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  • UITableView gives empty table, does not load data

    - by Alex L
    Hi, Everything works fine when the view that holds my table is the main (first) view. However, when it's not the first view and I switch into that view, my table does not load data and I get an empty table. Using NSLog I can tell that the program is not invoking numberOfRowsInSection and cellForRowAtIndexPath. I have <UITableViewDataSource, UITableViewDelegate>, IBOutlet UITableview *tableView all declared. They are also connected in the InterfaceBuilder. I tried using viewWillAppear and [tableView reloadData] but that did not help. I'm new to iPhone development and your help is appreciated!

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  • Cannot hide a UIButton

    - by Neurofluxation
    Hey again, I have the following code: visitSite.hidden = YES; For some reason, when I click a UIButton and call this piece of code, the visitSite button does not hide. The code is within this block: -(IBAction)welcomeButtonPressed:(id)sender { [UIButton beginAnimations:@"welcomeAnimation" context:NULL]; [UIButton setAnimationDuration:1.5]; [UIButton setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; ((UIView *)sender).hidden = YES; [UIButton commitAnimations]; visitWebsite.hidden = YES; //THIS DOESN'T WORK! } Help!!

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  • How do I correctly modify a custom cocoa framework?

    - by Septih
    Hello, I'm working with the very-useful ID3 framework in my cocoa project. There's one tiny thing I'd like to modify in it, but I can't seem to get the changes I've made to apply to the built framework. The source code provided with the framework comes with an Xcode project, so I've opened that up and for testings sake put an NSLog(@"hello"); in. It's definetly in a place where it will be called and there are other NSLog() calls in the framework that show up so it's not just console output being supressed. To build the framework once modified I've first cleaned the build folder, made sure that it's actually removed the files, and then built it. Then in the Xcode project I'm using the framework in, I've deleted the old reference and added a new one to the framework that's freshly built. Running my project with the newly build framework doesn't call the modified framework code. I've tried with both the Development and Deployment builds that are part of the framework Xcode project. My gut instinct is that the executable that the framework code is compiled into is being cached somehow. But as I'm fairly unfamiliar with the workings of frameworks, I'm not really sure where to look.

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  • How to check when animation finishes if animation block is

    - by pumpk1n
    I have a controller which adds as subviews a custom UIView class called Circle. Let's call a particular instance of Circle, "circle". I have a method in Circle, animateExpand, which expands the circle by animating the view. In the following code (which lives in the controller) I want to alloc and init a circle, add it to a NSMutableArray circleArray, animate the expansion, and at the end of the expansion, i want to remove the object from the array. My attempt: Circle *circle = [[Circle alloc] init]; [circleArray addObject:circle]; [circle animateExpand]; [circleArray removeObjectIdenticalTo:circle]; [circle release]; The problem is [circleArray removeObjectIdenticalTo:circle]; gets called before the animation finishes. Presumbly because the animation is done on a seperate thread. I cant implement the deletion in completion:^(BOOL finished){ }, because the Circle class does not know about a circleArray. Any solutions would be helpful, thanks!

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  • As-You-Type-Searching with Core Data / NSFetchedResultsController

    - by Snej
    I implemented an as-you-type-searching (text search on single attribute) by fetching with performFetch: after each given character by the user. The performFetch: is running in a background thread to avoid keyboard freezes. But while typing many useless fetches are started. A NSOperationQueue might be an option, but I wonder if there are other approaches for this quite usual search behavior. What's best practice to notice when fetching is done and the table view is updated with the previous fetch to start a new fetch?

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  • Stack Overflow when debugging application in iPhone simulator

    - by mjdth
    I'm getting this every time I attempt to debug my app in the simulator: [Session started at 2010-05-11 16:16:52 -0500.] GNU gdb 6.3.50-20050815 (Apple version gdb-1467) (Wed Apr 21 06:57:21 UTC 2010) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "x86_64-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 51573. Program received signal: “EXC_BAD_ACCESS”. Data Formatters temporarily unavailable, will re-try after a 'continue'. (Cannot call into the loader at present, it is locked.) I've looked around and found a few similar cases, but they all seem to be related to a missing file and an extra necessary build phase. I'm getting no notification of a missing file here so I'm not sure where to start to fix this and get the app running again. Thanks for any insight!

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  • How to determine if code is running in Foundation or GUI?

