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  • Inside the Concurrent Collections: ConcurrentDictionary

    - by Simon Cooper
    Using locks to implement a thread-safe collection is rather like using a sledgehammer - unsubtle, easy to understand, and tends to make any other tool redundant. Unlike the previous two collections I looked at, ConcurrentStack and ConcurrentQueue, ConcurrentDictionary uses locks quite heavily. However, it is careful to wield locks only where necessary to ensure that concurrency is maximised. This will, by necessity, be a higher-level look than my other posts in this series, as there is quite a lot of code and logic in ConcurrentDictionary. Therefore, I do recommend that you have ConcurrentDictionary open in a decompiler to have a look at all the details that I skip over. The problem with locks There's several things to bear in mind when using locks, as encapsulated by the lock keyword in C# and the System.Threading.Monitor class in .NET (if you're unsure as to what lock does in C#, I briefly covered it in my first post in the series): Locks block threads The most obvious problem is that threads waiting on a lock can't do any work at all. No preparatory work, no 'optimistic' work like in ConcurrentQueue and ConcurrentStack, nothing. It sits there, waiting to be unblocked. This is bad if you're trying to maximise concurrency. Locks are slow Whereas most of the methods on the Interlocked class can be compiled down to a single CPU instruction, ensuring atomicity at the hardware level, taking out a lock requires some heavy lifting by the CLR and the operating system. There's quite a bit of work required to take out a lock, block other threads, and wake them up again. If locks are used heavily, this impacts performance. Deadlocks When using locks there's always the possibility of a deadlock - two threads, each holding a lock, each trying to aquire the other's lock. Fortunately, this can be avoided with careful programming and structured lock-taking, as we'll see. So, it's important to minimise where locks are used to maximise the concurrency and performance of the collection. Implementation As you might expect, ConcurrentDictionary is similar in basic implementation to the non-concurrent Dictionary, which I studied in a previous post. I'll be using some concepts introduced there, so I recommend you have a quick read of it. So, if you were implementing a thread-safe dictionary, what would you do? The naive implementation is to simply have a single lock around all methods accessing the dictionary. This would work, but doesn't allow much concurrency. Fortunately, the bucketing used by Dictionary allows a simple but effective improvement to this - one lock per bucket. This allows different threads modifying different buckets to do so in parallel. Any thread making changes to the contents of a bucket takes the lock for that bucket, ensuring those changes are thread-safe. The method that maps each bucket to a lock is the GetBucketAndLockNo method: private void GetBucketAndLockNo( int hashcode, out int bucketNo, out int lockNo, int bucketCount) { // the bucket number is the hashcode (without the initial sign bit) // modulo the number of buckets bucketNo = (hashcode & 0x7fffffff) % bucketCount; // and the lock number is the bucket number modulo the number of locks lockNo = bucketNo % m_locks.Length; } However, this does require some changes to how the buckets are implemented. The 'implicit' linked list within a single backing array used by the non-concurrent Dictionary adds a dependency between separate buckets, as every bucket uses the same backing array. Instead, ConcurrentDictionary uses a strict linked list on each bucket: This ensures that each bucket is entirely separate from all other buckets; adding or removing an item from a bucket is independent to any changes to other buckets. Modifying the dictionary All the operations on the dictionary follow the same basic pattern: void AlterBucket(TKey key, ...) { int bucketNo, lockNo; 1: GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, m_buckets.Length); 2: lock (m_locks[lockNo]) { 3: Node headNode = m_buckets[bucketNo]; 4: Mutate the node linked list as appropriate } } For example, when adding another entry to the dictionary, you would iterate through the linked list to check whether the key exists already, and add the new entry as the head node. When removing items, you would find the entry to remove (if it exists), and remove the node from the linked list. Adding, updating, and removing items all follow this pattern. Performance issues There is a problem we have to address at this point. If the number of buckets in the dictionary is fixed in the constructor, then the performance will degrade from O(1) to O(n) when a large number of items are added to the dictionary. As more and more items get added to the linked lists in each bucket, the lookup operations will spend most of their time traversing a linear linked list. To fix this, the buckets array has to be resized once the number of items in each bucket has gone over a certain limit. (In ConcurrentDictionary this limit is when the size of the largest bucket is greater than the number of buckets for each lock. This check is done at the end of the TryAddInternal method.) Resizing the bucket array and re-hashing everything affects every bucket in the collection. Therefore, this operation needs to take out every lock in the collection. Taking out mutiple locks at once inevitably summons the spectre of the deadlock; two threads each hold a lock, and each trying to acquire the other lock. How can we eliminate this? Simple - ensure that threads never try to 'swap' locks in this fashion. When taking out multiple locks, always take them out in the same order, and always take out all the locks you need before starting to release them. In ConcurrentDictionary, this is controlled by the AcquireLocks, AcquireAllLocks and ReleaseLocks methods. Locks are always taken out and released in the order they are in the m_locks array, and locks are all released right at the end of the method in a finally block. At this point, it's worth pointing out that the locks array is never re-assigned, even when the buckets array is increased in size. The number of locks is fixed in the constructor by the concurrencyLevel parameter. This simplifies programming the locks; you don't have to check if the locks array has changed or been re-assigned before taking out a lock object. And you can be sure that when a thread takes out a lock, another thread isn't going to re-assign the lock array. This would create a new series of lock objects, thus allowing another thread to ignore the existing locks (and any threads controlling them), breaking thread-safety. Consequences of growing the array Just because we're using locks doesn't mean that race conditions aren't a problem. We can see this by looking at the GrowTable method. The operation of this method can be boiled down to: private void GrowTable(Node[] buckets) { try { 1: Acquire first lock in the locks array // this causes any other thread trying to take out // all the locks to block because the first lock in the array // is always the one taken out first // check if another thread has already resized the buckets array // while we were waiting to acquire the first lock 2: if (buckets != m_buckets) return; 3: Calculate the new size of the backing array 4: Node[] array = new array[size]; 5: Acquire all the remaining locks 6: Re-hash the contents of the existing buckets into array 7: m_buckets = array; } finally { 8: Release all locks } } As you can see, there's already a check for a race condition at step 2, for the case when the GrowTable method is called twice in quick succession on two separate threads. One will successfully resize the buckets array (blocking the second in the meantime), when the second thread is unblocked it'll see that the array has already been resized & exit without doing anything. There is another case we need to consider; looking back at the AlterBucket method above, consider the following situation: Thread 1 calls AlterBucket; step 1 is executed to get the bucket and lock numbers. Thread 2 calls GrowTable and executes steps 1-5; thread 1 is blocked when it tries to take out the lock in step 2. Thread 2 re-hashes everything, re-assigns the buckets array, and releases all the locks (steps 6-8). Thread 1 is unblocked and continues executing, but the calculated bucket and lock numbers are no longer valid. Between calculating the correct bucket and lock number and taking out the lock, another thread has changed where everything is. Not exactly thread-safe. Well, a similar problem was solved in ConcurrentStack and ConcurrentQueue by storing a local copy of the state, doing the necessary calculations, then checking if that state is still valid. We can use a similar idea here: void AlterBucket(TKey key, ...) { while (true) { Node[] buckets = m_buckets; int bucketNo, lockNo; GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, buckets.Length); lock (m_locks[lockNo]) { // if the state has changed, go back to the start if (buckets != m_buckets) continue; Node headNode = m_buckets[bucketNo]; Mutate the node linked list as appropriate } break; } } TryGetValue and GetEnumerator And so, finally, we get onto TryGetValue and GetEnumerator. I've left these to the end because, well, they don't actually use any locks. How can this be? Whenever you change a bucket, you need to take out the corresponding lock, yes? Indeed you do. However, it is important to note that TryGetValue and GetEnumerator don't actually change anything. Just as immutable objects are, by definition, thread-safe, read-only operations don't need to take out a lock because they don't change anything. All lockless methods can happily iterate through the buckets and linked lists without worrying about locking anything. However, this does put restrictions on how the other methods operate. Because there could be another thread in the middle of reading the dictionary at any time (even if a lock is taken out), the dictionary has to be in a valid state at all times. Every change to state has to be made visible to other threads in a single atomic operation (all relevant variables are marked volatile to help with this). This restriction ensures that whatever the reading threads are doing, they never read the dictionary in an invalid state (eg items that should be in the collection temporarily removed from the linked list, or reading a node that has had it's key & value removed before the node itself has been removed from the linked list). Fortunately, all the operations needed to change the dictionary can be done in that way. Bucket resizes are made visible when the new array is assigned back to the m_buckets variable. Any additions or modifications to a node are done by creating a new node, then splicing it into the existing list using a single variable assignment. Node removals are simply done by re-assigning the node's m_next pointer. Because the dictionary can be changed by another thread during execution of the lockless methods, the GetEnumerator method is liable to return dirty reads - changes made to the dictionary after GetEnumerator was called, but before the enumeration got to that point in the dictionary. It's worth listing at this point which methods are lockless, and which take out all the locks in the dictionary to ensure they get a consistent view of the dictionary: Lockless: TryGetValue GetEnumerator The indexer getter ContainsKey Takes out every lock (lockfull?): Count IsEmpty Keys Values CopyTo ToArray Concurrent principles That covers the overall implementation of ConcurrentDictionary. I haven't even begun to scratch the surface of this sophisticated collection. That I leave to you. However, we've looked at enough to be able to extract some useful principles for concurrent programming: Partitioning When using locks, the work is partitioned into independant chunks, each with its own lock. Each partition can then be modified concurrently to other partitions. Ordered lock-taking When a method does need to control the entire collection, locks are taken and released in a fixed order to prevent deadlocks. Lockless reads Read operations that don't care about dirty reads don't take out any lock; the rest of the collection is implemented so that any reading thread always has a consistent view of the collection. That leads us to the final collection in this little series - ConcurrentBag. Lacking a non-concurrent analogy, it is quite different to any other collection in the class libraries. Prepare your thinking hats!

