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  • MySQL Sub-query.. Doesn't provide proper information after 3 entries into table.

    - by Chris Keefer
    After I get 3 rows in my forum_threads table this no longer does it's job; to organize a list of active forum threads and put the most recently responded-to thread at the top of the list, followed by second most recent posted-to thread, followed by third, fourth, etc. Like I said, the query works wonders up until there is a fourth row added to forum_threads. SELECT forum_threads.*, forum_posts.thread_id FROM forum_threads INNER JOIN (SELECT MAX(id) AS id, thread_id as thread_id FROM forum_posts group by thread_id order by id DESC) forum_posts ON forum_threads.id = forum_posts.thread_id

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  • When is the onPreExecute called on an AsyncTask running parallely or concurrently?

    - by Debarshi Dutta
    I am using Android HoneyComb.I need to execute some tasks parallely and I am using AsyncTask's public final AsyncTask executeOnExecutor (Executor exec, Params... params) method.In each separate thread I am computing some values and I need to store then in an ArrayList.I must then sort all the values in the arrayList and then display it in the UI.Now my question is if one of the thread gets completed earlier than the other then will it immediately call the onPostExecute method or onPostExecute method will be called after all the background threads have been completed?MY program implementation depends on what occurs here.

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  • android playback suddenly stopping...

    - by user306517
    I have an app that is streaming audio content and sometimes it just stops all of the suddent. the logcat windows shows -- AudioHardware pcm playback is going to standby and that's it. I saw on another thread (pun intended) that someone was saying it was because he was using too many threads. Could that really be causing this? Could i give the audio thread higher priority? Anyway to prevent the audio hardware pcm from going to standby?

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  • Good computer science lecture series

    - by joemoe
    Since we have a thread on books.. what are your recommendations of publicly accessible video lecture series related to programming, computer science, or mathematics? Please post specific courses, not websites with courses. :) This is the video equivalent of this thread: http://stackoverflow.com/questions/194812/list-of-freely-available-programming-books

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  • C++/CLI HTTP Proxy problems...

