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  • Nivida driver install

    - by Adham
    tried black listing and every thing i could find on the internet used with root and alt+ctrl+f1 with no solution nvidia-installer log file '/var/log/nvidia-installer.log' creation time: Mon Jun 17 08:35:25 2013 installer version: 319.23 PATH: /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin nvidia-installer command line: ./nvidia-installer Using: nvidia-installer ncurses user interface -> License accepted. -> Installing NVIDIA driver version 319.23. -> Running distribution scripts executing: '/usr/lib/nvidia/pre-install'... -> done. -> The distribution-provided pre-install script failed! Continue installation anyway? (Answer: Yes) ERROR: The Nouveau kernel driver is currently in use by your system. This driver is incompatible with the NVIDIA driver, and must be disabled before proceeding. Please consult the NVIDIA driver README and your Linux distribution's documentation for details on how to correctly disable the Nouveau kernel driver. WARNING: One or more modprobe configuration files to disable Nouveau are already present at: /etc/modprobe.d/nvidia-installer-disable-nouveau.conf. Please be sure you have rebooted your system since these files were written. If you have rebooted, then Nouveau may be enabled for other reasons, such as being included in the system initial ramdisk or in your X configuration file. Please consult the NVIDIA driver README and your Linux distribution's documentation for details on how to correctly disable the Nouveau kernel driver. ERROR: Installation has failed. Please see the file '/var/log/nvidia-installer.log' for details. You may find suggestions on fixing installation problems in the README available on the Linux driver download page at www.nvidia.com.

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  • Is this technique for stat tracking without a database workable?

    - by baptzmoffire
    If I wanted to create a chess game, for iOS, that tracked both player moves (for retracing the progression of a game and for player stats), what would be the simplest route to take? To clarify, I want to track not only the moves a player has made in a particular game, but how often that player has made that move in past games. For example I want to be able to track: How many times a given player has opened by moving the king pawn up two squares (e4) as white, on move number one. What is the percentage of time the player responds to white's e4 opening move, with moving his own king pawn to e5? What percentage of time does he respond by moving his queenside bishop pawn to c5? And so on. If it's not clear, the stat tracking system should also be able to report how many times this player, as black, move his queen to h1, on move number 30. I'm using Parse.com for my back-end as a server (BaaS) service. If I were to create a class that writes strings that identify move number, player color, moved piece, algebraic notation of the square (e.g. "d8") to a file, locally in the file system saves the file to Parse, and deletes the temporary file from file system upon opening the same game in my tableview (a la a "With Friends" game), download this file from Parse, parse through it and retrieve all stats/history, assign all relevant values to variables Is this plan viable, or is there an easier way?

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  • Freescale One Box Unboxing (then installing Java SE Embedded technology)

    - by hinkmond
    So, I get a FedEx delivery the other day... "What cool device could be inside this FedEx Overnight Express Large Box?" I was wondering... Could it be a new Linux/ARM target device board, faster than a Raspberry Pi and better than a BeagleBone Black??? Why, yes! Yes, it was a Linux/ARM target device board, faster than anything around! It was a Freescale i.MX6 Sabre Smart Device Board (SDB)! Cool... Quad Core ARM Cortex A9 1GHz with 1GB of RAM. So, cool... I installed the Freescale One Box OpenWRT Linux image onto its SD card and booted it up into Linux. But, wait! One thing was missing... What was it? What could be missing? Why, it had no Java SE Embedded installed on it yet, of course! So, I went to the JDK 7u45 download link. Clicked on "Accept License Agreement", and clicked on "jdk-7u45-linux-arm-vfp-sflt.tar.gz", installed the bad boy, and all was good. Java SE Embedded 7u45 on a Freescale One Box. Nice... Hinkmond

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  • External monitor problems with Asus UX32VD in 12.04

    - by rsilva
    I've posted this video where I show one of the problems I'm facing with my UX32VD in regard of external monitors. As you can see as soon as I plugged the external monitor the laptop screen goes black and the external monitor displays a single color (color changes between red, green and blue). However this does not always happen. For instance if I reboot the laptop with the external monitor already plugged in I get to use it but not the laptop screen. In the Displays settings the laptop screen it's not even listed. Other times it just works. The to screens, without any problems. I tried with other to different external monitor and all this apparently random issues repeat, I even tried using HDMI cable instead. Same random behavior. This question seams to cover one of this issues however the answer did not helped me. I was forced to use the 3.5.2 kernel in order to use the Intel graphics card else the Gallium something was used. Also I've Bumblebee installed.

