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  • Eclipselink factory.createEntityManager() stalls with more than one instance running

    - by Raven
    Hi, with my RCP program I have the problem that I want to have more than one copy running on my PC. The first instance runs very good. If I start the second instance, everything is fine until I want to access the database. Using this code: .. Map properties = new HashMap(); properties.put("javax.persistence.jdbc.driver", dbDriver); properties.put("javax.persistence.jdbc.url", dbUrl); properties.put("javax.persistence.jdbc.user", dbUser); properties.put("javax.persistence.jdbc.password", dbPass); try { factory = Persistence.createEntityManagerFactory( PERSISTENCE_UNIT_NAME, properties); } catch (Exception e) { System.out.println(e); } em=factory.createEntityManager(); // the second instance stops here ... with an persistence.xml of <?xml version="1.0" encoding="UTF-8"?> <persistence version="1.0" xmlns="http://java.sun.com/xml/ns/persistence" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/persistence http://java.sun.com/xml/ns/persistence/persistence_1_0.xsd"> <persistence-unit name="default"> <provider>org.eclipse.persistence.jpa.PersistenceProvider</provider> <class>myclasshere</class> <properties> <property name="eclipselink.ddl-generation" value="create-tables" /> <property name="eclipselink.ddl-generation.output-mode" value="database" /> <property name="eclipselink.jdbc.read-connections.min" value="1" /> <property name="eclipselink.jdbc.write-connections.min" value="1" /> <property name="eclipselink.jdbc.batch-writing" value="JDBC" /> <property name="eclipselink.logging.level" value="SEVERE" /> <property name="eclipselink.logging.timestamp" value="false" /> <property name="eclipselink.logging.session" value="false" /> <property name="eclipselink.logging.thread" value="false" /> </properties> </persistence-unit> </persistence> The program stalls / does not continue in the second instance beyond this step: em=factory.createEntityManager(); Debugging the program step by step showed me, that nothing happens at this point. Perhaps the program runs into a timeout. I havent been wainting for more than 1 minute.... Do you have any clues what might cause this stall might?

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  • KVM Switch for multiple monitors possible?

    - by jasondavis
    I have been curious about this for YEARS! I have never used a KVM switch (keyboard, mouse, monitor) switch to allow you to use 1 keyboard, mouse, monitor to operate 2 or more computers however I understand the concept and what they are for, just never really had a huge need for 1 until now. Here is my issue though. If possible I need to have a KVM switch hooked up to 2 computers in my room. The catch, I have 2-3 monitors on the PC, so I am looking for a way to have a KVM switch that will support multiple monitors. So PC #1 can be using a mouse, keyboard, 2-3 monitors like normal. I then hit the switch and it makes my mouse, keyboard, and 2-3 monitors switch to PC #2. Has anyone ever heard of a KVM switch being able to support multiple monitors like I described? Or how I can achieve this goal? Please help.

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  • How to quickly search an array of objects in Objective-C

    - by randombits
    Is there a way in Objective-C to search an array of objects by the contained object's properties if the properties are of type string? For instance, I have an NSArray of Person objects. Person has two properties, NSString *firstName and NSString *lastName. What's the best way to search through the array to find everyone who matches 'Ken' anywhere in the firstName OR lastName properties?

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  • A fatal exception 0E occured at 0028:xxxxxx in VxD IOS(01)

