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  • HDMI output issue in Ubuntu

    - by xsznix
    Hi, I am using Ubuntu 10.04 on a HP notebook with a nVidia GT 130M graphics card. Whenever I connect a HDTV using the HDMI output and set all of the settings in the nVidia Control Panel, it will output to the HDTV, but cut off about 24 pixels on each side. Sometimes (but not often), it will work properly (display the entire screen), but I cannot get it to work thus consistently. I have tried using resolutions of 1920x1080, 1360x768, 800x600 with two HDTVs of different brands, with and without forcing full GPU scaling, with and without syncing to VBlank (what is this?), etc., and also using a Linux Mint 9 computer with integrated Intel (X4000-ish, don't remember exactly) graphics. The problem persists no matter what, but only with HDMI output (VGA works fine). The same computers works fine with HDTVs in Windows. Any ideas?

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  • Will Dolphin emulator run (smoothly) on this machine?

    - by Mark
    Product Specs: Intel® NM10 Express chipset /w Intel® Atom® D525 (dual-core, 1.8 GHz) I think the most I can put in there for RAM is 4 GB. (They don't make 8 GB SODIMM do they?) The Dolphin site is pretty vague about requirements: Windows XP or higher, or Linux, or MacOSX Intel Fast CPU with SSE2. GPU with Pixel Shader 2.0 or greater. Some integrated graphics chips work but it depends on the model (and only with DirectX 9). I'm trying to make a light-weight quiet little machine for streaming video and playing eumulators, and I'm trying to figure out the minimum requirements I will need to do what I want. I know I'm not supposed to ask for product recommendations here, so if you could just advise the minimum requirements in terms of CPU, graphics card, and RAM, that'd be helpful.

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  • Acer Ferrari 3000 in portrait display mode

    - by Riri
    I have a Acer Ferrari 3000 noetbook that I like to connnect to a external dispaly and show it in portrait mode. The computer runs a ATI Radeon 9200 graphic chipset and I can't find the setting for portrait and start believe the graphics card actually doesn't support it? I've looked at the latest drivers and can see that this has changed. What are my options? Can I buy some sort of external graphics thingy or other possible solutions will get up votes! ;)

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  • OpenGL support no longer available

    - by Aznfin
    I've been using OpenGL hardware acceleration in programs such as Adobe Photoshop CS4 and Adobe After Effects CS4. I've noticed that recently the options for OpenGL previews are disabled because my graphics card seems to not support OpenGL. But that doesn't make any sense whatsoever. I know for a fact that my graphics card does have support for OpenGL and it worked before. I checked for driver updates just the other day. Anybody know what's going on? Info: Operating System: Windows 7 Home Premium 64-bit GPU: ATI Radeon HD 3200 Driver Packaging Version: 8.69-091211a-094296C-ATI Catalyst™ Version: 09.12 Provider: ATI Technologies Inc. 2D Driver Version: 8.01.01.994 2D Driver File Path: /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/CLASS /{4D36E968-E325-11CE-BFC1-08002BE10318}/0000 Direct3D Version: 8.14.10.0723 OpenGL Version: 6.14.10.9252 Catalyst™ Control Center Version: 2009.1211.1547.28237

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  • Win7 x64 unresponsive for a minute or so. HD failing?

