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  • Given a database table where multiple rows have the same values and only the most recent record is to be returned

    - by Jim Lahman
    I have a table where there are multiple records with the same value but varying creation dates.  A sample of the database columns is shown here:   1: select lot_num, to_char(creation_dts,'DD-MON-YYYY HH24:MI:SS') as creation_date 2: from coil_setup 3: order by lot_num   LOT_NUM                        CREATION_DATE        ------------------------------ -------------------- 1435718.002                    24-NOV-2010 11:45:54 1440026.002                    17-NOV-2010 06:50:16 1440026.002                    08-NOV-2010 23:28:24 1526564.002                    01-DEC-2010 13:14:04 1526564.002                    08-NOV-2010 22:39:01 1526564.002                    01-NOV-2010 17:04:30 1605920.003                    29-DEC-2010 10:01:24 1945352.003                    14-DEC-2010 01:50:37 1945352.003                    09-DEC-2010 04:44:22 1952718.002                    25-OCT-2010 09:33:19 1953866.002                    20-OCT-2010 18:38:31 1953866.002                    18-OCT-2010 16:15:25   Notice that there are multiple instances of of the same lot number as shown in bold. To only return the most recent instance, issue this SQL statement: 1: select lot_num, to_char(creation_date,'DD-MON-YYYY HH24:MI:SS') as creation_date 2: from 3: ( 4: select rownum r, lot_num, max(creation_dts) as creation_date 5: from coil_setup group by rownum, lot_num 6: order by lot_num 7: ) 8: where r < 100  LOT_NUM                        CREATION_DATE        ------------------------------ -------------------- 2019416.002                    01-JUL-2010 00:01:24 2022336.003                    06-OCT-2010 15:25:01 2067230.002                    01-JUL-2010 00:36:48 2093114.003                    02-JUL-2010 20:10:51 2093982.002                    02-JUL-2010 14:46:11 2093984.002                    02-JUL-2010 14:43:18 2094466.003                    02-JUL-2010 20:04:48 2101074.003                    11-JUL-2010 09:02:16 2103746.002                    02-JUL-2010 15:07:48 2103758.003                    11-JUL-2010 09:02:13 2104636.002                    02-JUL-2010 15:11:25 2106688.003                    02-JUL-2010 13:55:27 2106882.003                    02-JUL-2010 13:48:47 2107258.002                    02-JUL-2010 12:59:48 2109372.003                    02-JUL-2010 20:49:12 2110182.003                    02-JUL-2010 19:59:19 2110184.003                    02-JUL-2010 20:01:03

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  • How do I print values of an array in Three Rows?

    - by Ramkumar
    I need this output.. 1 3 5 2 4 6 I want to use array function like array(1,2,3,4,5,6). If I edit this array like array(1,2,3), it means the output need to show like 1 2 3 The concept is maximum 3 column only. If we give array(1,2,3,4,5), it means the output should be 1 3 5 2 4 Suppose we will give array(1,2,3,4,5,6,7,8,9), then it means output is 1 4 7 2 5 8 3 6 9 that is, maximum 3 column only. Depends upon the the given input, the rows will be created with 3 columns. Is this possible with PHP? I am doing small Research & Development in array functions. I think this is possible. Will you help me? For more info: * input: array(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) * output: 1 6 11 2 7 12 3 8 13 4 9 14 5 10 15

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  • How should I interpret these DirectX Caps Viewer values?

    - by tobi
    Briefly asking - what do the nodes mean and what the difference is between them in DirectX Caps Viewer? DXGI Devices Direct3D9 Devices DirectDraw Devices The most interesting for me is 1 vs 2. In the Direct3D9 Devices under HAL node I can see that my GeForce 8800GT supports PixelShaderVersion 3.0. However, under DXGI Devices I have DX 10, DX 10.1 and DX 11 having Shader model 4.0 (actually why DX 11? My card is not compatible with DX 11). I am implementing a DX 11 application (including d3d11.h) with shaders compiled in 4.0 version, so I can clearly see that 4.0 is supported. What is the difference between 1 and 2? Could you give me some theory behind the nodes?

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  • How to configure Windows Server 2008 DHCP to supply unique subnet to a remote site?