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  • "Product installation unsuccessful, please reinstall" error in CorelDraw X3 on Windows 7

    - by Donotalo
    I've been using corel draw x3 and windows 7 for more than a month. I cannot remember when I last used corel draw x3. Today I've found something unusual. My PC has two account: one with admin rights and another is standard account. Corel Draw X3 runs fine on admin account, but when it is started from standard account (without admin right), it shows the following error: Product installation unsuccessful, please reinstall I could run this product definitely on standard user account last month. But it is not running now. I tried to run it with all compatibility mode: from windows 95 to vista service pack 2. For some mode, it opens and closes immediately after showing the splash screen, and for other mode it shows the above error. How to fix this problem?

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  • Disable static content caching in IIS 7

    - by Lee Richardson
    I'm a developer having what should be a relatively simple problem in IIS 7 on Windows Server 2008 R2. The problem is that IIS 7 is overzealously caching all static content on the server. It's caching all .html and .js content and not noticing when the content changes on disk unless I iisreset. I've tried the following: Deleting the local cache in my browser (I'm 99% positive this is a server caching issue) In IIS Admin in OutputCaching adding an .html extension and unchecking "User mode caching" and unchecking "Kernel-mode caching" In IIS Admin in OutputCaching adding an .html extension and checking "User mode caching" and selecting the radio for "Prevent all caching" In IIS Admin editing Output Cache Feature settings and unchecking "Enable cache" and "Enable kernel cache under OutputCaching. Running "C:\Windows\System32\inetsrv\config\appcmd set config "SharePoint - 80" -section: system.webServer/caching -enabled:false" Looking through applicationHost.config and disabling anything related to caching I could find. Nothing seems to work. I'm getting very frustrated. Can anyone please help?