    - by Gaia
    On a fully updated Win7 x64, every so often the system stalls for a minute or so. This has been going on for a couple months now. By stalling I mean the mouse responds and I can move windows around, but any window, any program, that is open becomes whiteish when I select it AND any new programs will not open. It doesn't matter what kind of program it is. When the stall stops all clicks I made (open new programs for example) take effect. Nothing shows up consistently (as in every time this happens) in the event log. Today though I was able to find something, but it doesn't reveal much other than the "system was unresponsive". It's a 7009 for "A timeout was reached (30000 milliseconds) while waiting for the Windows Error Reporting Service service to connect." It doesn't matter if I have any USB devices plug-in or not. I've ran Microsoft Security Essentials and Malwarebytes. While the machine is unresponsive, I've noticed that Drive D (the other partition on the single internal HD in this laptop) is displayed like this in explorer. This never occurs with Drive C or any other drive on the machine. . SMART report for the physical drive: Read benchmark by HD Tune 5 Pro, probably the most telling piece of the puzzle. Isn't this alone enough to see there is a problem with the drive, regardless of whether the unresponsiveness is caused by such purported problem? Here is a short hardware report: Computer: LENOVO ThinkPad T520 CPU: Intel Core i5-2520M (Sandy Bridge-MB SV, J1) 2500 MHz (25.00x100.0) @ 797 MHz (8.00x99.7) Motherboard: LENOVO 423946U Chipset: Intel QM67 (Cougar Point) [B3] Memory: 8192 MBytes @ 664 MHz, 9.0-9-9-24 - 4096 MB PC10600 DDR3 SDRAM - Samsung M471B5273CH0-CH9 - 4096 MB PC10600 DDR3 SDRAM - Patriot Memory (PDP Systems) PSD34G13332S Graphics: Intel Sandy Bridge-MB GT2+ - Integrated Graphics Controller [D2/J1/Q0] [Lenovo] Intel HD Graphics 3000 (Sandy Bridge GT2+), 3937912 KB Drive: ST320LT007, 312.6 GB, Serial ATA 3Gb/s Sound: Intel Cougar Point PCH - High Definition Audio Controller [B2] Network: Intel 82579LM (Lewisville) Gigabit Ethernet Controller Network: Intel Centrino Advanced-N 6205 AGN 2x2 HMC OS: Microsoft Windows 7 Professional (x64) Build 7601 The drive less than 1 year old. Do I have a defective drive? Seagate Tools diag says there is nothing wrong with the drive... UPDATE: I noticed that the windows error reporting service entered the running state then the stopped state and the space between the two events was exactly 2 minutes. Which error it was trying to report I don't know. I check the "Reliability Monitor" and it shows no errors to be reported. I've disabled the windows error reporting service to see if the problem stops.

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  • How can I get the Terminal raster font to display alt codes in a text editor?

    - by grg-n-sox
    I am working on a project that includes making some ASCII art, except it isn't true ASCII art since I am using a far amount of Windows Alt codes to make it. Anyways, I wanted to make sure that as I am working on it, that it looks exactly how it will in a windows command prompt terminal session. So since command prompt defaults to the Terminal raster font, I figured I would use that. But I quickly noticed that when I use the Terminal typeface in a text editor, it will not render ASCII codes, either at all (as is the case most of the time) or incorrectly. Now, I understand if a font just doesn't support non-ASCII characters, but what I don't get is how the characters do show up correctly in command prompt when they don't in a text editor. I checked the output of the 'chcp' and it was set to 437 by default, which is what I need. Well, either that or 850 but preferably 437 since they got rid of some of the graphics in 437 and replaced them with other Latin characters. Command prompt terminal settings show I am using the Terminal raster font with a 8x12 glyph size. So I try using size 12 in the text editor but no good, even after switching the text encoding to either MS-DOS OEM-US (supposedly an alternative name for CP437) or UTF-8. I just don't get how I am not getting the characters to show up. Also, if it helps, the art I am making is basically modified screen shots from a game I play called Dwarf Fortress that uses characters from the Terminal/Curses typeset, or at least that is how it is reported in the forums by those who make graphics sets to replace the default character set. However, the game doesn't actually use the system's Terminal font. The game's data files includes a bitmap image that is a grid of all the characters the game uses. So it uses this bitmap to render graphics instead of the actual font file. And I basically want to get a text editor to make it so if I type up some ASCII art to look like a screenshot from Dwarf Fortress, that it will actually look like Dwarf Fortress other than the lack of color. Any help?

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  • Hypertransport sync flood error

    - by Carl B
    What is it? And what causes it? Is it only for uncorrectable DIMM Errors(Troubleshooting DIMM errors)? When an UCE occurs, the memory controller causes an immediate reboot of the system. During reboot, the BIOS checks the Machine Check registers and determines that the previous reboot was due to an UCE, then reports this in POST after the memtest stage: A Hypertransport Sync Flood occurred on last boot 3 BIOS reports this event in the service processor’s system event log (SEL) as shown in the sample IPMItool output There are what seems to be some suggested answers to include Bad Caps Bios verisons (happens in one version not the other) Graphics card issues Lack of power to the CPU The list of possible generators seems to target everything but the computer case. System Specs: Windows Home Premium 64 Motherboard - MSI790FX-GD70 (MS7577) / Bios v 1.9 (American Megatrensa Inc) Ram - Patriot G Series ‘Sector 5’ Edition 4GB DDR3 1600 CPU - AMD Phenom II X2 555 Black Edition Callisto 3.2GHz Socket AM3 80W (Note: unlocked 2 cores CPU Z ids it as phenom II x4 B55) Graphics - 2 x Radeon 5750 in crossfire PSU - ABS 900w HDDs - 2 Seagate 1.5 TB Sata SSD - 1 OCZ 120 GB Vertex Plus R2

