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  • Custom code access permissions

    - by jaklucky
    Hi all, We have a server written in C# (Framework 3.5 SP1). Customers write client applications using our server API. Recently, we created several levels of license schemes like Basic, Intermediate and All. If you have Basic license then you can call few methods on our API. Similiarly if you have Intermediate you get some extra methods to call and if you have All then you can call all the methods. When server starts it gets the license type. Now in each method I have to check the type of license and decide whether to proceed further with the fucntion or return. For example, a method "InterMediateMethod()" can only be used by Intermediate License and All license. So I have to something like this. public void InterMediateMethod() { if(licenseType == "Basic") { throw new Exception("Access denined"); } } It looks like to me that it is very lame approach. Is there any better way to do this? Is there any declarative way to do this by defining some custom attributes? I looked at creating a custom "CodeAccessSecurityAttribute" but did not get a good success. Thank you, Suresh

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  • Apache Axis: How to set call properties using code generated from wsdl2java?

    - by marc esher
    I'm using Apache Axis 1.4 (yes, the old one), with wsdl2java to generate the client code for a webservice. I'd like to set additional properties on the Call object before calling methods on the generated stub. For example, I'd like to set username, password, perhaps add or modify existing headers, and change the client handlers to use different implementations. Currently, I'm doing this by modifying the generated Stub class and calling the appropriate setters. However, I'd like to achieve this without touching the generated files. I"m confused, though, because the Stub class has: createCall() which creates the call object and sets some properties. Currently, this is where I'm modifying the generated source code; then, the Stub contains: clientMethod1(){ blahblah Call _call = createCall(); ...... _call.invoke(); } So I can't see a way that I can use the serviceLocator to get a stub, modify the properties I want to modify, and then use the stub to call the methods I want to call, given that the stub methods call createCall() and then call invoke. There doesn't appear to be a way to intercept the new Call object before it's invoked. So: How do you modify properties in the call without modifying the generated Stub class's source code? Thanks for info or even pointers to existing documentation.

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  • How can I enable PHP5 for a site? Having problems with every single method.

    - by user347662
    I'm working on a client site that is hosted on someone's DIY Debian Linux server [Apache/1.3.33 (Debian GNU/Linux)], and I'm trying to install a script that requires PHP5. By default, the server parses .php files with PHP 4.3.10-22, which is configured at /etc/php4/apache/php.ini, according to phpinfo(). On the server I can see a config directory for PHP5 adjacent to the PHP4 directory: /etc/php5.0/apache2/php.ini. I have tried multiple methods to enable PHP5 for the document root where the site's files are hosted, including all available methods mentioned here. By far, the most common suggestion I've found is to add one or both of the following lines to the site's .htaccess file: AddHandler application/x-httpd-php5 .php AddType application/x-httpd-php5 .php Trouble is, when either or both of those lines are present, the site forces my browser to download any .php files requested, without parsing the PHP at all. All of the other methods mentioned in the above article cause a 500 Internal Server Error. There is no hosting control panel I can access in a browser to enable PHP5 for the site, but I do have shell access. When I asked the server administrator about this issue, he encouraged me to search for the answer on Google. Where could I begin to troubleshoot this issue? Are there ways to test or verify the server's specific PHP5 installation and configuration, using the command line or some other method? Do you have other suggestions to enable PHP5?

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  • Question about functional OOP style in JavaScript

    - by valums
    I prefer to use functional OOP style for my code (similar to the module pattern) because it helps me to avoid the "new" keyword and all problems with the scope of "this" keyword in callbacks. But I've run into a few minor issues with it. I would like to use the following code to create a class. namespace.myClass = function(){ var self = {}, somePrivateVar1; // initialization code that would call // private or public methods privateMethod(); self.publicMethod(); // sorry, error here function privateMethod(){} self.publicMethod = function(){}; return self; } The problem is that I can't call public methods from my initialization code, as these functions are not defined yet. The obvious solution would be to create an init method, and call it before "return self" line. But maybe you know a more elegant solution? Also, how do you usually handle inheritance with this pattern? I use the following code, butI would like to hear your ideas and suggestions. namespace.myClass2 = function(){ var self = namespace.parentClass(), somePrivateVar1; var superMethod = self.someMethod; self.someMethod = function(){ // example shows how to overwrite parent methods superMethod(); }; return self; } Edit. For those who asked what are the reasons for choosing this style of OOP, you can look into following questions: http://stackoverflow.com/questions/1557386/prototypal-vs-functional-oop-in-javascript http://stackoverflow.com/questions/383402/is-javascript-s-new-keyword-considered-harmful