    - by winlin
    I get a blue screen of death in my windows 98 machine every time I boot it. I can't reach to my desktop. The error is like this: A fatal exception 0E occured at 0028:C003CC2F in VxD IOS(01) + 0000156B This was called from 0028:C0082E60 in VxD VKD(01) + 000001D0 I have to then give it a three finger salute to restart the system. There is no other way to shut down the system at this point except pressing the CPU power button. What could be the problem? My windows system.ini is: [boot] oemfonts.fon=vgaoem.fon shell=Explorer.exe system.drv=system.drv drivers=mmsystem.dll power.drv user.exe=user.exe gdi.exe=gdi.exe sound.drv=mmsound.drv dibeng.drv=dibeng.dll comm.drv=comm.drv mouse.drv=mouse.drv keyboard.drv=keyboard.drv *DisplayFallback=0 fonts.fon=vgasys.fon fixedfon.fon=vgafix.fon 386Grabber=vgafull.3gr display.drv=pnpdrvr.drv [keyboard] keyboard.dll= oemansi.bin= subtype= type=4 [boot.description] system.drv=Standard PC mouse.drv=Standard mouse keyboard.typ=Standard 101/102-Key or Microsoft Natural Keyboard aspect=100,96,96 display.drv=Standard PCI Graphics Adapter (VGA) [386Enh] ;device=tddebug.386 ;device=D:\TC\TASM\BIN\WINDPMI.386 ebios=*ebios woafont=dosapp.fon mouse=*vmouse, msmouse.vxd device=*dynapage device=*vcd device=*vpd device=*int13 keyboard=*vkd display=*vdd,*vflatd ConservativeSwapfileUsage=0 Paging=on [NonWindowsApp] TTInitialSizes=4 5 6 7 8 9 10 11 12 13 14 15 16 18 20 22 [power.drv] [drivers] wavemapper=*.drv MSACM.imaadpcm=*.acm ;msvideo.STV680=STV680sg.drv midi=mmsystem.dll wave=mmsystem.dll MSACM.msadpcm=*.acm [iccvid.drv] [mciseq.drv] [mci] cdaudio=mcicda.drv sequencer=mciseq.drv waveaudio=mciwave.drv avivideo=mciavi.drv videodisc=mcipionr.drv vcr=mcivisca.drv MPEGVideo=mciqtz.drv MPEGVideo2=mciqtz.drv [vcache] [MSNP32] [DISPLAY] BusThrottle=1 [network] SSID=1438661605 [vicax] msacm711=74603 msacm811=148933 msacm911=42405 [Sessew] VideoManufacturer=Standard VGA VideoBoard=Standard Display Adapter (VGA) MouseType=0 VidType=0 Mono=0 Ddraw=1 [drivers32] msacm.lhacm=lhacm.acm VIDC.IV50=ir50_32.dll msacm.iac2=C:\WINDOWS\SYSTEM\IAC25_32.AX VIDC.YUY2=msyuv.dll VIDC.UYVY=msyuv.dll VIDC.YVYU=msyuv.dll msacm.msaudio1=msaud32.acm msacm.vorbis=vorbis.acm msacm.l3acm=C:\WINDOWS\SYSTEM\L3CODECA.ACM msacm.sl_anet=sl_anet.acm VIDC.TSCC=tsccvid.dll VIDC.IV41=IR41_32.AX vidc.mpg4=mpg4c32.dll vidc.mp43=mpg4c32.dll msacm.voxacm160=vct3216.acm MSACM.msadpcm=msadp32.acm [TTFontDimenCache] 0 4=2 4 0 5=3 5 0 6=4 6 0 7=4 7 0 8=5 8 0 9=5 9 0 10=6 10 0 11=7 11 0 12=7 12 0 13=8 13 0 14=8 14 0 15=9 15 0 16=10 16 0 18=11 18 0 20=12 20 0 22=13 22

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  • ItemAdded Event for document library in sharepoint 2007

    - by Azra
    hi I am having a document library in share point 2007, I want to validate certain custom properties before a document is uploaded Or Properties are entered when Edit properties event is cliked. I am trying to validate the fields at ItemAdding event whne a documetn is uploaded , however when EditForm.aspx opens up for editing properties, no events firs. How can I troubleshoot the issue? thanks azra

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  • How to properly deal with KVO notifications when an managed object turns into a fault?

    - by dontWatchMyProfile
    From the docs: When Core Data turns an object into a fault, key-value observing (KVO) change notifications (see Key-Value Observing Programming Guide) are sent for the object’s properties. If you are observing properties of an object that is turned into a fault and the fault is subsequently realized, you receive change notifications for properties whose values have not in fact changed. So if an object turns into a fault, Core Data does send KVO notifications for changed properties? So I must always check for isFault == NO before beeing happy about the notification?

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  • Scroll wheel causes browsers + Windows explorer to go back

    - by KaptajnKold
    I use Windows 7 on a VirtualBox VM on a Mac. Lately, when I'm using any browser (IE9, Chrome or FireFox or even Windows Explorer), use of the scroll wheel followed by any movement of the mouse cursor causes the browser to go back. Very annoying. This happens when I use the scroll wheel on a USB connected mouse (brand/model unknown, since I don't have it in front of me as I write this) or when I use two-finger scrolling on the trackpad when no mouse is connected. When I connect from my VM to a remote Windows box (Windows Server 2008), I experience the same problem. I have tried rebooting the VM to no avail. I am not sure when the problem started exactly. It may or may not have been after I connected the USB mouse for the first time, but trying to unplug it and then rebooting didn't help. I have tried to google for a solution, but all I've found are people who accidentally pressed the shift key while scrolling, which will cause the browser to go backward or forward in the browser history. This however is not the problem I'm having. To be clear, in my case the browser only goes back when I move the mouse after I've used the scroll wheel. I'm at my wits end :(

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  • Disable validation on certain fields

    - by adriaanp
    I've got a ViewModel for adding a user with properties: Email, Password, ConfirmPassword with Required attribute on all properties. When editing a user I want the Password and ConfirmPassword properties not to be required. Is there a way to disable validation for certain properties in different controller actions, or is it just best to create a seperate EditViewModel?

