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  • Developing a Support Plan for Cloud Applications

    - by BuckWoody
    Last week I blogged about developing a High-Availability plan. The specifics of a given plan aren't as simple as "Step 1, then Step 2" because in a hybrid environment (which most of us have) the situation changes the requirements. There are those that look for simple "template" solutions, but unless you settle on a single vendor and a single way of doing things, that's not really viable. The same holds true for support. As I've mentioned before, I'm not fond of the term "cloud", and would rather use the tem "Distributed Computing". That being said, more people understand the former, so I'll just use that for now. What I mean by Distributed Computing is leveraging another system or setup to perform all or some of a computing function. If this definition holds true, then you're essentially creating a partnership with a vendor to run some of your IT - whether that be IaaS, PaaS or SaaS, or more often, a mix. In your on-premises systems, you're the first and sometimes only line of support. That changes when you bring in a Cloud vendor. For Windows Azure, we have plans for support that you can pay for if you like. http://www.windowsazure.com/en-us/support/plans/ You're not off the hook entirely, however. You still need to create a plan to support your users in their applications, especially for the parts you control. The last thing they want to hear is "That's vendor X's problem - you'll have to call them." I find that this is often the last thing the architects think about in a solution. It's fine to put off the support question prior to deployment, but I would hold off on calling it "production" until you have that plan in place. There are lots of examples, like this one: http://www.va-interactive.com/inbusiness/editorial/sales/ibt/customer.html some of which are technology-specific. Once again, this is an "it depends" kind of approach. While it would be nice if there was just something in a box we could buy, it just doesn't work that way in a hybrid system. You have to know your options and apply them appropriately.

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  • Developing a Support Plan for Cloud Applications

    - by BuckWoody
    Last week I blogged about developing a High-Availability plan. The specifics of a given plan aren't as simple as "Step 1, then Step 2" because in a hybrid environment (which most of us have) the situation changes the requirements. There are those that look for simple "template" solutions, but unless you settle on a single vendor and a single way of doing things, that's not really viable. The same holds true for support. As I've mentioned before, I'm not fond of the term "cloud", and would rather use the tem "Distributed Computing". That being said, more people understand the former, so I'll just use that for now. What I mean by Distributed Computing is leveraging another system or setup to perform all or some of a computing function. If this definition holds true, then you're essentially creating a partnership with a vendor to run some of your IT - whether that be IaaS, PaaS or SaaS, or more often, a mix. In your on-premises systems, you're the first and sometimes only line of support. That changes when you bring in a Cloud vendor. For Windows Azure, we have plans for support that you can pay for if you like. http://www.windowsazure.com/en-us/support/plans/ You're not off the hook entirely, however. You still need to create a plan to support your users in their applications, especially for the parts you control. The last thing they want to hear is "That's vendor X's problem - you'll have to call them." I find that this is often the last thing the architects think about in a solution. It's fine to put off the support question prior to deployment, but I would hold off on calling it "production" until you have that plan in place. There are lots of examples, like this one: http://www.va-interactive.com/inbusiness/editorial/sales/ibt/customer.html some of which are technology-specific. Once again, this is an "it depends" kind of approach. While it would be nice if there was just something in a box we could buy, it just doesn't work that way in a hybrid system. You have to know your options and apply them appropriately.

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  • Custom JComponent not displaying in Custom JPanel

    - by Trizicus
    I've tried the add() method but nothing is displayed when I try to add Test to GraphicsTest. How should I be adding it? Can someone show me? I've included the code I'm using. import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import javax.swing.JComponent; public class Test extends JComponent { Test() { setOpaque(false); setBackground(Color.white); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); g2d.setColor(Color.red); g2d.drawString("Hello", 50, 50); g2d.dispose(); } } import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.geom.Rectangle2D; import javax.swing.JPanel; public class GraphicsTest extends JPanel implements MouseListener { private Graphics2D g2d; private String state; private int x, y; GraphicsTest() { add(new Test()); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); g2d = (Graphics2D) g; g2d.setColor(Color.BLACK); g2d.drawString("STATE: " + state, 5, 15); g2d.drawString("Mouse Position: " + x + ", " + y, 5, 30); g2d.setColor(Color.red); Rectangle2D r2d = new Rectangle2D.Double(x, y, 10, 10); g2d.draw(r2d); g2d.dispose(); } public void setState(String state) { this.state = state; } public String getState() { return state; } public void setX(int x) { this.x = x; repaint(); } public void setY(int y) { this.y = y; repaint(); } public void mouseClicked(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }

