 appWalkingGraph: Test

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  • C# serial port driver wrapper class code and concept quality

    - by Ruben Trancoso
    Hi folks, Would like to know from all you guys what you think about my Serial Wrapper class. Had be a while I've beem working with serial port but never shared the code what somekind make closed to my very own vision. Would like to know if it's a good/bad approach, if the interface is enough and what more you see on it. I know that Stackoverflow is for question but at the same time there's a lot of very good skilled people here and share code and opinion can also bennefit everybody, it's why I decided to post it anyway. thanks! using System.Text; using System.IO; using System.IO.Ports; using System; namespace Driver { class SerialSingleton { // The singleton instance reference private static SerialSingleton instance = null; // System's serial port interface private SerialPort serial; // Current com port identifier private string comPort = null; // Configuration parameters private int confBaudRate; private int confDataBits; private StopBits confStopBits; private Parity confParityControl; ASCIIEncoding encoding = new ASCIIEncoding(); // ================================================================================== // Constructors public static SerialSingleton getInstance() { if (instance == null) { instance = new SerialSingleton(); } return instance; } private SerialSingleton() { serial = new SerialPort(); } // =================================================================================== // Setup Methods public string ComPort { get { return comPort; } set { if (value == null) { throw new SerialException("Serial port name canot be null."); } if (nameIsComm(value)) { close(); comPort = value; } else { throw new SerialException("Serial Port '" + value + "' is not a valid com port."); } } } public void setSerial(string baudRate, int dataBits, StopBits stopBits, Parity parityControl) { if (baudRate == null) { throw new SerialException("Baud rate cannot be null"); } string[] baudRateRef = { "300", "600", "1200", "1800", "2400", "3600", "4800", "7200", "9600", "14400", "19200", "28800", "38400", "57600", "115200" }; int confBaudRate; if (findString(baudRateRef, baudRate) != -1) { confBaudRate = System.Convert.ToInt32(baudRate); } else { throw new SerialException("Baurate parameter invalid."); } int confDataBits; switch (dataBits) { case 5: confDataBits = 5; break; case 6: confDataBits = 6; break; case 7: confDataBits = 7; break; case 8: confDataBits = 8; break; default: throw new SerialException("Databits parameter invalid"); } if (stopBits == StopBits.None) { throw new SerialException("StopBits parameter cannot be NONE"); } this.confBaudRate = confBaudRate; this.confDataBits = confDataBits; this.confStopBits = stopBits; this.confParityControl = parityControl; } // ================================================================================== public string[] PortList { get { return SerialPort.GetPortNames(); } } public int PortCount { get { return SerialPort.GetPortNames().Length; } } // ================================================================================== // Open/Close Methods public void open() { open(comPort); } private void open(string comPort) { if (isOpen()) { throw new SerialException("Serial Port is Already open"); } else { if (comPort == null) { throw new SerialException("Serial Port not defined. Cannot open"); } bool found = false; if (nameIsComm(comPort)) { string portId; string[] portList = SerialPort.GetPortNames(); for (int i = 0; i < portList.Length; i++) { portId = (portList[i]); if (portId.Equals(comPort)) { found = true; break; } } } else { throw new SerialException("The com port identifier '" + comPort + "' is not a valid serial port identifier"); } if (!found) { throw new SerialException("Serial port '" + comPort + "' not found"); } serial.PortName = comPort; try { serial.Open(); } catch (UnauthorizedAccessException uaex) { throw new SerialException("Cannot open a serial port in use by another application", uaex); } try { serial.BaudRate = confBaudRate; serial.DataBits = confDataBits; serial.Parity = confParityControl; serial.StopBits = confStopBits; } catch (Exception e) { throw new SerialException("Serial port parameter invalid for '" + comPort + "'.\n" + e.Message, e); } } } public void close() { if (serial.IsOpen) { serial.Close(); } } // =================================================================================== // Auxiliary private Methods private int findString(string[] set, string search) { if (set != null) { for (int i = 0; i < set.Length; i++) { if (set[i].Equals(search)) { return i; } } } return -1; } private bool nameIsComm(string name) { int comNumber; int.TryParse(name.Substring(3), out comNumber); if (name.Substring(0, 3).Equals("COM")) { if (comNumber > -1 && comNumber < 256) { return true; } } return false; } // ================================================================================= // Device state Methods public bool isOpen() { return serial.IsOpen; } public bool hasData() { int amount = serial.BytesToRead; if (amount > 0) { return true; } else { return false; } } // ================================================================================== // Input Methods public char getChar() { int data = serial.ReadByte(); return (char)data; } public int getBytes(ref byte[] b) { int size = b.Length; char c; int counter = 0; for (counter = 0; counter < size; counter++) { if (tryGetChar(out c)) { b[counter] = (byte)c; } else { break; } } return counter; } public string getStringUntil(char x) { char c; string response = ""; while (tryGetChar(out c)) { response = response + c; if (c == x) { break; } } return response; } public bool tryGetChar(out char c) { c = (char)0x00; byte[] b = new byte[1]; long to = 10; long ft = System.Environment.TickCount + to; while (System.Environment.TickCount < ft) { if (hasData()) { int data = serial.ReadByte(); c = (char)data; return true; } } return false; } // ================================================================================ // Output Methods public void sendString(string data) { byte[] bytes = encoding.GetBytes(data); serial.Write(bytes, 0, bytes.Length); } public void sendChar(char c) { char[] data = new char[1]; data[0] = c; serial.Write(data, 0, 1); } public void sendBytes(byte[] data) { serial.Write(data, 0, data.Length); } public void clearBuffer() { if (serial.IsOpen) { serial.DiscardInBuffer(); serial.DiscardOutBuffer(); } } } }

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  • How to display a JSON error message?

    - by Tiny Giant Studios
    I'm currently developing a tumblr theme and have built a jQuery JSON thingamabob that uses the Tumblr API to do the following: The user would click on the "post type" link (e.g. Video Posts), at which stage jQuery would use JSON to grab all the posts that's related to that type and then dynamically display them in a designated area. Now everything works absolutely peachy, except that with Tumblr being Tumblr and their servers taking a knock every now and then, the Tumblr API thingy is sometimes offline. Now I can't foresee when this function will be down, which is why I want to display some generic error message if JSON (for whatever reason) was unable to load the post. You'll see I've already written some code to show an error message when jQuery can't find any posts related to that post type BUT it doesn't cover any server errors. Note: I sometimes get this error: Failed to load resource: the server responded with a status of 503 (Service Temporarily Unavailable) It is for this 503 Error message that I need to write some code, but I'm slightly clueless :) Here's the jQuery JSON code: $('ul.right li').find('a').click(function() { var postType = this.className; var count = 0; byCategory(postType); return false; function byCategory(postType, callback) { $.getJSON('{URL}/api/read/json?type=' + postType + '&callback=?', function(data) { var article = []; $.each(data.posts, function(i, item) { // i = index // item = data for a particular post switch(item.type) { case 'photo': article[i] = '<div class="post_wrap"><div class="photo" style="padding-bottom:5px;">' + '<a href="' + item.url + '" title="{Title}" class="type_icon"><img src="http://static.tumblr.com/ewjv7ap/XSTldh6ds/photo_icon.png" alt="type_icon"/></a>' + '<a href="' + item.url + '" title="{Title}"><img src="' + item['photo-url-500'] + '"alt="image" /></a></div></div>'; count = 1; break; case 'video': article[i] = '<div class="post_wrap"><div class="video" style="padding-bottom:5px;">' + '<a href="' + item.url + '" title="{Title}" class="type_icon">' + '<img src="http://static.tumblr.com/ewjv7ap/nuSldhclv/video_icon.png" alt="type_icon"/></a>' + '<span style="margin: auto;">' + item['video-player'] + '</span>' + '</div></div>'; count = 1; break; case 'audio': if (use_IE == true) { article[i] = '<div class="post_wrap"><div class="regular">' + '<a href="' + item.url + '" title="{Title}" class="type_icon"><img src="http://static.tumblr.com/ewjv7ap/R50ldh5uj/audio_icon.png" alt="type_icon"/></a>' + '<h3><a href="' + item.url + '">' + item['id3-artist'] +' - ' + item['id3-title'] + '</a></h3>' + '</div></div>'; } else { article[i] = '<div class="post_wrap"><div class="regular">' + '<a href="' + item.url + '" title="{Title}" class="type_icon"><img src="http://static.tumblr.com/ewjv7ap/R50ldh5uj/audio_icon.png" alt="type_icon"/></a>' + '<h3><a href="' + item.url + '">' + item['id3-artist'] +' - ' + item['id3-title'] + '</a></h3><div class="player">' + item['audio-player'] + '</div>' + '</div></div>'; }; count = 1; break; case 'regular': article[i] = '<div class="post_wrap"><div class="regular">' + '<a href="' + item.url + '" title="{Title}" class="type_icon"><img src="http://static.tumblr.com/ewjv7ap/dwxldhck1/regular_icon.png" alt="type_icon"/></a><h3><a href="' + item.url + '">' + item['regular-title'] + '</a></h3><div class="description_container">' + item['regular-body'] + '</div></div></div>'; count = 1; break; case 'quote': article[i] = '<div class="post_wrap"><div class="quote">' + '<a href="' + item.url + '" title="{Title}" class="type_icon"><img src="http://static.tumblr.com/ewjv7ap/loEldhcpr/quote_icon.png" alt="type_icon"/></a><blockquote><h3><a href="' + item.url + '" title="{Title}">' + item['quote-text'] + '</a></h3></blockquote><cite>- ' + item['quote-source'] + '</cite></div></div>'; count = 1; break; case 'conversation': article[i] = '<div class="post_wrap"><div class="chat">' + '<a href="' + item.url + '" title="{Title}" class="type_icon"><img src="http://static.tumblr.com/ewjv7ap/MVuldhcth/conversation_icon.png" alt="type_icon"/></a><h3><a href="' + item.url + '">' + item['conversation-title'] + '</a></h3></div></div>'; count = 1; break; case 'link': article[i] = '<div class="post_wrap"><div class="link">' + '<a href="' + item.url + '" title="{Title}" class="type_icon"><img src="http://static.tumblr.com/ewjv7ap/EQGldhc30/link_icon.png" alt="type_icon"/></a><h3><a href="' + item['link-url'] + '" target="_blank">' + item['link-text'] + '</a></h3></div></div>'; count = 1; break; default: alert('No Entries Found.'); }; }) // end each if (!(count == 0)) { $('#content_right') .hide('fast') .html('<div class="first_div"><span class="left_corner"></span><span class="right_corner"></span><h2>Displaying ' + postType + ' Posts Only</h2></div>' + article.join('')) .slideDown('fast') } else { $('#content_right') .hide('fast') .html('<div class="first_div"><span class="left_corner"></span><span class="right_corner"></span><h2>Hmmm, currently there are no ' + postType + ' posts to display</h2></div>') .slideDown('fast') } // end getJSON }); // end byCategory } }); If you'd like to see the demo in action, check out Elegantem but do note that everything might work absolutely fine for you (or not), depending on Tumblr's temperament.

