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  • OT: Thank You, Microsoft

    - by andyleonard
    cross-posted from AndyLeonard.me … Each April 1st for the past five years, I have been honored to receive an email from Microsoft informing me I have been recognized as a SQL Server MVP. Tomorrow will be different. Back in January – when I wrote this – I requested Microsoft not consider me for renewal. I have enjoyed serving as a Microsoft MVP. I only got to see what it is like to be a SQL Server MVP, and I think we are part of a special community that makes being an MVP even more special. I have...(read more)

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  • Starting it back up again

    - by Mickey Gousset
    After a couple of year hiatus from blogging at Geeks With Blogs, I’m back!  I’m still blogging about Visual Studio 2010 and TFS 2010 over at Team System Rocks (soon to undergo some major revisions), so expect to see some cross postings from there. Here though, I expect to focus on System Center technologies (mostly System Center Operations Manager and System Center Service Manager, with some of the others thrown in there too, as that is my day job now..  I’ll also use this blog to start tracking my foray into Windows Phone 7 development.  I’ve decided to go the game programming route first.

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  • What to call objects that may delete cached data to meet memory constraints?

    - by Brent
    I'm developing some cross-platform software which is intended to run on mobile devices. Both iOS and Android provide low memory warnings. I plan to make a wrapper class that will free cached resources (like textures) when low memory warnings are issued (assuming the resource is not in use). If the resource returns to use, it'll re-cache it, etc... I'm trying to think of what this is called. In .Net, it's similar to a "weak reference" but that only really makes sense when dealing with garbage collection, and since I'm using c++ and shared_ptr, a weak reference already has a meaning which is distinct from the one I'm thinking of. There's also the difference that this class will be able to rebuild the cache when needed. What is this pattern/whatever is called? Edit: Feel free to recommend tags for this question.

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  • Is it relatively safe to install kernel from "Canonical Kernel Team ppa" than "Mainline"

    - by tijybba
    I already referred most of the questions stating Upgrade from Mainline Builds or Compiling from latest source or PPA and also concluded that it can cause breakage to Current stable installed system. My question is regarding the kernel builds from Canonical Kernel Team which i have subscribed in Ubuntu 12.04 64-bit , states This is the core kernel team as hired by Canonical. Do not use this team, use ubuntu-kernel-team instead. My stable kernel states 3.2.0-27.42 from Ubuntu repository , also i consider Canonical Kernel Team to be Official ,currently urging me to Upgrade 3.2.0-27.43 , so from the Odd numbered and through the PPA description it is categorized as Unstable. From this ,it can be said next stable release would be 3.2.0-27.44. Is upgrading to .43 version is stable enough to continue , since .44 will be provide by Ubuntu itself based on .43 version and so on. Though i can't expect a lot of Changes ,but does it provide new Improvements or just Bug Fixes since it is just a preceding Release. Also , apart from Ubuntu mainline kernel , is Canonical Kernel Team different. If so , in what development or contribution terms. Is the Ubuntu kernel developed by Two different teams or same team. P.S.: Just noticed that sudo apt-get update && sudo apt-get upgrade provides me upgrade to .43 kernel , which normally requires sudo apt-get dist-upgrade to upgrade to newer kernel available , unless it normally provides message like " Following packages were not upgraded..." , is it an error or an exception to this Canonical Kernel PPA.

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  • Can we set up svn server on a local computer without any network access?

    - by Aitezaz Abdullah
    I want to set up an SVN repository on my computer without any network access. I am working on a code without any collaborator, so I don't want it to be publicly available. I read the following post. http://stackoverflow.com/questions/6001445/local-source-control-repository-cross-platform but this post suggests using online svn repository services that give free repositories. In that case, my code will be publicly available (as is included in the terms of free plans). So I was wondering if I can set up a local server on my windows xp machine that only I access even when I don't have any internet connection?