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  • Solving a difficult incomplete type error

    - by ChAoS
    I get an incomplete type error when trying to compile my code. I know that it is related to includes, but my project is large and it uses several templates so I can't find which type is actually incomplete. The error message doesn't help either: Compiling: ../../../addons/ofxTableGestures/src/Graphics/objects/CursorFeedback.cpp In file included from ../../../addons/ofxTableGestures/ext/boost/fusion/include/invoke_procedure.hpp:10, from ../../../addons/ofxTableGestures/src/oscGestures/tuioApp.hpp:46, from /home/thechaos/Projectes/of_preRelease_v0061_linux_FAT/addons/../apps/OF-TangibleFramework/ofxTableGestures/src/Graphics/objects/CursorFeedback.hpp:35, from /home/thechaos/Projectes/of_preRelease_v0061_linux_FAT/addons/../apps/OF-TangibleFramework/ofxTableGestures/src/Graphics/objects/CursorFeedback.cpp:31: ../../../addons/ofxTableGestures/ext/boost/fusion/functional/invocation/invoke_procedure.hpp: In function ‘void boost::fusion::invoke_procedure(Function, const Sequence&) [with Function = void (tuio::CanBasicFingers<Graphic>::*)(long int, float, float, float, float, float), Sequence = boost::fusion::joint_view<boost::fusion::joint_view<boost::fusion::iterator_range<boost::fusion::vector_iterator<const boost::fusion::vector6<long int, float, float, float, float, float>, 0>, boost::fusion::vector_iterator<boost::fusion::vector6<long int, float, float, float, float, float>, 0> >, const boost::fusion::single_view<tuio::CanBasicFingers<Graphic>*> >, boost::fusion::iterator_range<boost::fusion::vector_iterator<boost::fusion::vector6<long int, float, float, float, float, float>, 0>, boost::fusion::vector_iterator<const boost::fusion::vector6<long int, float, float, float, float, float>, 6> > >]’: ../../../addons/ofxTableGestures/src/oscGestures/tuioApp.hpp:122: instantiated from ‘void tuio::AlternateCallback<C, M, E>::run(tuio::TEvent*) [with C = tuio::CanBasicFingers<Graphic>, M = void (tuio::CanBasicFingers<Graphic>::*)(long int, float, float, float, float, float), E = tuio::TeventBasicFingersMoveFinger]’ /home/thechaos/Projectes/of_preRelease_v0061_linux_FAT/addons/../apps/OF-TangibleFramework/ofxTableGestures/src/Graphics/objects/CursorFeedback.cpp:64: instantiated from here ../../../addons/ofxTableGestures/ext/boost/fusion/functional/invocation/invoke_procedure.hpp:88: error: incomplete type ‘boost::fusion::detail::invoke_procedure_impl<void (tuio::CanBasicFingers<Graphic>::*)(long int, float, float, float, float, float), const boost::fusion::joint_view<boost::fusion::joint_view<boost::fusion::iterator_range<boost::fusion::vector_iterator<const boost::fusion::vector6<long int, float, float, float, float, float>, 0>, boost::fusion::vector_iterator<boost::fusion::vector6<long int, float, float, float, float, float>, 0> >, const boost::fusion::single_view<tuio::CanBasicFingers<Graphic>*> >, boost::fusion::iterator_range<boost::fusion::vector_iterator<boost::fusion::vector6<long int, float, float, float, float, float>, 0>, boost::fusion::vector_iterator<const boost::fusion::vector6<long int, float, float, float, float, float>, 6> > >, 7, true, false>’ used in nested name specifier If I copy the conflictive code to a same file I can compile it. So I know that the code itself is OK, the problem is the way I instantiate it. How can I trace the origin of this error? Is there any way to get the trace of the c++ compiler and preprocessor to get more informative messages?