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  • How to Use 3 Monitors

    - by The.Anti.9
    Right now my setup has a nice big 24" flatscreen in the center, and a 19" flatscreen to the left. And a big gaping hole on the right. I have a 3rd monitor to put there, but I'm not sure how to get the computer to recognize it. Do I need a graphics card with 3 ports? Or can I span the monitors over non SLI-Linked graphics cards? Is it possible to plug my 3rd monitor into the on-board VGA port and have it work?

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  • How to Print in VS10, Printing gives unhandled exception. Access Denied

    - by Smoka
    Im newish to coding, currently on a Windows Forms App using CLI in VS10 Everything seems to work, my document shows fine in the Preview dialog but then crash's. Heres only the code that seems relevant private: System::Drawing::Printing::PrintDocument^ docPrint; private: System::Windows::Forms::PrintDialog^ dlgPrint; private: System::Windows::Forms::PrintPreviewDialog^ dlgPrintPreview; this->button2 = (gcnew System::Windows::Forms::Button()); this->docPrint = (gcnew System::Drawing::Printing::PrintDocument()); this->dlgPrint = (gcnew System::Windows::Forms::PrintDialog()); this->dlgPrintPreview = (gcnew System::Windows::Forms::PrintPreviewDialog()); this->button2->Location = System::Drawing::Point(152, 355); this->button2->Name = L"button2"; this->button2->Size = System::Drawing::Size(75, 23); this->button2->TabIndex = 53; this->button2->Text = L"Print"; this->button2->UseVisualStyleBackColor = true; this->button2->Click += gcnew System::EventHandler(this, &Form1::button2_Click_1); // // docPrint // this->docPrint->DocumentName = L"ResultsPage"; this->docPrint->PrintPage += gcnew System::Drawing::Printing::PrintPageEventHandler(this, &Form1::docPrint_PrintPage); // // dlgPrint // this->dlgPrint->Document = this->docPrint; this->dlgPrint->UseEXDialog = true; // // dlgPrintPreview // this->dlgPrintPreview->AutoScrollMargin = System::Drawing::Size(0, 0); this->dlgPrintPreview->AutoScrollMinSize = System::Drawing::Size(0, 0); this->dlgPrintPreview->ClientSize = System::Drawing::Size(400, 300); this->dlgPrintPreview->Document = this->docPrint; this->dlgPrintPreview->Enabled = true; this->dlgPrintPreview->Icon = (cli::safe_cast<System::Drawing::Icon^ >(resources->GetObject(L"dlgPrintPreview.Icon"))); this->dlgPrintPreview->Name = L"dlgPrintPreview"; this->dlgPrintPreview->Visible = false; this->dlgPrintPreview->Load += gcnew System::EventHandler(this, &Form1::dlgPrintPreview_Load); private: System::Void docPrint_PrintPage(System::Object^ sender, System::Drawing::Printing::PrintPageEventArgs^ e) { String ^ strDisplay = L"A Axis Rotations"; String ^ strDisplay2 = L"Centerline of Y" + CL_Y->Text + " + Z" + CL_Z->Text; String ^ strDisplay3 = L"Initial Position Y" + G54_Y->Text + " + Z" + G54_Z->Text; System::Drawing::Font ^ fntString = gcnew System::Drawing::Font(L"Times New Roman", 38, FontStyle::Bold); e->Graphics->DrawString(strDisplay, fntString, Brushes::Black, 200,20); e->Graphics->DrawString(strDisplay2, fntString, Brushes::Black, 80,150); e->Graphics->DrawString(strDisplay3, fntString, Brushes::Black, 80,220); e->Graphics->DrawString(Results->Text, fntString,Brushes::Black, 50,400); } private: System::Void button2_Click_1(System::Object^ sender, System::EventArgs^ e) { // docPrint->Print; dlgPrintPreview->ShowDialog(); } private: System::Void dlgPrintPreview_Load(System::Object^ sender, System::EventArgs^ e) { } Sorry if the formatting is ugly here. In case this is all wrong. what is the minimum requirements in code for a print job? Is there an easier way?

