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  • Can't log in to GNOME after upgrade (raring -> saucy)

    - by x-yuri
    I've just upgraded my ubuntu (raring to saucy) and I now can't log in to GNOME. As opposed to virtual consoles (Ctrl-Alt-F1, for example). I set it up to log in automatically. But it asks for password now. I type in the password, press Enter, the screen blinks and here I am again at the login screen. Then I looked into /var/log/Xorg.0.log: [ 33.956] Initializing built-in extension DRI2 [ 33.956] (II) LoadModule: "glx" [ 33.956] (II) Loading /usr/lib/xorg/modules/extensions/libglx.so [ 33.956] (II) Module glx: vendor="X.Org Foundation" [ 33.956] compiled for 1.14.3, module version = 1.0.0 [ 33.956] ABI class: X.Org Server Extension, version 7.0 [ 33.956] (==) AIGLX enabled [ 33.956] Loading extension GLX [ 33.956] (==) Matched fglrx as autoconfigured driver 0 [ 33.956] (==) Matched ati as autoconfigured driver 1 [ 33.956] (==) Matched fglrx as autoconfigured driver 2 [ 33.956] (==) Matched ati as autoconfigured driver 3 [ 33.956] (==) Matched vesa as autoconfigured driver 4 [ 33.956] (==) Matched modesetting as autoconfigured driver 5 [ 33.956] (==) Matched fbdev as autoconfigured driver 6 [ 33.956] (==) Assigned the driver to the xf86ConfigLayout [ 33.956] (II) LoadModule: "fglrx" [ 33.957] (WW) Warning, couldn't open module fglrx [ 33.957] (II) UnloadModule: "fglrx" [ 33.957] (II) Unloading fglrx [ 33.957] (EE) Failed to load module "fglrx" (module does not exist, 0) [ 33.957] (II) LoadModule: "ati" [ 33.957] (WW) Warning, couldn't open module ati [ 33.957] (II) UnloadModule: "ati" [ 33.957] (II) Unloading ati [ 33.957] (EE) Failed to load module "ati" (module does not exist, 0) [ 33.957] (II) LoadModule: "vesa" [ 33.957] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 33.957] (II) Module vesa: vendor="X.Org Foundation" [ 33.957] compiled for 1.14.1, module version = 2.3.2 [ 33.957] Module class: X.Org Video Driver [ 33.957] ABI class: X.Org Video Driver, version 14.1 [ 33.957] (II) LoadModule: "modesetting" [ 33.957] (II) Loading /usr/lib/xorg/modules/drivers/modesetting_drv.so [ 33.957] (II) Module modesetting: vendor="X.Org Foundation" [ 33.957] compiled for 1.14.1, module version = 0.8.0 [ 33.957] Module class: X.Org Video Driver [ 33.957] ABI class: X.Org Video Driver, version 14.1 [ 33.957] (II) LoadModule: "fbdev" [ 33.957] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 33.958] (II) Module fbdev: vendor="X.Org Foundation" [ 33.958] compiled for 1.14.1, module version = 0.4.3 [ 33.958] Module class: X.Org Video Driver [ 33.958] ABI class: X.Org Video Driver, version 14.1 [ 33.958] (==) Matched fglrx as autoconfigured driver 0 [ 33.958] (==) Matched ati as autoconfigured driver 1 [ 33.958] (==) Matched fglrx as autoconfigured driver 2 [ 33.958] (==) Matched ati as autoconfigured driver 3 [ 33.958] (==) Matched vesa as autoconfigured driver 4 [ 33.958] (==) Matched modesetting as autoconfigured driver 5 [ 33.958] (==) Matched fbdev as autoconfigured driver 6 [ 33.958] (==) Assigned the driver to the xf86ConfigLayout [ 33.958] (II) LoadModule: "fglrx" [ 33.958] (WW) Warning, couldn't open module fglrx [ 33.958] (II) UnloadModule: "fglrx" [ 33.958] (II) Unloading fglrx [ 33.958] (EE) Failed to load module "fglrx" (module does not exist, 0) [ 33.958] (II) LoadModule: "ati" [ 33.958] (WW) Warning, couldn't open module ati [ 33.958] (II) UnloadModule: "ati" [ 33.958] (II) Unloading ati [ 33.958] (EE) Failed to load module "ati" (module does not exist, 0) [ 33.958] (II) LoadModule: "vesa" [ 33.958] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 33.958] (II) Module vesa: vendor="X.Org Foundation" [ 33.958] compiled for 1.14.1, module version = 2.3.2 [ 33.958] Module class: X.Org Video Driver [ 33.958] ABI class: X.Org Video Driver, version 14.1 [ 33.958] (II) UnloadModule: "vesa" [ 33.958] (II) Unloading vesa [ 33.958] (II) Failed to load module "vesa" (already loaded, 0) [ 33.958] (II) LoadModule: "modesetting" [ 33.959] (II) Loading /usr/lib/xorg/modules/drivers/modesetting_drv.so [ 33.959] (II) Module modesetting: vendor="X.Org Foundation" [ 33.959] compiled for 1.14.1, module version = 0.8.0 [ 33.959] Module class: X.Org Video Driver [ 33.959] ABI class: X.Org Video Driver, version 14.1 [ 33.959] (II) UnloadModule: "modesetting" [ 33.959] (II) Unloading modesetting [ 33.959] (II) Failed to load module "modesetting" (already loaded, 0) [ 33.959] (II) LoadModule: "fbdev" [ 33.959] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 33.959] (II) Module fbdev: vendor="X.Org Foundation" [ 33.959] compiled for 1.14.1, module version = 0.4.3 [ 33.959] Module class: X.Org Video Driver [ 33.959] ABI class: X.Org Video Driver, version 14.1 [ 33.959] (II) UnloadModule: "fbdev" [ 33.959] (II) Unloading fbdev [ 33.959] (II) Failed to load module "fbdev" (already loaded, 0) [ 33.959] (II) VESA: driver for VESA chipsets: vesa [ 33.959] (II) modesetting: Driver for Modesetting Kernel Drivers: kms [ 33.959] (II) FBDEV: driver for framebuffer: fbdev [ 33.959] (++) using VT number 7 If I install fglrx, it reads: [ 37.152] Initializing built-in extension DRI2 [ 37.152] (II) LoadModule: "glx" [ 37.152] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/modules/extensions/libglx.so [ 37.152] (II) Module glx: vendor="Advanced Micro Devices, Inc." [ 37.152] compiled for 6.9.0, module version = 1.0.0 [ 37.152] Loading extension GLX [ 37.153] (==) Matched fglrx as autoconfigured driver 0 [ 37.153] (==) Matched ati as autoconfigured driver 1 [ 37.153] (==) Matched vesa as autoconfigured driver 2 [ 37.153] (==) Matched modesetting as autoconfigured driver 3 [ 37.153] (==) Matched fbdev as autoconfigured driver 4 [ 37.153] (==) Assigned the driver to the xf86ConfigLayout [ 37.153] (II) LoadModule: "fglrx" [ 37.153] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/modules/drivers/fglrx_drv.so [ 37.168] (II) Module fglrx: vendor="FireGL - AMD Technologies Inc." [ 37.168] compiled for 1.4.99.906, module version = 13.10.10 [ 37.168] Module class: X.Org Video Driver [ 37.168] (II) Loading sub module "fglrxdrm" [ 37.168] (II) LoadModule: "fglrxdrm" [ 37.168] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/modules/linux/libfglrxdrm.so [ 37.169] (II) Module fglrxdrm: vendor="FireGL - AMD Technologies Inc." [ 37.169] compiled for 1.4.99.906, module version = 13.10.10 [ 37.169] (II) LoadModule: "ati" [ 37.169] (WW) Warning, couldn't open module ati [ 37.169] (II) UnloadModule: "ati" [ 37.169] (II) Unloading ati [ 37.169] (EE) Failed to load module "ati" (module does not exist, 0) [ 37.169] (II) LoadModule: "vesa" [ 37.169] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 37.169] (II) Module vesa: vendor="X.Org Foundation" [ 37.169] compiled for 1.14.1, module version = 2.3.2 [ 37.169] Module class: X.Org Video Driver [ 37.169] ABI class: X.Org Video Driver, version 14.1 [ 37.169] (II) LoadModule: "modesetting" [ 37.170] (II) Loading /usr/lib/xorg/modules/drivers/modesetting_drv.so [ 37.170] (II) Module modesetting: vendor="X.Org Foundation" [ 37.170] compiled for 1.14.1, module version = 0.8.0 [ 37.170] Module class: X.Org Video Driver [ 37.170] ABI class: X.Org Video Driver, version 14.1 [ 37.170] (II) LoadModule: "fbdev" [ 37.170] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 37.170] (II) Module fbdev: vendor="X.Org Foundation" [ 37.170] compiled for 1.14.1, module version = 0.4.3 [ 37.170] Module class: X.Org Video Driver [ 37.170] ABI class: X.Org Video Driver, version 14.1 [ 37.170] (==) Matched fglrx as autoconfigured driver 0 [ 37.170] (==) Matched ati as autoconfigured driver 1 [ 37.170] (==) Matched vesa as autoconfigured driver 2 [ 37.170] (==) Matched modesetting as autoconfigured driver 3 [ 37.170] (==) Matched fbdev as autoconfigured driver 4 [ 37.170] (==) Assigned the driver to the xf86ConfigLayout [ 37.170] (II) LoadModule: "fglrx" [ 37.170] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/modules/drivers/fglrx_drv.so [ 37.170] (II) Module fglrx: vendor="FireGL - AMD Technologies Inc." [ 37.170] compiled for 1.4.99.906, module version = 13.10.10 [ 37.170] Module class: X.Org Video Driver [ 37.170] (II) LoadModule: "ati" [ 37.170] (WW) Warning, couldn't open module ati [ 37.170] (II) UnloadModule: "ati" [ 37.171] (II) Unloading ati [ 37.171] (EE) Failed to load module "ati" (module does not exist, 0) [ 37.171] (II) LoadModule: "vesa" [ 37.171] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 37.171] (II) Module vesa: vendor="X.Org Foundation" [ 37.171] compiled for 1.14.1, module version = 2.3.2 [ 37.171] Module class: X.Org Video Driver [ 37.171] ABI class: X.Org Video Driver, version 14.1 [ 37.171] (II) UnloadModule: "vesa" [ 37.171] (II) Unloading vesa [ 37.171] (II) Failed to load module "vesa" (already loaded, 0) [ 37.171] (II) LoadModule: "modesetting" [ 37.171] (II) Loading /usr/lib/xorg/modules/drivers/modesetting_drv.so [ 37.171] (II) Module modesetting: vendor="X.Org Foundation" [ 37.171] compiled for 1.14.1, module version = 0.8.0 [ 37.171] Module class: X.Org Video Driver [ 37.171] ABI class: X.Org Video Driver, version 14.1 [ 37.171] (II) UnloadModule: "modesetting" [ 37.171] (II) Unloading modesetting [ 37.171] (II) Failed to load module "modesetting" (already loaded, 0) [ 37.171] (II) LoadModule: "fbdev" [ 37.171] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 37.171] (II) Module fbdev: vendor="X.Org Foundation" [ 37.171] compiled for 1.14.1, module version = 0.4.3 [ 37.171] Module class: X.Org Video Driver [ 37.171] ABI class: X.Org Video Driver, version 14.1 [ 37.171] (II) UnloadModule: "fbdev" [ 37.171] (II) Unloading fbdev [ 37.171] (II) Failed to load module "fbdev" (already loaded, 0) [ 37.171] (II) AMD Proprietary Linux Driver Version Identifier:13.10.10 [ 37.171] (II) AMD Proprietary Linux Driver Release Identifier: UNSUPPORTED-13.101 [ 37.171] (II) AMD Proprietary Linux Driver Build Date: May 23 2013 15:49:35 [ 37.171] (II) VESA: driver for VESA chipsets: vesa [ 37.171] (II) modesetting: Driver for Modesetting Kernel Drivers: kms [ 37.171] (II) FBDEV: driver for framebuffer: fbdev [ 37.171] (++) using VT number 7 I did more installing/removing packages than that. There were a moment when it said: (EE) Failed to load /usr/lib64/xorg/modules/libglamoregl.so: /usr/lib64/xorg/modules/libglamoregl.so: undefined symbol: _glapi_tls_Context Also there is init: not found in ~/.xsession-errors: /usr/sbin/lightdm-session: 5: exec: init: not found Actually, I'm out of ideas. What about you? :)

