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  • How to create a Semantic Network like wordnet based on Wikipedia?

    - by Forbidden Overseer
    I am an undergraduate student and I have to create a Semantic Network based on Wikipedia. This Semantic Network would be similar to Wordnet(except for it is based on Wikipedia and is concerned with "streams of text/topics" rather than simple words etc.) and I am thinking of using the Wikipedia XML dumps for the purpose. I guess I need to learn parsing an XML and "some other things" related to NLP and probably Machine Learning, but I am no way sure about anything involved herein after the XML parsing. Is the starting step: XML dump parsing into text a good idea/step? Any alternatives? What would be the steps involved after parsing XML into text to create a functional Semantic Network? What are the things/concepts I should learn in order to do them? I am not directly asking for book recommendations, but if you have read a book/article that teaches any thing related/helpful, please mention them. This may include a refernce to already existing implementations regarding the subject. Please correct me if I was wrong somewhere. Thanks!

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  • GLSL, is it possible to offsetting vertices based on height map colour?

    - by Rob
    I am attempting to generate some terrain based upon a heightmap. I have generated a 32 x 32 grid and a corresponding height map - In my vertex shader I am trying to offset the position of the Y axis based upon the colour of the heightmap, white vertices being higher than black ones. //Vertex Shader Code #version 330 uniform mat4 modelMatrix; uniform mat4 viewMatrix; uniform mat4 projectionMatrix; uniform sampler2D heightmap; layout (location=0) in vec4 vertexPos; layout (location=1) in vec4 vertexColour; layout (location=3) in vec2 vertexTextureCoord; layout (location=4) in float offset; out vec4 fragCol; out vec4 fragPos; out vec2 fragTex; void main() { // Retreive the current pixel's colour vec4 hmColour = texture(heightmap,vertexTextureCoord); // Offset the y position by the value of current texel's colour value ? vec4 offset = vec4(vertexPos.x , vertexPos.y + hmColour.r, vertexPos.z , 1.0); // Final Position gl_Position = projectionMatrix * viewMatrix * modelMatrix * offset; // Data sent to Fragment Shader. fragCol = vertexColour; fragPos = vertexPos; fragTex = vertexTextureCoord; } However the code I have produced only creates a grid with none of the y vertices higher than any others.

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  • How to balance a non-symmetric "extension" based game?

    - by Klaim
    Most strategy games have fixed units and possible behaviours. However, think of a game like Magic The Gathering : each card is a set of rules. Regularly, new sets of card types are created. I remember that the firsts editions of the game have been said to be prohibited in official tournaments because the cards were often too powerful. Later extensions of the game provided more subtle effects/rules in cards and they managed to balance the game apparently effectively, even if there is thousands of different cards possible. I'm working on a strategy game that is a bit in the same position : every units are provided by extensions and the game is thought to be extended for some years, at least. The effects variety of the units are very large even with some basic design limitations set to be sure it's manageable. Each player choose a set of units to play with (defining their global strategy) before playing (like chooseing a themed deck of Magic cards). As it's a strategy game (you can think of Magic as a strategy game too in some POV), it's essentially skirmish based so the game have to be fair, even if the players don't choose the same units before starting to play. So, how do you proceed to balance this type of non-symmetric (strategy) game when you know it will always be extended? For the moment, I'm trying to apply those rules but I'm not sure it's right because I don't have enough design experience to know : each unit would provide one unique effect; each unit should have an opposite unit that have an opposite effect that would cancel each others; some limitations based on the gameplay; try to get a lot of beta tests before each extension release? Looks like I'm in the most complex case?

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  • Why not have a High Level Language based OS? Are Low Level Languages more efficient?

