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  • Change a finder method w/ parameters to an association

    - by Sai Emrys
    How do I turn this into a has_one association? (Possibly has_one + a named scope for size.) class User < ActiveRecord::Base has_many :assets, :foreign_key => 'creator_id' def avatar_asset size = :thumb # The LIKE is because it might be a .jpg, .png, or .gif. # More efficient methods that can handle that are OK. ;) self.assets.find :first, :conditions => ["thumbnail = '#{size}' and filename LIKE ?", self.login + "_#{size}.%"] end end EDIT: Cuing from AnalogHole on Freenode #rubyonrails, we can do this: has_many :assets, :foreign_key => 'creator_id' do def avatar size = :thumb find :first, :conditions => ["thumbnail = ? and filename LIKE ?", size.to_s, proxy_owner.login + "_#{size}.%"] end end ... which is fairly cool, and makes syntax a bit better at least. However, this still doesn't behave as well as I would like. Particularly, it doesn't allow for further nice find chaining (such that it doesn't execute this find until it's gotten all its conditions). More importantly, it doesn't allow for use in an :include. Ideally I want to do something like this: PostsController def show post = Post.get_cache(params[:id]) { Post.find(params[:id], :include => {:comments => {:users => {:avatar_asset => :thumb}} } ... end ... so that I can cache the assets together with the post. Or cache them at all, really - e.g. get_cache(user_id){User.find(user_id, :include => :avatar_assets)} would be a good first pass. This doesn't actually work (self == User), but is correct in spirit: has_many :avatar_assets, :foreign_key => 'creator_id', :class_name => 'Asset', :conditions => ["filename LIKE ?", self.login + "_%"] (Also posted on Refactor My Code.)

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  • CreateProcess() fails with an access violation

    - by John Doe
    My aim is to execute an external executable in my program. First, I used system() function, but I don't want the console to be seen to the user. So, I searched a bit, and found CreateProcess() function. However, when I try to pass a parameter to it, I don't know why, it fails. I took this code from MSDN, and changed a bit: #include <windows.h> #include <stdio.h> #include <tchar.h> void _tmain( int argc, TCHAR *argv[] ) { STARTUPINFO si; PROCESS_INFORMATION pi; ZeroMemory( &si, sizeof(si) ); si.cb = sizeof(si); ZeroMemory( &pi, sizeof(pi) ); /* if( argc != 2 ) { printf("Usage: %s [cmdline]\n", argv[0]); return; } */ // Start the child process. if( !CreateProcess( NULL, // No module name (use command line) L"c:\\users\\e\\desktop\\mspaint.exe", // Command line NULL, // Process handle not inheritable NULL, // Thread handle not inheritable FALSE, // Set handle inheritance to FALSE 0, // No creation flags NULL, // Use parent's environment block NULL, // Use parent's starting directory &si, // Pointer to STARTUPINFO structure &pi ) // Pointer to PROCESS_INFORMATION structure ) { printf( "CreateProcess failed (%d).\n", GetLastError() ); return; } // Wait until child process exits. WaitForSingleObject( pi.hProcess, INFINITE ); // Close process and thread handles. CloseHandle( pi.hProcess ); CloseHandle( pi.hThread ); } However, this code crated access violation somehow. Can I execute mspaint without showing user the console? Thank you very much.

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  • Linking how PHP/HTML

    - by Azzyh
    Hello. Alright so im done doing pages with frames, and know i splitted up my design to top.php and bottom.php. In top.php it's linking to style.css and ajax_framework.js and such.. Now this works great until i tried to include top.php & bottom.php in videos/index.php (another dirr), i did like this: include "../top.php"; <-- and the originally index.php --> include "../bottom.php"; Now when i enter the site, it wont load style.css, probably because it thinks that style.css needs to be in videos/ directory, same goes with ajax_framework.js that are both files are on the parent ../ directory. Now what do i do? Some method or technique to solve this in a good way? So i dont have to copy style.css and ajax_framework.js into every directory i have, because then later if i want to change something i would need to change in all directories, which would be my last thing i want to do.. hope you got some nice techniques thank you

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  • How to combine apache requests?

