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  • MS Office SharePoint Server 2007 UI language change

    - by Alexander
    There is an existing app in MOSS, which allows to create polls for a call center, operators fill them out as they call targeted customers. Then this Web app outputs the results of this poll. Is it possible to change the interface language of this existing web app? Operators don't understand English. If it's not about language packs, it would still be easier for me to embed new names and labels, rather than rewrite in a system I am not familiar with. Also, is it possible to change the authentication type from Windows authentication to regular username/password check (username and password will be stored in DB or somewhere only for this site) If it is possible, can you direct me to some kind of tutorial, help or manual which would show how to do it? On MSDN it's written that language can't be changed, but I'm not sure whether it's about the Web app language. Thank you.

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  • JQGrid and JQuery Autocomplete

    - by Neff
    When implementing JQGrid 4.3.0, Jquery 1.6.2, and JQuery UI 1.8.16 Ive come across an issue with the Inline edit. When the inline edit is activated, some of the elements get assigned an auto complete. When the inline edit is canceld or saved, the auto complete does not always go away (selecting text by double clicking it then hitting delete, then hitting escape to exit row edit). Leaving the auto complete controls in edit mode when the row is no longer considered in edit mode. Perhaps you can tell me if there is a problem with the initialization or if I you are aware of an event post-"afterrestorefunc" that the fields can be returned to their "original" state. Original state being displayed as data in the JQGrid row. I've tried removing the DOM after row close, .remove() and .empty(): ... "afterrestorefunc": function(){ $('.ui-autocomplete-input').remove(); } ... but that causes other issues, such as the jqgrid is not able to find the cell when serializing the row for data or edit, and requires a refresh of the page, not just jqgrid, to be able to once again see the data from that row. Auto complete functionality for the element is created on the double click of the row: function CreateCustomSearchElement(value, options, selectiontype) { ... var el; el = document.createElement("input"); ... $(el).autocomplete({ source: function (request, response) { $.ajax({ url: '<%=ResolveUrl("~/Services/AutoCompleteService.asmx/GetAutoCompleteResponse") %>', data: "{ 'prefixText': '" + request.term + "', 'contextKey': '" + options.name + "'}", dataType: "json", type: "POST", contentType: "application/json; charset=utf-8", success: function (data) { response($.map(data.d, function (item) { return { label: Trim(item), value: Trim(item), searchVal: Trim(item) } })) } }); }, select: function (e, item) { //Select is on the event of selection where the value and label have already been determined. }, minLength: 1, change: function (event, ui) { //if the active element was not the search button //... } }).keyup(function (e) { if (e.keyCode == 8 || e.keyCode == 46) { //If the user hits backspace or delete, check the value of the textbox before setting the searchValue //... } }).keydown(function (e) { //if keycode is enter key and there is a value, you need to validate the data through select or change(onblur) if (e.keyCode == '13' && ($(el).val())) { return false; } if (e.keyCode == '220') { return false } }); } Other Sources: http://www.trirand.com/jqgridwiki/doku.php?id=wiki:inline_editing http://api.jqueryui.com/autocomplete/ Update: I tried only creating the autocomplete when the element was focused, and removing it when onblur. That did not resolve the issue either. It seems to just need the autocomplete dropdown to be triggered.

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  • Calling function from popover.

    - by user288225
    Alright, so I made a popover from my main view and all that good stuff. But I want to have my popover call an action in my main view when a button within the popover is pressed. MainView *mainView = [[MainView alloc] initWithNibName:@"MainView" bundle:nil]; [mainView doStuff]; The "dostuff" function changes some elements within the view. For example, the color of the toolbar is supposed to be changed. I've put a print command and the print command executes. But for some reason, the toolbar won't change color. I've imported the header of MainView into the popover. I did an @class thingy for MainView in my popover. doStuff is declared in MainView's header. The IBOutlets are declared too, and connected. Any ideas?