    - by rtindru
    Without being presumptuous, I would like you to consider the possibility of this. Most OS today are based on pretty low level languages (mainly C/C++) Even the new ones such as Android uses JNI & underlying implementation is in C In fact, (this is a personal observation) many programs written in C run a lot faster than their high level counterparts (eg: Transmission (a bittorrent client on Ubuntu) is a whole lot faster than Vuze(Java) or Deluge(Python)). Even python compilers are written in C, although PyPy is an exception. So is there a particular reason for this? Why is it that all our so called "High Level Languages" with the great "OOP" concepts can't be used in making a solid OS? So I have 2 questions basically. Why are applications written in low level languages more efficient than their HLL counterparts? Do low level languages perform better for the simple reason that they are low level and are translated to machine code easier? Why do we not have a full fledged OS based entirely on a High Level Language?

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  • How to do dependency Injection and conditional object creation based on type?

    - by Pradeep
    I have a service endpoint initialized using DI. It is of the following style. This end point is used across the app. public class CustomerService : ICustomerService { private IValidationService ValidationService { get; set; } private ICustomerRepository Repository { get; set; } public CustomerService(IValidationService validationService,ICustomerRepository repository) { ValidationService = validationService; Repository = repository; } public void Save(CustomerDTO customer) { if (ValidationService.Valid(customer)) Repository.Save(customer); } Now, With the changing requirements, there are going to be different types of customers (Legacy/Regular). The requirement is based on the type of the customer I have to validate and persist the customer in a different way (e.g. if Legacy customer persist to LegacyRepository). The wrong way to do this will be to break DI and do somthing like public void Save(CustomerDTO customer) { if(customer.Type == CustomerTypes.Legacy) { if (LegacyValidationService.Valid(customer)) LegacyRepository.Save(customer); } else { if (ValidationService.Valid(customer)) Repository.Save(customer); } } My options to me seems like DI all possible IValidationService and ICustomerRepository and switch based on type, which seems wrong. The other is to change the service signature to Save(IValidationService validation, ICustomerRepository repository, CustomerDTO customer) which is an invasive change. Break DI. Use the Strategy pattern approach for each type and do something like: validation= CustomerValidationServiceFactory.GetStratedgy(customer.Type); validation.Valid(customer) but now I have a static method which needs to know how to initialize different services. I am sure this is a very common problem, What is the right way to solve this without changing service signatures or breaking DI?

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  • New XAML-Based User Group started in Birmingham, Alabama.

    - by mbcrump
    I’m pleased to announce that a new XAML-Based User Group has started in Birmingham, Alabama. The group is being hosted by Michael Crump and Jonathan Marbutt. The reason is very simple: we feel that Birmingham needs a fresh start. We are both very passionate about .NET and are hoping to share our experiences with the community. We have created a site (http://allaboutxaml.net) and our first meetup is now scheduled. We are here to discuss all things that have to do with xaml. This includes Silverlight, WPF, Windows Phone 7, Surface, Lightswitch and Silverlight with SharePoint 2010. We: believe strongly in xaml and are passionate about what we talk about. believe in an open-forum. believe a user group should be FUN as well as educational. do not claim to be an expert on anything, we are here to share. record every presentation and put it on the web for others to benefit. meet monthly but are flexible on the actual date. do our events outside of technical colleges. have families and our meetings start and stop on time. welcome new speakers. welcome adult beverages. Our first meeting is going to be on February 15th, 2011 (6PM), at Logan's on HWY 280. It is going to be more of a meetup than a meeting. I would like to discuss current xaml-based projects that you are working on and get to know one another. If you are interested in coming then please sign up here so that we know how many to expect. Please visit our site to find out more about us: http://allaboutxaml.net.

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  • I created a program based on an LGPL project, and I'm not allowed to publish the source code

    - by Dave
    I thought LGPL was a permissive license, just like MIT, BSD or Apache. But today I read, that only linking to LGPL (libraries etc) is allowed from closed-source code - other than that, it's copyleft - so I have to publish code that is based on an LGPL program. I created a program for my employer that is based on an LGPL program, but has considerable modifications to it. Of course, I am not allowed to put that modified source code out there. At the same time, I have to, if I distribute it (right?). So I wonder whether there is a workaround to this, so I can keep this closed-source (I wish I could publish the source) - any suggestions? My idea: can I put most functions of the original LGPL app into an external library, write the core executable from scratch, but refer back to the library for all functions that I haven't modified? Currently, everything is in a .jar file (it's Java/Swing). if you think my idea is legally/technically feasible - how much effort would it be to seperate what I wrote and what the original is? I'm not the most java savvy.

