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  • A star algorithm implementation problems

    - by bryan226
    I’m having some trouble implementing the A* algorithm in a 2D tile based game. The problem is basically that the algorithm gets stuck when something gets in its direct way (e.g. walls) Note that it only allows Horizontal and Vertical movement. Here's a picture as it works fine across the map without something in its direct way: (Green tile = destination, Blue = In closed list, Green = in open list) This is what happens if I try to walk 'around' a wall: I calculate costs with the F = G + H formula: G = 1 Cost per Step H = 10 Cost per Step //Count how many tiles are between current-tile & destination-tile The functions: short c_astar::GuessH(short Startx,short Starty,short Destinationx,short Destinationy) { hgeVector Start, Destination; Start.x = Startx; Start.y = Starty; Destination.x = Destinationx; Destination.y = Destinationy; short a = 0; short b = 0; if(Start.x > Destination.x) a = Start.x - Destination.x; else a = Destination.x - Start.x; if(Start.y > Destination.y) b = Start.y - Destination.y; else b = Destination.y - Start.y; return (a+b)*10; } short c_astar::GuessG(short Startx,short Starty,short Currentx,short Currenty) { hgeVector Start, Destination; Start.x = Startx; Start.y = Starty; Destination.x = Currentx; Destination.y = Currenty; short a = 0; short b = 0; if(Start.x > Destination.x) a = Start.x - Destination.x; else a = Destination.x - Start.x; if(Start.y > Destination.y) b = Start.y - Destination.y; else b = Destination.y - Start.y; return (a+b); } At the end of the loop I check which tile is the cheapest to go according to its F value: Then some quick checks are done for each tile (UP,DOWN,LEFT,RIGHT): //...CX are holding the F value of the TILE specified // Info: C0 = Center (Current) // C1 = UP // C2 = DOWN // C3 = LEFT // C4 = RIGHT //Quick checks if(((C1 < C2) && (C1 < C3) && (C1 < C4))) { Current.y -= 1; bSimilar = false; if(DEBUG) hge->System_Log("C1 < ALL"); } //.. same for C2,C3 & C4 If there are multiple tiles with the same F value: It’s actually a switch for DOWNLEFT,UPRIGHT.. etc. Here’s one of it: case UPRIGHT: { //UP Temporary = Current; Temporary.y -= 1; bTileStatus[0] = IsTileWalkable(Temporary.x,Temporary.y); if(bTileStatus[0]) { //Proceed normal we are OK & walkable Tilex.Tile = map.at(Temporary.y).at(Temporary.x); //Search in lists if(SearchInClosedList(Tilex.Tile.ID,C0)) bFoundInClosedList[0] = true; if(SearchInOpenList(Tilex.Tile.ID,C0)) bFoundInOpenList[0] = true; //RIGHT Temporary = Current; Temporary.x += 1; bTileStatus[1] = IsTileWalkable(Temporary.x,Temporary.y); if(bTileStatus[1]) { //Proceed normal we are OK & walkable Tilex.Tile = map.at(Temporary.y).at(Temporary.x); //Search in lists if(SearchInClosedList(Tilex.Tile.ID,C0)) bFoundInClosedList[1] = true; if(SearchInOpenList(Tilex.Tile.ID,C0)) bFoundInOpenList[1] = true; //************************************************* // Purpose: ClosedList behavior //************************************************* if(bFoundInClosedList[0] && !bFoundInClosedList[1]) { //UP found in ClosedList. Go RIGHT return RIGHT; } if(!bFoundInClosedList[0] && bFoundInClosedList[1]) { //RIGHT found in ClosedList. Go UP return UP; } if(bFoundInClosedList[0] && bFoundInClosedList[1]) { //Both found in ClosedList. Random value switch(hge->Random_Int(8,9)) { case 8: return UP; break; case 9: return RIGHT; break; } } //************************************************* // Purpose: OpenList behavior //************************************************* if(bFoundInOpenList[0] && !bFoundInOpenList[1]) { //UP found in OpenList. Go RIGHT return RIGHT; } if(!bFoundInOpenList[0] && bFoundInOpenList[1]) { //RIGHT found in OpenList. Go UP return UP; } if(bFoundInOpenList[0] && bFoundInOpenList[1]) { //Both found in OpenList. Random value switch(hge->Random_Int(8,9)) { case 8: return UP; break; case 9: return RIGHT; break; } } } else if(!bTileStatus[1]) { //RIGHT is not walkable OR out of range //Choose UP return UP; } } else if(!bTileStatus[0]) { //UP is not walkable OR out of range //Fast check RIGHT Temporary = Current; Temporary.x += 1; bTileStatus[1] = IsTileWalkable(Temporary.x,Temporary.y); if(bTileStatus[1]) { return RIGHT; } else return FAILED; //Failed, no valid path found! } } break; A log for the second picture: (Cut down to ten passes, because it’s just repeating itself) ----------------------------------------------------- PASS: 1 | C1: 211 | C2: 191 | C3: 211 | C4: 191 DOWN + RIGHT SIMILAR Going DOWN ----------------------------------------------------- PASS: 2 | C1: 200 | C2: 182 | C3: 202 | C4: 182 DOWN + RIGHT SIMILAR Going DOWN ----------------------------------------------------- PASS: 3 | C1: 191 | C2: 193 | C3: 193 | C4: 173 C4 < ALL Tile(12.000000,6.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 4 | C1: 182 | C2: 184 | C3: 182 | C4: 999 UP + LEFT SIMILAR Going UP Tile(12.000000,5.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 5 | C1: 191 | C2: 173 | C3: 191 | C4: 999 C2 < ALL Tile(12.000000,6.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 6 | C1: 182 | C2: 184 | C3: 182 | C4: 999 UP + LEFT SIMILAR Going UP Tile(12.000000,5.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 7 | C1: 191 | C2: 173 | C3: 191 | C4: 999 C2 < ALL Tile(12.000000,6.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 8 | C1: 182 | C2: 184 | C3: 182 | C4: 999 UP + LEFT SIMILAR Going LEFT ----------------------------------------------------- PASS: 9 | C1: 191 | C2: 193 | C3: 193 | C4: 173 C4 < ALL Tile(12.000000,6.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 10 | C1: 182 | C2: 184 | C3: 182 | C4: 999 UP + LEFT SIMILAR Going LEFT ----------------------------------------------------- Its always going after the cheapest F value, which seems to be wrong. If someone could point me to the right direction I'd be thankful. Regards, bryan226

