Search Results

Search found 32925 results on 1317 pages for 'linq to object'.

Page 109/1317 | < Previous Page | 105 106 107 108 109 110 111 112 113 114 115 116  | Next Page >

  • Can static methods be called using object/instance in .NET

    Ans is Yes and No   Yes in C++, Java and VB.NET No in C#   This is only compiler restriction in c#. You might see in some websites that we can break this restriction using reflection and delegates, but we can’t, according to my little research J I shall try to explain you…   Following is code sample to break this rule using reflection, it seems that it is possible to call a static method using an object, p1 using System; namespace T {     class Program     {         static void Main()         {             var p1 = new Person() { Name = "Smith" };             typeof(Person).GetMethod("TestStatMethod").Invoke(p1, new object[] { });                     }         class Person         {             public string Name { get; set; }             public static void TestStatMethod()             {                 Console.WriteLine("Hello");             }         }     } } but I do not think so this method is being called using p1 rather Type Name “Person”. I shall try to prove this… look at another example…  Test2 has been inherited from Test1. Let’s see various scenarios… Scenario1 using System; namespace T {     class Program     {         static void Main()         {             Test1 t = new Test1();            typeof(Test2).GetMethod("Method1").Invoke(t,                                  new object[] { });         }     }     class Test1     {         public static void Method1()         {             Console.WriteLine("At test1::Method1");         }     }       class Test2 : Test1     {         public static void Method1()         {             Console.WriteLine("At test1::Method2");         }     } } Output:   At test1::Method2 Scenario2         static void Main()         {             Test2 t = new Test2();            typeof(Test2).GetMethod("Method1").Invoke(t,                                          new object[] { });         }   Output:   At test1::Method2   Scenario3         static void Main()         {             Test1 t = new Test2();            typeof(Test2).GetMethod("Method1").Invoke(t,                             new object[] { });         }   Output: At test1::Method2 In all above scenarios output is same, that means, Reflection also not considering the object what you pass to Invoke method in case of static methods. It is always considering the type which you specify in typeof(). So, what is the use passing instance to “Invoke”. Let see below sample using System; namespace T {     class Program     {         static void Main()         {            typeof(Test2).GetMethod("Method1").                Invoke(null, new object[] { });         }     }       class Test1     {         public static void Method1()         {             Console.WriteLine("At test1::Method1");         }     }     class Test2 : Test1     {         public static void Method1()         {             Console.WriteLine("At test1::Method2");         }     } }   Output is   At test1::Method2   I was able to call Invoke “Method1” of Test2 without any object.  Yes, there no wonder here as Method1 is static. So we may conclude that static methods cannot be called using instances (only in c#) Why Microsoft has restricted it in C#? Ans: Really there Is no use calling static methods using objects because static methods are stateless. but still Java and C++ latest compilers allow calling static methods using instances. Java sample class Test {      public static void main(String str[])      {            Person p = new Person();            System.out.println(p.GetCount());      } }   class Person {   public static int GetCount()   {      return 100;   } }   Output          100 span.fullpost {display:none;}

    Read the article

  • Unity3d: calculate the result of a transform without modifying transform object itself

    - by Heisenbug
    I'm in the following situation: I need to move an object in some way, basically rotating it around its parent local position, or translating it in its parent local space (I know how to do this). The amount of rotation and translation is know at runtime (it depends on several factors, the speed of the object, enviroment factors, etc..). The problem is the following: I can perform this transformation only if the result position of the transformed object fit some criterias. An example could be this: the distance between the position before and after the transformation must be less than a given threshold. (Actually the conditions could be several and more complex) The problem is that if I use Transform.Rotate and Transform.Translate methods of my GameObject, I will loose the original Transform values. I think I can't copy the original Transform using instantiate for performance issues. How can I perform such a task? I think I have more or less 2 possibilities: First Don't modify the GameObject position through Transform. Calculate which will be the position after the transform. If the position is legal, modify transform through Translate and Rotate methods Second Store the original transform someway. Transform the object using Translate and Rotate. If the transformed position is illegal, restore the original one.

