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  • CakePHP model useTable with SQL Views

    - by Chris
    I'm in the process converting our CakePHP-built website from Pervasive to SQL Server 2005. After a lot of hassle the setup I've gotten to work is using the ADODB driver with 'connect' as odbc_mssql. This connects to our database and builds the SQL queries just fine. However, here's the rub: one of our Models was associated with an SQL view in Pervasive. I ported over the view, but it appears using the set up that I have that CakePHP can't find the View in SQL Server. Couldn't find much after some Google searches - has anyone else run into a problem like this? Is there a solution/workaround, or is there some redesign in my future?

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  • Howto: Access a second related model in a nested attribute builder block

    - by Joe Cairns
    I have a basic has_many through relationship: class Foo < ActiveRecord::Base has_many :bars, :dependent => :destroy has_many :wtfs :through => :bars accepts_nested_attributes_for :bars, :wtfs end On my crud forms I have a builder block for the wtf, but I need the label to come from the bar (an attribute called label for instance). What's the proper method to do this? Here's the most simple scaffold: <h1>New foo</h1> <% form_for(@foo) do |f| %> <%= f.error_messages %> <p> <%= f.label :name %><br /> <%= f.text_field :name %> </p> <h2>Bars</h2> <% f.fields_for :wtfs do |builder| %> <%= builder.hidden_field :bar_id %> <p> <%= builder.text_field :wtf_data_i_need_to_set %> </p> <% end %> <p> <%= f.submit 'Create' %> </p> <% end %> <%= link_to 'Back', foos_path %>

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  • Writing out sheet to text file using POI event model

    - by Eduardo Dennis
    I am using XLSX2CSV example to parse large sheets from a workbook. Since I only need to output the data for specific sheets I added an if statement in the process method to test for the specific sheets. When the condition is met I continue with the process. public void process() throws IOException, OpenXML4JException, ParserConfigurationException, SAXException { ReadOnlySharedStringsTable strings = new ReadOnlySharedStringsTable(this.xlsxPackage); XSSFReader xssfReader = new XSSFReader(this.xlsxPackage); StylesTable styles = xssfReader.getStylesTable(); XSSFReader.SheetIterator iter = (XSSFReader.SheetIterator) xssfReader.getSheetsData(); while (iter.hasNext()) { InputStream stream = iter.next(); String sheetName = iter.getSheetName(); if (sheetName.equals("SHEET1")||sheetName.equals("SHEET2")||sheetName.equals("SHEET3")||sheetName.equals("SHEET4")||sheetName.equals("SHEET5")){ processSheet(styles, strings, stream); try { System.setOut(new PrintStream( new FileOutputStream("C:\\Users\\edennis.AD\\Desktop\\test\\"+sheetName+".txt"))); } catch (Exception e) { e.printStackTrace(); } stream.close(); } } } But I need to output text file and not sure how to do it. I tried to use the System.set() method to output everything from system.out to text but that's not working I just get blank files.

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  • access properties of current model in has_many declaration

    - by seth.vargo
    Hello, I didn't exactly know how to pose this question other than through example... I have a class we will call Foo. Foo :has_many Bar. Foo has a boolean attribute called randomize that determines the order of the the Bars in the :has_many relationship: class CreateFoo < ActiveRecord::Migration def self.up create_table :foos do |t| t.string :name t.boolean :randomize, :default => false end end end   class CreateBar < ActiveRecord::Migration def self.up create_table :bars do |t| t.string :name t.references :foo end end end   class Bar < ActiveRecord::Base belongs_to :foo end   class Foo < ActiveRecord::Base # this is the line that doesn't work has_many :bars, :order => self.randomize ? 'RAND()' : 'id' end How do I access properties of self in the has_many declaration? Things I've tried and failed: creating a method of Foo that returns the correct string creating a lambda function crying Is this possible? UPDATE The problem seems to be that the class in :has_many ISN'T of type Foo: undefined method `randomize' for #<Class:0x1076fbf78> is one of the errors I get. Note that its a general Class, not a Foo object... Why??

