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  • How do I read binary C++ protobuf data using Python protobuf?

    - by nbolton
    The Python version of Google protobuf gives us only: SerializeAsString() Where as the C++ version gives us both: SerializeToArray(...) SerializeAsString() We're writing to our C++ file in binary format, and we'd like to keep it this way. That said, is there a way of reading the binary data into Python and parsing it as if it were a string? Is this the correct way of doing it? binary = get_binary_data() binary_size = get_binary_size() string = None for i in range(len(binary_size)): string += i message = new MyMessage() message.ParseFromString(string) Update: Here's a new example, and a problem: message_length = 512 file = open('foobars.bin', 'rb') eof = False while not eof: data = file.read(message_length) eof = not data if not eof: foo_bar = FooBar() foo_bar.ParseFromString(data) When we get to the foo_bar.ParseFromString(data) line, I get this error: Exception Type: DecodeError Exception Value: Too many bytes when decoding varint. Update 2: It turns out, that the padding on the binary data was throwing protobuf off; too many bytes were being sent in, as the message suggests (in this case it was referring to the padding). This padding comes from using the C++ protobuf function, SerializeToArray on a fixed-length buffer. To eliminate this, I have used this temproary code: message_length = 512 file = open('foobars.bin', 'rb') eof = False while not eof: data = file.read(message_length) eof = not data string = '' for i in range(0, len(data)): byte = data[i] if byte != '\xcc': # yuck! string += data[i] if not eof: foo_bar = FooBar() foo_bar.ParseFromString(string) There is a design flaw here I think. I will re-implement my C++ code so that it writes variable length arrays to the binary file. As advised by the protobuf documentation, I will prefix each message with it's binary size so that I know how much to read when I'm opening the file with Python.

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  • Replacing .NET WebBrowser control with a better browser, like Chrome?

    - by Sylverdrag
    Is there any relatively easy way to insert a modern browser into a .NET application? As far as I understand, the WebBrowser control is a wrapper for IE, which wouldn't be a problem except that it looks like it is a very old version of IE, with all that entails in terms of CSS screw-ups, potential security risks (if the rendering engine wasn't patched, can I really expect the zillion buffer overflow problems to be fixed?), and other issues. I am using Visual Studio C# (express edition - does it make any difference here?) I would like to integrate a good web browser in my applications. In some, I just use it to handle the user registration process, interface with some of my website's features and other things of that order, but I have another application in mind that will require more err... control. I need: A browser that can integrate inside a window of my application (not a separate window) A good support for CSS, js and other web technologies, on par with any modern browser Basic browser functions like "navigate", "back", "reload"... Liberal access to the page code and output. I was thinking about Chrome, since it comes under the BSD license, but I would be just as happy with a recent version of IE. As much as possible, I would like to keep things simple. The best would be if one could patch the existing WebBrowser control, which does already about 70% of what I need, but I don't think that's possible. I have found an activeX control for Mozilla (http://www.iol.ie/~locka/mozilla/control.htm) but it looks like it's an old version, so it's not necessarily an improvement. I am open to suggestions

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  • Python3 and ftplib uploading files

    - by Teifion
    My python2 script uploads files nicely using this method but python3 is presenting problems and I'm stuck as to where to go next (googling hasn't helped). from ftplib import FTP ftp = FTP(ftp_host, ftp_user, ftp_pass) ftp.storbinary('STOR myfile.txt', open('myfile.txt')) The error I get is Traceback (most recent call last): File "/Library/WebServer/CGI-Executables/rob3/functions/cli_f.py", line 12, in upload ftp.storlines('STOR myfile.txt', open('myfile.txt')) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 454, in storbinary conn.sendall(buf) TypeError: must be bytes or buffer, not str I tried altering the code to from ftplib import FTP ftp = FTP(ftp_host, ftp_user, ftp_pass) ftp.storbinary('STOR myfile.txt'.encode('utf-8'), open('myfile.txt')) But instead I got this Traceback (most recent call last): File "/Library/WebServer/CGI-Executables/rob3/functions/cli_f.py", line 12, in upload ftp.storbinary('STOR myfile.txt'.encode('utf-8'), open('myfile.txt')) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 450, in storbinary conn = self.transfercmd(cmd) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 358, in transfercmd return self.ntransfercmd(cmd, rest)[0] File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 329, in ntransfercmd resp = self.sendcmd(cmd) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 244, in sendcmd self.putcmd(cmd) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 179, in putcmd self.putline(line) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 172, in putline line = line + CRLF TypeError: can't concat bytes to str Can anybody point me in the right direction

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  • How to File Transfer client to Server?