    Read the article

  • How to write constructors which might fail to properly instantiate an object

    - by whitman
    Sometimes you need to write a constructor which can fail. For instance, say I want to instantiate an object with a file path, something like obj = new Object("/home/user/foo_file") As long as the path points to an appropriate file everything's fine. But if the string is not a valid path things should break. But how? You could: 1. throw an exception 2. return null object (if your programming language allows constructors to return values) 3. return a valid object but with a flag indicating that its path wasn't set properly (ugh) 4. others? I assume that the "best practices" of various programming languages would implement this differently. For instance I think ObjC prefers (2). But (2) would be impossible to implement in C++ where constructors must have void as a return type. In that case I take it that (1) is used. In your programming language of choice can you show how you'd handle this problem and explain why?

    Read the article

  • Object pools for efficient resource management

    - by GameDevEnthusiast
    How can I avoid using default new() to create each object? My previous demo had very unpleasant framerate hiccups during dynamic memory allocations (usually, when arrays are resized), and creating lots of small objects which often contain one pointer to some DirectX resource seems like an awful lot of waste. I'm thinking about: Creating a master look-up table to refer to objects by handles (for safety & ease of serialization), much like EntityList in source engine Creating a templated object pool, which will store items contiguously (more cache-friendly, fast iteration, etc.) and the stored elements will be accessed (by external systems) via the global lookup table. The object pool will use the swap-with-last trick for fast removal (it will invoke the object's ~destructor first) and will update the corresponding indices in the global table accordingly (when growing/shrinking/moving elements). The elements will be copied via plain memcpy(). Is it a good idea? Will it be safe to store objects of non-POD types (e.g. pointers, vtable) in such containers? Related post: Dynamic Memory Allocation and Memory Management

    Read the article

  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance.

    Read the article

  • Scrolling though objects then creating a new instace of this object

    - by gopgop
    In my game when pressing the right mouse button you will place an object on the ground. all objects have the same super class (GameObject). I have a field called selected and will be equal to one certain gameobject at a time. when clicking the right mouse button it checks whats the instance of selected and that how it determines which object to place on the ground. code exapmle: t is the "slot" for which the object will go to. if (selected instanceof MapleTree) { t = new MapleTree(game,highLight); } else if (selected instanceof OakTree) { t = new OakTree(game,highLight); } Now it has to be a "new" instance of the object. Eventually my game will have hundreds of GameObjects and I don't want to have a huge if else statement. How would I make it so it scrolls though the possible kinds of objects and if its the correct type then create a new instance of it...? When pressing E it will switch the type of selected and is an if else statement as well. How would I do it for this too? here is a code example: if (selected instanceof MapleTree) { selected = new OakTree(game); } else if (selected instanceof OakTree) { selected = new MapleTree(game); }

    Read the article

  • [EF + Oracle]Object Context

    - by JTorrecilla
    Prologue After EF episodes I and II, we are going to see the Object Context. What is Object Context? It is a class which manages the DB connection, and the different Entities of our model. When Visual Studio creates the EF model, like I explain previously, also generates a Class that extends ObjectContext. ObjectContext provides: - DB connection - Add, update and delete functions. - Object Sets of Entities. - State of Pending Changes. This class will give a function, for each Entity, like  Esta clase va a contar con una función, para cada entidad, del tipo “AddTo{ENTITY}({Entity_Type } value)”, which are going to add a Entity to the related ObjectSet. In addition, it has a property, for each Entity, like “ObjectSet<TEntity> Entity”, does will keep the related record set. It will be filled with the CreateObjectSet<TEntity> function of Base class (ObjectContext). What is an ObjectSet? It is a class that allows us to manage the Entity Set from a Type. It inherits from: · ObjectQuery<TEntity> · IObjectSet<TEntity> · IQueryAble<TEntity · IEnumerable<TEntity · IQueryAble · IEnumerable An ObjectSet is a class property that allows query, insert, delete and update records from a determinate Entity. In following chapters we will see how to query Entities. LazyLoadingEnabled A very important property of the Context is “LazyLoadingEnabled”. This Boolean property lets indicate if the data loading is lazy, in other words, the Object will not be created and query until not be needed. Finally In this post we have seen what the VS generated context is, some of the characteristics, and where to see Entity data. In next chapters we will see, CRUD operations, and how to query ObjectSets.