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  • Taking screenshot with Win32 API (C# pInvoke) not working in IIS

    - by Dillen Meijboom
    I want to take a screenshot of an external website. Currently my workflow is to start a Firefox instance with the specified URL and take a screenshot using PrintWindow in the Win32 API When I run this application in IISExpress it works fine but when I run the same application in IIS on a windows VPS it is not working (screenshot is blank). I don't know what I'm doing wrong? My code: using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Drawing.Imaging; using System.Linq; using System.Runtime.InteropServices; using System.Security; using System.Threading; using System.Web; namespace WebTools.Web { public class RemoteScreenshot { public static Bitmap TakeScreenshot(Process process) { // may need a process Refresh before return TakeScreenshot(process.MainWindowHandle); } public static Bitmap TakeScreenshot(IntPtr handle) { RECT rc = new RECT(); GetWindowRect(handle, ref rc); Bitmap bitmap = new Bitmap(rc.right - rc.left, rc.bottom - rc.top); using (Graphics graphics = Graphics.FromImage(bitmap)) { PrintWindow(handle, graphics.GetHdc(), 0); } return bitmap; } [DllImport("user32.dll")] private static extern bool GetWindowRect(IntPtr hWnd, ref RECT rect); [DllImport("user32.dll")] private static extern bool PrintWindow(IntPtr hWnd, IntPtr hDC, int flags); [StructLayout(LayoutKind.Sequential)] private struct RECT { public int left; public int top; public int right; public int bottom; } public static void Save(string url, string file, int timeout = 0) { Process.Start(new ProcessStartInfo("C:\\Program Files (x86)\\Mozilla Firefox\\firefox.exe", url) { CreateNoWindow = false, WindowStyle = ProcessWindowStyle.Maximized }); Thread.Sleep(timeout); var bitmap = TakeScreenshot(Process.GetProcessesByName("firefox").First()); bitmap.Save(file, ImageFormat.Png); bitmap.Dispose(); Process.GetProcessesByName("firefox").First().Kill(); } } } EDIT: Running Firefox works fine because the AppPool is under another account that has the rights to execute firefox.

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  • A way to remove selected LineShape shadow effect?

    - by serhio
    Is there a way to remove the LineShape shadow effect when selecting the lineShape? I tried Protected Overrides Sub OnPaint(ByVal e As System.Windows.Forms.PaintEventArgs) Dim g As Graphics = e.Graphics g.SmoothingMode = SmoothingMode.AntiAlias Dim oldmode As SmoothingMode = g.SmoothingMode g.DrawLine(_Pen, X1, Y1, X2, Y2) g.SmoothingMode = oldmode End Sub but finally, this have some back effects on invalidation: when moving (in a panel) the line leave traces - does not invalidate properly.

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  • RMI-applets - Cannot understand error message