    - by Phsika
    i try to recieve a file from server but give me error on server.Start() ERROR : In a manner not permitted by the access permissions to access a socket was attempted to How can i solve it? private void btn_Recieve_Click(object sender, EventArgs e) { TcpListener server = null; // Set the TcpListener on port 13000. Int32 port = 13000; IPAddress localAddr = IPAddress.Parse("192.168.1.201"); // TcpListener server = new TcpListener(port); server = new TcpListener(localAddr, port); // Start listening for client requests. server.Start(); // Buffer for reading data Byte[] bytes = new Byte[277577]; String data; data = null; // Perform a blocking call to accept requests. // You could also user server.AcceptSocket() here. TcpClient client = server.AcceptTcpClient(); NetworkStream stream = client.GetStream(); int i; i = stream.Read(bytes, 0, 277577); BinaryWriter writer = new BinaryWriter(File.Open("GoodLuckToMe.jpg", FileMode.Create)); writer.Write(bytes); writer.Close(); client.Close(); }

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  • Making two Windows using CreateWindowsEx() - C

    - by Jamie Keeling
    Hello, I have a windows form that has a simple menu and performs a simple operation, I want to be able to create another windows form with all the functionality of a menu bar, message pump etc.. as a separate thread so I can then share the results of the operation to the second window. I.E. 1) Form A opens Form B opens as a separate thread 2)Form A performs operation 3)Form A passes results via memory to Form B 4)Form B display results I'm confused as to how to go about it, the main app runs fine but i'm not sure how to add a second window if the first one already exists. I think that using CreateWindow will allow me to make another window but again i'm not sure how to access the message pump so I can respond to certain events like WM_CREATE on the second window. I hope it makes sense. Thanks! Edit: I've attempted to make a second window and although this does compile, no windows show atall on build. ////////////////////// // WINDOWS FUNCTION // ////////////////////// LRESULT CALLBACK WindowFunc(HWND hMainWindow, UINT message, WPARAM wParam, LPARAM lParam) { //Fields WCHAR buffer[256]; struct DiceData storage; HWND hwnd; // Act on current message switch(message) { case WM_CREATE: AddMenus(hMainWindow); hwnd = CreateWindowEx( 0, "ChildWClass", (LPCTSTR) NULL, WS_CHILD | WS_BORDER | WS_VISIBLE, 0, 0, 0, 0, hMainWindow, NULL, NULL, NULL); ShowWindow(hwnd, SW_SHOW); break; Any suggestions as to why this happens?

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  • Android:Playing bigger size audio wav sound file produces crash

    - by user187532
    Hi Android experts, I am trying to play the bigger size audio wav file(which is 20 mb) using the following code(AudioTrack) on my Android 1.6 HTC device which basically has less memory. But i found device crash as soon as it executes reading, writing and play. But the same code works fine and plays the lesser size audio wav files(10kb, 20 kb files etc) very well. P.S: I should play PCM(.wav) buffer sound, the reason behind why i use AudioTrack here. Though my device has lesser memory, how would i read bigger audio files bytes by bytes and play the sound to avoid crashing due to memory constraints. private void AudioTrackPlayPCM() throws IOException { String filePath = "/sdcard/myWav.wav"; // 8 kb file byte[] byteData = null; File file = null; file = new File(filePath); byteData = new byte[(int) file.length()]; FileInputStream in = null; try { in = new FileInputStream( file ); in.read( byteData ); in.close(); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } int intSize = android.media.AudioTrack.getMinBufferSize(8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT); AudioTrack at = new AudioTrack(AudioManager.STREAM_MUSIC, 8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT, intSize, AudioTrack.MODE_STREAM); at.play(); at.write(byteData, 0, byteData.length); at.stop(); at.release(); } Could someone guide me please to play the AudioTrack code for bigger size wav files?

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  • C: lseek() related question.