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  • Reboot loop after sysprep of AD machine

    - by rboarman
    Major screw-up here and I need to find out how much trouble I am in. I have an AD machine that is running Server 2008 R2, hyperv, DHCP and DNS. On the hyperv machine, I have a backup AD instance running along with a handfull of other server 2008 instances. Sysprep was run on the hyperv machine instead of one of the instances. I am attempting to bring the machine back up so I can try a system restore. When I boot the hyperv machine, I get an error that says “Windows could not complete the installation. To install windows on this computer , restart the installation” This message occurs in safe mode, AD restore mode and in last known configuration mode. How can I get my OS to boot at this point? Do I need to reinstall 2008 R2 from scratch?

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  • Time Machine + Ubee Router?

    - by Charlie
    I can't for the life of me figure this out. I recently had TWC installed in my house, and wanted to disable the NAT and router functions of it. I have a Time Machine hooked up to it from LAN1 (on the Ubee) to the WAN port on the TM. The problems started occurring here. I figured the settings would be these: Ubee Configuration mode: Bridge DHCP: Off TM IPv4: 192.168.100.2 Subnet Mask: 255.255.255.0 Router Address: 192.168.100.1 DNS Servers: 8.8.8.8, 8.8.4.4 Router Mode: DHCP and NAT But using those settings, my TM says "Double NAT", so I have to change it all around to the default settings of the Ubee using NAT. This leads me to believe bridge mode doesn't actually turn off NAT...

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  • Can ISC dhcpd operate as a proxy dhcp server for PXE boot?

    - by Matt
    I have an existing LAN with a DHCP server already dishing out IP addresses. For various reasons I cannot replace that server so it will still need to dish out IP addresses. I've been experimenting with dnsmasq in proxy mode to provide PXE boot filenames. Now I have dnsmasq chainloading iPXE ok, but I found that the problem with dnsmasq is that in proxy mode it won't send dhcp options down. So I can't seem to send option 17 to boot iscsi san. I read somewhere that it's not enabled in the source code. Oh well, so I thought perhaps I should try isc dhcpd (default version4 with ubuntu). But I can't find any configuration examples that work as a proxy. Does isc dhcpd even work in proxy mode? examples on the web imply patching the source. What other options do I have?

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  • Can't set-up Wifi Adhoc on my Raspberry Pi with an USB dongle

    - by Wouter
    I am trying to set-up an access point (ad-hoc) for my Raspberry Pi. That means I'm trying to "share" the ethernet connection over Wi-Fi. I am doing this using my Ralink Technology, Corp. RT2501/RT2573 Wireless Adapter. When following a tutorial (or actually every tutorial), it immediately goes wrong. root@pinkypi:/home/pi# iwconfig wlan0 mode ad-hoc Error for wireless request "Set Mode" (8B06) : SET failed on device wlan0 ; Device or resource busy. I already tried ifdown and not having it in the USB port at the startup. If it helps, every action with the thing fail (or at least setting the mode). I am using Debian. I'm sure I'm overseeing something, but I can't find out what. What is wrong?

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  • Bind9 as a caching resolver fails with mismatch ID on localhost but not external IP

    - by argibbs
    I'm running Ubuntu 12.04 LTS on a machine on my private network. I have bind9 installed (v9.8.1-P1) via aptitude, so it appears to have put all the bits in the right places and the service starts automatically. I plan on adding some zones later, but first I'm just trying to get it working as a caching resolver. I installed bind, configured it, and starting using it. Initially I thought it was working ok, but then I found some sites weren't being resolved. I've pinned it down to being linked to the size of the result and bind failing-over to TCP mode. So: I'm trying to find out why bind is failing when I query for domain info and the result is 512 bytes (causing a truncation and retry on TCP). Specifically it fails with ID mismatches if I point dig at localhost, but works when I query the machine's own IP (192.168.0.2). This appears to be backwards to the problem that most people have when using bind (fails on external ip, works on localhost). If I do dig @localhost google.com (which has a response of <512 bytes) then it works; I get no warnings, and plenty of output. $ dig @localhost google.com ; <<>> DiG 9.8.1-P1 <<>> @localhost google.com [snip lots of output] ;; Query time: 39 msec ;; SERVER: 127.0.0.1#53(127.0.0.1) ;; WHEN: Thu Oct 17 23:08:34 2013 ;; MSG SIZE rcvd: 495 If I do dig @localhost play.google.com (which has a larger response) then I get back something like: $ dig @localhost play.google.com ;; Truncated, retrying in TCP mode. ;; ERROR: ID mismatch: expected ID 3696, got 27130 This seems to be standard, documented behaviour - when the UDP response is large (here 'large' == 512 bytes) it falls back to TCP. The ID mismatch is not expected though. If I do dig @192.168.0.2 play.google.com then I still get the warning about using TCP mode, but it otherwise works $ dig @192.168.0.2 play.google.com ;; Truncated, retrying in TCP mode. ; <<>> DiG 9.8.1-P1 <<>> @192.168.0.2 play.google.com [snip most of the output] ;; Query time: 5 msec ;; SERVER: 192.168.0.2#53(192.168.0.2) ;; WHEN: Thu Oct 17 23:05:55 2013 ;; MSG SIZE rcvd: 521 At the moment I've not set up any zones in my local instance, so it's just acting as a caching resolver. My options config is pretty much unchanged from standard, I've got the following set: options { directory "/var/cache/bind"; allow-query { 192.168/16; 127.0.0.1; }; forwarders { 8.8.8.8; 8.8.4.4; }; dnssec-validation auto; edns-udp-size 4096 ; allow-transfer { any; }; auth-nxdomain no; # conform to RFC1035 listen-on-v6 { any; }; }; And my /etc/resolv.conf is just nameserver 127.0.0.1 search .local The problem definitely seems linked to the failover to TCP mode: if I do dig +bufsize=4096 @localhost play.google.com then it works; no warning about failover to TCP, no ID mismatch, and a standard looking result. To be honest, if there was a way to force bind to use a much larger UDP buffer, that'd probably be good enough for me, but all I've been able to find mention of is max-udp-size 4096 and that doesn't change the behaviour in any way. I've also tried setting edns-udp-size 512 in case the problem is some weird EDNS issue with my router (which seems unlikely since the +bufsize=4096 flag works fine). I've also tried dig +trace @localhost play.google.com; this works. No truncation/TCP warning, and a full result. I've also tried changing the servers used in the forwarder (e.g. to OpenDNS), but that makes no difference. There's one last data point: if I repetitively do dig @localhost play.google.com I don't always get an ID mismatch, but sometimes a REFUSED error. I'm much more likely to get a REFUSED error if I dig the non-localhost IP (192.168.0.2) first: $ dig @localhost play.google.com ;; Truncated, retrying in TCP mode. ; <<>> DiG 9.8.1-P1 <<>> @localhost play.google.com ; (1 server found) ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: REFUSED, id: 35104 ;; flags: qr rd ra; QUERY: 1, ANSWER: 0, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;play.google.com. IN A ;; Query time: 4 msec ;; SERVER: 127.0.0.1#53(127.0.0.1) ;; WHEN: Thu Oct 17 23:20:13 2013 ;; MSG SIZE rcvd: 33 Any insights or things to try would be much appreciated.