    - by aeter
    In a simple RMI game I'm writing (an assignment in uni), I reveice: java.rmi.MarshalException: error marshalling arguments; nested exception is: java.net.SocketException: Broken pipe at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:138) at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(RemoteObjectInvocationHandler.java:178) at java.rmi.server.RemoteObjectInvocationHandler.invoke(RemoteObjectInvocationHandler.java:132) at $Proxy2.drawWorld(Unknown Source) at PlayerServerImpl$1.actionPerformed(PlayerServerImpl.java:180) at javax.swing.Timer.fireActionPerformed(Timer.java:271) at javax.swing.Timer$DoPostEvent.run(Timer.java:201) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209) at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) The error message appears after the second Player is registered with the RMI Server and the server starts to send the image (the array of pixels) to the 2 applets. The PlayerImpl and the PlayerServerImpl both extend UnicastRemoteObject. I have been struggling with other error messages for some time now, but I cannot understand how to troubleshoot this one. Please help. The relevant parts of the code are: PlayerServerImpl.java: ... timer = new Timer(10, new ActionListener() { // every 10 milliseconds do: @Override public void actionPerformed(ActionEvent e) { ... BufferedImage buff_image = new BufferedImage(GAME_APPLET_WIDTH, GAME_APPLET_HEIGHT, BufferedImage.TYPE_INT_RGB); // create a graphics context on the buffered image Graphics buff_g = buff_image.createGraphics(); ... // draw the score somewhere on the screen buff_g.drawString(score, GAME_APPLET_WIDTH - 20, 10); ... int[] rgbs = new int[GAME_APPLET_WIDTH * GAME_APPLET_HEIGHT]; int imgPixelsGrabbed[] = buff_image.getRGB(0,0,GAME_APPLET_WIDTH,GAME_APPLET_HEIGHT,rgbs,0,GAME_APPLET_WIDTH); // send the new state to the applets for (Player player : players) { player.drawWorld(imgPixelsGrabbed); System.out.println("Sent image to player"); } PlayerImpl.java: private PlayerApplet applet; public PlayerImpl(PlayerApplet applet) throws RemoteException { super(); this.applet = applet; } ... @Override public void drawWorld(int[] imgPixelsGrabbed) throws RemoteException { applet.setWorld(imgPixelsGrabbed); applet.repaint(); } ... PlayerApplet.java: ... private int[] world; // an array of pixels for the new image to be drawn ... // register players player = new PlayerImpl(applet); String serverIPAddressPort = ipAddressField.getText(); if (validateIPAddressPort(serverIPAddressPort)) { server = (PlayerServer) Naming.lookup("rmi://" + serverIPAddressPort + "/PlayerServer"); server.register(player); idPlayer = server.sendPlayerID(); ... @Override public void update(Graphics g) { buff_img = createImage((ImageProducer) new MemoryImageSource(getWidth(), getHeight(), world, 0, getWidth())); Graphics gr = buff_img.getGraphics(); paint(gr); g.drawImage(buff_img, 0, 0, this); } public void setWorld(int[] world) { this.world = world; }

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  • Drawing in iPad

    - by Manjunath
    Hi all, I am trying to draw custom shapes in iPad application. I am using UIBezierPath for drawing which is available for 3.2 onwards. My question is whether it is good to use this class or should I go to the core graphics? Is there any difference between uibezierpath and core graphics drawing related to performance?

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  • Can one use polygon() or equivalent in lattice and ggplot2 plots?

    - by Alex Reynolds
    Is it possible to annotate lattice (or ggplot2) figures with elements created with polygon() (or elements created with a similar function) from the graphics library? I'm not too familiar with either library beyond examples of simple graphs posted on the web and printed in Deepayan Sarkar's book. Therefore, while I have code for what I've been doing in R with the graphics library, pointing me to relevant, equivalent functions and usage examples for lattice or ggplot2 specifically would be appreciated. Thanks.

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  • Quartz 2D's drawing text and NSTimer in custom method

    - by coure06
    i want to show text using quartz 2d. Text will be drawing randomly on different position after each 1 seconds. I am not sure how i can use NSTimer with quartz 2D text. I can draw text in drawRect method where graphics context is already available. How i will draw text using my custom method myDraw which will be called after 1 second using NSTimer? If i create my custom Method the graphics context is not available in that method.