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  • Setting Rails Checkbox from Another Model

    - by Kevin
    I have a checkbox that belongs to "Foo" class. I have another "Preferences" class that sets the default for what that checkbox should be. I tried using f.check_box :email_preference, :value => preferences.email_preference but it doesn't work. I use this page to do new record creation as well as edit, so obviously for new records I would want to take the preferences.email_preference setting as a default, then for editing the record use the foo.email_preference. Any suggestions?

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  • Need help with a memory management problem in my game model

    - by user309030
    Hi, I'm a beginner level programmer trying to make a game app for the iphone and I've encountered a possible issue with the memory management (exc_bad_access) of my program so far. I've searched and read dozens of articles regarding memory management (including apple's docs) but I still can't figure out what exactly is wrong with my codes. So I would really appreciate it if someone can help clear up the mess I made for myself. //in the .h file @property(nonatomic,retain) NSMutableArray *fencePoleArray; @property(nonatomic,retain) NSMutableArray *fencePoleImageArray; @property(nonatomic,retain) NSMutableArray *fenceImageArray; //in the .m file - (void)viewDidLoad { [super viewDidLoad]; self.gameState = gameStatePaused; fencePoleArray = [[NSMutableArray alloc] init]; fencePoleImageArray = [[NSMutableArray alloc] init]; fenceImageArray = [[NSMutableArray alloc] init]; mainField = CGRectMake(10, 35, 310, 340); .......... [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } So basically, the player touches the screen to set up the fences/poles -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if(.......) { ....... } else { UITouch *touch = [[event allTouches] anyObject]; currentTapLoc = [touch locationInView:touch.view]; NSLog(@"%i, %i", (int)currentTapLoc.x, (int)currentTapLoc.y); if(CGRectContainsPoint(mainField, currentTapLoc)) { if([self checkFence]) { onFencePole++; //this 3 set functions adds their respective objects into the 3 NSMutableArrays using addObject: [self setFencePole]; [self setFenceImage]; [self setFencePoleImage]; ....... } } else { ....... } } } } The setFence function (setFenceImage and setFencePoleImage is similar to this) -(void)setFencePole { Fence *fencePole; if (!elecFence) { fencePole = [[Fence alloc] initFence:onFencePole fenceType:1 fencePos:currentTapLoc]; } else { fencePole = [[Fence alloc] initFence:onFencePole fenceType:2 fencePos:currentTapLoc]; } [fencePoleArray addObject:fencePole]; [fencePole release]; and whenever I press a button in the game, endOpenState is called to clear away all the extra images(fence/poles) on the screen and also to remove all existing objects in the 3 NSMutableArray. Point is to remove all the objects in the NSMutableArrays but keep the array itself so it can be reused later. -(void)endOpenState { ........ int xMax = [fencePoleArray count]; int yMax = [fenceImageArray count]; for (int x = 0; x < xMax; x++) { [[fencePoleImageArray objectAtIndex:x] removeFromSuperview]; } for (int y = 0; y < yMax; y++) { [[fenceImageArray objectAtIndex:y] removeFromSuperview]; } [fencePoleArray removeAllObjects]; [fencePoleImageArray removeAllObjects]; [fenceImageArray removeAllObjects]; ........ } The crash happens here at the checkFence function. -(BOOL)checkFence { if (onFencePole == 0) { return YES; } else if (onFencePole >= 1 && onFencePole < currentMaxFencePole - 1) { CGPoint tempPoint1 = currentTapLoc; CGPoint tempPoint2 = [[fencePoleArray objectAtIndex:onFencePole-1] returnPos]; // the crash happens at this line if ([self checkDistance:tempPoint1 point2:tempPoint2]) { return YES; } else { return NO; } } else if (onFencePole == currentMaxFencePole - 1) { ...... } else { return NO; } } So the problem here is, everything works fine until checkFence is called the 2nd time after endOpenState is called. So its like tap_screen - tap_screen - press_button_to_call_endOpenState - tap screen - tap_screen - crash What I'm thinking of is that fencePoleArray got messed up when I used [fencePoleArray removeAllObjects] because it doesn't crash when I comment it out. It would really be great if someone can explain to me what went wrong. And thanks in advance.