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  • Windows Azure RoleEntryPoint Method Call Order

    - by kaleidoscope
    Worker Role Call Order: WaWorkerHost process is started. Worker Role assembly is loaded and surfed for a class that derives from RoleEntryPoint.  This class is instantiated. RoleEntryPoint.OnStart() is called. RoleEntryPoint.Run() is called.  If the RoleEntryPoint.Run() method exits, the RoleEntryPoint.OnStop() method is called . WaWorkerHost process is stopped. The role will recycle and startup again. Web Role Call Order: WaWebHost process is started. Hostable Web Core is activated. Web role assembly is loaded and RoleEntryPoint.OnStart() is called. Global.Application_Start() is called. The web application runs Global.Application_End() is called. RoleEntryPoint.OnStop() is called. Hostable Web Core is deactivated. WaWebHost process is stopped. For Further Reference: http://blogs.msdn.com/jnak/archive/2010/02/11/windows-azure-roleentrypoint-method-call-order.aspx   Tinu, O

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  • Vector-based fonts vs. bitmap fonts in (2d) games?

    - by jmp97
    I know that many games are using bitmap fonts. Which are the advantages for vector-based font rendering / manipulation when compared to bitmap fonts and in which scenarios would they matter the most? Prefer a focus on 2d games when answering this question. If relevant, please include examples for games using either approach. Some factors you might consider: amount of text used in the game scaling of text overlaying glyphs and anti-aliasing general rendering quality font colors and styling user interface requirements localisation / unicode text wrapping and formatting cross-platform deployment 2d vs 3d Background: I am developing a simple falling blocks game in 2d, targeted for pc. I would like to add text labels for level, score, and menu buttons. I am using SFML which uses FreeType internally, so vector-based features are easily available for my project. In my view, font sizes in simple games often don't vary, and bitmap fonts should be easier for cross-platform concerns (font-formats and font rendering quality). But I am unsure if I am missing some important points here, especially since I want to polish the looks of the final game.

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  • What sort of data should be sent for mouse-based movement in a multiplayer game?

    - by Daniel
    I'm new to the Multiplayer Rodeo here so please bear with me... I am just getting started and I'm trying to figure out how to deal with movement. I've looked at the question Best way to implement mouse-based movement in MMOG which gives me a pretty good idea, but I'm still struggling with what kind of data should be sent to the server. If a player is on position [x:0, y:0] and I click with the mouse on [x:40, y:40] to start movement, what information should I send to the server? Should I calculate the position based on velocity on client side and just send the expected location? Or should I send current location and velocity and direction? When the server is updating the clients on the players' whereabouts, should the position be sent only, and the clients expected to interpolate/predict movement, or can the direction sent from the client (instead of just coordinates) be used. My concern(or confusion) is regarding the ping/lag frequency of data update and use of a predictive algorithm, as I'd like the movement to be smooth even with a high latency, and prevent ability to cheat(though that's not the top priority).

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  • How to enable a Web portal-based rich enterprise platform on different domains and hosts using JS without customization/ server configuration