    - by Andrei Ciobanu
    I want to write some bogus text in a file ("helloworld" text in a file called helloworld), but not starting from the beginning. I was thinking to lseek() function. If I use the following code: #include <unistd.h> #include <fcntl.h> #include <sys/stat.h> #include <sys/types.h> #include <stdlib.h> #include <stdio.h> #define fname "helloworld" #define buf_size 16 int main(){ char buffer[buf_size]; int fildes, nbytes; off_t ret; fildes = open(fname, O_CREAT | O_TRUNC | O_WRONLY, S_IRUSR | S_IWUSR); if(fildes < 0){ printf("\nCannot create file + trunc file.\n"); } //modify offset if((ret = lseek(fildes, (off_t) 10, SEEK_END)) < (off_t) 0){ fprintf(stdout, "\nCannot modify offset.\n"); } printf("ret = %d\n", (int)ret); if(write(fildes, fname, buf_size) < 0){ fprintf(stdout, "\nWrite failed.\n"); } close(fildes); return (0); } , it compiles well and it runs without any apparent errors. Still if i : cat helloworld The output is not what I expected, but: helloworld Can Where is "Can" comming from, and where are my empty spaces ? Should i expect for "zeros" instead of spaces ? If i try to open helloworld with gedit, an error occurs, complaining that the file character encoding is unknown.

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  • UIView: how to do non-destructive drawing?

    - by Caffeine Coma
    My original question: I'm creating a simple drawing application and need to be able to draw over existing, previously drawn content in my drawRect. What is the proper way to draw on top of existing content without entirely replacing it? Based on answers received here and elsewhere, here is the deal. You should be prepared to redraw the entire rectangle whenever drawRect is called. You cannot prevent the contents from being erased by doing the following: [self setClearsContextBeforeDrawing: NO]; This is merely a hint to the graphics engine that there is no point in having it pre-clear the view for you, since you will likely need to re-draw the whole area anyway. It may prevent your view from being automatically erased, but you cannot depend on it. To draw on top of your view without erasing, do your drawing to an off-screen bitmap context (which is never cleared by the system.) Then in your drawRect, copy from this off-screen buffer to the view. Example: - (id) initWithCoder: (NSCoder*) coder { if (self = [super initWithCoder: coder]) { self.backgroundColor = [UIColor clearColor]; CGSize size = self.frame.size; drawingContext = [self createDrawingBufferContext: size]; } return self; } - (CGContextRef) createOffscreenContext: (CGSize) size { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, size.width, size.height, 8, size.width*4, colorSpace, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(colorSpace); CGContextTranslateCTM(context, 0, size.height); CGContextScaleCTM(context, 1.0, -1.0); return context; } - (void)drawRect:(CGRect) rect { UIGraphicsPushContext(drawingContext); CGImageRef cgImage = CGBitmapContextCreateImage(drawingContext); UIImage *uiImage = [[UIImage alloc] initWithCGImage:cgImage]; UIGraphicsPopContext(); CGImageRelease(cgImage); [uiImage drawInRect: rect]; [uiImage release]; } TODO: can anyone optimize the drawRect so that only the (usually tiny) modified rectangle region is used for the copy?

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  • Using libcurl & SSL

    - by Haraldo
    Hi there. I've found there is really very little information around on this topic. I already have a dll making successful posts using libcurl. I've compiled libcurl with openssl for ssl functionality. Here is an exert of my original curl setup. curl_easy_setopt(handle, CURLOPT_ERRORBUFFER, errorBuffer); //curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER , 1); //curl_easy_setopt(curl, CURLOPT_SSL_VERIFYHOST , 1); //curl_easy_setopt(curl, CURLOPT_CAINFO , "./ca.cert"); curl_easy_setopt(handle, CURLOPT_POSTFIELDS, cParam); curl_easy_setopt(handle, CURLOPT_POSTFIELDSIZE, strlen(cParam)); curl_easy_setopt(handle, CURLOPT_FOLLOWLOCATION, 1); curl_easy_setopt(handle, CURLOPT_WRITEFUNCTION, Request::writer); curl_easy_setopt(handle, CURLOPT_WRITEDATA, &buffer); curl_easy_setopt(handle, CURLOPT_URL, cURL); My question to those who've done this before, is it as easy as just adding those lines above to get SSL to work (as long as the certificate exists)? Or is it more complicated? The funny thing is I'm not completely sure how SSL works. I've never worked with it before. Do I need to store a key in my application and send it with each request? Anyway my main question was the first. Thank you in advance.

