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  • Working Android with Arduino

    - by kunjaan
    Has anyone tried to make Android and Arduino communicate with each other? I found a couple of projects online: Amarino Android-Arduino What do you guys suggest is the best way to make those two communicate?

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  • close android open home widget

    - by John
    Hi, I have android open home running on my google android phone. I'd like to close it but I can't see how to. I don't want to un-install it just close it. I've tried turning my phone off and on but it boots up with it loaded. Anyone have any ideas? Thanks

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  • Project Android Screen with DroidEx

    - by Samuh
    Hi ! I am using Mark Murphy's DroidEx tool to project my android device screen; is there a way to supply a skin(e.g. a HTC Hero skin that we use with Android emulator) to DroidEx? I have also asked this question on the google group for DroidEx project. Thanks!

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  • downgrade android OS 1.6 to 1.5

    - by dhaiwat
    Hi i have HTC dev phone with Firmware 1.6 now i want to downgrade to 1.5. i follow steps which are given in this link http://androidandme.com/2009/10/beginners/guides/how-to-manually-install-the-official-t-mobile-android-1-6-on-your-g1/ but not get any result any one have solution for it than share here to downgrade Android os version.

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  • Downloading mp3 files in java on Android

    - by drozzy
    What is the best way to download an mp3 file in java (on Android sdk)? http://developer.android.com/reference/java/net/package-summary.html Should I be using sockets? If so - what kind of "Stream" reader should I use? I have also read something about "intents" - is this something that is applicable here? I am also curious as to what should one do if connection gets interrupted - can I resume the download somehow or restart it? Any tips?

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  • Call trace in Android

    - by DenMark
    I want to know how to do method tracing for Android applications. I mean, a sequence of calls on each object, not a stack trace. It's very similar to this question (Call trace in java), but on different platforms (jvm-PC vs dvm-Android). I have no control over the start arguments of dalvik, thus I cannot specify a java agent (or am I wrong here?). Is there another way to do method tracing? Thanks!

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  • Android files manipulation

    - by klaus-vlad
    Hi, Through the housekeeping stuff my android application has to do is to read and write some files and sometimes to delete others and create new ones. The files in cause have all "sdcard/" as root. Is it safe if I perform all this task using Java style functions ? To me it is very handy to do it this way but I've read that not always the java functions can be applied when it comes to files in Android.

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  • Storing a secret key on Android

    - by Casebash
    My Android application uses a secret key to generate a token for authentication purposes. Is there a more secure way to store this than just putting this in the data store? I think for the iPhone, we store it in the keychain. I am aware of android.accounts.AccountManager, but this seems to give other applications potentially the ability to access the password (if the user selects the wrong option) and so seems less secure.

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  • Android HelloGoogleMaps to OSMdroid (Open Street Maps)

    - by birgit
    I am trying to reproduce a working HelloGoogleMaps app in Open Street Maps - but I have trouble including the itemized overlay in OSMdroid. I have looked at several resources but I cannot figure out how to fix the error on OsmItemizedOverlay - I guess I am constructing OsmItemizedOverlay wrongly or have a mixup with OsmItemizedOverlay and ItemizedOverlay? But everything I tried to change just raised more errors... "Implicit super constructor ItemizedOverlay() is undefined. Must explicitly invoke another constructor" "Cannot make a static reference to the non-static method setMarker(Drawable) from the type OverlayItem" - I hope someone can help me getting the class definition straight? Thanks so much! package com.example.osmdroiddemomap; import java.util.ArrayList; import android.app.AlertDialog; import android.content.Context; import android.graphics.Point; import android.graphics.drawable.Drawable; import org.osmdroid.api.IMapView; import org.osmdroid.views.*; import org.osmdroid.views.overlay.*; import org.osmdroid.views.overlay.OverlayItem.HotspotPlace; public class OsmItemizedOverlay extends ItemizedOverlay<OverlayItem> { Context mContext; private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>(); //ERRORS are raised by the following 3 lines: public OsmItemizedOverlay(Drawable defaultMarker, Context context) { OverlayItem.setMarker(defaultMarker); OverlayItem.setMarkerHotspot(HotspotPlace.CENTER); mContext = context; } public void addOverlay(OverlayItem overlay) { mOverlays.add(overlay); populate(); } @Override protected OverlayItem createItem(int i) { return mOverlays.get(i); } @Override public int size() { return mOverlays.size(); } protected boolean onTap(int index) { OverlayItem item = mOverlays.get(index); AlertDialog.Builder dialog = new AlertDialog.Builder(mContext); dialog.setTitle(item.getTitle()); dialog.setMessage(item.getSnippet()); dialog.show(); return true; } @Override public boolean onSnapToItem(int arg0, int arg1, Point arg2, IMapView arg3) { // TODO Auto-generated method stub return false; } }