    - by Mitch Cohen
    I'm writing a Mac app with two targets - a regular Cocoa GUI and a Foundation command-line tool. They do very similar things other than the GUI, so I'm sharing most of the code between the two. I'd like to do a few things slightly differently depending on which target is running. I can think of many ways to do this (#define something in the pch, check for existence of GUI definitions...). I'm curious if there's a standard or recommended way to do this. Thanks!

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  • Finder plugin in 10.6

    - by Girish Kolari
    I want to color badge files and folders based on the some condition in finder, what is the approach to achieve this in Mac OS X 10.6 I have checked this question: This only talk about the context menu in finder http://stackoverflow.com/questions/1651075/finder-plugin-in-snow-leopard I have even checked: http://scplugin.tigris.org/ even they don't do color badging in 10.6 which is pending task. Thanks in advance for your all help

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  • iPhone SDK Internet connection detection

    - by givp
    I'm working on an iPhone application that makes a few calls to web services. I posted this application on the Apple store but it got rejected (and rightly so) since there was no error message displayed to the user if no Internet connection is available. Since obviously the application would not work without it. So I just wanted to know how to best achieve this? I'm guessing something needs to go in the viewDidLoad method that will throw an alert box saying something like "You need an Internet connection to use this application". Any ideas would be appreciated.

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  • MIN() and MAX() in Swift and converting Int to CGFloat

    - by gotnull
    I'm getting some errors with the following methods: 1) How do I return screenHeight / cellCount as a CGFLoat for the first method? 2) How do I use the equivalent of ObjC's MIN() and MAX() in the second method? func tableView(tableView: UITableView!, heightForRowAtIndexPath indexPath: NSIndexPath!) -> CGFloat { var cellCount = Int(self.tableView.numberOfRowsInSection(indexPath.section)) return screenHeight / cellCount as CGFloat } // #pragma mark - UIScrollViewDelegate func scrollViewDidScroll(scrollView: UIScrollView) { let height = CGFloat(scrollView.bounds.size.height) let position = CGFloat(MAX(scrollView.contentOffset.y, 0.0)) let percent = CGFloat(MIN(position / height, 1.0)) blurredImageView.alpha = percent }

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  • Sync Services With AddressBook

    - by Marcus
    Hi, I've developed an application to sync the Mac address book with another application. I was using an NSNotification (kABDatabaseChangedExternallyNotification) which are sent every time the address book is edited to do the syncing. However I found that if I 'overloaded' the address book (by adding 20 records really quickly or something) I didn't get all of the notifications. I have since found the Sync Services framework which seems to be aimed at my kind of application and it seems to work fine. The problem is that the changes are not 'pushed' to me in the same was as an NSNotification - I have to sync every 5 minutes or so. And, from what I can understand, I shouldn't use the AddressBook API directly but push changes back through sync services. This means that changes are not instant but lagged by how often address book/my app syncs. Is there any way to make it instant? or to use the NSNotifications reliably? Thanks for your time, Marc

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  • Troubleshooting FORM POST problems

    - by brettr
    I'm using the following code to submit to a WCF service. I keep getting an error that the key is invalid. I have a webpage on the same server that I submit the same data (but different key) using a FORM POST. It works fine that way. I put the URL below all in a URL (including valid key from server webpage) and get the key is invalid error. I'm thinking the data I'm submitting through the iPhone isn't really going across as a FORM POST but rather as a URL. Is there anything I may be doing wrong in the following code or any other suggestions? NSString *stringForURL = @"https://abc.com/someservice.aspx"; NSURL *URL=[[NSURL alloc] initWithString:stringForURL]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:URL]; NSString *request_body = [NSString stringWithFormat:@"prop1=value1&key=%@", [@"r2xHEuzgDTQEWA5Xe6+k9BSVrgsMX2mWQBW/39nqT4s=" stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]]; NSData *postData = [request_body dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; NSString *postLength = [NSString stringWithFormat:@"%d", [postData length]]; [request setValue:postLength forHTTPHeaderField:@"Content-Length"]; [request setHTTPMethod:@"POST"]; [request setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"Content-Type"]; [request setHTTPBody:postData]; NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; [NSThread sleepForTimeInterval:1]; self.receivedData = [[NSMutableData data] retain];

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  • Why my UTableView with style UITableViewStyleGrouped is consuming memory?