    - by Bruce
    To give you the situation in abstract: I have an ajax client that often needs to retrieve 3-10 static documents from the server. Those 3-10 documents are selected by the client out of about 100 documents in total. I have no way of knowing in advance which 3-10 documents the client will require. Additionally, those 100 documents are generated from database content, and so change over time. It seems messy to me to have to make 10 ajax requests for 10 separate documents. My first thought was to write a jsp that could use the include action. ie in pseudo code for (param in params){ jsp:include page="[param]" } But it turns out the tomcat doesn't just include the html resource, it recompiles it, generating a class file every time, which also seems wasteful. Does any one know of a neat solution for combining apache requests to static files to make one request, rather than several, but without the overhead of, for example, tomcat generating extra class files for each static file and regenerating them each time the static file changes? Thanks! Hopefully my question is clear - it's a bit long-winded.

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  • ERROR 2019 Linker Error Visual Studio

    - by Corrie Duck
    Hey I hope someone can tell me know to fix this issue I am having i keep getting an error 2019 from Visual studio for the following file. Now most of the functions have been removed so excuse the empty varriables etc. Error error LNK2019: unresolved external symbol "void * __cdecl OpenOneDevice(void *,struct _SP_DEVICE_INTERFACE_DATA *,char *)" (?OpenOneDevice@@YAPAXPAXPAU_SP_DEVICE_INTERFACE_DATA@@PAD@Z) referenced in function _wmain c:\Users\K\documents\visual studio 2010\Projects\test2\test2\test2.obj test2 #include "stdafx.h" #include <windows.h> #include <setupapi.h> SP_DEVICE_INTERFACE_DATA deviceInfoData; HDEVINFO hwDeviceInfo; HANDLE hOut; char *devName; // HANDLE OpenOneDevice(IN HDEVINFO hwDeviceInfo,IN PSP_DEVICE_INTERFACE_DATA DeviceInfoData,IN char *devName); // HANDLE OpenOneDevice(IN HDEVINFO HardwareDeviceInfo,IN PSP_DEVICE_INTERFACE_DATA DeviceInfoData,IN char *devName) { PSP_DEVICE_INTERFACE_DETAIL_DATA functionClassDeviceData = NULL; ULONG predictedLength = 0, requiredLength = 0; HANDLE hOut = INVALID_HANDLE_VALUE; SetupDiGetDeviceInterfaceDetail(HardwareDeviceInfo, DeviceInfoData, NULL, 0, &requiredLength, NULL); predictedLength = requiredLength; functionClassDeviceData = (PSP_DEVICE_INTERFACE_DETAIL_DATA)malloc(predictedLength); if(NULL == functionClassDeviceData) { return hOut; } functionClassDeviceData->cbSize = sizeof (SP_DEVICE_INTERFACE_DETAIL_DATA); if (!SetupDiGetDeviceInterfaceDetail(HardwareDeviceInfo, DeviceInfoData, functionClassDeviceData, predictedLength, &requiredLength, NULL)) { free( functionClassDeviceData ); return hOut; } //strcpy(devName,functionClassDeviceData->DevicePath) ; hOut = CreateFile(functionClassDeviceData->DevicePath, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, NULL); free(functionClassDeviceData); return hOut; } // int _tmain(int argc, _TCHAR* argv[]) { hOut = OpenOneDevice (hwDeviceInfo, &deviceInfoData, devName); if(hOut != INVALID_HANDLE_VALUE) { // error report } return 0; } Been driving me mad for hours. Any help appreciated. SOLVED THANKS TO CHRIS :-) Add #pragma comment (lib, "Setupapi.lib") Thanks

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  • c++ tables of unions and structures

    - by newbDeveloper
    I was told to write a program, that creates a union and structure, then creates two-element arrays of unions and structures and fills their fields. I have created a union and a structure, but how to fill their fields in arrays ? #include <iostream> #include <stdlib.h> #include <stdio.h> using namespace std; union complex; union complex{ int i1; long double ld1; } u; struct Person { char* name; int age; bool sex; void show(){ printf("name %s, age %2.0d, sex %1d\n", name , age, sex); }; } person; int main(void) { Person *o = new Person[2]; complex *un = new complex[2]; un[0]->i1=i; system("pause"); return 0; } I've tried un[0]-i1=i; but it's not the proper way to do this.

