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  • Python - Get Instance Variables

    - by Chris Bunch
    Is there a built-in method in Python to get an array of all a class' instance variables? For example, if I have this code: class hi: def __init__(self): self.ii = "foo" self.kk = "bar" Is there a way for me to do this: >>> mystery_method(hi) ["ii", "kk"] Thanks guys! Edit: I originally had asked for class variables erroneously. Thanks to all who brought this to my attention!

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  • Python - How to pickle yourself?

    - by Mark
    I want my class to implement Save and Load functions which simply do a pickle of the class. But apparently you cannot use 'self' in the fashion below. How can you do this? self = cPickle.load(f) cPickle.dump(self,f,2)

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  • Problem building a complete binary tree of height 'h' in Python

    - by Jack
    Here is my code. The complete binary tree has 2^k nodes at depth k. class Node: def __init__(self, data): # initializes the data members self.left = None self.right = None self.data = data root = Node(data_root) def create_complete_tree(): row = [root] for i in range(h): newrow = [] for node in row: left = Node(data1) right = Node(data2) node.left = left node.right = right newrow.append(left) newrow.append(right) row = copy.deepcopy(newrow) def traverse_tree(node): if node == None: return else: traverse_tree(node.left) print node.data traverse_tree(node.right) create_complete_tree() print 'Node traversal' traverse_tree(root) The tree traversal only gives the data of root and its children. What am I doing wrong?

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  • [iPhone] presentModalViewController not working

    - by ryyst
    Hi, here's my code: ViewController *vc = [[ViewController alloc] initWithNibName:@"TableView" bundle:nil]; [self.navigationController presentModalViewController:vc animated:YES]; //[self setView:[vc view]]; If I call it, nothing happens. However, if I change it to: ViewController *vc = [[ViewController alloc] initWithNibName:@"TableView" bundle:nil]; //[self.navigationController presentModalViewController:vc animated:YES]; [self setView:[vc view]]; The view appears just fine (without the transition, of course). What am I doing wrong? Is there anything special you have to take care of when initializing the view controller? I tried to copy as much as possible from Apple's examples, but I can't get this to work... Thanks for any input! -- Ry

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  • Start PyGTK cellrenderer edit from code

    - by mkotechno
    I have a treeview with an editable CellRendererText: self.renderer = gtk.CellRendererText() self.renderer.set_property('editable', True) But now I need to launch the edition from code instead from user, this is to focus the user attention in the fact he just created a new row and needs to be named. I tried this but does not work: self.renderer.start_editing( gtk.gdk.Event(gtk.gdk.NOTHING), self.treeview, str(index), gtk.gdk.Rectangle(), gtk.gdk.Rectangle(), 0) Neither does not throw errors, but the documentation about for what is each argument is not clear, in fact I really don't know if start_editing method is for this. All suggestions are welcome, thanks.

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  • Problem with python urllib

    - by mudder
    I'm getting an error when ever I try to pull down a web page with urllib.urlopen. I've disabled windows firewall and my AV so its not that. I can access the pages in my browser. I even reinstalled python to rule out it being a broken urllib. Any help would be greatly appreciated. >>> import urllib >>> h = urllib.urlopen("http://www.google.com").read() Traceback (most recent call last): File "<pyshell#1>", line 1, in <module> h = urllib.urlopen("http://www.google.com").read() File "C:\Python26\lib\urllib.py", line 86, in urlopen return opener.open(url) File "C:\Python26\lib\urllib.py", line 205, in open return getattr(self, name)(url) File "C:\Python26\lib\urllib.py", line 344, in open_http h.endheaders() File "C:\Python26\lib\httplib.py", line 904, in endheaders self._send_output() File "C:\Python26\lib\httplib.py", line 776, in _send_output self.send(msg) File "C:\Python26\lib\httplib.py", line 735, in send self.connect() File "C:\Python26\lib\httplib.py", line 716, in connect self.timeout) File "C:\Python26\lib\socket.py", line 514, in create_connection raise error, msg IOError: [Errno socket error] [Errno 10061] No connection could be made because the target machine actively refused it >>>

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  • jQuery: using select onchange event to fill sibling text field?