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  • Switching BIOS SATA RAID/AHCI setting causes BSOD at Windows Start - Why?

    - by thephatp
    I just changed my disk setup from: 1 SATA HDD Primary OS Disk 2x SATA HDD Backup Disks in RAID 1 TO: 1 SATA SSD Primary OS Disk 1 SATA HDD Backup Disk [No RAID] Everything worked great, no problem. So, since I don't have a RAID array anymore, I decided that I could change my BIOS setting to AHCI instead of RAID. I have a Gigabyte GA-P35-DS3R v1.0 mobo. These are my steps: Settings Integrated Peripherals "SATA RAID/AHCI Mode" = RAID -- Changed this setting to AHCI Reboot Windows Start screen shows up, but as the color orbs are spinning into focus, BSOD and immediate restart Repeated reboot several times, same outcome Next Step: Launch BIOS settings Integrated Peripherals "Onboard SATA/IDE Ctrl Mode" = RAID -- Changed this setting to AHCI Reboot Windows Start screen shows up, but as the color orbs are spinning into focus, BSOD and immediate restart Repeated reboot several times, same outcome Switch both settings back to RAID, reboot, and Windows starts up just fine, no issues. What am I missing? Why can't I set it to AHCI mode without BSODs?

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  • Does HP 8530w support Wifi 802.11n?

    - by FoxyBOA
    According to vendor site HP 8530w supports 802.11n draft mode. My Windows 7 tell me that network card is 5100 ABG and know nothing about N mode (guys from Intel forum mentioned, that 802.11N versions must ended with N letter, e.g. 5100 ABN). Not sure if it matter, but my laptop model id is #FU462EA. How could I check that my Wifi card compliant with 802.11n (I suspect that "draft N" could have two "special" meaning: doesn't work with 802.11n at all or requires special activation of the mode). Any hints are welcome.

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  • Can't connect to wireless router anymore due to data rate problem

    - by Jay White
    I was playing around with my wireless router, and switched the mode to a fixed mode B. Now< I can no longer assoicate to the AP. Windows does not give any particular error message, but with wireshark I see that the returned error is that the client does not support the necessary data rate. My wireless card is type n, and it is set to mode a/b/g compatible. I tried setting ot to just b, however this made no difference. How can I set the data rate of my card so that I can connect again to my AP? I would prefer not to just reset the device, as there has been some configuration done that would be a pain to redo, and as well I do not have the ISP password handy. Regardless I would like to understand this situation better.

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  • Errors reported by "powercfg -energy"

    - by Tim
    Running "powercfg -energy" under Windows 7 command line, I received a report with following three errors: System Availability Requests:Away Mode Request The program has made a request to enable Away Mode. Requesting Process \Device\HarddiskVolume2\Program Files\Windows Media Player\wmpnetwk.exe CPU Utilization:Processor utilization is high The average processor utilization during the trace was high. The system will consume less power when the average processor utilization is very low. Review processor utilization for individual processes to determine which applications and services contribute the most to total processor utilization. Average Utilization (%) 49.25 Platform Power Management Capabilities:PCI Express Active-State Power Management (ASPM) Disabled PCI Express Active-State Power Management (ASPM) has been disabled due to a known incompatibility with the hardware in this computer. I was wondering for the first error, what does "enable away mode" mean? for the second, what utilization percentage of CPU is reasonable? for the third, what is "PCI Express Active-State Power Management (ASPM)"? How I can correct the three errors? Thanks and regards!

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  • If Nvidia Shield can stream a game via WiFi (~150-300Mbps), where is the 1-10Gbps wired streaming?