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  • Printing gives unhandled exception. Access Denied

    - by Smoka
    Im newish to coding, currently on a Windows Forms App using CLI in VS10 Everything seems to work, my document shows fine in the Preview dialog but then crash's. Heres only the code that seems relevant private: System::Drawing::Printing::PrintDocument^ docPrint; private: System::Windows::Forms::PrintDialog^ dlgPrint; private: System::Windows::Forms::PrintPreviewDialog^ dlgPrintPreview; this->button2 = (gcnew System::Windows::Forms::Button()); this->docPrint = (gcnew System::Drawing::Printing::PrintDocument()); this->dlgPrint = (gcnew System::Windows::Forms::PrintDialog()); this->dlgPrintPreview = (gcnew System::Windows::Forms::PrintPreviewDialog()); this->button2->Location = System::Drawing::Point(152, 355); this->button2->Name = L"button2"; this->button2->Size = System::Drawing::Size(75, 23); this->button2->TabIndex = 53; this->button2->Text = L"Print"; this->button2->UseVisualStyleBackColor = true; this->button2->Click += gcnew System::EventHandler(this, &Form1::button2_Click_1); // // docPrint // this->docPrint->DocumentName = L"ResultsPage"; this->docPrint->PrintPage += gcnew System::Drawing::Printing::PrintPageEventHandler(this, &Form1::docPrint_PrintPage); // // dlgPrint // this->dlgPrint->Document = this->docPrint; this->dlgPrint->UseEXDialog = true; // // dlgPrintPreview // this->dlgPrintPreview->AutoScrollMargin = System::Drawing::Size(0, 0); this->dlgPrintPreview->AutoScrollMinSize = System::Drawing::Size(0, 0); this->dlgPrintPreview->ClientSize = System::Drawing::Size(400, 300); this->dlgPrintPreview->Document = this->docPrint; this->dlgPrintPreview->Enabled = true; this->dlgPrintPreview->Icon = (cli::safe_cast<System::Drawing::Icon^ >(resources->GetObject(L"dlgPrintPreview.Icon"))); this->dlgPrintPreview->Name = L"dlgPrintPreview"; this->dlgPrintPreview->Visible = false; this->dlgPrintPreview->Load += gcnew System::EventHandler(this, &Form1::dlgPrintPreview_Load); private: System::Void docPrint_PrintPage(System::Object^ sender, System::Drawing::Printing::PrintPageEventArgs^ e) { String ^ strDisplay = L"A Axis Rotations"; String ^ strDisplay2 = L"Centerline of Y" + CL_Y->Text + " + Z" + CL_Z->Text; String ^ strDisplay3 = L"Initial Position Y" + G54_Y->Text + " + Z" + G54_Z->Text; System::Drawing::Font ^ fntString = gcnew System::Drawing::Font(L"Times New Roman", 38, FontStyle::Bold); e->Graphics->DrawString(strDisplay, fntString, Brushes::Black, 200,20); e->Graphics->DrawString(strDisplay2, fntString, Brushes::Black, 80,150); e->Graphics->DrawString(strDisplay3, fntString, Brushes::Black, 80,220); e->Graphics->DrawString(Results->Text, fntString,Brushes::Black, 50,400); } private: System::Void button2_Click_1(System::Object^ sender, System::EventArgs^ e) { // docPrint->Print; dlgPrintPreview->ShowDialog(); } private: System::Void dlgPrintPreview_Load(System::Object^ sender, System::EventArgs^ e) { } Sorry if the formatting is ugly here.