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  • unknown monitor in lenova laptop

    - by kumar
    I have set of two lenova laptops in which Fedora core 13 is installed. In one machine, the monitor is detected properly such that It is possible to connect another monitor. But In another laptop, monitor is shown as unknown monitor. I tried to fix it by reinstalling xorg-x11-drv-intel.i686. But the problem remains same(unknown monitor). it is not possible to connect another monitor with this setting. Laptop model: G460. Graphics card: Intel Graphics Media accelerator HD. Thanks!

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  • How can I get a static URL to a map image using the Google Static Maps API?

    - by Argote
    === BACKGROUND === Hello, so I've published a Web-App (still in "Beta") which uses the Flickr API to get information for the photos of a particular Flickr user and generates IPB code to post any of his/her images. While Flickr now gives you the IPB code to show the image and link back to the photo site directly on its site, my App also has the option of embeding the title, description, select EXIF data, location information, etc. into the post for the IPB forum. === PROBLEM === I've most recently added the option to integrate a Google Maps image of the photo's geolocation data into the post by using the Google Static Maps API. The problem is that the image URL I have is in the following form (including IPB [IMG] tags): [IMG]http://maps.google.com/maps/api/staticmap?zoom=16&size=600x600&maptype=hybrid&markers=19.387687,-99.251732&sensor=false[/IMG] Which shows this example image (In practice the image size is user selectable): However, some IPB forums seem to not support dyamic image URLs which gives me a broken image, I'd like to replace the [IMG]http://maps.google.com/maps/api/staticmap?zoom=16&size=600x600&maptype=hybrid&markers=19.387687,-99.251732&sensor=false[/IMG] with something like [IMG]http://maps.google.com/maps/api/staticmap/map0000001.png[/IMG] which should be supported by all IPB forums. Thanks in advance for your help. In case you're interested, the most recent "released" version of my Web-App can be found here: http://flickr.argote.mx/ (The changes I mention here are still on local development server).

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  • How can I use 2 monitors plus laptop with my Dell e6420 w/ Nvidia nvs 4200m

    - by KallDrexx
    I have just hooked up a 2nd external monitor to my Dell e6420 laptop with a Nvidia NVS 4200m graphics card, running Windows 8 64 bit. However, the computer won't let me have both monitors and the laptop display active at the same time. I installed the latest Nvidia graphics drivers (310.70) but it claims that my GPU can only support up to 2 monitors. Nivdia's website implies differently (as does various other laptops around the office). The monitors are connected both via DVI to my dell docking station that has multiple DVI ports. Both monitors are working correctly, I just can't get all 3 working together. Attempting to download the driver from dell fails, as their driver installer is broken apparently Any ideas?

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  • Android: Programatically Add UI Elements to a View