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  • where is this function getting its values from

    - by user295189
    I have the JS file below that I am working on and I have a need to know this specific function pg.getRecord_Response = function(){ } within the file. I need to know where are the values are coming from in this function for example arguments[0].responseText? I am new to javascript so any help will be much appreciated. Thanks var pg = new Object(); var da = document.body.all; // ===== - EXPRESS BUILD [REQUEST] - ===== // pg.expressBuild_Request = function(){ var n = new Object(); n.patientID = request.patientID; n.encounterID = request.encounterID; n.flowSheetID = request.flowSheetID; n.encounterPlan = request.encounterPlan; n.action = "/location/diagnosis/dsp_expressBuild.php"; n.target = popWinCenterScreen("/common/html/empty.htm", 619, 757, ""); myLocationDB.PostRequest(n); } // ===== - EXPRESS BUILD [RESPONSE] - ===== // pg.expressBuild_Response = function(){ pg.records.showHiddenRecords = 0; pg.loadRecords_Request(arguments.length ? arguments[0] : 0); } // ===== - GET RECORD [REQUEST] - ===== // pg.getRecord_Request = function(){ if(pg.records.lastSelected){ pg.workin(true); pg.record.recordID = pg.records.lastSelected.i; var n = new Object(); n.noheaders = 1; n.recordID = pg.record.recordID; myLocationDB.Ajax.Post("/location/diagnosis/get_record.php", n, pg.getRecord_Response); } else { pg.buttons.btnOpen.disable(true); } } // ===== - GET RECORD [RESPONSE] - ===== // pg.getRecord_Response = function(){ //alert(arguments[0].responseText); if(arguments.length && arguments[0].responseText){ alert(arguments[0].responseText); // Refresh PQRI grid when encounter context if(request.encounterID && window.parent.frames['main']){ window.parent.frames['main'].pg.loadQualityMeasureRequest(); } var rec = arguments[0].responseText.split(pg.delim + pg.delim); if(rec.length == 20){ // validate record values rec[0] = parseInt(rec[0]); rec[3] = parseInt(rec[3]); rec[5] = parseInt(rec[5]); rec[6] = parseInt(rec[6]); rec[7] = parseInt(rec[7]); rec[8] = parseInt(rec[8]); rec[9] = parseInt(rec[9]); rec[10] = parseInt(rec[10]); rec[11] = parseInt(rec[11]); rec[12] = parseInt(rec[12]); rec[15] = parseInt(rec[15]); // set record state pg.recordState = { recordID: pg.record.recordID, codeID: rec[0], description: rec[2], assessmentTypeID: rec[3], type: rec[4], onsetDateYear: rec[5], onsetDateMonth: rec[6], onsetDateDay: rec[7], onsetDateIsApproximate: rec[8], resolveDateYear: rec[9], resolveDateMonth: rec[10], resolveDateDay: rec[11], resolveDateIsApproximate: rec[12], commentsCount: rec[15], comments: rec[16] } // set record view pg.record.code.codeID = pg.recordState.codeID; pg.record.code.value = rec[1]; pg.record.description.value = rec[2]; for(var i=0; i<pg.record.type.options.length; i++){ if(pg.record.type.options[i].value == rec[4]){ pg.record.type.selectedIndex = i; break; } } for(var i=0; i<pg.record.assessmentType.options.length; i++){ if(pg.record.assessmentType.options[i].value == rec[3]){ pg.record.assessmentType.selectedIndex = i; break; } } if(rec[5]){ if(rec[6] && rec[7]){ pg.record.onsetDateType.selectedIndex = 0; pg.record.onsetDate.value = rec[6] + "/" + rec[7] + "/" + rec[5]; pg.record.onsetDate.format(); } else { pg.record.onsetDateType.selectedIndex = 1; pg.record.onsetDateMonth.selectedIndex = rec[6]; for(var i=0; i<pg.record.onsetDateYear.options.length; i++){ if(pg.record.onsetDateYear.options[i].value == rec[5]){ pg.record.onsetDateYear.selectedIndex = i; break; } } if(rec[8]) pg.record.chkOnsetDateIsApproximate.checked = true; } } else { pg.record.onsetDateType.selectedIndex = 2; } if(rec[9]){ if(rec[10] && rec[11]){ pg.record.resolveDateType.selectedIndex = 0; pg.record.resolveDate.value = rec[10] + "/" + rec[11] + "/" + rec[9]; pg.record.resolveDate.format(); } else { pg.record.resolveDateType.selectedIndex = 1; pg.record.resolveDateMonth.selectedIndex = rec[10]; for(var i=0; i<pg.record.resolveDateYear.options[i].length; i++){ if(pg.record.resolveDateYear.options.value == rec[9]){ pg.record.resolveDateYear.selectedIndex = i; break; } } if(rec[12]) pg.record.chkResolveDateIsApproximate.checked = true; } } else { pg.record.resolveDateType.selectedIndex = 2; } pg.record.lblCommentCount.innerHTML = rec[15]; pg.record.comments.value = rec[16]; pg.record.lblUpdatedBy.innerHTML = "* Last updated by " + rec[13] + " on " + rec[14]; pg.record.lblUpdatedBy.title = "Updated by: " + rec[13] + "\nUpdated on: " + rec[14]; pg.record.linkedNotes.setData(rec[18]); pg.record.linkedOrders.setData(rec[19]); pg.record.updates.setData(rec[17]); return; } } alert("An error occured while attempting to retrieve\ndetails for record #" + pg.record.recordID + ".\n\nPlease contact support if this problem persists.\nWe apologize for the inconvenience."); pg.hideRecordView(); } // ===== - HIDE COMMENTS VIEW - ===== // pg.hideCommentsView = function(){ pg.recordComments.style.left = ""; pg.recordComments.disabled = true; pg.recordComments.comments.value = ""; pg.record.disabled = false; pg.record.style.zIndex = 5500; } // ===== - HIDE code SEARCH - ===== // pg.hidecodeSearch = function(){ pg.codeSearch.style.left = ""; pg.codeSearch.disabled = true; pg.record.disabled = false; pg.record.style.zIndex = 5500; } // ===== - HIDE RECORD - ===== // pg.hideRecord = function(){ if(arguments.length){ pg.loadRecords_Request(); } else if(pg.records.lastSelected){ var n = new Object(); n.recordTypeID = 11; n.patientID = request.patientID; n.recordID = pg.records.lastSelected.i; n.action = "/location/hideRecord/dsp_hideRecord.php"; n.target = popWinCenterScreen("/common/html/empty.htm", 164, 476); myLocationDB.PostRequest(n); } } // ===== - HIDE RECORD VIEW - ===== // pg.hideRecordView = function(){ pg.record.style.left = ""; pg.record.disabled = true; // reset record grids pg.record.updates.state = "NO_RECORDS"; pg.record.linkedNotes.state = "NO_RECORDS"; pg.record.linkedOrders.state = "NO_RECORDS"; // reset linked record tabs pg.record.tabs[0].click(); pg.record.tabs[1].disable(true); pg.record.tabs[2].disable(true); pg.record.tabs[1].all[1].innerHTML = "Notes"; pg.record.tabs[2].all[1].innerHTML = "Orders"; // reset record state pg.recordState = null; // reset record view pg.record.recordID = 0; pg.record.code.value = ""; pg.record.code.codeID = 0; pg.record.description.value = ""; pg.record.type.selectedIndex = 0; pg.record.assessmentType.selectedIndex = 0; pg.record.onsetDateType.selectedIndex = 0; pg.record.chkOnsetDateIsApproximate.checked = false; pg.record.resolveDateType.selectedIndex = 0; pg.record.chkResolveDateIsApproximate.checked = false; pg.record.lblCommentCount.innerHTML = 0; pg.record.comments.value = ""; pg.record.lblUpdatedBy.innerHTML = ""; pg.record.lblUpdatedBy.title = ""; pg.record.updateComment = ""; pg.recordComments.comments.value = ""; pg.record.active = false; pg.codeSearch.newRecord = true; pg.blocker.className = ""; pg.workin(false); } // ===== - HIDE UPDATE VIEW - ===== // pg.hideUpdateView = function(){ pg.recordUpdate.style.left = ""; pg.recordUpdate.disabled = true; pg.recordUpdate.type.value = ""; pg.recordUpdate.onsetDate.value = ""; pg.recordUpdate.description.value = ""; pg.recordUpdate.resolveDate.value = ""; pg.recordUpdate.assessmentType.value = ""; pg.record.disabled = false; pg.record.btnViewUpdate.setState(); pg.record.style.zIndex = 5500; } // ===== - INIT - ===== // pg.init = function(){ var tab = 1; pg.delim = String.fromCharCode(127); pg.subDelim = String.fromCharCode(1); pg.blocker = da.blocker; pg.hourglass = da.hourglass; pg.pageContent = da.pageContent; pg.blocker.shim = da.blocker_shim; pg.activeTip = da.activeTip; pg.activeTip.anchor = null; pg.activeTip.shim = da.activeTip_shim; // PAGE TITLE pg.pageTitle = da.pageTitle; // TOTAL RECORDS pg.totalRecords = da.totalRecords[0]; // START RECORD pg.startRecord = da.startRecord[0]; pg.startRecord.onchange = function(){ pg.records.startRecord = this.value; pg.loadRecords_Request(); } // RECORD PANEL pg.recordPanel = myLocationDB.RecordPanel(pg.pageContent.all.recordPanel); for(var i=0; i<pg.recordPanel.buttons.length; i++){ if(pg.recordPanel.buttons[i].orderBy){ pg.recordPanel.buttons[i].onclick = pg.sortRecords; } } // RECORDS GRIDVIEW pg.records = pg.recordPanel.all.grid; alert(pg.recordPanel.all.grid); pg.records.sortOrder = "DESC"; pg.records.lastExpanded = null; pg.records.attachEvent("onrowclick", pg.record_click); pg.records.orderBy = pg.recordPanel.buttons[0].orderBy; pg.records.attachEvent("onrowmouseout", pg.record_mouseOut); pg.records.attachEvent("onrowdblclick", pg.getRecord_Request); pg.records.attachEvent("onrowmouseover", pg.record_mouseOver); pg.records.attachEvent("onstateready", pg.loadRecords_Response); // BUTTON - TOGGLE HIDDEN RECORDS pg.btnHiddenRecords = myLocationDB.Custom.ImageButton(3, 751, 19, 19, "/common/images/hide.gif", 1, 1, "", "", da.pageContent); pg.btnHiddenRecords.setTitle("Show hidden records"); pg.btnHiddenRecords.onclick = pg.toggleHiddenRecords; pg.btnHiddenRecords.setState = function(){ this.disable(!pg.records.totalHiddenRecords); } // code SEARCH SUBWIN pg.codeSearch = da.subWin_codeSearch; pg.codeSearch.newRecord = true; pg.codeSearch.searchType = "code"; pg.codeSearch.searchFavorites = true; pg.codeSearch.onkeydown = function(){ if(window.event && window.event.keyCode && window.event.keyCode == 113){ if(pg.codeSearch.searchType == "DESCRIPTION"){ pg.codeSearch.searchType = "code"; pg.codeSearch.lblSearchType.innerHTML = "ICD-9 Code"; } else { pg.codeSearch.searchType = "DESCRIPTION"; pg.codeSearch.lblSearchType.innerHTML = "Description"; } pg.searchcodes_Request(); } } // SEARCH TYPE pg.codeSearch.lblSearchType = pg.codeSearch.all.lblSearchType; // SEARCH STRING pg.codeSearch.searchString = pg.codeSearch.all.searchString; pg.codeSearch.searchString.tabIndex = 1; pg.codeSearch.searchString.onfocus = function(){ this.select(); } pg.codeSearch.searchString.onblur = function(){ this.value = this.value.trim(); } pg.codeSearch.searchString.onkeydown = function(){ if(window.event && window.event.keyCode && window.event.keyCode == 13){ pg.searchcodes_Request(); } } // -- "SEARCH" pg.codeSearch.btnSearch = pg.codeSearch.all.btnSearch; pg.codeSearch.btnSearch.tabIndex = 2; pg.codeSearch.btnSearch.disable = myLocationDB.Disable; pg.codeSearch.btnSearch.onclick = pg.searchcodes_Request; pg.codeSearch.btnSearch.baseTitle = "Search diagnosis codes"; pg.codeSearch.btnSearch.setState = function(){ pg.codeSearch.btnSearch.disable(pg.codeSearch.searchString.value.trim().length < 2); } pg.codeSearch.searchString.onkeyup = pg.codeSearch.btnSearch.setState; // START RECORD / TOTAL RECORDS pg.codeSearch.startRecord = pg.codeSearch.all.startRecord; pg.codeSearch.totalRecords = pg.codeSearch.all.totalRecords; pg.codeSearch.startRecord.onchange = function(){ pg.codeSearch.records.startRecord = this.value; pg.searchcodes_Request(); } // RECORD PANEL pg.codeSearch.recordPanel = myLocationDB.RecordPanel(pg.codeSearch.all.recordPanel); pg.codeSearch.recordPanel.buttons[0].onclick = pg.sortcodeResults; pg.codeSearch.recordPanel.buttons[1].onclick = pg.sortcodeResults; // DATA GRIDVIEW pg.codeSearch.records = pg.codeSearch.all.grid; pg.codeSearch.records.orderBy = "code"; pg.codeSearch.records.attachEvent("onrowdblclick", pg.updatecode); pg.codeSearch.records.attachEvent("onstateready", pg.searchcodes_Response); // BUTTON - "CANCEL" pg.codeSearch.btnCancel = pg.codeSearch.all.btnCancel; pg.codeSearch.btnCancel.tabIndex = 4; pg.codeSearch.btnCancel.onclick = pg.hidecodeSearch; pg.codeSearch.btnCancel.title = "Close this search area"; // SEARCH FAVORITES / ALL pg.codeSearch.optSearch = myLocationDB.InputButton(pg.codeSearch.all.optSearch); pg.codeSearch.optSearch[0].onclick = function(){ if(pg.codeSearch.searchFavorites){ pg.codeSearch.searchString.focus(); } else { pg.codeSearch.searchFavorites = true; pg.searchcodes_Request(); } } pg.codeSearch.optSearch[1].onclick = function(){ if(pg.codeSearch.searchFavorites){ pg.codeSearch.searchFavorites = false; pg.searchcodes_Request(); } else { pg.codeSearch.searchString.focus(); } } // -- "USE SELECTED" pg.codeSearch.btnUseSelected = pg.codeSearch.all.btnUseSelected; pg.codeSearch.btnUseSelected.tabIndex = 3; pg.codeSearch.btnUseSelected.onclick = pg.updatecode; pg.codeSearch.btnUseSelected.disable = myLocationDB.Disable; pg.codeSearch.btnUseSelected.baseTitle = "Use the selected diagnosis code"; pg.codeSearch.btnUseSelected.setState = function(){ pg.codeSearch.btnUseSelected.disable(!pg.codeSearch.records.lastSelected); } pg.codeSearch.records.attachEvent("onrowclick", pg.codeSearch.btnUseSelected.setState); // RECORD STATE pg.recordState = null; // RECORD SUBWIN pg.record = da.subWin_record; pg.record.recordID = 0; pg.record.active = false; pg.record.updateComment = ""; // -- TABS pg.record.tabs = myLocationDB.TabCollection( pg.record.all.tab, function(){ if(pg.record.tabs[0].all[0].checked){ pg.record.btnOpen.style.display = "none"; pg.record.chkSelectAll.hitArea.style.display = "none"; pg.record.btnSave.style.display = "block"; pg.record.lblUpdatedBy.style.display = "block"; pg.record.pnlRecord_shim.style.display = "none"; } else { pg.record.pnlRecord_shim.style.display = "block"; pg.record.btnSave.style.display = "none"; pg.record.lblUpdatedBy.style.display = "none"; pg.record.btnOpen.setState(); pg.record.btnOpen.style.display = "block"; if(pg.record.tabs[2].all[0].checked){ pg.record.chkSelectAll.hitArea.style.display = "none"; //pg.record.btnViewLabs.setState(); //pg.record.btnViewLabs.style.display = "block"; } else { pg.record.chkSelectAll.setState(); pg.record.chkSelectAll.hitArea.style.display = "block"; //pg.record.btnViewLabs.style.display = "none"; } } } ); pg.record.tabs[1].disable(true); pg.record.tabs[2].disable(true); pg.record.pnlRecord_shim = pg.record.all.pnlRecord_shim; pg.record.code = pg.record.all.code; pg.record.code.codeID = 0; pg.record.code.tabIndex = -1; // -- CHANGE code pg.record.btnChangecode = myLocationDB.Custom.ImageButton(6, 107, 22, 22, "/common/images/edit.gif", 2, 2, "", "", pg.record.all.pnlRecord); pg.record.btnChangecode.tabIndex = 1; pg.record.btnChangecode.onclick = pg.showcodeSearch; pg.record.btnChangecode.title = "Change the diagnosis code for this problem"; pg.record.description = pg.record.all.description; pg.record.description.tabIndex = 2; pg.record.type = pg.record.all.type; pg.record.type.tabIndex = 3; pg.record.assessmentType = pg.record.all.assessmentType; pg.record.assessmentType.tabIndex = 9; // ONSET DATE pg.record.onsetDateType = pg.record.all.onsetDateType; pg.record.onsetDateType.tabIndex = 4; pg.record.onsetDateType.onchange = pg.record.onsetDateType.setState = function(){ switch(this.selectedIndex){ case 1: // PARTIAL pg.record.chkOnsetDateIsApproximate.disable(false); pg.record.onsetDate.style.visibility = "hidden"; pg.record.onsetDateUnknown.style.visibility = "hidden"; pg.record.onsetDate.datePicker.style.visibility = "hidden"; pg.record.onsetDateMonth.style.visibility = "visible"; pg.record.onsetDateYear.style.visibility = "visible"; break; case 2: // UNKNOWN pg.record.chkOnsetDateIsApproximate.disable(true); pg.record.onsetDate.style.visibility = "hidden"; pg.record.onsetDateYear.style.visibility = "hidden"; pg.record.onsetDateMonth.style.visibility = "hidden"; pg.record.onsetDate.datePicker.style.visibility = "hidden"; pg.record.onsetDateUnknown.style.visibility = "visible"; break; default: // "WHOLE" pg.record.chkOnsetDateIsApproximate.disable(true); pg.record.onsetDateMonth.style.visibility = "hidden"; pg.record.onsetDateYear.style.visibility = "hidden"; pg.record.onsetDateUnknown.style.visibility = "hidden"; pg.record.onsetDate.style.visibility = "visible"; pg.record.onsetDate.datePicker.style.visibility = "visible"; break; } } pg.record.onsetDate = myLocationDB.Custom.DateInput(30, 364, 80, pg.record.all.pnlRecord, 1, 1, 0, params.todayDate, 1); pg.record.onsetDate.tabIndex = 5; pg.record.onsetDate.style.textAlign = "LEFT"; pg.record.onsetDate.calendar.style.zIndex = 6000; pg.record.onsetDate.datePicker.style.left = "448px"; pg.record.onsetDate.setDateRange(params.birthDate, params.todayDate); pg.record.onsetDateYear = pg.record.all.onsetDateYear; pg.record.onsetDateYear.tabIndex = 6; pg.record.onsetDateMonth = pg.record.all.onsetDateMonth pg.record.onsetDateMonth.tabIndex = 7; pg.record.onsetDateUnknown = pg.record.all.onsetDateUnknown; pg.record.onsetDateUnknown.tabIndex = 8; pg.record.chkOnsetDateIsApproximate = myLocationDB.InputButton(pg.record.all.chkOnsetDateIsApproximate); pg.record.chkOnsetDateIsApproximate.setTitle("Onset