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  • Problems in getting data from CFStreamCreatePairWithSocketToHost

    - by gkedmi
    Hi I'm building an iPhoe app with a socket to a PC app , I need to get an image from this PC app. It's my first time using "CFStreamCreatePairWithSocketToHost".After I establish the socket with "NSOperation" I call CFStreamClientContext streamContext = {0, self, NULL, NULL, NULL}; BOOL success = CFReadStreamSetClient(myReadStream, kMyNetworkEvents,MyStreamCallBack,&streamContext); CFReadStreamScheduleWithRunLoop(myReadStream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); then I call CFWriteStreamWrite(myWriteStream, &writeBuffer, 3); // Open read stream. if (!CFReadStreamOpen(myReadStream)) { // Notify error } . . . while(!cancelled && !finished) { SInt32 result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.25, NO); if (result == kCFRunLoopRunStopped || result == kCFRunLoopRunFinished) { break; } if (([NSDate timeIntervalSinceReferenceDate] - _lastRead) MyConnectionTimeout) { // Call timed out cancelled = YES; break; } // Also handle stream status CFStreamStatus status = CFReadStreamGetStatus(myReadStream); } and then when I get "kCFStreamEventHasBytesAvailable" I use while (CFReadStreamHasBytesAvailable(myReadStream)) { CFReadStreamRead(myReadStream, readBuffer, 1000); //and buffer the the bytes } It's unpredictable , sometimes I get the whole picture , sometime I got just part of it , and I can't understand what make the different. can someone has an idea what is wrong here? thanks

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  • How do I repass a function pointer in C++

    - by fneep
    Firstly, I am very new to function pointers and their horrible syntax so play nice. I am writing a method to filter all pixels in my bitmap based on a function that I pass in. I have written the method to dereference it and call it in the pixel buffer but I also need a wrapper method in my bitmap class that takes the function pointer and passes it on. How do I do it? What is the syntax? I'm a little stumped. Here is my code with all the irrelevant bits stripped out and files combined (read all variables initialized filled etc.). struct sColour { unsigned char r, g, b, a; }; class cPixelBuffer { private: sColour* _pixels; int _width; int _height; int _buffersize; public: void FilterAll(sColour (*FilterFunc)(sColour)); }; void cPixelBuffer::FilterAll(sColour (*FilterFunc)(sColour)) { // fast fast fast hacky FAST for (int i = 0; i < _buffersize; i++) { _pixels[i] = (*FilterFunc)(_pixels[i]); } } class cBitmap { private: cPixelBuffer* _pixels; public: inline void cBitmap::Filter(sColour (*FilterFunc)(sColour)) { //HERE!! } };

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  • Any HTTP proxies with explicit, configurable support for request/response buffering and delayed conn

    - by Carlos Carrasco
    When dealing with mobile clients it is very common to have multisecond delays during the transmission of HTTP requests. If you are serving pages or services out of a prefork Apache the child processes will be tied up for seconds serving a single mobile client, even if your app server logic is done in 5ms. I am looking for a HTTP server, balancer or proxy server that supports the following: A request arrives to the proxy. The proxy starts buffering in RAM or in disk the request, including headers and POST/PUT bodies. The proxy DOES NOT open a connection to the backend server. This is probably the most important part. The proxy server stops buffering the request when: A size limit has been reached (say, 4KB), or The request has been received completely, headers and body Only now, with (part of) the request in memory, a connection is opened to the backend and the request is relayed. The backend sends back the response. Again the proxy server starts buffering it immediately (up to a more generous size, say 64KB.) Since the proxy has a big enough buffer the backend response is stored completely in the proxy server in a matter of miliseconds, and the backend process/thread is free to process more requests. The backend connection is immediately closed. The proxy sends back the response to the mobile client, as fast or as slow as it is capable of, without having a connection to the backend tying up resources. I am fairly sure you can do 4-6 with Squid, and nginx appears to support 1-3 (and looks like fairly unique in this respect). My question is: is there any proxy server that empathizes these buffering and not-opening-connections-until-ready capabilities? Maybe there is just a bit of Apache config-fu that makes this buffering behaviour trivial? Any of them that it is not a dinosaur like Squid and that supports a lean single-process, asynchronous, event-based execution model? (Siderant: I would be using nginx but it doesn't support chunked POST bodies, making it useless for serving stuff to mobile clients. Yes cheap 50$ handsets love chunked POSTs... sigh)