    - by gsquare567
    <select onchange="$(self).siblings('input[type=text]').val( $(self).val() ); $(self).siblings('input[type=checkbox]').attr('checked','checked')"> that does not work before the select box, there are these inputs (examples): <input type="text" value="" id="product[14][value]" name="product[14][value]"> <input type="checkbox" value="1" id="product[14][enabled]" name="product[14][enabled]"> after debugging in firebug, i found that it is in fact finding the siblings, and the part that is failing is filling the text field with the select's value: .val( $(self).val() ); what's wrong with it? thanks!

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  • tabBarController and navigationControllers in landscape mode, episode II

    - by unforgiven
    I have a UITabBarController, and each tab handles a different UIViewController that pushes on the stack new controllers as needed. In two of these tabs I need, when a specific controller is reached, the ability to rotate the iPhone and visualize a view in landscape mode. After struggling a lot I have found that it is mandatory subclassing UITabBarController to override shouldAutorotateToInterfaceOrientation. However, if i simply return YES in the implementation, the following undesirable side effect arises: every controller in every tab is automatically put in landscape mode when rotating the iPhone. Even overriding shouldAutorotateToInterfaceOrientation in each controller to return NO does not work: when the iPhone is rotated, the controller is put in landscape mode. I implemented shouldAutorotateToInterfaceOrientation as follows in the subclassed UITabBarController: (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if([self selectedIndex] == 0 || [self selectedIndex] == 3) return YES; return NO; } So that only the two tabs I am interested in actually get support for landscape mode. Is there a way to support landscape mode for a specific controller on the stack of a particular tab? I tried, without success, something like (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if([self selectedIndex] == 0 || [self selectedIndex] == 3) { if ([[self selectedViewController] isKindOfClass: [landscapeModeViewController class]]) return YES; } return NO; } Also, I tried using the delegate method didSelectViewController, without success. Any help is greatly appreciated. Thank you.

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  • cocoa hello world screensaver

    - by RW
    I have been studying NSView and as such I thought I would give a shot at a screen saver. I have been able to display and image in an NSView but I can't seen to modify this example code to display a simple picture in ScreenSaverView. http://www.mactech.com/articles/mactech/Vol.20/20.06/ScreenSaversInCocoa/ BTW great tutorial that works with Snow Leopard. I would think to simply display an image I would need something that looked like this... What am I doing wrong? // // try_screensaverView.m // try screensaver // #import "try_screensaverView.h" @implementation try_screensaverView - (id)initWithFrame:(NSRect)frame isPreview:(BOOL)isPreview { self = [super initWithFrame:frame isPreview:isPreview]; if (self) { [self setAnimationTimeInterval:1]; //refresh once per sec } return self; } - (void)startAnimation { [super startAnimation]; NSString *path = [[NSBundle mainBundle] pathForResource:@"leaf" ofType:@"JPG" inDirectory:@""]; image = [[NSImage alloc] initWithContentsOfFile:path]; } - (void)stopAnimation { [super stopAnimation]; } - (void)drawRect:(NSRect)rect { [super drawRect:rect]; } - (void)animateOneFrame { ////////////////////////////////////////////////////////// //load image and display This does not scale the image NSRect bounds = [self bounds]; NSSize newSize; newSize.width = bounds.size.width; newSize.height = bounds.size.height; [image setSize:newSize]; NSRect imageRect; imageRect.origin = NSZeroPoint; imageRect.size = [image size]; NSRect drawingRect = imageRect; [image drawInRect:drawingRect fromRect:imageRect operation:NSCompositeSourceOver fraction:1]; } - (BOOL)hasConfigureSheet { return NO; } - (NSWindow*)configureSheet { return nil; } @end

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  • Python3 and ftplib uploading files