date is approximate"); pg.record.chkOnsetDateIsApproximate.disable(true); // RESOLVE DATE pg.record.lblResolveDate = pg.record.all.lblResolveDate; pg.record.resolveDateType = pg.record.all.resolveDateType; pg.record.resolveDateType.tabIndex = 10; pg.record.resolveDateType.lastSelectedIndex = 0; pg.record.resolveDateType.setState = function(){ switch(this.selectedIndex){ case 1: // PARTIAL pg.record.chkResolveDateIsApproximate.disable(false); pg.record.resolveDate.style.visibility = "hidden"; pg.record.resolveDateUnknown.style.visibility = "hidden"; pg.record.resolveDate.datePicker.style.visibility = "hidden"; pg.record.resolveDateMonth.style.visibility = "visible"; pg.record.resolveDateYear.style.visibility = "visible"; break; case 2: // UNKNOWN pg.record.chkResolveDateIsApproximate.disable(true); pg.record.resolveDate.style.visibility = "hidden"; pg.record.resolveDateYear.style.visibility = "hidden"; pg.record.resolveDateMonth.style.visibility = "hidden"; pg.record.resolveDate.datePicker.style.visibility = "hidden"; pg.record.resolveDateUnknown.style.visibility = "visible"; break; default: // "WHOLE" pg.record.chkResolveDateIsApproximate.disable(true); pg.record.resolveDateMonth.style.visibility = "hidden"; pg.record.resolveDateYear.style.visibility = "hidden"; pg.record.resolveDateUnknown.style.visibility = "hidden"; pg.record.resolveDate.style.visibility = "visible"; pg.record.resolveDate.datePicker.style.visibility = "visible"; break; } } pg.record.resolveDateType.onchange = function(){ this.lastSelectedIndex = this.selectedIndex; this.setState(); } pg.record.resolveDate = myLocationDB.Custom.DateInput(55, 364, 80, pg.record.all.pnlRecord, 1, 1, 0, params.todayDate, 1); pg.record.resolveDate.tabIndex = 11; pg.record.resolveDate.style.textAlign = "LEFT"; pg.record.resolveDate.calendar.style.zIndex = 6000; pg.record.resolveDate.datePicker.style.left = "448px"; pg.record.resolveDate.setDateRange(params.birthDate, params.todayDate); pg.record.resolveDate.setState = function(){ if(pg.record.assessmentType.value == 15){ pg.record.chkResolveDateIsApproximate.disable(pg.record.resolveDateType.value != "PARTIAL"); pg.record.resolveDate.disabled = false; pg.record.lblResolveDate.disabled = false; pg.record.resolveDateType.selectedIndex = pg.record.resolveDateType.lastSelectedIndex; pg.record.resolveDateType.setState(); pg.record.resolveDate.datePicker.disable(false); pg.record.resolveDateType.disabled = false; pg.record.resolveDateYear.disabled = false; pg.record.resolveDateMonth.disabled = false; pg.record.resolveDateUnknown.disabled = false; } else { pg.record.resolveDate.datePicker.disable(true); pg.record.chkResolveDateIsApproximate.disable(true); pg.record.resolveDateType.selectedIndex = 2; pg.record.resolveDateType.setState(); pg.record.resolveDate.disabled = true; pg.record.lblResolveDate.disabled = true; pg.record.resolveDateType.disabled = true; pg.record.resolveDateYear.disabled = true; pg.record.resolveDateMonth.disabled = true; pg.record.resolveDateUnknown.disabled = true; } } pg.record.assessmentType.onchange = pg.record.resolveDate.setState; pg.record.resolveDateYear = pg.record.all.resolveDateYear; pg.record.resolveDateYear.tabIndex = 11; pg.record.resolveDateMonth = pg.record.all.resolveDateMonth pg.record.resolveDateMonth.tabIndex = 12; pg.record.resolveDateUnknown = pg.record.all.resolveDateUnknown; pg.record.resolveDateUnknown.tabIndex = 13; pg.record.chkResolveDateIsApproximate = myLocationDB.InputButton(pg.record.all.chkResolveDateIsApproximate); pg.record.chkResolveDateIsApproximate.setTitle("Resolve date is approximate"); pg.record.chkResolveDateIsApproximate.disable(true); // -- UPDATES pg.record.updates = pg.record.all.pnlUpdates.all.grid; pg.record.lblUpdateCount = pg.record.all.lblUpdateCount; pg.record.updates.attachEvent("onstateready", pg.showRecordView); pg.record.updates.attachEvent("onrowdblclick", pg.showUpdateView); // -- "VIEW SELECTED" pg.record.btnViewUpdate = myLocationDB.PanelButton(pg.record.all.btnViewUpdate); pg.record.btnViewUpdate.setTitle("View details for the selected problem update"); pg.record.btnViewUpdate.onclick = pg.showUpdateView; pg.record.btnViewUpdate.setState = function(){ pg.record.btnViewUpdate.disable(!pg.record.updates.lastSelected); } pg.record.updates.attachEvent("onrowclick", pg.record.btnViewUpdate.setState); // -- COMMENTS pg.record.comments = pg.record.all.comments; pg.record.pnlComments = pg.record.all.pnlComments; pg.record.lblCommentCount = pg.record.all.lblCommentCount; // -- UPDATE COMMENTS pg.record.btnUpdateComments = myLocationDB.PanelButton(pg.record.all.btnUpdateComments); pg.record.btnUpdateComments.onclick = pg.showCommentView; pg.record.btnUpdateComments.title = "Update this record's comments"; // -- LINKED NOTES pg.record.linkedNotes = pg.record.all.linkedNotes.all.grid; pg.record.linkedNotes.attachEvent("onrowclick", pg.linkedRecordClick); pg.record.linkedNotes.attachEvent("onrowdblclick", pg.openLinkedNote); pg.record.linkedNotes.attachEvent("onstateready", pg.setLinkedNotes_Count); // -- LINKED ORDERS pg.record.linkedOrders = pg.record.all.linkedOrders.all.grid; pg.record.linkedOrders.attachEvent("onrowclick", pg.linkedRecordClick); pg.record.linkedOrders.attachEvent("onrowdblclick", pg.openLinkedOrder); pg.record.linkedOrders.attachEvent("onstateready", pg.setLinkedOrders_Count); // -- "CLOSE" pg.record.btnClose = pg.record.all.btnClose; pg.record.btnClose.tabIndex = 15; pg.record.btnClose.onclick = pg.hideRecordView; pg.record.btnClose.title = "Close this record panel"; // -- LAST UPDATED BY pg.record.lblUpdatedBy = pg.record.all.lblUpdatedBy; // -- "SELECT ALL" pg.record.chkSelectAll = myLocationDB.InputButton(pg.record.all.chkSelectAll); pg.record.chkSelectAll.onclick = function(){ if(pg.record.tabs[1].all[0].checked){ if(pg.record.chkSelectAll.checked){ pg.record.linkedNotes.selectAll(); } else { pg.record.linkedNotes.deselectAll(); } } else { if(pg.record.chkSelectAll.checked){ pg.record.linkedOrders.selectAll(); } else { pg.record.linkedOrders.deselectAll(); } } pg.record.btnOpen.setState(); //pg.record.btnViewLabs.setState(); } pg.record.chkSelectAll.setState = function(){ if(pg.record.tabs[1].all[0].checked){ pg.record.chkSelectAll.checked = pg.record.linkedNotes.selectedRows.length == pg.record.linkedNotes.rows.length; } else { pg.record.chkSelectAll.checked = pg.record.linkedOrders.selectedRows.length == pg.record.linkedOrders.rows.length; } } // -- "OPEN SELECTED" pg.record.btnOpen = pg.record.all.btnOpenSelected; pg.record.btnOpen.tabIndex = 14; pg.record.btnOpen.disable = myLocationDB.Disable; pg.record.btnOpen.title = "Open the selected record"; pg.record.btnOpen.onclick = function(){ if(pg.record.tabs[1].all[0].checked){ pg.openLinkedNote(); } else if(pg.record.tabs[2].all[0].checked){ pg.openLinkedOrder(); } else { pg.record.btnOpen.disable(true); } } pg.record.btnOpen.setState = function(){ if(pg.record.tabs[1].all[0].checked){ pg.record.btnOpen.disable(!pg.record.linkedNotes.lastSelected); } else if(pg.record.tabs[2].all[0].checked){ pg.record.btnOpen.disable(pg.record.linkedOrders.selectedRows.length != 1); } else { pg.record.btnOpen.disable(true); } } // -- "SAVE" pg.record.btnSave = pg.record.all.btnSave; pg.record.btnSave.tabIndex = 14; pg.record.btnSave.onclick = pg.updateRecord_Request; pg.record.btnSave.title = "Save changes to this record"; // RECORD UPDATE SUBWIN pg.recordUpdate = da.subWin_update; pg.recordUpdate.lblUpdatedBy = pg.recordUpdate.all.lblUpdatedBy; pg.recordUpdate.lblUpdateDTS = pg.recordUpdate.all.lblUpdateDTS; pg.recordUpdate.type = pg.recordUpdate.all.type; pg.recordUpdate.onsetDate = pg.recordUpdate.all.onsetDate; pg.recordUpdate.description = pg.recordUpdate.all.description; pg.recordUpdate.resolveDate = pg.recordUpdate.all.resolveDate; pg.recordUpdate.assessmentType = pg.recordUpdate.all.assessmentType; // -- "CLOSE" pg.recordUpdate.btnClose = pg.recordUpdate.all.btnClose; pg.recordUpdate.btnClose.tabIndex = 1; pg.recordUpdate.btnClose.onclick = pg.hideUpdateView; pg.recordUpdate.btnClose.title = "Close this sub-window"; // COMMENTS SUBWIN pg.recordComments = da.subWin_comments; pg.recordComments.comments = pg.recordComments.all.updateComments; pg.recordComments.comment