    - by caleban
    The Main site hosts the only Windows Server. Windows Server 2008 R2 Domain Controller running AD, DNS, DHCP, Exchange 2007. Remote site has no Windows server. Main site subnet is 192.168.1.0/24 Remote site subnet is 192.168.2.0/24 The Windows Server at Main site is supplying 192.168.1.0/24 via DHCP to hosts at the local site where it resides. Is it possible to configure that Windows Server to supply 192.168.2.0/24 to hosts at the Remote site and if so how? We could use the Cisco router at the Remote site to supply DHCP but if possible we'd like to use the Windows Server at the Main site to supply DHCP.

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  • What file or directory is unique to Plesk and unlikely to change in the future?

    - by Tim Post
    I am writing a program that needs to be able to detect the presence of various web hosting control panels. I don't use Plesk, or have access to a server running Plesk, so I am unable to ascertain what file or directory I could test for to reliably conclude that the system is running Plesk. What file or directory indicates "Yes, this has Plesk installed" that is unlikely to ever change in the future, but would be present on all versions of Plesk out in the wild? Thanks in advance :)

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  • How do I remove only some values of a URL parameter in Google Analytics?

    - by Iain Hallam
    I'm using Google Analytics on a DokuWiki site, which uses a URL parameter to decide what to do with the current page: /page is equivalent to: /page?do=show 1) I want to see some of these "modes", but mostly I'd like them counted as viewing the bare page URL itself. The following are the only ones I want to see separately: /page?do=login /page?do=backlinks /page?do=revisions /page?do=subscribe How do I collapse the unwanted modes to the page itself (/page)? 2) Some modes do something that should really not have a page attached, such as: /page1?do=sitemap /page2?do=sitemap How do I get these to show up without the page part (/?do=sitemap)? 3) What do I do with the search mode? Can I remove the page part from this too, and still find out which page people used the search function on? /page?do=search&id=query+text

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  • An iterator is a section of code that returns an ordered sequence of values of the same type.

    Among other languages, iterators are used in C++, C# and other .NET languages, Java, Ruby, and Python. The primary purpose of an iterator is to allow a user to process every element of a container while isolating the user from the internal structure of the container.  read moreBy Peter BrombergDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Why are my scene's depth values not being written to my DepthStencilView?

    - by dotminic
    I'm rendering to a depth map in order to use it as a shader resource view, but when I sample the depth map in my shader, the red component has a value of 1 while all other channels have a value of 0. The Texture2D I use to create the DepthStencilView is bound with the D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE flags, the DepthStencilView has the DXGI_FORMAT_D32_FLOAT format, and the ShaderResourceView's format is D3D11_SRV_DIMENSION_TEXTURE2D. I'm setting the depth map render target, then i'm drawing my scene, and once that is done, I'm the back buffer render target and depth stencil are set on the output merger, and I'm using the depth map shader resource view as a texture in my shader, but the depth value in the red channel is constantly 1. I'm not getting any runtime errors from D3D, and no compile time warning or anything. I'm not sure what I'm missing here at all. I have the impression the depth value is always being set to 1. I have not set any depth/stencil states, and AFAICT depth writing is enabled by default. The geometry is being rendered correctly so I'm pretty sure depth writing is enabled. The device is created with the appropriate debug flags; #if defined(DEBUG) || defined(_DEBUG) deviceFlags |= D3D11_CREATE_DEVICE_DEBUG | D3D11_RLDO_DETAIL; #endif This is how I create my depth map. I've omitted error checking for the sake of brevity D3D11_TEXTURE2D_DESC td; td.Width = width; td.Height = height; td.MipLevels = 1; td.ArraySize = 1; td.Format = DXGI_FORMAT_R32_TYPELESS; td.SampleDesc.Count = 1; td.SampleDesc.Quality = 0; td.Usage = D3D11_USAGE_DEFAULT; td.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE; td.CPUAccessFlags = 0; td.MiscFlags = 0; _device->CreateTexture2D(&texDesc, 0, &this->_depthMap); D3D11_DEPTH_STENCIL_VIEW_DESC dsvd; ZeroMemory(&dsvd, sizeof(dsvd)); dsvd.Format = DXGI_FORMAT_D32_FLOAT; dsvd.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; dsvd.Texture2D.MipSlice = 0; _device->CreateDepthStencilView(this->_depthMap, &dsvd, &this->_dmapDSV); D3D11_SHADER_RESOURCE_VIEW_DESC srvd; srvd.Format = DXGI_FORMAT_R32_FLOAT; srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; srvd.Texture2D.MipLevels = texDesc.MipLevels; srvd.Texture2D.MostDetailedMip = 0; _device->CreateShaderResourceView(this->_depthMap, &srvd, &this->_dmapSRV);

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  • How can I tweak this A* search pathfinding algorithm to handle different terrain movement values?