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  • memcmp,strcmp,strncmp in C

    - by el10780
    I wrote this small piece of code in C to test memcmp() strncmp() strcmp() functions in C. Here is the code that I wrote: #include <stdio.h> #include <stdlib.h> #include <string.h> int main(int argc, char** argv) { char *word1="apple",*word2="atoms"; if (strncmp(word1,word2,5)==0) printf("strncmp result.\n"); if (memcmp(word1,word2,5)==0) printf("memcmp result.\n"); if (strcmp(word1,word2)==0) printf("strcmp result.\n"); } Can somebody explain me the differences because I am confused with these three functions?My main problem is that I have a file in which I tokenize its line of it,the problem is that when I tokenize the word "atoms" in the file I have to stop the process of tokenizing.I first tried strcmp() but unfortunately when it reached to the point where the word "atoms" were placed in the file it didn't stop and it continued,but when I used either the memcmp() or the strncmp() it stopped and I was happy.But then I thought,what if there will be a case in which there is one string in which the first 5 letters are a,t,o,m,s and these are being followed by other letters.Unfortunately,my thoughts were right as I tested it using the above code by initializing word1 to "atomsaaaaa" and word2 to atoms and memcmp() and strncmp() in the if statements returned 0.On the other hand strcmp() it didn't.It seems that I must use strcmp(). I have done google searches but I got more confused as I have seen sites and other forums to define these three differently.If it is possible for someone to give me correct explanations/definitions so I can use them correctly in my source code,I would be really grateful.

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  • Segmentation Fault when trying to push a string to the back of a list.

    - by user308012
    I am trying to write a logger class for my C++ calculator, but I'm experiencing a problem while trying to push a string into a list. I have tried researching this issue and have found some information on this, but nothing that seems to help with my problem. I am using a rather basic C++ compiler, with little debugging utilities and I've not used C++ in quite some time (even then it was only a small amount). My code: #ifndef _LOGGER_H_ #define _LOGGER_H_ #include <iostream> #include <list> #include <string> using std::cout; using std::cin; using std::endl; using std::list; using std::string; class Logger { private: list<string> *mEntries; public: Logger() { // Initialize the entries list mEntries = new list<string>(); } ~Logger() { // Release the list mEntries->clear(); delete mEntries; } // Public Methods void WriteEntry(string entry) { // *** BELOW LINE IS MARKED WITH THE ERROR *** mEntries->push_back(string(entryData)); } void DisplayEntries() { cout << endl << "**********************" << endl << "* Logger Entries *" << endl << "**********************" << endl << endl; for(list<string>::iterator it = mEntries->begin(); it != mEntries->end(); it++) { cout << *it << endl; } } }; #endif I am calling the WriteEntry method by simply passing in a string, like so: mLogger->WriteEntry("Testing"); Any advice on this would be greatly appreciated.

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  • sum of square of each elements in the vector using for_each

    - by pierr
    Hi, As the function accepted by for_each take only one parameter (the element of the vector), I have to define a static int sum = 0 somewhere so that It can be accessed after calling the for_each . I think this is awkward. Any better way to do this (still use for_each) ? #include <algorithm> #include <vector> #include <iostream> using namespace std; static int sum = 0; void add_f(int i ) { sum += i * i; } void test_using_for_each() { int arr[] = {1,2,3,4}; vector<int> a (arr ,arr + sizeof(arr)/sizeof(arr[0])); for_each( a.begin(),a.end(), add_f); cout << "sum of the square of the element is " << sum << endl; } In Ruby, We can do it this way: sum = 0 [1,2,3,4].each { |i| sum += i*i} #local variable can be used in the callback function puts sum #=> 30 Would you please show more examples how for_each is typically used in practical programming (not just print out each element)? Is it possible use for_each simulate 'programming pattern' like map and inject in Ruby (or map /fold in Haskell). #map in ruby >> [1,2,3,4].map {|i| i*i} => [1, 4, 9, 16] #inject in ruby [1, 4, 9, 16].inject(0) {|aac ,i| aac +=i} #=> 30 EDIT: Thank you all. I have learned so much from your replies. We have so many ways to do the same single thing in C++ , which makes it a little bit difficult to learn. But it's interesting :)

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  • Saving results to a file in C++

    - by user1680877
    I have a problem with this code. What I am looking for in the code is to get the result of "first" and "second" randomly and put the result in a file. It works great if I run it without using the file and I get all the correct results, but when I try to save the result in the file, I get only the first node which contains (first, secnd). Here is the code: #include<iostream> #include <fstream> #include<cmath> using namespace std; void main() { int first[100],secnd[100]; for (int i=0; i<100 ;i++) { first[i]=rand()%500; //random number from to 499 secnd[i]=rand()%500; //random number from to 499 ofstream myfile; myfile.open ("example.txt"); myfile << "Writing this to a file.\n"; myfile <<first[i]<<" "<<secnd[i]; myfile.close(); } }

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  • Is this mingw bug ?