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  • Alternative to NV Occlusion Query - getting the number of fragments which passed the depth test

    - by Etan
    In "modern" environments, the "NV Occlusion Query" extension provide a method to get the number of fragments which passed the depth test. However, on the iPad / iPhone using OpenGL ES, the extension is not available. What is the most performant approach to implement a similar behaviour in the fragment shader? Some of my ideas: Render the object completely in white, then count all the colors together using a two-pass shader where first a vertical line is rendered and for each fragment the shader computes the sum over the whole row. Then, a single vertex is rendered whose fragment sums all the partial sums of the first pass. Doesn't seem to be very efficient. Render the object completely in white over a black background. Downsample recursively, abusing the hardware linear interpolation between textures until being at a reasonably small resolution. This leads to fragments which have a greyscale level depending on the number of white pixels where in their corresponding region. Is this even accurate enough? ... ?

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  • How to Turn Your Home Ubuntu PC Into a LAMP Web Server

    - by YatriTrivedi
    Got a Linux PC you want to put to work? Maybe you’re not comfortable with the command-line only version of Ubuntu Server Edition. Here’s how to keep the standard Ubuntu desktop and add web-serving capabilities to it. Whether you’re not comfortable with a command-line only system, you’re using your Ubuntu desktop for other things, or you just need it installed for a few particular apps, you can add Apache, MySQL, and PHP to any standard desktop installation of Ubuntu very quickly and easily Latest Features How-To Geek ETC How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition Stylebot Customizes Web Pages in Chrome, Now Has Downloadable Styles Blackberry, Dell, Apple, and Motorola Tablets Compared [Infographic] Encrypt Your Google Search Queries Vintage Posters Showcase the History of Tech Advertising Google Cloud Print Extension Lets You Print Doc/PDF/Txt Files from Web Sites Hack a $10 Flashlight into an Ultra-bright Premium One

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  • How to shift a vector based on the rotation of another vector?

    - by bpierre
    I’m learning 2D programming, so excuse my approximations, and please, don’t hesitate to correct me. I am just trying to fire a bullet from a player. I’m using HTML canvas (top left origin). Here is a representation of my problem: The black vector represent the position of the player (the grey square). The green vector represent its direction. The red disc represents the target. The red vector represents the direction of a bullet, which will move in the direction of the target (red and dotted line). The blue cross represents the point from where I really want to fire the bullet (and the blue and dotted line represents its movement). This is how I draw the player (this is the player object. Position, direction and dimensions are 2D vectors): ctx.save(); ctx.translate(this.position.x, this.position.y); ctx.rotate(this.direction.getAngle()); ctx.drawImage(this.image, Math.round(-this.dimensions.x/2), Math.round(-this.dimensions.y/2), this.dimensions.x, this.dimensions.y); ctx.restore(); This is how I instanciate a new bullet: var bulletPosition = playerPosition.clone(); // Copy of the player position var bulletDirection = Vector2D.substract(targetPosition, playerPosition).normalize(); // Difference between the player and the target, normalized new Bullet(bulletPosition, bulletDirection); This is how I move the bullet (this is the bullet object): var speed = 5; this.position.add(Vector2D.multiply(this.direction, speed)); And this is how I draw the bullet (this is the bullet object): ctx.save(); ctx.translate(this.position.x, this.position.y); ctx.rotate(this.direction.getAngle()); ctx.fillRect(0, 0, 3, 3); ctx.restore(); How can I change the direction and position vectors of the bullet to ensure it is on the blue dotted line? I think I should represent the shift with a vector, but I can’t see how to use it.

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  • Restart and/or graphics problem in Ubuntu 12.04

    - by kara
    I having been using 12.04 for a couple of months now, with v. little problems. The other day I restarted my computer, and though I think it rebooted, the screen would be black. I could not even get a visual from a live cd. Finally, I was able to get it to load, but the resolution has been completely off. The computer thinks I have a laptop screen, when I actually have a ViewSonic VP2330wb, and it detects only two resolutions. And still, I have a problem with rebooting. If the screen locks after I leave it for a while, I can't get a visual back, and then when I force a shutdown, it takes 3 times for me to get a grub screen. Then I have to boot in recovery mode, and then finally in normal mode, but the screen is still always off. This is my video card: description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list configuration: latency=0 resources: memory:fe000000-fe3fffff memory:d0000000-dfffffff ioport:f000(size=64) I am a new ubuntu user, and am at my wits end. Any help would be greatly appreciated.