    - by user422318
    I'm creating a 2D map-based action game with similar interaction design as Diablo II. In other words, the player clicks around a map to move their player. I just finished player movement and am moving on to pathfinding. In the game, enemies should charge the player's character. There are also five different terrain types that give different movement bonuses. I want the AI to take advantage of these terrain bonuses as they try to reach the player. I was told to check out the A* search algorithm (http://en.wikipedia.org/wiki/A*_search_algorithm). I'm doing this game in HTML5 and JavaScript, and found a version in JavaScript: http://www.briangrinstead.com/blog/astar-search-algorithm-in-javascript I'm trying to figure out how to tweak it though. Below are my ideas about what I need to change. What else do I need to worry about? When I create a graph, I will need to initialize the 2D array I pass in passed on with a traversal of a map that corresponds to the different terrain types. in graph.js: "GraphNodeType" definition needs to be modified to handle the 5 terrain types. There will be no walls. in astar.js: The g and h scoring will need to be modified. How should I do this? in astar.js: isWall() should probably be removed. My game doesn't have walls. in astar.js: I'm not sure what this is. I think it indicates a node that isn't valid to be processed. When would this happen, though? At a high level, how do I change this algorithm from "oh, is there a wall there?" to "will this terrain get me to the player faster than the terrain around me?" Because of time, I'm also debating reusing my Bresenham algorithm for the enemies. Unfortunately, the different terrain movement bonuses won't be used by the AI, which will make the game suck. :/ I'd really like to have this in for the prototype, but I'm not a developer by trade nor am I a computer scientist. :D If you know of any code that does what I'm looking for, please share! Sanity check tips for this are also appreciated.

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  • Is there a way to have "default" or "placeholder" values in Excel?

    - by Iszi
    I've got a spreadsheet with cells that I want to be user-editable, but that I also want to have "default" or "placeholder" values in, whenever there is no user-entered data. There's a couple good use cases for this: Prevent formula errors, while providing reasonable assumptions when a user has not entered (or has deleted) their own value. I could use conditional formatting to alert the user to default values, so as to prevent their ignorance of them - they can then make an informed choice as to whether that value is still appropriate or not for the intended calculations. Give a short description of what is intended to be entered in the cell, without having to have a separate "instructions" segment or document. This would also eliminate the need for a nearby "Label" cell, in some cases where it's really not appropriate. To accomplish what I want, I need some formula, script, or other advanced spreadsheet option that will do the following: Show the default value in the cell before user enters data. Allow the default value to be found by any formulas referencing the cell, when there is no user-entered data in that cell. Allow the user to freely (naturally, exactly as they would do with any "normal" cell) overwrite the displayed value with their own value or formula, and have the user-entered data found by any formulas referencing the cell. When cell is blanked by deletion of user input, revert to default value. Is there a way to do this in Excel, or am I asking too much of a spreadsheet program here?

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  • Why values in my WCF data contract were suddenly wrong...

    - by mipsen
    A WCF Service I provided took a very simple data contract as parameter (containing one string and one int...) and had a very simple task to do. A .NET 3.5 client was created using the VS2008 feature "Add Service Reference". Everything worked as expected. Then a slight change came in: The client was expected to run on machines with .NET 2.0 only. So we set the Target  Framework to .NET 2.0, removed the references to System.ServiceModel, System.Runtime.Serialization and the ServiceReference and created a new Reference to the Service using the old "Add Web Reference" . A matter of 2 minutes.  When testing, the int value in the data contract arriving at the WCF Service suddenly was 0, instead of 38 as we expected. What happened? When generating an old  Web Reference on a WCF data contract an additional boolean field for each value-type field is created called [Fieldname]Specified (e.g. AgeSpecified) which defaults to "false". WCF inspects these boolean fields to determine if a value was provided for the value-type field. If the "Specified"-field is "false", WCF translates that to using the default-value of the value-type field. For int this is 0. So we had to insert  setting the "Specified"-field  for the int-value to "true" and everything was fine again. That was what we forgot after setting the Framework-version to 2.0...