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  • 2D metaball liquid effect - how to feed output of one rendering pass as input to another shader

    - by Guye Incognito
    I'm attempting to make a shader for unity3d web project. I want to implement something like in the great answer by DMGregory in this question. in order to achieve a final look something like this.. Its metaballs with specular and shading. The steps to make this shader are. 1. Convert the feathered blobs into a heightmap. 2. Generate a normalmap from the heightmap 3. Feed the normal map and height map into a standard unity shader, for instance transparent parallax specular. I pretty much have all the pieces I need assembled but I am new to shaders and need help putting them together I can generate a heightmap from the blobs using some fragment shader code I wrote (I'm just using the red channel here cus i dont know if you can access the brightness) half4 frag (v2f i) : COLOR{ half4 texcol,finalColor; texcol = tex2D (_MainTex, i.uv); finalColor=_MyColor; if(texcol.r<_botmcut) { finalColor.r= 0; } else if((texcol.r>_topcut)) { finalColor.r= 0; } else { float r = _topcut-_botmcut; float xpos = _topcut - texcol.r; finalColor.r= (_botmcut + sqrt((xpos*xpos)-(r*r)))/_constant; } return finalColor; } turns these blobs.. into this heightmap Also I've found some CG code that generates a normal map from a height map. The bit of code that makes the normal map from finite differences is here void surf (Input IN, inout SurfaceOutput o) { o.Albedo = fixed3(0.5); float3 normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex)); float me = tex2D(_HeightMap,IN.uv_MainTex).x; float n = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y+1.0/_HeightmapDimY)).x; float s = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y-1.0/_HeightmapDimY)).x; float e = tex2D(_HeightMap,float2(IN.uv_MainTex.x-1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float w = tex2D(_HeightMap,float2(IN.uv_MainTex.x+1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float3 norm = normal; float3 temp = norm; //a temporary vector that is not parallel to norm if(norm.x==1) temp.y+=0.5; else temp.x+=0.5; //form a basis with norm being one of the axes: float3 perp1 = normalize(cross(norm,temp)); float3 perp2 = normalize(cross(norm,perp1)); //use the basis to move the normal in its own space by the offset float3 normalOffset = -_HeightmapStrength * ( ( (n-me) - (s-me) ) * perp1 + ( ( e - me ) - ( w - me ) ) * perp2 ); norm += normalOffset; norm = normalize(norm); o.Normal = norm; } Also here is the built-in transparent parallax specular shader for unity. Shader "Transparent/Parallax Specular" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _Parallax ("Height", Range (0.005, 0.08)) = 0.02 _MainTex ("Base (RGB) TransGloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} _ParallaxMap ("Heightmap (A)", 2D) = "black" {} } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} LOD 600 CGPROGRAM #pragma surface surf BlinnPhong alpha #pragma exclude_renderers flash sampler2D _MainTex; sampler2D _BumpMap; sampler2D _ParallaxMap; fixed4 _Color; half _Shininess; float _Parallax; struct Input { float2 uv_MainTex; float2 uv_BumpMap; float3 viewDir; }; void surf (Input IN, inout SurfaceOutput o) { half h = tex2D (_ParallaxMap, IN.uv_BumpMap).w; float2 offset = ParallaxOffset (h, _Parallax, IN.viewDir); IN.uv_MainTex += offset; IN.uv_BumpMap += offset; fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Transparent/Bumped Specular" }

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  • Android - Rendering HUD View to SurfaceView

    - by Jon
    I have developed a relatively simple game in android, to get my head around it all, and on the back of it developed a crude game engine (in the loosest sense!). I use a SurfaceView and canvas (no OpenGL) - I'll cross that bridge another time! I have implemented a game HUD, title screens etc. by overlaying standard Android view widgets over my SurfaceView. This all works reasonably well maintaining an acceptable frame-rate, but it is a simple game with not a lot happening on or off screen. What I am wondering now is whether one could (and whether one would get any advantage by) drawing all my views to the one SurfaceView, all controlled by the main game thread. At the moment I have handlers flinging messages around and runOnUiThreads here, there and everywhere. Quite cumbersome. Any thoughts on this would be much appreciated (before I perhaps waste time trying to do it!)

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  • The Customer Experience Imperative: A Game Changer for Brands