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  • photoshop - How to show the cursor coordinate in selection and dropper

    - by q0987
    I am using Adobe Photoshop CS4 to edit a picture. The problems I have are that I don't know where I can see the mouse cursor coordinate while I move my mouse. Q1 For example, in Paint.Net, whenever I move mouse cursor, I can immediately see the feedback from bottom-right corner (x, y), how can I see such info in photoshop while I use eyedropper function? Q2 For example, when in crop mode, I drag-drop a rectangle but I cannot see the size of the created region of interest? Thank you

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  • Why Does My Windows 7 PC Freeze After Waking from Sleep?

    - by Blaenk
    Hey guys. I have Windows 7 running on my computer and everything is perfect. There's only one little problem. Sometimes when I leave my computer, I come back and my monitor is turned off or asleep, whichever it is. This is fine, I set it to do this. However, after turning on the monitor and moving the mouse around, the mouse cursor freezes; both the keyboard and mouse don't respond to anything, for example the keyboard's windows key won't bring up the start menu and moving the mouse around does not move the cursor around on the screen. I have to wait about a minute or two before things start working again. I figured this was a power savings setting problem, so I went into Control Panel Power Options. I only have Turn off Display = 30 minutes and Put Computer to Sleep = Never. Of course, I went into the advanced power settings to look through there. I put Never to turn off the hard disk, Sleep after never, and that's about it. Nothing else there looks like it might be causing this. I went into the device manager and checked the mouse and the keyboard, and they both have the Allow this device to wake the computer checked for both of them. Perhaps this other bit of information might help: Sometimes I VNC into my PC using my MacBook, and sometimes, as soon as it shows me the desktop, the same thing happens. The mouse won't move and VNC won't register any events on the server (Which is my PC of course). I close the client (And I know it has nothing to do with the client), then immediately restart it and try to connect. When I click the connect button, it hangs there, as if the PC is not responding. Basically it's like whenever I try to wake the computer from sleep, it does so by showing me the desktop, then it freaks out. Then again, I guess the computer isn't sleeping because the setting is set to 'Sleep after = Never'. I honestly don't know what's going on, would appreciate any insight. Thanks!

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  • return the variable used for using inside the using C#

    - by di3go
    Hello, I am returning the variable I am creating in a using statement inside the using statement (sounds funny): public DataTable foo () { using (DataTable properties = new DataTable()) { // do something return properties; } } Will this Dispose the properties variable?? After doing this am still getting this Warning: Warning 34 CA2000 : Microsoft.Reliability : In method 'test.test', call System.IDisposable.Dispose on object 'properties' before all references to it are out of scope. Any Ideas? Thanks

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  • Sending email using Java, connecting to a gmail host hangs

    - by Tot
    I would like to send emails via Java code. I added in my library the following .JARs: log4j.jar, smtp.jar, mailapi.jar,ctivation.jar. And my Java class looks like this: import java.util.Properties; import javax.mail.*; import javax.mail.internet.*; public class SendEmail { public static void main(String [] args) { String to = "[email protected]"; String from = "[email protected]"; String host = "smtp.gmail.com"; Properties properties = System.getProperties(); properties.setProperty("mail.smtp.host", host); properties.setProperty("mail.smtp.starttls.enable", "true"); properties.setProperty("mail.smtp.auth", "true"); SmtpAuthenticator authentication = new SmtpAuthenticator(); javax.mail.Message msg = new MimeMessage(Session .getInstance(properties, authentication)); try { msg.setFrom(new InternetAddress(from)); msg.setRecipient(Message.RecipientType.TO, new InternetAddress(to)); msg.setSubject("Subject"); msg.setText("Working fine..!"); System.out.println("fine1 !!"); Transport transport = Session.getDefaultInstance( properties , null).getTransport("smtp"); System.out.println("fine2 !!"); transport.connect("smtp.gmail.com" , 465 , "username", "password"); System.out.println("fine3 !!"); Transport.send(msg); System.out.println("fine!!"); } catch(Exception exc) { System.out.println(exc); } } } My SmtpAuthenticator class: import javax.mail.Authenticator; import javax.mail.PasswordAuthentication; public class SmtpAuthenticator extends Authenticator { public SmtpAuthenticator() { super(); } @Override public PasswordAuthentication getPasswordAuthentication() { String username = "user"; String password = "password"; if ((username != null) && (username.length() > 0) && (password != null) && (password.length() > 0)) { return new PasswordAuthentication(username, password); } return null; } } When i run my Java application class it prints: fine1 !! fine2 !! And it hangs. How can I get rid of this problem?