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  • Where are the values of java.library.path being set?

    - by lmestre
    This one could be a WebLogic Server question, but this post is general for any java environment.We were getting  at the very beginning  java library path something like this: /home/lmestre/jdk1.6/jre/lib/amd64/server:/home/lmestre/jdk1.6/jre/lib/amd64:/home/lmestre/jdk1.6/jre/../lib/amd64So, the question was: Where WebLogic Server is setting java.library.path?I never found the answer, so why don't we try to try to answerWhere the JVM is setting java.library.path?public class LibraryPathPrinter {   public static void main(String[] args) {       String javaLibraryPath= System.getProperty("java.library.path");       System.out.println("java.library.path "+javaLibraryPath );   }}after a simplejavac LibraryPathPrinter.javaand then an easyjava LibraryPathPrintervoila!The program printed something like thisjava.library.path  /home/lmestre/jdk1.6/jre/lib/amd64/server:/home/lmestre/jdk1.6/jre/lib/amd64:/home/lmestre/jdk1.6/jre/../lib/amd64So the JVM was the culprit.Enjoy!

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  • Is it better to return NULL or empty values from functions/methods where the return value is not present?

    - by P B
    I am looking for a recommendation here. I am struggling with whether it is better to return NULL or an empty value from a method when the return value is not present or cannot be determined. Take the following two methods as an examples: string ReverseString(string stringToReverse) // takes a string and reverses it. Person FindPerson(int personID) // finds a Person with a matching personID. In ReverseString(), I would say return an empty string because the return type is string, so the caller is expecting that. Also, this way, the caller would not have to check to see if a NULL was returned. In FindPerson(), returning NULL seems like a better fit. Regardless of whether or not NULL or an empty Person Object (new Person()) is returned the caller is going to have to check to see if the Person Object is NULL or empty before doing anything to it (like calling UpdateName()). So why not just return NULL here and then the caller only has to check for NULL. Does anyone else struggle with this? Any help or insight is appreciated.

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  • When writing a game, should you make objects/enemies/etc. have unique ID numbers?

    - by SLC
    I have recently encountered some issues with merely passing references to objects/enemies in a game I am making, and am wondering if I am using the wrong approach. The main issue I have is disposing of enemies and objects, when other enemies or players may still have links to them. For example, if you have a Rabbit, and a Wolf, the Wolf may have selected the Rabbit to be its target. What I am doing, is the wolf has a GameObject Target = null; and when it decides it is hungry, the Target becomes the Rabbit. If the Rabbit then dies, such as another wolf killing it, it cannot be removed from the game properly because this wolf still has a reference to it. In addition, if you are using a decoupled approach, the rabbit could hit by lightning, reducing its health to below zero. When it next updates itself, it realises it has died, and is removed from the game... but there is no way to update everything that is interested in it. If you gave every enemy a unique ID, you could simply use references to that instead, and use a central lookup class that handled it. If the monster died, the lookup class could remove it from its own index, and subsequently anything trying to access it would be informed that it's dead, and then they could act accordingly. Any thoughts on this?

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  • Bug in CF9: values for unique struct keys referenced and overwritten by other keys.