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  • Install lubuntu 12.04 on an old Dell c600 : Video issues

    - by maniat1k
    I am trying to install lubuntu on an old laptop. I use the 386 alternate instalation of it, because it has only 256mb ... All when ok so when I start up the lubuntu the screen splits between 1024x768 and 800x600... its very horrible to use =). Ok I do this: lspci and found an ATI Rage mobility M3. 01:00.0 VGA compatible controller: ATI Technologies Inc Rage Mobility M3 AGP 2x (rev 02) So I tryied the old xorg way to edit the missing resolution, but it does not work:... Section "Screen" Identifier "Default Screen" Device "ATI Technologies, Inc. Rage Mobility M3 (AGP)" Monitor "Generic Monitor" DefaultDepth 24 SubSection "Display" Depth 1 Modes "1024x768" EndSubSection SubSection "Display" Depth 4 Modes "1024x768" EndSubSection SubSection "Display" Depth 8 Modes "1024x768" EndSubSection SubSection "Display" Depth 15 Modes "1024x768" EndSubSection SubSection "Display" Depth 16 Modes "1024x768" EndSubSection SubSection "Display" Depth 24 Modes "1024x768" EndSubSection EndSection on an brand new xorg.conf... Do an init 6 to see if X take the changes, but nothing habbened: also tryed to do pkg-reconfigure -changedir /etc/X11 (where I created the new xorg.conf) and nothing.. removed the X conf from /tmp.. also do sudo apt-get update / upgrade... and no luck... UPDATE Updated to 12.04. This an edited xorg fr old dells like mine: # xorg.conf (X.Org X Window System server configuration file) # # This file was generated by dexconf, the Debian X Configuration tool, using # values from the debconf database. # # Edit this file with caution, and see the xorg.conf manual page. # (Type "man xorg.conf" at the shell prompt.) # # This file is automatically updated on xserver-xorg package upgrades *only* # if it has not been modified since the last upgrade of the xserver-xorg # package. # # If you have edited this file but would like it to be automatically updated # again, run the following command: # sudo dpkg-reconfigure -phigh xserver-xorg # xorg.conf for dell latitude c600 by A. Howlett and others Section "ServerLayout" Identifier "Default Server Layout" Screen 0 "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" InputDevice "Generic Mouse" "AlwaysCore" EndSection Section "Files" RgbPath "/usr/X11R6/lib/X11/rgb" FontPath "/usr/share/fonts/local" FontPath "/usr/share/fonts/misc" FontPath "/usr/share/fonts/75dpi:unscaled" FontPath "/usr/share/fonts/100dpi:unscaled" FontPath "/usr/share/fonts/Type1" FontPath "/usr/share/fonts/CID" FontPath "/usr/share/fonts/Speedo" FontPath "/usr/share/fonts/cyrillic" FontPath "/usr/share/fonts/artwiz-aleczapka" FontPath "/usr/share/fonts/TTF" FontPath "/usr/share/fonts/util" FontPath "/usr/local/share/fonts" FontPath "/usr/share/fonts" FontPath "/usr/share/fonts" FontPath "/usr/share/fonts/aquafont" FontPath "/usr/share/fonts/artwiz" FontPath "/usr/share/fonts/artwiz-aleczapka-en" FontPath "/usr/share/fonts/corefonts" FontPath "/usr/share/fonts/freefont" EndSection Section "Module" Load "GLcore" Load "dbe" Load "dri" Load "extmod" Load "glx" Load "pex5" Load "record" Load "xie" Load "v4l" Load "freetype" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "keyboard" Option "XkbModel" "pc104" Option "XkbLayout" "us" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "CorePointer" Option "Device" "/dev/psaux" Option "Protocol" "PS/2" Option "Emulate3Buttons" "true" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" Identifier "Generic Mouse" Driver "mouse" Option "SendCoreEvents" "true" Option "Device" "/dev/input/mice" Option "Protocol" "ImPS/2" Option "Emulate3Buttons" "true" Option "ZAxisMapping" "4 5" EndSection Section "Monitor" Identifier "laptop LCD" VendorName "Dell" ModelName "Latitude C600" HorizSync 31.5-48.5 VertRefresh 40-70 EndSection Section "Device" Identifier "Video0" Driver "r128" VideoRam 8192 Option "EnablePageFlip" "true" Option "AGPFastWrite" "true" Option "AGPMode" "2" BusID "PCI:01:00:0" Screen 0 Option "Display" "FP" Option "MonitorLayout" "CRT, LFP" EndSection Section "Screen" Identifier "Screen0" Device "Video0" Monitor "laptop LCD" DefaultDepth 16 Subsection "Display" Depth 32 Modes "1280x1024" "1152x864" "1024x768" "800x600" "640x480" EndSubSection Subsection "Display" Depth 24 Modes "1280x1024" "1152x864" "1024x768" "800x600" "640x480" EndSubSection Subsection "Display" Depth 16 Modes "1280x1024" "1152x864" "1024x768" "800x600" "640x480" EndSubSection Subsection "Display" Depth 8 Modes "1280x1024" "1152x864" "1024x768" "800x600" "640x480" EndSubSection EndSection Section "DRI" Mode 0666 EndSection