    - by Enigma
    Facts: It is surprising and uncharacteristic that a wireless game streaming solution is the *first to hit the market when a 1000mbps+ Ethernet connection would accomplish the same feat with roughly 6x the available bandwidth. 150-300mbps WiFi is in no way superior to a 1000mbps+ LAN connection aside from well wireless mobility. Throughout time, (since the internet was created) wired services have **always come first yet in this particular case, the opposite seems to be true. We had wired internet first, wired audio streaming, and wired video streaming all before their wireless counterparts. Why? Largely because the wireless bandwidth was and is inferior. Even today despite being significantly better and capable of a lot more, it is still inferior to a wired connection. Situation: Chief among these is that NVIDIA’s Shield handheld game console will be getting a microconsole-like mode, dubbed “Shield Console Mode”, that will allow the handheld to be converted into a more traditional TV-connected console. In console mode Shield can be controlled with a Bluetooth controller, and in accordance with the higher resolution of TVs will accept 1080p game streaming from a suitably equipped PC, versus 720p in handheld mode. With that said 1080p streaming will require additional bandwidth, and while 720p can be done over WiFi NVIDIA will be requiring a hardline GigE connection for 1080p streaming (note that Shield doesn’t have Ethernet, so this is presumably being done over USB). Streaming aside, in console mode Shield will also support its traditional local gaming/application functionality. - http://www.anandtech.com/show/7435/nvidia-consolidates-game-streaming-tech-under-gamestream-brand-announces-shield-console-mode ^ This is not acceptable to me for a number of reasons not to mention the ridiculousness of having a little screen+controller unit sitting there while using a secondary controller and screen instead. That kind of redundant absurdity exemplifies how wrong of a solution that is. They need a second product for this solution without the screen or controller for it to make sense... at which point your just buying a little computer that does what most other larger computers do better. While this secondary project will provide a wired connection, it still shouldn't be necessary to purchase a Shield to have this benefit. Not only this but Intel's WiDi claims game streaming support as well - wirelessly. Where is the wired streaming? All that is required, by my understanding, is the ability to decode H.264 video compression and transmit control/feedback so by any logical comparison, one (Nvidia especially) should have no difficulty in creating an application for PC's (win32/64 environment) that does the exact same thing their android app does. I have 2 video cards capable of streaming (encoding) H.264 so by right they must be capable of decoding it I would think. I should be able to stream to my second desktop or my laptop both of which by hardware comparison are superior to the Shield. I haven't found anything stating plans to allow non-shield owners to do this. Can a third party create this software or does it hinge on some limitation that only Nvidia can overcome? Reiteration of questions: Is there a technical reason (non marketing) for why Nvidia opted to bottleneck the streaming service with a wireless connection limiting the resolution to 720p and introducing intermittent video choppiness when on a wired connection one could achieve, presumably, 1080p with significantly less or zero choppiness? Is there anything limiting developers from creating a PC/Desktop application emulating the same H.264 decoding functionality that circumvents the need to get an Nvidia Shield altogether? (It is not a matter of being too cheap to support Nvidia - I have many Nvidia cards that aren't being used. One should not have to purchase specialty hardware when = hardware already exists) Same questions go for Intel Widi also. I am just utterly perplexed that there are wireless live streaming solution and yet no wired. How on earth can wireless be the goto transmission medium? Is there another solution that takes advantage of H.264 video compression allowing live streaming over a wired connection? (*) - Perhaps this isn't the first but afaik it is the first complete package. (**) - I cant back that up with hard evidence/links but someone probably could. Edit: Maybe this will be the solution I am looking for but I still find it hard to believe that they would be the first and after wireless solutions already exist. In-home Streaming You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV! - http://store.steampowered.com/livingroom/SteamOS/

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  • Solaris 32bit / 64bit confusion

    - by goldenmean
    I have a Solaris on a AMD- uname -a gives OS Solaris 10 x86_64 (SunOS goldtpus34 5.10 Generic_144489-11 I wanted to find whether it has a 32bit or 64 bit kernel so I did /usr/bin/isainfo -k it says amd64 but when i do file /sbin/init it says ELF 32-bit LSB executable 80386 Version 1, dynamically linked, stripped Also if I do file it says ELF 64-bit LSB executable AMD64 Version 1 [SSE2 SSE FXSR FPU], dynamically linked, not stripped So is it possible to have a Kernel working in 64bit mode but System utils/process spawner(init) in 32bit mode. I am confused. How to accurately get if the OS Kernel is in 64/32 bit mode on Solaris and on Linux?

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  • Microsoft IME + Japanese: Force Hiragana input by default?

    - by Mica
    I am using Windows XP SP3 and Windows 7. On both machines, I cannot make Hiragana the default input method. Is there a way to do this? In the IME tool bar, there is the option to set the "Input Mode." This is always defaulted to "Direct Input." I would like to default to Hirgana or Katakana. I have found the setting dialog for this, by right clicking on the IME toolbar - settings - Japanese IME Standard - Properties - Default Input Mode. This setting seems to have no effect, no matter the combination of selections in the dialogs. Is there a way to reliably set the default Input Mode?

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  • haproxy not passing X_FORWARD_FOR on HTTP POST

    - by Mark L
    Hello, I've setup HAProxy with the option forwardfor option so it'll pass on the user's IP to PHP via $_SERVER[ "HTTP_X_FORWARDED_FOR" ]. If the page request isn't a POST it's populated fine but if it is then it won't be populated. Any ideas where I've gone wrong? Thanks everyone! My whole HAProxy conf file for reference: global log 127.0.0.1 local0 log 127.0.0.1 local1 notice #log loghost local0 info maxconn 4096 #chroot /usr/share/haproxy user haproxy group haproxy daemon #debug #quiet defaults log global mode http option httplog option dontlognull retries 3 option redispatch maxconn 4096 contimeout 5000 clitimeout 50000 srvtimeout 50000 listen webfarm :80 mode http balance roundrobin option forwardfor server webA 192.168.240.4 weight 1 maxconn 2048 check server webB 192.168.240.3 weight 1 maxconn 2048 check listen smtp :25 mode tcp option tcplog balance roundrobin server smtp 192.168.240.4:25 check

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  • Which browsers support Window's Low Integrity level?

    - by Ian Boyd
    Normally i like running ie, but it's rendering speed at high-dpi is poor. More recently i've switched to Chrome, but it does not support high-dpi displays. i'm interested in trying other browsers, but they must support protected mode. Are there any other browsers, besides IE and Chrome, that support Mandatory Integrity Levels (i.e. protected mode)? Browsers that i do know about: Browser Protected Mode High-dpi Aware ============== =============== ============== Internet Explorer Yes Yes Chrome Yes No Firefox No No Opera No No Are there any other? And just as an fyi, the clear, unambiguous, non-argumentative, non-subjective, question is: Are there any browsers, aside from Internet Explorer, available for Windows, that run at the Windows Low Mandatory integrity level, and support high-dpi (i.e. non-96 dpi) displays?

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  • I can't "unmaximize" my window

    - by Beska
    I've got a windows app (I don't think it matters which one, but in case you're wondering, it's SQL Server Profiler) that I can't put back into "windowed" mode. I can maximize or minimize it, either by right-clicking on the task bar and selecting maximize...or if the window is already maximized, I can click the minimize button to minimize it... The problem is when I click the middle button...the one that toggles between maximized and "windowed" mode, the windowed mode just makes it disappear. The program is still running fine, and I can bring it back up (maximized) by selecting it in the task bar. It doesn't seem to be hanging out on any of the edges of the screen...far as I can tell, it's just not there. And, of course, the app is "smart" enough to remember its status, so restarting the app doesn't help. Has anyone seen this? Know how to fix it?