    Read the article

  • How to Export data to Excel using LINQ to Entity?

    - by Rita
    Hi I have the data coming from Entity Data model table on my ASP.NET page. Now I have to export this data into Excel on button click. If it is using OLEDB, it is straight forward as it is here: http://csharp.net-informations.com/excel/csharp-excel-oledb-insert.htm Here is my function to read data from inquiries table: var model = from i in myEntity.Inquiries where i.User_Id == 5 orderby i.TX_Id descending select new { RequestID = i.TX_Id, CustomerName = i.CustomerMaster.FirstName, RequestDate = i.RequestDate, Email = i.CustomerMaster.MS_Id, DocDescription = i.Document.Description, ProductName = i.Product.Name

    Read the article

  • Cannot implicitly convert type 'System.Linq.IQueryable<int>' to 'int?'

    - by Aneef
    Hi this is my code var cityList = from country in doc.Element("result").Element("cities").Descendants("city") select new { Name = country.Element("name").Value, Code = country.Element("code").Value, CountryCode = int.Parse(country.Element("countrycode").Value) }; foreach(var citee in cityList) { City city = new City(); city.CountryID = from cnt in db.Countries where cnt.DOTWInternalID == citee.CountryCode select cnt.ID; } Im getting an error on the second query as the title of this post, i tried converting to int, to nullable int nothing worked? help me guys Thanks,

    Read the article

  • Linq 2 SQL One to Zero or One relationship possible?

    - by Mr. Flibble
    Is it possible to create a one to zero or one relationship in Linq2SQL? My understanding is that to create a one to one relationship you create a FK relationship on the PK of each table. But you cannot make the PK nullable, so I don't see how to make a one to zero or one relationship work? I'm using the designer to automatically create the model - so I would like to know how to set up the SQL tables to induce the relationship - not some custom ORM code.

    Read the article

  • Index was outside the bounds of the array. IndexOutOfRangeException in LINQ to SQL

    - by gtas
    Im getting this exception in the protected virtual void SendPropertyChanged(String propertyName) { if ((this.PropertyChanged != null)) { this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); <---- HERE !!! } } of one recently table association i created, there lots of same associations around the database, and this happened in the 4 specific tables i added. Its 1...* relationship and association is Primary Table - Id (identity auto generated) Foreign PId column int not null. I just dont get it....Im using SqlMetal for generation, i regenerated the schema, rebuild, same. This is causing while inserting row in DevExpress XtraGrid, but i dont think this should be issue, same control with same functionality but for different tables works ok. I use grid's event for append value in a property when the entity creating. I disabled this but same again. Recreated the association. No change, exception occurs. Any ideas?

    Read the article

  • How to avoid "source !=null" when using Code Contracts and Linq To Sql?

    - by Florian
    I have the following code using a normal data context which works great: var dc = new myDataContext(); Contract.Assume(dc.Cars!= null); var cars = (from c in dc.Cars where c.Owner = 'Jim' select c).ToList(); However when I convert the filter to an extension method like this: var dc = new myDataContext(); Contract.Assume(dc.Cars!= null); var cars = dc.Cars.WithOwner('Jim'); public static IQueryable<Car> WithOwner(IQueryable<Car> cars, string owner) { Contract.Requires(cars != null); return cars.Where(c => c.Owner = owner); } I get the following warning: warning : CodeContracts: requires unproven: source != null

    Read the article

  • Linq to find pair of points with longest length?