    - by Teifion
    My python2 script uploads files nicely using this method but python3 is presenting problems and I'm stuck as to where to go next (googling hasn't helped). from ftplib import FTP ftp = FTP(ftp_host, ftp_user, ftp_pass) ftp.storbinary('STOR myfile.txt', open('myfile.txt')) The error I get is Traceback (most recent call last): File "/Library/WebServer/CGI-Executables/rob3/functions/cli_f.py", line 12, in upload ftp.storlines('STOR myfile.txt', open('myfile.txt')) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 454, in storbinary conn.sendall(buf) TypeError: must be bytes or buffer, not str I tried altering the code to from ftplib import FTP ftp = FTP(ftp_host, ftp_user, ftp_pass) ftp.storbinary('STOR myfile.txt'.encode('utf-8'), open('myfile.txt')) But instead I got this Traceback (most recent call last): File "/Library/WebServer/CGI-Executables/rob3/functions/cli_f.py", line 12, in upload ftp.storbinary('STOR myfile.txt'.encode('utf-8'), open('myfile.txt')) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 450, in storbinary conn = self.transfercmd(cmd) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 358, in transfercmd return self.ntransfercmd(cmd, rest)[0] File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 329, in ntransfercmd resp = self.sendcmd(cmd) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 244, in sendcmd self.putcmd(cmd) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 179, in putcmd self.putline(line) File "/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/ftplib.py", line 172, in putline line = line + CRLF TypeError: can't concat bytes to str Can anybody point me in the right direction

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  • UIViewTableCell didSelectRowAtIndexPath is calling but not pushing a view controller

    - by Kenneth
    Hi guys, so im having a UIViewController view with a UITableView. So the UIViewController class name is SelectionScreen. The UITableView class name is SelectionScreenTable. Picture: http://img717.imageshack.us/i/screenshot20100609atpm0.png/ I have declared a UITableView *selectionTable in SelectionScreen class and connected it to the xib file of the SelectionScreen what the problem is , is that when i click a row in the table,it stays selected as highlighted blue, it calls the didSelectRowAtIndexPath (checked with NSLog) but not pushing a new view which is called(GraphView). This is the code which i use to call the new controller WHICH WORKS with a normal button GraphView *aSelectionScreenViewController = [[GraphView alloc] initWithNibName:@"GraphView" bundle:nil]; [self presentModalViewController:aSelectionScreenViewController animated: YES]; [aSelectionScreenViewController release]; I searched around and found that I need to set a delegate for the table in the UITableView class itself on the viewload tableview.delegate = self; or self.tableview.delegate = self; But it was not working. the controller was still not being pushed, and yes i have checked the controller is not nil as i tried it with a simple button. So i was thinking whether i should set the delegate of the UITableView at the UIViewController instead, so i tried this code selectionTable.delegate = selectionTable.self; but obviously it did not work =\, it messed up the whole UITableView and caused all the cells to be its predefined settings. So does anybody have any idea on how i can get it to work.

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  • UIViewController remaining

    - by Guy
    Hi Guys. I have a UIViewController named equationVC who's user interface is being programmatically created from another NSObject class called equationCon. Upon loading equationVC, a method called chooseInterface is called from the equationCon class. I have a global variable (globalVar) that points to a user defined string. chooseInterface finds a method in the equationCon class that matches the string globalVar points to. In this case, let's say that globalVar points to a string that is called "methodThatMatches." In methodThatMatches, another view controller needs to show the results of what methodThatMatches did. methodThatMatches creates a new equationVC that calls upon methodThatMatches2. As a test, each method changes the color of the background. When the application starts up, I get a purple background, but as soon as I hit backwards I get another purple screen, which should be yellow. I do not think that I am release the view properly. Can anyone help? -(void)chooseInterface { NSString* equationTemp = [globalVar stringByReplacingOccurrencesOfString:@" " withString:@""]; equationTemp = [equationTemp stringByReplacingOccurrencesOfString:@"'" withString:@""]; SEL equationName = NSSelectorFromString(equationTemp); NSLog(@"selector! %@",NSStringFromSelector(equationName)); if([self respondsToSelector:equationName]){ [self performSelector:equationName]; } } -(void)methodThatMatches{ self.equationVC.view.backgroundColor = [UIColor yellowColor]; [setGlobalVar:@"methodThatMatches2"]; EquationVC* temp = [[EquationVC alloc] init]; [[self.equationVC navigationController] pushViewController:temp animated:YES ]; [temp release]; } -(void)methodThatmatches2{ self.equationVC.view.backgroundColor = [UIColor purpleColor]; }