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  • How to Manage and Use LVM (Logical Volume Management) in Ubuntu

    - by Justin Garrison
    In our previous article we told you what LVM is and what you may want to use it for, and today we are going to walk you through some of the key management tools of LVM so you will be confident when setting up or expanding your installation. As stated before, LVM is a abstraction layer between your operating system and physical hard drives. What that means is your physical hard drives and partitions are no longer tied to the hard drives and partitions they reside on. Rather, the hard drives and partitions that your operating system sees can be any number of separate hard drives pooled together or in a software RAID Latest Features How-To Geek ETC Inspire Geek Love with These Hilarious Geek Valentines How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin How to Kid Proof Your Computer’s Power and Reset Buttons Microsoft’s Windows Media Player Extension Adds H.264 Support Back to Google Chrome Android Notifier Pushes Android Notices to Your Desktop Dead Space 2 Theme for Chrome and Iron Carl Sagan and Halo Reach Mashup – We Humans are Capable of Greatness [Video] Battle the Necromorphs Once Again on Your Desktop with the Dead Space 2 Theme for Windows 7

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  • Triangulating a partially triangulated mesh (2D)

    - by teodron
    Referring to the above exhibits, this is the scenario I am working with: starting with a planar graph (in my case, a 2D mesh) with a given triangulation, based on a certain criterion, the graph nodes are labeled as RED and BLACK. (A) a subgraph containing all the RED nodes (with edges between only the directly connected neighbours) is formed (note: although this figure shows a tree forming, it may well happen that the subgraph contain loops) (B) Problem: I need to quickly build a triangulation around the subgraph (e.g. as shown in figure C), but under the constraint that I have to keep the already present edges in the final result. Question: Is there a fast way of achieving this given a partially triangulated mesh? Ideally, the complexity should be in the O(n) class. Some side-remarks: it would be nice for the triangulation algorithm to take into account a certain vertex priority when adding edges (e.g. it should always try to build a "1-ring" structure around the most important nodes first - I can implement iteratively such a routine, but it's O(n^2) ). it would also be nice to reflect somehow the "hop distance" when adding edges: add edges first between the nodes that were "closer" to each other given the start topology. Nevertheless, disregarding the remarks, is there an already known scenario similar to this one where a triangulation is built upon a partially given set of triangles/edges?

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  • OpenGL doesn't draw (3.3+) [on hold]

    - by Dhiego Magalhães
    Brief: I've been following this tutorial about OpenGL for 2 days, and I still can't have a triangle drawn, so I'm asking for help here. The tutorial is turned to OpenGL version 3.3 programing, using vertex arrays, buffers, etc. The libraries are: GLFW3 and GLEW, and I setted them by myself. The screen keeps black all the time. Full code: link here (It's just like a Hello World opengl program) Further Details: I get no errors at all. I downloaded a software to test my video card, and it supports OpenGL 4.1+ Standard OpenGL code for drawing (from earlier version) such as this one works normally. I'm using Microsoft Visual Studio 10.0 I presume all the OpenGL implementation was dune right: I added Additional Dependences to the linker as glew32.lib, opengl32.lib, glfw3.lib. The glew.dll was placed at SysWOW64 - because I'm running window 64bits, and glew is 32. Notes: I've been working hard to find out what this is, but I can't find. I would appreciate if anyone could test this code for me, so I can know if I implemented something wrong, and that its not my code.