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  • SharePoint Designer 2010 Workflow Email Link To Item

    - by Brian Jackett
    In this post I’ll walk you through the process of sending an email that contains a link to the current item from a SharePoint Designer 2010 workflow.  This is a process that has been published on many other forums and blogs, but many that I have seen are more complex than seems necessary. Problem     A common request from SharePoint users is to get an email which contains a link to review/approve/edit the workflow item.  SharePoint list items contain an automatic property for Url Path, but unfortunately that Url is not properly formatted to retrieve the item if you include it directly on the message body.  I tried a few solutions suggested from other blogs or forums that took a substring of the Url Path property, concatenated the display form view Url, and mixed in some other strings.  While I was able to get this working in some scenarios I still had issues in general. Solution     My solution involved adding a hyperlink to the message body.  This ended up being far easier than I had expected and fairly intuitive once I found the correct property to use.  Follow these steps to see what I did.     First add a “Send an Email” action to your workflow.  Edit the action to pull up the email configuration dialog.  Click the “Add hyperlink” button seen below. When prompted for the address of the link click the fx button to perform a lookup.  Choose Workflow Context from the “data source” dropdown.  Choose Current Item URL from the “field from source” dropdown.  Click OK. Your Edit Hyperlink dialog should now look something like this. The end result will be a hyperlink added to your email pointing to the current workflow item.  Note: this link points to the non-modal dialog display form (display form similar to what you had in 2007). Conclusion     In this post I walked you through the steps to create a SharePoint Designer 2010 workflow with an email that contains a link to the current item.  While there are many other options for accomplishing this out on the web I found this to be a more concise process and easy to understand.  Hopefully you found this helpful as well.  Feel free to leave any comments or feedback if you’ve found other ways that were helpful to you.         -Frog Out

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  • warning on nginx auto start disable

    - by Nanda
    I removed nginx from startup by running: $ sudo update-rc.d -f nginx disable I get the below output: update-rc.d: using dependency based boot sequencing insserv: warning: current start runlevel(s) (empty) of script `nginx' overrides LSB defaults (2 3 4 5). insserv: warning: current stop runlevel(s) (0 1 2 3 4 5 6) of script `nginx' overrides LSB defaults (0 1 6). Are these harmless warnings or is there something I should do?

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  • How to follow object on CatmullRomSplines at constant speed (e.g. train and train carriage)?