    - by S.Jalali
    Our company Coscend has built a Web portal-based communications and cloud collaboration platform by using JavaScript (JS), which is embedded in HTML5 and formatted with CSS3. Other technologies used in the core code include Flash, Flex, PostgreSQL and MySQL. Our team would like to host this platform on five different Windows and Linux environments that run different types of Web servers such as IIS and Apache. Technical challenge: Each of these Windows and Linux servers have a different host name and domain name (and IP address), but we would like to keep our enterprise platform independent of host server configuration. Possible approach to solution: We think an API (interface module with a GUI) is needed to accomplish this level of modularity and flexibility while deploying at our enterprise customers. Seeking your insights: In this context, our team would appreciate your guidance on: Is there an algorithmic method to implement this Web portal-based platform in these Windows and Linux environments while separating it from server configuration, i.e., customizing the host name, domain name and IP address for each individual instance? For example, would it be suitable to create some JS variables / objects for host name and domain name and call them in the different implementations? If a reference to the host/domain names occurs on hundreds of portal modules, these variables or JS objects would replace that. If so, what is the best way to make these object modules written in JS portable and re-usable across different environments and instances for enterprise customers? Here is an example of the implemented code for the said platform. The following Web site (www.CoscendCommunications.com) was built using this enterprise collaboration platform and has the base code examples of the platform. This Web site is domain-specific. We like to make the underlying platform such that it is domain and host-independent. This will allow the underlying platform to be deployed in multiple instances of our enterprise customers.

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  • What are the advantages to use vector-based fonts over bitmap fonts in (2d) games?

    - by jmp97
    I know that many games are using bitmap fonts. Which are the advantages for vector-based font rendering / manipulation when compared to bitmap fonts and in which scenarios would they matter the most? Prefer a focus on 2d games when answering this question. If relevant, please include examples for games using either approach. Some factors you might consider: amount of text used in the game scaling of text overlaying glyphs and anti-aliasing general rendering quality font colors and styling user interface requirements localisation / unicode text wrapping and formatting cross-platform deployment 2d vs 3d Background: I am developing a simple falling blocks game in 2d, targeted for pc. I would like to add text labels for level, score, and menu buttons. I am using SFML which uses FreeType internally, so vector-based features are easily available for my project. In my view, font sizes in simple games often don't vary, and bitmap fonts should be easier for cross-platform concerns (font-formats and font rendering quality). But I am unsure if I am missing some important points here, especially since I want to polish the looks of the final game.

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  • Merging similar graphs based solely on the graph structure?

    - by Buttons840
    I am looking for (or attempting to design) a technique for matching nodes from very similar graphs based on the structure of the graph*. In the examples below, the top graph has 5 nodes, and the bottom graph has 6 nodes. I would like to match the nodes from the top graph to the nodes in the bottom graph, such that the "0" nodes match, and the "1" nodes match, etc. This seems logically possible, because I can do it in my head for these simple examples. Now I just need to express my intuition in code. Are there any established algorithms or patterns I might consider? (* When I say based on the structure of the graph, I mean the solution shouldn't depend on the node labels; the numeric labels on the nodes are only for demonstration.) I'm also interested in the performance of any potential solutions. How well will they scale? Could I merge graphs with millions of nodes? In more complex cases, I recognize that the best solution may be subject to interpretation. Still, I'm hoping for a "good" way to merge complex graphs. (These are directed graphs; the thicker portion of an edge represents the head.)

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  • How do 2D physics engines solve the problem of resolving collisions along tiled walls/floors in non-grid-based worlds?

    - by ssb
    I've been working on implementing my SAT algorithm which has been coming along well, but I've found that I'm at a wall when it comes to its actual use. There are plenty of questions regarding this issue on this site, but most of them either have no clear, good answer or have a solution based on checking grid positions. To restate the problem that I and many others are having, if you have a tiled surface, like a wall or a floor, consisting of several smaller component rectangles, and you traverse along them with another rectangle with force being applied into that structure, there are cases where the object gets caught on a false collision on an edge that faces the inside of the shape. I have spent a lot of time thinking about how I could possibly solve this without having to resort to a grid-based system, and I realized that physics engines do this properly. What I want to know is how they do this. What do physics engines do beyond basic SAT that allows this kind of proper collision resolution in complex environments? I've been looking through the source code to Box2D trying to find out how they do it but it's not quite as easy as looking at a Collision() method. I think I'm not good enough at physics to know what they're doing mathematically and not good enough at programming to know what they're doing programmatically. This is what I aim to fix.

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  • How large a role does subjectiveness play in programming?