    - by Gin Doe
    We've run into a serious issue with CF9 wherein values for certain struct keys can be referenced by other keys, despite those other keys never being set. See the following examples: Edit: Looks like it isn't just something our servers ate. This is Adobe bug-track ticket 81884: http://cfbugs.adobe.com/cfbugreport/flexbugui/cfbugtracker/main.html#bugId=81884. <cfset a = { AO = "foo" } /> <cfset b = { AO = "foo", B0 = "bar" } /> <cfoutput> The following should throw an error. Instead both keys refer to the same value. <br />Struct a: <cfdump var="#a#" /> <br />a.AO: #a.AO# <br />a.B0: #a.B0# <hr /> The following should show a struct with 2 distinct keys and values. Instead it contains a single key, "AO", with a value of "bar". <br />Struct b: <cfdump var="#b#" /> This is obviously a complete show-stopper for us. I'd be curious to know if anyone has encountered this or can reproduce this in their environment. For us, it happens 100% of the time on Apache/CF9 running on Linux, both RH4 and RH5. We're using the default JRun install on Java 1.6.0_14. To see the extent of the problem, we ran a quick loop to find other naming sequences that are affected and found hundreds of matches for 2 letter key names. A similar loop found more conflicts in 3 letter names. <cfoutput>Testing a range of affected key combinations. This found hundreds of cases on our platform. Aborting after 50 here.</cfoutput> <cfscript> teststring = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; stringlen = len(teststring); matchesfound = 0; matches = ""; for (i1 = 1; i1 <= stringlen; i1++) { symbol1 = mid(teststring, i1, 1); for (i2 = 1; i2 <= stringlen; i2++) { teststruct = structnew(); symbol2 = mid(teststring, i2, 1); symbolwhole = symbol1 & symbol2; teststruct[ symbolwhole ] = "a string"; for (q1 = 1; q1 <= stringlen; q1++) { innersymbol1 = mid(teststring, q1, 1); for (q2 = 1; q2 <= stringlen; q2++) { innersymbol2 = mid(teststring, q2, 1); innersymbolwhole = innersymbol1 & innersymbol2; if ((i1 != q1 || i2 != q2) && structkeyexists(teststruct, innersymbolwhole)) { // another affected pair of keys! writeoutput ("<br />#symbolwhole# = #innersymbolwhole#"); if (matchesfound++ > 50) { // we've seen enough abort; } } } } } } </cfscript> And edit again: This doesn't just affect struct keys but names in the variables scope as well. At least the variables scope has the presence of mind to throw an error, "can't load a null": <cfset test_b0 = "foo" /> <cfset test_ao = "bar" /> <cfoutput> test_b0: #test_b0# <br />test_ao: #test_ao# </cfoutput>

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  • Authenticated user cannot log in, "The user does not exist or is not unique."

    - by Aquinas
    This is a weird one. I have a WSS3 site, no MOSS, with a custom membership and role provider that authenticates against CRM. All the users have also been added to the site user list so once logged in they have correct display names. On dev and stage everything works fine, but on UAT the users can't get past the login screen. The login screen is working, in that if you type an incorrect password for a user it comes back with the right message, meaning the custom provider is working fine. If you fill the login form in correctly you are immediately redirected straight back to the login screen, with the IIS logs showing that the login screen sent the authenticated user to the site and then was sent back. Setting the site to allow anonymous access shows that the user is not logged in on the site side after authenticating correctly. The ULS logs show: The user does not exist or is not unique. Found 1 trusted forests nzct.local. Found 0 trusted domains Adding logging code to the site I have verified that the membership provider is correctly set, and can find the user when asked. Also, when accessing the site user list, I can find the SP user with the right name. It just refuses to set the current user to be the authenticated user. Weird.

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  • need help fixing unique key in rails. rails is adding id causing duplicate key

    - by railsnew
    I need some help in fixing the below issue. I had transaction blocks in my rails code like below: @sqlcontact = "INSERT INTO contacts (id,\"cid\", \"hphone\", mphone, provider, cemail, email, sms , mail, phone) VALUES ('"+@id1+"','" + @id1 + "', '"+ params[:hphone] + "', '"+params[:mphone]+ "', '" + params[:provider] + "', '" + params[:cemail]+ "', '" + @varemail+ "', '"+@varsms+ "', '"+ @varmail+"', '"+@varphone+"')" my app was deployed to heroku so I was advised by them to remove transaction blocks. So I changed the above to: @cont = Contact.new(:id => @id1, :cid => @id1, :hphone => params[:hphone], :mphone => params[:mphone], :provider => params[:provider], :cemail => params[:cemail], :email => @varemail, :sms => @varsms, :mail => @varmail, :phone => @varphone) @cont.save My app also already had data stored. Now the problem is that when I try to save a record ...I keep getting the error: duplicate key value violates unique constraint "contacts_pkey" The error also shows the sql query trying to insert data ...however, in that sql query i Do not see id value. As you can see from my code that I am passing the id. then why is rails not accepting it? does it always include its own sequential id? can I not overwrite the default rails magic? and if it does that...does it not look at data that is already in the DB?? I am really stuck here. What should I do? should I just go back to my transaction block

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  • How do I relate two models/tables in Django based on non primary non unique keys?