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  • Model class is not found in zend framework project (quickstart) ,please help

    - by Dumindu
    The things I did is zf create project demo1 in command prompt add the lines to application.ini appnamespace = "Application" resources.layout.layoutPath = APPLICATION_PATH "/layouts/scripts" add a layout with header and footer using partial() (They are perfectly worked) create Data.php in models directory and add this simple class <?php class Application_Model_Data{ }//Application for appnamespace then I tried to load this class(by creating instance)from index controller index action $data = new Application_Model_Data(); but when I test it even in this level it gives an error Fatal error: Class 'Application_Model_Data' not found in C:\Zend\...\IndexController.php Question Do I want to add a autoloader to load models in the application( I'm not used modules) if not what was I missed to add please help I'm stuck in the beginning,Thank you

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  • Using scope, defined in parent model, inside it's child (STI pattern)

    - by Anton
    I implement a class hierarchy using STI pattern class A scope :aaa, where([someField]:[someValue]) end class B < A end The problem is that when I try to call something like: B.limit(5).aaa => SELECT "[table]".* FROM "[table]" WHERE "[table]"."type" IN ('A') AND ([someField] = [someValue]) LIMIT 5 So I am getting 5 objects of type A, which satisfies scope :aaa But I need to do the same with rows where type = "B" Is there any way to use scopes from parent, without redifinning it in childs in STI pattern? Thanks in advance EDITED I just discussed it with my frind and he showed me one important thing. A in not the root class of STI. IN fact whole hierarchy looks like class O < ActiveRecord::Base end class A < O scope ..... ..... end class B < A end maybe the reason is in hierarchy itself?...

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  • Weird code appearing when I loop over model instances in Rails

    - by Tom Maxwell
    In my Rails app I'm trying to loop over the Submission instances inside my Folder instances with Rails templating code. It works. However, it's also returning each instance in code which doesn't seem to be JSON. It's what's returned when you look up an instance in the Rails console. Here's an example: #<Submission id: 112, title: nil, content: nil, created_at: "2013-10-10 23:29:39", updated_at: "2013-10-10 23:29:39", user_id: 1, folder_id: 1, parent_id: nil> Here's what the code looks like for the loop: <%= @folder.submissions.each do |x| %> <% if x.title != nil %> <div id="<%= x.id %>" class="submission-textual"> <h1><%= x.title %></h1> </div> <% else %> <% end %> <% end %> I checked my Folder and Submissions controllers but am not sure what this is. Why are these strings being rendered whenever I try and render an instance in my view? I'm still new to Ruby so that explains why I haven't seen this.

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  • Programatically adding,changing and removing controls bound to model objects (MVVM)

    - by Ittai
    I have the following scenario and I'm trying to decide how it can and should be implemented in silverlight and c# via MVVM. Scenario: I have the following objects in my scenario: MyModel, MyModelControl, MyView and MyViewModel. MyModelcontrol is a custom UserControl of mine and the rest I think are pretty much self explanatory. MyViewModel is a Subscriber of a message which hands it a Collection<MyModel> newCol and let's mark curCol as the current Collection<MyModel> that MyViewModel holds. I then want to programatically add MyModelControl controls for each MyModel instance which belongs to newCol and not to curCol. I also want to bind the MyModelControl instance to the corresponding MyModel instance. In a similar manner I want to remove the controls which don't belong now to the collection and I want to update a property for those which belong to both. I do not want to remove all controls which belong to curCol and then add all controls for newCol as the creation of MyModelControl is "expensive". I'd appreciate help with how this should be implemented in SL as I'm new to it and to the MVVM pattern. Comments regarding the design would also be welcomed. B.T.W This will run on Windows Phone 7 so I think there are some limitations on versions, if this is an issue please comment and I'll verify which versions exactly I can use on the phone.

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  • Redirect on catching an exception in a method in the model

    - by Arkid
    I am using Authlogic-connect to connect various service providers. There is a method in user.rb def complete_oauth_transaction token = token_class.new(oauth_token_and_secret) old_token = token_class.find_by_key_or_token(token.key, token.token) token = old_token if old_token if has_token?(oauth_provider) self.errors.add(:tokens, "you have already created an account using your #{token_class.service_name} account, so it") else self.access_tokens << token end end When a service provider is already added it gives the error as stated in the has_token? method and the page breaks. I need to redirect the app to the same page and flash the error. How do i do this? I have overridden the method in my own user.rb so that I can change the code.