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  • Crash on replacing map annotations

    - by Alwin
    Solved it, see below code I'm trying to replace annotations on my MapView depending on the distance between user location and annotation. The annotations are getting replaced like they should, but when I touch te mapview my app crashes. This is de code I have so far: NSMutableArray *tempArray = [[NSMutableArray alloc] init]; for (id object in self.mapAnnotations) { if([object isKindOfClass:[ClosedAnnotation class]]) { ClosedAnnotation *ann = (ClosedAnnotation *)object; CLLocation *tempLocation = [[CLLocation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude]; double distance = [self.currentLocation getDistanceFrom: tempLocation] / 1000; [tempLocation release]; if(distance <= 1.0){ [mapView removeAnnotation:object]; OpenAnnotation *openAnnotation = [[OpenAnnotation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude imageSrc:[ann getImageSrcForAnnotation] title:ann.title tekst:[ann getTextForAnnotation] imageSize:[ann getSizeForImage] username:[ann getUserNameForAnnotation] usertext:[ann getUserTextForAnnotation]]; [mapView addAnnotation:openAnnotation]; [tempArray addObject:openAnnotation]; [openAnnotation release]; } else { [tempArray addObject:object]; } } else if([object isKindOfClass:[OpenAnnotation class]]){ OpenAnnotation *ann = (OpenAnnotation *)object; CLLocation *tempLocation = [[[CLLocation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude] autorelease]; double distance = [self.currentLocation getDistanceFrom: tempLocation] / 1000; [tempLocation release]; if(distance > 1.0){ [mapView removeAnnotation:object]; ClosedAnnotation *closedAnnotation = [[ClosedAnnotation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude imageSrc:[ann getImageSrcForAnnotation] title:ann.title tekst:[ann getTextForAnnotation] imageSize:[ann getSizeForImage] username:[ann getUserNameForAnnotation] usertext:[ann getUserTextForAnnotation]]; [mapView addAnnotation:closedAnnotation]; [tempArray addObject:closedAnnotation]; [closedAnnotation release]; } else { [tempArray addObject:object]; } } } [self.mapAnnotations removeAllObjects]; [self.mapAnnotations addObjectsFromArray:tempArray]; [tempArray release]; I solved it by getting rid of the complete "two-class"-structure and handling everything within one annotation class. Works like a charm now.

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  • Good way to edit the previous defined class in ipython

    - by leo
    Hi, I am wondering a good way to follow if i would like to redefine the members of a previous defined class in ipython. say : I have defined a class intro like below, and later i want to redefine part of the function definition _print_api. Any way to do that without retyping it . class intro(object): def _print_api(self,obj): def _print(key): if key.startswith('_'): return '' value = getattr(obj,key) if not hasattr(value,im_func): doc = type(valuee).__name__ else: if value.__doc__ is None: doc = 'no docstring' else: doc = value.__doc__ return ' %s :%s' %(key,doc) res = [_print(element) for element in dir(obj)] return '\n'.join([element for element in res if element != '']) def __get__(self,instance,klass): if instance is not None: return self._print(instance) else: return self._print_api(klass)

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  • iPhone: Animating a view when another view appears/disappears