    - by wizard
    I've got two tables that I need to relate on a single field po_num. The data is imported from another source so while I have a little bit of control over what the tables look like but I can't change them too much. What I want to do is relate these two models so I can look up one from the other based on the po_num fields. What I really need to do is join the two tables so I can do a where on a count of the related table. I would like to do filter for all Order objects that have 0 related EDI856 objects. I tried adding a foreign key to the Order model and specified the db_column and to_fields as po_num but django didn't like that the fact that Edi856.po_num wasn't unique. Here are the important fields of my current models that let me display but not filter for the data that I want. class Edi856(models.Model): po_num = models.CharField(max_length=90, db_index=True ) class Order(models.Model): po_num = models.CharField(max_length=90, db_index=True) def in_edi(self): '''Has the edi been processed?''' return Edi856.objects.filter(po_num = self.po_num).count() Thanks for taking the time to read about my problem. I'm not sure what to do from here.

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  • Is it possible to guarantee a unique id for multiple items using the same id variable at a point in

    - by Scarface
    First of all, do not be overwhelmed by the long code, I just put it for reference...I have a function that preg_replaces content and puts it in a jquery dialog box with a matching open-link. For example, if there is a paragraph with two matches, they will be put inside two divs, and a jquery dialog function will be echoed twice; one for each div. While this works for one match, if there are multiple matches, it does not. I am not sure how to distribute unique ids at a point in time for each of the divs and matching dialog open-scripts. Keep in mind, I removed the preg replace function since it kind of complicates the problem. If anyone has any ideas, they will be greatly appreciated. <?php $id=uniqid(); $id2=uniqid(); echo "<div id=\"$id2\"> </div>"; ?> $.ui.dialog.defaults.bgiframe = true; $(function() { $("<?php echo"#$id2"; ?>").dialog({hide: 'clip', modal: true ,width: 600,height: 350,position: 'center', show: 'clip',stack: true,title: 'title', minHeight: 25, minWidth: 100, autoOpen: false}); $('<?php echo"#$id"; ?>').click(function() { $('<?php echo"#$id2"; ?>').dialog('open'); }) .hover( function(){ $(this).addClass("ui-state-hover"); }, function(){ $(this).removeClass("ui-state-hover"); } ).mousedown(function(){ $(this).addClass("ui-state-active"); }) .mouseup(function(){ $(this).removeClass("ui-state-active"); }); });

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  • Algorithm for assigning a unique series of bits for each user?

    - by Mark
    The problem seems simple at first: just assign an id and represent that in binary. The issue arises because the user is capable of changing as many 0 bits to a 1 bit. To clarify, the hash could go from 0011 to 0111 or 1111 but never 1010. Each bit has an equal chance of being changed and is independent of other changes. What would you have to store in order to go from hash - user assuming a low percentage of bit tampering by the user? I also assume failure in some cases so the correct solution should have an acceptable error rate. I would an estimate the maximum number of bits tampered with would be about 30% of the total set. I guess the acceptable error rate would depend on the number of hashes needed and the number of bits being set per hash. I'm worried with enough manipulation the id can not be reconstructed from the hash. The question I am asking I guess is what safe guards or unique positioning systems can I use to ensure this happens.

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  • Performance of a get unique elements/group by operation on an IEnumerable<T>.

    - by tolism7
    I was wondering how could I improve the performance of the following code: public class MyObject { public int Year { get; set; } } //In my case I have 30000 IEnumerable<MyObject> data = MethodThatReturnsManyMyObjects(); var groupedByYear = data.GroupBy(x => x.Year); //Here is the where it takes around 5 seconds foreach (var group in groupedByYear) //do something here. The idea is to get a set of objects with unique year values. In my scenario there are only 6 years included in the 30000 items in the list so the foreach loop will be executed 6 times only. So we have many items needing to be grouped in a few groups. Using the .Distinct() with an explicit IEqualityComparer would be an alternative but somehow I feel that it wont make any difference. I can understand if 30000 items is too much and that i should be happy with the 5 seconds I get, but I was wondering if the above can be imporved performance wise. Thanks.