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  • HAProxy with 'backup' failure

    - by A.RG
    I have a simple configuration of 2 MySQL being load balanced by HAProxy. For an unfortunate reason I need to use them in Passive\Active mode. So I thought I'd configure one DB as 'backup' and go to sleep. But I was wrong. Whenever I add the 'backup' to the server line HAProxy throws a communication link error (essentially saying 'no DB available" (with the 'backup' it works great). It just doesnt consider that server as a valid option any more... I have tried this configuration: listen mysql 10.0.0.109:3307 mode tcp balance roundrobin option httpchk server db01 10.0.0.236:3306 server db02 10.0.0.68:3306 backup and also this configuration: frontend mysql_proxy bind 10.0.0.109:3307 default_backend mysql backend mysql mode tcp balance roundrobin option httpchk server db01 10.0.0.236:3306 server db02 10.0.0.68:3306 backup Nothing worked! Can anyone point me in the right direction? Thanks

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  • No resizing / Auto fit and Unity with Ubuntu 9.10 as Guest at all

    - by andyt25
    Hi! Problem 1: I have Ubuntu 9.10 installed and Workstation 7.01. All VMs (WinXP, Win7, Debian) I run do not resize any more. Problem 2: Unity Mode "Bar" works for short and disapears after seconds .. opened programs with unity mode work well, but the bar disapears History: I changed from Ubuntu 9.04 to 9.10, no VM was moved or changed. Latest VMWare Tools are installed, Auto fit Guest is activated. I am quite sure, that resizing / auto fitting and Unity Mode worked well with Ubuntu 9.04 thx for a hint, i hope didn't overlook something ..

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  • Changing aspect ratio of Virtualbox VM under OSX

    - by Sambo
    I have a Windows guest on an OSX host, running at 1024x768. I want to use scale-mode to make the window small enough to have on the side of my screen, but the problem is that since I maximised the VM in scale mode earlier, the aspect ratio is now nearer my 16:10. I've tried resizing in only one dimension, disabling and re-enabling scale mode and also reinstalling guest additions. A search of the Virtualbox docs does tell me that maintaining aspect ratio is doable under OSX, but it doesn't say how. I'd really like to be able to fix this without reinstalling my VM if possible. I'm running Virtualbox 4.2.16 r86992 under OSX 10.8.4 with a Window 7 guest.

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  • Odd behavior on Shift-{Esc,Fx}

    - by ??????? ???????????
    Sometimes, when changing between the modes in Vim, I forget to take my finger off the Shift key. This innocent mistake is probably part of the luggage carried over from other terminals, but I have never seen my input treated this way. After changing from command mode to input mode, if I hit the Esc key while the Shift key is down, Vim will display <9b (Control Sequence Introducer) instead of switching to the command mode. At least two work-arounds to this intended behavior are available on the mintty site (faq, issue). " Avoiding escape timeout issues in vim :let &t_ti.="\e[?7727h" :let &t_te.="\e[?7727l" :noremap <EscO[ <Esc :noremap! <EscO[ <Esc " Remap escape :imap <special <CSI <ESC My question is about the syntax and the meaning of the first solution. From the looks of it, it seems like t_ti is being assigned a literal value, but I'm not sure why the "c address-of" operator is required. I'm also not sure why there are two noremap statements.

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  • Motherboard/PSU crippling USB and Sata