    - by MacTouch
    I have the following view hierarchy UITabBarController - UINavigationController - UITableViewController When the table view appears (animated) I create a toolbar and add it as subview of the TabBar at the bottom of the page and let it animate in with the table view. Same procedure in other direction, when the table view disappears. It does not work as expected. The animation duration is OK, but somehow not exact the same as the animation of the table view when it becomes visible When I display the table view for the second time, the toolbar does not disappear at all and remains at the bottom of the parent view. What's wrong with it? - (void)animationDone:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { UIView *toolBar = [[[self tabBarController] view] viewWithTag:1000]; [toolBar removeFromSuperview]; } - (void)viewWillAppear:(BOOL)animated { UIEdgeInsets insets = UIEdgeInsetsMake(0, 0, 44, 0); [[self tableView] setContentInset:insets]; [[self tableView] setScrollIndicatorInsets:insets]; // Toolbar initially placed outside of the visible frame (x=320) UIView *toolBar = [[UIToolbar alloc] initWithFrame:CGRectMake(320, 480-44, 320, 44)]; [toolBar setTag:1000]; [[[self tabBarController] view] addSubview:toolBar]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.35]; [toolBar setFrame:CGRectMake(0, 480-44, 320, 44)]; [UIView commitAnimations]; [toolBar release]; [super viewWillAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { UIView *toolBar = [[[self tabBarController] view] viewWithTag:1000]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.35]; [UIView setAnimationDidStopSelector:@selector(animationDone:finished:context:)]; [toolBar setFrame:CGRectMake(320, 480-44, 320, 44)]; [UIView commitAnimations]; [super viewWillDisappear:animated]; }

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  • webob cookies

    - by dhaval
    I am not able to set cookies using following statements self.request.headers['Cookie'] = 'uniqueid = ',unique_identifier self.request.headers['Cookie'] = 'nickname = ',nickname as self.request.cookies is returning null dictionary in another request. environment is python on google app engine

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  • Why is a CoreData forceFetch required after a delete on the iPad but not the iPhone?

    - by alyoshak
    When the following code is run on the iPhone the count of fetched objects after the delete is one less than before the delete. But on the iPad the count remains the same. This inconsistency was causing a crash on the iPad because elsewhere in the code, soon after the delete, fetchedObjects is called and the calling code, trusting the count, attempts access to the just-deleted object's properties, resulting in a NSObjectInaccessibleException error (see below). A fix has been to use that commented-out call to performFetch, which when executed makes the second call to fetchObjects yield the same result as on the iPhone without it. My question is: Why is the iPad producing different results than the iPhone? This is the second of these differences that I've discovered and posted recently. -(NSError*)deleteObject:(NSManagedObject*)mo; { NSLog(@"\n\nNum objects in store before delete: %i\n\n", [[self.fetchedResultsController fetchedObjects] count]); [self.managedObjectContext deleteObject:mo]; // Save the context. NSError *error = nil; if (![self.managedObjectContext save:&error]) { } // [self.fetchedResultsController performFetch:&error]; // force a fetch NSLog(@"\n\nNum objects in store after delete (and save): %i\n\n", [[self.fetchedResultsController fetchedObjects] count]); return error; } (The full NSObjectInaccessibleException is: "Terminating app due to uncaught exception 'NSObjectInaccessibleException', reason: 'CoreData could not fulfill a fault for '0x1dcf90 <x-coredata://DC02B10D-555A-4AB8-8BC4-F419C4982794/Blueprint/p"

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  • NSAlert pops up for 3 times

    - by Marco
    Hello community i have a big problem. i implemented an NSAlert in the viewDidLoad() of my app: UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:alertMessage delegate:self cancelButtonTitle:ok otherButtonTitles:nil]; But the Alert pops up for 3 times, and then i can klick on it. Could it be that the viewDidLoad() starts for 3 times? This is the viewDidLoad in the rootViewController, that manages the views: - (void)viewDidLoad { Kundenkarte *kartenAnsicht = [[Kundenkarte alloc] initWithNibName:@"Kundenkarte" bundle:nil]; kartenAnsicht.rootViewController = self; kartenAnsicht.viewDidLoad; self.map = kartenAnsicht; [self.view addSubview:kartenAnsicht.view]; [kartenAnsicht release]; // [super viewDidLoad]; } kartenAnsicht is the view where the problem is. I hope someone could help me because my ideas are over!