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  • New features of C# 4.0

    This article covers New features of C# 4.0. Article has been divided into below sections. Introduction. Dynamic Lookup. Named and Optional Arguments. Features for COM interop. Variance. Relationship with Visual Basic. Resources. Other interested readings… 22 New Features of Visual Studio 2008 for .NET Professionals 50 New Features of SQL Server 2008 IIS 7.0 New features Introduction It is now close to a year since Microsoft Visual C# 3.0 shipped as part of Visual Studio 2008. In the VS Managed Languages team we are hard at work on creating the next version of the language (with the unsurprising working title of C# 4.0), and this document is a first public description of the planned language features as we currently see them. Please be advised that all this is in early stages of production and is subject to change. Part of the reason for sharing our plans in public so early is precisely to get the kind of feedback that will cause us to improve the final product before it rolls out. Simultaneously with the publication of this whitepaper, a first public CTP (community technology preview) of Visual Studio 2010 is going out as a Virtual PC image for everyone to try. Please use it to play and experiment with the features, and let us know of any thoughts you have. We ask for your understanding and patience working with very early bits, where especially new or newly implemented features do not have the quality or stability of a final product. The aim of the CTP is not to give you a productive work environment but to give you the best possible impression of what we are working on for the next release. The CTP contains a number of walkthroughs, some of which highlight the new language features of C# 4.0. Those are excellent for getting a hands-on guided tour through the details of some common scenarios for the features. You may consider this whitepaper a companion document to these walkthroughs, complementing them with a focus on the overall language features and how they work, as opposed to the specifics of the concrete scenarios. C# 4.0 The major theme for C# 4.0 is dynamic programming. Increasingly, objects are “dynamic” in the sense that their structure and behavior is not captured by a static type, or at least not one that the compiler knows about when compiling your program. Some examples include a. objects from dynamic programming languages, such as Python or Ruby b. COM objects accessed through IDispatch c. ordinary .NET types accessed through reflection d. objects with changing structure, such as HTML DOM objects While C# remains a statically typed language, we aim to vastly improve the interaction with such objects. A secondary theme is co-evolution with Visual Basic. Going forward we will aim to maintain the individual character of each language, but at the same time important new features should be introduced in both languages at the same time. They should be differentiated more by style and feel than by feature set. The new features in C# 4.0 fall into four groups: Dynamic lookup Dynamic lookup allows you to write method, operator and indexer calls, property and field accesses, and even object invocations which bypass the C# static type checking and instead gets resolved at runtime. Named and optional parameters Parameters in C# can now be specified as optional by providing a default value for them in a member declaration. When the member is invoked, optional arguments can be omitted. Furthermore, any argument can be passed by parameter name instead of position. COM specific interop features Dynamic lookup as well as named and optional parameters both help making programming against COM less painful than today. On top of that, however, we are adding a number of other small features that further improve the interop experience. Variance It used to be that an IEnumerable<string> wasn’t an IEnumerable<object>. Now it is – C# embraces type safe “co-and contravariance” and common BCL types are updated to take advantage of that. Dynamic Lookup Dynamic lookup allows you a unified approach to invoking things dynamically. With dynamic lookup, when you have an object in your hand you do not need to worry about whether it comes from COM, IronPython, the HTML DOM or reflection; you just apply operations to it and leave it to the runtime to figure out what exactly those operations mean for that particular object. This affords you enormous flexibility, and can greatly simplify your code, but it does come with a significant drawback: Static typing is not maintained for these operations. A dynamic object is assumed at compile time to support any operation, and only at runtime will you get an error if it wasn’t so. Oftentimes this will be no loss, because the object wouldn’t have a static type anyway, in other cases it is a tradeoff between brevity and safety. In order to facilitate this tradeoff, it is a design goal of C# to allow you to opt in or opt out of dynamic behavior on every single call. The dynamic type C# 4.0 introduces a new static type called dynamic. When you have an object of type dynamic you can “do things to it” that are resolved only at runtime: dynamic d = GetDynamicObject(…); d.M(7); The C# compiler allows you to call a method with any name and any arguments on d because it is of type dynamic. At runtime the actual object that d refers to will be examined to determine what it means to “call M with an int” on it. The type dynamic can be thought of as a special version of the type object, which signals that the object can be used dynamically. It is easy to opt in or out of dynamic behavior: any object can be implicitly converted to dynamic, “suspending belief” until runtime. Conversely, there is an “assignment conversion” from dynamic to any other type, which allows implicit conversion in assignment-like constructs: dynamic d = 7; // implicit conversion int i = d; // assignment conversion Dynamic operations Not only method calls, but also field and property accesses, indexer and operator calls and even delegate invocations can be dispatched dynamically: dynamic d = GetDynamicObject(…); d.M(7); // calling methods d.f = d.P; // getting and settings fields and properties d[“one”] = d[“two”]; // getting and setting thorugh indexers int i = d + 3; // calling operators string s = d(5,7); // invoking as a delegate The role of the C# compiler here is simply to package up the necessary information about “what is being done to d”, so that the runtime can pick it up and determine what the exact meaning of it is given an actual object d. Think of it as deferring part of the compiler’s job to runtime. The result of any dynamic operation is itself of type dynamic. Runtime lookup At runtime a dynamic operation is dispatched according to the nature of its target object d: COM objects If d is a COM object, the operation is dispatched dynamically through COM IDispatch. This allows calling to COM types that don’t have a Primary Interop Assembly (PIA), and relying on COM features that don’t have a counterpart in C#, such as indexed properties and default properties. Dynamic objects If d implements the interface IDynamicObject d itself is asked to perform the operation. Thus by implementing IDynamicObject a type can completely redefine the meaning of dynamic operations. This is used intensively by dynamic languages such as IronPython and IronRuby to implement their own dynamic object models. It will also be used by APIs, e.g. by the HTML DOM to allow direct access to the object’s properties using property syntax. Plain objects Otherwise d is a standard .NET object, and the operation will be dispatched using reflection on its type and a C# “runtime binder” which implements C#’s lookup and overload resolution semantics at runtime. This is essentially a part of the C# compiler running as a runtime component to “finish the work” on dynamic operations that was deferred by the static compiler. Example Assume the following code: dynamic d1 = new Foo(); dynamic d2 = new Bar(); string s; d1.M(s, d2, 3, null); Because the receiver of the call to M is dynamic, the C# compiler does not try to resolve the meaning of the call. Instead it stashes away information for the runtime about the call. This information (often referred to as the “payload”) is essentially equivalent to: “Perform an instance method call of M with the following arguments: 1. a string 2. a dynamic 3. a literal int 3 4. a literal object null” At runtime, assume that the actual type Foo of d1 is not a COM type and does not implement IDynamicObject. In this case the C# runtime binder picks up to finish the overload resolution job based on runtime type information, proceeding as follows: 1. Reflection is used to obtain the actual runtime types of the two objects, d1 and d2, that did not have a static type (or rather had the static type dynamic). The result is Foo for d1 and Bar for d2. 2. Method lookup and overload resolution is performed on the type Foo with the call M(string,Bar,3,null) using ordinary C# semantics. 3. If the method is found it is invoked; otherwise a runtime exception is thrown. Overload resolution with dynamic arguments Even if the receiver of a method call is of a static type, overload resolution can still happen at runtime. This can happen if one or more of the arguments have the type dynamic: Foo foo = new Foo(); dynamic d = new Bar(); var result = foo.M(d); The C# runtime binder will choose between the statically known overloads of M on Foo, based on the runtime type of d, namely Bar. The result is again of type dynamic. The Dynamic Language Runtime An important component in the underlying implementation of dynamic lookup is the Dynamic Language Runtime (DLR), which is a new API in .NET 4.0. The DLR provides most of the infrastructure behind not only C# dynamic lookup but also the implementation of several dynamic programming languages on .NET, such as IronPython and IronRuby. Through this common infrastructure a high degree of interoperability is ensured, but just as importantly the DLR provides excellent caching mechanisms which serve to greatly enhance the efficiency of runtime dispatch. To the user of dynamic lookup in C#, the DLR is invisible except for the improved efficiency. However, if you want to implement your own dynamically dispatched objects, the IDynamicObject interface allows you to interoperate with the DLR and plug in your own behavior. This is a rather advanced task, which requires you to understand a good deal more about the inner workings of the DLR. For API writers, however, it can definitely be worth the trouble in order to vastly improve the usability of e.g. a library representing an inherently dynamic domain. Open issues There are a few limitations and things that might work differently than you would expect. · The DLR allows objects to be created from objects that represent classes. However, the current implementation of C# doesn’t have syntax to support this. · Dynamic lookup will not be able to find extension methods. Whether extension methods apply or not depends on the static context of the call (i.e. which using clauses occur), and this context information is not currently kept as part of the payload. · Anonymous functions (i.e. lambda expressions) cannot appear as arguments to a dynamic method call. The compiler cannot bind (i.e. “understand”) an anonymous function without knowing what type it is converted to. One consequence of these limitations is that you cannot easily use LINQ queries over dynamic objects: dynamic collection = …; var result = collection.Select(e => e + 5); If the Select method is an extension method, dynamic lookup will not find it. Even if it is an instance method, the above does not compile, because a lambda expression cannot be passed as an argument to a dynamic operation. There are no plans to address these limitations in C# 4.0. Named and Optional Arguments Named and optional parameters are really two distinct features, but are often useful together. Optional parameters allow you to omit arguments to member invocations, whereas named arguments is a way to provide an argument using the name of the corresponding parameter instead of relying on its position in the parameter list. Some APIs, most notably COM interfaces such as the Office automation APIs, are written specifically