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  • Out of memory error

    - by Rahul Varma
    Hi, I am trying to retrieve a list of images and text from a web service. I have first coded to get the images to a list using Simple Adapter. The images are getting displayed the app is showing an error and in the Logcat the following errors occur... 04-26 10:55:39.483: ERROR/dalvikvm-heap(1047): 8850-byte external allocation too large for this process. 04-26 10:55:39.493: ERROR/(1047): VM won't let us allocate 8850 bytes 04-26 10:55:39.563: ERROR/AndroidRuntime(1047): Uncaught handler: thread Thread-96 exiting due to uncaught exception 04-26 10:55:39.573: ERROR/AndroidRuntime(1047): java.lang.OutOfMemoryError: bitmap size exceeds VM budget 04-26 10:55:39.573: ERROR/AndroidRuntime(1047): at android.graphics.BitmapFactory.nativeDecodeStream(Native Method) 04-26 10:55:39.573: ERROR/AndroidRuntime(1047): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:451) 04-26 10:55:39.573: ERROR/AndroidRuntime(1047): at com.stellent.gorinka.AsyncImageLoaderv.loadImageFromUrl(AsyncImageLoaderv.java:57) 04-26 10:55:39.573: ERROR/AndroidRuntime(1047): at com.stellent.gorinka.AsyncImageLoaderv$2.run(AsyncImageLoaderv.java:41) 04-26 10:55:40.393: ERROR/dalvikvm-heap(1047): 14600-byte external allocation too large for this process. 04-26 10:55:40.403: ERROR/(1047): VM won't let us allocate 14600 bytes 04-26 10:55:40.493: ERROR/AndroidRuntime(1047): Uncaught handler: thread Thread-93 exiting due to uncaught exception 04-26 10:55:40.493: ERROR/AndroidRuntime(1047): java.lang.OutOfMemoryError: bitmap size exceeds VM budget 04-26 10:55:40.493: ERROR/AndroidRuntime(1047): at android.graphics.BitmapFactory.nativeDecodeStream(Native Method) 04-26 10:55:40.493: ERROR/AndroidRuntime(1047): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:451) 04-26 10:55:40.493: ERROR/AndroidRuntime(1047): at com.stellent.gorinka.AsyncImageLoaderv.loadImageFromUrl(AsyncImageLoaderv.java:57) 04-26 10:55:40.493: ERROR/AndroidRuntime(1047): at com.stellent.gorinka.AsyncImageLoaderv$2.run(AsyncImageLoaderv.java:41) 04-26 10:55:40.594: INFO/Process(584): Sending signal. PID: 1047 SIG: 3 Here's the coding in the adapter... final ImageView imageView = (ImageView) rowView.findViewById(R.id.image); AsyncImageLoaderv asyncImageLoader=new AsyncImageLoaderv(); Bitmap cachedImage = asyncImageLoader.loadDrawable(imgPath, new AsyncImageLoaderv.ImageCallback() { public void imageLoaded(Bitmap imageDrawable, String imageUrl) { imageView.setImageBitmap(imageDrawable); } }); imageView.setImageBitmap(cachedImage); .......... ........... ............ //To load the image... public static Bitmap loadImageFromUrl(String url) { InputStream inputStream;Bitmap b; try { inputStream = (InputStream) new URL(url).getContent(); BitmapFactory.Options bpo= new BitmapFactory.Options(); bpo.inSampleSize=2; b=BitmapFactory.decodeStream(inputStream, null,bpo ); return b; } catch (IOException e) { throw new RuntimeException(e); } // return null; } Please tell me how to fix the error....

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  • How to add some non standard font to website?

    - by vaske
    Is there any way to add some custom font on website without using images, flash or some other graphics. For example, I was working on some wedding website, and I was found a lot of nice fonts for that subject, but I can't find the right way to add that font on the server, and how to include that font with css into the html. Is this possible to do without graphics?

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  • Initialization of components with interdependencies - possible antipattern?