    - by Chris
    I have the following code: foreach (Tuple<Point, Point> pair in pointsCollection) { var points = new List<Point>() { pair.Value1, pair.Value2 }; } Within this foreach, I would like to be able to determine which pair of points has the most significant length between the coordinates for each point within the pair. So, let's say that points are made up of the following pairs: (1) var points = new List<Point>() { new Point(0,100), new Point(100,100) }; (2) var points = new List<Point>() { new Point(150,100), new Point(200,100) }; So I have two sets of pairs, mentioned above. They both will plot a horizontal line. I am interested in knowing what the best approach would be to find the pair of points that have the greatest distance between, them, whether it is vertically or horizontally. In the two examples above, the first pair of points has a difference of 100 between the X coordinate, so that would be the point with the most significant difference. But if I have a collection of pairs of points, where some points will plot a vertical line, some points will plot a horizontal line, what would be the best approach for retrieving the pair from the set of points whose difference, again vertically or horizontally, is the greatest among all of the points in the collection? Thanks! Chris

    Read the article

  • Can I check wheter Linq 2 SQL's DataContext is tracking entities?

    - by Thomas Jespersen
    We want to throw an exception, if a user calls DataContext.SubmitChanges() and the DataContext is not tracking anything. That is... it is OK to call SubmitChanges if there are no inserts, updates or deletes. But we want to ensure that the developer didn't forget to attach the entity to the DataContext. Even better... is it possible to get a collection of all entities that the DataContext is tracking (including those that are not changed)? PS: The last question I asked were answered with: "do it this way instead"... please don't :-)

    Read the article

  • c# and linq: want {1,1,2,3} == {1,2,3,1} returns true but {1,1,2,3} == {1,2,3} returns false

    - by dFlat
    I have two sets, both IEnumerables, and I want to compare them. string[] names1 = { "tom", "dick", "harry" }; string[] names2 = { "tom", "dick", "harry", "harry"}; string[] names3 = { "tom", "dick", "harry", "sally" }; string[] names4 = { "dick", "harry", "tom" }; Want names1 == names4 to return true (and self == self returns true obviously) But all other combos return false. What is the most efficient way? These can be large sets of complex objects. I looked at doing: var a = name1.orderby<MyCustomType, string>(v => v.Name); var b = name4.orderby<MyCustomType, string>(v => v.Name); return a == b;

    Read the article

  • How do I add ROW_NUMBER to a LINQ query or Entity?

    - by Whozumommy
    I'm stumped by this easy data problem. I'm using the Entity framework and have a database of products. My results page returns a paginated list of these products. Right now my results are ordered by the number of sales of each product, so my code looks like this: return Products.OrderByDescending(u => u.Sales.Count()); This returns an IQueryable dataset of my entities, sorted by the number of sales. I want my results page to show the rank of each product (in the dataset). My results should look like this: Page #1 1. Bananas 2. Apples 3. Coffee Page #2 4. Cookies 5. Ice Cream 6. Lettuce I'm expecting that I just want to add a column in my results using the SQL ROW_NUMBER variable...but I don't know how to add this column to my results datatable. My resulting page does contain a foreach loop, but since I'm using a paginated set I'm guessing using that number to fake a ranking number would NOT be the best approach. So my question is, how do I add a ROW_NUMBER column to my query results in this case?

    Read the article

  • LINQ TO SQL error: An attempt has been made to Attach or Add an entity that is not new...

    - by Collin Estes
    "An attempt has been made to Attach or Add an entity that is not new, perhaps having been loaded from another DataContext. This is not supported." I have scene a lot of solutions dealing with the Attach() method but I'm just trying to add in a new record. Not sure what is going on. Here is my code, It is failing on the star'd line.: try { LINQDataContext datacontext = new LINQDataContext(); TrackableItem ti = datacontext.TrackableItems.FirstOrDefault(_t => _t.pkId == obj.fkTrackableItemId); arcTrackableItem ati = new arcTrackableItem(); ati.barcode = ti.barcode; ati.dashNumber = ti.dashNumber; ati.dateDown = ti.dateDown; ati.dateUp = ti.dateUp; ati.fkItemStatusId = ti.fkItemStatusId; ati.fkItemTypeId = ti.fkItemTypeId; ati.partNumber = ti.partNumber; ati.serialNumber = ti.serialNumber; ati.archiveDate = DateTime.Now; datacontext.arcTrackableItems.InsertOnSubmit(ati); datacontext.SubmitChanges(); arcPWR aItem = new arcPWR(); aItem.comments = obj.comments; aItem.fkTrackableItemId = ati.pkId; aItem.fkPWRStatusId = obj.fkPWRStatusId; aItem.PwrStatus = obj.PwrStatus; **datacontext.arcPWRs.InsertOnSubmit(aItem);** datacontext.SubmitChanges();

