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  • Silverlight Cream for December 18, 2010 -- #1012

    - by Dave Campbell
    In this Issue: Mark Monster, Kevin Dockx, Jeremy Likness(-2-,-3-), Timmy Kokke, Den Delimarsky, Mike Snow, Samuel Jack(-2-), and Renuka Prasad(-2-). Above the Fold: Silverlight: "Trigger a Storyboard on ViewModel changes" Mark Monster WP7: "Microsoft Push Notification in Windows Phone 7" Renuka Prasad Shoutouts: SilverlightGal sent me the link to The Silverlight Dossier ... I think it's a pretty good start... additions I'd like to see are ways to submit to the various areas. Michael Crump put up a contest that runs from now to January 1st... Win a set of Infragistics Silverlight Controls with Data Visualization!... pretty cool, Michael! If you visit WynApse.com, you'll see I have a subscription to LearnVisualStudio.net... and now they have posted a batch of WP7 videos... 64 of them to be exact... wow!: New video series From SilverlightCream.com: Trigger a Storyboard on ViewModel changes Mark Monster has a great post up about triggering Storyboard on ViewModel changes using the DataTrigger from Blend... cool stuff, and you can also do GoToStateAction or other actions or build yourowndang Trigger Action... fun awaits! ... sorry it took a while to post, Mark... been a tad overloaded here! Working with the Silverlight Rich Text Box control Kevin Dockx has had a post up for a while at SilverlightShow where he takes a good look at the RichText control and it's various capabilities, including source so you can give it a dance yourself. Lessons Learned in Personal Web Page Part 3: Custom Panel and Listbox Jeremy Likness's part 3 of his Personal Web Page lessons learned is covering the tres-cool 3D Panel he did... and he's got it all explained out... building from scratch via a custom panel and a Listbox control... A Silverlight MVVM Feed Reader from Scratch in 30 Minutes Jeremy Likness has a video tutorial showing building an MVVM/Silverlight feedreader in 30 minutes ... plus a couple mods that he noticed after the fact... beat that HTML5 :) Jounce Part 8: Raising Property Changed In Jeremy Likness's latest post, he has number 8 in his series on his MVVM platform, Jounce. This time he's explaining the property changed notification, has a very cool way of doing it, and some interesting comments from readers. Dependency Injection, MVVM, Ninject and Silverlight Timmy Kokke has a great tutorial up with associated demo project on Dependency Injection in MVVM and Silverlight. Some hidden features in the Windows Phone 7 emulator Den Delimarsky shows how to get some of the hidden features on your WP7 emulator like the Call History, Call Settings, and Details about the numbers. Playing sound effects on Windows Phone 7 Mike Snow's latest tip is playing sound effects on your WP7 ... a little bit of XNA here and there, and badabing, badaboom, you got sound! Day 3 of my “Build a Windows Phone 7 game in 3 days” Challenge Samuel Jack has a couple more posts up about his 'Build a WP7 game in 3 Days' challenge... first up is Day 3 from 8:50 to 22:30 ... wow... long day! ... but he's got something good going now... some good external links also Day 3.5 of my “Build a Windows Phone 7 game in 3 days” Challenge Samuel Jack's 3rd day ended with another half-day added on to put on some finishing touches... again, some good external links... and he finished with this Say hello to Simon Squared, my 3.5 day old WP7 Game Microsoft Push Notification in Windows Phone 7 Renuka Prasad has a bunch of material up that I've not been aware of (how did that happen, people??) ... here's the first of a couple of his posts on Code Project ... a very nice tutorial on the Push Notification process... great diagrams and external links. Windows Phone 7 – Toast Notification Using Windows Azure Cloud Service Renuka Prasad has another WP7 post on CodeProject... this one on Toast Notification... and he's using Azure and WCF all rolled into it as well... great diagrams, descriptions and all the code. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Mobile game production workflow using Html5 and visual studio

    - by Mihalis Bagos
    I want to know of any framework, that lets you build/test applications inside Visual Studio using Html5/JS. We need to be able to have an emulator (like the one on android sdk) for as many devices as possible, and we need to be able to run the application with as few steps as possible (using the "RUN" command in visual studio is no1 choice). Also, this extends to build and deployment to app stores. Is there a way to circumvent the cloud services and build locally? I am at a loss of the plethora of tools and technologies available for game design using Html5. However, I really don't like the way implementations try to get you to rely on their cloud services, so services like appmobi are at the bottom of the favored list.