    - by celebdor
    I very recently bought a new desktop computer. The motherboard is: Z77MX-D3H and the power supply is ocz zs series 550w. The issue I have is that once I boot to the operating system (I have tried with fedora and Ubuntu with kernels 2.6.38 - 3.4.0), my hard drive (2.5" Magnetic) occasionally makes a power switch noise and it resets. Needless to say, when this drive is the OS drive, the OS crashes. I also have a SSD that works fine with the same OS configurations, but if I have the magnetic hard drive attached as second drive, it works erratically and the reconnects result in corrupted data. I also noticed that whenever I plug an external hard drive USB2.0 or USB3.0 to the computer the issue with the reconnects is even worse: [ 52.198441] sd 7:0:0:0: [sdc] Spinning up disk... [ 57.955811] usb 4-3: USB disconnect, device number 3 [ 58.023687] .ready [ 58.023914] sd 7:0:0:0: [sdc] READ CAPACITY(16) failed [ 58.023919] sd 7:0:0:0: [sdc] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 58.023932] sd 7:0:0:0: [sdc] Sense not available. [ 58.024061] sd 7:0:0:0: [sdc] READ CAPACITY failed [ 58.024063] sd 7:0:0:0: [sdc] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 58.024064] sd 7:0:0:0: [sdc] Sense not available. [ 58.024099] sd 7:0:0:0: [sdc] Write Protect is off [ 58.024101] sd 7:0:0:0: [sdc] Mode Sense: 00 00 00 00 [ 58.024135] sd 7:0:0:0: [sdc] Asking for cache data failed [ 58.024137] sd 7:0:0:0: [sdc] Assuming drive cache: write through [ 58.024400] sd 7:0:0:0: [sdc] READ CAPACITY(16) failed [ 58.024402] sd 7:0:0:0: [sdc] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 58.024405] sd 7:0:0:0: [sdc] Sense not available. [ 58.024448] sd 7:0:0:0: [sdc] READ CAPACITY failed [ 58.024450] sd 7:0:0:0: [sdc] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 58.024451] sd 7:0:0:0: [sdc] Sense not available. [ 58.024469] sd 7:0:0:0: [sdc] Asking for cache data failed [ 58.024471] sd 7:0:0:0: [sdc] Assuming drive cache: write through [ 58.024472] sd 7:0:0:0: [sdc] Attached SCSI disk [ 58.407725] usb 4-3: new SuperSpeed USB device number 4 using xhci_hcd [ 58.424921] scsi8 : usb-storage 4-3:1.0 [ 59.424185] scsi 8:0:0:0: Direct-Access WD My Passport 0740 1003 PQ: 0 ANSI: 6 [ 59.424406] scsi 8:0:0:1: Enclosure WD SES Device 1003 PQ: 0 ANSI: 6 [ 59.425098] sd 8:0:0:0: Attached scsi generic sg2 type 0 [ 59.425176] ses 8:0:0:1: Attached Enclosure device [ 59.425248] ses 8:0:0:1: Attached scsi generic sg3 type 13 [ 61.845836] sd 8:0:0:0: [sdc] 976707584 512-byte logical blocks: (500 GB/465 GiB) [ 61.845838] sd 8:0:0:0: [sdc] 4096-byte physical blocks [ 61.846336] sd 8:0:0:0: [sdc] Write Protect is off [ 61.846338] sd 8:0:0:0: [sdc] Mode Sense: 47 00 10 08 [ 61.846718] sd 8:0:0:0: [sdc] No Caching mode page present [ 61.846720] sd 8:0:0:0: [sdc] Assuming drive cache: write through [ 61.848105] sd 8:0:0:0: [sdc] No Caching mode page present [ 61.848106] sd 8:0:0:0: [sdc] Assuming drive cache: write through [ 61.857147] sdc: sdc1 [ 61.858915] sd 8:0:0:0: [sdc] No Caching mode page present [ 61.858916] sd 8:0:0:0: [sdc] Assuming drive cache: write through [ 61.858918] sd 8:0:0:0: [sdc] Attached SCSI disk [ 69.875809] usb 4-3: USB disconnect, device number 4 [ 70.275816] usb 4-3: new SuperSpeed USB device number 5 using xhci_hcd [ 70.293063] scsi9 : usb-storage 4-3:1.0 [ 71.292257] scsi 9:0:0:0: Direct-Access WD My Passport 0740 1003 PQ: 0 ANSI: 6 [ 71.292505] scsi 9:0:0:1: Enclosure WD SES Device 1003 PQ: 0 ANSI: 6 [ 71.293527] sd 9:0:0:0: Attached scsi generic sg2 type 0 [ 71.293668] ses 9:0:0:1: Attached Enclosure device [ 71.293758] ses 9:0:0:1: Attached scsi generic sg3 type 13 [ 73.323804] usb 4-3: USB disconnect, device number 5 [ 101.868078] ses 9:0:0:1: Device offlined - not ready after error recovery [ 101.868124] ses 9:0:0:1: Failed to get diagnostic page 0x50000 [ 101.868131] ses 9:0:0:1: Failed to bind enclosure -19 [ 101.868288] sd 9:0:0:0: [sdc] READ CAPACITY(16) failed [ 101.868292] sd 9:0:0:0: [sdc] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 101.868296] sd 9:0:0:0: [sdc] Sense not available. [ 101.868428] sd 9:0:0:0: [sdc] READ CAPACITY failed [ 101.868434] sd 9:0:0:0: [sdc] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 101.868439] sd 9:0:0:0: [sdc] Sense not available. [ 101.868468] sd 9:0:0:0: [sdc] Write Protect is off [ 101.868473] sd 9:0:0:0: [sdc] Mode Sense: 00 00 00 00 [ 101.868580] sd 9:0:0:0: [sdc] Asking for cache data failed [ 101.868584] sd 9:0:0:0: [sdc] Assuming drive cache: write through [ 101.868845] sd 9:0:0:0: [sdc] READ CAPACITY(16) failed [ 101.868849] sd 9:0:0:0: [sdc] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 101.868854] sd 9:0:0:0: [sdc] Sense not available. [ 101.868894] sd 9:0:0:0: [sdc] READ CAPACITY failed [ 101.868898] sd 9:0:0:0: [sdc] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 101.868903] sd 9:0:0:0: [sdc] Sense not available. [ 101.868961] sd 9:0:0:0: [sdc] Asking for cache data failed [ 101.868966] sd 9:0:0:0: [sdc] Assuming drive cache: write through [ 101.868969] sd 9:0:0:0: [sdc] Attached SCSI disk Now, if I plug the same drive to the powered usb 2.0 hub of my monitor, the issue is not reproduced (at least on a 20h long operation). Also the issue of the usb reconnects is less frequent if the hard drive is plugged before I switch on the computer. Does anybody have some advice as to what I could do? Which is the faulty part/s that I should replace? As for me, I really don't know if to point my finger to the PSU or the Motherboard (I have updated to the latest firmware and checked the BIOS settings several times). EDIT: The reconnects are happening both in the Sata connected drives and the USBX connected drives.

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  • Autodetect/mount SDCards and run script for them on Linux