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  • How to update QStandartItemModel without freezing the main UI

    - by user1044002
    I'm starting to learn PyQt4 and have been stuck on something for a long time now and can't figure it out myself: Here is the concept: There is a TreeView with custom QStandartItemModel, which gets rebuild every couple of seconds, and can have a lot (hundreds at least) of entries, there also will be additional delegates for the different columns etc. It's fairly complex and the building time for even plain model, without delegates, goes up to .3 sec, which makes the TreeView to freeze. Please advice me for the best approach on solving this. I was thing of somehow building the model in different thread, and eventually sending it to the TreeView, where it would just perform setModel() with the new one, but couldn't make that work. here is some code that may illustrate the problem a bit: from PyQt4.QtCore import * from PyQt4.QtGui import * import sys, os, re, time app = QApplication(sys.argv) REFRESH = 1 class Reloader_Thread(QThread): def __init__(self, parent = None): QThread.__init__(self, parent) self.loaders = ['\\', '--', '|', '/', '--'] self.emit(SIGNAL('refresh')) def run(self): format = '|%d/%b/%Y %H:%M:%S| ' while True: self.emit(SIGNAL('refresh')) self.sleep(REFRESH) class Model(QStandardItemModel): def __init__(self, viewer=None): QStandardItemModel.__init__(self,None) self.build() def build(self): stTime = time.clock() newRows = [] for r in range(1000): row = [] for c in range(12): item = QStandardItem('%s %02d%02d' % (time.strftime('%H"%M\'%S'), r,c)) row.append(item) newRows.append(row) eTime = time.clock() - stTime outStr = 'Build %03f' % eTime format = '|%d/%b/%Y %H:%M:%S| ' stTime = time.clock() self.beginRemoveRows(QModelIndex(), 0, self.rowCount()) self.removeRows(0, self.rowCount()) self.endRemoveRows() eTime = time.clock() - stTime outStr += ', Remove %03f' % eTime stTime = time.clock() numNew = len(newRows) for r in range(numNew): self.appendRow(newRows[r]) eTime = time.clock() - stTime outStr += ', Set %03f' % eTime self.emit(SIGNAL('status'), outStr) self.reset() w = QWidget() w.setGeometry(200,200,800,600) hb = QVBoxLayout(w) tv = QTreeView() tvm = Model(tv) tv.setModel(tvm) sb = QStatusBar() reloader = Reloader_Thread() tvm.connect(tvm, SIGNAL('status'), sb.showMessage) reloader.connect(reloader, SIGNAL('refresh'), tvm.build) reloader.start() hb.addWidget(tv) hb.addWidget(sb) w.show() app.setStyle('plastique') app.processEvents(QEventLoop.AllEvents) app.aboutToQuit.connect(reloader.quit) app.exec_()

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  • .Net 3.5 Chart Controls Exception

    - by ChrisHDog
    I am using the new free .net chart controls and they appear to work fine when I run the project up in visual studio, but when hitting the same via IIS I get and exception: [HttpException (0x80004005): No http handler was found for request type 'GET'] System.Web.HttpApplication.MapIntegratedHttpHandler(HttpContext context, String requestType, VirtualPath path, String pathTranslated, Boolean useAppConfig, Boolean convertNativeStaticFileModule) +529 System.Web.HttpServerUtility.Execute(String path, TextWriter writer, Boolean preserveForm) +947 [HttpException (0x80004005): Error executing child request for ChartImg.axd.] System.Web.HttpServerUtility.Execute(String path, TextWriter writer, Boolean preserveForm) +4120098 System.Web.UI.DataVisualization.Charting.ChartHttpHandler.EnsureInitialized(Boolean hardCheck) +266 System.Web.UI.DataVisualization.Charting.Chart.GetImageStorageMode() +25 System.Web.UI.DataVisualization.Charting.Chart.Render(HtmlTextWriter writer) +133 System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +240 System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +240 System.Web.UI.HtmlControls.HtmlForm.RenderChildren(HtmlTextWriter writer) +253 System.Web.UI.HtmlControls.HtmlForm.Render(HtmlTextWriter output) +87 System.Web.UI.HtmlControls.HtmlForm.RenderControl(HtmlTextWriter writer) +53 System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +240 System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +240 System.Web.UI.Page.Render(HtmlTextWriter writer) +38 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +4240 Any idea what I'm doing wrong? Thanks!

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  • How to get the ui:param value in Javabean

    - by mihaela
    Hello, I am learning facelets and Seam and I'm facing the following problem: I'm have 2 xhtml files, one includes the other and each one has its own Seam component as backing bean. I want to send and object to the included facelet and obtain that object in the backing bean corresponding to the included facelet. I'll take an example to explain better the situation: registration.xhtml with Seam component as backing bean Registration.java. In this class I have an object of type Person address.html with Seam component as backing bean Address.java. In this class i want to obtain the Person object from the Registration component and set the address. registration.xhtml includes the address.xhtml and passes an object using How to obtain this object in Address bean? Will be the same reference of the object from the Registration bean? is the solution of passing this object or there is another solution for that? (maybe f:attribute, but even in this case how do I obtain the object in bean) This example is simple and not necessarily realistic but I have a similar problem and I don't know how to solve it. Thanks in advance.