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  • Launcher icons are invisible after upgrade from 11.10 to 12.04

    - by Clo Knibbe
    I am re-purposing an old laptop. I installed 11.10 on it and then immediately upgraded to 12.04. (I could not directly install 12.04 as my system does not support PAE.) When my system was (briefly) 11.10, the desktop appeared as expected. However, after the upgrade to 12.04, the icons in the launcher area are invisible. If I hover over the spot where the icon should be the little popup window showing the tool's name appears, and I can click to invoke the tool. I just cannot see the icons. ![invisible icons in launcher][1] The icons do appear as expected in other contexts, for example in the Home folder and in Dash Home. My theme is "Ambiance (default)" I do not have a ~/.icons folder. This is the top level contents of /usr/share/icons: default DMZ-Black DMZ-White gnome handhelds hicolor HighContrast HighContrastInverse Humanity Humanity-Dark locolor LoginIcons LowContrast redglass ubuntu-mono-dark ubuntu-mono-light unity-icon-theme whiteglass (Sorry for the poor formatting, can't get it to show in list.) I suspect that the launcher isn't looking for the icons in the right place, but I don't know how to confirm that, or how to correct. This is my first foray into Linux, although I used to use Unix a few decades ago. This doesn't look much like my old Sun workstation, though! Does anyone have any suggestions or insights for me? Thanks.

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  • How to make my simple round sprite look right in XNA

    - by Joshua Perina
    Ok, I'm very new to graphics programming (but not new to coding). I'm trying to load a simple image in XNA which I can do fine. It is a simple round circle which I made in photoshop. The problem is the edges show up rough when I draw it on the screen even with the exact size. The anti-aliasing is missing. I'm sure I'm missing something very simple: GraphicsDevice.Clear(Color.Black); // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(circle, new Rectangle(10, 10, 10, 10), Color.White); spriteBatch.End(); Couldn't post picture because I'm a first time poster. But my smooth png circle has rough edges. So I found that if I added: spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.NonPremultiplied); I can get a smooth image when the image is the same size as the original png. But if I want to scale that image up or down then the rough edges return. How do I get XNA to smoothly resize my simple round image to a smaller size without getting the rough edges?

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  • Grid Based Lighting in XNA/Monogame

    - by sm81095
    I know that questions like this have been asked many times, but I have not found one exactly like this yes. I have implemented a top-down grid based world in Monogame, and am starting on the lighting system soon. How I want to do lighting is to have a grid that is 4 times wider and higher, basically splitting each world tile into a 4x4 system of "subtiles". I would like to use a flow like system to spread light across the tiles by reducing the light by a small amount each time. This is kind of the effect I was going for: http://i.imgur.com/rv8LCxZ.png The black grid lines are the light grid, and the red lines are the actual tile grid, and the light drop-off is very exaggerated. I plan to render the world by drawing the unlit grid to a separate RenderTarget2D, then rendering the lighting grid to a separate target and overlaying the two. Basically, my questions are: What would be the algorithm for a flow style lighting system like this? Would there be a more efficient way of rendering this? How would I handle the darkening of the light with colors, reducing the RGB values in each grid, or reducing the alpha in each grid, assuming that I render the light map over the grid using blending? Even assuming the former are possible, what BlendState would I use for that?

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  • Accessing second hard drive

    - by Jonathan
    So I recently installed Ubuntu 10.10 64-bit on my computer. I installed it on my 60gb SSD hard drive, and in the installation it never acknowledged the existence of my second hard drive. The hard drive that I keep all my files on, and which I want to make my home folder if I can, is a Western Digital Caviar Black 1TB SATA 6Gb/s 64MB cache (WD1002FAEX). I've read the following: https://help.ubuntu.com/community/Mount but honestly cannot work out how to access the hard drive from my Ubuntu installation. I did have Windows 7 64-bit prior to installing Ubuntu. I have backed up all the files on the hard drive, but if I could just access them straight off that would be super cool. Does anyone know how I can use the second hard drive? Thank you for your help EDIT: The following directories are currently in my /dev/ folder: ati/, block/, bsg/, bus/, char/, cpu/, isk/, input/, mapper/, net/, pktcdvd/, pts/, shm/, snd/, and usb/ EDIT: Result from sudo fdisk -l Disk /dev/sda: 60.0 GB, 60022480896 bytes 255 heads, 63 sectors/track, 7297 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000d2dfd Device Boot Start End Blocks Id System /dev/sda1 * 1 6994 56174592 83 Linux /dev/sda2 6994 7298 2438145 5 Extended /dev/sda5 6994 7298 2438144 82 Linux swap / Solaris @djeykib So very close to fixing it.. unfortunately on the last command you gave it says this: $ sudo apt-get install linux-lts-backport-natty Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package linux-lts-backport-natty Checking on http://www.ubuntuupdates.org/ppas reveals that it is only available for 10.04. Looks like I'll have to unplug and re-plug hardware if I want it working still :(

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  • How to suggest changes as a recently-hired employee ?