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  • How to change Ubuntu Studio from XFCE to Gnome?

    - by Starx
    I have 12.04 Ubuntu Studio Installed at the moment. On removing a application called Terminal Emulator, I accidentally removed xfce too. As I am not very fond of xfce, I am OK with it as I can change the session to gnome 3 upon login. But session runs with occasional glitches. My question is how to remove xfce completely and turn it into pure gnome system. I am aware of the way to do apt-get install ubuntu-desktop But, this is going to change the ubuntu studio, I dont want that. I just want to change my ubuntu studio to pure gnome without uninstalling ubuntu-desktop. i.e. Something like ubuntustudio-12.04-gnome build. I've looked at this Q&A: How to remove xubuntu? The accepted answer removes some vital software from Ubuntu Studio such as Gimp, including ubuntustudio-desktop at the end.

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  • Resolution independent physics

    - by user46877
    I'm making a game like Doodlejump but don't know how to make the physics scale on multiple resolutions. I also can't find anything related to this on Google. Right now I'm scaling the game using letterboxing and tested scaling the jump height with this code: gravity = graphics.getHeight() * 0.001f; jumpVel = graphics.getHeight() * -0.04f; ... velY += gravity; y += velY; But if I test this on my smartphone or emulator with different resolutions, I always get a slightly different jump height. I know that Farseer is resolution independent. How can I replicate this in my game? Thanks in advance.

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  • Dummy Guide to NetBeans Android Development

    - by Geertjan
    Start by setting up the Android SDK (fantastic Ubuntu instructions here), then install NBAndroid. Now you can create a new Android project: Having set up the Android SDK, you're able to select your Android platform in the IDE: The project structure created by the above templates is nice and easy to understand: Build the project and you have your APK file and everything else generated in the Files window: Nice features are included, such as code completion in Android XML files: Several other features are included, as described here, such as "Export Signed Android Package", as well as deployment to the Android emulator. Now that I have everything set up (took literally about 10 minutes from start to finish), I'm going to be experimenting a bit with Android development via NetBeans IDE.

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  • links worth clicking&hellip;

    - by Chris Williams
    Scanning my Twitter feed almost always proves to be fruitful when looking for cool/interesting links to share. Here are a few of the highlights: I read this blog post from Justin Angel today, pretty interesting stuff: Windows Phone 7 – Unlocked ROMs  Looks like there’s a lot of good stuff floating just under the surface in the latest build of the WP7 Emulator. (Courtesy of @JustinAngel) Next up is this video titled Game Design Tutorials: From Seconds to Hours of Gameplay. If you’re into Indie Game Development, or just like watching videos… this one is pretty short at 5 minutes, but contains some good information about increasing the duration of fun gameplay in your game. (Courtesy of @Kei_tchan) If you are a Firefly (or Castle, or Dr. Horrible’s Singalong Blog) fan, check out this Facebook campaign to get Nathan Fillion to host SNL: http://tinyurl.com/2dh5m67  It worked for Betty White, so why not, right? (Courtesy of @DGalloway42)

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  • Would a multitouch capable PC allow me to do Android development simulating the touch UI without an Android device ?