    - by Bob
    I often read about the importance of readability and maintainability. Or, I read very strong opinions about which syntax features are bad or good. Or discussions about the values of certain paradigms, like OOP. Aside from that, this same question floats about in my mind whenever I read debates on SO or Meta about subjective questions. Or read questions about best practices and sometimes find myself or others disagreeing. What role does subjectiveness play within the programming realm? Sometimes I think it plays a large role. Software developers are engineers in a way, but also people. A large part of programming is dealing with code that's human readable. This is very different from Math or Physics or other disciplines with very exact and structured rules. Here the exact structure and rules are largely up in the air, changeable on a whim, and hence the amount of languages in existence. And one person may find one language very readable, and another person may find their own language the most comforting. The same with practices. One person may not like certain accepted practices. I myself find splitting classes into different files very unreadable, for instance. But, I can't say rules haven't helped in general. Certain practices have and do make life easier. And new languages have given rise to syntax and structure that make life easier. There's certainly been a progression towards code that is easier to read and maintain even given a largely diverse group of people. So maybe these things aren't as subjective as I thought. It reminds me, in a way, of UI design. Certainly it's subjective, but then there's an entire discipline involved in crafting good UI and it tends to work. Is there something non-subjective about the ideas behind maintainability, readability, and other best practices? Is there something tangible to grasp when one develops a new language or thinks of new practices?

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  • How to handle dynamic role or username changes in JSF?

    - by roadrunner
    I have a JSF application running on glassfish 2.1 with a EJB 3 backend. For authentication I use a custom realm. The user authenticates using the e-mail-address and password he specified on registration. Everything is working quite well. Now I have two related problems: 1) The user can edit his profile and -- naturally -- he can also change his e-mail-address. Unfortunately when I perform operations based on the current user's identity using ExternalContext.getUserPrincipal().getName(), I will receive the previous e-mail-address the user used on login. At the moment I handle this by forcing the user to reauthenticate after he changed his e-mail-address, but is there another more graceful possibility? 2) Same for user roles. E.g. I have the user roles MEMBER and PREMIUM_MEMBER. A MEMBER may become a PREMIUM_MEMBER during his current session. Unfortunately the role seems to be only determined at login. Is there any possibility, that JSF and EJB recognize the new user role without the need for the user to re-authenticated?

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  • How can I access a method of the consumer class inside a method created at runtime in a method of th

    - by xxxxxxx
    I define a method inside a parametrized role that needs to create a new class at run time using Moose::Meta::Class->create and apply that exact parametrized role to it. I am also making a new method for that role using $new_class->meta->add_method( some_name => sub { my ($self) = @_; ... }) inside the sub {...} I want to access a method of the consumer class and use it for something, I have tried using $self->get_method, it didn't work, how do I do this? Please notice that the $self inside the sub above is MooseX::Role::Parameterized::Meta::Role::Parameterizable I also have another question, if I do this: my $object = Moose::Meta::Class->create( "some_type", ); Why isn't $object of type some_type and it's some ugly MooseX::Role::Parameterized::Meta::Role::Parameterizable and how do I get to the object of type some_type?

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  • declarative authorization and has_and_belongs_to_many

    - by Michael Balsiger
    Hi, I have a little problem with declarative-authorization. I have a User and Role Model with a has_and_belongs_to_many association. I've created a Role named :moderator in my authorization_rules.rb Is it possible that a User with the Role Moderator only gets the Users that have the Moderator Role assigned to it?? -- User.with_permissions_to(:index) I thought it would be possible like that: role :moderator do has_permission_on :users, :to => :index do if_attribute :roles => contains { ????? } end end I also created a named_scope in my User Model because I thought it would help... class User has_and_belongs_to_many :roles named_scope :by_role, lambda { |role| { :include => :roles, :conditions => {"roles.name" => role} } } end Does anyone knows if it's possible to do this with declarative_authorization? Thanks for your help!