    - by Jeri Kelley
    By Anthony Lye, SVP, Cloud Applications Strategy, Oracle We know that customer experience has emerged as a primary differentiator for businesses today.  I’ve talked a lot about the new age of the empowered consumer. At Oracle we’ve spent a lot of time developing technologies and practices that our customers can implement to greatly improve their customer experience strategies. Of course I’m biased, but I think that we have created a portfolio of the best solutions on the planet to help organizations deal with the challenges of providing great customer experiences. We’ve done this because we started to witness some trends over the last few years. As the average person began to utilize social and mobile technologies more frequently and products commoditized, customer experience truly remained the only sustainable differentiator for businesses.In fact, we have seen that customer experience is often driving the success or the failure of a product or a brand. And as end customers have become more vocal about their experiences with companies on social and mobile channels, they now have the power to decide which brands will win and which brands will lose. To address this customer experience imperative, I believe that business today must do three things really well:Connect with your customers. You have to connect with customers whenever, wherever and however they want. Organizations must provide a great experience on their existing channels— the call center, the brick and mortar store, the field sales organizations, the websites and social properties. Businesses must also be great at managing and delivering journeys on these channels, while quickly adapting to embrace the new channels that emerge. You have to understand mobile. You have to understand social. You have to understand kiosks. These are all new routes to market, new channels where your customers may or may not show up. You have to interact with them where they are. You have to present information in a way that's meaningful to them. As well as providing what we would call a multichannel experience. We have to recognize that customers may start their experience on one channel, but end it on a different channel. It’s important that an organization’s technology solutions enable, not just a multichannel strategy, but a strategy that can power new channels and create customer journeys that cross these channels.Get to know your customers. Next, companies need to get to know the customer as intimately as the customer will allow. Today most customer interactions are anonymous, but it’s important for brands to know which customers drive value. Customers want to provide feedback. They want to share their opinions, but they want to know that those opinions are being heard and acted upon. For this to occur, we need to know much more about the customer and then reward them for their loyalty and for their advocacy.Enable connections. The last thing is to enable people to connect or transact with your brand. We've got to make it really, really simple for customers to do business with us. We can't make them repeat the steps; we can't make them tell us their identity for the fifth time as they move between organizations. These silos can no longer sustain or deliver a good customer experience. It's extremely important that companies be where customers want them to be—that we create profitable journeys for us and for them.Organizations have to make sure that there is a single source of truth that defines the customer. We have to make sure that the technology applications that we rely on understand not just the dimensions of multichannel, but of cross-channel too. We have to enable social at the very core of the overall architecture. We have to use historical analytics, real-time decisioning as well as predictive analytics to help personalize and drive an experience. And these are all technologies that IT needs, that IT is familiar with, but needs to enable for the line of business that in turn can enable for the end customer.  This means that we've got to make our solutions available to the customers in the cloud.In this new age of the empowered consumer, businesses have to focus on delivery mechanisms that reduce the overall TCO, while driving a rapid rate of innovation and a more rapid rate of deployment. At the Oracle Customer Experience Summit @ OpenWorld, I’ll discuss these issues and more. I hope that you can join us for what promises to be an unforgettable experience.

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  • TypeScript Resources

    - by csmith18119
    TypeScript looks like a great start to evolving javascript.  I am going to start playing with it seeing what it is like.  This is the post I will update will all the resources I've found. Welcome to TypeScript - The TypeScript Language has an offical site, and this is it. This site does a nice job of giving the key information about the language and its uses, as well as highlighting that it is an open source project, which is cross platform. TypeScript is still causing quite a buzz in the community, here are some more of peoples initial impressions: Introducing TypeScript - Rob Eisenberg Why does TypeScript have to be the answer to anything? - Scott Hanselman TypeScript (or the obligatory post about it) - Shawn Wildermuth TypeScript project in Visual Studio 2012 - Linvi Microsoft TypeScript : A quick introduction and A Love Affair Begins here. - Anoop Madhusudanan Microsoft TypeScript : A Typed Superset of JavaScript & Using TypeScript in ASP.NET MVC Projects - Shiju Varghese Hello TypeScript - Getting Started - Sumit Maitra

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  • Qt Certification Exams

    - by karlphillip
    I'm wondering about doing a Qt Certification Exam this year, but I'm not 100% sure the investment is worth. I'm considering it because I think it could be a nice + on my resume, and as you know, I'm all for improving my software engineer persona. As I already earn a BSc and MSc degrees in computer stuff, I guess I see the certification process as some kind of adventure. Anyway, I know I'll spend a lot of time preparing myself for the exam and I just wanted to know if a Qt certification is worth the effort. Apparently there are 2 certificates that you can get in the Qt world: Nokia Certified Qt Developer (basic) Nokia Certified Qt Specialist (advanced) Nowadays I build cross-platform software in C++ and this exam would fit beautifully in my resume. My main concern is that, given the obscure future of Qt, I might be throwing time and money out the window. I'm looking for some advice regarding the usefulness of such certifications.

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  • 2D game collision response: SAT & minimum displacement along a given axis?