with named and optional parameters in mind. Up until now it has been very painful to call into these APIs from C#, with sometimes as many as thirty arguments having to be explicitly passed, most of which have reasonable default values and could be omitted. Even in APIs for .NET however you sometimes find yourself compelled to write many overloads of a method with different combinations of parameters, in order to provide maximum usability to the callers. Optional parameters are a useful alternative for these situations. Optional parameters A parameter is declared optional simply by providing a default value for it: public void M(int x, int y = 5, int z = 7); Here y and z are optional parameters and can be omitted in calls: M(1, 2, 3); // ordinary call of M M(1, 2); // omitting z – equivalent to M(1, 2, 7) M(1); // omitting both y and z – equivalent to M(1, 5, 7) Named and optional arguments C# 4.0 does not permit you to omit arguments between commas as in M(1,,3). This could lead to highly unreadable comma-counting code. Instead any argument can be passed by name. Thus if you want to omit only y from a call of M you can write: M(1, z: 3); // passing z by name or M(x: 1, z: 3); // passing both x and z by name or even M(z: 3, x: 1); // reversing the order of arguments All forms are equivalent, except that arguments are always evaluated in the order they appear, so in the last example the 3 is evaluated before the 1. Optional and named arguments can be used not only with methods but also with indexers and constructors. Overload resolution Named and optional arguments affect overload resolution, but the changes are relatively simple: A signature is applicable if all its parameters are either optional or have exactly one corresponding argument (by name or position) in the call which is convertible to the parameter type. Betterness rules on conversions are only applied for arguments that are explicitly given – omitted optional arguments are ignored for betterness purposes. If two signatures are equally good, one that does not omit optional parameters is preferred. M(string s, int i = 1); M(object o); M(int i, string s = “Hello”); M(int i); M(5); Given these overloads, we can see the working of the rules above. M(string,int) is not applicable because 5 doesn’t convert to string. M(int,string) is applicable because its second parameter is optional, and so, obviously are M(object) and M(int). M(int,string) and M(int) are both better than M(object) because the conversion from 5 to int is better than the conversion from 5 to object. Finally M(int) is better than M(int,string) because no optional arguments are omitted. Thus the method that gets called is M(int). Features for COM interop Dynamic lookup as well as named and optional parameters greatly improve the experience of interoperating with COM APIs such as the Office Automation APIs. In order to remove even more of the speed bumps, a couple of small COM-specific features are also added to C# 4.0. Dynamic import Many COM methods accept and return variant types, which are represented in the PIAs as object. In the vast majority of cases, a programmer calling these methods already knows the static type of a returned object from context, but explicitly has to perform a cast on the returned value to make use of that knowledge. These casts are so common that they constitute a major nuisance. In order to facilitate a smoother experience, you can now choose to import these COM APIs in such a way that variants are instead represented using the type dynamic. In other words, from your point of view, COM signatures now have occurrences of dynamic instead of object in them. This means that you can easily access members directly off a returned object, or you can assign it to a strongly typed local variable without having to cast. To illustrate, you can now say excel.Cells[1, 1].Value = "Hello"; instead of ((Excel.Range)excel.Cells[1, 1]).Value2 = "Hello"; and Excel.Range range = excel.Cells[1, 1]; instead of Excel.Range range = (Excel.Range)excel.Cells[1, 1]; Compiling without PIAs Primary Interop Assemblies are large .NET assemblies generated from COM interfaces to facilitate strongly typed interoperability. They provide great support at design time, where your experience of the interop is as good as if the types where really defined in .NET. However, at runtime these large assemblies can easily bloat your program, and also cause versioning issues because they are distributed independently of your application. The no-PIA feature allows you to continue to use PIAs at design time without having them around at runtime. Instead, the C# compiler will bake the small part of the PIA that a program actually uses directly into its assembly. At runtime the PIA does not have to be loaded. Omitting ref Because of a different programming model, many COM APIs contain a lot of reference parameters. Contrary to refs in C#, these are typically not meant to mutate a passed-in argument for the subsequent benefit of the caller, but are simply another way of passing value parameters. It therefore seems unreasonable that a C# programmer should have to create temporary variables for all such ref parameters and pass these by reference. Instead, specifically for COM methods, the C# compiler will allow you to pass arguments by value to such a method, and will automatically generate temporary variables to hold the passed-in values, subsequently discarding these when the call returns. In this way the caller sees value semantics, and will not experience any side effects, but the called method still gets a reference. Open issues A few COM interface features still are not surfaced in C#. Most notably these include indexed properties and default properties. As mentioned above these will be respected if you access COM dynamically, but statically typed C# code will still not recognize them. There are currently no plans to address these remaining speed bumps in C# 4.0. Variance An aspect of generics that often comes across as surprising is that the following is illegal: IList<string> strings = new List<string>(); IList<object> objects = strings; The second assignment is disallowed because strings does not have the same element type as objects. There is a perfectly good reason for this. If it were allowed you could write: objects[0] = 5; string s = strings[0]; Allowing an int to be inserted into a list of strings and subsequently extracted as a string. This would be a breach of type safety. However, there are certain interfaces where the above cannot occur, notably where there is no way to insert an object into the collection. Such an interface is IEnumerable<T>. If instead you say: IEnumerable<object> objects = strings; There is no way we can put the wrong kind of thing into strings through objects, because objects doesn’t have a method that takes an element in. Variance is about allowing assignments such as this in cases where it is safe. The result is that a lot of situations that were previously surprising now just work. Covariance In .NET 4.0 the IEnumerable<T> interface will be declared in the following way: public interface IEnumerable<out T> : IEnumerable { IEnumerator<T> GetEnumerator(); } public interface IEnumerator<out T> : IEnumerator { bool MoveNext(); T Current { get; } } The “out” in these declarations signifies that the T can only occur in output position in the interface – the compiler will complain otherwise. In return for this restriction, the interface becomes “covariant” in T, which means that an IEnumerable<A> is considered an IEnumerable<B> if A has a reference conversion to B. As a result, any sequence of strings is also e.g. a sequence of objects. This is useful e.g. in many LINQ methods. Using the declarations above: var result = strings.Union(objects); // succeeds with an IEnumerable<object> This would previously have been disallowed, and you would have had to to some cumbersome wrapping to get the two sequences to have the same element type. Contravariance Type parameters can also have an “in” modifier, restricting them to occur only in input positions. An example is IComparer<T>: public interface IComparer<in T> { public int Compare(T left, T right); } The somewhat baffling result is that an IComparer<object> can in fact be considered an IComparer<string>! It makes sense when you think about it: If a comparer can compare any two objects, it can certainly also compare two strings. This property is referred to as contravariance. A generic type can have both in and out modifiers on its type parameters, as is the case with the Func<…> delegate types: public delegate TResult Func<in TArg, out TResult>(TArg arg); Obviously the argument only ever comes in, and the result only ever comes out. Therefore a Func<object,string> can in fact be used as a Func<string,object>. Limitations Variant type parameters can only be declared on interfaces and delegate types, due to a restriction in the CLR. Variance only applies when there is a reference conversion between the type arguments. For instance, an IEnumerable<int> is not an IEnumerable<object> because the conversion from int to object is a boxing conversion, not a reference conversion. Also please note that the CTP does not contain the new versions of the .NET types mentioned above. In order to experiment with variance you have to declare your own variant interfaces and delegate types. COM Example Here is a larger Office automation example that shows many of the new C# features in action. using System; using System.Diagnostics; using System.Linq; using Excel = Microsoft.Office.Interop.Excel; using Word = Microsoft.Office.Interop.Word; class Program { static void Main(string[] args) { var excel = new Excel.Application(); excel.Visible = true; excel.Workbooks.Add(); // optional arguments omitted excel.Cells[1, 1].Value = "Process Name"; // no casts; Value dynamically excel.Cells[1, 2].Value = "Memory Usage"; // accessed var processes = Process.GetProcesses() .OrderByDescending(p =&gt; p.WorkingSet) .Take(10); int i = 2; foreach (var p in processes) { excel.Cells[i, 1].Value = p.ProcessName; // no casts excel.Cells[i, 2].Value = p.WorkingSet; // no casts i++; } Excel.Range range = excel.Cells[1, 1]; // no casts Excel.Chart chart = excel.ActiveWorkbook.Charts. Add(After: excel.ActiveSheet); // named and optional arguments chart.ChartWizard( Source: range.CurrentRegion, Title: "Memory Usage in " + Environment.MachineName); //named+optional chart.ChartStyle = 45; chart.CopyPicture(Excel.XlPictureAppearance.xlScreen, Excel.XlCopyPictureFormat.xlBitmap, Excel.XlPictureAppearance.xlScreen); var word = new Word.Application(); word.Visible = true; word.Documents.Add(); // optional arguments word.Selection.Paste(); } } The code is much more terse and readable than the C# 3.0 counterpart. Note especially how the Value property is accessed dynamically. This is actually an indexed property, i.e. a property that takes an argument; something which C# does not understand. However the argument is optional. Since the access is dynamic, it goes through the runtime COM binder which knows to substitute the default value and call the indexed property. Thus, dynamic COM allows you to avoid accesses to the puzzling Value2 property of Excel ranges. Relationship with Visual Basic A number of the features introduced to C# 4.0 already exist or will be introduced in some form or other in Visual Basic: · Late binding in VB is similar in many ways to dynamic lookup in C#, and can be expected to make more use of the DLR in the future, leading to further parity with C#. · Named and optional arguments have been part of Visual Basic for a long time, and the C# version of the feature is explicitly engineered with maximal VB interoperability in mind. · NoPIA and variance are both being introduced to VB and C# at the same time. VB in turn is adding a number of features that have hitherto been a mainstay of C#. As a result future versions of C# and VB will have much better feature parity, for the benefit of everyone. Resources All available resources concerning C# 4.0 can be accessed through the C# Dev Center. Specifically, this white paper and other resources can be found at the Code Gallery site. Enjoy! span.fullpost {display:none;}

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  • How to associate document files with MS Office 2010 Beta?