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  • Accuracy of OpenGL ES Instrument

    - by Rob Jones
    I'm developing a game for the iPhone. I've decided that 30FPS is plenty so I've written some code that only allows the App to present the render buffer every 1/30 of a second. When I tried to verify this with Instruments I got varying information. On an iPod Touch (2009 edition, 32G) it reports 30 FPS for Core Animation Frames Per Second. On an iPhone 3G I get wildly varying results. And not just less than 30 FPS. I see 30 FPS on a regular basis. It actually seems to hang closer to 36-39. To investigate this anomaly I added my own FPS to the app and update it once per second. I stays right at 29 FPS on both devices. So, does anyone have any suggestions as to what might be going on? I expect Instruments to be accurate so it really concerns me that it appears inaccurate. It makes me think I have a bug somewhere, but I sure can't find it.

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  • Are Parameters really enough to prevent Sql injections?

    - by Rune Grimstad
    I've been preaching both to my colleagues and here on SO about the goodness of using parameters in SQL queries, especially in .NET applications. I've even gone so far as to promise them as giving immunity against SQL injection attacks. But I'm starting to wonder if this really is true. Are there any known SQL injection attacks that will be successfull against a parameterized query? Can you for example send a string that causes a buffer overflow on the server? There are of course other considerations to make to ensure that a web application is safe (like sanitizing user input and all that stuff) but now I am thinking of SQL injections. I'm especially interested in attacks against MsSQL 2005 and 2008 since they are my primary databases, but all databases are interesting. Edit: To clarify what I mean by parameters and parameterized queries. By using parameters I mean using "variables" instead of building the sql query in a string. So instead of doing this: SELECT * FROM Table WHERE Name = 'a name' We do this: SELECT * FROM Table WHERE Name = @Name and then set the value of the @Name parameter on the query / command object.

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  • .NET: Problems creating email attachment from MemoryStream.

    - by David
    Hi all I'm using the following method to create an attachment from a MemoryStream: public void AddAttachment(Stream stream, string filename, string mimeType) { byte[] buffer = ((MemoryStream) stream).GetBuffer(); Attachment attachment = new Attachment(stream, filename, mimeType); _mail.Attachments.Add(attachment); } Note that the first line is not necessary isn't necessary for the attachment functionality, it's just useful to have the byte[] handy during debugging so that I can see how big it is. (It generally has around 80,000 elements.) The code runs fine and the email is sent. When Outlook receives the email, in the Inbox it displays the attachment symbol, but when you go into the email the attachment isn't there. Unfortunately I don't have access to the mail server to find out more about the email, e.g. what the attachment looks like, its size etc. Can anyone suggest what properties of the MemoryStream argument might tell me if it is in some way invalid for attachment? Or think of anything else I might try? Thank you. David

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  • C# string.Split() Matching Both Slashes?

    - by Sheep Slapper
    I've got a .NET 3.5 web application written in C# doing some URL rewriting that includes a file path, and I'm running into a problem. When I call string.Split('/') it matches both '/' and '\' characters. Is that... supposed to happen? I assumed that it would notice that the ASCII values were different and skip it, but it appears that I'm wrong. // url = 'someserver.com/user/token/files\subdir\file.jpg string[] buffer = url.Split('/'); The above code gives a string[] with 6 elements in it... which seems counter intuitive. Is there a way to force Split() to match ONLY the forward slash? Right now I'm lucky, since the offending slashes are at the end of the URL, I can just concatenate the rest of the elements in the string[], but it's a lot of work for what we're doing, and not a great solution to the underlying problem. Anyone run into this before? Have a simple answer? I appreciate it!

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  • Which articles I've should read before starting to make my custom drawn winforms app?