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  • Qt QAbstractButton setDown interferes with grabMouse

    - by edA-qa mort-ora-y
    I have some weird behaviour in Qt that seems like a defect. I'd like to know if anybody has a good workaround. I have a popup widget that contains many buttons in it. The user activates the popup by pressing the mouse button down. The popup widget calls grabMouse when shown. It gets all the mouse events. As it rolls over a button it calls setDown(true) on the button. Now however, when the mouse button is released the popup widget does not get the mouseReleaseEvent, that goes to the button. That is, calling setDown(true) on a button causes the button to steal mouse events, bypassing the grabMouse in the popup widget. I've looked at the source code for setDown but I can't see anything there that would do it directly. I also notice however that sometimes a button gets a hover event, sometimes not. I would assume it would never get those events when the mouse is grabbed. //g++ -o grab_lost grab_lost.cpp -lQtCore -lQtGui -I /usr/include/qt4/ -I /usr/include/qt4/QtCore -I /usr/include/qt4/QtGui /** Demonstrates the defect of losing the mouse. Run the program and: 1. Press mouse anywhere 2. release in purple block (not on X) 3. Release message written (GrabLost receives the mouseReleaseEvent) For defect: 1. Pree mouse anywhere 2. Release inside the X button 3. button is clicked, no release message (GrabLost does not get the mouseReleaseEvent) */ #include <QWidget> #include <QPushButton> #include <QApplication> #include <QMouseEvent> #include <QPainter> class GrabLost : public QWidget { QPushButton * btn; public: GrabLost( QWidget * parent = 0) : QWidget( parent, Qt::Popup ) { btn = new QPushButton( "X", this ); setMouseTracking( true ); } protected: void showEvent( QShowEvent * ev ) { QWidget::showEvent( ev ); grabMouse(); } void closeEvent( QCloseEvent * ev ) { releaseMouse(); QWidget::closeEvent( ev ); } void hideEvent( QHideEvent * ev ) { releaseMouse(); QWidget::hideEvent( ev ); } void mouseReleaseEvent( QMouseEvent * ev ) { qDebug( "mouseRelease" ); close(); } void mouseMoveEvent( QMouseEvent * ev ) { QWidget * w = childAt( ev->pos() ); bool ours = dynamic_cast<QPushButton*>( w ) == btn; btn->setDown( ours ); } void paintEvent( QPaintEvent * ev ) { //just to show where the widget is QPainter pt( this ); pt.setPen( QColor( 0,0,0 ) ); pt.setBrush( QColor( 128,0,128) ); pt.drawRect( 0, 0, size().width(), size().height() ); } }; class GrabMe : public QWidget { protected: void mousePressEvent( QMouseEvent * ev ) { GrabLost * gl = new GrabLost(); gl->resize( 100, 100 ); QPoint at( mapToGlobal( ev->pos() ) ); gl->move( at.x() - 50, at.y() - 50 ); gl->show(); } }; int main( int argc, char** argv ) { QApplication app( argc, argv ); GrabMe * gm = new GrabMe(); gm->move( 100, 100 ); gm->resize( 300, 300 ); gm->show(); app.exec(); return 0; }

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  • Logitech MX3200 keyboard stopped working

    - by Roy Rico
    I have a Logitech MX3200 wireless keyboard and mouse set, and keyboard stopped working. I was working with it and it just stopped in the middle of using it. Some notes: The mouse still works flawlessly, i've tried to reconnect the KB i've tried to reconnect everything, mouse reconnects, keyboard reconnects (or pretends to) I've tried to hard reset (holding the connect button on the receiver for 10 seconds). I've tried new batteries I took out the batteries out of the KB & Mouse and unplugged the receiver over night. The media keys still work (launches winamp) but they main keys does not At this point, i've tried everything I've seen online. I just want to know is my keyboard dead in the water? I would say it's been about 8 months to a year since i've bought it, and the articles i find on the internet all say that's as long as they last... is this true? what's everyone's experience? I hope it's not true.