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  • What's a good way to remove all of the subviews of a UIScrollView?

    - by Moshe
    I have a scroll view and I need to reload the contents often while my app is running. Right now, I'm using the following line of code to remove the subviews before adding them back again: [scrollView.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)]; Should I be using the following instead? scrollView.subviews = nil; For some reason, the (first) above line of code seems to crash the app every 16 times it is run. Am I leaking memory somewhere? The following method takes an array of views, the scroller (which is a constant) and the direction. Edit: - (void)loadViews:(NSArray *)views IntoScroller:(UIScrollView *)scroller withDirection:(NSString *)direction{ //Set up the scrollView [scrollView.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)]; if([direction isEqualToString:@"horizontal"]){ scrollView.frame = CGRectMake(0, 0, 1024, 768); scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * [[NSNumber numberWithUnsignedInt:[views count]] floatValue], scrollView.frame.size.height); }else if([direction isEqualToString:@"vertical"]){ scrollView.frame = CGRectMake(0, 0, 1024, 768); scrollView.contentSize = CGSizeMake(scrollView.frame.size.width, scrollView.frame.size.height * [[NSNumber numberWithUnsignedInt:[views count]] floatValue]); } for (int i=0; i<[[NSNumber numberWithUnsignedInt:[views count]] intValue]; i++) { [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:scrollView.frame]; if([direction isEqualToString:@"horizontal"]){ [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:CGRectMake(i * [[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view].frame.size.width, 0, scrollView.frame.size.width, scrollView.frame.size.height)];//CGRectMake(i * announcementView.view.frame.size.width, -scrollView.frame.origin.x, scrollView.frame.size.width, scrollView.frame.size.height)]; }else if([direction isEqualToString:@"vertical"]){ [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:CGRectMake(0, i * [[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view].frame.size.height, scrollView.frame.size.width, scrollView.frame.size.height)]; } [scrollView addSubview:[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view]]; } }

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  • Memory over-release problem when I am animating UIView

    - by Sheehan Alam
    I have enabled NSZombie's and I am getting the following message in my console when I am running my application: *** -[UIViewAnimationState release]: message sent to deallocated instance 0xf96d7e0 Here is the method that is performing the animation -(void)loadAvatar:(STObject*)st { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; avatar.alpha = 0; avatar.frame = avatarRectSmall; avatar.image = [ImageCache getMemoryCachedImageAtUrl:st.avatar_url]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:.50]; avatar.frame = avatarRectNormal; [avatar setAlpha:1]; [UIView commitAnimations]; [pool release]; pool = nil; } I don't always get a crash, only sometimes. I'm wondering what is getting released?

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  • AudioQueue in-memory playback example

    - by Jonesy
    Does anybody know of any examples using AudioQueue that play from an in-memory source? All the examples I can find play from files (using AudioFileReadPackets) but in my particular case I am generating the data myself in realtime so ideally, I want to enqueue the data myself rather than sucking it out of a file using the callback. Any help much appreciated.

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  • Remove UIViewController from UIScrollView?