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  • Rails way for querying join table in has_and_belongs_to_many

    - by Michelle
    I have a user model and a role model with a has_and_belongs_to_many reliationship. The join table is roles_users (two columns - the PK of the user and the role) and has no corresponding model. I want to have a method that returns all users with a given role. In SQL that'd be something like SELECT u.id FROM role.r, roles_users ru WHERE r.role_id = #{role.id} AND r.role_id = ru.role_id I see that Rails' activerecord has a find_by_sql method, but it's only expecting one results to be returned. What is the "Rails Way" to give me a list of users with a given role e.g. def self.find_users_with_role(role) users = [] users << # Some ActiveRecord magic or custom code here..? end

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  • Using entity framework to detect changes in related table and action appropriate inserts and deletes

    - by Kohan
    Lets say i have a Person table, a Role table with a trel table PersonRoles linking them as many to many. I create a new person and assign them to 2 roles (role 1, role 3). I then want to edit this person; so i retrieve their data and bind their roles to a checkboxes. I change the values (Deselect role 1 and select role 2 instead) I then post this data back through a viewmodel. Can i then get Entity Framework to update these roles for me, as in delete the entry in PersonRoles to role 1 and then add a new entry as role 2? Or do i have to do the logic for this myself? Cheers, Kohan

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  • Jquery mobile email form with php script

    - by Pablo Marino
    i'm working in a mobile website and i'm having problems with my email form The problem is that when I receive the mail sent through the form, it contains no data. All the data entered by the user is missing. Here is the form code <form action="correo.php" method="post" data-ajax="false"> <div> <p><strong>You can contact us by filling the following form</strong></p> </div> <div data-role="fieldcontain"> <fieldset data-role="controlgroup" data-mini="true"> <label for="first_name">First Name</label> <input id="first_name" placeholder="" type="text" /> </fieldset> </div> <div data-role="fieldcontain"> <fieldset data-role="controlgroup" data-mini="true"> <label for="last_name">Last name</label> <input id="last_name" placeholder="" type="text" /> </fieldset> </div> <div data-role="fieldcontain"> <fieldset data-role="controlgroup" data-mini="true"> <label for="email">Email</label> <input id="email" placeholder="" type="email" /> </fieldset> </div> <div data-role="fieldcontain"> <fieldset data-role="controlgroup" data-mini="true"> <label for="telephone">Phone</label> <input id="telephone" placeholder="" type="tel" /> </fieldset> </div> <div data-role="fieldcontain"> <fieldset data-role="controlgroup" data-mini="true"> <label