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  • XNA WP7 Texture memory and ContentManager

    - by jlongstreet
    I'm trying to get my WP7 XNA game's memory under control and under the 90MB limit for submission. One target I identified was UI textures, especially fullscreen ones, that would never get unloaded. So I moved UI texture loads to their own ContentManager so I can unload them. However, this doesn't seem to affect the value of Microsoft.Phone.Info.DeviceExtendedProperties.GetValue("ApplicationCurrentMemoryUsage"), so it doesn't look like the memory is actually being released. Example: splash screens. In Game.LoadContent(): Application.Instance.SetContentManager("UI"); // set the current content manager for (int i = 0; i < mSplashTextures.Length; ++i) { // load the splash textures mSplashTextures[i] = Application.Instance.Content.Load<Texture2D>(msSplashTextureNames[i]); } // set the content manager back to the global one Application.Instance.SetContentManager("Global"); When the initial load is done and the title screen starts, I do: Application.Instance.GetContentManager("UI").Unload(); The three textures take about 6.5 MB of memory. Before unloading the UI ContentManager, I see that ApplicationCurrentMemoryUsage is at 34.29 MB. After unloading the ContentManager (and doing a full GC.Collect()), it's still at 34.29 MB. But after that, I load another fullscreen texture (for the title screen background) and memory usage still doesn't change. Could it be keeping the memory for these textures allocated and reusing it? edit: very simple test: protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); PrintMemUsage("Before texture load: "); // TODO: use this.Content to load your game content here red = this.Content.Load<Texture2D>("Untitled"); PrintMemUsage("After texture load: "); } private void PrintMemUsage(string tag) { Debug.WriteLine(tag + Microsoft.Phone.Info.DeviceExtendedProperties.GetValue("ApplicationCurrentMemoryUsage")); } protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here if (count++ == 100) { GC.Collect(); GC.WaitForPendingFinalizers(); PrintMemUsage("Before CM unload: "); this.Content.Dispose(); GC.Collect(); GC.WaitForPendingFinalizers(); PrintMemUsage("After CM unload: "); red = null; spriteBatch.Dispose(); GC.Collect(); GC.WaitForPendingFinalizers(); PrintMemUsage("After SpriteBatch Dispose(): "); } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here if (red != null) { spriteBatch.Begin(); spriteBatch.Draw(red, new Vector2(0,0), Color.White); spriteBatch.End(); } base.Draw(gameTime); } This prints something like (it changes every time): Before texture load: 7532544 After texture load: 10727424 Before CM unload: 9875456 After CM unload: 9953280 After SpriteBatch Dispose(): 9953280

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  • Some apps very slow to load on Windows 7, copy & paste very slow.

    - by Mike
    Hello, I searched here and couldn't find a similar issue to mine but apologies if I missed it. I've searched the web and no one else seems to be having the same issue either. I'm running Windows 7 Ultimate 64bit on a pretty high spec. machine (well, apart from the graphics): Asus M4A79T Deluxe AMD Phenom II 965 black edition (quad core, 3.4GHz) 8GB Crucial Ballistix DDR 1333MHz RAM 80GB Intex X25 SSD for OS 500GB mechanical drive for data. ATi Radeon HD 4600 series PCI-e Be Quiet! 850W PSU I think those are all the relevant stats, if you need anything else let me know. I've updated chipset, graphics and various other drivers all to no avail, the problem remains. I have also unplugged and replugged every connection internally and cleaned the RAM edge connectors. The problems: Video LAN (VLC) and CDBurnerXP both take ages to load, I'm talking 30 seconds and 1 minute respectively which is really not right. Copy and paste from Open Office spread sheet into Fire Fox, for example, is really, really slow, I'll have pressed control V 5 or 6 times before it actually happens, if I copy and then wait 5 to 10 seconds or so it'll paste first time so it's definitely some sort of time lag. Command and Conquer - Generals: Zero Hour. When playing it'll run perfectly for about 10 or 20 seconds then it'll just pause for 3 or 4 then run for another 10 or 20 seconds and pause again and so on. I had the Task Manager open on my 2nd monitor whilst playing once and I noticed it was using about 25% of the CPU, pretty stable but when the pause came another task didn't shoot up to 100% like others on the web have been reporting (similar but not the same as my issue, often svchost.exe for them) but dropped to 2 or 3% usage then back up to 25% when it started playing properly again. Very odd! But it gets even odder... I had a BSOD and reboot last week, when it rebooted the problem had completely gone, I could play C&C to my heart's content and both the other apps loaded instantly, copy and paste worked instantly too. I did an AVG update earlier this week which required a reboot, rebooted and the problem's back. I don't think it's AVG related though, I think it was just coincidence that's the app that required a reboot. I think any reboot would have brought the issue back. A number of reboots later and it hasn't gone away again. If any one could make any suggestions as to the likely cause and solution to these issues I'd be most grateful, it's driving me nuts! Thanks, Mike....

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  • How to get jQuery EasyUI datagrid and treegrid to load in background?