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  • how to create a auto-incremented attribute in xcode managed object model

    - by Mausimo
    Hey, what i want to do is to make a int that will be the ID of the entity and auto increment itself whenever a new entity is added (just like a SQL identity property). Is this possible? i tried using indexed (checked on attribute) however there is no description to what indexed even does. EDIT: I am adding annotations to a map, when you click the pin the annotationview with a chevron shows up. Now when you click this button i would like to load an associated picture. However the only way i know how to link the picture to this button is to give the picture a unique id, and then set the button.tag to this id and then load based on the button.tag.

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  • Update model objects across different activities

    - by Tom Esterez
    Lets say I have 2 activities: A: A ListView displaying articles titles. Data is fetched from a web server and converted from XML to a list of ArticleSummary. Only user titles and id are returned by the server. Click on a title starts activity B. B: A form to edit an article. Article is fetched from server. When the user hits OK, modifications are sent to the server and activity closed. When the user go back to activity A, I would like to update the article title without any additional web request. I was thinking about the following solution: When article is modified, send a broadcast event with article id and new attributes values. Listen for this event on activity A Update the ArticleSummary object notify data changed on ListView Is there a better approach ?

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  • Warehouse Attributes model

    - by Orapps
    i am giving a training project for building a schema the following is the question all i would like to ask you guys is i am not sure what attributes would come in the table please see the problem below... create one new company and attach 10 attributes to the company. the company has two warehouses one in Torrance and another in Costa mesa. each warehouse should have 10 attributes. the company sells 100 products and services. each product and services should have 10 attributes. the company received orders. the orders should have HEADERS and Lines (am not sure what these are). each headers and lin should have 10 attributes. there should be a table for quantity on hand. the quantity on hand will increase once the warehouse receives good. please i only want some hints or clues on what attributes would generally come in this highlighted tables. thanks for help in advance guys....

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  • Using Session Vars in a MVC Domain Model library

    - by 104286623826380127552
    Hello to all. I have a IQueryable function. In that function, I need to store and retrieve data to Session; can you guys point me in the right direction. I've looked at the HttpSessionStatBase where the session is usually taken from HttpContext.Current but this doesnt seem possible to do in the library. Am I missing something? Thanks in advance.

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  • Object model design choice

    - by spinon
    I am currently working on a ASP.NET MVC reporting application using C#. This is a redesign from a PHP application that was just initially thrown together and is now starting to gain some more traction. SowWe are in the process of reworking the backend to have a more OO approach. One of the descisions I am currently wrestling with is how to structure the domain objects. Since 95% of the site is readonly I am not sure if the typical approaches are practical. Should I create domain objects for the primary pieces of the application (ticket, assignment, assignee) and then create static methods off of these areas to pull the reporting data? Or should I just skip that part and create the chart data classes and have some get method off of these classes? It's not a real big application and currenlty I am the only one developing on it. But I feel torn as to which approach. I feel that the first one is the better choice but maybe overkill given that the majority of uses is for aggregate reporting. Anybody have some good insight on why I should go one way or another?

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  • C++ constructor problem, values not being set

    - by 2Real
    Hi, I'm new to C++ and I'm trying to figure out this problem I'm having with my constructor for one of my classes. What happens is... all my variables are initialized properly except two (health and type). #pragma once #include <irrlicht.h> #include <vector> #include <cassert> using namespace irr; using namespace core; using namespace scene; enum { PLAYER = 0, NPC = 1, SOLDIER = 2, CHAINGUNNER = 3 }; class Model { public: Model(void); Model(int id, std::vector<ISceneNode*> modelVec, int modType); ~Model(void); std::vector<int> path; std::vector<ISceneNode*> model; int endNode; int type; int animate; int health; u32 lastAnimation; private: int mId; }; #include "Model.h" Model::Model(void) { //assert(false); } Model::Model(int id, std::vector<ISceneNode*> modelVec, int modType) { path = std::vector<int>(); model = modelVec; endNode = 0; type = modType; animate = 0; health = 100; lastAnimation = 0; mId = id; } Model::~Model(void) {} I create a model with Model soldier(id, model, SOLDIER) Everything is set properly except type and health. I've tried many different things, but I cannot figure out my problem. I'm not sure but the default constructor is being called. It doesn't make sense because I make no called to that constructor. Thanks,