    - by prathumca
    Hello everyone, Currently in my app, I'm using an UITableView with style UITableViewStyleGrouped as shown below. CGRect imgFrame = CGRectMake(0, 0, 320, 650); UITableView *myTable = [[UITableView alloc] initWithFrame:imgFrame style:UITableViewStyleGrouped]; myTable.dataSource = self; myTable.delegate = self; //make the current object the event handler for view [self.view addSubview:myTable]; [myTable release]; And the data has stored in an array "dataArray". dataArray has collection of arrays, where each array represent a section. Currently I have only one section with 100 records. When I installed my app onto my IPhone, I observed that this UITableView is consuming 20 MB of IPhone memory. If I changed the table view style to "UITableViewStylePlain", then it is consuming only 4MB of memory. I'm trying to figure it out, where is the exact problem, but not. What was wrong with "UITableViewStyleGrouped"? Regards, prathumca.

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  • How to use scroll view on iPhone?

    - by iPhoney
    I want to display a text with a lot of lines. I added a multiline-label to a scroll view, but it didn't show anything. Looks like this is not the correct way to use the scroll view. How to use scroll view so that users can drag down to see more text?

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  • Strange iPhone memory leak in xml parser

    - by Chris
    Update: I edited the code, but the problem persists... Hi everyone, this is my first post here - I found this place a great ressource for solving many of my questions. Normally I try my best to fix anything on my own but this time I really have no idea what goes wrong, so I hope someone can help me out. I am building an iPhone app that parses a couple of xml files using TouchXML. I have a class XMLParser, which takes care of downloading and parsing the results. I am getting memory leaks when I parse an xml file more than once with the same instance of XMLParser. Here is one of the parsing snippets (just the relevant part): for(int counter = 0; counter < [item childCount]; counter++) { CXMLNode *child = [item childAtIndex:counter]; if([[child name] isEqualToString:@"PRODUCT"]) { NSMutableDictionary *product = [[NSMutableDictionary alloc] init]; for(int j = 0; j < [child childCount]; j++) { CXMLNode *grandchild = [child childAtIndex:j]; if([[grandchild stringValue] length] > 1) { NSString *trimmedString = [[grandchild stringValue] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; [product setObject:trimmedString forKey:[grandchild name]]; } } // Add product to current category array switch (categoryId) { case 0: [self.mobil addObject: product]; break; case 1: [self.allgemein addObject: product]; break; case 2: [self.besitzeIch addObject: product]; break; case 3: [self.willIch addObject: product]; break; default: break; } [product release]; } } The first time, I parse the xml no leak shows up in instruments, the next time I do so, I got a lot of leaks (NSCFString / NSCFDictionary). Instruments points me to this part inside CXMLNode.m, when I dig into a leaked object: theStringValue = [NSString stringWithUTF8String:(const char *)theXMLString]; if ( _node->type != CXMLTextKind ) xmlFree(theXMLString); } return(theStringValue); I really spent a long time and tried multiple approaches to fix this, but to no avail so far, maybe I am missing something essential? Any help is highly appreciated, thank you!

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  • Quartz 2D's drawing text and NSTimer in custom method

    - by coure06
    i want to show text using quartz 2d. Text will be drawing randomly on different position after each 1 seconds. I am not sure how i can use NSTimer with quartz 2D text. I can draw text in drawRect method where graphics context is already available. How i will draw text using my custom method myDraw which will be called after 1 second using NSTimer? If i create my custom Method the graphics context is not available in that method.

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  • Why is the class wrong for NSFetchRequest?