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  • IoC & Interfaces Best Practices

    - by n8wrl
    I'm experimenting with IoC on my way to TDD by fiddling with an existing project. In a nutshell, my question is this: what are the best practices around IoC when public and non-public methods are of interest? There are two classes: public abstract class ThisThingBase { public virtual void Method1() {} public virtual void Method2() {} public ThatThing GetThat() { return new ThatThing(this); } internal virtual void Method3() {} internal virtual void Method4() {} } public class Thathing { public ThatThing(ThisThingBase thing) { m_thing = thing; } ... } ThatThing does some stuff using its ThisThingBase reference to call methods that are often overloaded by descendents of ThisThingBase. Method1 and Method2 are public. Method3 and Method4 are internal and only used by ThatThings. I would like to test ThatThing without ThisThing and vice-versa. Studying up on IoC my first thought was that I should define an IThing interface, implement it by ThisThingBase and pass it to the ThatThing constructor. IThing would be the public interface clients could call but it doesn't include Method3 or Method4 that ThatThing also needs. Should I define a 2nd interface - IThingInternal maybe - for those two methods and pass BOTH interfaces to ThatThing?

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  • Java design: too many getters

    - by dege
    After writing a few lesser programs when learning Java the way I've designed the programs is with Model-View-Control. With using MVC I have a plethora of getter methods in the model for the view to use. It feels that while I gain on using MVC, for every new value added I have to add two new methods in the model which quickly get all cluttered with getter & setters. So I was thinking, maybe I should use the notifyObserver method that takes an argument. But wouldn't feel very smart to send every value by itself either so I figured, maybe if I send a kind of container with all the values, preferably only those that actually changed. What this would accomplish would be that instead of having a whole lot of getter methods I could just have one method in the model which put all relevant values in the container. Then in the view I would have a method called from the update which extracted the values from the container and assigning them to the correct fields. I have two questions concerning this. First: is this actually a viable way to do this. Would you recommend me doing something along these lines? Secondly: if I do use this plan and I don't want to keep sending fields that didn't actually change. How would I handle that without having to have if statements to check if the value is not null for every single value?

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  • Duck type testing with C# 4 for dynamic objects.

    - by Tracker1
    I'm wanting to have a simple duck typing example in C# using dynamic objects. It would seem to me, that a dynamic object should have HasValue/HasProperty/HasMethod methods with a single string parameter for the name of the value, property, or method you are looking for before trying to run against it. I'm trying to avoid try/catch blocks, and deeper reflection if possible. It just seems to be a common practice for duck typing in dynamic languages (JS, Ruby, Python etc.) that is to test for a property/method before trying to use it, then falling back to a default, or throwing a controlled exception. The example below is basically what I want to accomplish. If the methods described above don't exist, does anyone have premade extension methods for dynamic that will do this? Example: In JavaScript I can test for a method on an object fairly easily. //JavaScript function quack(duck) { if (duck && typeof duck.quack === "function") { return duck.quack(); } return null; //nothing to return, not a duck } How would I do the same in C#? //C# 4 dynamic Quack(dynamic duck) { //how do I test that the duck is not null, //and has a quack method? //if it doesn't quack, return null }

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  • Game login authentication and security.