    - by darkantimatter
    Hi, I'm trying(very hard) to make a small HTTP Proxy server which I can use to save all communications to a file. Seeing as I dont really have any experience in the area, I used a class from codeproject.com and some associated code to get started (It was made in the old CLI syntax, so I converted it). I couldn't get it working, so I added lots more code to make it work (threads etc), and now it sort of works. Basically, it recieves something from a client (I just configured Mozilla Firefox to route its connections through this proxy) and then routes it to google.com. After it sends Mozilla's data to google, recieves a responce, and sends that to Mozilla. This works fine, but then the proxy fails to recieve any data from Mozilla. It just loops in the Sleep(50) section. Anyway, heres the code: ProxyTest.cpp: #include "stdafx.h" #include "windows.h" #include "CHTTPProxy.h" public ref class ClientThread { public: System::Net::Sockets::TcpClient ^ pClient; CHttpProxy ^ pProxy; System::Int32 ^ pRecieveBufferSize; System::Threading::Thread ^ Thread; ClientThread(System::Net::Sockets::TcpClient ^ sClient, CHttpProxy ^ sProxy, System::Int32 ^ sRecieveBufferSize) { pClient = sClient; pProxy = sProxy; pRecieveBufferSize = sRecieveBufferSize; }; void StartReading() { Thread = gcnew System::Threading::Thread(gcnew System::Threading::ThreadStart(this,&ClientThread::ThreadEntryPoint)); Thread->Start(); }; void ThreadEntryPoint() { char * bytess; bytess = new char[(int)pRecieveBufferSize]; memset(bytess, 0, (int)pRecieveBufferSize); array<unsigned char> ^ bytes = gcnew array<unsigned char>((int)pRecieveBufferSize); array<unsigned char> ^ sendbytes; do { if (pClient->GetStream()->DataAvailable) { try { do { Sleep(100); //Lets wait for whole packet to get cached (If it even does...) unsigned int k = pClient->GetStream()->Read(bytes, 0, (int)pRecieveBufferSize); //Read it for(unsigned int i=0; i<(int)pRecieveBufferSize; i++) bytess[i] = bytes[i]; Console::WriteLine("Packet Received:\n"+gcnew System::String(bytess)); pProxy->SendToServer(bytes,pClient->GetStream()); //Now send it to google! pClient->GetStream()->Flush(); } while(pClient->GetStream()->DataAvailable); } catch (Exception ^ e) { break; } } else { Sleep(50); //It just loops here because it thinks mozilla isnt sending anything if (!(pClient->Connected)) break; }; } while (pClient->GetStream()->CanRead); delete [] bytess; pClient->Close(); }; }; int main(array<System::String ^> ^args) { System::Collections::Generic::Stack<ClientThread ^> ^ Clients = gcnew System::Collections::Generic::Stack<ClientThread ^>(); System::Net::Sockets::TcpListener ^ pTcpListener = gcnew System::Net::Sockets::TcpListener(8080); pTcpListener->Start(); System::Net::Sockets::TcpClient ^ pTcpClient; while (1) { pTcpClient = pTcpListener->AcceptTcpClient(); //Wait for client ClientThread ^ Client = gcnew ClientThread(pTcpClient, gcnew CHttpProxy("www.google.com.au", 80), pTcpClient->ReceiveBufferSize); //Make a new object for this client Client->StartReading(); //Start the thread Clients->Push(Client); //Add it to the list }; pTcpListener->Stop(); return 0; } CHTTPProxy.h, from http://www.codeproject.com/KB/IP/howtoproxy.aspx with a lot of modifications: //THIS FILE IS FROM http://www.codeproject.com/KB/IP/howtoproxy.aspx. I DID NOT MAKE THIS! BUT I HAVE MADE SEVERAL MODIFICATIONS! #using <mscorlib.dll> #using <SYSTEM.DLL> using namespace System; using System::Net::Sockets::TcpClient; using System::String; using System::Exception; using System::Net::Sockets::NetworkStream; #include <stdio.h> ref class CHttpProxy { public: CHttpProxy(System::String ^ szHost, int port); System::String ^ m_host; int m_port; void SendToServer(array<unsigned char> ^ Packet, System::Net::Sockets::NetworkStream ^ sendstr); }; CHttpProxy::CHttpProxy(System::String ^ szHost, int port) { m_host = gcnew System::String(szHost); m_port = port; } void CHttpProxy::SendToServer(array<unsigned char> ^ Packet, System::Net::Sockets::NetworkStream ^ sendstr) { TcpClient ^ tcpclnt = gcnew TcpClient(); try { tcpclnt->Connect(m_host,m_port); } catch (Exception ^ e ) { Console::WriteLine(e->ToString()); return; } // Send it if ( tcpclnt ) { NetworkStream ^ networkStream; networkStream = tcpclnt->GetStream(); int size = Packet->Length; networkStream->Write(Packet, 0, size); array<unsigned char> ^ bytes = gcnew array<unsigned char>(tcpclnt->ReceiveBufferSize); char * bytess = new char[tcpclnt->ReceiveBufferSize]; Sleep(500); //Wait for responce do { unsigned int k = networkStream->Read(bytes, 0, (int)tcpclnt->ReceiveBufferSize); //Read from google for(unsigned int i=0; i<k; i++) { bytess[i] = bytes[i]; if (bytess[i] == 0) bytess[i] = ' '; //Dont terminate the string if (bytess[i] < 8) bytess[i] = ' '; //Somethings making the computer beep, and its not 7?!?! }; Console::WriteLine("\n\nAbove packet sent to google. Google Packet Received:\n"+gcnew System::String(bytess)); sendstr->Write(bytes,0,k); //Send it to mozilla Console::WriteLine("\n\nAbove packet sent to client..."); //Sleep(1000); } while(networkStream->DataAvailable); delete [] bytess; } return; } Any help would be much appreciated, I've tried for hours.

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  • Which is more robust and scalable method?

    - by Dhruv Arya
    I am implementing a distributed chat system, in this system we have the following options : Make the client and server running at each node run as separate threads. The server acting as the receiver will be running as the daemon thread and the client taking the user input as a normal thread. Fork two processes one for the client and one for the server. I am not able to reason out with which one to proceed. Any insight would be great !