    - by tobi
    Hi, i add different View with (setPageID) to a ScrollView, but know i get a Memory problem on rotaion and i want to remove the actualy not showed view... how can i do this or how can i remove the memory problem? Thanks!!! - (void)setPageID:(int)page { if (page < 0) return; if (page >= self.listOfItems.count) return; CGFloat cx = 0; ScrollingViewStep *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[ScrollingViewStep alloc] init]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { if([[UIDevice currentDevice] orientation] == UIDeviceOrientationPortrait || [[UIDevice currentDevice] orientation] == UIDeviceOrientationPortraitUpsideDown) { cx = 768.0 * page; controller.view.frame = CGRectMake(cx, 0.0 , 768.0f, 926.0f); } else { cx = 1024.0 * page; controller.view.frame = CGRectMake(cx, 0.0 , 1024.0f, 670.0f); } [controller setView:ItemID PageID:page Text:[[self.listOfItems objectAtIndex:page] objectForKey:@"step"]]; [scrollView addSubview:controller.view]; } } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { CGFloat cx2 = 0; for (int i = 0; i < [self.viewControllers count]; i++) { ScrollingViewStep *viewController = [self.viewControllers objectAtIndex:i]; if ((NSNull *)viewController != [NSNull null]) { if([[UIDevice currentDevice] orientation] == UIDeviceOrientationPortrait || [[UIDevice currentDevice] orientation] == UIDeviceOrientationPortraitUpsideDown) { cx2 = 768.0 * i; viewController.view.frame = CGRectMake(cx2, 0.0 , 768.0f, 926.0f); [viewController repos]; } else { cx2 = 1024.0 * i; viewController.view.frame = CGRectMake(cx2, 0.0 , 1024.0f, 670.0f); [viewController repos]; } } } if((interfaceOrientation == UIInterfaceOrientationPortrait) || (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)) { CGRect frame = scrollView.frame; frame.origin.x = 768 * currentPageInScrollview; frame.origin.y = 0; [scrollView scrollRectToVisible:frame animated:NO]; } else { CGRect frame = scrollView.frame; frame.origin.x = 1024 * currentPageInScrollview; [scrollView scrollRectToVisible:frame animated:NO]; } pageControlIsChangingPage = YES; return YES; } - (void)didReceiveMemoryWarning { int currentPage = currentPageInScrollview; NSLog(@"MEMORY"); // unload the views+controllers which are no longer visible UIViewController *l; for (int i = 0; i < [self.viewControllers count]; i++) { ScrollingViewStep* viewController = [self.viewControllers objectAtIndex:i]; if((NSNull *)viewController != [NSNull null]) { if(i < currentPage-1 || i > currentPage+1) { [self.viewControllers replaceObjectAtIndex:i withObject:[NSNull null]]; } } } [super didReceiveMemoryWarning]; }

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  • Core-Data + AFNetworking + UI Updating (Responsiveness)

    - by Mustafa
    Here's the scenario: I'm writing a DownloadManager, that allows the user to download, pause, cancel, download all, and pause all. The DownloadManager is a singleton, and uses AFNetworking to download files. It has it's own private managed object context, so that user can freely use other parts of the application (by adding, editing, deleting) core-data objects. I have a core-data entity DownloadInfo that stores the download information i.e. fileURL, fileSize, bytesRead, etc. The DownloadManager updates the download progress in DownloadInfo (one for each file). I have a DownloadManagerViewController which uses NSFetchedResultsController to show the download status to the user. This download view controller is using the main managed object context. Now let's say that I have 20 files in the download queue. And let's say that only 3 concurrent downloads are allowed. The download manager should download the file, and show the download progress. Problem: The DownloadInfo objects are being updated by the DownloadManager at a very high rate. The DownloadManagerViewController (responsible for showing the download progress) is updating the list using NSFetchedResultsControllerDelegate methods. The result is that a lot is happening in the main queue and application has very poor responsiveness. How can I fix this? How can I make the application responsive, while showing the download progress? I don't know how else to communicate that the download status between DownloadManager and DownloadManagerViewController. Is there another/ a better way to do this? I don't want to use main managed object context in my DownloadManager, for reasons mentioned above. Note, that the DownloadManager is using AFNetworking which is handling the requests asynchronously, but eventually the DownloadInfo objects are updated in the main thread (as a result of the callback methods). Maybe there's a way to handle the downloads and status update operations in a background thread? but how? How will I communicate between the main thread and the background thread i.e. how will I tell the background thread to queue another file for download? Thanks.

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  • How can I click a button behind a transparent UIView?

    - by Sean Clark Hess
    Let's say we have a view controller with one sub view. the subview takes up the center of the screen with 100 px margins on all sides. We then add a bunch of little stuff to click on inside that subview. We are only using the subview to take advantage of the new frame ( x=0, y=0 inside the subview is actually 100,100 in the parent view). Then, imagine that we have something behind the subview, like a menu. I want the user to be able to select any of the "little stuff" in the subview, but if there is nothing there, I want touches to pass through it (since the background is clear anyway) to the buttons behind it. How can I do this? It looks like touchesBegan goes through, but buttons don't work.

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  • How does autosize work in iPhone SDK?

    - by bresc
    Hi, I'm trying to do the following: I need to do a lot of custom things, so I subclassed everything. I'm having issues with autoresize and positioning. For instance the UIToolBar is not at the correct position. So here is the question: If you don't use UITableViewController or any other Controller, that takes care of all the positioning and sizing, then you have to do it yourself. Can someone someone tell me how this works? What do I need to understand?

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  • In UISplitViewController rootView/masterView to tell detailView to push a viewcontroller ?