    - by Stephen Furlani
    Hello, I am working with an undocumented API (Osirix) and I have a sister-question to the one I posted here. I am having trouble loading objects from a managed object context. With loading from API, using their instance of _context and _model 2010-05-28 14:05:13.588 OsiriX[44012:a0f] Entity: Study 2010-05-28 14:05:13.589 OsiriX[44012:a0f] EntityClassName: DicomStudy 2010-05-28 14:05:13.589 OsiriX[44012:a0f] ClassName: DicomStudy With loading from Fetch Request (and my own instance of _context, and _model) 2010-05-28 14:19:09.956 rcOsirix[44431:7a03] Entity: Study 2010-05-28 14:19:09.957 rcOsirix[44431:7a03] EntityClassName: DicomStudy 2010-05-28 14:19:09.958 rcOsirix[44431:7a03] ClassName: NSManagedObject output given by: NSLog(@"Entity: %@",[[item entity] name]); NSLog(@"EntityClassName: %@", [[item entity] managedObjectClassName]); NSLog(@"ClassName: %s", class_getName(object_getClass([item class]))); So it is obvious that even though the Entity thinks it is a DicomSeries - it is not. It is just a NSManagedObject. DicomSeries has some "hard-coded" KVC stuff that I ran into a problem with in my other question. I'm pursuing a different line of reasoning in this thread - with the loading of the objects. The following is their code: - (NSManagedObjectModel *)managedObjectModel { if (managedObjectModel) return managedObjectModel; NSMutableSet *allBundles = [[NSMutableSet alloc] init]; [allBundles addObject: [NSBundle mainBundle]]; [allBundles addObjectsFromArray: [NSBundle allFrameworks]]; managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL: [NSURL fileURLWithPath: [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"/OsiriXDB_DataModel.mom"]]]; [allBundles release]; return managedObjectModel; } - (NSManagedObjectContext *) managedObjectContextLoadIfNecessary:(BOOL) loadIfNecessary { NSError *error = nil; NSString *localizedDescription; NSFileManager *fileManager; if( currentDatabasePath == nil) return nil; if (managedObjectContext) return managedObjectContext; if( loadIfNecessary == NO) return nil; fileManager = [NSFileManager defaultManager]; [persistentStoreCoordinator release]; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel: self.managedObjectModel]; managedObjectContext = [[NSManagedObjectContext alloc] init]; [managedObjectContext setPersistentStoreCoordinator: persistentStoreCoordinator]; NSURL *url = [NSURL fileURLWithPath: currentDatabasePath]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:url options:nil error:&error]) { NSLog(@"********** managedObjectContextLoadIfNecessary FAILED: %@", error); localizedDescription = [error localizedDescription]; error = [NSError errorWithDomain:@"OsiriXDomain" code:0 userInfo:[NSDictionary dictionaryWithObjectsAndKeys:error, NSUnderlyingErrorKey, [NSString stringWithFormat:@"Store Configuration Failure: %@", ((localizedDescription != nil) ? localizedDescription : @"Unknown Error")], NSLocalizedDescriptionKey, nil]]; } [[managedObjectContext undoManager] setLevelsOfUndo: 1]; [[managedObjectContext undoManager] disableUndoRegistration]; // This line is very important, if there is NO database.sql file [self saveDatabase: currentDatabasePath]; return managedObjectContext; } This is my code: NSManagedObjectModel* DataModule::managedObjectModel() { if (_managedObjectModel) return _managedObjectModel; NSMutableSet *allBundles = [[NSMutableSet alloc] init]; [allBundles addObject: [NSBundle mainBundle]]; [allBundles addObjectsFromArray: [NSBundle allFrameworks]]; _managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL: [NSURL fileURLWithPath: [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"/OsiriXDB_DataModel.mom"]]]; [allBundles release]; return [_managedObjectModel retain]; } ... NSError *error = nil; [_storeCoordinator release]; _storeCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel: managedObjectModel()]; _context = [[NSManagedObjectContext alloc] init]; [_context setPersistentStoreCoordinator: _storeCoordinator]; NSURL *url = [NSURL fileURLWithPath: [[NSString alloc] initWithCString:_DBPath.c_str()]]; if (url == nil) { [pool release]; _loadLock = false; return nil; } if (![_storeCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:url options:nil error:&error]) { NSLog(@"********** managedObjectContextLoadIfNecessary FAILED: %@", error); NSString *localizedDescription = [error localizedDescription]; error = [NSError errorWithDomain:@"OsiriXDomain" code:0 userInfo:[NSDictionary dictionaryWithObjectsAndKeys:error, NSUnderlyingErrorKey, [NSString stringWithFormat:@"Store Configuration Failure: %@", ((localizedDescription != nil) ? localizedDescription : @"Unknown Error")], NSLocalizedDescriptionKey, nil]]; //Exit Failure [pool release]; _loadLock = false; return nil; } [[_context undoManager] setLevelsOfUndo: 1]; [[_context undoManager] disableUndoRegistration]; ... I am including all the same frameworks.... but _allBundles isn't even used to create the managedObjectModel so I don't know what it's supposed to do except load them into memory so that the mom can look at them while loading. Totally lost. Help! Why would objects returned by my FetchRequest with the same Entity come out as NSManagedObjects and not DicomStudys? I'm including DicomStudy.h so it should see the object during creation of the model, context, and fetch request. [request setEntity: [[managedObjectModel() entitiesByName] objectForKey:@"Study"]]; Thanks in advance, -Stephen

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  • Is release without prior retain dangerous?