    - by Semyon Perepelitsa
    I've installed MS Office 2010 Beta (OneClick technology). All apps launch from 1 program, Word for example has this link: "C:\Program Files (x86)\Common Files\microsoft shared\Virtualization Handler\CVH.EXE" "Microsoft Word 2010 (Beta) 2014006204190000" Or OneNote: "C:\Program Files (x86)\Common Files\microsoft shared\Virtualization Handler\CVH.EXE" "Microsoft OneNote 2010 (Beta) 2014006204190000" Because of that I can't associate files with Office programs in file properties, they actually associate with “Microsoft Office Client Virtualization Handler” (CVH.EXE). Anyone know another way to do that?

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  • Batch-Renaming Movies using Regex

    - by Nate Mara
    So, I've been trying to rename some movie files using regular expressions, but so far I have been only marginally successful. The goal is to parse files like this: 2001.A.Space.Odyssey.1968.720p.BluRay.DD5.1.x264-LiNG.mkv And rename them Like this: 2001 A Space Odyssey (1968).mkv I created the pattern: ^(.+).(\d{4}).+.(mp4|avi|mkv)$ With the output: \1 (\2).\3 Now, this works perfectly fine when I have movies with one-word titles, but when there is more than one word separated by a period, the regex fails to grab anything. What am I doing wrong here?

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  • Pen Mouse compatibility with Office 2007 on Vista Dell Inspiron 1525

    - by Iddy
    Are there mouse pens that work with a Dell laptop running Vista and Word 2007 that allow direct input into Word using the Vista tablet functionality? Currently I can write with my mouse and the tablet OCR recognizes even that poor handwriting but if there is a pen-shaped mouse that I could just plug and play that would be great. Any brands/education etc would be greatly appreciated as I am woefully ignorant on this technology.

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  • How to make Chrome spell check the whole text field?

    - by Laurent
    On Firefox, whenever a word is incorrect in a text field, it is underlined in red. Chrome does the same but the difference is that it underlines in red only when I move the caret over the word. So if I want to spell check the whole text field, I have to move the caret from the beginning to the end of the text field. Is it possible to make Chrome works more like Firefox and spell check the entire text field automatically?

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  • Can No Longer Find Firefox Spell Check Personal Database in Firefox 3

    - by Volomike
    I have Ubuntu Linux 8.04 LTS with Firefox 3.6.3. Unfortunately it is super easy to accidentally click Add To Dictionary on a word you do not want added into one's personal dictionary used in Firefox. How do I remove the word 'intsead' out of it? I tried some tutorials on the web that said to find ~/.mozilla/*.default/persdict.dat, but I could not see one. As well, others have complained that this file no longer exists in Firefox 3.

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  • How do I parse file paths separated by a space in a string?

    - by user1130637
    Background: I am working in Automator on a wrapper to a command line utility. I need a way to separate an arbitrary number of file paths delimited by a single space from a single string, so that I may remove all but the first file path to pass to the program. Example input string: /Users/bobby/diddy dum/ding.mp4 /Users/jimmy/gone mia/come back jimmy.mp3 ... Desired output: /Users/bobby/diddy dum/ding.mp4 Part of the problem is the inflexibility on the Automator end of things. I'm using an Automator action which returns unescaped POSIX filepaths delimited by a space (or comma). This is unfortunate because: 1. I cannot ensure file/folder names will not contain either a space or comma, and 2. the only inadmissible character in Mac OS X filenames (as far as I can tell) is :. There are options which allow me to enclose the file paths in double or single quotes, or angle brackets. The program itself accepts the argument of the aforementioned input string, so there must be a way of separating the paths. I just do not have a keen enough eye to see how to do it with sed or awk. At first I thought I'll just use sed to replace every [space]/ with [newline]/ and then trim all but the first line, but that leaves the loophole open for folders whose names end with a space. If I use the comma delimiter, the same happens, just for a comma instead. If I encapsulate in double or single quotation marks, I am opening another can of worms for filenames with those characters. The image/link is the relevant part of my Automator workflow. -- UPDATE -- I was able to achieve what I wanted in a rather roundabout way. It's hardly elegant but here is working generalized code: path="/Users/bobby/diddy dum/ding.mp4 /Users/jimmy/gone mia/come back jimmy.mp3" # using colon because it's an inadmissible Mac OS X # filename character, perfect for separating # also, unlike [space], multiple colons do not collapse IFS=: # replace all spaces with colons colpath=$(echo "$path" | sed 's/ /:/g') # place words from colon-ized file path into array # e.g. three spaces -> three colons -> two empty words j=1 for word in $colpath do filearray[$j]="$word" j=$j+1 done # reconstruct file path word by word # after each addition, check file existence # if non-existent, re-add lost [space] and continue until found name="" for seg in "${filearray[@]}" do name="$name$seg" if [[ -f "$name" ]] then echo "$name" break fi name="$name " done All this trouble because the default IFS doesn't count "emptiness" between the spaces as words, but rather collapses them all.

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  • PHP app breaks on Nginx, but works on Apache

    - by rizon1990
    I want to migrate a PHP application from Apache to Nginx. The problem is that the App breaks, because the routing doesn't work anymore and I'm not exactly sure how to fix it. The PHP application includes some .htaccess files and I tried to convert those to Nginx. The first one is in the document root: <IfModule mod_rewrite.c> RewriteEngine on RewriteRule ^$ public/ [L] RewriteRule (.*) public/$1 [L] </IfModule> The second one is in /public/ <IfModule mod_rewrite.c RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d # Rewrite all other URLs to index.php/URL RewriteRule ^(.*)$ index.php?url=$1 [PT,L] </IfModule> <IfModule !mod_rewrite.c> ErrorDocument 404 index.php </IfModule> The third and last one is: deny from all My nginx version of it looks like the following: #user nobody; worker_processes 1; #pid logs/nginx.pid; events { worker_connections 1024; } http { include mime.types; default_type application/octet-stream; sendfile on; #tcp_nopush on; keepalive_timeout 65; gzip on; server { listen 8080; server_name localhost; root /Library/WebServer/Documents/admin; location / { index index.php; rewrite ^/$ /public/ break; rewrite ^(.*)$ /public/$1 break; } location /public { if (!-e $request_filename){ rewrite ^(.*)$ /index.php?url=$1 break; } } location /library { deny all; } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # error_page 500 502 503 504 /50x.html; location = /50x.html { root html; } location ~ \.php$ { root /Library/WebServer/Documents/admin; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } } } The problem I face is that something that the routing is broken and just returns a 404 page instead. Hopefully someone has an idea and know how to fix it ;) Thanks EDIT I got it working with this config location /library { deny all; } location ~* ^.+.(jpg|jpeg|gif|png|ico|css|zip|tgz|gz|rar|bz2|doc|xls|exe|pdf|ppt|txt|tar|mid|midi|wav|bmp|rtf|js)$ { access_log off; rewrite ^(.*)$ /public/$1 break; } location / { rewrite ^/(.+)$ /index.php?url=$1 last; } I'm sure there are better solutions and I'm open for suggestions.

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  • free OCR with UI for correcting errors (for Windows)

    - by Hugh Allen
    I've used SimpleOCR, which has a nice GUI for correcting errors. Unfortunately it makes a lot of errors! (and suffers other bugs and limitations) Is there a free OCR program for Windows which has such a GUI and a low error rate? I want it to show the original (bitmap) word while I'm editing the OCRed word similar to what SimpleOCR does: Free is good. Open-source is better.

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  • CakePHP in a subdirectory using nginx (Rewrite rules?)

    - by lhnz
    I managed to get this to work a while back, but on returning to the cakephp project I had started it seems that whatever changes I've made to nginx recently (or perhaps a recent update) have broken my rewrite rules. Currently I have: worker_processes 1; events { worker_connections 1024; } http { include mime.types; default_type application/octet-stream; sendfile on; keepalive_timeout 65; server { listen 80; server_name localhost; location / { root html; index index.php index.html index.htm; } location /basic_cake/ { index index.php; if (-f $request_filename) { break; } if (!-f $request_filename) { rewrite ^/basic_cake/(.+)$ /basic_cake/index.php?url=$1 last; break; } } location /cake_test/ { index index.php; if (-f $request_filename) { break; } if (!-f $request_filename) { rewrite ^/cake_test/(.+)$ /cake_test/index.php?url=$1 last; break; } } # redirect server error pages to the static page /50x.html # error_page 500 502 503 504 /50x.html; location = /50x.html { root html; } # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { root html; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } } server { listen 8081; server_name localhost; root /srv/http/html/xsp; location / { index index.html index.htm index.aspx default.aspx; } location ~ \.(aspx|asmx|ashx|asax|ascx|soap|rem|axd|cs|config|dll)$ { fastcgi_pass 127.0.0.1:9001; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } } } The problem that I have is that the css and images will not load from the webroot. Instead if I visit http://localhost/basic_cake/css/cake.generic.css, I get a page which tells me: CakePHP: the rapid development php framework Missing Controller Error: CssController could not be found. Error: Create the class CssController below in file: app/controllers/css_controller.php var $name = 'Css'; } ? Notice: If you want to customize this error message, create app/views/errors/missing_controller.ctp CakePHP: the rapid development php framework Does anybody have any ideas on how to fix this?