    Read the article

  • Is this Where condition in Linq-to-sql join correct?

    - by Pandiya Chendur
    I have the following Iqueryable method to show details of a singl material, public IQueryable<Materials> GetMaterial(int id) { return from m in db.Materials join Mt in db.MeasurementTypes on m.MeasurementTypeId equals Mt.Id where m.Mat_id equals id select new Materials() { Id = Convert.ToInt64(m.Mat_id), Mat_Name = m.Mat_Name, Mes_Name = Mt.Name, }; } Any suggestion....

    Read the article

  • LINQ to SQL: ExecuteQuery not working when performing a parameterized query.

    - by ajbeaven
    I have a weird problem with ExecuteQuery in that it isn't working when performing a parameterized query. The following returns 1 record: db.ExecuteQuery<Member>(@"SELECT * FROM Member INNER JOIN aspnet_Users ON Member.user_id = aspnet_Users.UserId WHERE [aspnet_Users].[UserName] = 'Marina2'"); However, the parameterized version returns no results: db.ExecuteQuery<Member>(@"SELECT * FROM Member INNER JOIN aspnet_Users ON Member.user_id = aspnet_Users.UserId WHERE [aspnet_Users].[UserName] = '{0}'", "Marina2"); What am I doing wrong?

    Read the article

  • How do you compare dates in a LINQ query?

    - by Gina
    I am tring to compare a date from a asp calendar control to a date in the table.... here's what i have... it doesn't like the == ? var query = from details in db.TD_TravelCalendar_Details where details.StartDate == calStartDate.SelectedDate && details.EndDate == calEndDate.SelectedDate select details;

    Read the article

  • LINQ: why does this query not work on an ArrayList?

    - by Benny
    public static ArrayList GetStudentAsArrayList() { ArrayList students = new ArrayList { new Student() { RollNumber = 1,Name ="Alex " , Section = 1 ,HostelNumber=1 }, new Student() { RollNumber = 2,Name ="Jonty " , Section = 2 ,HostelNumber=2 } }; return students; } The following code doesn't compile. The error is ArrayList is not IEnumerable ArrayList lstStudents = GetStudentAsArrayList(); var res = from r in lstStudents select r; This compiles: ArrayList lstStudents = GetStudentAsArrayList(); var res = from Student r in lstStudents select r; Can anybody explain what the difference is between these two snippets? Why the second works?

    Read the article

  • An attempt has been made to Attach or Add an entity that is not new Linq to Sql error

    - by Collin Oconnor
    I have a save function for my order entity that looks like this and it breaks on the sumbmitChanges line: public void SaveOrder ( Order order ) { if (order.OrderId == 0) orderTable.InsertOnSubmit(order); else if (orderTable.GetOriginalEntityState(order) == null) { orderTable.Attach(order); orderTable.Context.Refresh(RefreshMode.KeepCurrentValues , order); } orderTable.Context.SubmitChanges(); } The order entity contains two other entities; an Address entity and a credit card entity. Now i want these two entities to be null sometimes. Now my guess for why this is throwing an error is because that both of these entites that are inside order are null. If this is the case, How can I insert an new order into the database with both entities (Address and creditCard) being null.

    Read the article

< Previous Page | 105 106 107 108 109 110 111 112 113 114 115 116  | Next Page >