    - by Shivan Raptor
    My view is written as follow: package com.mycompany; import android.view.View; import java.util.concurrent.TimeUnit; import java.util.ArrayList; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.util.AttributeSet; import android.graphics.Paint; import android.graphics.Point; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.widget.*; public class GameEngineView extends View implements SensorEventListener { GameLoop gameloop; String txt_acc; float accY; ArrayList<Point> bugPath; private SensorManager sensorManager; private class GameLoop extends Thread { private volatile boolean running = true; public void run() { while (running) { try { TimeUnit.MILLISECONDS.sleep(1); postInvalidate(); pause(); } catch (InterruptedException ex) { running = false; } } } public void pause() { running = false; } public void start() { running = true; run(); } public void safeStop() { running = false; interrupt(); } } public void unload() { gameloop.safeStop(); } public GameEngineView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); // TODO Auto-generated constructor stub init(context); } public GameEngineView(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub init(context); } public GameEngineView(Context context) { super(context); // TODO Auto-generated constructor stub init(context); } private void init(Context context) { txt_acc = ""; // Adding SENSOR sensorManager=(SensorManager)context.getSystemService(Context.SENSOR_SERVICE); // add listener. The listener will be HelloAndroid (this) class sensorManager.registerListener(this, sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL); // Adding UI Elements : How ? Button btn_camera = new Button(context); btn_camera.setLayoutParams(new LinearLayout.LayoutParams(LinearLayout.LayoutParams.FILL_PARENT, LinearLayout.LayoutParams.FILL_PARENT)); btn_camera.setClickable(true); btn_camera.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { System.out.println("clicked the camera."); } }); gameloop = new GameLoop(); gameloop.run(); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // TODO Auto-generated method stub //super.onMeasure(widthMeasureSpec, heightMeasureSpec); System.out.println("Width " + widthMeasureSpec); setMeasuredDimension(widthMeasureSpec, heightMeasureSpec); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub // super.onDraw(canvas); Paint p = new Paint(); p.setColor(Color.WHITE); p.setStyle(Paint.Style.FILL); p.setAntiAlias(true); p.setTextSize(30); canvas.drawText("|[ " + txt_acc + " ]|", 50, 500, p); gameloop.start(); } public void onAccuracyChanged(Sensor sensor,int accuracy){ } public void onSensorChanged(SensorEvent event){ if(event.sensor.getType()==Sensor.TYPE_ACCELEROMETER){ //float x=event.values[0]; accY =event.values[1]; //float z=event.values[2]; txt_acc = "" + accY; } } } I would like to add a Button to the scene, but I don't know how to. Can anybody give me some lights? UPDATE: Here is my Activity : public class MyActivity extends Activity { private GameEngineView gameEngine; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // add Game Engine gameEngine = new GameEngineView(this); setContentView(gameEngine); gameEngine.requestFocus(); } }

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  • java.lang.OutOfMemoryError: bitmap size exceeds VM budget

    - by Angel
    Hi, I am trying to change the layout of my application from portrait to landscape and vice-versa. But if i do it frequently or more than once then at times my application crashes.. Below is the error log. Please suggest what can be done? < 01-06 09:52:27.787: ERROR/dalvikvm-heap(17473): 1550532-byte external allocation too large for this process. 01-06 09:52:27.787: ERROR/dalvikvm(17473): Out of memory: Heap Size=6471KB, Allocated=4075KB, Bitmap Size=9564KB 01-06 09:52:27.787: ERROR/(17473): VM won't let us allocate 1550532 bytes 01-06 09:52:27.798: DEBUG/skia(17473): --- decoder-decode returned false 01-06 09:52:27.798: DEBUG/AndroidRuntime(17473): Shutting down VM 01-06 09:52:27.798: WARN/dalvikvm(17473): threadid=3: thread exiting with uncaught exception (group=0x4001e390) 01-06 09:52:27.807: ERROR/AndroidRuntime(17473): Uncaught handler: thread main exiting due to uncaught exception 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): java.lang.RuntimeException: Unable to start activity ComponentInfo{}: android.view.InflateException: Binary XML file line #2: Error inflating class 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2596) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2621) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.ActivityThread.handleRelaunchActivity(ActivityThread.java:3812) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.ActivityThread.access$2300(ActivityThread.java:126) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1936) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.os.Handler.dispatchMessage(Handler.java:99) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.os.Looper.loop(Looper.java:123) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.ActivityThread.main(ActivityThread.java:4595) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at java.lang.reflect.Method.invokeNative(Native Method) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at java.lang.reflect.Method.invoke(Method.java:521) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at dalvik.system.NativeStart.main(Native Method) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): Caused by: android.view.InflateException: Binary XML file line #2: Error inflating class 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.LayoutInflater.createView(LayoutInflater.java:513) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at com.android.internal.policy.impl.PhoneLayoutInflater.onCreateView(PhoneLayoutInflater.java:56) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:563) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.LayoutInflater.inflate(LayoutInflater.java:385) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.LayoutInflater.inflate(LayoutInflater.java:320) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.LayoutInflater.inflate(LayoutInflater.java:276) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:207) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.Activity.setContentView(Activity.java:1629) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at onCreate(Game.java:98) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2544) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): ... 12 more 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): Caused by: java.lang.reflect.InvocationTargetException 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.widget.LinearLayout.(LinearLayout.java:92) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at java.lang.reflect.Constructor.constructNative(Native Method) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at java.lang.reflect.Constructor.newInstance(Constructor.java:446) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.LayoutInflater.createView(LayoutInflater.java:500) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): ... 22 more 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): Caused by: java.lang.OutOfMemoryError: bitmap size exceeds VM budget 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:464) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:340) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:697) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.content.res.Resources.loadDrawable(Resources.java:1705) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.content.res.TypedArray.getDrawable(TypedArray.java:548) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.View.(View.java:1850) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.View.(View.java:1799) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): at android.view.ViewGroup.(ViewGroup.java:296) 01-06 09:52:27.857: ERROR/AndroidRuntime(17473): ... 26 more

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  • Force Direct3D anti-aliasing in a Direct3D game?