    - by Archagon
    I'm trying to implement a collision system in a 2D game I'm making. The separating axis theorem (as described by metanet's collision tutorial) seems like an efficient and robust way of handling collision detection, but I don't quite like the collision response method they use. By blindly displacing along the axis of least overlap, the algorithm simply ignores the previous position of the moving object, which means that it doesn't collide with the stationary object so much as it enters it and then bounces out. Here's an example of a situation where this would matter: According to the SAT method described above, the rectangle would simply pop out of the triangle perpendicular to its hypotenuse: However, realistically, the rectangle should stop at the lower right corner of the triangle, as that would be the point of first collision if it were moving continuously along its displacement vector: Now, this might not actually matter during gameplay, but I'd love to know if there's a way of efficiently and generally attaining accurate displacements in this manner. I've been racking my brains over it for the past few days, and I don't want to give up yet! (Cross-posted from StackOverflow, hope that's not against the rules!)

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  • How To Use Bash History to Improve Your Command-Line Productivity

    - by YatriTrivedi
    Whether you’re new to the Linux command-line or you’re a seasoned veteran, these tricks will help turn your text-based meanderings into full-blown marathons. Save time, speed up your productivity, and enhance your Linux-Fu, all at once! Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

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  • Splitting Graph into distinct polygons in O(E) complexity

    - by Arthur Wulf White
    If you have seen my last question: trapped inside a Graph : Find paths along edges that do not cross any edges How do you split an entire graph into distinct shapes 'trapped' inside the graph(like the ones described in my last question) with good complexity? What I am doing now is iterating over all edges and then starting to traverse while always taking the rightmost turn. This does split the graph into distinct shapes. Then I eliminate all the excess shapes (that are repeats of previous shapes) and return the result. The complexity of this algorithm is O(E^2). I am wondering if I could do it in O(E) by removing edges I already traversed previously. My current implementation of that returns unexpected results.

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  • lirc_zilog IR transmission no longer working with HD-PVR on 12.04

    - by johnf
    I have been running a ubuntu 10.04 with a patched version of lirc_zilog for two years. I upgraded to 12.04 and lirc_zilog is no longer working with my HD-PVR. The MythTV wiki reports that it did work out of the box with 11.04. The error message I get on irsend is as follows: johnf@carbon:~$ /usr/local/bin/irsend SEND_ONCE blaster 0_130_KEY_POWER irsend: command failed: SEND_ONCE blaster 0_130_KEY_POWER irsend: hardware does not support sending The lircd daemon, run interactively, reports the following: lircd: accepted new client on /var/run/lirc/lircd lircd: could not get hardware features lircd: this device driver does not support the LIRC ioctl interface lircd: major number of /dev/lirc0 is 250 lircd: LIRC major number is 61 lircd: check if /dev/lirc0 is a LIRC device lircd: WARNING: Failed to initialize hardware lircd: error processing command: SEND_ONCE blaster 0_130_KEY_POWER lircd: hardware does not support sending lircd: removed client Checking dmesg seems to indicate that the kernel module is loading properly: [56497.730743] lirc_zilog: module is from the staging directory, the quality is unknown, you have been warned. [56497.730999] lirc_zilog: Zilog/Hauppauge IR driver initializing [56497.732484] lirc_zilog: ir_probe: ir_rx_z8f0811_hdpvr on i2c-0 (Hauppage HD PVR I2C), client addr=0x71 [56497.732493] lirc_zilog: ir_probe: ir_tx_z8f0811_hdpvr on i2c-0 (Hauppage HD PVR I2C), client addr=0x70 [56497.732496] lirc_zilog: probing IR Tx on Hauppage HD PVR I2C (i2c-0) [56497.756822] lirc_zilog: firmware of size 302355 loaded [56497.756945] lirc_zilog: 743 IR blaster codesets loaded [56497.757030] i2c i2c-0: lirc_dev: driver lirc_zilog registered at minor = 0 [56497.757033] lirc_zilog: IR unit on Hauppage HD PVR I2C (i2c-0) registered as lirc0 and ready [56497.757035] lirc_zilog: probe of IR Tx on Hauppage HD PVR I2C (i2c-0) done [56497.757056] lirc_zilog: initialization complete Here is my /etc/lirc/hardware.conf #Chosen IR Transmitter TRANSMITTER="HD-PVR" TRANSMITTER_MODULES="lirc_dev lirc_zilog" TRANSMITTER_DRIVER="" TRANSMITTER_DEVICE="/dev/lirc0" TRANSMITTER_SOCKET="" TRANSMITTER_LIRCD_CONF="" TRANSMITTER_LIRCD_ARGS="" My lircd.conf is a copy of the recommended one. Examination of the kernel source seems to indicate that the lirc_zilog module should support transmission, it's newer than the patched version I was manually compiling on 10.04. I was previously using a manually built version of lirc 0.8.7 and not the packaged one. I'm now running the packaged version 9.0. I can provide any additional information required and will perform tests quickly. I'm very eager to get this issue resolved.