    - by ereOn
    Hi, I was recently hired in a big company (thousands of people, to give an idea of the size). They said they hired me because of my rigor and because I was, despite my youngness (i'm 25), experienced as a C/C++ programer. Now that I'm in, I can see that the whole system is old and often uses obsolete technologies. There is no naming convention (files, functions, variables, ...), they don't use Version Control, don't use exceptions or polymorphism and it seems like almost everybody lost his passion (some of them are only 30 years old). I'd like to suggest somes changes but i don't want to be "the new guy that wants to change everything just because he doesn't want to fit in". I tried to "fit in", but actually, It takes me one week to do what I would do in one afternoon, just because of the poor tools we're forced to use. A lot my collegues never look at the new "things" and techniques that people use nowadays. It's like they just given up. The situation is really frustrating. Have you ever been in a similar situation and, if so, what advices would you give me ? Is there a subtle way of changing things without becoming the black sheep here ? Or should I just give up my passion and energy as well ? Thank you. Updates Just in case (if anyone cares): following your precious advices I was able to suggest changes and am now in charge of the team that must create and deploy Subversion :D Thanks to all of you !

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  • Banshee doesn't like opening websites

    - by Allan
    I have come across two bugs (which will be added to launchpad if it's not resolved here) When I open any of the websites in Banshee Amazon or Miro Guide as soon as the site is finished loading it crashes Banshee. If I play any video local or remote it will show 1 frame maybe 0.5 sec of video then I get a black screen and audio continues in the backgound. Specs & Details I have a Fujitsu Amilo 1718 laptop with 2 gig of ram (original 1 gig) graphics is provided by ATI Radeon Xpress 200M (don't laugh it works with compiz....just) I have a link to the output of banshee --debug Here Don't have time to read? Here are the Highlights [2 Warn 11:52:34.814] Caught an exception - System.ArgumentNullException: Argument cannot be null. then abit later Debug info from gdb: Could not attach to process. If your uid matches the uid of the target process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf ptrace: Operation not permitted. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= Aborted Not music to my ears as you can expect. The version I am using is 1.9.4 from the daily ppa but these bugs happen in any version of banshee from 1.8.1 and up. So if any one has come across a fix for this problem please share!! additional info Both VLC and Miro work on my system so there isn't a system wide problem with video and I haven't mentioned mono so no trolling it will get voted down.

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  • How to turn off screen (DPMS) together with locking session in KDE?

    - by gertvdijk
    First of all, I'm aware a similar question for GNOME is asked here: "Switch off laptop backlight when locking screen". Objective I would like to turn off my screen on locking the session for power saving reasons. Actual problem Locking the screen on Kubuntu (KDE) inevitably triggers the screensaver as far as I can see. There's no screensaver option other than 'Blank screen' together with its background colour set to black that comes just close to my goal. It blanks the screen, but doesn't turn off the screen. Screen's backlight will still be on and not saving any power. Current workaround A workaround via a script + shortcut key is possible, however, it's just a workaround since it doesn't trigger on all ways to lock the session. Therefore, I think it should be possible to have it done more elegantly, for example by providing this option in KDE's configuration dialog of the screensaver. The workaround I am now using is the following. A script that locks the screen and turns off the screen: #!/bin/bash qdbus org.freedesktop.ScreenSaver /ScreenSaver Lock xset dpms force standby and let it run with a shortcut key via a custom menu entry. It works. Here's why I consider it to be a workaround rather than a solution. It doesn't work for other ways to trigger the locking of the session. My actual question(s) Do I need to touching/patching KDE's source? If not what are my options? If so, could someone point me to where I can get started? what do you think is the recommended place in the GUI for configuration? I'm using Kubuntu 12.04 and willing to upgrade to KDE 4.9 or waiting for the 12.10 release.