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  • SQL ORDER BY thing1 ASC, thing2 DESC not working

    - by William
    it puts item1 down as DESC for some reason. edit: $sql_result = mysql_query("SELECT post, name, trip, Thread, sticky FROM (SELECT MIN(ID) AS min_id, MAX(ID) AS max_id, MAX(Date) AS max_date FROM test_posts GROUP BY Thread ) t_min_max INNER JOIN test_posts ON test_posts.ID = t_min_max.min_id WHERE Board=".$board." ORDER BY sticky ASC, max_date DESC", $db); http://prime.programming-designs.com/test_forum/viewboard.php?board=0&page=3

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  • Enum exeeding the 65535 bytes limit of static initializer... what's best to do?

    - by Daniel Bleisteiner
    I've started a rather large Enum of so called Descriptors that I've wanted to use as a reference list in my model. But now I've come across a compiler/VM limit the first time and so I'm looking for the best solution to handle this. Here is my error : The code for the static initializer is exceeding the 65535 bytes limit It is clear where this comes from - my Enum simply has far to much elements. But I need those elements - there is no way to reduce that set. Initialy I've planed to use a single Enum because I want to make sure that all elements within the Enum are unique. It is used in a Hibernate persistence context where the reference to the Enum is stored as String value in the database. So this must be unique! The content of my Enum can be devided into several groups of elements belonging together. But splitting the Enum would remove the unique safety I get during compile time. Or can this be achieved with multiple Enums in some way? My only current idea is to define some Interface called Descriptor and code several Enums implementing it. This way I hope to be able to use the Hibernate Enum mapping as if it were a single Enum. But I'm not even sure if this will work. And I loose unique safety. Any ideas how to handle that case?

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  • Implementing the procducer-consumer pattern with .NET 4.0

    - by bitbonk
    With alle the new paralell programming features in .NET 4.0, what would be a a simple and fast way to implement the producer-consumer pattern (where at least one thread is producing/enqueuing task items and another thread executes/dequeues these tasks). Can we benfit from all these new APIs? What is your preferred implementation of this pattern?

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  • Is it multitasking?

    - by Newbie
    Consider the below program myThread = new Thread( new ThreadStart( delegate { Method1(); Method2(); } ) ); Is it that 2 threads are getting called parallely(multitasking) or a single thread is calling the methods sequentially? It's urgent.

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  • How to change label content with timers throwing InvalidOperationException.

    - by Guru
    Hi there, I'm making an application and I'm using a timer in that application to change label content in WPF C# .NET. In timer elapsed event I'm writing the following code lblTimer.Content = "hello"; but its throwing an InvalidOperationException and gives a message "The calling thread cannot access this object because a different thread owns it." I'm using .NET framework 3.5 and WPF with C#. Please help me. Thanks in advance.

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  • NSThread and memory management

    - by misfit153
    Imagine I create and execute an NSThread object using detachNewThreadSelector:toTarget:withObject:. The method executed by the thread might look like this: - (void)search { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // perform a lengthy search here. [pool release]; } I then might use the cancel method to kill the thread while it's running, before the pool gets released. What happens to the NSAutoreleasePool object? I suppose it will leak, won't it?

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  • Dynamically loading modules in Python (+ threading question)

    - by morpheous
    I am writing a Python package which reads the list of modules (along with ancillary data) from a configuration file. I then want to iterate through each of the dynamically loaded modules and invoke a do_work() function in it which will spawn a new thread, so that the code runs in a separate thread. At the moment, I am importing the list of all known modules at the beginning of my main script - this is a nasty hack I feel, and is not very flexible, as well as being a maintenance pain. This is the function that spawns the threads. I will like to modify it to dynamically load the module when it is encountered. The key in the dictionary is the name of the module containing the code: def do_work(work_info): for (worker, dataset) in work_info.items(): #import the module defined by variable worker here... t = threading.Thread(target=worker.do_work, args=[dataset]) # I'll NOT dameonize since spawned children need to clean up on shutdown # Since the threads will be holding resources #t.daemon = True t.start() Question 1 When I call the function in my script (as written above), I get the following error: AttributeError: 'str' object has no attribute 'do_work' Which makes sense, since the dictionary key is a string (name of the module to be imported). When I add the statement: import worker before spawning the thread, I get the error: ImportError: No module named worker This is strange, since the variable name rather than the value it holds are being used - when I print the variable, I get the value (as I expect) whats going on? Question 2 As I mentioned in the comments section, I realize that the do_work() function written in the spawned children needs to cleanup after itself. My understanding is to write a clean_up function that is called when do_work() has completed successfully, or an unhandled exception is caught - is there anything more I need to do to ensure resources don't leak or leave the OS in an unstable state? Question 3 If I comment out the t.daemon flag statement, will the code stil run ASYNCHRONOUSLY?. The work carried out by the spawned children are pretty intensive, and I don't want to have to be waiting for one child to finish before spawning another child. BTW, I am aware that threading in Python is in reality, a kind of time sharing/slicing - thats ok Lastly is there a better (more Pythonic) way of doing what I'm trying to do?