    - by f1r3br4nd
    I am trying build a jQuery EasyUI datagrid or treegrid out of a large query. Apparently the database takes long enough to respond that I get the "a script on this page may be busy" popup. Moreover, the entire browser (Firefox) locks up while it's waiting. I thought the whole point of AJAX was to load stuff unobtrusively. I've looked through the tutorials and documentation for EasyUI but it's not clear to me how to force a datagrid to load in the background. There are some similar unanswered questions asked on the EasyUI forums. Do I need to override the loader property of datagrid? If so, does anybody know where I can get a non-obfuscated version of the default loader function so I can be sure I understand what it's supposed to do before I write my own? Also, if I need asynchronous datagrids and datatrees with sorting and filtering features, is jQuery EasyUI the wrong library for doing this simply and cleanly? Is there some alternative jQuery library people would recommend? Thank you.

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  • attachEvent inserts events at the begin of the queue while addEventListener appends events to the qu

    - by Marco Demaio
    I use this simple working function to add events: function AppendEvent(html_element, event_name, event_function) { if(html_element) { if(html_element.attachEvent) //IE html_element.attachEvent("on" + event_name, event_function); else if(html_element.addEventListener) //FF html_element.addEventListener(event_name, event_function, false); }; } While doing this simple test: AppendEvent(window, 'load', function(){alert('load 1');}); AppendEvent(window, 'load', function(){alert('load 2');}); I noticed that FF3.6 addEventListener appends each new events at the end of the events' queue, therefor in the above example you would get two alerts saying 'load 1' 'load 2'. On the other side IE7 attachEvent inserts each new events at the begining of the events' queue, therefor in the above example you would get to alerts saying 'load 2' 'load 1'. Is there a way to fix this and make both to work in the same way? Thanks!

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  • "Could not load file or assembly 'System.Web.Mvc, ...

    - by Zack Peterson
    My new ASP.NET MVC Web Application works on my development workstation, but does not run on my web server... Server Error in '/' Application. Configuration Error Description: An error occurred during the processing of a configuration file required to service this request. Please review the specific error details below and modify your configuration file appropriately. Parser Error Message: Could not load file or assembly 'System.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified. Source Error: Line 44: <add assembly="System.Web.Abstractions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> Line 45: <add assembly="System.Web.Routing, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> Line 46: <add assembly="System.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> Line 47: <add assembly="System.Data.DataSetExtensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089"/> Line 48: <add assembly="System.Xml.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089"/> Source File: C:\inetpub\www.example.org\web.config Line: 46 Assembly Load Trace: The following information can be helpful to determine why the assembly 'System.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' could not be loaded. WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. Version Information: Microsoft .NET Framework Version:2.0.50727.3053; ASP.NET Version:2.0.50727.3053 Do I need to install the AspNetMVCBeta-setup.msi on the server? Or is there a different installer for servers?

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  • How to ajax load a parent-child listbox in JQuery/Asp.net MVC popup?

    - by melaos
    hi guys, i'm new to the asp.net mvc. and i have a link which will popup show a 3 panes listbox which allows the user to select country, region and language. and when the user click on the language, this will redirect back to the controller and refresh the page and show the proper localized content. i was thinking of using a jquery dialog/modal to do this but so i try using fancybox for this which will load the hidden div of the three listbox up. unfortunately, on clicking on the first listbox, the page will call a jquery event which will show the populate the 2nd list box in which the lightbox will close. is there a better way to do this? or i'm not using the proper jquery plugin? i was thinking of putting the whole three panes inside a html file and do ajax call to get the content into that page and load the listbox like that and just use the html popup like a normal popup. Any suggestions? i'm stuck, help!!

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  • gnuplot: x11 terminal in "interactive mode" while calling gnuplot from shell

    - by janoliver
    Hey there, I want to call gnuplot with a shell command, all the commands are stored in, let's say, "load.gp". If I start the gnuplot shell and type "load 'load.gp'" I can change the viewpoint by dragging the splot with the mouse around. The Problem is, I can't figure out how to reach that without being in the gnuplot shell. echo "load 'load.gp'" | gnuplot -persist or gnuplot -persist 'load.gp' won't work. Can somebody help me? Thanks, Jan

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  • MIPS return address in main

    - by Alexander
    I am confused why in the code below I need to decrement the stack pointer and store the return address again. If I don't do that... then PCSpim keeps on looping.. Why is that? ######################################################################################################################## ### main ######################################################################################################################## .text .globl main main: addi $sp, $sp, -4 # Make space on stack sw $ra, 0($sp) # Save return address # Start test 1 ############################################################ la $a0, asize1 # 1st parameter: address of asize1[0] la $a1, frame1 # 2nd parameter: address of frame1[0] la $a2, window1 # 3rd parameter: address of window1[0] jal vbsme # call function # Printing $v0 add $a0, $v0, $zero # Load $v0 for printing li $v0, 1 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall # Printing $v1 add $a0, $v1, $zero # Load $v1 for printing li $v0, 1 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall ############################################################ # End of test 1 lw $ra, 0($sp) # Restore return address addi $sp, $sp, 4 # Restore stack pointer jr $ra # Return ######################################################################################################################## ### vbsme ######################################################################################################################## #.text .globl vbsme vbsme: addi $sp, $sp, -4 # create space on the stack pointer sw $ra, 0($sp) # save return address exit: add $v1, $t5, $zero # (v1) x coordinate of the block in the frame with the minimum SAD add $v0, $t4, $zero # (v0) y coordinate of the block in the frame with the minimum SAD lw $ra, 0($sp) # restore return address addi $sp, $sp, 4 # restore stack pointer jr $ra # return If I delete: addi $sp, $sp, -4 # create space on the stack pointer sw $ra, 0($sp) # save return address and lw $ra, 0($sp) # restore return address addi $sp, $sp, 4 # restore stack pointer on vbsme: PCSpim keeps on running... Why??? I shouldn't have to increment/decrement the stack pointer on vbsme and then do the jr again right? The jal in main is supposed to handle that

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  • jQuery How do you get an image to fade in on load?