    - by James McLaughlin
    Some old games look really jagged nowadays on large displays without any anti-aliasing, but don't have any option built-in to the game to enable it. On a PC with an NVIDIA graphics card, it's possible to force anti-aliasing in the NVIDIA control panel which can really improve this. But I'm playing the game in Parallels on a Mac, and although the Mac has an NVIDIA graphics card, it's Parallels' emulated card that Windows sees and so obviously there's no NVIDIA control panel. Is there some generic way I can force anti-aliasing for a Direct3D game without using the NVIDIA control panel?

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  • Problem with intel chipset 4 serie and centos dealing with dual head

    - by Antoine
    I've a fujitsu lifebook S7220, it's been a while since i try to configure it to use a dual head with centos 5.4 x86_64. Everytime I try, the xserver crash... I've got an intel chipset mobile 4 serie (GMA 4500MHD, if I recall good!) When I do an lspci -v i've got these : 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) (prog-if 00 [VGA controller]) Subsystem: Fujitsu Limited. Unknown device 1451 Flags: bus master, fast devsel, latency 0, IRQ 177 Memory at f2000000 (64-bit, non-prefetchable) [size=4M] Memory at d0000000 (64-bit, prefetchable) [size=256M] I/O ports at 1800 [size=8] Capabilities: [90] Message Signalled Interrupts: 64bit- Queue=0/0 Enable- Capabilities: [d0] Power Management version 3 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) Subsystem: Fujitsu Limited. Unknown device 1451 Flags: bus master, fast devsel, latency 0 Memory at f2400000 (64-bit, non-prefetchable) [size=1M] Capabilities: [d0] Power Management version 3 My question is, anyone already got this problem and how did you fix it? Thank you for your answer!

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  • Unknown monitor in Lenovo laptop

    - by kumar
    I have set of two Lenovo laptops on which Fedora core 13 is installed. On one machine, the monitor is detected properly such that it is possible to connect another monitor. But on another laptop, the monitor is shown as unknown monitor. I tried to fix it by reinstalling xorg-x11-drv-intel.i686. But the problem remains same (unknown monitor) and it is not possible to connect another monitor with this setting. Laptop model: Lenovo G460. Graphics card: Intel Graphics Media accelerator HD. Thanks!

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  • HDMI connection does not support HDCP

    - by mroggi
    Hi, My problem: error message when playing blu-ray movies stating that the HDCP encryption could not be established. My setup: A new projector (EPSON EMP TW700) with a HDCP-compliant HDMI port a PC with a brand-new graphics adapter (Sapphire HD 4350 512MB DDR2) supporting HDCP Connection made with a DVI cable (it's installed in my wall) and a DVI-HDMI adapter to connect the projector Latest drivers and software My questions: What can I do to establish the HDCP connection? Would it help to use the HDMI output of the graphics adapter instead of the DVI (could it be that the HDCP chip is only supported on HDMI?) Any other ideas? I am very thankful for any hint.

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  • What are my X client options for MS Windows?

    - by Nick Bolton
    I need to connect to a headless X Windows server (running on Ubuntu) from my MS Windows 7 computer over a 100 Mbit network. I could use VNC (or any other remote viewer) but the 3D graphics performance would be lousy I imagine. I used to have it hooked up to a monitor, but that's broken now and I can't afford a new one. A friend advised that I could try and use an X client, and that the 3D graphics wont suffer too much over 100 Mbit. Cygwin seems to be an option, but I was wondering if there were any more lightweight options.

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  • Is there any way I can use two monitors in the console in Linux?

    - by Alex
    I have recently become the proud owner of two monitors in my workspace. (Ok not owner, but you know what I mean) and I'd like to use both of them at once. Problem is, I much much prefer to use a Linux Server console over a desktop environment. The graphics card on the machine is a GTX295 (don't ask why, it's a long story.) so I essentially have two graphics cards. Each has a DVI output. Is there any way I can get the console to stretch across two screens? Or will I have to install a desktop Ubuntu for this to work?