    - by Simon
    I have a CatmullRomSpline, and using the very good example at https://github.com/libgdx/libgdx/wiki/Path-interface-%26-Splines I have my object moving at an even pace over the spline. Using a simple train and carriage example, I now want to have the carriage follow the train at the same speed as the train (not jolting along as it does with my code below). This leads into my main questions: How can I make the carriage have the same constant speed as the train and make it non jerky (it has something to do with the derivative I think, I don't understand how that part works)? Why do I need to divide by the line length to convert to metres per second, and is that correct? It wasn't done in the linked examples? I have used the example I linked to above, and modified for my specific example: private void process(CatmullRomSpline catmullRomSpline) { // Render path with precision of 1000 points renderPath(catmullRomSpline, 1000); float length = catmullRomSpline.approxLength(catmullRomSpline.spanCount * 1000); // Render the "train" Vector2 trainDerivative = new Vector2(); Vector2 trainLocation = new Vector2(); catmullRomSpline.derivativeAt(trainDerivative, current); // For some reason need to divide by length to convert from pixel speed to metres per second but I do not // really understand why I need it, it wasn't done in the examples??????? current += (Gdx.graphics.getDeltaTime() * speed / length) / trainDerivative.len(); catmullRomSpline.valueAt(trainLocation, current); renderCircleAtLocation(trainLocation); if (current >= 1) { current -= 1; } // Render the "carriage" Vector2 carriageLocation = new Vector2(); float carriagePercentageCovered = (((current * length) - 1f) / length); // I would like it to follow at 1 metre behind carriagePercentageCovered = Math.max(carriagePercentageCovered, 0); catmullRomSpline.valueAt(carriageLocation, carriagePercentageCovered); renderCircleAtLocation(carriageLocation); } private void renderPath(CatmullRomSpline catmullRomSpline, int k) { // catMulPoints would normally be cached when initialising, but for sake of example... Vector2[] catMulPoints = new Vector2[k]; for (int i = 0; i < k; ++i) { catMulPoints[i] = new Vector2(); catmullRomSpline.valueAt(catMulPoints[i], ((float) i) / ((float) k - 1)); } SHAPE_RENDERER.begin(ShapeRenderer.ShapeType.Line); SHAPE_RENDERER.setColor(Color.NAVY); for (int i = 0; i < k - 1; ++i) { SHAPE_RENDERER.line((Vector2) catMulPoints[i], (Vector2) catMulPoints[i + 1]); } SHAPE_RENDERER.end(); } private void renderCircleAtLocation(Vector2 location) { SHAPE_RENDERER.begin(ShapeRenderer.ShapeType.Filled); SHAPE_RENDERER.setColor(Color.YELLOW); SHAPE_RENDERER.circle(location.x, location.y, .5f); SHAPE_RENDERER.end(); } To create a decent sized CatmullRomSpline for testing this out: Vector2[] controlPoints = makeControlPointsArray(); CatmullRomSpline myCatmull = new CatmullRomSpline(controlPoints, false); .... private Vector2[] makeControlPointsArray() { Vector2[] pointsArray = new Vector2[78]; pointsArray[0] = new Vector2(1.681817f, 10.379999f); pointsArray[1] = new Vector2(2.045455f, 10.379999f); pointsArray[2] = new Vector2(2.663636f, 10.479999f); pointsArray[3] = new Vector2(3.027272f, 10.700000f); pointsArray[4] = new Vector2(3.663636f, 10.939999f); pointsArray[5] = new Vector2(4.245455f, 10.899999f); pointsArray[6] = new Vector2(4.736363f, 10.720000f); pointsArray[7] = new Vector2(4.754545f, 10.339999f); pointsArray[8] = new Vector2(4.518181f, 9.860000f); pointsArray[9] = new Vector2(3.790908f, 9.340000f); pointsArray[10] = new Vector2(3.172727f, 8.739999f); pointsArray[11] = new Vector2(3.300000f, 8.340000f); pointsArray[12] = new Vector2(3.700000f, 8.159999f); pointsArray[13] = new Vector2(4.227272f, 8.520000f); pointsArray[14] = new Vector2(4.681818f, 8.819999f); pointsArray[15] = new Vector2(5.081817f, 9.200000f); pointsArray[16] = new Vector2(5.463636f, 9.460000f); pointsArray[17] = new Vector2(5.972727f, 9.300000f); pointsArray[18] = new Vector2(6.063636f, 8.780000f); pointsArray[19] = new Vector2(6.027272f, 8.259999f); pointsArray[20] = new Vector2(5.700000f, 7.739999f); pointsArray[21] = new Vector2(5.300000f, 7.440000f); pointsArray[22] = new Vector2(4.645454f, 7.179999f); pointsArray[23] = new Vector2(4.136363f, 6.940000f); pointsArray[24] = new Vector2(3.427272f, 6.720000f); pointsArray[25] = new Vector2(2.572727f, 6.559999f); pointsArray[26] = new Vector2(1.900000f, 7.100000f); pointsArray[27] = new Vector2(2.336362f, 7.440000f); pointsArray[28] = new Vector2(2.590908f, 7.940000f); pointsArray[29] = new Vector2(2.318181f, 8.500000f); pointsArray[30] = new Vector2(1.663636f, 8.599999f); pointsArray[31] = new Vector2(1.209090f, 8.299999f); pointsArray[32] = new Vector2(1.118181f, 7.700000f); pointsArray[33] = new Vector2(1.045455f, 6.880000f); pointsArray[34] = new Vector2(1.154545f, 6.100000f); pointsArray[35] = new Vector2(1.281817f, 5.580000f); pointsArray[36] = new Vector2(1.700000f, 5.320000f); pointsArray[37] = new Vector2(2.190908f, 5.199999f); pointsArray[38] = new Vector2(2.900000f, 5.100000f); pointsArray[39] = new Vector2(3.700000f, 5.100000f); pointsArray[40] = new Vector2(4.372727f, 5.220000f); pointsArray[41] = new Vector2(4.827272f, 5.220000f); pointsArray[42] = new Vector2(5.463636f, 5.160000f); pointsArray[43] = new Vector2(5.554545f, 4.700000f); pointsArray[44] = new Vector2(5.245453f, 4.340000f); pointsArray[45] = new Vector2(4.445455f, 4.280000f); pointsArray[46] = new Vector2(3.609091f, 4.260000f); pointsArray[47] = new Vector2(2.718181f, 4.160000f); pointsArray[48] = new Vector2(1.990908f, 4.140000f); pointsArray[49] = new Vector2(1.427272f, 3.980000f); pointsArray[50] = new Vector2(1.609090f, 3.580000f); pointsArray[51] = new Vector2(2.136363f, 3.440000f); pointsArray[52] = new Vector2(3.227272f, 3.280000f); pointsArray[53] = new Vector2(3.972727f, 3.340000f); pointsArray[54] = new Vector2(5.027272f, 3.360000f); pointsArray[55] = new Vector2(5.718181f, 3.460000f); pointsArray[56] = new Vector2(6.100000f, 4.240000f); pointsArray[57] = new Vector2(6.209091f, 4.500000f); pointsArray[58] = new Vector2(6.118181f, 5.320000f); pointsArray[59] = new Vector2(5.772727f, 5.920000f); pointsArray[60] = new Vector2(4.881817f, 6.140000f); pointsArray[61] = new Vector2(5.318181f, 6.580000f); pointsArray[62] = new Vector2(6.263636f, 7.020000f); pointsArray[63] = new Vector2(6.645453f, 7.420000f); pointsArray[64] = new Vector2(6.681817f, 8.179999f); pointsArray[65] = new Vector2(6.627272f, 9.080000f); pointsArray[66] = new Vector2(6.572727f, 9.699999f); pointsArray[67] = new Vector2(6.263636f, 10.820000f); pointsArray[68] = new Vector2(5.754546f, 11.479999f); pointsArray[69] = new Vector2(4.536363f, 11.599998f); pointsArray[70] = new Vector2(3.572727f, 11.700000f); pointsArray[71] = new Vector2(2.809090f, 11.660000f); pointsArray[72] = new Vector2(1.445455f, 11.559999f); pointsArray[73] = new Vector2(0.936363f, 11.280000f); pointsArray[74] = new Vector2(0.754545f, 10.879999f); pointsArray[75] = new Vector2(0.700000f, 9.939999f); pointsArray[76] = new Vector2(0.918181f, 9.620000f); pointsArray[77] = new Vector2(1.463636f, 9.600000f); return pointsArray; } Disclaimer: My math is very rusty, so please explain in lay mans terms....