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  • c++ volatile multithreading variables

    - by anon
    I'm writing a C++ app. I have a class variable that more than one thread is writing to. In C++, anything that can be modified without the compiler "realizing" that it's being changed needs to be marked volatile right? So if my code is multi threaded, and one thread may write to a var while another reads from it, do I need to mark the var volaltile? [I don't have a race condition since I'm relying on writes to ints being atomic] Thanks!

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  • Java Synchronized function

    - by leon
    Hi I have a question. In the following code, if a thread were blocked at wait statement, and another thread attempts to execute foo(), would the hello wolrd message be printed? and Why? Many Thanks synchronized foo(){ system.out.println("hello world"); ..... wait(); ..... }

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  • Managed c++ cross threading

    - by Nitroglycerin
    I got a thread: static void TestThread(System::Object ^obj) { Bot ^ob = (Bot^) obj; while( ob->Threads[0]->IsAlive ){ ob->textBox->text = "test"; // Cross threading error... Thread::Sleep(100); } } Dont know what to do i read about InvokeRequired and Invoke but didnt understand it.. Please help

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  • Get ahold of session in command object in Grails

    - by UltraVi01
    How can I get the session from within a command object? I have tried: import org.springframework.security.context.SecurityContextHolder as SCH class MyCommand { def session = RCH.currentRequestAttributes().getSession() } This throws java.lang.IllegalStateException: No thread-bound request found: Are you referring to request attributes outside of an actual web request, or processing a request outside of the originally receiving thread? If you are actually operating within a web request and still receive this message, your code is probably running outside of DispatcherServlet/DispatcherPortlet: In this case, use RequestContextListener or RequestContextFilter to expose the current request.

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  • How to reconcile my support of open-source software and need to feed and house myself?

    - by Guzba
    I have a bit of a dilemma and wanted to get some other developers' opinions on it and maybe some guidance. So I have created a 2D game for Android from the ground up, learning and re factoring as I went along. I did it for the experience, and have been proud of the results. I released it for free as ad supported with AdMob not really expecting much out of it, but curious to see what would happen. Its been a few of months now since release, and it has become very popular (250k downloads!). Additionally, the ad revenue is great and is driving me to make more good games and even allowing me to work less so that I can focus on my own works. When I originally began working on the game, I was pretty new to concurrency and completely new to Android (had Java experience though). The standard advice I got for starting an Android game was to look at the sample games from Google (Snake, Lunar Lander, ...) so I did. In my opinion, these Android sample games from Google are decent to see in general what your code should look like, but not actually all that great to follow. This is because some of their features don't work (saving game state), the concurrency is both unexplained and cumbersome (there is no real separation between the game thread and the UI thread since they sync lock each other out all the time and the UI thread runs game thread code). This made it difficult for me as a newbie to concurrency to understand how it was organized and what was really running what code. Here is my dilemma: After spending this past few months slowly improving my code, I feel that it could be very beneficial to developers who are in the same position that I was in when I started. (Since it is not a complex game, but clearly coded in my opinion.) I want to open up the source so that others can learn from it but don't want to lose my ad revenue stream, which, if I did open the source, I fear I would when people released versions with the ad stripped, or minor tweaks that would fragment my audience, etc. I am a CS undergrad major in college and this money is giving me the freedom to work less at summer job, thus giving me the time and will to work on more of my own projects and improving my own skills while still paying the bills. So what do I do? Open the source at personal sacrifice for the greater good, or keep it closed and be a sort of hypocritical supporter of open source?

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