    - by Scott Davies
    Hi, I recently purchased a Samsung Galaxy Tab as a reference implementation (phone and first gen Android tablet), of Android 2.x for app development. I have noticed a slew of Android 3.0 slates being talked about at CES 2011 (Motorola XOOM, etc.). If I had a multitouch PC with the Android SDK/Emulator on it, would this allow me to more closely approximate device simulation by allowing user input via the multitouch screen ? Would it work via touch just like Windows 7 recognizes touch as mouse style input ? Has anyone done this ? Thanks, Scott

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  • Working with CPU cycles in Gameboy Advance

    - by Preston Sexton
    I am working on an GBA emulator and stuck at implementing CPU cycles. I just know the basic knowledge about it, each instruction of ARM and THUMB mode as each different set of cycles for each instructions. Currently I am simply saying every ARM instructions cost 4 cycles and THUMB instructions cost 2 cycles. But how do you implement it like the CPU documentation says? Does instruction cycles vary depending on which section of the memory it's currently accessing to? http://nocash.emubase.de/gbatek.htm#cpuinstructioncycletimes According to the above specification, it says different memory areas have different waitstates but I don't know what it exactly mean. Furthermore, what are Non-sequential cycle, Sequential cycle, Internal Cycle, Coprocessor Cycle for? I saw in some GBA source code that they are using PC to figure out how many cycles each instruction takes to complete, but how are they doing it?

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  • Android Live Testing

    - by Matthew Dockerty
    I am making a game for android and in it I am using sensors which are not available in the emulator. At the moment I am connecting my device and transferring the apk, then installing to test but that is a pain to do, and I have gotten to the stage where I need to start logging values for debugging. I have gone into the run configs of my app and set it to prompt me to pick a device, but my device is never in the list when it is connected to my PC and I try to run it. How am I supposed to set it up to work properly? Thanks for the help.

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  • Drag Gestures - fractional delta values

    - by Den
    I have an issue with objects moving roughly twice as far as expected when dragging them. I am comparing my application to the standard TouchGestureSample sample from MSDN. For some reason in my application gesture samples have fractional positions and deltas. Both are using same Microsoft.Xna.Framework.Input.Touch.dll, v4.0.30319. I am running both apps using standard Windows Phone Emulator. I am setting my break point immediately after this line of code in a simple Update method: GestureSample gesture = TouchPanel.ReadGesture(); Typical values in my app: Delta = {X:-13.56522 Y:4.166667} Position = {X:184.6956 Y:417.7083} Typical values in sample app: Delta = {X:7 Y:16} Position = {X:497 Y:244} Have anyone seen this issue? Does anyone have any suggestions? Thank you.

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  • How To Use DosBox for Windows 7

    While many modern games use every bit of technology available to give gamers the latest in graphics sound and advanced gameplay some just cannot duplicate the fun that old games used to offer. A lot of fun yet old DOS games will not run on modern computers or operating systems like Windows 7 keeping you from experiencing nostalgic gaming bliss. Thanks to an emulator called DOSBox however you can enjoy many old DOS games on your Windows 7 machines and it does not matter if you are running the 32-bit or 64-bit version of the operating system.... Comcast? Business Class - Official Site Learn About Comcast Small Business Services. Best in Phone, TV & Internet.

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  • Is there a way to emulate pinch-zoom?

    - by aking1012
    I'm looking for a way to emulate pinch zoom in either an android emulator(android SDK-less desirable) or a (preferred) native Ubuntu web browser that I can resize to a specified size for initial testing of HTML5 applications. This is would be useful for first round testing during cross-platform application development. Note: I'm trying to do this with no real touch-device only a mouse. So the best answer would be something like "Install this chromium plug-in and use this hotkey to set pinch points" or something similar. We already have this for getting dual mouse working(thanks AmithKK). The browser that supports multi-touch is the hard part. Something to note is that I start getting screen artifacts using multiple mice via that guide. They're mild and tolerable, but they are there.