    - by Cool Hand Luke UK
    All I want to do is fade my logo in on the page loading. I am new today to jQuery and I can't managed to fadeIn on load please help. Sorry if this question has already been answered I have had a look and try to adapt other answers for different question but nothing seems to work and its starting to frustrate me. Thanks. Code: <script type="text/javascript"> $(function () { .load(function () { // set the image hidden by default $('#logo').hide();.fadeIn(3000); }} </script> <link rel="stylesheet" href="challenge.css"/> <title>Acme Widgets</title> </head> <body> <div id="wrapper"> <div id="header"> <img id="logo" src="logo-smaller.jpg" /> </div> <div id="nav"> navigation </div> <div id="leftCol"> left col </div> <div id="rightCol"> <div id="header2"> header 2 </div> <div id="centreCol"> body text </div> <div id="rightCol2"> right col </div> </div> <div id="footer"> footer </div> </div> </body> </html>

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  • IIS 7.5 refuses to load 64-bit assembly - possible CAS problem?

    - by Rune
    Hi, I just downloaded the Orchard CMS, opened it up in VS2008 and hit F5: Everything runs fine. I then created a website in IIS 7.5 and pointed it to the web project's directory and set up permissions correctly (I hope). I downloaded the 64-bit version System.Data.SQLite as suggested here: Orchard Work Item 14798 and here: SO: Could not load file or assembly 'System.Data.SQLite'. The site runs in Full Trust. When I point my browser to the site running through IIS I get Could not load file or assembly 'System.Data.SQLite, Version=1.0.65.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139' or one of its dependencies. Failed to grant minimum permission requests. I don't know much about Code Access Security (if that is even what's at play here), so I am at a loss here. What am I doing wrong / not understanding / not seeing? How do I provide appropriate permissions and to whom / what? Is there any hope of ever deploying this application to a hoster where I am only allowed to run in Medium Trust? Any help, pointers or suggestions would be greatly appreciated. Thanks. NOTE: the question is not why this initially worked when run through Cassini. The answer to that question is contained in the answer to the SO question referenced above.

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  • Is the load order for external javascript files different in IE8 compared to IE7?

    - by Benny
    Hello, I ask because I'm running an application in which I load an external script file in the HEAD section of the page, and then attempt to call a function from it in the onLoad section of the BODY tag. external.js function someFunction() { alert("Some message"); } myPage.html <html> <head> <script type="text/javascript" language="javascript" src="external.js"></script> </head> <body onLoad="someFunction();"> </body> </html> Using the developer tools in IE8, I get an exception thrown at the onLoad statement because, apparently, the external javascript file hasn't been loaded yet. I haven't had this problem come up in IE7 before, thus my question. Did they change the load order between IE7 and IE8? If so, is there a better way to do this? (the real function references many other functions and constants, which look much better in an external file) Thanks, B.J.

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  • VS2010 compiles solution without errors, msbuild fails: "fatal error CS0002: Unable to load message string from resources"

    - by Nathan Ridley
    I'm having a lot of trouble trying to track down the cause of this error message. I have a large Visual Studio 2010 solution which compiles without error on my local machine but on the build server, msbuild fails on one of the projects with the error: fatal error CS0002: Unable to load message string from resources Here's the red error section at the end: Build FAILED. "C:\TeamCity\buildAgent\work\85eff164854b9e67\Libraries\Domainface.Proxy.Common\Domainface.Proxy.Common.csproj" (default target) (9) -> (CoreCompile target) -> CSC : fatal error CS0002: Unable to load message string from resources. [C:\TeamCity\buildAgent\work\85eff164854b9e67\Libraries\Domainface.Proxy.Common\Domainface.Proxy.Common.csproj] 0 Warning(s) 1 Error(s) The entire msbuild output from the build server is here: http://pastie.org/3660842 What does the error generally refer to, that would cause it to build locally but not on the build server? UPDATE I have just run msbuild /version on both machines and it turns out the .net framework versions are very slightly different. Local machine is 4.0.30319.488 and build server is 4.0.30319.1. I'm about to run windows update on the server to allow it to install some updates, as several seem to be .net framework-related, so I'll see if that makes a difference. UPDATE Installing the updates didn't help. Just remembered I copied up csc.exe from the async preview a little while ago in order to facilitate async compilation (the actual async preview had failed to install on the server due to visual studio not being there, but installing visual studio team viewer seems to have fixed that, so i've just run the proper async ctp3 installer to see if that makes a difference.

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  • NHibernate Pitfalls: Loading Foreign Key Properties

    - by Ricardo Peres
    This is part of a series of posts about NHibernate Pitfalls. See the entire collection here. When saving a new entity that has references to other entities (one to one, many to one), one has two options for setting their values: Load each of these references by calling ISession.Get and passing the foreign key; Load a proxy instead, by calling ISession.Load with the foreign key. So, what is the difference? Well, ISession.Get goes to the database and tries to retrieve the record with the given key, returning null if no record is found. ISession.Load, on the other hand, just returns a proxy to that record, without going to the database. This turns out to be a better option, because we really don’t need to retrieve the record – and all of its non-lazy properties and collections -, we just need its key. An example: 1: //going to the database 2: OrderDetail od = new OrderDetail(); 3: od.Product = session.Get<Product>(1); //a product is retrieved from the database 4: od.Order = session.Get<Order>(2); //an order is retrieved from the database 5:  6: session.Save(od); 7:  8: //creating in-memory proxies 9: OrderDetail od = new OrderDetail(); 10: od.Product = session.Load<Product>(1); //a proxy to a product is created 11: od.Order = session.Load<Order>(2); //a proxy to an order is created 12:  13: session.Save(od); So, if you just need to set a foreign key, use ISession.Load instead of ISession.Get.