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  • Motherboard Issue - 3 Beep Bios (memory error) despite new RAM

    - by Glenn
    I have an Intel dG43RK motherboard, bought new and sealed, and have tried two different brands and speeds of RAM with a 3-beep BIOS indicating a memory error, which also occurs without RAM installed (as it should). The memory tried is; 1x4GB 1333 Kingston HyperX DDR3 RAM (New and Sealed) 2x4GB Team Elite 1066 DDR3 RAM (New and Sealed) I have tried multiple configurations and seating layouts and still no luck. I also have a GT520 graphics card on board as I dislike in-built graphics in most cases and had it at hand (also new and sealed). The only used parts are the CPU, which worked in my previous tower and was directly taken from the PC into the new set-up and the CPU Fan which will be replaced with a new fan in the foreseeable future once this is resolved. I've run out of ideas myself and any help is appreciated.

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  • Resolution of monitor is not supported by motherboard

    - by Sandesh
    I have Desktop with configuration Pentium 4,945 intel chipset board,dual booting with win 7 and ubuntu 10.10 (no graphics card) Recently i purchased Dell IN2020M 20" with native resolution of 1600x900 but my display allow maximum of 1024x768 because of this when i play any video in full screen mode it doesn't play smoothly or frames are refreshed jerkily I have tried updating my VGA driver but its doesn't helping me much. Is there any way to solve this problem ? 1if i want to replace monitor what maximum resolution should i buy ? 2if i want to upgrade(graphics card/motherboard) my desktop what is the minimum configuration to support the current system. Thanks in advance

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  • How do you reset the range of available ports that libvirt autoport can use?

    - by bcmcfc
    Libvirt is using its autoport setting to automatically allocate ports within a range starting at 5900. Example excerpt from an XML configuration for a VM: <graphics type='spice' port='6000' autoport='yes' listen='127.0.0.1' keymap='en-gb'> <listen type='address' address='127.0.0.1'/> </graphics> Currently, there are free ports at various points within the range 5900 to 5999. However, newly booted VMs are picking up ports from 6000 on. I need for it to reuse the available ports in the 59xx range. Is this possible? If so, how do I do this? The problem arose because VMs are being accessed via websockets, and it tried to use 6000 which is a reserved port for X11. A solution that explains how to blacklist ports from being picked up by autport would also be sufficient.

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  • Change MacOS X guest screen resolution for VirtualBox

    - by Pymoo
    I have tried all alternatives and resources that I found on internet to achieve to change screen resolution in my MacOS X guest. I have the latest VirtualBox version (4.1.22) and I have MacOS X 10.6.3 Snow Leopard running in a vm guest. Some solutions that don't work for me are: Tuning virtual machine settings: Adding and in the .vbox file, or running these two commands: vboxmanage setextradata "MAC OS X" "CustomVideoMode1" "1360x768x32" vboxmanage setextradata "MAC OS X" "GUI/CustomVideoMode1" "1360x768x32" Editing Guest OS boot configuration: Modify /Library/Preferences/SystemConfiguration/com.apple.boot.plist with these lines: <key>Kernel Flags</key> <string>"Graphics Mode"="1360x768x32"</string> <key>Graphics Mode</key> <string>1360x768x32</string> Any other suggestion, something that I was missing. Thanks in advance,

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  • Windows freezes, showing a random color or pattern

    - by Manu
    I have a PC with windows 7, and I'm experiencing random freezes with increasing frequency. After some time (from 30 minutes to a few hours) the screen will shows a random color or pattern (vertical lines) and nothing works anymore, I need to reboot manually. I've checked the events log, but nothing is shown except for the unexpected reboot. I've tested the RAM with Memtest86+ 4.20, and the graphics card with FurMark 1.10.3, no errors have been found. I've updated the graphic drivers and openned the case to remove dust, but the issue is still there. Also, the problem doesn't seem to arise when I'm playing games fullscreen, but when I'm surfing the web, using itunes, or coding. My hardware is as follows : intel core i5 750 CPU, ATI Radeon HD 5670 graphics card, ASUSTeK P7P55D motherboard, two 2Gb KINGSTON DDR3 ram sticks, 2 SATA hard drives, a Netgear dongle for wifi.

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