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  • Oracle Customer Experience (CX) Solutions Make Retailers Merry

    - by Tuula Fai
    Tis the season to be jolly. If you’re a retailer, your level of jolliness depends on sales. So you watch trends like U.S. store traffic increasing 3.5% to 308 million on Black Friday but sales actually falling 1.8% to $11.2 billion. Fortunately, by the end of November, retail sales were up 3.7% over the previous year, thanks to life recovering after Hurricane Sandy. And online sales topped $1 billion for the first time ever! Who are the companies improving their sales online? They are big names like Walgreen’s Drugstore.com, Nordstrom’s HauteLook, and Intuit. More importantly, how are they doing it? They use cutting-edge business practices enabled by Oracle’s CX Cloud Service & Support solutions to: Increase conversions rates and order sizes (Customer Acquisition) Enhance customer satisfaction and loyalty (Customer Retention) Reduce contact center costs and improve agent productivity (Operational Efficiency). Acquisition + Retention + Operational Efficiency = Sustainable Growth and Profits. That’s the magic formula for retail customer service success. Don’t take our word for it. Look at the results of these Oracle customers: Walgreen’s Drugstore—30% sales conversion rate on chat sessions with 20% increase in shopping cart size Nordstrom’s HauteLook—40,000+ interactions per month—20% growth over last year— efficiently managed by 40 agents, with no increase in IT costs Intuit—50% increase in customer satisfaction and 70% decrease in cost per interaction Using Oracle’s CX Cloud & Service solutions, these retailers deliver consistent, relevant, and personalized experiences across all touchpoints, including social, mobile, and web. Their ability to connect with customers anytime, anywhere—providing the right answer at the right time—helps them create a defensible advantage in the marketplace. Want to learn more? Please visit http://www.oracle.com/goto/cloudlaunchpad for free resources on delivering exceptional customer service in the Cloud. Also, watch our YouTube channel to learn more about seamless multichannel retail and Winston Furnishings’ exceptional customer experience.

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  • Problem with installing Nvidia display drivers on Ubuntu 13.10

    - by Pascal
    Hello everyone and thank you for taking a look at this topic! I'm currently trying out Ubuntu 13.10 but I keep hitting a wall when it comes to installing a driver. I've tried: sudo apt-get install nvidia-current This resulted in a un-bootable system. The screen just stayed black and the cursor displayed as an 'X'. After that I did had to re-install Ubuntu. The computer I'm using is an Acer-Aspire-V3 with a build in Nvidia geforce GT 630M and also with a Intel HD graphics chip-set (not sure if chip-set is the right word here). "lspci | grep VGA" output: pascal@pascal-Aspire-V3-571G:~$ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108M [GeForce GT 630M] (rev a1) I've searched a bit here and there and found out that it would be wise to mention that this laptop is using (or so I think) Nvidia Optimus, not sure if it will add anything to the subject but at least I'll mention it just to be sure. Now to the questions: Q1 How is this caused and how can I fix it? Q2 What additional information could I provide to help you help me?

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  • How to fix the boot set up?

    - by Chris
    I got two OSes in my PC, Ubuntu and Windows 7. Until yesterday Windows 7 was on top of my dual-boot menu list, but I wanted to change it, so I went inside Windows configurations and put Ubuntu first, but I also set the time to 0 because I thought I could access Windows through Grub. But what happens is that after I upgraded Ubuntu to 11.10, that screen with boot options don't show Windows 7 anymore. I went online searching for a solution to my problem, most of them told me to configure some Grub options and others to use programs to do it. I've done them all and still can't access Windows 7. Just in case my problem is not clear yet, this is how was my boot order before I messed it all up: Windows 7 Ubuntu with a time of 10 secs to choose between both. This is how I wanted it to be: Ubuntu Windows 7 with 0 time to choose, but, inside Ubuntu I could access Windows through that Grub screen. But this is what happens: Ubuntu Windows 7 0 time, so it don't let me choose anything and jumps inside Ubuntu then inside Ubuntu grub doesn't show up anymore (black screen) and it starts Ubuntu normally. I tried to fix this many times from different ways inside Ubuntu but nothing worked, also when I try do something and then upgrade my grub with sudo upgrade-grub it shows this message: Generating grub.cfg ... Found Windows 7 (loader) on /dev/sda1 Skipping Windows 7 (loader) on Wubi system Found linux image: /boot/vmlinuz-3.0.0-12-generic Found initrd image: /boot/initrd.img-3.0.0-12-generic Found linux image: /boot/vmlinuz-2.6.38-12-generic Found initrd image: /boot/initrd.img-2.6.38-12-generic done Thats why in the title I said it could probably be my WUBI messing all up. Anyone heave a solution for this? Do you need more information? I have a netbook so I cannot use the Windows Repair CD.