    - by Debanjan
    Hi, I have been trying to execute this program on my migw ,through code::blocks, #include <string.h> #include <math.h> #include <stdio.h> #define N 100 int p[N / 64]; int pr[N]; int cnt; void sieve() { int i,j; for(i=0;i<N;i++) pr[i]=1; pr[0]=pr[1]=0; for(i=2;i<N;i++) if(pr[i]) { p[cnt]=i; cnt++; for(j=i+i;j<=N;j+=i) pr[j]=0; } } int main(){ sieve(); int i; for(i=0;i<cnt;i++) printf("%d ",p[i]); puts(""); printf("Total number of prime numbers : %d",cnt); return 0; } In My system the output is : 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97 Total number of prime numbers : 22 Which is completely insane,since I am completely sure about the implementation of my algorithm. So I decided to try it in Ideone where it gives correct output.Can anybody point out the reason ?

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  • Crash using WscRegisterForChanges.

    - by user335126
    I'm trying to use the WscRegisterForChanges with C++ function in Windows 7. Documentation located here: http://msdn.microsoft.com/en-us/library/bb432507(v=VS.85).aspx My problem is that even though the callback properly executes, the code crashes when it gets to the end of the callback's execution. Here's the code in question. It's very simple, so I'm not sure why it's crashing: #include #include #include void SecurityCenterChangeOccurred(void *param) { printf("Change occurred!\n"); } int main() { HRESULT result = S_OK; HANDLE callbackRegistration = NULL; result = WscRegisterForChanges( NULL, &callbackRegistration, (LPTHREAD_START_ROUTINE)SecurityCenterChangeOccurred, NULL); while(1) { Sleep(100); } return 0; } My call stack looks like this when the crash occurs: 00faf6e8() ntdll.dll!_TppWorkerThread@4() + 0x1293 bytes kernel32.dll!@BaseThreadInitThunk@12() + 0x12 bytes ntdll.dll!___RtlUserThreadStart@8() + 0x27 bytes ntdll.dll!__RtlUserThreadStart@8() + 0x1b bytes If I add ExitThread(0); to the end of SecurityCenterChangeOccurred, I get an error and the following trace (So I don't think I should be using ExitThread): Unhandled exception at 0x7799852b (ntdll.dll) in WscRegisterForChangesCrash.exe: 0xC000071C: An invalid thread, handle %p, is specified for this operation. Possibly, a threadpool worker thread was specified. ntdll.dll!_TpCheckTerminateWorker@4() + 0x3ca2f bytes ntdll.dll!_RtlExitUserThread@4() + 0x30 bytes WscRegisterForChangesCrash.exe!SecurityCenterChangeOccurred(void * param=0x00000000) Line 8 + 0xa bytes C++ wscapi.dll!WorkItemWrapper() + 0x19 bytes ntdll.dll!_RtlpTpWorkCallback@8() + 0xdf bytes ntdll.dll!_TppWorkerThread@4() + 0x1293 bytes kernel32.dll!@BaseThreadInitThunk@12() + 0x12 bytes ntdll.dll!___RtlUserThreadStart@8() + 0x27 bytes ntdll.dll!__RtlUserThreadStart@8() + 0x1b bytes Does anyone have any ideas why this might be happening? To trigger the crash run the program and turn the firewall on or off.

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  • C++ STL: How to write wrappers for cout, cerr, cin and endl?

    - by Ashwin
    I do not like using namespace std, but I am also tired of having to type std:: in front of every cout, cin, cerr and endl. So, I thought of giving them shorter new names like this: // STLWrapper.h #include <iostream> #include <string> extern std::ostream& Cout; extern std::ostream& Cerr; extern std::istream& Cin; extern std::string& Endl; // STLWrapper.cpp #include "STLWrapper.h" std::ostream& Cout = std::cout; std::ostream& Cerr = std::cerr; std::istream& Cerr = std::cin; std::string _EndlStr("\n"); std::string& Endl = _EndlStr; This works. But, are there any problems in the above which I am missing? Is there a better way to achieve the same?