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  • Naming conventions for complex getters in Java

    - by Simon
    Hi there! I was reading this C# article about the usage of properties and methods. It points out why and when to use properties or methods. Properties are meant to be used like fields, meaning that properties should not be computationally complex or produce side effects I was asking myself how you could express this difference in Java, where you only use getters for the retrieval of data. What is your opinion?

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  • how to save class object in registry?

    - by younevertell
    Basically I have some class objects, each with three properties. Once one class object is selected in the ComboBox, the corresponding properties shows on three textboxs. I am trying to add one save button. I can change the value of the properties. Once the save button is clicked, all the class ojects with three corresponding properties are saved in the registry. Save setting for later use It seems Registing tryKey.SetValue Method can not save an object directly?

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  • How to single click and select text?

    - by jasondavis
    I am having a issue I have never experienced until recently, I believe (hoping) it is just a setting I can change? The issue: When I left click and hold the left mouse button down and slide the mouse around to select text in a document or webpage, it works as far as selecting the text, however when I release the left button , it does not stop selecting more text. Instead I must hit the left button again to stop it from selecting more text. This is very annoying, at first I thought I just had a faulty mouse but I just bought a new mouse and it is the same problem. I am running windows 7 pro Please help, hoping it is something simple I overlooked?

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  • How to lock zoom in Macbook Pro

    - by Phenom
    In the Macbook Pro you can zoom in by holding down control and moving the mouse up. The problem is that if the mouse goes to the edge of the screen, then the area that is showing moves to follow the mouse. I don't want that to happen.

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  • Access workflow ExectionProperties from Activity

    - by rekna
    When I derive an activity from NativeActivity, I can access Workflow executionproperties using the NativeActivityContext like this: context.Properties.Find("propertyname"); Some of my activities derive from Activity, because I they define a coded workflow using the Implementation property. An Activity has an ActivityContext, which does not provide access to the workflow execution properties, it does not have a Properties property. Is there another way to get access to the workflow execution properties from within an Activity

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • Panning with the OpenGL Camera / View Matrix

    - by Pris
    I'm gonna try this again I've been trying to setup a simple camera class with OpenGL but I'm completely lost and I've made zero progress creating anything useful. I'm using modern OpenGL and the glm library for matrix math. To get the most basic thing I can think of down, I'd like to pan an arbitrarily positioned camera around. That means move it along its own Up and Side axes. Here's a picture of a randomly positioned camera looking at an object: It should be clear what the Up (Green) and Side (Red) vectors on the camera are. Even though the picture shows otherwise, assume that the Model matrix is just the identity matrix. Here's what I do to try and get it to work: Step 1: Create my View/Camera matrix (going to refer to it as the View matrix from now on) using glm::lookAt(). Step 2: Capture mouse X and Y positions. Step 3: Create a translation matrix mapping changes in the X mouse position to the camera's Side vector, and mapping changes in the Y mouse position to the camera's Up vector. I get the Side vector from the first column of the View matrix. I get the Up vector from the second column of the View matrix. Step 4: Apply the translation: viewMatrix = glm::translate(viewMatrix,translationVector); But this doesn't work. I see that the mouse movement is mapped to some kind of perpendicular axes, but they're definitely not moving as you'd expect with respect to the camera. Could someone please explain what I'm doing wrong and point me in the right direction with this camera stuff?

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  • Cannot mount USB 3 harddrive