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  • What are the advantages of mainframes?

    - by Scott Weinstein
    The downsides of Mainframes is well trodden ground; expensive, legacy, dwindling community, etc. I'm not particularly interested in the downsides, but I am curious if there are any benefits to mainframe hardware/software over the current Intel/AMD & Linux/Windows environment. I've been told that MFs are particularly good (and better than current servers) at heavy I/O loads. Is this still true?

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  • Why Does Adding a UDF or Code Truncates the # of Resources in List?

    - by Jeffrey McDaniel
    Go to the Primavera - Resource Assignment History subject area.  Go under Resources, General and add fields Resource Id, Resource Name and Current Flag. Because this is using a historical subject area with Type II slowly changing dimensions for Resources you may get multiple rows for each resource if there have been any changes on the resource.  You may see a few records with current flags = 0, and you will see a row with current flag = 1 for all resources. Current flag = 1 represents this is the most up to date row for this resource.  In this query the OBI server is only querying the W_RESOURCE_HD dimension.  (Query from nqquery log) select distinct 0 as c1,      D1.c1 as c2,      D1.c2 as c3,      D1.c3 as c4 from       (select distinct T10745.CURRENT_FLAG as c1,                T10745.RESOURCE_ID as c2,                T10745.RESOURCE_NAME as c3           from                 W_RESOURCE_HD T10745 /* Dim_W_RESOURCE_HD_Resource */            where  ( T10745.LAST_RUN_PER_DAY_FLAG = 1 )       ) D1 If you add a resource code to the query now it is forcing the OBI server to include data from W_RESOURCE_HD, W_CODES_RESOURCE_HD, as well as W_ASSIGNMENT_SPREAD_HF. Because the Resource and Resource Codes are in different dimensions they must be joined through a common fact table. So if at anytime you are pulling data from different dimensions it will ALWAYS pass through the fact table in that subject areas. One rule is if there is no fact value related to that dimensional data then nothing will show. In this case if you have a list of 100 resources when you query just Resource Id, Resource Name and Current Flag but when you add a Resource Code the list drops to 60 it could be because those resources exist at a dictionary level but are not assigned to any activities and therefore have no facts. As discussed in a previous blog, its all about the facts.   Here is a look at the query returned from the OBI server when trying to query Resource Id, Resource Name, Current Flag and a Resource Code.  You'll see in the query there is an actual fact included (AT_COMPLETION_UNITS) even though it is never returned when viewing the data through the Analysis. select distinct 0 as c1,      D1.c2 as c2,      D1.c3 as c3,      D1.c4 as c4,      D1.c5 as c5,      D1.c1 as c6 from       (select sum(T10754.AT_COMPLETION_UNITS) as c1,                T10706.CODE_VALUE_02 as c2,                T10745.CURRENT_FLAG as c3,                T10745.RESOURCE_ID as c4,                T10745.RESOURCE_NAME as c5           from                 W_RESOURCE_HD T10745 /* Dim_W_RESOURCE_HD_Resource */ ,                W_CODES_RESOURCE_HD T10706 /* Dim_W_CODES_RESOURCE_HD_Resource_Codes_HD */ ,                W_ASSIGNMENT_SPREAD_HF T10754 /* Fact_W_ASSIGNMENT_SPREAD_HF_Assignment_Spread */            where  ( T10706.RESOURCE_OBJECT_ID = T10754.RESOURCE_OBJECT_ID and T10706.LAST_RUN_PER_DAY_FLAG = 1 and T10745.ROW_WID = T10754.RESOURCE_WID and T10745.LAST_RUN_PER_DAY_FLAG = 1 and T10754.LAST_RUN_PER_DAY_FLAG = 1 )            group by T10706.CODE_VALUE_02, T10745.RESOURCE_ID, T10745.RESOURCE_NAME, T10745.CURRENT_FLAG      ) D1 order by c4, c5, c3, c2 When querying in any subject area and you cross different dimensions, especially Type II slowly changing dimensions, if the result set appears to be short the first place to look is to see if that object has associated facts.

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  • What's Bringing SharePoint 2007 Server to a hault?

    - by juanlarios
    I've been having issues with my teste environment and I'm hoping someone has run into this problem and can point me in the right direction. I noticed: SharePoint Server Memory is through the roof at times and so is the CPU usage. Most of CPU usage is a sql proccess. Running out of disk space all the time. I looked in the Logs located in the 12 hive and sure enough I have 1G log files that are hard to open because of the size. The following are the 3 error messages that are flooding my SharePoint logs:   04/05/2010 16:02:36.99     OWSTIMER.EXE (0x0B94)                       0x0BA4    Windows SharePoint Services       Timer                             5uuf    Monitorable    The previous instance of the timer job 'Variations Propagate Page Job Definition', id '{F9A73EB4-90FE-4574-AD99-B4034056F915}' for service '{F89169F9-707B-4588-9ED0-E6D399FE5E3D}' is still running, so the current instance will be skipped.  Consider increasing the interval between jobs.    04/05/2010 15:59:51.51     OWSTIMER.EXE (0x0B94)                       0x0BA4    Windows SharePoint Services       Timer                             5uuf    Monitorable    The previous instance of the timer job 'Profile Synchronization', id '{A05E3439-8DCD-449A-9D9E-46D601CACAA2}' for service '{F89169F9-707B-4588-9ED0-E6D399FE5E3D}' is still running, so the current instance will be skipped.  Consider increasing the interval between jobs.     04/05/2010 15:56:25.53     OWSTIMER.EXE (0x0B94)                       0x0BA4    Windows SharePoint Services       Timer                             5uuf    Monitorable    The previous instance of the timer job 'Scheduled Unpublish', id '{6298F93F-388D-46B9-809E-CEDBB8659661}' for service '{F89169F9-707B-4588-9ED0-E6D399FE5E3D}' is still running, so the current instance will be skipped.  Consider increasing the interval between jobs.     04/05/2010 15:54:14.73     OWSTIMER.EXE (0x0B94)                       0x0BA4    Windows SharePoint Services       Timer                             5uuf    Monitorable    The previous instance of the timer job 'Config Refresh', id '{C42DA970-3DA3-4AA2-94E5-8499C5B80A3E}' for service '{7F6D2CBE-8071-4A30-B313-7C9989FC2D87}' is still running, so the current instance will be skipped.  Consider increasing the interval between jobs.       I'm googling around but haven't found much. I know one other person posted something about this back in 2008, but no answers were reached. I have already checked the databases to see if any of them have gone offline for whatever reason, but from SQL everything is fine. I recently re-created an SSP and deleted an old ssp. So I thought maybe that was causing it, and who knows? maybe that causes some of the problems or maybe all. I'm running configuration wizard and see if anything changes. Please if someone has had similar issues let me know.