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  • "make menuconfig" throwing cannot find -lc error in my Fedora 11 PC

    - by Sen
    When i try to do a make menuconfig in a Fedora 11 machine it is throwing the following error message: [root@PC04 kernel]# make menuconfig HOSTCC -static scripts/basic/fixdep scripts/basic/fixdep.c: In function âtrapsâ: scripts/basic/fixdep.c:377: warning: dereferencing type-punned pointer will break strict-aliasing rules scripts/basic/fixdep.c:379: warning: dereferencing type-punned pointer will break strict-aliasing rules /usr/bin/ld: cannot find -lc collect2: ld returned 1 exit status make[1]: *** [scripts/basic/fixdep] Error 1 make: *** [scripts_basic] Error 2 Please help me on this issue? How can i solve this? Thanks, Sen

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  • Moving (efficiently) vertically in Vim

    - by janoChen
    When I want to reach to a certain part of a word in Vim (horizontally) I simply press w, b, f or t (something). Is there a good way of doing this vertically? For instance, I want to get to a certain word or a letter of a line that is below or above the line I'm currently in. PS: Without using :(line number)

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  • Keyboard repeat on Input Director slave machine.

    - by ProfKaos
    I'm using Input Director as a software KVM to control my laptop from my desktop, and all is almost OK with the setup. However, key-presses on the master keyboard seem to repeat very easily on the slave, and it is close to impossible to type a word on the slave without getting repeated characters. I typed the word 'repeat' on the master keyboard and my editor on the slave captured the characters 'repeeaatt'. Both machines are Windows 7.

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  • How can I draw "perfect" squiggly lines in Photoshop?

    - by loosebruce
    I want to create a logo that for the two "o" characters uses a series of squiggly lines in the the shape of an "o". Sketch: I did this with Paint but I obviously want consistency with the squiggly lines and close to a circular layout. Why squiggly lines? Well, it's to reinforce the word itself being "loose". Does anyone have any ideas how to tackle making this or tutorials that do similar things to word art?

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  • How can I set up a database (SQL?) for literary annotations?

    - by Jon
    I'm a literature student and I'd like to be able to annotate literary texts (originally stored in HTML or as text files) on a word-by-word or line-by-line basis. I hear databases like mySQL or SQLite would be good ways to do this sort of thing, but I don't really know where to start. I'm comfortable with the linux command-line, and have done some HTML/CSS work in the past, so I feel unintimidated by databases and things...I just don't know what to start doing.

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  • Rails 2 and Ngnix: https pages can't load css or js (but will load graphics)

    - by Max Williams
    ADMISSION: i've posted this same question on stackoverflow, before realising it's probabaly better suited to superuser, but it kind of depends on the answer: If it turns out to be a problem in my nginx config, it's definitely superuser. If it turns out to be a problem in my Rails config (or code) then it's arguably stackoverflow. I'm adding some https pages to my rails site. In order to test it locally, i'm running my site under one mongrel_rails instance (on 3000) and nginx. I've managed to get my nginx config to the point where i can actually go to the https pages, and they load. Except, the javascript and css files all fail to load: looking in the Network tab in chrome web tools, i can see that it is trying to load them via an https url. Eg, one of the non-working file urls is https://cmw-local.co.uk/stylesheets/cmw-logged-out.css?1383759216 I have these set up (or at least think i do) in my nginx config to redirect to the http versions of the static files. This seems to be working for graphics, but not for css and js files. If i click on this in the Network tab, it takes me to the above url, which redirects to the http version. So, the redirect seems to be working in some sense, but not when they're loaded by an https page. Like i say, i thought i had this covered in the second try_files directive in my config below, but maybe not. Can anyone see what i'm doing wrong? thanks, Max Here's my nginx config - sorry it's a bit lengthy! I think the error is likely to be in the first (ssl) server block: server { listen 443 ssl; keepalive_timeout 70; ssl_certificate /home/max/work/charanga/elearn_container/elearn/config/nginx/certs/max-local-server.crt; ssl_certificate_key /home/max/work/charanga/elearn_container/elearn/config/nginx/certs/max-local-server.key; ssl_session_cache shared:SSL:10m; ssl_session_timeout 10m; ssl_protocols SSLv3 TLSv1; ssl_ciphers RC4:HIGH:!aNULL:!MD5; ssl_prefer_server_ciphers on; server_name elearning.dev cmw-dev.co.uk cmw-dev.com cmw-nginx.co.uk cmw-local.co.uk; root /home/max/work/charanga/elearn_container/elearn; # ensure that we serve css, js, other statics when requested # as SSL, but if the files don't exist (i.e. any non /basket controller) # then redirect to the non-https version location / { try_files $uri @non-ssl-redirect; } # securely serve everything under /basket (/basket/checkout etc) # we need general too, because of the email/username checking location ~ ^/(basket|general|cmw/account/check_username_availability) { # make sure cached copies are revalidated once they're stale add_header Cache-Control "public, must-revalidate, proxy-revalidate"; # this serves Rails static files that exist without running # other rewrite tests try_files $uri @rails-ssl; expires 1h; } location @non-ssl-redirect { return 301 http://$host$request_uri; } location @rails-ssl { proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $http_host; proxy_redirect off; proxy_read_timeout 180; proxy_next_upstream off; proxy_pass http://127.0.0.1:3000; expires 0d; } } #upstream elrs { # server 127.0.0.1:3000; #} server { listen 80; server_name elearning.dev cmw-dev.co.uk cmw-dev.com cmw-nginx.co.uk cmw-local.co.uk; root /home/max/work/charanga/elearn_container/elearn; access_log /home/max/work/charanga/elearn_container/elearn/log/access.log; error_log /home/max/work/charanga/elearn_container/elearn/log/error.log debug; client_max_body_size 50M; index index.html index.htm; # gzip html, css & javascript, but don't gzip javascript for pre-SP2 MSIE6 (i.e. those *without* SV1 in their user-agent string) gzip on; gzip_http_version 1.1; gzip_vary on; gzip_comp_level 6; gzip_proxied any; gzip_types text/plain text/css application/json application/x-javascript text/xml application/xml application/xml+rss text/javascript; #text/html # make sure gzip does not lose large gzipped js or css files # see http://blog.leetsoft.com/2007/7/25/nginx-gzip-ssl gzip_buffers 16 8k; # Disable gzip for certain browsers. #gzip_disable "MSIE [1-6].(?!.*SV1)"; gzip_disable "MSIE [1-6]"; # blank gif like it's 1995 location = /images/blank.gif { empty_gif; } # don't serve files beginning with dots location ~ /\. { access_log off; log_not_found off; deny all; } # we don't care if these are missing location = /robots.txt { log_not_found off; } location = /favicon.ico { log_not_found off; } location ~ affiliate.xml { log_not_found off; } location ~ copyright.xml { log_not_found off; } # convert urls with multiple slashes to a single / if ($request ~ /+ ) { rewrite ^(/)+(.*) /$2 break; } # X-Accel-Redirect # Don't tie up mongrels with serving the lesson zips or exes, let Nginx do it instead location /zips { internal; root /var/www/apps/e_learning_resource/shared/assets; } location /tmp { internal; root /; } location /mnt{ root /; } # resource library thumbnails should be served as usual location ~ ^/resource_library/.*/*thumbnail.jpg$ { if (!-f $request_filename) { rewrite ^(.*)$ /images/no-thumb.png break; } expires 1m; } # don't make Rails generate the dynamic routes to the dcr and swf, we'll do it here location ~ "lesson viewer.dcr" { rewrite ^(.*)$ "/assets/players/lesson viewer.dcr" break; } # we need this rule so we don't serve the older lessonviewer when the rule below is matched location = /assets/players/virgin_lesson_viewer/_cha5513/lessonViewer.swf { rewrite ^(.*)$ /assets/players/virgin_lesson_viewer/_cha5513/lessonViewer.swf break; } location ~ v6lessonViewer.swf { rewrite ^(.*)$ /assets/players/v6lessonViewer.swf break; } location ~ lessonViewer.swf { rewrite ^(.*)$ /assets/players/lessonViewer.swf break; } location ~ lgn111.dat { empty_gif; } # try to get autocomplete school names from memcache first, then # fallback to rails when we can't location /schools/autocomplete { set $memcached_key $uri?q=$arg_q; memcached_pass 127.0.0.1:11211; default_type text/html; error_page 404 =200 @rails; # 404 not really! Hand off to rails } location / { # make sure cached copies are revalidated once they're stale add_header Cache-Control "public, must-revalidate, proxy-revalidate"; # this serves Rails static files that exist without running other rewrite tests try_files $uri @rails; expires 1h; } location @rails { proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $http_host; proxy_redirect off; proxy_read_timeout 180; proxy_next_upstream off; proxy_pass http://127.0.0.1:3000; expires 0d; } }

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  • shortcuts not working in Konsole

    - by ukendt
    In Konsole (KDE on Debian), when I try control arrow key to move to next or previous word in a line, it prints 5d or 5c instead of moving forward/back one word. How do I activate these shortcuts? Also, the shortcuts work fine in other applications.

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