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  • XNA 4.0 - Purple/Pink Tint Over All Sprites After Viewing in FullScreen

    - by D. Dubya
    I'm a noob to the game dev world and recently finished the 2D XNA tutorial from http://www.pluralsight.com. Everything was perfect until I decided to try the game in Fullscreen mode. The following code was added to the Game1 constructor. graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 480; graphics.IsFullScreen = true; As soon as it launched in Fullscreen, I noticed that the entire game was tinted. None of the colours were appearing as they should. That code was removed, the game then launched in the 800x480 window, however the tint remained. I commented out all my Draw code so that all that was left was GraphicsDevice.Clear(Color.CornflowerBlue); //spriteBatch.Begin(); //gameState.Draw(spriteBatch, false); //spriteBatch.End(); //spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive); //gameState.Draw(spriteBatch, true); //spriteBatch.End(); base.Draw(gameTime); The result was an empty window that was tinted Purple, not Blue. I changed the GraphicsDevice.Clear colour to Color.White and the window was tinted Pink. Color.Transparent gave a Black window. Even tried rebooting my PC but the 'tint' still remains. I'm at a loss here.

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  • The most efficent ways for drawing lines all day long with OpenGL

    - by nkint
    I'd like to put a computer screen that is running an OpenGL programs in a room. It has to run all day long (not in the night). I'd like to draw lines that are slowly fading in the background. The setting is simple: a uniform color background (say, black) and colored lines (say, white) that are slowly fading out. With slowly I mean.. hours. Say that the first line I draw is with alpha 255 (fully visible), after one hours is 240. After 10 hours is 105. One line could have 250 points and there will be like 300 line in one day. For now I have done a prototype with very rudimentary method like: glBegin( GL_LINE_STRIP ); iterator = point_list.begin(); for (++iterator, end = point_list.end(); iterator != end; ++iterator) { const Vec3D &v = *iterator; glVertex2f(v.x(), v.y()); } glEnd(); More efficient method?

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  • Missing launcher after 12.04 upgrade

    - by Preston Zacharias
    I recently upgraded to ubuntu 12.04 and after doing some updates and such my application launcher and title bars (for window dialogues) are missing. Basically the entire unity GUI is missing! Not sure what happened so I installed gnome 3 and it was missing a launcher too, but did have title bars. In addition the bar found at the top that lets you know what's open and allows gnome extensions to be displayed is not interactive. I can't click, right click, alt + click (right or left), alt + super click (right or left) anywhere! I even installed an application menu from the gnome site and it is not interactive either. However, since there is no way to launch applications i have to use terminal and if i minimize an app it will disappear completely. Then i decided to try unity 2D and it is incredibly messed up. Black background, launcher is there but icons and top bar while on desktop are completely distorted. They're not just pixalated; they're all sorts of funky colors and when i open something from unity 2d launcher it will show it's opened in the launcher but nothing appears on my screen. When trying to view videos on youtube the video is distorted and looks just as unity 2d does. Strange enough: the audio works fine, just not videos. Pictures loads, but not ads that stream video. Any suggestions to get my launcher and the unity GUI back? I tried reinstalling gnome, unity 3d, and unity 2d from terminal. no change. also reinstalled unity desktop and tried resetting it: nothing happened.

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  • Is SSD TRIM support still automatic in 12.10?

    - by dam
    Folks I had automatic TRIM working on my laptop running Ubuntu Precise. As in the TRIM guide I added discard to mount options in /etc/fstab, and hdparm --read-sector read 0s immediately after a rm && sync. Using the very same hardware, laptop and SSD, TRIM seems no longer to be automatic after upgrading to Quantal. I recognise the test in the guide I mentioned above may not necessarily work. SSD erase blocks and all that. But Quantal is at least different. After deleting the file and syncing, its data are still on disk and unerased even after waiting several minutes. fstrim will then 0 the dead file's blocks. Once. Repeat the same test five minutes later, and fstrim does nothing. I figure this is probably really a kernel issue, but that box is too black for my spelunking torch. I'm prepared to believe that kernel 3.5 knows what I want better than I do, and all is well despite appearances, but it looks for all the world like TRIM isn't quite all there any more. Anybody have the scoop on TRIM in Quantal/kernel 3.5?

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