    - by Brendan
    Hey Everyone, I'm currently running SME Server, and need to have a script run upon the attachment of SD Cards to my server. The script itself works fine (it copies the contents of the cards), but the automounting and execution of the script is where I'm having issues. The I have a USB hub consisting of 10 USB ports; that shows up as: [root@server ~]# lsusb Bus 004 Device 002: ID 0000:0000 Bus 004 Device 001: ID 0000:0000 Bus 003 Device 001: ID 0000:0000 Bus 002 Device 001: ID 0000:0000 Bus 001 Device 055: ID 1a40:0101 TERMINUS TECHNOLOGY INC. Bus 001 Device 051: ID 1a40:0101 TERMINUS TECHNOLOGY INC. Bus 001 Device 050: ID 1a40:0101 TERMINUS TECHNOLOGY INC. Bus 001 Device 001: ID 0000:0000 (The hub is the TERMINUS TECHNOLOGY INC entries) As I cannot plug SD Cards directly into the server; I use a USB to SD card attachement (10 of them) plugged into the hub to read the cards. Upon pluggig the 10 attachments (without cards) into the hub; lsusb yields the following: [root@server ~]# lsusb Bus 004 Device 002: ID 0000:0000 Bus 004 Device 001: ID 0000:0000 Bus 003 Device 001: ID 0000:0000 Bus 002 Device 001: ID 0000:0000 Bus 001 Device 073: ID 05e3:0723 Genesys Logic, Inc. Bus 001 Device 072: ID 05e3:0723 Genesys Logic, Inc. Bus 001 Device 071: ID 05e3:0723 Genesys Logic, Inc. Bus 001 Device 070: ID 05e3:0723 Genesys Logic, Inc. Bus 001 Device 069: ID 05e3:0723 Genesys Logic, Inc. Bus 001 Device 068: ID 05e3:0723 Genesys Logic, Inc. Bus 001 Device 067: ID 05e3:0723 Genesys Logic, Inc. Bus 001 Device 066: ID 05e3:0723 Genesys Logic, Inc. Bus 001 Device 065: ID 05e3:0723 Genesys Logic, Inc. Bus 001 Device 064: ID 05e3:0723 Genesys Logic, Inc. Bus 001 Device 055: ID 1a40:0101 TERMINUS TECHNOLOGY INC. Bus 001 Device 051: ID 1a40:0101 TERMINUS TECHNOLOGY INC. Bus 001 Device 050: ID 1a40:0101 TERMINUS TECHNOLOGY INC. Bus 001 Device 001: ID 0000:0000 As you can see, the readers are the "Gensys Logic, Inc" entries. Plugging in an SD card to a reader doesn't affect lsusb (it reads exactly as above), however my system recognises the cards fine; as indicated by dmesg: Attached scsi generic sg11 at scsi54, channel 0, id 0, lun 0, type 0 USB Mass Storage device found at 73 SCSI device sdd: 31388672 512-byte hdwr sectors (16071 MB) sdd: Write Protect is on sdd: Mode Sense: 03 00 80 00 sdd: assuming drive cache: write through SCSI device sdd: 31388672 512-byte hdwr sectors (16071 MB) sdd: Write Protect is on sdd: Mode Sense: 03 00 80 00 sdd: assuming drive cache: write through sdd: sdd1 SCSI device sdd: 31388672 512-byte hdwr sectors (16071 MB) sdd: Write Protect is on sdd: Mode Sense: 03 00 80 00 sdd: assuming drive cache: write through SCSI device sdd: 31388672 512-byte hdwr sectors (16071 MB) sdd: Write Protect is on sdd: Mode Sense: 03 00 80 00 sdd: assuming drive cache: write through sdd: sdd1 SCSI device sdd: 31388672 512-byte hdwr sectors (16071 MB) sdd: Write Protect is on sdd: Mode Sense: 03 00 80 00 sdd: assuming drive cache: write through SCSI device sdd: 31388672 512-byte hdwr sectors (16071 MB) sdd: Write Protect is on sdd: Mode Sense: 03 00 80 00 sdd: assuming drive cache: write through sdd: sdd1 If I manually mount sdd1 (mount /dev/sdd1 /somedirectory/) this works fine. What I'm really after is a solution that automounts each of the cards as they are inputted into the reader; and executes a script for them (this will involve copying their contents to another directory). My problem is that I don't know how to do this; I don't think udev will work as the USB devices don't change; if I could somehow get udev working with /dev/disk/by-path/ however I think this is doable (it seems to keep constant entries). ls /dev/disk returns: pci-0000:00:1d.7-usb-0:4.1.1.1:1.0-scsi-0:0:0:0 pci-0000:00:1d.7-usb-0:4.1.1.2:1.0-scsi-0:0:0:0 pci-0000:00:1d.7-usb-0:4.1.1.3:1.0-scsi-0:0:0:0 pci-0000:00:1d.7-usb-0:4.1.1.4:1.0-scsi-0:0:0:0 pci-0000:00:1d.7-usb-0:4.1.2:1.0-scsi-0:0:0:0 pci-0000:00:1d.7-usb-0:4.1.3:1.0-scsi-0:0:0:0 pci-0000:00:1d.7-usb-0:4.1.4:1.0-scsi-0:0:0:0 pci-0000:00:1d.7-usb-0:4.2:1.0-scsi-0:0:0:0 pci-0000:00:1d.7-usb-0:4.3:1.0-scsi-0:0:0:0 pci-0000:00:1d.7-usb-0:4.4:1.0-scsi-0:0:0:0 pci-0000:00:1d.7-usb-0:4.4:1.0-scsi-0:0:0:0-part1 pci-0000:0b:01.0-scsi-0:0:1:0 pci-0000:0b:01.0-scsi-0:0:1:0-part1 pci-0000:0b:01.0-scsi-0:0:1:0-part2 From above, we can see I have only one card plugged into the reader (pci-0000:00:1d.7-usb-0:4.4:1.0-scsi-0:0:0:0-part1). Going mount /dev/disk/by-path/pci-0000\:00\:1d.7-usb-0\:4.4\:1.0-scsi-0\:0\:0\:0-part1 Works and places the card under /media/usbdisk/, however: mount /dev/disk/by-path/pci-0000\:00\:1d.7-usb-0\:4.4\:1.0-scsi-0\:0\:0\:0-part1 slot1/ doesn't work, and returns "mount: can't get address for /dev/disk/by-path/pci-0000" Any ideas and solutions would be great, I've seen the knowledge of a lot of the guys on here before so I'm hopeful someone can help me out. Thanks

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  • Google Search w/ Chrome Incognito w/ Gnome Do

    - by jrc03c
    I've installed Google Chrome as my default browser in Ubuntu, and recently installed Gnome Do and enabled the Google Search plugin. The Google Search from Gnome Do works exactly as expected but for one thing: Chrome (which is typically set to open in "incognito" mode) does not open in "incognito" mode. The shortcuts on my desktop, taskbar, and menus all have the --incognito flag attached (which works just fine), but the browser refuses to open in this mode when launched from Gnome Do. Any suggestions? Also, please note the settings for the Google Search plugin in Gnome Do: It's obvious that Gnome Do just passes the Google Search blindly to the default browser. In other words, there are no configurable settings specifically for Chrome. Any thoughts?

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