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  • Installing dgen removes Ubuntu-Desktop

    - by aliasbody
    I am trying to install "dgen" a Sega MegaDrive/Genesis emulator, available in the official Ubuntu repositories. But when I try to install, the package manager (USC or even apt-get), say's that he needs to remove those packages before installing : file-roller lintian ubuntu-desktop unzip winetricks Ubuntu always had problems with dependencies like this, and this was the main raison I started using Arch Linux instead of Ubuntu, but with the newest versions (mainly the 12.04 version), I was hopping that those kind of problems had complety dissapeared.. but no :S... So, How can I install this package without removing those packages ? And do I need to fill a bug report for this ?

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  • Handheld device software - Handheld tuners?

    - by NathanH
    Hey I've been looking around and really don't understand what software some of these company's use for their handheld devices. I've used a lot of Handheld Tuners (Cobb Accessport, Diablo Sport). I've gotten more and more knowledgable of programming and I'm really wanting to understand what software they use on these devices to have a graphical interface. And to hold all the files to flash over to the ecu. I'm just unsure how you would get basically all the components to work together (screen, buttons, memory) without having drivers installed. I could be totally wrong here on using the term drivers, but that's what I would like some help to get more knowledge on (only thing I've really found is making a handheld game boy from scratch,but that was using a emulator.). I've tried looking it up but can't really find a good write up or explanation anywhere I look. Just really would like to put a little device together and have a simple user interface and work from there. Thanks, Nathan

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  • Silverlight IE8 Web Slice + Desktop Application + Windows Phone 7 Series

    In our hotel room after Day 1 of MIX Gus from NV Interactive and I had an hour to kill for dinner. 20 minutes later wed managed to port the existing NZ Cricket Match Centre into a Windows Phone 7 Series application. After a touch of refactoring to handle orientation change events and a few tweaks around the hyperlink button targets we had things working on the Windows Phone 7 Series emulator! ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Is Azure Compatible with JPEG XR?

    - by Shawn Eary
    I just put an F#/MVC app into a Windows Azure solution as a Web Role. Before migration, my JPEG XR (*.WDP) files were getting displayed on the client in IE9 without issue via my local and hosted sites. Now, after migration into Windows Azure, my JPEG XR files neither get displayed in my local Windows Azure compute emulator nor do they get displayed when they are deployed to http://*.cloudapp.net. Is there some sort of conflict with Widows Azure and (JPEG XR) *.wdp files? If so, what is the accepted best practice for overcoming this conflict?

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  • XNA Drag Gestures - fractional delta values

    - by Den
    I have an issue with objects moving roughly twice as far as expected when dragging them. I am comparing my application to the standard TouchGestureSample sample from MSDN. For some reason in my application gesture samples have fractional positions and deltas. Both are using same Microsoft.Xna.Framework.Input.Touch.dll, v4.0.30319. I am running both apps using standard Windows Phone Emulator. I am setting my break point immediately after this line of code in a simple Update method: GestureSample gesture = TouchPanel.ReadGesture(); Typical values in my app: Delta = {X:-13.56522 Y:4.166667} Position = {X:184.6956 Y:417.7083} Typical values in sample app: Delta = {X:7 Y:16} Position = {X:497 Y:244} Have anyone seen this issue? Does anyone have any suggestions? Thank you.

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  • My first Windows Phone 7 application is live &ndash; from zero to submitted in 5 hours

    - by Eric Nelson
    Tuesday evening I found myself minus family. I decided to use the time to “have a crack at this Silverlight Phone 7 stuff”. From zero (no experience, no tools installed, no membership on the AppHub) to submitted for approval took me from 8pm to 1am – with the last hour messing around with png files in Paint to complete the submission process! Two days later on Thursday it was approved and is now in the marketplace for you to install - or not :-) The application is very simple but it works and looks “finished” – and importantly I learnt a lot about what is involved and the power of our tooling to make this pretty easy to get going. Go on, give it a go by popping over to the App Hub. You do need to pay $99 to join the App Hub to publish but you can start by downloading the free tools and just work with the included emulator. Related Links https://create.msdn.com/ App Hub http://msdn.microsoft.com/library/ff402535.aspx MSDN Documentation for Phone 7 Development

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  • How to start embedded development for developing a handheld game console?