for="age">Age</label> <input id="age" placeholder="" type="number" /> </fieldset> </div> <div data-role="fieldcontain"> <fieldset data-role="controlgroup" data-mini="true"> <label for="country">Country</label> <input id="country" placeholder="" type="text" /> </fieldset> </div> <div data-role="fieldcontain"> <fieldset data-role="controlgroup"> <label for="message">Your message</label> <textarea id="message" placeholder="" data-mini="true"></textarea> </fieldset> </div> <input data-inline="true" data-theme="e" value="Submit" data-mini="true" type="submit" /> </form> Here is the PHP code <? /* aqui se incializan variables de PHP */ if (phpversion() >= "4.2.0") { if ( ini_get('register_globals') != 1 ) { $supers = array('_REQUEST', '_ENV', '_SERVER', '_POST', '_GET', '_COOKIE', '_SESSION', '_FILES', '_GLOBALS' ); foreach( $supers as $__s) { if ( (isset($$__s) == true) && (is_array( $$__s ) == true) ) extract( $$__s, EXTR_OVERWRITE ); } unset($supers); } } else { if ( ini_get('register_globals') != 1 ) { $supers = array('HTTP_POST_VARS', 'HTTP_GET_VARS', 'HTTP_COOKIE_VARS', 'GLOBALS', 'HTTP_SESSION_VARS', 'HTTP_SERVER_VARS', 'HTTP_ENV_VARS' ); foreach( $supers as $__s) { if ( (isset($$__s) == true) && (is_array( $$__s ) == true) ) extract( $$__s, EXTR_OVERWRITE ); } unset($supers); } } /* DE AQUI EN ADELANTE PUEDES EDITAR EL ARCHIVO */ /* reclama si no se ha rellenado el campo email en el formulario */ /* aquí se especifica la pagina de respuesta en caso de envío exitoso */ $respuesta="index.html#respuesta"; // la respuesta puede ser otro archivo, en incluso estar en otro servidor /* AQUÍ ESPECIFICAS EL CORREO AL CUAL QUEIRES QUE SE ENVÍEN LOS DATOS DEL FORMULARIO, SI QUIERES ENVIAR LOS DATOS A MÁS DE UN CORREO, LOS PUEDES SEPARAR POR COMAS */ $para ="[email protected];" /* this is not my real email, of course */ /* AQUI ESPECIFICAS EL SUJETO (Asunto) DEL EMAIL */ $sujeto = "Mail de la página - Movil"; /* aquí se construye el encabezado del correo, en futuras versiones del script explicaré mejor esta parte */ $encabezado = "From: $first_name $last_name <$email>"; $encabezado .= "\nReply-To: $email"; $encabezado .= "\nX-Mailer: PHP/" . phpversion(); /* con esto se captura la IP del que envío el mensaje */ $ip=$REMOTE_ADDR; /* las siguientes líneas arman el mensaje */ $mensaje .= "NOMBRE: $first_name\n"; $mensaje .= "APELLIDO: $last_name\n"; $mensaje .= "EMAIL: $email\n"; $mensaje .= "TELEFONO: $telephone\n"; $mensaje .= "EDAD: $age\n"; $mensaje .= "PAIS: $country\n"; $mensaje .= "MENSAJE: $message\n"; /* aqui se intenta enviar el correo, si no se tiene éxito se da un mensaje de error */ if(!mail($para, $sujeto, $mensaje, $encabezado)) { echo "<h1>No se pudo enviar el Mensaje</h1>"; exit(); } else { /* aqui redireccionamos a la pagina de respuesta */ echo "<meta HTTP-EQUIV='refresh' content='1;url=$respuesta'>"; } ?> Any help please? Thanks in advance Pablo