    - by Charles
    First off I will say I am completely new to security in coding. I am currently helping a friend develop a small game (in Python) which will have a login server. I don't have much knowledge regarding security, but I know many games do have issues with this. Everything from 3rd party applications (bots) to WPE packet manipulation. Considering how small this game will be and the limited user base, I doubt we will have serious issues, but would like to try our best to limit problems. I am not sure where to start or what methods I should use, or what's worth it. For example, sending data to the server such as login name and password. I was told his information should be encrypted when sending, so in-case someone was viewing it (with whatever means), that they couldn't get into the account. However, if someone is able to capture the encrypted string, wouldn't this string always work since it's decrypted server side? In other words, someone could just capture the packet, reuse it, and still gain access to the account? The main goal I am really looking for is to make sure the players are logging into the game with the client we provide, and to make sure it's 'secure' (broad, I know). I have looked around at different methods such as Public and Private Key encryption, which I am sure any hex editor could eventually find. There are many other methods that seem way over my head at the moment and leave the impression of overkill. I realize nothing is 100% secure. I am just looking for any input or reading material (links) to accomplish the main goal stated above. Would appreciate any help, thanks.

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  • My Core Animation block isn't working as I'd expect

    - by Alex Reynolds
    I have a UIView called activityView, which contains two subviews activityIndicator and cancelOperationsButton. These views are embedded in a XIB and wired up to my view controller. I have two methods that deal with activating (showing) and deactivating (hiding) these two subviews: - (void) enableActivityIndicator { [activityIndicator startAnimating]; [cancelOperationsButton setHidden:NO]; } - (void) disableActivityIndicator { [activityIndicator stopAnimating]; [cancelOperationsButton setHidden:YES]; } By themselves, these two methods work fine. To give this a bit of polish, I'd like to add an animation that fades these subviews in and out: - (void) enableActivityIndicator { [activityIndicator startAnimating]; [cancelOperationsButton setHidden:NO]; [UIView beginAnimations:@"fadeIn" context:nil]; [UIView setAnimationDelay:0.0f]; [UIView setAnimationDuration:1.0f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; activityView.alpha = 1.0f; [UIView commitAnimations]; } - (void) disableActivityIndicator { [UIView beginAnimations:@"fadeOut" context:nil]; [UIView setAnimationDelay:0.0f]; [UIView setAnimationDuration:1.0f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; activityView.alpha = 0.0f; [UIView commitAnimations]; [activityIndicator stopAnimating]; [cancelOperationsButton setHidden:YES]; } But the animations are not working — the subviews just show up or disappear without the parent view's alpha property having an effect on transparency. How should I write these methods to get the fade-in, fade-out effect I am after?

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  • [Smalltalk] Store List of Instruction

    - by Luciano Lorenti
    Hi all, I have a design Problem. i have a Drawer class wich invokes a serie of methods of a kind-of-brush class and i have a predefined shapes which i want to draw. Each shape uses a list of instance methods from the drawer. I can have more than 1 brush object. I want to add custom shapes on runtime in the drawer instance, especifying the list of methods of the new shape. i've created a class method for every predefined shape that returns a BlockClosure with the instruccions. Obviously i have to give to each BlockClosure the brush object as parameter. I imagine a collection with all the BlockClosures in each instance of the Drawer Class. Maybe i can inherit a SequenceableCollection and make a instruccion collection. Each element of the collection it's a instruction and i give the brush object when i instance this new collection. I really don't know the best way to store these steps. (Maybe a shared variable?)

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  • Eclipse says I don't implement Enumeration, but I do

    - by Harm De Weirdt
    Goodmorning everybody, I'm having a little problem with a project for school. We are told to make an Iterator that implements Enumeration over a Hashmap. So i made this Enumeration: public Enumeration<Object> getEnumeration() { return new Enumeration<Object>() { private int itemsDone = 0; Collection<Long> keysCollection = getContent().keySet(); Long [] keys = keysCollection.toArray(new Long[keysCollection.size()]); @Override public boolean hasMoreElements() { if(itemsDone < getContent().size() +1 ) { return true; }else { return false; } } @Override public Object nextElement() { return getContent().get(keys[itemsDone++]); } }; } This goes in my Backpack class public class Backpack extends Item implements Carrier, Enumeration<Object>{ The hashmap is returned by getContent(). The problem now is that eclipse keeps telling me I havent implemented the methods from Enumeration. If I use the quick fix it just adds the hasMoreElements() and nextElement() dummy methods in my class. Somehow it doesn't see these methods in the inner class.. Can anyone help me please? Any help is appreciated.