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  • Resize view on iPhone when rotating

    - by BCBomb47
    I have an application with many views. I want only a couple of the views to be able to rotate to landscape when the device is rotated. I found out that I couldn't use (BOOL)shouldAutorotateToInterfaceOrientation because that would rotate every view in my app. I found a solution to this problem here on Stack Overflow but now I have another issue to deal with. The view rotates when I turn the device but it still shows the view as if it were still in portrait mode (straight up and down). The top and bottom of the view is cut off. Is there a way to have the view rotate and also adjust its size to fit the new orientation? I also found this but wasn't able to get it to work. Here's my code for that view: @implementation businessBank @synthesize webView, activityIndicator; - (void)viewDidLoad { [super viewDidLoad]; NSString *urlAddress = @"website_url"; NSURL *url = [NSURL URLWithString:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [webView loadRequest:requestObj]; [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)didRotate:(NSNotification *)notification { UIDeviceOrientation orientation = [[notification object] orientation]; if (orientation == UIDeviceOrientationLandscapeLeft) { [self.view setTransform:CGAffineTransformMakeRotation(M_PI / 2.0)]; } else if (orientation == UIDeviceOrientationLandscapeRight) { [self.view setTransform:CGAffineTransformMakeRotation(M_PI / -2.0)]; } else if (orientation == UIDeviceOrientationPortraitUpsideDown) { [self.view setTransform:CGAffine TransformMakeRotation(M_PI)]; } else if (orientation == UIDeviceOrientationPortrait) { [self.view setTransform:CGAffineTransformMakeRotation(0.0)]; } }

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  • Sorting By Multiple Conditions in Ruby

    - by viatropos
    I have a collection of Post objects and I want to be able to sort them based on these conditions: First, by category (news, events, labs, portfolio, etc.) Then by date, if date, or by position, if a specific index was set for it Some posts will have dates (news and events), others will have explicit positions (labs, and portfolio). I want to be able to call posts.sort!, so I've overridden <=>, but am looking for the most effective way of sorting by these conditions. Below is a pseudo method: def <=>(other) # first, everything is sorted into # smaller chunks by category self.category <=> other.category # then, per category, by date or position if self.date and other.date self.date <=> other.date else self.position <=> other.position end end It seems like I'd have to actually sort two separate times, rather than cramming everything into that one method. Something like sort_by_category, then sort!. What is the most ruby way to do this?

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  • wxpython GUI and multiprocessing - how to send data back from the long running process

    - by wxpydon
    Hello everyone, Trying to run a time consuming task from a wxpython GUI. The basic idea is to start the long time task from the GUI (pressing a button) and then, a static text on the dialog should be updated from it. First I tried some threading (http://wiki.wxpython.org/LongRunningTasks and many other resourses seen), and I want to show back the messages using Publisher.class. It didn't went so well, after a message or two, the GUI seems to frozen. Now I want to achieve that with multiprocessing. I have this method inside my 'GUI' class: def do_update(self, e): self.txt_updatemsg.SetLabel("Don't stop this \n") ... pub = Publisher() # i tried also calling directly from dbob object # Publisher() is a singleton so this must be useless? pub.subscribe(self.__update_txt_message, ('updatedlg', 'message')) dbob = dbutils.DBUtils() # DBUtils is the class with 'long time' tasks dbob.publisher = pub p = Process(target=self.do_update_process, args=(dbob,)) p.start() while p.is_alive: wx.Yield def do_update_process(self, dbob): dbob.do_update() __update_txt_message is a simple function what sets the static text on dialog. Question is: how can I send back some text messages from this Process (just simple text, that's all I need) Thanks guys!