    - by Dmitriy Matveev
    Hello! I'm currently developing a windows forms application with a lot of user controls. Some of them are just custom drawn buttons or panels and some of them are a compositions of these buttons and panels inside of FlowLayoutPanels and TableLayoutPanels. And the window itself is also custom drawn. I don't have much experience in winforms development, but I've made a proper decomposition of proposed design into user controls and implementation is already almost finished. I've already solved many arisen problems during development by the help of the google, msdn, SO and several dirty hacks (when nothing were helping) and still experiencing some of them. There are a lot of gaps in my knowledge base, since I don't know answers to many questions like: When I should use things like double buffer, suspended layout, suspended redraw ? What should I do with the controls which shouldn't be visible at some moment ? Common performance pitfalls (I think I've fallen in in several ones) ? So I think there should be some great articles which can give some knowledge enough to avoid most common problems and improve performance and maintainability of my application. Maybe some of you can recommend a few?

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  • How to get user input before saving a file in Sublime Text

    - by EddieJessup
    I'm making a plugin in Sublime Text that prompts the user for a password to encrypt a file before it's saved. There's a hook in the API that's executed before a save is executed, so my naïve implementation is: class TranscryptEventListener(sublime_plugin.EventListener): def on_pre_save(self, view): # If document is set to encode on save if view.settings().get('ON_SAVE'): self.view = view # Prompt user for password message = "Create a Password:" view.window().show_input_panel(message, "", self.on_done, None, None) def on_done(self, password): self.view.run_command("encode", {password": password}) The problem with this is, by the time the input panel appears for the user to enter their password, the document has already been saved (despite the trigger being 'on_pre_save'). Then once the user hits enter, the document is encrypted fine, but the situation is that there's a saved plaintext file, and a modified buffer filled with the encrypted text. So I need to make Sublime Text wait until the user's input the password before carrying out the save. Is there a way to do this? At the moment I'm just manually re-saving once the encryption has been done: def on_pre_save(self, view, encode=False): if view.settings().get('ON_SAVE') and not view.settings().get('ENCODED'): self.view = view message = "Create a Password:" view.window().show_input_panel(message, "", self.on_done, None, None) def on_done(self, password): self.view.run_command("encode", {password": password}) self.view.settings().set('ENCODED', True) self.view.run_command('save') self.view.settings().set('ENCODED', False) but this is messy and if the user cancels the encryption then the plaintext file gets saved, which isn't ideal. Any thoughts? Edit: I think I could do it cleanly by overriding the default save command. I hoped to do this by using the on_text_command or on_window_command triggers, but it seems that the save command doesn't trigger either of these (maybe it's an application command? But there's no on_application_command). Is there just no way to override the save function?

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  • What is the most efficient way to display decoded video frames in Qt?

    - by Jason
    What is the fastest way to display images to a Qt widget? I have decoded the video using libavformat and libavcodec, so I already have raw RGB or YCbCr 4:2:0 frames. I am currently using a QGraphicsView with a QGraphicsScene object containing a QGraphicsPixmapItem. I am currently getting the frame data into a QPixmap by using the QImage constructor from a memory buffer and converting it to QPixmap using QPixmap::fromImage(). I like the results of this and it seems relatively fast, but I can't help but think that there must be a more efficient way. I've also heard that the QImage to QPixmap conversion is expensive. I have implemented a solution that uses an SDL overlay on a widget, but I'd like to stay with just Qt since I am able to easily capture clicks and other user interaction with the video display using the QGraphicsView. I am doing any required video scaling or colorspace conversions with libswscale so I would just like to know if anyone has a more efficient way to display the image data after all processing has been performed. Thanks.

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  • Android: Streaming audio over TCP Sockets