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  • How to implement or emulate an "abstract" OCUnit test class?

    - by Quinn Taylor
    I have a number of Objective-C classes organized in an inheritance hierarchy. They all share a common parent which implements all the behaviors shared among the children. Each child class defines a few methods that make it work, and the parent class raises an exception for the methods designed to be implemented/overridden by its children. This effectively makes the parent a pseudo-abstract class (since it's useless on its own) even though Objective-C doesn't explicitly support abstract classes. The crux of this problem is that I'm unit testing this class hierarchy using OCUnit, and the tests are structured similarly: one test class that exercises the common behavior, with a subclass corresponding to each of the child classes under test. However, running the test cases on the (effectively abstract) parent class is problematic, since the unit tests will fail in spectacular fashion without the key methods. (The alternative of repeating the common tests across 5 test classes is not really an acceptable option.) The non-ideal solution I've been using is to check (in each test method) whether the instance is the parent test class, and bail out if it is. This leads to repeated code in every test method, a problem that becomes increasingly annoying if one's unit tests are highly granular. In addition, all such tests are still executed and reported as successes, skewing the number of meaningful tests that were actually run. What I'd prefer is a way to signal to OCUnit "Don't run any tests in this class, only run them in its child classes." To my knowledge, there isn't (yet) a way to do that, something similar to a +(BOOL)isAbstractTest method I can implement/override. Any ideas on a better way to solve this problem with minimal repetition? Does OCUnit have any ability to flag a test class in this way, or is it time to file a Radar? Edit: Here's a link to the test code in question. Notice the frequent repetition of if (...) return; to start a method, including use of the NonConcreteClass() macro for brevity.

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  • Loading animation Memory leak

    - by Ayaz Alavi
    Hi, I have written network class that is managing all network calls for my application. There are two methods showLoadingAnimationView and hideLoadingAnimationView that will show UIActivityIndicatorView in a view over my current viewcontroller with fade background. I am getting memory leaks somewhere on these two methods. Here is the code -(void)showLoadingAnimationView { textmeAppDelegate *textme = (textmeAppDelegate *)[[UIApplication sharedApplication] delegate]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; if(wrapperLoading != nil) { [wrapperLoading release]; } wrapperLoading = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; wrapperLoading.backgroundColor = [UIColor clearColor]; wrapperLoading.alpha = 0.8; UIView *_loadingBG = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; _loadingBG.backgroundColor = [UIColor blackColor]; _loadingBG.alpha = 0.4; circlingWheel = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; CGRect wheelFrame = circlingWheel.frame; circlingWheel.frame = CGRectMake(((320.0 - wheelFrame.size.width) / 2.0), ((480.0 - wheelFrame.size.height) / 2.0), wheelFrame.size.width, wheelFrame.size.height); [wrapperLoading addSubview:_loadingBG]; [wrapperLoading addSubview:circlingWheel]; [circlingWheel startAnimating]; [textme.window addSubview:wrapperLoading]; [_loadingBG release]; [circlingWheel release]; } -(void)hideLoadingAnimationView { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; wrapperLoading.alpha = 0.0; [self.wrapperLoading removeFromSuperview]; //[NSTimer scheduledTimerWithTimeInterval:0.8 target:wrapperLoading selector:@selector(removeFromSuperview) userInfo:nil repeats:NO]; } Here is how I am calling these two methods [NSThread detachNewThreadSelector:@selector(showLoadingAnimationView) toTarget:self withObject:nil]; and then somewhere later in the code i am using following function call to hide animation. [self hideLoadingAnimationView]; I am getting memory leaks when I call showLoadingAnimationView function. Anything wrong in the code or is there any better technique to show loading animation when we do network calls?