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  • How can I get a Node adjacent to a unique Node using Scala?

    - by pr1001
    I'm trying to parse an Apple plist file and I need to get an array Node within it. Unfortunately its only unique identifier is sibling Node right before it, <key>ProvisionedDevices</key>. Right now my best thoughts are to use Java's XPATH querying or Node.indexOf. Here is an example: <plist version="1.0"> <dict> <key>ApplicationIdentifierPrefix</key> <array> <string>RP8CBF4MRE</string> </array> <key>CreationDate</key> <date>2010-05-10T11:44:35Z</date> <key>DeveloperCertificates</key> <array> ... <key>ProvisionedDevices</key> <array> ... // I need the Nodes here </array> </dict> </plist> Thanks!

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  • Android MediaPlayer Won't Play Different Sounds

    - by cYn
    I'm making a simple app that plays a different sound according to its orientation. So if it's placed face down, a sound is played. If placed on its left side, a different sound is played. I'm having a hard time manipulating MediaPlayer correctly. My app runs fine. But it will only play one sound. For example. When I first boot up my app and place my device facing up, a sound will play. If I change its orientation, the sound will pause. But it will not start a different sound in a different orientation. BUT, if I place the device back facing up, it resumes the sound that it paused. I know I'm doing something wrong here, but I can't seem to figure it out the correct structure in using MediaPlayer and the program constantly calling it through onSensorChanged. public class MainActivity extends Activity implements SensorEventListener{ MediaPlayer mpAudioAttention; MediaPlayer mpAudioAssembly; MediaPlayer mpAudioRecall; MediaPlayer mpAudioRetreat; MediaPlayer mpAudioReveille; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); sm = (SensorManager) getSystemService(SENSOR_SERVICE); setContentView(R.layout.main); mpAudioAttention = MediaPlayer.create(this, R.raw.attention); mpAudioAssembly = MediaPlayer.create(this, R.raw.assembly); mpAudioRecall = MediaPlayer.create(this, R.raw.recall); mpAudioRetreat = MediaPlayer.create(this, R.raw.retreat); mpAudioReveille = MediaPlayer.create(this, R.raw.reveille); } public void onSensorChanged(SensorEvent event) { synchronized (this) { Log.d(tag, "onSensorChanged: " + event + ", z: " + event.values[0] + ", x: " + event.values[1] + ", y: " + event.values[2]); zViewO.setText("Orientation Z: " + event.values[0]); xViewO.setText("Orientation X: " + event.values[1]); yViewO.setText("Orientation Y: " + event.values[2]); } //face down if (event.values[2] > -11 && event.values[2] < -9){ mpAudioRetreat.start(); } else mpAudioRetreat.pause(); //face up if (event.values[2] < 11 && event.values[2] > 9){ mpAudioReveille.start(); } else mpAudioReveille.pause(); //standing if (event.values[0] > -10 && event.values[0] < -8){ mpAudioAttention.start(); } else mpAudioAttention.pause(); //left sideways if (event.values[1] < 11 && event.values[1] > 9){ mpAudioAssembly.start(); } else mpAudioAssembly.pause(); //right sideways if (event.values[1] > -11 && event.values[1] < -9){ mpAudioRecall.start(); } else mpAudioRecall.pause(); }

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  • Rails: How to name and create unique divs within a loop?

    - by sscirrus
    I have a view with a div that is looped many times. Each of the created divs need to have a unique ID so I can access them specifically (at the moment, all my divs have the same ID specified in html so whenever I try to access a specific div it just finds the first one). This is the version that I currently have (multiple 'rowBox'es are not discernible). <% @customers.each do |customer| %> <div id="customer" class="rowBox"> ... </div> <% end %> I would like to be able to do something like: <% @customers.each do |customer| %> <div id="box<%=customer.id%>"> ... </div> <% end %> This doesn't seem to work. Any ideas on how to accomplish this?

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