    - by Rosarch
    I'm writing a game that has many components. Many of these are dependent upon one another. When creating them, I often get into catch-22 situations like "WorldState's constructor requires a PathPlanner, but PathPlanner's constructor requires WorldState." Originally, this was less of a problem, because references to everything needed were kept around in GameEngine, and GameEngine was passed around to everything. But I didn't like the feel of that, because it felt like we were giving too much access to different components, making it harder to enforce boundaries. Here is the problematic code: /// <summary> /// Constructor to create a new instance of our game. /// </summary> public GameEngine() { graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); //Sets dimensions of the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); IsMouseVisible = true; screenManager = new ScreenManager(this); //Adds ScreenManager as a component, making all of its calls done automatically Components.Add(screenManager); // Tell the program to load all files relative to the "Content" directory. Assets = new CachedContentLoader(this, "Content"); inputReader = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); collisionRecorder = new CollisionRecorder(); WorldState = new WorldState(new ReadWriteXML(), Constants.CONFIG_URI, this, contactReporter); worldQueryUtils = new WorldQueryUtils(worldQuery, WorldState.PhysicsWorld); ContactReporter contactReporter = new ContactReporter(collisionRecorder, worldQuery, worldQueryUtils); gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; pathPlanner = new PathPlanner(this, worldQueryUtils, WorldQuery); gameObjectManager.PathPlanner = pathPlanner; combatEngine = new CombatEngine(worldQuery, new Random()); } Here is an excerpt of the above that's problematic: gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; I hope that no one ever forgets that setting of gameObjectManager.WorldQueryEngine, or else it will fail. Here is the problem: gameObjectManager needs a WorldQuery, and WorldQuery needs a property of gameObjectManager. What can I do about this? Have I found an anti-pattern?

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  • Get the current location of the Gps? Showing the default one