    - by user299988
    Hi, For my app, I need to record audio from MIC on an Android phone, and send it over TCP to the other android phone, where it needs to be played. I am using AudioRecord and AudioTrack class. This works great with a file - write audio to the file using DataOutputStream, and read from it using DataInputStream. However, if I obtain the same stream from a socket instead of a File, and try writing to it, I get an exception. I am at a loss to understand what could possibly be going wrong. Any help would be greatly appreciated. EDIT: The problem is same even if I try with larger buffer sizes (65535 bytes, 160000 bytes). This is the code: Recorder: int bufferSize = AudioRecord.getMinBufferSize(11025, , AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT); AudioRecord recordInstance = new AudioRecord(MediaRecorder.AudioSource.MIC, 11025, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, bufferSize); byte[] tempBuffer = new byte[bufferSize]; recordInstance.startRecording(); while (/*isRecording*/) { bufferRead = recordInstance.read(tempBuffer, 0, bufferSize); dataOutputStreamInstance.write(tempBuffer); } The DataOutputStream above is obtained as: BufferedOutputStream buff = new BufferedOutputStream(out1); //out1 is the socket's outputStream DataOutputStream dataOutputStreamInstance = new DataOutputStream (buff); Could you please have a look, and let me know what is it that I could be doing wrong here? Thanks,

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  • Deleting a non-owned dynamic array through a pointer

    - by ayanzo
    Hello all, I'm relatively novice when it comes to C++ as I was weened on Java for much of my undergraduate curriculum (tis a shame). Memory management has been a hassle, but I've purchased a number books on ansi C and C++. I've poked around the related questions, but couldn't find one that matched this particular criteria. Maybe it's so obvious nobody mentions it? This question has been bugging me, but I feel as if there's a conceptual point i'm not utilizing. Suppose: char original[56]; cstr[0] = 'a'; cstr[1] = 'b'; cstr[2] = 'c'; cstr[3] = 'd'; cstr[4] = 'e'; cstr[5] = '\0'; char *shaved = shavecstr(cstr); delete[] cstrn; where char* shavecstr(char* cstr) { size_t len = strlen(cstr); char* ncstr = new char[len]; strcpy(ncstr,cstr); return ncstr; } In that the whole point is to have 'original' be a buffer that fills with characters and routinely has its copy shaved and used elsewhere. To prevent leaks, I want to free up the memory held by 'shaved' to be used again after it passes through some arguments. There is probably a good reason for why this is restricted, but there should be some way to free the memory as by this configuration, there is no way to access the original owner (pointer) of the data.

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  • Optimizing quality for available bandwidth in Flash/RTMFP

    - by Artem M.
    I'm developing a simple one-on-one P2P video chat using ActionScript, and I'd like to ensure the best video quality for the peers given their bandwidth. This means: Setting the best quality given the available bandwidth when the chat starts Responding to network congestions during chat by decreasing the quality. The task is similar to dynamic stream switching, but P2P has its specifics that make dynamic streaming approaches not work. For example, the maxBytesPerSecond metric monitored in dynamic stream switching is pretty useless in P2P where the receiving NetStream's buffer size is set to 0 to minimize latency. So far, it looks like the most reliable QoS metric for P2P is SRTT. In my simulated tests on a local network, a bandwidth congestion makes it shot up to 500 ms and more when there's a bandwidth limit introduced. However, it gives no hint as to how best adjust the value for bandwidth in Camera.setQuality(0, bandwidth) to respond to the congestion. I've done lots of experiments, and I still don't see a clear and simple solution to the problem. I'm also wondering how this issue is addressed (if at all) in other RTMFP chat solutions.

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  • C++ boost.asio server and client connection undersanding

    - by Edgar Buchvalov
    i started learning boost.asio and i have some problems with undersanding tcp connections. There is example from official boost site: #include <ctime> #include <iostream> #include <string> #include <boost/asio.hpp> using boost::asio::ip::tcp; std::string make_daytime_string() { using namespace std; // For time_t, time and ctime; time_t now = time(0); return ctime(&now); } int main() { try { boost::asio::io_service io_service; tcp::acceptor acceptor(io_service, tcp::endpoint(tcp::v4(), 13)); for (;;) { tcp::socket socket(io_service); acceptor.accept(socket); std::string message = make_daytime_string(); boost::system::error_code ignored_error; boost::asio::write(socket, boost::asio::buffer(message), boost::asio::transfer_all(), ignored_error); } } catch (std::exception& e) { std::cerr << e.what() << std::endl; } return 0; } there is question, why if i want to connet to this server via client i have t write: boost::asio::io_service io_service; tcp::resolver resolver(io_service); tcp::resolver::query query(host_ip, "daytime"); //why daytime? tcp::resolver::iterator endpoint_iterator = resolver.resolve(query); tcp::resolver::iterator end; why daytime?, what it meant and where it is inicialized in server, or i just doesn't missed somefing? there is full client code : www.boost.org/doc/libs/1_39_0/doc/html/boost_asio/tutorial/tutdaytime1.html thanks for explanation in advance