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  • Why enumerator structs are a really bad idea (redux)

    - by Simon Cooper
    My previous blog post went into some detail as to why calling MoveNext on a BCL generic collection enumerator didn't quite do what you thought it would. This post covers the Reset method. To recap, here's the simple wrapper around a linked list enumerator struct from my previous post (minus the readonly on the enumerator variable): sealed class EnumeratorWrapper : IEnumerator<int> { private LinkedList<int>.Enumerator m_Enumerator; public EnumeratorWrapper(LinkedList<int> linkedList) { m_Enumerator = linkedList.GetEnumerator(); } public int Current { get { return m_Enumerator.Current; } } object System.Collections.IEnumerator.Current { get { return Current; } } public bool MoveNext() { return m_Enumerator.MoveNext(); } public void Reset() { ((System.Collections.IEnumerator)m_Enumerator).Reset(); } public void Dispose() { m_Enumerator.Dispose(); } } If you have a look at the Reset method, you'll notice I'm having to cast to IEnumerator to be able to call Reset on m_Enumerator. This is because the implementation of LinkedList<int>.Enumerator.Reset, and indeed of all the other Reset methods on the BCL generic collection enumerators, is an explicit interface implementation. However, IEnumerator is a reference type. LinkedList<int>.Enumerator is a value type. That means, in order to call the reset method at all, the enumerator has to be boxed. And the IL confirms this: .method public hidebysig newslot virtual final instance void Reset() cil managed { .maxstack 8 L_0000: nop L_0001: ldarg.0 L_0002: ldfld valuetype [System]System.Collections.Generic.LinkedList`1/Enumerator<int32> EnumeratorWrapper::m_Enumerator L_0007: box [System]System.Collections.Generic.LinkedList`1/Enumerator<int32> L_000c: callvirt instance void [mscorlib]System.Collections.IEnumerator::Reset() L_0011: nop L_0012: ret } On line 0007, we're doing a box operation, which copies the enumerator to a reference object on the heap, then on line 000c calling Reset on this boxed object. So m_Enumerator in the wrapper class is not modified by the call the Reset. And this is the only way to call the Reset method on this variable (without using reflection). Therefore, the only way that the collection enumerator struct can be used safely is to store them as a boxed IEnumerator<T>, and not use them as value types at all.

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  • change the subdomain and keep the rest of the url

    - by MohamedKadri
    Hello, I'm working on a multilingual website, and I want to generate the links in this way: The site is domain.tld and defaults to English, It has some subdomains like fr.domain.tld which will be in French, de.domain.tld which will be in German, it.domain.tld which will be in Italian... when the current page is the index, the links to other languages will be like this: domain.tld, fr.domain.tld, de.domain.tld, it.domain.tld.... But when we are in another page like domain.tld/my-page, how do we generate the URLs to match the current page but with another subdomain/language using PHP

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  • How to install my currrent Ubuntu based OS on to an extenal drive?

    - by Godel Fishbreath
    I have found urls to install ubuntu to a HD. But my current system has been upgraded and updated so often that it does not resemble anything on the web or on my drive disks. So giving my a url to how to install ubuntu will fail. Give me instead 'how to install my current Linux/Ubuntu based system (11.04) and all the upgrades to my external HD. Or alternately how to back up the OS into a bootable external HD. I am looking for either urls or a very complete explanation.

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  • Thinking in DAX (#powerpivot and #bism)

    - by Marco Russo (SQLBI)
    Last week Alberto published an interesting post about Counting Products in the Current Status with PowerPivot . Starting from a question raised from a reader, Alberto described how to solve a common issue (let me know the “current status” of each item at a given point in time starting from a transactions table) by using a single DAX formula. I suggest you to read his post to understand the technical details of that. What is inspiring of this example is that we can look at Vertipaq and DAX from several...(read more)

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  • Lookup table display methods

    - by DAXShekhar
    public static client str lookupTableDisplayMethod(str _tableId) {     SysDictTable        dictTable   = new SysDictTable(str2int(_tableId));     ListEnumerator      enum;     Map                 map         = new Map(Types::String, Types::String);     ;     if (dictTable &&         dictTable.rights() > AccessType::NoAccess)     {         enum = dictTable.getListOfDisplayMethods().getEnumerator();         while (enum.moveNext())         {             map.insert(enum.current(), enum.current());         }     }     return pickList(map, "Display method", tableid2pname(_tableId)); }

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  • How to Plug a Small Hole in NetBeans JSF (Join Table) Code Generation