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  • Problem with sound driver

    - by JiminP
    I had problem that sound had lag in Flash. (Other than that, there was no problem.) On the internet, I found that installing OSS4 might help me. So I installed OSS4, but there was some problems (no sound on Flash, and couldn't use function key on the laptop - which is quite annoying), so I try to remove OSS4 and re-installing sound modules. After some mess-up, the whole sound was gone. I used Ubuntu for a year, but I don't know how to use the terminal well (All I know is basic commands like sudo, ls, or apt-get).. Now I'm trying to recover by following instructions at this page, but I have some problems... :( When I try to follow instructions: sudo aplay -l finds no sound drivers. find /lib/modules/'uname -r' | grep snd (backtick changed to ' due to code markup) returns nothing. When I try to do sudo apt-get install linux-restricted-modules-'uname -r' linux-generic, it says that it can't find linux-restricted-modules-3.0.0-13-generic package. lspci -v | grep -A7 -i "audio" returns this, which doesn't contain anything about the name of the driver. Writing sudo modprobe sn and pressing tab twice only returns sudo modprobe sn9c102. sudo aptitude --purge reinstall linux-sound-base alsa-base alsa-utils linux-image-'uname -r' linux-ubuntu-modules-'uname -r' libasound2 returns this, and didn't change non of above. sudo apt-get install linux-alsa-driver-modules-$(uname -r) fails because it can't find the package linux-alsa-driver-modules-3.0.0-13-generic. Compiling ALSA driver doesn't work. When I try to make, it says that /lib/modules/3.0.0-13-generic/build/include/linux/modversions.h doesn't exist. I'm using Ubuntu 11.10. Can anyone help me? I can re-install Ubuntu, but I don't want to....

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  • Inconsistent mouse cursor status while typing

    - by Jim
    I have noticed that when I type in some programs, Text Editor, Terminal, Bluefish, Gnome Baker, etc. the mouse cursor disappears while I am typing. In other programs like Firefox and LibreOffice, it does not. I am not an application programmer, but I imagined it has to do with their cross-platform nature and the way they are compiled or the toolkits they use. Then I noticed that Gnome-Do behaves the same way, the cursor stays on screen while typing. Why is there inconsistent handling of the mouse cursor, while typing, across different applications? Thank you.

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  • Thread problem updating Windows Forms control in XNA C#

    - by Luis
    I'm development a network card game, and for now i've two players connected but there is a problem with one of them, this one can't do anything on the game. Looks that screen was blocked. I'm think that is because a code i used before. That code is: if (InvokeRequired) { this.Invoke(new MethodInvoker(delegate { ... })); return; } The code above is surrounding code to changing Button values, make connection with server and create game window. Without this code a warning is shown. InvalidOperationException was unhandled Cross-thread operation not valid: Control 'startGameButton' accessed from a thread other than the thread it was created on.

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  • C printf not working on ubuntu 13.10 terminal

    - by Blaze Tama
    First, im new in ubuntu so please bear with me. I need to create a C based program for a course in my university. I was using opensuse and its konsole when i was in the university's lab. So basically i need to install opensuse on my system or using a vmware. But i feel lazy to do that, so i tried to run it on my ubuntu instead of opensuse. However, no C code seems working on ubuntu's terminal. The compiling is success, but its not running, or at least the printf is not running. This is my code, a very very simple one : #include<stdio.h> #include<unistd.h> #include<stdlib.h> int main() { printf("test"); return 0; } When i compile it with gcc test.c -o test everything work fine and i get an executeable file. Then i try to run it by ./test, but the printf is not printed. No error or warning was shown. Am i missing something? Note : my gcc is the new one, it should has no problem. Thanks for your help :D

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  • Inspirational software for end-users written in Haskell?

    - by Lenny222
    I think great technology ist invisible. Besides the usual suspects (GHC, Xmonad, proprietary trading software) what great examples are there for end-user software written in Haskell? I think good examples are FreeArc, Hledger and "Nikki And The Robots". Do you have more examples (full blown GUI apps, small CLI tools, etc)? Edit: For example i am fascinated by Wings3D, because while written in Erlang, users can not tell that. It just works. Among Haskell's weak spots are cross-platform GUIs. There are not many GUI apps written in Haskkel in general and most of them are no easy to use, install or even compile. What are good examples to learn from how to make hard things look easy?