    - by Gagandeep
    Need help Urgent!!!!! Did changes with help but still unsuccessful... I have to request location updates, but I am unsuccessful in implementing that... i modified the code but need help so that i can see the current location. PLEASE look through my code and help please.. I am learning this and new to this concept and android.. any help would be appreciated here is my code: package com.GoogleMaps; import java.util.List; import com.google.android.maps.GeoPoint; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import com.google.android.maps.Overlay; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Point; import android.graphics.drawable.Drawable; import android.location.Location; import android.location.LocationListener; import android.location.LocationManager; import android.os.Bundle; import android.widget.Toast; public class MapsActivity extends MapActivity { /** Called when the activity is first created. */ private MapView mapView; private LocationManager lm; private LocationListener ll; private MapController mc; GeoPoint p = null; Drawable defaultMarker = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mapView = (MapView)findViewById(R.id.mapview); //show zoom in/out buttons mapView.setBuiltInZoomControls(true); //Standard view of the map(map/sat) mapView.setSatellite(false); // get zoom tool mapView.setBuiltInZoomControls(true); //get controller of the map for zooming in/out mc = mapView.getController(); // Zoom Level mc.setZoom(18); lm = (LocationManager)getSystemService(Context.LOCATION_SERVICE); ll = new MyLocationListener(); lm.requestLocationUpdates( LocationManager.GPS_PROVIDER, 0, 0, ll); //Get the current location in start-up lm = (LocationManager)getSystemService(Context.LOCATION_SERVICE); ll = new MyLocationListener(); lm.requestLocationUpdates( LocationManager.GPS_PROVIDER, 0, 0, ll); //Get the current location in start-up if (lm.getLastKnownLocation(LocationManager.GPS_PROVIDER) != null){ GeoPoint p = new GeoPoint( (int)(lm.getLastKnownLocation(LocationManager.GPS_PROVIDER).getLatitude()*1000000), (int)(lm.getLastKnownLocation(LocationManager.GPS_PROVIDER).getLongitude()*1000000)); mc.animateTo(p); } MyLocationOverlay myLocationOverlay = new MyLocationOverlay(); List<Overlay> list = mapView.getOverlays(); list.add(myLocationOverlay); } protected class MyLocationOverlay extends com.google.android.maps.Overlay { @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { Paint paint = new Paint(); super.draw(canvas, mapView, shadow); GeoPoint p = null; // Converts lat/lng-Point to OUR coordinates on the screen. Point myScreenCoords = new Point(); mapView.getProjection().toPixels(p, myScreenCoords); paint.setStrokeWidth(1); paint.setARGB(255, 255, 255, 255); paint.setStyle(Paint.Style.STROKE); Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher); canvas.drawBitmap(bmp, myScreenCoords.x, myScreenCoords.y, paint); canvas.drawText("I am here...", myScreenCoords.x, myScreenCoords.y, paint); return true; } } private class MyLocationListener implements LocationListener{ public void onLocationChanged(Location argLocation) { // TODO Auto-generated method stub p = new GeoPoint((int)(argLocation.getLatitude()*1000000), (int)(argLocation.getLongitude()*1000000)); Toast.makeText(getBaseContext(), "New location latitude [" +argLocation.getLatitude() + "] longitude [" + argLocation.getLongitude()+"]", Toast.LENGTH_SHORT).show(); mc.animateTo(p); mapView.invalidate(); // call this so UI of map was updated } public void onProviderDisabled(String provider) { // TODO Auto-generated method stub } public void onProviderEnabled(String provider) { // TODO Auto-generated method stub } public void onStatusChanged(String provider, int status, Bundle extras) { // TODO Auto-generated method stub } } protected boolean isRouteDisplayed() { return false; } } catlog: 11-29 17:40:42.699: D/dalvikvm(371): GC_FOR_MALLOC freed 6074 objects / 369952 bytes in 74ms 11-29 17:40:42.970: I/MapActivity(371): Handling network change notification:CONNECTED 11-29 17:40:42.980: E/MapActivity(371): Couldn't get connection factory client 11-29 17:40:43.190: D/AndroidRuntime(371): Shutting down VM 11-29 17:40:43.190: W/dalvikvm(371): threadid=1: thread exiting with uncaught exception (group=0x4001d800) 11-29 17:40:43.280: E/AndroidRuntime(371): FATAL EXCEPTION: main 11-29 17:40:43.280: E/AndroidRuntime(371): java.lang.NullPointerException 11-29 17:40:43.280: E/AndroidRuntime(371): at com.google.android.maps.PixelConverter.toPixels(PixelConverter.java:71) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.google.android.maps.PixelConverter.toPixels(PixelConverter.java:61) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.GoogleMaps.MapsActivity$MyLocationOverlay.draw(MapsActivity.java:106) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.google.android.maps.OverlayBundle.draw(OverlayBundle.java:42) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.google.android.maps.MapView.onDraw(MapView.java:494) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.View.draw(View.java:6740) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.drawChild(ViewGroup.java:1640) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.drawChild(ViewGroup.java:1638) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.View.draw(View.java:6743) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.widget.FrameLayout.draw(FrameLayout.java:352) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.drawChild(ViewGroup.java:1640) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.drawChild(ViewGroup.java:1638) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.View.draw(View.java:6743) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.widget.FrameLayout.draw(FrameLayout.java:352) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1842) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewRoot.draw(ViewRoot.java:1407) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewRoot.performTraversals(ViewRoot.java:1163) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewRoot.handleMessage(ViewRoot.java:1727) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.os.Handler.dispatchMessage(Handler.java:99) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.os.Looper.loop(Looper.java:123) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.app.ActivityThread.main(ActivityThread.java:4627) 11-29 17:40:43.280: E/AndroidRuntime(371): at java.lang.reflect.Method.invokeNative(Native Method) 11-29 17:40:43.280: E/AndroidRuntime(371): at java.lang.reflect.Method.invoke(Method.java:521) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 11-29 17:40:43.280: E/AndroidRuntime(371): at dalvik.system.NativeStart.main(Native Method) 11-29 17:40:45.779: D/dalvikvm(371): GC_FOR_MALLOC freed 5970 objects / 506624 bytes in 1179ms 11-29 17:40:45.779: I/dalvikvm-heap(371): Grow heap (frag case) to 3.147MB for 17858-byte allocation 11-29 17:40:45.870: D/dalvikvm(371): GC_FOR_MALLOC freed 56 objects / 2304 bytes in 92ms 11-29 17:40:45.960: D/dalvikvm(371): GC_EXPLICIT freed 3459 objects / 196432 bytes in 74ms 11-29 17:40:48.310: D/dalvikvm(371): GC_EXPLICIT freed 116 objects / 41448 bytes in 68ms 11-29 17:40:49.540: I/Process(371): Sending signal. PID: 371 SIG: 9

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