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  • VS2010 express beta2 - no add reference dialog, no open file/project dialogs

    - by David
    Just installed VS2010 express for Windows Phone last night. Install went smoothly. It creates a project, compiles, and deploys the app to the emulator. Here's the problem: When I try to "Add Reference" through the Project menu, I do not get the Add Reference dialog box. Same thing if I right click References in the solution explorer and click Add Reference. That's not all. "File...Open" and "File...Open Project" also fail to throw up an open file dialog box. When attempting any of these actions, the IDE quickly loses and regains focus. Even pressing a keyboard shortcut (Ctrl+O) causes the IDE to quickly lose and regain focus, but no open file dialog box appears. This is what I have tried, not particularly in this order: 1. Turned off UAC 2. Monitored file and registry access using Process Monitor during a File...Open operation. File activity showed mostly "SUCCESS" with a few "FAST IO DISALLOWED" and a few "INVALID DEVICE REQUEST" results. Registry activity showed mostly "SUCCESS" with some "NAME NOT FOUND" and a few "BUFFER OVERFLOW" results. 3. Created a new, clean Windows account to run the IDE from 4. Forced a test project to add a reference to "System.Xml.Linq" by editing the ".csproj" project file. Project failed to load in the IDE. I don't have these problems at all on 2 other Windows 7 computers with VS2010 C# express beta 2 installed. One machine is 32bit and the other 64bit, both Home Premium edition. My system: Windows 7 Home Premium, 64bit Other Visual Studio products installed: VS2008 C# express, VS2008 C++ express One other thing to note: Several months ago I installed the non-phone distribution of VS2010 C# express beta 2, and I had the same exact problems. Back then I chalked it up to being beta and went back to VS2008 C# express, where I do not have these issues.

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  • Misalignement in the output Bitmap created from a byte array

    - by Daniel
    I am trying to understand why I have troubles creating a Bitmap from a byte array. I post this after a careful scrutiny of the existing posts about Bitmap creation from byte arrays, like the followings: Creating a bitmap from a byte[], Working with Image and Bitmap in c#?, C#: Bitmap Creation using bytes array My code is aimed to execute a filter on a digital image 8bppIndexed writing the pixel value on a byte [] buffer to be converted again (after some processing to manage gray levels) in a 8BppIndexed Bitmap My input image is a trivial image created by means of specific perl code: https://www.box.com/shared/zqt46c4pcvmxhc92i7ct Of course, after executing the filter the output image has lost the first and last rows and the first and last columns, due to the way the filter manage borders, so from the original 256 x 256 image i get a 254 x 254 image. Just to stay focused on the issue I have commented the code responsible for executing the filter so that the operation really performed is an obvious: ComputedPixel = InputImage.GetPixel(myColumn, myRow).R; I know, i should use lock and unlock but I prefer one headache one by one. Anyway this code should be a sort of identity transform, and at last i use: private unsafe void FillOutputImage() { OutputImage = new Bitmap (OutputImageCols, OutputImageRows , PixelFormat .Format8bppIndexed); ColorPalette ncp = OutputImage.Palette; for (int i = 0; i < 256; i++) ncp.Entries[i] = Color .FromArgb(255, i, i, i); OutputImage.Palette = ncp; Rectangle area = new Rectangle(0, 0, OutputImageCols, OutputImageRows); var data = OutputImage.LockBits(area, ImageLockMode.WriteOnly, OutputImage.PixelFormat); Marshal .Copy (byteBuffer, 0, data.Scan0, byteBuffer.Length); OutputImage.UnlockBits(data); } The output image I get is the following: https://www.box.com/shared/p6tubyi6dsf7cyregg9e It is quite clear that I am losing a pixel per row, but i cannot understand why: I have carefully controlled all the parameters: OutputImageCols, OutputImageRows and the byte [] byteBuffer length and content even writing known values as way to test. The code is nearly identical to other code posted in stackOverflow and elsewhere. Someone maybe could help to identify where the problem is? Thanks a lot

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