    - by MarkH
    I was asked recently to provide an assist with designing and building a small-but-vital application that had at its heart some basic CRUD (Create, Read, Update, & Delete) functionality, built upon an Oracle database, to be accessible from various locations. Working from the stated requirements, I fleshed out the basic application and database designs and, once validated, set out to complete the first iteration for review. Using SQL Developer, I created the requisite tables, indices, and sequences for our first run. One of the tables was a many-to-many join table with three fields: one a primary key for that table, the other two being primary keys for the other tables, represented as foreign keys in the join table. Here is a simplified example of the trio of tables: Once the database was in decent shape, I fired up NetBeans to let it have first shot at the code. NetBeans does a great job of generating a mountain of essential code, saving developers what must be millions of hours of effort each year by building a basic foundation with a few clicks and keystrokes. Lest you think it (or any tool) can do everything for you, however, occasionally something tosses a paper clip into the delicate machinery and makes you open things up to fix them. Join tables apparently qualify.  :-) In the case above, the entity class generated for the join table (New Entity Classes from Database) included an embedded object consisting solely of the two foreign key fields as attributes, in addition to an object referencing each one of the "component" tables. The Create page generated (New JSF Pages from Entity Classes) worked well to a point, but when trying to save, we were greeted with an error: Transaction aborted. Hmm. A quick debugger session later and I'd identified the issue: when trying to persist the new join-table object, the embedded "foreign-keys-only" object still had null values for its two (required value) attributes...even though the embedded table objects had populated key attributes. Here's the simple fix: In the join-table controller class, find the public String create() method. It will look something like this:     public String create() {        try {            getFacade().create(current);            JsfUtil.addSuccessMessage(ResourceBundle.getBundle("/Bundle").getString("JoinEntityCreated"));            return prepareCreate();        } catch (Exception e) {            JsfUtil.addErrorMessage(e, ResourceBundle.getBundle("/Bundle").getString("PersistenceErrorOccured"));            return null;        }    } To restore balance to the force, modify the create() method as follows (changes in red):     public String create() {         try {            // Add the next two lines to resolve:            current.getJoinEntityPK().setTbl1id(current.getTbl1().getId().toBigInteger());            current.getJoinEntityPK().setTbl2id(current.getTbl2().getId().toBigInteger());            getFacade().create(current);            JsfUtil.addSuccessMessage(ResourceBundle.getBundle("/Bundle").getString("JoinEntityCreated"));            return prepareCreate();        } catch (Exception e) {            JsfUtil.addErrorMessage(e, ResourceBundle.getBundle("/Bundle").getString("PersistenceErrorOccured"));            return null;        }    } I'll be refactoring this code shortly, but for now, it works. Iteration one is complete and being reviewed, and we've met the milestone. Here's to happy endings (and customers)! All the best,Mark

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  • Can't Run Assault Cube

    - by Debashis Pradhan
    I installed assault cube from the Software centre and it just opens for half a second and closes. When i run in it from the terminal, this is what i get - d@d-platform:~$ assaultcube Using home directory: /home/d/.assaultcube_v1.104 current locale: en_IN init: sdl init: net init: world init: video: sdl init: video: mode X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 129 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) Value in failed request: 0xb3 Serial number of failed request: 131 Current serial number in output stream: 133

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  • How do I know if I am using Scrum methodologies?

    - by Jake
    When I first started at my current job, my purpose was to rewrite a massive excel-VBA workbook-application to C# Winforms because it was thought that the new C# app will fix all existing problems and have all the new features for a perfect world. If it were a direct port, in theory it would be easy as i just need to go through all the formulas, conditional formatting, validations, VBA etc. to understand it. However, that was not the case. Many of the new features are tightly dependant on business logic which I am unfamiliar with. As a solo programmer, the first year was spent solely on deciphering the excel workbook and writing the C# app. In theory, I had the business people to "help" me specify requirements, how GUI looks and work, and testing of the app etc; but in practice it is like a contant tsunami of feature creep. At the beginning of the second year I managed to convince the management that this is not going anywhere. I made them start from scratch with the excel-VBA. I have this "issue log" saved on the network, each time they found something they didn't like about the excel-VBA app, they will write it in there. I check the log daily and consolidate issues (in my mind) mainly into 2 groups: (1) requires massive change. (2) can be fixed in current version. For massive change issues, I make a copy of the latest excel-VBA and give it a new version number, then work on it whenever I can. For current version fixes, I make the changes in a few days to a week, and then immediately release it. I also ensure I update the same change in any in-progress massive change future versions. This has gone on for about 4 months and I feel it works great. I made many releases and solved many real issues, also understood the business logic more and more. However, my boss (non-IT trained) thinks what I am doing are just adhoc changes and that i am not looking at the "bigger picture". I am struggling to convince my boss that this works. So I hope to formalise my approach and maybe borrow a buzzword to confuse him. Incidentally, I read about Agile and SCRUM, about backlog and sprints. But it's all very vague to me still. QUESTION (finally): I want to tell him that this is SCRUM! But I want to hold my breath first and ask whether my current approach is considered SCRUM or SCRUM-like? How can I make it more SCRUM-like? Note that I have only myself, there's no project leader or teams.

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  • Nautilus-Action conf. tool - crafting a "set as background" action

    - by EgyptBeast
    I wanted to create an option in the context menu to set the clicked picture to current desktop background (just like in Windows). I read the the nautilus action help but I couldn't figure it out. This is by far the command I could craft: gsettings set org.gnome.desktop.background picture-uri file://$PWD/ What I need: A command that correctly sets the current image to be the desktop background This command should only appear to the proper files (picture extenstions like .jpg)