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  • java class creation dynamically and make it accessible across the network different jvms i.e. serial

    - by inj.rav
    Hi. I have a requirement of creating java classes dynamically and make it accessible different jvms across the network. I tried to use reflection and javassist tool,but nothing worked. Let me explain the scenario we are using Coherence distributed cache. It has a power of doing aggregation/filtering in parallel across the cluster. For example if a class has [dynamic class] has amount variable and getAmount/setAmount methods. Then if we execute COHERENCE queries, it will start process in parallel across the cluster. I tried to create classes at run time by using javassist and reflection. I am able to access it from single JVM, but when I tried to access the same class from other jvm [through coherence cluster]. I am getting exception of class not found [as remote jvm is not having idea of this class].I can over come this by creating same class dynamically on remote jvm also and access the methods. But coherence in built methods/functions are not able to find the class. could some one help me on this matter

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  • Qt Socket blocking functions required to run in QThread where created. Any way past this?

    - by Alexander Kondratskiy
    The title is very cryptic, so here goes! I am writing a client that behaves in a very synchronous manner. Due to the design of the protocol and the server, everything has to happen sequentially (send request, wait for reply, service reply etc.), so I am using blocking sockets. Here is where Qt comes in. In my application I have a GUI thread, a command processing thread and a scripting engine thread. I create the QTcpSocket in the command processing thread, as part of my Client class. The Client class has various methods that boil down to writing to the socket, reading back a specific number of bytes, and returning a result. The problem comes when I try to directly call Client methods from the scripting engine thread. The Qt sockets randomly time out and when using a debug build of Qt, I get these warnings: QSocketNotifier: socket notifiers cannot be enabled from another thread QSocketNotifier: socket notifiers cannot be disabled from another thread Anytime I call these methods from the command processing thread (where Client was created), I do not get these problems. To simply phrase the situation: Calling blocking functions of QAbstractSocket, like waitForReadyRead(), from a thread other than the one where the socket was created (dynamically allocated), causes random behaviour and debug asserts/warnings. Anyone else experienced this? Ways around it? Thanks in advance.

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  • How do I use a modalViewController Identically in Two Controllers?

    - by Theory
    I'm using the Three20 TTMessageController in my app. I've figured out how to use it, adding on a bunch of other stuff (including TTMessageControllerDelegate methods and ABPeoplePickerNavigationControllerDelegate methods). It works great for me, after a bit of a struggle to figure it out. The trouble I'm having now is a design issue: I want to use it identically in two different places, including with the same delegate methods. My current approach is that I've put all the code into a single class inheriting from NSObject, called ComposerProxy, and I'm just having the two controllers that use it use the proxy, like so: ComposerProxy *proxy = [[ComposerProxy alloc] initWithController:this]; [proxy go]; The go method constructs the TTMessageController, configures it, adds it to a UINavigationController, and presents it: [self.controller presentModalViewController: navController animated: YES]; This works great, as I have all my code nicely encapsulated in ComposerProxy and I need only the above two lines anywhere I want to use it. The downside, though, is that I can't dealloc the proxy variable without getting crashes. I can't autorelease it, either: same problem. So I'm wondering if my proxy approach is a poor one. How does one normally encapsulate a bunch of behaviors like this without requiring a lot of duplicate code in the classes that use it? Do I need to add a delegate class to my ComposerProxy and make the controller responsible for dismissing the modal view controller in a hypothetical composerDidFinish method or some such? Many TIA!

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  • How to design Models the correct way: Object-oriented or "Package"-oriented?

