I know from experience that b-trees have awful performance when data is added to them sequentially (regardless of the direction). However, when data is added randomly, best performance is obtained.
This is easy to demonstrate with the likes of an RB-Tree. Sequential writes cause a maximum number of tree balances to be performed.
I know very few databases use binary trees, but rather used n-order balanced trees. I logically assume they suffer a similar fate to binary trees when it comes to sequential inputs.
This sparked my curiosity.
If this is so, then one could deduce that writing sequential IDs (such as in IDENTITY(1,1)) would cause multiple re-balances of the tree to occur. I have seen many posts argue against GUIDs as "these will cause random writes". I never use GUIDs, but it struck me that this "bad" point was in fact a good point.
So I decided to test it. Here is my code:
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
CREATE TABLE [dbo].[T1](
[ID] [int] NOT NULL
CONSTRAINT [T1_1] PRIMARY KEY CLUSTERED ([ID] ASC)
)
GO
CREATE TABLE [dbo].[T2](
[ID] [uniqueidentifier] NOT NULL
CONSTRAINT [T2_1] PRIMARY KEY CLUSTERED ([ID] ASC)
)
GO
declare @i int, @t1 datetime, @t2 datetime, @t3 datetime, @c char(300)
set @t1 = GETDATE()
set @i = 1
while @i < 2000 begin
insert into T2 values (NEWID(), @c)
set @i = @i + 1
end
set @t2 = GETDATE()
WAITFOR delay '0:0:10'
set @t3 = GETDATE()
set @i = 1
while @i < 2000 begin
insert into T1 values (@i, @c)
set @i = @i + 1
end
select DATEDIFF(ms, @t1, @t2) AS [Int], DATEDIFF(ms, @t3, getdate()) AS [GUID]
drop table T1
drop table T2
Note that I am not subtracting any time for the creation of the GUID nor for the considerably extra size of the row. The results on my machine were as follows:
Int: 17,340 ms
GUID: 6,746 ms
This means that in this test, random inserts of 16 bytes was almost 3 times faster than sequential inserts of 4 bytes.
Would anyone like to comment on this?
Ps. I get that this isn't a question. It's an invite to discussion, and that is relevant to learning optimum programming.