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  • How to load static files from view HTML in web2py?

    - by MikeWyatt
    Given a view with layout, how can I load static files (CSS and JS, essentially) into the <head> from the view file? layout.html <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="{{=T.accepted_language or 'en'}}"> <head> <title>{{=response.title or request.application}}</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <!-- include requires CSS files {{response.files.append(URL(request.application,'static','base.css'))}} {{response.files.append(URL(request.application,'static','ez-plug-min.css'))}} --> {{include 'web2py_ajax.html'}} </head> <body> {{include}} </body> </html> myview.html {{extend 'layout.html'}} {{response.files.append(URL(r=request,c='static',f='myview.css'))}} <h1>Some header</h1> <div> some content </div> In the above example, the "myview.css" file is either ignored by web2py or stripped out by the browser. So what is the best way to load page-specific files like this CSS file? I'd rather not stuff all my static files into my layout.

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  • What would cause native gem extensions on OS X to build but fail to load?

    - by goodmike
    I am having trouble with some of my rubygems, in particular those that use native extensions. I am on a MacBookPro, with Snow Leopard. I have XCode 3.2.1 installed, with gcc 4.2.1. Ruby 1.8.6, because I'm lazy and a scaredy cat and don't want to upgrade yet. Ruby is running in 32-bit mode. I built this ruby from scratch when my MBP ran OSX 10.4. When I require one of the affected gems in irb, I get a Load Error for the gem extension's bundle file. For example, here's nokogigi dissing me: > require 'rubygems' = true > require 'nokogiri' LoadError: Failed to load /usr/local/lib/ruby/gems/1.8/gems/nokogiri-1.4.1/lib/nokogiri/nokogiri.bundle This is also happening with the Postgres pg and MongoDB mongo gems. My first thought was that the extensions must not be building right. But gem install wasn't throwing any errors. So I reinstalled with the verbose flag, hoping to see some helpful warnings. I've put the output in a Pastie, and the only warning I see is a consistent one about "passing argument n of ‘foo’ with different width due to prototype." I suspect that this might be an issue from upgrading to Snow Leopard, but I'm a little surprised to experience it now, since I've updated my XCode. Could it stem from running Ruby in 1.8.6? I'm embarrassed that I don't know quite enough about my Mac and OSX to know where to look next, so any guidance, even just a pointer to some document I couldn't find via Google, would be most welcome. Michael

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  • How to load an HTML file into an included PHP file from another PHP?

    - by Peter NGM
    i have 2 PHP file and 1 HTML. i want to include file2.php in file1.php. file1.php is: <html> <head>...</head> <body> ... <?php include("file2.php"); ?> ... </body> </html> i want to load an HTML file in file2.php: file2.php is: <?php $doc = new DOMDocument(); $doc->loadHTMLFile("sample.html"); echo $doc->saveHTML(); ?> and sample.html is: ... <b>Hello World!</b> ... my problem is this error: Warning: DOMDocument::loadHTMLFile() [domdocument.loadhtmlfile]: I/O warning : failed to load external entity "sample.html" in C:\xampp\htdocs\project\file2.php on line 3 please help me to solve this problem.

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  • How can I test that my hash function is good in terms of max-load?

    - by philcolbourn
    I have read through various papers on the 'Balls and Bins' problem and it seems that if a hash function is working right (ie. it is effectively a random distribution) then the following should/must be true if I hash n values into a hash table with n slots (or bins): Probability that a bin is empty, for large n is 1/e. Expected number of empty bins is n/e. Probability that a bin has k collisions is <= 1/k!. Probability that a bin has at least k collisions is <= (e/k)**k. These look easy to check. But the max-load test (the maximum number of collisions with high probability) is usually stated vaguely. Most texts state that the maximum number of collisions in any bin is O( ln(n) / ln(ln(n)) ). Some say it is 3*ln(n) / ln(ln(n)). Other papers mix ln and log - usually without defining them, or state that log is log base e and then use ln elsewhere. Is ln the log to base e or 2 and is this max-load formula right and how big should n be to run a test? This lecture seems to cover it best, but I am no mathematician. http://pages.cs.wisc.edu/~shuchi/courses/787-F07/scribe-notes/lecture07.pdf BTW, with high probability seems to mean 1 - 1/n.

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  • User authentication using CodeIgniter

    - by marcin_koss
    I have a problem creating authentication part for my application. Below is the simplified version of my controllers. The idea is that the MY_controller checks if session with user data exists. If it doesn’t, then redirects to the index page where you have to log in. MY_controller.php class MY_Controller extends Controller { function __construct() { parent::__construct(); $this->load->helper('url'); $this->load->library('session'); if($this->session->userdata('user') == FALSE) { redirect('index'); } else { redirect('search'); } } } order.php - main controller class Orders extends MY_Controller { function __construct() { parent::__construct(); $this->load->helper('url'); $this->load->library('session'); } function index() { // Here would be the code that validates information input by user. // If validation is successful, it creates user session. $this->load->view('header.html', $data); // load header $this->load->view('index_view', $data); // load body $this->load->view('footer.html', $data); // load footer } function search() { //different page } what is happening is that the browser is telling me that “The page isn’t redirecting properly. Firefox has detected that the server is redirecting the request for this address in a way that will never complete.” It seems like the redirect() is being looped. I looked at a few other examples of user auth and they were build using similar technique.

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  • Load XML file on seperate thread, overwrite old , and save.