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  • Help with ZK component development

    - by Lucas
    I'm developing a simple component. My jar structure is: br/netsoft/zkComponents/Tef.class META-INF/MANIFEST.MF metainfo/zk/lang-addon.xml web/js/br/netsoft/zkComponents.js web/zkComponents/tef.dsp My dsp file is: <c:set var="self" value="${requestScope.arg.self}"/> <span z.type="br.netsoft.zkComponents.Tef" id="${self.uuid}" ${self.outerAttrs}${self.innerAttrs}> <applet archive="tef.jar" id="tefApplet" code="br.netsoft.applets.tef.TEFProxy" width="0px" height="0px" /> <span/> and the language-addon.xml is: <language-addon> <addon-name>componentes</addon-name> <language-name>xul/html</language-name> <component> <component-name>tef</component-name> <component-class>br.netsoft.zkComponents.Tef</component-class> <mold> <mold-name>default</mold-name> <mold-uri>~./zkComponents/tef.dsp</mold-uri> </mold> </component> </language-addon> When i try to test this component, appears a pop-up showing : " /js/br/netsoft/zkComponents.js not found" what is wrong?

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  • How to dismiss the MFMailComposeViewController in cocos2d ?

    - by srikanth rongali
    I have changed my code to this way. Now mail controller is opening in landscape mode. But the problem is If I touch on cancel button or send button the mail controller is not dismissing its view. How can I do it ? -(void)goToFirstScreen:(id)sender { NSLog(@"goToFirstScreen: "); CCScene *Scene = [CCScene node]; CCLayer *Layer = [EmailScene node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] pushScene: Scene]; } Th EmailScene class is #import "EmailScene.h" #import "testOfEnd.h" @implementation EmailScene - (id) init { self = [super init]; if (self != nil) { [self displayComposerSheet]; } return self; } -(void)displayComposerSheet { [[CCDirector sharedDirector] pause]; picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [[[CCDirector sharedDirector] openGLView] addSubview:picker.view]; [[CCDirector sharedDirector] stopAnimation]; [picker presentModalViewController:picker animated:YES]; [picker release]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [[CCDirector sharedDirector] resume]; //dismiss view after otherwise the code is not executed [picker.view removeFromSuperview]; [[CCDirector sharedDirector] startAnimation]; [picker dismissModalViewControllerAnimated:YES]; //return to previous scene CCScene *Scene = [CCScene node]; CCLayer *Layer = [testOfEnd node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] replaceScene:Scene]; } @end Thank You.

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  • Why won't my CATiledLayer scroll in a UIScrollView after zooming?

    - by Brodie4598
    I'm currently having the following problem with CATiledLayer: when the view first loads, the scrolling works perfectly, but then when you zoom once, the view snaps to the anchor point (top left corner) and it can no longer scroll at all. The zooming works in that it will zoom in and out, but it will only zoom to the top left corner. My code is as follows: #import <QuartzCore/QuartzCore.h> #import "PracticeViewController.h" @implementation practiceViewController //@synthesize image; - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect pageRect = CGRectMake(0, 0, image.size.width, image.size.height); CATiledLayer *tiledLayer = [CATiledLayer layer]; tiledLayer.anchorPoint = CGPointMake(0.0f, 1.0f); tiledLayer.delegate = self; tiledLayer.tileSize = CGSizeMake(1000, 1000); tiledLayer.levelsOfDetail = 6; tiledLayer.levelsOfDetailBias = 0; tiledLayer.bounds = pageRect; tiledLayer.transform = CATransform3DMakeScale(1.0f, -1.0f, 0.3f); myContentView = [[UIView alloc] initWithFrame:self.view.bounds]; [myContentView.layer addSublayer:tiledLayer]; UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds]; scrollView.delegate = self; scrollView.contentSize = pageRect.size; scrollView.minimumZoomScale = .2; scrollView.maximumZoomScale = 1; [scrollView addSubview:myContentView]; [self.view addSubview:scrollView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myContentView; } - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height); CGContextDrawImage (ctx, imageRect, [image CGImage]); } @end

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