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  • Baby steps to get into Android application development

    - by Ra'ed Boshmaf
    I am in my semester vacation and i am looking to spend some time in learning how to develop Android application since this market is on fire these days, i have a background with programming and would like you to suggest ways or even sites that use baby steps tutorials to get an idea ( and hopefully ) create android application. Any suggestions would be great since i spend the last 2 days searching the web without finding what i am looking for thanks.

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  • Locomotion-system with irregular IK

    - by htaunay
    Im having some trouble with locomtions (Unity3D asset) IK feet placement. I wouldn't call it "very bad", but it definitely isn't as smooth as the Locomotion System Examples. The strangest behavior (that is probably linked to the problem) are the rendered foot markers that "guess" where the characters next step will be. In the demo, they are smooth and stable. However, in my project, they keep flickering, as if Locomotion changed its "guess" every frame, and sometimes, the automatic defined step is too close to the previous step, or sometimes, too distant, creating a very irregular pattern. The configuration is (apparently)Identical to the human example in the demo, so I guessing the problem is my model and/or animation. Problem is, I can't figure out was it is =S Has anyone experienced the same problem? I uploaded a video of the bug to help interpreting the issue (excuse the HORRIBLE quality, I was in a hurry).

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  • How can I scroll my custom view? I want to see the shapes drawn over the bounds of the screen

    - by antonio Musella
    I have a Custom view ... package nan.salsa.goal.customview; import android.R; import android.content.Context; import android.graphics.Canvas; import android.graphics.drawable.ShapeDrawable; import android.graphics.drawable.shapes.RectShape; import android.util.AttributeSet; import android.util.Log; import android.view.View; public class DayView extends View { private static String TAG="DayView"; private ShapeDrawable mDrawable; public DayView(Context context) { super(context); } public DayView(Context context, AttributeSet attrs) { super(context, attrs); init(); } public DayView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } public void init() { int x = 10; int y = 10; mDrawable = new ShapeDrawable(new RectShape()); mDrawable.getPaint().setColor(Color.GREEN); mDrawable.setBounds(x, y, x + (width - (x * 2)), y + (height - (y*2))); mDrawable.draw(canvas); for (int i = 1; i < 30; i++) { boxDrawable = new ShapeDrawable(new RectShape()); boxDrawable.setBounds(x + x , y + (100 * i) , x + (width - ((x + x) * 2)), y + (100 * i) + 50); boxDrawable.getPaint().setColor(Color.RED); boxDrawable.draw(canvas); } } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); setBackgroundColor(R.color.black); mDrawable.draw(canvas); } } with this simple configuration file : <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#E06F00"> <nan.salsa.goal.customview.DayView android:id="@+id/dayView" android:layout_height="match_parent" android:layout_width="fill_parent" /> </LinearLayout> In my view I want to scroll to see the shapes drawn over the bounds of the screen .. How I can do it? Regards, Antonio Musella

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  • How to draw a line between points in google map in Android

    - by wafa.cs1
    Hello I already wrote a program that read locations from android GPS ; each locatin(long , lat) will be sent to remote server to save it and display it in a website map. what I'm trying to do now is to display my path in android by drawing line between the points I didn't find any sufficient answer until this moment! so how this can be done?