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  • Form is creating already loaded attributes in addition to new attributes, how do I ignore the first?

    - by looloobs
    In my application you: Have an admin user that signs on and that user has a role (separate model), then I use the declarative_authorization plugin to give access to certain areas. That admin user can also register new users in the system, when they do this (using Authlogic) they fill out a nested form that includes that new users' role. So what is happening is the role of the admin user is being loaded by the declarative_authorization and then the nested form using the has_many_nested_attributes is loading that existing role as well as the new role for the new user (users can have many roles). Is there some way I can tell the new User being created to ignore the role assigned to the current_user and only create the role in the form for the new user? I have looked through a lot of different things, but it seems to get more complicated that these are nested attributes. Thanks in advance.

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  • Is there a way to handle the dynamic change of a dropdown for a single row in a grid-based datawindo

    - by TomatoSandwich
    Is there a way to handle the dynamic change of a dropdown for a single row in a grid-based datawindow? Example: NAME LIKABILITY PURCHASED IN COLOUR (Text) (DropDown*) (Text) (Text) Bananas [Good] Hands Yellow [Bad] [Bananas are good] Apples [Good] Bags Red [Bad] Given the above is a grid-based datawindow, where the fields 'NAME','PURCHASED IN' and 'COLOUR' are text fields, where as the 'LIKABILITY' field is a dropdown*. I say dropdown* because the same visual representation can be created by using a DropDownList (hardcoded within the datawindow element at design time), or a DropDownDW (or DDDW, a select statement that can be based on other elements in the datawindow). However, there is no way I can get 'Bananas' having it's 3 dropdowns, while Apples has only 2. If I enter multiple rows of 'Bananas', then all rows have 3 dropdowns, but as soon as I add an Apples row, all dropdowns revert to 2 selections. To attempt to achieve this functionality, I have tried the following options: -- 1) dw_1.Object.likability.values("Good~tG/Bad~tB/Bananas are good~tDRWHO") on ue_itemchange when editing NAME. FAILS: edits all instances of LIKABILITY instead of the current row. -- 2) Duplicate Dropdowns, having one filtered, one unfiltered selection list per row, visible based on NAME selection. FAILS: can't set visibility/overlapping columns on grid-based datawindow. (Source) -- 3) Hard-code display value as Database value, or Vice Versa. Have 'GOOD','BAD','BANANASAREGOOD' as the display and database values, and change handling of options from G, B, DRWHO to these new values. FAILS: 3rd option appears for all rows, still selectable on Apple rows, which is wrong. -- 4) DDDW retrieve list of options for dropdown. Create a DDDW that uses the value of NAME to determine what selections it should have for the dropdown. FAILS: edits all instances of the dropdown, not just the current row. -- 5) DDDW retrieve counter of options available (if B then 3 else 2), then have duplicate dropdown columns that protect/unprotect based on DDDW counter. FAILS: Can't autoselect dddw value to populate column to cause protect on other two columns, ugly solution in any case. -- There is now a bounty on this question for anyone who can give me a solution that will enable me to edit a dropdown column for a single row on a grid-based datawindow in PB 10.5

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  • Resources such as libraries, engines and frameworks to make Javacript-based MMORTS? [closed]

    - by hhh
    I am looking for resources outlined to make a MMORTS with Javascript as the client-side, probably just a simple canvas for the frontend. The guy in the video here mentions that JavaScript is one of the most misunderstood language -- and I do believe that. I think one can make quite cool games with it in the future. So I am now proactively looking for resources and perhaps some ideas. My first idea contained Node.js, C and NetBSD/bozohttpd (or the-4-7-chars' *ix-thing with green-logo -thing, move the q here) but I acknowledge my beginner -style approach -- this issue is broad and not only for one person to make it all-the-time-improved project! So I think perfect for community to tinker. Some games and examples possibly easy to make into MMORTS BrowserQuest here under MPL 2.0 and its content licensed under CC-BY-SA 3.0 (source here) [proprietary] LoU here and built with JS/Qooxdoo/c#/Windows-Server/ISS/etc, source. MY ANSWER BEGINS HERE TO BE MOVED BELOW, REQUIRING RE-OPENING. PLEASE, VOTE TO OPEN IT -- HELP US TO TINKER! My answer Generic Is there an MMO-related research body? Although about Android, certain things also appropriate with JS -game: Are there any 2D gaming libraries/frameworks/engines for Android? Why is it so hard to develop a MMO? Browser based MMO Architecture MMO architecture - Highly Scalable with Reporting capabilities What are the Elements of an MMO Game? Is this the right architecture for our MMORPG mobile game? Looking for architectures to develop massive multiplayer game server Information on seamless MMO server architecture Game-mechanics (search) Question sounding like about LoU: What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Building an instance system What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Hosting is it possible to make a MMO starting with scalable hosting? Should I keep login server apart from game server? MMO techniques, algorithms and resources for keeping bandwidth low? MMO Proxy Server Javascript and Client-based things What do I need to do a MMORTS in JavaScript with small amount of Developers? How to update the monsters in my MMO server using Node.js and Socket.IO Are there any good html 5 mmo design tutorials? Networking Loadbalancing Questions Something about TCP, routers, NAT, etc: How do I start writing an MMO game server? Who does the AI calculations in an MMO? They need someone more knowledgable to work with, a lot of cases where the same words mean different things. Data Structures What data structure should I use for a Diablo/WoW-style talent tree? Game Engine Need an engine for MMO mockup Helper sites http://www.gamedev.net/page/index.html

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  • Do game studios hire people based on their math knowledge alone?

    - by Brent Horvath
    I have very little programming skills outside of very basic levels of Java, but I have excellent math and science knowledge. I was wondering what I could offer any potential team if I were to go into video game development? Do people hire people based on their math knowledge alone? I like to do other things such as writing or drawing, but math and science are the only skills in which I really excel in.

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