    - by Quakeboy
    I work as a iPhone app developer now, so I know a bit of c, c++ and objective c. Also have fiddled with Java and many other. All of them have been just high level application/games development. My final goal is to make a handheld game console. More like a home made NES/SNES handheld console or even an Atari. I have found out about RaspberryPI and Arduino. But I need more information about how to approach this. 1) How Do I learn to pick the best board/cpu/controller/GPU/LCD screen/LCD controller etc? 2) Will learning to make a NES emulator first help me understand this field? If so are there any tutorials?

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  • Eclipse: AVD not appearing

    - by dgood1
    I have installed the ADT bundle for 32 bit. Using Ubuntu 12.04 Updated it a bit and installed the 2.3.3 Android version. I have Eclipse Indigo. When I use the Android Virtual Machine manager, after choosing a device, I get the progress bar after pressing "Start" but it disappears when it finishes and no virtual machine appears. No errors, too. I fear it would be a problem with my RAM (Laptop's = 512(or less). Allocated to Device = 128 - 300), having been told by a teacher that the emulator requires 2 GB RAM. I would like confirmation and/or solution.

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  • How do you configure mupen64plus controls?

    - by user99426
    I installed mupen64plus from the repositories using Synaptic. I like the emulator (for the most part, a couple of graphics glitches on TLOZ Ocarina of Time), especially its performance on my old machine, but I cannot figure out how to configure the controls for myself. I tried looking at Google Code's guide here but I can't find the file I need to edit and the link with the key ids isn't working, so even if I could find the file I wouldn't be able to change anything. So what I need is a resource with the key ids and where to find the file I need to edit. I am running Ubuntu 12.10 32-bit. 2GB RAM, Intel CORE 2 DUO @ 2.00GHz

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  • Run programs that require a window manager, on the CLI

    - by Twitchy
    Is there any way I can run a game server (MW3) under wine without requiring a window manager present? Currently to run windows only game servers on my Ubuntu box, I have to start them using RDP access as this creates a X session which the program (which has its own GUI). This is a pain as it cannot be automated (or can it?) on start up. What I would rather is some sort of X session emulator that pulls the console output of the program into the CLI so that I can automate server start ups. Is there any program or method that can do this?

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  • Reading the memory of a N64

    - by toazron1
    I'm looking for a way to read the memory of a N64, while the game is running, in real time. I have a c# program which hooks into the memory of a running emulator and tracks SSB64 stats. I want to do the same thing with the physical N64. Currently it is possible to read the memory with a gameshark pro, however it's extremely slow, buggy, and not practical for what I am trying to accomplish. Would it be possible to tap into the gameshark, or the N64 directly, to access the memory in real time? Thanks!

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  • How to debug Android App Eclipse?

    - by user2534694
    Ok. So while this isnt a programming question. I wanted to know how do people debug apps? How do you view log cat, and where these exceptions are thrown etc? And do I need to run the app on the emulator to see all the stuff, or is there a way to view this after running the app on my phone(while not being connected to the computer) Links to plugins and tips would be really helpful, as im gonna start work on my next game, and while the first one works fine, had a lot of problems while debugging.

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  • Can't load Wordpress static files on home network

    - by Tosho
    I've just installed Wordpress 3.5 on my laptop (LAMP on Ubuntu 12.10) and when I'm trying to access the site from my phone but it doesn't load static files (css and images). I tried with Opera Mobile Emulator on my laptop and it works perfectly. I also have another Drupal site on my localhost which I can load from my phone without any issues. Both directories have chmod 777 permissions. What can cause that? Just tried to open the site from my sister's laptop but it except static file I can't access any post or page.

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