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  • Scanning, Checking, Converting, Copying values ... How to ? -- C --

    - by ZaZu
    Hi there, Its been a while now and im still trying to get a certain code to work. I asked some question about different commands etc. before, but now I hope this is the final one (combining all questions in one code). I basically want to : *Scan an input (should be character ? ) *Check if its a number *If not, return error *Convert that character into a float number *Copy the value to another variable ( I called it imp here) Here is what I came up with : #include<stdio.h> #include<stdlib.h> #include<ctype.h> main(){ int digits; float imp=0; int alpha; do{ printf("Enter input\n\n"); scanf("\n%c",&alpha); digits=isdigit(alpha); if(digits==0){ printf("error\n\n"); } imp=atof(alpha); }while(digits==0); } The problem is this code does not work at all ... It gives me that atof must be of a const char and whenever I try changing it around, it just keeps failing. I am frustrated and forced to ask here, because I believe I have tried alot and I keep failing, but I wont be relieved until I get it to work xD So I really need your help guys. Please tell me why isnt this code working, what am I doing wrong ? I am still learning C and really appreciate your help :)

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  • [c++] - Help about class and error: C3861

    - by Chelsea_cole
    Can someone help me in this error? in "cDef.h" : #pragma once class cDef { public: static int STATE_LOGO; static int STATE_MENU; static int MESSAGE_ENTER; static int MESSAGE_UPDATE; static int MESSAGE_PAINT; static int MESSAGE_EXIT; }; in "GameState.h": #pragma once #ifndef _GameState_ #define _GameState_ #include "cDef.h" class MainGame; class GameState; class GameState { public: MainGame *mg; int GAME_STATE_DEF; virtual void MessengeEnter(int message) = 0; virtual void MessengeUpdate(int message,int keys) = 0; virtual void MessengePaint(int message,CDC *pDc) = 0; void StateHandler(int message,CDC *pDc,int keys); public: GameState(void); public: ~GameState(void); }; #endif in "GameState.cpp": #include "StdAfx.h" #include "GameState.h" GameState::GameState(void) { GAME_STATE_DEF = -1; } GameState::~GameState(void) { } void GameState::StateHandler(int message,CDC *pDc,int keys) { if(message == cDef.MESSAGE_ENTER) { MessageEnter(message); } if(message == cDef.MESSAGE_UPDATE) { MessageUpdate(message,keys); } if(message == cDef.MESSAGE_PAINT) { MessagePaint(message,pDC); } } error: warning C4832: token '.' is illegal after UDT 'cDef' see declaration of 'cDef' error C3861: 'MessageUpdate': identifier not found error C3861: 'MessageEnter': identifier not found error C3861: 'MessagePaint': identifier not found ..... Thanks in advance!

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  • Using an initializer_list on a map of vectors

    - by Hooked
    I've been trying to initialize a map of <ints, vector<ints> > using the new 0X standard, but I cannot seem to get the syntax correct. I'd like to make a map with a single entry with key:value = 1:<3,4 #include <initializer_list> #include <map> #include <vector> using namespace std; map<int, vector<int> > A = {1,{3,4}}; .... It dies with the following error using gcc 4.4.3: error: no matching function for call to std::map<int,std::vector<int,std::allocator<int> >,std::less<int>,std::allocator<std::pair<const int,std::vector<int,std::allocator<int> > > > >::map(<brace-enclosed initializer list>) Edit Following the suggestion by Cogwheel and adding the extra brace it now compiles with a warning that can be gotten rid of using the -fno-deduce-init-list flag. Is there any danger in doing so?

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  • Segmentation fault on returning from main (very short and simple code, no arrays or pointers)

    - by Gábor Kovács
    I've been wondering why the following trivial code produces a segmentation fault when returning from main(): //Produces "Error while dumping state (probably corrupted stack); Segmentation fault" #include <iostream> #include <fstream> #include <vector> using namespace std; class Test { vector<int> numbers; }; int main() { Test a; ifstream infile; cout << "Last statement..." << endl; // this gets executed return 0; } Interestingly, 1) if only one of the two variables is declared, I don't get the error, 2) if I declare a vector variable instead of an object with a vector member, everything's fine, 3) if I declare an ofstream instead of an ifstream, again, everything works fine. Something appears to be wrong with this specific combination... Could this be a compiler bug? I use gcc version 3.4.4 with cygwin. Thanks for the tips in advance. Gábor

