Adding Parsekit To An Xcode Project
- by Garry
I am trying to add the Parsekit framework to my OSX Xcode project. I've never added a 3rd party framework before and I can't get it to work right.
I dragged the included Xcode project into my 'Groups & Files' pane and chose to Add it to my project. I then dragged Parsekit.framework underneath the Link Binary With Libraries heading. Then I double-clicked my target app and added Parsekit as a Direct Dependency. I also added libicucore.dylib as a Linked Library (as it says to do this on their site). Finally, in the Build settings tab of my target info I set the Header Search Paths to /Users/path/to/include/directory and the Other Linker Flags to -ObjC -all_load.
Running this as a debug build work fine with no errors. However, when I build my app to release and then try to run the executable created, the app fails to load with the following error message:
MyApp cannot be opened because of a problem. Check with the developer to make sure myApp works with this version of Mac OS X.
Here is the dump from the crash reporter:
Process: MyApp [11658] Path:
/Users/Garry/Programming/Xcode/Mac/MyApp/build/Release/MyApp.app/Contents/MacOS/MyApp
Identifier: com.yourcompany.MyApp
Version: ??? (???) Code Type:
X86-64 (Native) Parent Process:
launchd [135] Date/Time:
2010-05-24 17:08:08.475 +0100 OS
Version: Mac OS X 10.6.3 (10D573)
Report Version: 6Interval Since Last
Report: 133300 sec Crashes
Since Last Report: 3 Per-App
Crashes Since Last Report: 3
Anonymous UUID:
DF0265E4-B5A0-45E1-8B71-D52A27CFDDCA
Exception Type: EXC_BREAKPOINT
(SIGTRAP) Exception Codes:
0x0000000000000002, 0x0000000000000000
Crashed Thread: 0
Dyld Error Message: Library not
loaded:
@executable_path/../Frameworks/ParseKit.framework/Versions/A/ParseKit
Referenced from:
/Users/Garry/Programming/Xcode/Mac/MyApp/build/Release/MyApp.app/Contents/MacOS/MyApp
Reason: image not found
Model: MacBookPro5,5, BootROM
MBP55.00AC.B03, 2 processors, Intel
Core 2 Duo, 2.53 GHz, 4 GB, SMC 1.47f2
Graphics: NVIDIA GeForce 9400M, NVIDIA
GeForce 9400M, PCI, 256 MB Memory
Module: global_name AirPort:
spairport_wireless_card_type_airport_extreme
(0x14E4, 0x8D), Broadcom BCM43xx 1.0
(5.10.91.27) Bluetooth: Version
2.3.1f4, 2 service, 2 devices, 1 incoming serial ports Network Service:
AirPort, AirPort, en1 Network Service:
Ethernet Adaptor (en6), Ethernet, en6
Serial ATA Device: Hitachi
HTS545025B9SA02, 232.89 GB Serial ATA
Device: HL-DT-ST DVDRW GS23N USB
Device: Built-in iSight, 0x05ac
(Apple Inc.), 0x8507, 0x24400000 USB
Device: Internal Memory Card Reader,
0x05ac (Apple Inc.), 0x8403,
0x26500000 USB Device: IR Receiver,
0x05ac (Apple Inc.), 0x8242,
0x04500000 USB Device: Apple Internal
Keyboard / Trackpad, 0x05ac (Apple
Inc.), 0x0237, 0x04600000 USB Device:
BRCM2046 Hub, 0x0a5c (Broadcom
Corp.), 0x4500, 0x06100000 USB Device:
Bluetooth USB Host Controller, 0x05ac
(Apple Inc.), 0x8213, 0x06110000
After building the app, in addition to the executable file, Xcode is also creating a file called MyApp.app.dSYM. Any idea what that is??
I am developing with Xcode 3.2.2 on an Intel MBP running 10.6.3.
Many thanks for any help offered.