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  • Rails: associate model with two of its kind

    - by Patrick Oscity
    hi all, im trying to do this: class Event < ActiveRecord::Base belongs_to :previous_event has_one :event, :as => :previous_event, :foreign_key => "previous_event_id" belongs_to :next_event has_one :event, :as => :next_event, :foreign_key => "next_event_id" end because i want to enable the user to repeat events and change multiple oncoming events at the same time. what am i doing wrong, or is there another way of doing this? somehow i need to know about the previous and the next event, don't i? when i'm testing this in the consolewith Event.all[1].previous_event, i get the following error: NameError: uninitialized constant Event::PreviousEvent from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:105:in `const_missing' from /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/base.rb:2199:in `compute_type' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/kernel/reporting.rb:11:in `silence_warnings' from /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/base.rb:2195:in `compute_type' from /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/reflection.rb:156:in `send' from /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/reflection.rb:156:in `klass' from /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/associations/belongs_to_association.rb:49:in `find_target' from /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/associations/association_proxy.rb:239:in `load_target' from /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/associations/association_proxy.rb:112:in `reload' from /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/associations.rb:1250:in `previous_event' from (irb):2 what is going wrong here? thanks a ton for your help.

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  • How to save to two tables using one SQLAlchemy model

    - by Oatman
    I have an SQLAlchemy ORM class, linked to MySQL, which works great at saving the data I need down to the underlying table. However, I would like to also save the identical data to a second archive table. Here's some psudocode to try and explain what I mean my_data = Data() #An ORM Class my_data.name = "foo" #This saves just to the 'data' table session.add(my_data) #This will save it to the identical 'backup_data' table my_data_archive = my_data my_data_archive.__tablename__ = 'backup_data' session.add(my_data_archive) #And commits them both session.commit() Just a heads up, I am not interested in mapping a class to a JOIN, as in: http://www.sqlalchemy.org/docs/05/mappers.html#mapping-a-class-against-multiple-tables

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  • Reduce the number of additional Queries to 0 by overriding functions in the base model

    - by user334017
    my basic database setup is: User:... Info: relations: User: { foreignType:one } When displaying information on the user it takes: 1 query to find info on the user, and 1 query to find additional info I want to reduce this to one query that finds both, I assume I need to override a function from BaseUser.class.php, or something along those lines but I'm not really sure what to do. Thanks!

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  • Rails: id field is nil when calling Model.new

    - by Joe Cannatti
    I am a little confused about the auto-increment id field in rails. I have a rails project with a simple schema. When i check the development.sqlite3 I can see that all of my tables have an id field with auto increment. CREATE TABLE "messages" ("id" INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL, "text" text, "created_at" datetime, "updated_at" datetime); but when i call Message.new on the console, the resulting object has an id of nil >> a = Message.new => #<Message id: nil, text: nil, created_at: nil, updated_at: nil> shouldn't the id come back populated?

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  • ASP.NET MVC Access model data in masterpage

    - by Paul
    I have created a UserSiteBaseController that gets commonly used data and sets the data to a UserSiteBaseViewData viewmodel in a method called SetViewData public T CreateViewData<T>() where T : UserSiteBaseViewData, new() { .... } I then create specific Controllers that inherit from the UserSiteBaseController as well as viewModels that inherit from UserSiteHomeViewData and can be created in the controller like so: public ActionResult Index(string slug) { Slug = slug; var viewData = CreateUserSiteHomeViewData<UserSiteHomeViewData>(); //If invalid slug - throw 404 not found if (viewData == null) return PageNotFound(); viewData.Announcements = _announcementsData.All(slug).ToList(); return View(viewData); } private T CreateUserSiteHomeViewData<T>() where T : UserSiteHomeViewData, new() { T viewData = CreateViewData<T>(); return viewData; } The UserBaseViewData holds data that needs to be use on every page so it would be great to be able to access this data from the Masterpage in a strongly typed manner. Is this possible or am I going about this in the incorrect manner?

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