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric (2D) game with moderate-scale multiplayer - 20-30 players. I've had some difficulty getting a good movement prediction implementation in place. Right now, clients are authoritative for their own position. The server performs validation and broad-scale cheat detection, and I fully realize that the system will never be fully robust against cheating. However, the performance and implementation tradeoffs work well for me right now. Given that I'm dealing with sprite graphics, the game has 8 defined directions rather than free movement. Whenever the player changes their direction or speed (walk, run, stop), a "true" 3D velocity is set on the entity and a packet it sent to the server with the new movement state. In addition, every 250ms additional packets are transmitted with the player's current position for state updates on the server as well as for client prediction. After the server validates the packet, it gets automatically distributed to all of the other "nearby" players. Client-side, all entities with non-zero velocity (ie/ moving entities) are tracked and updated by a rudimentary "physics" system - basically nothing more than changing the position by the velocity according to the elapsed time slice (40ms or so). What I'm struggling with is how to implement clean movement prediction. I have the nagging suspicion that I've made a design mistake somewhere. I've been over the Unreal, Half-life, and all other movement prediction/lag compensation articles I could find, but they all seam geared toward shooters: "Don't send each control change, send updates every 120ms, server is authoritative, client predicts, etc". Unfortunately, that style of design won't work well for me - there's no 3D environment so each individual state change is important. 1) Most of the samples I saw tightly couple movement prediction right into the entities themselves. For example, storing the previous state along with the current state. I'd like to avoid that and keep entities with their "current state" only. Is there a better way to handle this? 2) What should happen when the player stops? I can't interpolate to the correct position, since they might need to walk backwards or another strange direction if their position is too far ahead. 3) What should happen when entities collide? If the current player collides with something, the answer is simple - just stop the player from moving. But what happens if two entities take up the same space on the server? What if the local prediction causes a remote entity to collide with the player or another entity - do I stop them as well? If the prediction had the misfortune of sticking them in front of a wall that the player has gone around, the prediction will never be able to compensate and once the error gets to high the entity will snap to the new position.

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  • alt + tab not working properly

    - by Ankit
    alt + tab functionality has suddenly started misbehaving. it's showing only desktop and the current active app instead of all the applications opened. For eg currently, opened applications are firefox and terminal but when i press alt+tab i can see either "desktop + firefox" or "desktop + terminal" depending upon whether the current active application is browser or terminal. I have not installed any update. Please help.

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  • Silverlight and WCF caching

    - by subodhnpushpak
    There are scenarios where Silverlight client calls WCF (or REST) service for data. Now, if the data is cached on the WCF layer, the calls can take considerable resources at the server if NOT cached. Keeping that in mind along with the fact that cache is an cross-cutting aspect, and therefore it should be as easy as possible to put Cache wherever required. The good thing about the solution is that it caches based on the inputs. The input can be basic type of any complex type. If input changes the data is fetched and then cached for further used. If same input is provided again, data id fetched from the cache. The cache logic itself is implemented as PostSharp aspect, and it is as easy as putting an attribute over service call to switch on cache. Notice how clean the code is:        [OperationContract]       [CacheOnArgs(typeof(int))] // based on actual value of cache        public string DoWork(int value)        {            return string.Format("You entered: {0} @ cached time {1}", value, System.DateTime.Now);        } The cache is implemented as POST Sharp as below 1: public override void OnInvocation(MethodInvocationEventArgs eventArgs) 2: { 3: try 4: { 5: object value = new object(); 6: object[] args = eventArgs.GetArgumentArray(); 7: if (args != null || args.Count() > 0) 8: { 9:   10: string key = string.Format("{0}_{1}", eventArgs.Method.Name, XMLUtility<object>.GetDataContractXml(args[0], null));// Compute the cache key (details omitted). 11:   12: 13: value = GetFromCache(key); 14: if (value == null) 15: { 16: eventArgs.Proceed(); 17: value = XMLUtility<object>.GetDataContractXml(eventArgs.ReturnValue, null); 18: value = eventArgs.ReturnValue; 19: AddToCache(key, value); 20: return; 21: } 22:   23:   24: Log(string.Format("Data returned from Cache {0}",value)); 25: eventArgs.ReturnValue = value; 26: } 27: } 28: catch (Exception ex) 29: { 30: //ApplicationLogger.LogException(ex.Message, Source.UtilityService); 31: } 32: } 33:   34: private object GetFromCache(string inputKey) { if (ServerConfig.CachingEnabled) { return WCFCache.Current[inputKey]; } return null; }private void AddToCache(string inputKey,object outputValue) 35: { 36: if (ServerConfig.CachingEnabled) 37: { 38: if (WCFCache.Current.CachedItemsNumber < ServerConfig.NumberOfCachedItems) 39: { 40: if (ServerConfig.SlidingExpirationTime <= 0 || ServerConfig.SlidingExpirationTime == int.MaxValue) 41: { 42: WCFCache.Current[inputKey] = outputValue; 43: } 44: else 45: { 46: WCFCache.Current.Insert(inputKey, outputValue, new TimeSpan(0, 0, ServerConfig.SlidingExpirationTime), true); 47:   48: // _bw.DoWork += bw_DoWork; 49: //string arg = string.Format("{0}|{1}", inputKey,outputValue); 50: //_bw.RunWorkerAsync(inputKey ); 51: } 52: } 53: } 54: }     The cache class can be extended to support Velocity / memcahe / Nache. the attribute can be used over REST services as well. Hope the above helps. Here is the code base for the same.   Please do provide your inputs / comments.

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  • Will New Horizons have to bailout?

    - by TATWORTH
    At http://pluto.jhuapl.edu/news_center/news/20121016.php, there is an interesting post about the challenge facing the New Horizons as to whether to allow the spacecraft to remain on the current trajectory which will take it between Pluto and the orbit of Charon, the closest in known moon of Pluto. Given that the current round-trip light time is 6 hrs 53 minutes, a decision to go for a bail-out fly-past must be taken some 10 days in advance of the actual fly-past.

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  • You Can Manage Your Own Website

    It is necessary for you to manage your website properly so that visitors would be attracted to your site. Website management and maintenance are several activities which are performed to ensure that your web sites are current and updated. Web sites reflect the internal and current activities of that particular online business.