    - by Luis Tovar
    Hey everyone... so Im trying to figure out how to do this. I have bounced around alot of forums to try and find my answer, but no success. Either their process it too complicated for me to understand, or is just overkill. What I am trying to do is this. I have an XML file within my app. Its a 500k xml file that i dont want the user to have to wait on when loading. SO... I put it in my app which kills the load time, and makes the app available offline. What i want to do is, when the app loads, in the background (seperate thread) download the SAME xml file which MIGHT be updated with new data. Once the xml file is complete, i want to REPLACE the xml file that was used to load the file. Any suggestions or code hints would be greatly appreciated. Thanks in advance!

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  • Is it possible to load an assembly targeting a different .NET runtime version in a new app domain?

    - by Notre
    Hello, I've an application that is based on .NET 2 runtime. I want to add a little bit of support for .NET 4 but don't want to (in the short term), convert the whole application (which is very large) to target .NET 4. I tried the 'obvious' approach of creating an application .config file, having this: <startup useLegacyV2RuntimeActivationPolicy="true"> <supportedRuntime version="v4.0" /> </startup> but I ran into some problems that I noted here. I got the idea of creating a separate app domain. To test it, I created a WinForm project targeting .NET 2. I then created a class library targeting .NET 4. In my WinForm project, I added the following code: AppDomainSetup setup = new AppDomainSetup(); setup.ApplicationBase = "path to .NET 4 assembly"; setup.ConfigurationFile = System.Environment.CurrentDirectory + "\\DotNet4AppDomain.exe.config"; // Set up the Evidence Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; Evidence evidence = new Evidence(baseEvidence); // Create the AppDomain AppDomain dotNet4AppDomain = AppDomain.CreateDomain("DotNet4AppDomain", evidence, setup); try { Assembly doNet4Assembly = dotNet4AppDomain.Load( new AssemblyName("MyDotNet4Assembly, Version=1.0.0.0, Culture=neutral, PublicKeyToken=66f0dac1b575e793")); MessageBox.Show(doNet4Assembly.FullName); } finally { AppDomain.Unload(dotNet4AppDomain); } My DotNet4AppDomain.exe.config file looks like this: <startup useLegacyV2RuntimeActivationPolicy="true"> <supportedRuntime version="v4.0" /> </startup> Unfortunately, this throws the BadImageFormatException when dotNet4AppDomain.Load is executed. Am I doing something wrong in my code, or is what I'm trying to do just not going to work? Thank you!

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  • Loader.php trying to load Doctrine classes, but we use Propel!

    - by kewpiedoll99
    We are finding cases where we get the following 500 error: File xyz.php does not exist or class "xyz" was not found in the file at () in SF_ROOT_DIR/lib/vendor/Zend/Loader.php line 107 ... where xyz == Memcache (when trying to use symfony cc on the command line) or sfDoctrineAdminGenerator (when using an old-ish AdminGenerator-generated CMS page). We use Propel, but Loader.php is trying to load classes used only for Doctrine. Currently I am using a filthy hack where I request Loader.php to check if the file is either of these two cases, and if so simply return rather than trying to load it. Obviously, this is unacceptable longer term. Has anybody encountered this, and how did you solve it? Edited to add: We have: class ProjectConfiguration extends sfProjectConfiguration { public function setup() { // for compatibility / remove and enable only the plugins you want $this->enableAllPluginsExcept(array('sfDoctrinePlugin')); } } And we have a propel.ini file in our top level config directory. This has only started in the past four weeks or so, and we've had a stable build for over a year now. I'm pretty sure Doctrine is totally disabled.

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  • jquery: how can i load the Google Maps API via ajax?

    - by Haroldo
    Before you reply: this is not as straight foward as you'd expect! I have a 'show on map' button which when clicked opens a dialogbox/lightbox with the google map in. I don't want to load the maps api on pageload, just when a map has been requested This is php file the "show on map" button puts into the dialog box: <div id="map_canvas"></div> <script type="text/javascript"> $(function() { //google maps stuff var latlng = new google.maps.LatLng(<?php echo $coords ?>); var options = { zoom: 14, center: latlng, mapTypeControl: false, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById('map_canvas'), options); var marker = new google.maps.Marker({ position: new google.maps.LatLng(<?php echo $coords ?>), map: map }); }) </script> I've been trying to load the API before ajaxing in the dialog like this: $('img.map').click(function(){ var rel = $(this).attr('rel'); $.getScript('http://maps.google.com/maps/api/js?sensor=false', function(){ $.fn.colorbox({ href:rel }) }); }) this doesn't seem to work :( i've also tried: adding <script src="http://maps.google.com/maps/api/js?sensor=false"></script> to the ajax file type="text/javascript" running $.getScript('http://maps.google.com/maps/api/js?sensor=false'); on doc.ready the problem the browser seems to be redirected to the api.js file - you see a white screen

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  • C# / XNA - Load objects to the memory - how it works?

    - by carl
    Hello I'm starting with C# and XNA. In the "Update" method of the "Game" class I have this code: t = Texture2D.FromFile( [...] ); //t is a 'Texture2D t;' which loads small image. "Update" method is working like a loop, so this code is called many times in a second. Now, when I run my game, it takes 95MB of RAM and it goes slowly to about 130MB (due to the code I've posted, without this code it remains at 95MB), then goes immediately to about 100MB (garbare colletion?) and again goes slowly to 130MB, then immediately to 100MB and so on. So my first question: Can You explain why (how) it works like that? I've found, that if I change the code to: t.Dispose() t = Texture2D.FromFile( [...] ); it works like that: first it takes 95MB and then goes slowly to about 101MB (due to the code) and remains at this level. I don't understand why it takes this 6MB (101-95)... ? I want to make it works like that: load image, release from memory, load image, release from memory and so on, so the program should always takes 95MB (it takes 95MB when image is loaded only once in previous method). Whats instructions should I use? If it is important, the size of the image is about 10KB. Thank You!

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