    - by Thijs
    I cannot mount an USB 3 harddrive. When looking at dmesg I got the following error: [ 96.463269] usb 3-2.1: >new low-speed USB device number 10 using xhci_hcd [ 96.485777] usb 3-2.1: >New USB device found, idVendor=046d, idProduct=c025 [ 96.485787] usb 3-2.1: >New USB device strings: Mfr=1, Product=2, SerialNumber=0 [ 96.485792] usb 3-2.1: >Product: USB-PS/2 Optical Mouse [ 96.485797] usb 3-2.1: >Manufacturer: B16_b_02 [ 96.486118] usb 3-2.1: >ep 0x81 - rounding interval to 64 microframes, ep desc says 80 microframes [ 96.490149] input: B16_b_02 USB-PS/2 Optical Mouse as /devices/pci0000:00/0000:00:14.0/usb3/3-2/3-2.1/3-2.1:1.0/input/input12 [ 96.490500] hid-generic 0003:046D:C025.0003: >input,hidraw0: USB HID v1.10 Mouse [B16_b_02 USB-PS/2 Optical Mouse] on usb-0000:00:14.0-2.1/input0 [ 114.088984] usb 3-2.3: >new high-speed USB device number 11 using xhci_hcd [ 114.105041] usb 3-2.3: >New USB device found, idVendor=13fd, idProduct=1618 [ 114.105051] usb 3-2.3: >New USB device strings: Mfr=0, Product=0, SerialNumber=0 [ 257.531777] usb 3-2.3: >USB disconnect, device number 11 [ 258.513912] usb 3-2.4: >new high-speed USB device number 12 using xhci_hcd [ 258.514046] usb 3-2.4: >Device not responding to set address. [ 258.717649] usb 3-2.4: >Device not responding to set address. [ 258.921203] usb 3-2.4: >device not accepting address 12, error -71 [ 258.937388] hub 3-2:1.0: >unable to enumerate USB device on port 4 I have tried to mount the drive on ubuntu-12.04 and it mounts just fine.

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  • How can I get multitouch enabled on my Sentelic touchpad (msi x350 notebook)?

    - by Jon
    I understand my MSI x350 notebook comes with a Sentelic trackpad, which supports multi-touch (according to the MSI website). Is there a way to enable multitouch on Ubuntu? I've been having difficulty finding info about this on google, and since it's not a synaptics touchpad I haven't been able to find much info in ubuntu docs. My mouse preferences doesn't have a trackpad tab like it does on, say, a Macbook. Running "xinput list" returns: FSPPS/2 Sentelic FingerSensingPad id=11 And in my Xorg.0.log: [ 17.481] (II) config/udev: Adding input device FSPPS/2 Sentelic FingerSensingPad (/dev/input/event6) [ 17.481] () FSPPS/2 Sentelic FingerSensingPad: Applying InputClass "evdev pointer catchall" [ 17.481] () FSPPS/2 Sentelic FingerSensingPad: always reports core events [ 17.481] () FSPPS/2 Sentelic FingerSensingPad: Device: "/dev/input/event6" [ 17.500] (II) FSPPS/2 Sentelic FingerSensingPad: Found 11 mouse buttons [ 17.500] (II) FSPPS/2 Sentelic FingerSensingPad: Found scroll wheel(s) [ 17.500] (II) FSPPS/2 Sentelic FingerSensingPad: Found relative axes [ 17.500] (II) FSPPS/2 Sentelic FingerSensingPad: Found x and y relative axes [ 17.500] (II) FSPPS/2 Sentelic FingerSensingPad: Configuring as mouse [ 17.500] () FSPPS/2 Sentelic FingerSensingPad: YAxisMapping: buttons 4 and 5 [ 17.500] (**) FSPPS/2 Sentelic FingerSensingPad: EmulateWheelButton: 4, EmulateWheelInertia: 10, EmulateWheelTimeout: 200 [ 17.500] (II) XINPUT: Adding extended input device "FSPPS/2 Sentelic FingerSensingPad" (type: MOUSE) [ 17.500] (II) FSPPS/2 Sentelic FingerSensingPad: initialized for relative axes. [ 17.500] (II) config/udev: Adding input device FSPPS/2 Sentelic FingerSensingPad (/dev/input/mouse0)

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  • Are there Know issues with Ubuntu 11 and socket 1155? acpi=off

    - by James
    Since building my new system I cant get Ubuntu (or any other flavor of Linux) to "run" properly. To boot the live cd I have to "F6" and turn off acpi or the screen halts at a black screen with "boot stuff" written above the blinking curser. When installed I can only boot if I enter repair mode from Grub menu then once in repair mode I choose Boot Normally and it boots to the desktop. Once on the desktop I can "click" (with the mouse) only on one thing...like firefox or "desktop appearance" and the mouse no longer "clicks" on anything else ...its like the computer freezes but the mouse still moves. I end up using the reset button to restart the computer. I was able to update when prompted to do so....but at the end of the update I could not "click" the "finish" and had to use the manual reset button. I have run Ubuntu since v 8... My system specs are: intel i7 2600k ...Graphics disabled in bios... Asus p8z68-v pro.... 16G Kingston HyperX.... 2 EVGA GTX 570 in SLI.... Mouse is a simple Logitech usb Wireless. Ubuntu installed on secondary sata drive.

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