    - by ajsie
    I know that in OOP you want every object (from a class) to be a "thing", eg. user, validator etc. I know the basics about MVC, how they different parts interact with each other. However, i wonder if the models in MVC should be designed according to the traditional OOP design, that is to say, should every model be a database/table/row (solution 2)? Or is the intention more like to collect methods that are affecting the same table or a bunch of related tables (solution 1). example for an Address book module in CodeIgniter, where i want be able to "CRUD" a Contact and add/remove it to/from a CRUD-able Contact Group. Models solution 1: bunching all related methods together (not real object, rather a "package") class Contacts extends Model { function create_contact() {) function read_contact() {} function update_contact() {} function delete_contact() {} function add_contact_to_group() {} function delete_contact_from_group() {} function create_group() {} function read_group() {} function update_group() {} function delete_group() {} } Models solution 2: the OOP way (one class per file) class Contact extends Model { private $name = ''; private $id = ''; function create_contact() {) function read_contact() {} function update_contact() {} function delete_contact() {} } class ContactGroup extends Model { private $name = ''; private $id = ''; function add_contact_to_group() {} function delete_contact_from_group() {} function create_group() {} function read_group() {} function update_group() {} function delete_group() {} } i dont know how to think when i want to create the models. and the above examples are my real tasks for creating an Address book. Should i just bunch all functions together in one class. then the class contains different logic (contact and group), so it can not hold properties that are specific for either one of them. the solution 2 works according to the OOP. but i dont know why i should make such a dividing. what would the benefits be to have a Contact object for example. Its surely not a User object, so why should a Contact "live" with its own state (properties and methods). you experienced guys with OOP/MVC, please shed a light on how one should think here in this very concrete task.

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  • Spring - Transaction Readonly

    - by AAK
    Hello Gurus! Just wanted your expert opinions on declarative transaction management for Spring. Here is my setup - A. DAO Layer is Plain old JDBC using jdbcTemplete (No hibernate etc) B. Service Layer is POJO with declarative trasnactions as follows - save*, readonly=false, rollback for Throwable Things work fine with above setup. However when I say get*, readonly=true I see errors in my log file saying - Database connection cannot be marked as readonly. This happens for all get* methods in Service Layer. Now my questions - A. Do I have to say get* as readonly? All my get* methods are pure read DB operations. I do not wish to run them in any transaction context. How serious is the above error? B. When I remove the get* confiiguration, I do not see the errors, morever all my simple get* operations are performed without transactions. Is this the way to go? C. Why would anyone want to have transactional methods where readonly = true? Is there any practical significance of this configuration? Thank you! As always your resposes are much appreciated!

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  • Question about effective logging in C#

    - by MartyIX
    I've written a simple class for debugging and I call the method Debugger.WriteLine(...) in my code like this: Debugger.WriteLine("[Draw]", "InProgress", "[x,y] = " + x.ToString("0.00") + ", " + y.ToString("0.00") + "; pos = " + lastPosX.ToString() + "x" + lastPosY.ToString() + " -> " + posX.ToString() + "x" + posY.ToString() + "; SS = " + squareSize.ToString() + "; MST = " + startTime.ToString("0.000") + "; Time = " + time.ToString() + phase.ToString(".0000") + "; progress = " + progress.ToString("0.000") + "; step = " + step.ToString() + "; TimeMovementEnd = " + UI.MovementEndTime.ToString()); The body of the procedure Debugger.WriteLine is compiled only in Debug mode (directives #if, #endif). What makes me worry is that I often need ToString() in Debugger.WriteLine call which is costly because it creates still new strings (for changing number for example). How to solve this problem? A few points/questions about debugging/tracing: I don't want to wrap every Debugger.WriteLine in an IF statement or to use preprocessor directives in order to leave out debugging methods because it would inevitable lead to a not very readable code and it requires too much typing. I don't want to use any framework for tracing/debugging. I want to try to program it myself. Are Trace methods (http://msdn.microsoft.com/en-us/library/system.diagnostics.trace.aspx) left out if compiling in release mode? If it is so is it possible that my methods would behave similarly? http://msdn.microsoft.com/en-us/library/fht0f5be.aspx output = String.Format("You are now {0} years old.", years); Which seems nice. Is it a solution for my problem with ToString()?