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  • Row Count Plus Transformation

    As the name suggests we have taken the current Row Count Transform that is provided by Microsoft in the Integration Services toolbox and we have recreated the functionality and extended upon it. There are two things about the current version that we thought could do with cleaning up Lack of a custom UI You have to type the variable name yourself In the Row Count Plus Transformation we solve these issues for you.

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  • Disk is spinning down each minute, unable to disable it

    - by lzap
    I played with spindown and APM settings of my Samsung discs and now they spin down every minute. I want to disable it, but it seems it does not accept any of the spindown time or APM values. Nothing works, it's all the same. Please help what values should be proper for it. I do not want it to spin down at all. /dev/sda: ATA device, with non-removable media Model Number: SAMSUNG HD154UI Serial Number: S1Y6J1KZ206527 Firmware Revision: 1AG01118 Standards: Used: ATA-8-ACS revision 3b Supported: 7 6 5 4 Configuration: Logical max current cylinders 16383 16383 heads 16 16 sectors/track 63 63 -- CHS current addressable sectors: 16514064 LBA user addressable sectors: 268435455 LBA48 user addressable sectors: 2930277168 Logical/Physical Sector size: 512 bytes device size with M = 1024*1024: 1430799 MBytes device size with M = 1000*1000: 1500301 MBytes (1500 GB) cache/buffer size = unknown Capabilities: LBA, IORDY(can be disabled) Queue depth: 32 Standby timer values: spec'd by Standard, no device specific minimum R/W multiple sector transfer: Max = 16 Current = 16 Advanced power management level: 60 Recommended acoustic management value: 254, current value: 0 DMA: mdma0 mdma1 mdma2 udma0 udma1 udma2 udma3 udma4 udma5 *udma6 udma7 Cycle time: min=120ns recommended=120ns PIO: pio0 pio1 pio2 pio3 pio4 Cycle time: no flow control=120ns IORDY flow control=120ns Commands/features: Enabled Supported: * SMART feature set Security Mode feature set * Power Management feature set * Write cache * Look-ahead * Host Protected Area feature set * WRITE_BUFFER command * READ_BUFFER command * NOP cmd * DOWNLOAD_MICROCODE * Advanced Power Management feature set Power-Up In Standby feature set * SET_FEATURES required to spinup after power up SET_MAX security extension Automatic Acoustic Management feature set * 48-bit Address feature set * Device Configuration Overlay feature set * Mandatory FLUSH_CACHE * FLUSH_CACHE_EXT * SMART error logging * SMART self-test Media Card Pass-Through * General Purpose Logging feature set * 64-bit World wide name * WRITE_UNCORRECTABLE_EXT command * {READ,WRITE}_DMA_EXT_GPL commands * Segmented DOWNLOAD_MICROCODE * Gen1 signaling speed (1.5Gb/s) * Gen2 signaling speed (3.0Gb/s) * Native Command Queueing (NCQ) * Host-initiated interface power management * Phy event counters * NCQ priority information DMA Setup Auto-Activate optimization Device-initiated interface power management * Software settings preservation * SMART Command Transport (SCT) feature set * SCT Long Sector Access (AC1) * SCT LBA Segment Access (AC2) * SCT Error Recovery Control (AC3) * SCT Features Control (AC4) * SCT Data Tables (AC5) Security: Master password revision code = 65534 supported not enabled not locked frozen not expired: security count supported: enhanced erase 326min for SECURITY ERASE UNIT. 326min for ENHANCED SECURITY ERASE UNIT. Logical Unit WWN Device Identifier: 50024e900300cca3 NAA : 5 IEEE OUI : 0024e9 Unique ID : 00300cca3 Checksum: correct I have the very same disc which I did not "tuned" and it does not spin. But I do not know where to read the settings from. The hdparm only shows this: Advanced power management level: 60 Recommended acoustic management value: 254, current value: 0 Edit: It seems the issue was tuned daemon in RHEL6. It was too aggressive, I turned off disc tuning and it seems they are no longer spinning down.

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  • Windows 7 Drivers for Hp Tx2000 tablet Pc

    - by iceman
    Has anyone tried the new tablet features of windows 7 on the Hp tablet TX2001au : http://h10025.www1.hp.com/ewfrf/wc/product?product=3653674&lc=en&dlc=&cc=us&lang=&softwareitem=ob-77258-1&dest_page=product&os=4062 ? Hp has only Vista drivers and no Windows 7 drivers yet : link and link The main issues after installing Windows 7 is that the graphics card (Nvidia GeForce Go 6150) and the coprocessor are not detected.The latest 191.07 GeForce/ION Driver installer says that it cannot find any compatible hardware by the way, i still haven't been able to get Xp running on this . The Nvidia GeForce Go 6150 driver seems to be customized by HP !! If you install the laptopvideo2go.com/ drivers on Xp(after MS nags that it can't verify the publisher of the driver) , it shows the blue screen of death. Is there a way to debug the BSOD ?

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  • Dual monitors through 1 HDMI port

    - by Carlos
    I currently have a Dell Studio XPS 13 laptop connected to a 24" HP monitor (w2448hc). Im thinking on getting a second one, however am wondering what i need for the setup (hardware wise). Also I was wondering it there is any down side to it, or something i should be aware of. For example, image quality loss, GPU overloading, or anything important I should know. More than anything Im interested in your advice. Also the monitors do have built in speakers (HDMI sound output), is the sound going to be reproduced by only one monitor or both? Specs Model: Dell Studio XPS 13 OS: Genuine Windows® 7 Home Premium 64-Bit CPU: Intel® CoreTM 2 Duo P8600 (2.4GHz, 3MB L2 Cache, 1067MHz FSB) Chipset: NVIDIA® GeForce® MCP79MX RAM: 4GB 1067MHz DDR3 SDRAM Graphics: SLi NVIDIA® GeForce® 9500M - 256MB Thanks for your advice, if there is anything additional i need to buy an you have a personal preference pass the brand name so i can check it out. Thanks!

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