    - by BankStrong
    I have some code which I think has extra release statements. Is the code incorrect? What is the end result? I don't understand memory management well yet - even after reading lots of articles and stackoverflow answers. Thanks for straightening me out. NSMutableArray *points = [NSMutableArray new]; for (Segment *s in currentWorkout.segments) { [points addObjectsFromArray:[s.track locationPoints]]; } [routeMap update:points]; [points release];

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  • UITableView, having problems changing accessory when selected

    - by zpasternack
    I'm using a UITableView to allow selection of one (of many) items. Similar to the UI when selecting a ringtone, I want the selected item to be checked, and the others not. I would like to have the cell selected when touched, then animated back to the normal color (again, like the ringtone selection UI). A UIViewController subclass is my table's delegate and datasource (not UITableViewController, because I also have a toolbar in there). I'm setting the accessoryType of the cells in cellForRowAtIndexPath:, and updating my model when cells are selected in didSelectRowAtIndexPath:. The only way I can think of to set the selected cell to checkmark (and clear the previous one) is to call [tableView reloadData] in didSelectRowAtIndexPath:. However, when I do this, the animating of the cell deselection is weird (a white box appears where the cell's label should be). If I don't call reloadData, of course, the accessoryType won't change, so the checkmarks won't appear. I suppose I could turn the animation off, but that seems lame. I also toyed with getting and altering the cells in didSelectRowAtIndexPath:, but that's a big pain. Any ideas? Abbreviated code follows... - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell* aCell = [tableView dequeueReusableCellWithIdentifier:kImageCell]; if( aCell == nil ) { aCell = [[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:kImageCell]; } aCell.text = [imageNames objectAtIndex:[indexPath row]]; if( [indexPath row] == selectedImage ) { aCell.accessoryType = UITableViewCellAccessoryCheckmark; } else { aCell.accessoryType = UITableViewCellAccessoryNone; } return aCell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; selectedImage = [indexPath row] [tableView reloadData]; }

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  • Calling a method in a view controller from a view

    - by Lakshmie
    I have to invoke a method present in a view controller who's reference is available in the view. When I try to call the method like any other method, for some reason, iPhone just ignores the call. Can somebody explain as to why this happens and also how can I go about invoking this method? In the view I have this method: -(void) touchesBegan :(NSSet *) touches withEvent:(UIEvent *)event{ NSArray* mySubViews = [self subviews]; for (UITouch *touch in touches) { int i = 0; for(; i<[mySubViews count]; i++){ if(CGRectContainsPoint([[mySubViews objectAtIndex:i] frame], [touch locationInView:self])){ break; } } if(i<[mySubViews count]){ // viewController is the reference to the View Controller. [viewController pointToSummary:[touch locationInView:self].y]; NSLog(@"Helloooooo"); break; } } } Whenever the touches event is triggered, Hellooooo gets printed in the console but the method before that is simply ignored

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  • How to get a volume measurement of iPhone recording in dB, with a limit of at least 120dB

    - by Cyber
    Hello, I am trying to make a simple volume meter for the iPhone. I want the volume displayed in dB. When using this turorial, I am only getting measurements up to 78 dB. I've read that that is because the dBFS spectrum for 16 bit audio recordings is only 96 dB. I tried modifying this piece of code in the init funcyion: dataFormat.mSampleRate = 44100.0f; dataFormat.mFormatID = kAudioFormatLinearPCM; dataFormat.mFramesPerPacket = 1; dataFormat.mChannelsPerFrame = 1; dataFormat.mBytesPerFrame = 2; dataFormat.mBytesPerPacket = 2; dataFormat.mBitsPerChannel = 16; dataFormat.mReserved = 0; I changed the value of mBitsPerChannel, hoping to increase the bit value of the recording. dataFormat.mBitsPerChannel = 32; With that variable set to 32, the "mAveragePower" function returns only 0. So, how can i measure more decibels? All my code is practically the same as in the tutorial i posted above. Thanks in advance, Thomas

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