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  • Shaping EF LINQ Query Results Using Multi-Table Includes

    - by sisdog
    I have a simple LINQ EF query below using the method syntax. I'm using my Include statement to join four tables: Event and Doc are the two main tables, EventDoc is a many-to-many link table, and DocUsage is a lookup table. My challenge is that I'd like to shape my results by only selecting specific columns from each of the four tables. But, the compiler is giving a compiler is giving me the following error: 'System.Data.Objects.DataClasses.EntityCollection does not contain a definition for "Doc' and no extension method 'Doc' accepting a first argument of type 'System.Data.Objects.DataClasses.EntityCollection' could be found. I'm sure this is something easy but I'm not figuring it out. I haven't been able to find an example of someone using the multi-table include but also shaping the projection. Thx,Mark var qry= context.Event .Include("EventDoc.Doc.DocUsage") .Select(n => new { n.EventDate, n.EventDoc.Doc.Filename, //<=COMPILER ERROR HERE n.EventDoc.Doc.DocUsage.Usage }) .ToList(); EventDoc ed; Doc d = ed.Doc; //<=NO COMPILER ERROR SO I KNOW MY MODEL'S CORRECT DocUsage du = d.DocUsage;

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  • C++ iterator and const_iterator problem for own container class

    - by BaCh
    Hi there, I'm writing an own container class and have run into a problem I can't get my head around. Here's the bare-bone sample that shows the problem. It consists of a container class and two test classes: one test class using a std:vector which compiles nicely and the second test class which tries to use my own container class in exact the same way but fails miserably to compile. #include <vector> #include <algorithm> #include <iterator> using namespace std; template <typename T> class MyContainer { public: class iterator { public: typedef iterator self_type; inline iterator() { } }; class const_iterator { public: typedef const_iterator self_type; inline const_iterator() { } }; iterator begin() { return iterator(); } const_iterator begin() const { return const_iterator(); } }; // This one compiles ok, using std::vector class TestClassVector { public: void test() { vector<int>::const_iterator I=myc.begin(); } private: vector<int> myc; }; // this one fails to compile. Why? class TestClassMyContainer { public: void test(){ MyContainer<int>::const_iterator I=myc.begin(); } private: MyContainer<int> myc; }; int main(int argc, char ** argv) { return 0; } gcc tells me: test2.C: In member function ‘void TestClassMyContainer::test()’: test2.C:51: error: conversion from ‘MyContainer::iterator’ to non-scalar type ‘MyContainer::const_iterator’ requested I'm not sure where and why the compiler wants to convert an iterator to a const_iterator for my own class but not for the STL vector class. What am I doing wrong?

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  • Boost program will not working on Linux

    - by Martin Lauridsen
    Hi SOF, I have this program which uses Boost::Asio for sockets. I pretty much altered some code from the Boost examples. The program compiles and runs just like it should on Windows in VS. However, when I compile the program on Linux and run it, I get a Segmentation fault. I posted the code here The command I use to compile it is this: c++ -I/appl/htopopt/Linux_x86_64/NTL-5.4.2/include -I/appl/htopopt/Linux_x86_64/boost_1_43_0/include mpqs.cpp mpqs_polynomial.cpp mpqs_host.cpp -o mpqs_host -L/appl/htopopt/Linux_x86_64/NTL-5.4.2/lib -lntl -L/appl/htopopt/Linux_x86_64/gmp-4.2.1/lib -lgmp -lm -L/appl/htopopt/Linux_x86_64/boost_1_43_0/lib -lboost_system -lboost_thread -static -lpthread By commenting out code, I have found out that I get the Segmentation fault due to the following line: boost::asio::io_service io_service; Can anyone provide any assistance, as to what may be the problem (and the solution)? Thanks! Edit: I tried changing the program to a minimal example, using no other libraries or headers, just boost/asio.hpp: #define DEBUG 0 #include <boost/asio.hpp> int main(int argc, char* argv[]) { boost::asio::io_service io_service; return 0; } I also removed other library inclusions and linking on compilation, however this minimal example still gives me a segmentation fault.