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  • Differences between C# and Javascript for Unity [closed]

    - by vrinek
    Apart from the language differences (class-based vs prototypical, strong vs weak typing), what are the differences between using Javascript and using C# when developing games in Unity3D? Is there a noticable performance difference? Is the javascript code packaged as-is? And if yes, does this help the game's modability? Is it possible to use libraries developed for one language while developing in the other one? Is it possible to mix the two languages in the same Unity project by coding some parts in C# and others in Javascript? The next couple of questions are time-specific so feel free to ignore or remove: If libraries are not cross-functional, which language has better library support from the game development perspective? Which language has better game dev specific resources available (books, websites, forums)?

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  • New Enhanced Visual WebGui WINWEB and .NETHTML5 Versions

    - by Webgui
    After a long wait and huge anticipation from the Visual WebGui community, I am happy to announce the release of new versions for the WINWEB and .NETHTML5 branches. The new 6.4.0 Release d and 6.4.0 beta3 versions are available after an extensive work on core capabilities of Visual WebGui including extension of existing controls and adding new controls such as Strip Controls, RibbonBar, DataGridView, ComboBox, PropertyGrid and RadioButton, DataGridView, ComboBox, PropertyGrid and RadioButton, as well as some major enhancements to both versions in terms of cross-browser support and performance.We apologize for the delay in the release of those most expected versions, but we believe that the extra time lead to a more mature and complete product. As you can see the changelog is pretty long and includes a list of enhancements, new features and bug fixes: http://visualwebgui.com/Developers/KB/tabid/654/article/w_changelogs/Default.aspx The new versions are available for all versions with open source and for The new versions are available for all versions with open sources for Visual Studio 2005, 2008 and 2010. You are welcome to download the WINWEB Free Trial and the Free .NETHTML5 beta on the downloads page.

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  • How To Make Disposable Sleeves for Your In-Ear Monitors

    - by YatriTrivedi
    In-ear monitors are great, until the rubber sleeves stop being comfortable. Here’s a quick and cheap way to make disposable ones using foam ear plugs so you can stay comfortable while listening. Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform] Etch a Circuit Board using a Simple Homemade Mixture Sync Blocker Stops iTunes from Automatically Syncing

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  • OpenGL programming vs Blender Software, which is better for custom video creation?

    - by iammilind
    I am learning OpenGL API bit by bit and also develop my own C++ framework library for effectively using them. Recently came across Blender software which is used for graphics creation and is in turn written in OpenGL itself. For my part time hobby of graphics learning, I want to just create small-small movie or video segments; e.g. related to construction engineering, epic stories and so on. There may be very minimal to nil mouse-keyboard interaction for those videos, unlike video games which are highly interactive. I was wondering if learning OpenGL from scratch is worth for it or should I invest my time in learning Blender software? There are quite a few good movie examples are created using Blender and are shown in its website. Other such opensource cross platform alternatives are also welcome, which can serve my aforementioned purpose.

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  • Coming Soon! Oracle Global Trade Management Solutions

    An exciting new solution offering, Oracle Global Trade Management helps companies manage the Has the complexity of worldwide trade compliance while also mitigating compliance risk and uncovering supply chain inefficiencies. Oracle Global Trade Management helps organizations lower operational costs and improve network efficiencies by created barriers and roadblocks in your business processes? Do you seek ways to mitigate compliance risk while at the same time find hidden cash in your supply chain? If these issues affect your company, tune in to hear how the new Oracle Global Trade Management solution automatinges and streamlininges cross-border transactions. as part of the Value Chain Execution suite and a native trade and transportation platform.

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  • Humble Indie Bundle V: Psychonauts, Superbrothers, and More at a Name Your Own Price

    - by Jason Fitzpatrick
    There’s a new Humble Indie with some fantastic DRM-free and cross-platform offerings and, most importantly, some fantastic games. Score a copy of Psychonauts for the best price in town! But seriously: if you’re looking to game on a budget this Humble Indie Bundle is an absolute gem. For a few bucks (that you can even opt to donate to charity) you can score five awesome games including Psychonauts. I enjoyed Psychonauts so much I’d happily pay the full original retail just to play it again. In addition, the full soundtracks for each game are included with your purchase. Hit up the link below for more information. Humble Indie Bundle V is available until 6PM EST, 6/14/2012. The Humble Indie Bundle V HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now HTG Explains: Why Linux Doesn’t Need Defragmenting

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