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  • JPanel.addComponentListener does not work when the listener is a class variable

    - by Coder
    I have a public class which has the following method and instance variable: public void setImagePanel(JPanel value) { imagePanel = value; if (imagePanel != null) { //method 1 : works imagePanel.addComponentListener(new ComponentAdapter() { public void componentResized(ComponentEvent evt) { System.out.println("Here 1"); } }); //method 2 : does not work panelResizeListener = new ResizeListener(); imagePanel.addComponentListener(panelResizeListener); //method 3 : works //ResizeListener listener = new ResizeListener(); //imagePanel.addComponentListener(listener); //method 4 : works //imagePanel.addComponentListener(new ResizeListener()); //method 5 : does not work -- THIS IS THE DESIRED CODE I WANT TO USE imagePanel.addComponentListener(panelResizeListener); } } public class ResizeListener extends ComponentAdapter { @Override public void componentResized(ComponentEvent evt) { System.out.println("RESIZE 3"); } } private ResizeListener panelResizeListener = new ResizeListener(); Each of the methods above correspond the to code immediately below until the next //method comment. What i don't understand is why i can't use the class instance variable and add that to the JPanel as a component listener. What happens in the cases above where i say that the method does not work is that i don't get the "RESIZE 3" log messages. In all cases where i list that it works, then i get the "RESIZE 3" messages. The outer class is public with no other modification except that it implements an interface that i created (which has no methods or variables in common with the methods and variables listed above). If anyone can help me i would greatly appreciate it. This problem makes no sense to me, the code should be identical.

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  • Java method keyword "final" and its use

    - by Lukas Eder
    When I create complex type hierarchies (several levels, several types per level), I like to use the final keyword on methods implementing some interface declaration. An example: interface Garble { int zork(); } interface Gnarf extends Garble { /** * This is the same as calling {@link #zblah(0)} */ int zblah(); int zblah(int defaultZblah); } And then abstract class AbstractGarble implements Garble { @Override public final int zork() { ... } } abstract class AbstractGnarf extends AbstractGarble implements Gnarf { // Here I absolutely want to fix the default behaviour of zblah // No Gnarf shouldn't be allowed to set 1 as the default, for instance @Override public final int zblah() { return zblah(0); } // This method is not implemented here, but in a subclass @Override public abstract int zblah(int defaultZblah); } I do this for several reasons: It helps me develop the type hierarchy. When I add a class to the hierarchy, it is very clear, what methods I have to implement, and what methods I may not override (in case I forgot the details about the hierarchy) I think overriding concrete stuff is bad according to design principles and patterns, such as the template method pattern. I don't want other developers or my users do it. So the final keyword works perfectly for me. My question is: Why is it used so rarely in the wild? Can you show me some examples / reasons where final (in a similar case to mine) would be very bad?

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  • How to find the first declaring method for a reference method

    - by Oliver Gierke
    Suppose you have a generic interface and an implementation: public interface MyInterface<T> { void foo(T param); } public class MyImplementation<T> implements MyInterface<T> { void foo(T param) { } } These two types are frework types. In the next step I want allow users to extend that interface as well as redeclare foo(T param) to maybe equip it with further annotations. public interface MyExtendedInterface extends MyInterface<Bar> { @Override void foo(Bar param); // Further declared methods } I create an AOP proxy for the extended interface and intercept especially the calls to furtherly declared methods. As foo(…) is no redeclared in MyExtendedInterface I cannot execute it by simply invoking MethodInvocation.proceed() as the instance of MyImplementation only implements MyInterface.foo(…) and not MyExtendedInterface.foo(…). So is there a way to get access to the method that declared a method initially? Regarding this example is there a way to find out that foo(Bar param) was declared in MyInterface originally and get access to the accoriding Method instance? I already tried to scan base class methods to match by name and parameter types but that doesn't work out as generics pop in and MyImplementation.getMethod("foo", Bar.class) obviously throws a NoSuchMethodException. I already know that MyExtendedInterface types MyInterface to Bar. So If I could create some kind of "typed view" on MyImplementation my math algorithm could work out actually.

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  • How do I use Google's Gson API to deserialize JSON properly?