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  • error: expected ',' or '...' before numeric constant

    - by goldfrapp04
    Just a Qt Gui Application with QDialog as the Base Class, the simplest type you can expect. I've programmed on Qt for several times but this is the first time I meet this problem... I've added minimal code to the program, and here's the code in dialog.h (which is mostly automatically generated) #ifndef DIALOG_H #define DIALOG_H #include <QDialog> #include <QPixmap> #include "bmp.h" namespace Ui { class Dialog; } class Dialog : public QDialog { Q_OBJECT public: explicit Dialog(QWidget *parent = 0); ~Dialog(); private slots: void on_openButton_clicked(); private: Ui::Dialog *ui; BMP srcImage; QImage compressedImage[3]; }; #endif // DIALOG_H While I edit, the "public:" is underlined and says "unexpected token '('". When I try to build the program, it says in the line "Q_OBJECT", "error: expected ',' or '...' before numeric constant". I'm sure I've defined nothing related to it (to be exact, I defined an N and an n in file bmp.h, both are int). Any idea of what's wrong here? Thanks.

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  • Replacing symbol from object file at compile time. For example swapping out main

    - by Anthony Sottile
    Here's the use case: I have a .cpp file which has functions implemented in it. For sake of example say it has the following: [main.cpp] #include <iostream> int foo(int); int foo(int a) { return a * a; } int main() { for (int i = 0; i < 5; i += 1) { std::cout << foo(i) << std::endl; } return 0; } I want to perform some amount of automated testing on the function foo in this file but would need to replace out the main() function to do my testing. Preferably I'd like to have a separate file like this that I could link in over top of that one: [mymain.cpp] #include <iostream> #include <cassert> extern int foo(int); int main() { assert(foo(1) == 1); assert(foo(2) == 4); assert(foo(0) == 0); assert(foo(-2) == 4); return 0; } I'd like (if at all possible) to avoid changing the original .cpp file in order to do this -- though this would be my approach if this is not possible: do a replace for "(\s)main\s*\(" == "\1__oldmain\(" compile as usual. The environment I am targeting is a linux environment with g++.

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  • C++: Maybe you know this fitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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  • C++: calling member functions within constructor?

    - by powerboy
    The following code raises a runtime error: #include <iostream> #include <iterator> #include <ext/slist> class IntList : public __gnu_cxx::slist<int> { public: typedef IntList::iterator iterator; IntList() { tail_ = begin(); } // seems that there is a problem here void append(const int node) { tail_ = insert_after(tail_, node); } private: iterator tail_; }; int main() { IntList list; list.append(1); list.append(2); list.append(3); for (IntList::iterator i = list.begin(); i != list.end(); ++i) { std::cout << *i << " "; } return 0; } Seems that the problem is in the constructor IntList(). Is it because it calls the member function begin()?

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  • Getting the full-name of the current user, returns an empty string (C#/C++)

    - by Nir
    I try to get the full-name of the current log-in user (Fullname, not username). The following code C#, C++ works fine but on XP computers not connected to the Net, I get empty string as result if I run it ~20 minutes after login (It runs OK whithin the first ~20 minutes after login) A Win32 API (GetUserNameEx) is used rather that PrincipalContext since it PrincipalContext may takes up to 15 seconds when working offline. Any Help why am I getting an empty string as result though a user full name is specified??? - C# Code public static string CurrentUserFullName { get { const int EXTENDED_NAME_FORMAT_NAME_DISPLAY = 3; StringBuilder userName = new StringBuilder(256); uint length = (uint) userName.Capacity; string ret; if (GetUserNameEx(EXTENDED_NAME_FORMAT_NAME_DISPLAY, userName, ref length)) { ret = userName.ToString(); } else { int errorCode = Marshal.GetLastWin32Error(); throw new Win32Exception("GetUserNameEx Failed. Error code - " + errorCode); } return ret; } } [DllImport("Secur32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern bool GetUserNameEx(int nameFormat, StringBuilder lpNameBuffer, ref uint lpnSize); - Code in C++ #include "stdafx.h" #include <windows.h> #define SECURITY_WIN32 #include <Security.h> #pragma comment( lib, "Secur32.lib" ) int _tmain(int argc, _TCHAR* argv[]) { char szName[100]; ULONG nChars = sizeof( szName ); if ( GetUserNameEx( NameDisplay, szName, &nChars ) ) { printf( "Name: %s\n", szName); } else { printf( "Failed to GetUserNameEx\n" ); printf( "%d\n", GetLastError() ); } return 0; }

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