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  • LibGdx, Texture an Object

    - by Gigi10012
    I want to set texture to an Object, this is my playerobject class: private boolean up; private float speed; private float fallacceleration = 20; private float acceleration = 15; private float maxSpeed = 300; SpriteBatch batch; public Player() { x = MyGdxGame.WIDTH - 9*MyGdxGame.WIDTH/10; y = MyGdxGame.HEIGHT - 3 * MyGdxGame.HEIGHT/10; shapex = new float[4]; shapey = new float[4]; radians = 2*MathUtils.PI; batch = new SpriteBatch(); } private void setShape() { //Simple Arrow Shape ...... } public void update(float dt) { setShape(); } public void draw(ShapeRenderer sr) { sr.setColor(0F, 0F, 0F, 1F); sr.begin(ShapeType.Line); //Drawing Shape .............. sr.end(); } What I have to do to add texture to that object? (I'm using LibGdx)

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  • android Traceviewer

    - by siri
    Hi I am Trying to use trace viewer by Debug.startMethodTracing("sampletrace"); Debug.stopMethodTracing(); And I pull the sampletrace to a folder from sdcard. When I try view the tracefile using the following command. D:\Android\android-sdk-windows\toolstraceview D:\trace\sampletrace.trace it is showing the following line Key section does not have an *end marker Can anybody please explain what is this?

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  • A Couple Android Soft Keyboard Questions

    - by Rich
    This is kind of a repost, and I apologize for any broken rules, but I have a couple of questions about the soft keyboard on Android phones: 1) I have an Android app with a couple different views (that the user switches between). How can I determine which is the current view?? I need to get the current view to execute the code that hides the virtual keyboard. 2) How can I check whether the virtual keyboard is currently being displayed (so I can filter the actions of my various hard keys)?? Thanks, R.

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  • how to solve this in android ?

    - by RMK
    Hi all.I am new to android. I can able to add the data to google calendar via my java application.But the same code is not working in the android.It gives the Exception message Error connecting with login URI how to solve this???

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  • jar dependencies in android- no class definition found exception

    - by Dave.B
    I'm trying to use the gdata java client library on android and have managed a decent hack to get it working. However because the jar for gdata had some package discrepancies with android I had to import the source into my project. This source is dependent on the JavaMail API and the JavaBeans Activation Framework as specified here. My issue is that the JavaMail jar throws a class definition not found when seeking a class which is in the Activation Framework jar. A stack trace is listed below. I am working in Eclipse and have both jars in a lib folder and added to my build path. I'm not very experienced dealing with jars in a situation like this so any help or insight would be appreciated. 03-29 09:55:26.204: ERROR/AndroidRuntime(331): Uncaught handler: thread AsyncTask #3 exiting due to uncaught exception 03-29 09:55:26.215: ERROR/AndroidRuntime(331): java.lang.RuntimeException: An error occured while executing doInBackground() 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at android.os.AsyncTask$3.done(AsyncTask.java:200) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at java.util.concurrent.FutureTask$Sync.innerSetException(FutureTask.java:273) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at java.util.concurrent.FutureTask.setException(FutureTask.java:124) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:307) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at java.util.concurrent.FutureTask.run(FutureTask.java:137) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1068) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:561) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at java.lang.Thread.run(Thread.java:1096) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): Caused by: java.lang.NoClassDefFoundError: javax.activation.DataHandler 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at javax.mail.internet.MimeBodyPart.setContent(MimeBodyPart.java:684) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at com.google.gdata.data.media.MediaBodyPart.<init>(MediaBodyPart.java:95) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at com.google.gdata.data.media.MediaMultipart.<init>(MediaMultipart.java:126) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at com.google.gdata.client.media.MediaService.insert(MediaService.java:382) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at android.os.AsyncTask$2.call(AsyncTask.java:185) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305)

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