    - by FK82
    Hi, In short, this is a sketch of the JSON object I want to parse in JAVA: { object1: { item1: //[String | Array | Object] , item2: // ... //<> more items object2: { // } //<> more objects } These are the POJO s I created for parsing (I'll leave out the import statements for brevity's sake): (1) The representation of the complete JSON object public class JObjectContainer { private List<JObject> jObjects ; public JObjectContainer() { // } //get & set methods } (2) The representation of the nested objects: public class JObject { private String id ; private List<JNode> jObjects ; public JObject() { // } //get & set methods } (3) The representation of the items: public class JNode { private JsonElement item1 ; private JsonElement item2 ; //<> more item fields public JNode() { // } //get & set methods } Now, creating a Gson instance (FileReader for importing the jsonFile), Gson gson = new Gson() ; JObjectContainer joc = gson(jsonFile,JObjectContainer.class) ; I get a NullPointerException whenever I try to access the parseable object (e.g. through a ListIterator). Gson does however create an object of the class I specified and does not throw any subsequent errors. I know that this has been done before. So, what am I missing? TIA

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  • How do I prevent a C# method from executing using an attribute validator?

    - by Boydski
    I'd like to create an attribute-based validator that goes a few steps beyond what I've seen in examples. It'll basically prevent methods or other functionality from executing. Please be aware that I'm having to use AzMan since I have no availability to Active Directory in this scenario. Here's some pseudo code of what what I'm looking for: // Attribute validator class AttributeUsage is arbitrary at this point and may include other items [AttributeUsage( AttributeTargets.Method | AttributeTargets.Property, AllowMultiple = true, Inherited = true )] public class PermissionsValidatorAttribute : Attribute { public PermissionsValidatorAttribute(PermissionEnumeration permission){...} public bool UserCanCreateAndEdit(){...} public bool UserCanDelete(){...} public bool UserCanUpload(){...} } Here's a sample of a class/member that'll be decorated. The method will not be executed at all if the PermissionValidator.UserCanDelete() doesn't return true from wherever it's executed: public class DoStuffNeedingPermissions { [PermissionValidator(PermissionEnumeration.MustHaveDeletePermission)] public void DeleteSomething(){...} } I know this is a simple, incomplete example. But you should get the gist of what I'm needing. Make the assumption that DeleteSomething() already exists and I'm preferring to NOT modify the code within the method at all. I'm currently looking at things like the Validation Application Block and am messing with custom attribute POC's. But I'd love to hear opinions with code samples from everyone out there. I'm also certainly not opposed to other methods of accomplishing the same thing such as extension methods or whatever may work to accomplish the same thing. Please remember I'm making the attempt to minimize changes to existing DoStuffNeedingPermissions code. Thanks everyone!

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  • Another IE Issue with AJAX

    - by Nik
    Alright, This code works in every browser except IE (again, to be expected). The code is supposed to refresh based on setInterval, and does so normally in all other browsers except IE, which just doesn't refresh. Can you spot the problem? var nick = document.getElementById("chatnick").value; var sessid = document.getElementById("sessid").value; var room = document.getElementById("roomid").value; function user_read() { $.ajax({ type: "GET", url: "methods.php", data: {method: "u", room: room}, dataType: "html", success: function (data, status, xhr) { $("#userwindow").html(data); setTimeout(user_read, 10000); } }); } function ajax_read() { $.ajax({ type: "GET", url: "methods.php", data: {method: "r", room: room}, dataType: "html", success: function (data, status, xhr) { $("#chatwindow").html(data); setTimeout(ajax_read, 400); } }); } function submit_msg() { var msg = document.getElementById("chatmsg").value; $.ajax({ type: "GET", url: "methods.php", data: {method: "w", room: room, m: msg, n: nick, sessid: sessid}, dataType: "html", success: function (data, status, xhr) { } }); document.getElementById("chatmsg").value = ""; } function keyup(arg1) { if (arg1 == 13) submit_msg(); } setTimeout(function(){ajax_read();}, 400); user_read();

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