    - by arash13
    This is almost a follow up of my last question. Now i have a splitview with a rootview / leftview that has a table and detailview / rightView that has some view controller pushed into it's navigationcontroller. So this is what i want to achieve: When i tap on a tablerow on my rootView , i want my detail view to push a viewController associated with that row... any ideas ? I also tried making a protocol on my tableviewcontroller and have it implemented in detailview controller .. but i dont know how to call it, is it [self performselector:.... ? case 1:{switch ([indexPath row]) { case 0:{[_detailViewController.navigationController pushViewController:_s2d animated:YES]; // just trying to push it from here but didnt work }break; case 1:{ [_detailViewController loadEqViewController]; // this one is an instance method in detailview it is being called but nothing happends }break; }}break;

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  • CATransitionFade not working on newly added subviews

    - by David Liu
    For some reason, fading in new buttons using CATransition isn't working for me when it's a newly added button. The fade animation, however, is working on existing subviews. Code: // Add new button. CATransition *animation = [CATransition animation]; [animation setDuration:0.5]; [animation setType:kCATransitionFade]; [[button layer] addAnimation:animation forKey:@"fadeIn"]; [self.view addSubview:button]; // Enable previous button (Enabling fades in different type of background) if(toolbar.buttons.count != 0){ UIButton * prevButton = [toolbar.buttons objectAtIndex:(toolbar.buttons.count - 1)]; prevButton.enabled = YES; [[prevButton layer] addAnimation:animation forKey:@"fadeIn"]; }

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  • Highlight field in source code pane of Findbugs UI

    - by Ryan Fernandes
    I'm using a class that extends BytecodeScanningDetector to check for some problematic fields in a class. After detecting whether the field is problematic, I add it to the bug report like below: Once I run findbugs, it identifies the bug, lists it in the left pane, but does not highlight the corresponding source line. Any hints/help on this will be very appreciated. public void visit(Field f) { if (isProblematic(getXField())) { bugReporter.reportBug(new BugInstance(this, tBugType, HIGH_PRIORITY) .addClass(currentClass) //from visit(JavaClass) .addField(this)); } } public void visit(JavaClass someObj) { currentClass = someObj.getClassName(); } P.S. I tried posting this on the findbugs list but... no joy.

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  • Possible to manipulate UI elements via dispatchEvent()?

    - by rinogo
    Hi all! I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect. I've written a test to experiment with this phenomenon: package sandbox { import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextField; import flash.text.TextFieldType; import flash.text.TextFieldAutoSize; import flash.utils.setTimeout; public class Test extends Sprite { private var tf:TextField; private var tf2:TextField; public function Test() { super(); tf = new TextField(); tf.text = 'Interact here'; tf.type = TextFieldType.INPUT; addChild(tf); tf2 = new TextField(); tf2.text = 'Same events replayed with five second delay here'; tf2.autoSize = TextFieldAutoSize.LEFT; tf2.type = TextFieldType.INPUT; tf2.y = 30; addChild(tf2); tf.addEventListener(MouseEvent.CLICK, mouseListener); tf.addEventListener(MouseEvent.DOUBLE_CLICK, mouseListener); tf.addEventListener(MouseEvent.MOUSE_DOWN, mouseListener); tf.addEventListener(MouseEvent.MOUSE_MOVE, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OUT, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OVER, mouseListener); tf.addEventListener(MouseEvent.MOUSE_UP, mouseListener); tf.addEventListener(MouseEvent.MOUSE_WHEEL, mouseListener); tf.addEventListener(MouseEvent.ROLL_OUT, mouseListener); tf.addEventListener(MouseEvent.ROLL_OVER, mouseListener); } private function mouseListener(event:MouseEvent):void { //trace(event); setTimeout(function():void {trace(event); tf2.dispatchEvent(event);}, 5000); } } } Essentially, all this test does is to use setTimeout to effectively 'record' events on TextField tf and replay them five seconds later on TextField tf2. When an event is dispatched on tf2, it is traced to the console output. The console output upon running this program and clicking on tf is: [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOver" bubbles=false cancelable=false eventPhase=2 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOver" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=1 stageX=2 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=2 stageX=2 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=3 stageX=2 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=3 localY=3 stageX=3 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=5 localY=3 stageX=5 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=6 localY=5 stageX=6 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=7 localY=5 stageX=7 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=5 stageX=9 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=5 stageX=10 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=11 localY=5 stageX=11 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseDown" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseUp" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="click" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=4 stageX=10 stageY=4 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=2 stageX=9 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=1 stageX=9 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOut" bubbles=true cancelable=false eventPhase=3 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOut" bubbles=false cancelable=false eventPhase=2 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] As we can see, the events are being captured and replayed successfully. However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched. Please help! Thanks, -Rich

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