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  • Eight New Oracle Database Assemblies Ready to Run In Your Oracle VM Cloud with Oracle Enterprise Manager 12c

    - by Adam Hawley
    By Sudip Datta, Senior Director, Oracle Enterprise Manager Product Management This week, 8 database virtual assemblies were released via EM 12c Self-Update. The database assemblies are already patched to Oracle recommended levels. Customers running EM 12c in online mode (i.e. connected to My Oracle Support) will see the assemblies in their EM console (screenshot below). They can then deploy the Assemblies using the Self-Service Provisioning outlined in the "Cloud Administration Guide". The EM12c agent will be deployed along with the assemblies, so the databases will be managed automatically from the onset. You can also get a general demo of the cloud management features (including assembly deployment) in http://www.oracle.com/technetwork/oem/cloud-mgmt/index.html. More database and middleware assemblies will follow soon.

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  • Query Tuning Mastery at PASS Summit 2012: The Video

    - by Adam Machanic
    An especially clever community member was kind enough to reverse-engineer the video stream for me, and came up with a direct link to the PASS TV video stream for my Query Tuning Mastery: The Art and Science of Manhandling Parallelism talk, delivered at the PASS Summit last Thursday. I'm not sure how long this link will work , but I'd like to share it for my readers who were unable to see it in person or live on the stream. Start here. Skip past the keynote, to the 149 minute mark. Enjoy!...(read more)

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  • Query Tuning Mastery at PASS Summit 2012: The Demos

    - by Adam Machanic
    For the second year in a row, I was asked to deliver a 500-level "Query Tuning Mastery" talk in room 6E of the Washington State Convention Center, for the PASS Summit. ( Here's some information about last year's talk, on workspace memory. ) And for the second year in a row, I had to deliver said talk at 10:15 in the morning, in a room used as overflow for the keynote, following a keynote speaker that didn't stop speaking on time. Frustrating! Last Thursday, after very, very quickly setting up and...(read more)

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  • TechEd 2010 Thanks and Demos

    - by Adam Machanic
    Thank you to everyone who attended my three sessions at this year's TechEd show in New Orleans. I had a great time presenting and answering the really great questions posed by attendees. My sessions were: DAT317 T-SQL Power! The OVER Clause: Your Key to No-Sweat Problem Solving Have you ever stared at a convoluted requirement, unsure of where to begin and how to get there with T-SQL? Have you ever spent three days working on a long and complex query, wondering if there might be a better way? Good...(read more)

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  • Five Things To Which SQL Server Should Say "Goodbye and Good Riddance"

    - by Adam Machanic
    I was tagged by master blogger Aaron Bertrand and asked to identify five things that should be removed from SQL Server. Easy enough, or so I thought... 1) Tempdb . But I should qualify that a bit. Tempdb is absolutely necessary for SQL Server to properly function, but in its current state is easily the number one bottleneck in the majority of SQL Server instances. Many other DBMS vendors abandoned the "monolithic, instance-scoped temporary data space" years ago, yet SQL Server soldiers on, putting...(read more)

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  • texture mapping with lib3ds and SOIL help

    - by Adam West
    I'm having trouble with my project for loading a texture map onto a model. Any insight into what is going wrong with my code is fantastic. Right now the code only renders a teapot which I have assinged after creating it in 3DS Max. 3dsloader.cpp #include "3dsloader.h" Object::Object(std:: string filename) { m_TotalFaces = 0; m_model = lib3ds_file_load(filename.c_str()); // If loading the model failed, we throw an exception if(!m_model) { throw strcat("Unable to load ", filename.c_str()); } // set properties of texture coordinate generation for both x and y coordinates glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); // if not already enabled, enable texture generation if(! glIsEnabled(GL_TEXTURE_GEN_S)) glEnable(GL_TEXTURE_GEN_S); if(! glIsEnabled(GL_TEXTURE_GEN_T)) glEnable(GL_TEXTURE_GEN_T); } Object::~Object() { if(m_model) // if the file isn't freed yet lib3ds_file_free(m_model); //free up memory glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); } void Object::GetFaces() { m_TotalFaces = 0; Lib3dsMesh * mesh; // Loop through every mesh. for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { // Add the number of faces this mesh has to the total number of faces. m_TotalFaces += mesh->faces; } } void Object::CreateVBO() { assert(m_model != NULL); // Calculate the number of faces we have in total GetFaces(); // Allocate memory for our vertices and normals Lib3dsVector * vertices = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsVector * normals = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsTexel* texCoords = new Lib3dsTexel[m_TotalFaces * 3]; Lib3dsMesh * mesh; unsigned int FinishedFaces = 0; // Loop through all the meshes for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { lib3ds_mesh_calculate_normals(mesh, &normals[FinishedFaces*3]); // Loop through every face for(unsigned int cur_face = 0; cur_face < mesh->faces;cur_face++) { Lib3dsFace * face = &mesh->faceL[cur_face]; for(unsigned int i = 0;i < 3;i++) { memcpy(&texCoords[FinishedFaces*3 + i], mesh->texelL[face->points[ i ]], sizeof(Lib3dsTexel)); memcpy(&vertices[FinishedFaces*3 + i], mesh->pointL[face->points[ i ]].pos, sizeof(Lib3dsVector)); } FinishedFaces++; } } // Generate a Vertex Buffer Object and store it with our vertices glGenBuffers(1, &m_VertexVBO); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, vertices, GL_STATIC_DRAW); // Generate another Vertex Buffer Object and store the normals in it glGenBuffers(1, &m_NormalVBO); glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, normals, GL_STATIC_DRAW); // Generate a third VBO and store the texture coordinates in it. glGenBuffers(1, &m_TexCoordVBO); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsTexel) * 3 * m_TotalFaces, texCoords, GL_STATIC_DRAW); // Clean up our allocated memory delete vertices; delete normals; delete texCoords; // We no longer need lib3ds lib3ds_file_free(m_model); m_model = NULL; } void Object::applyTexture(const char*texfilename) { float imageWidth; float imageHeight; glGenTextures(1, & textureObject); // allocate memory for one texture textureObject = SOIL_load_OGL_texture(texfilename,SOIL_LOAD_AUTO,SOIL_CREATE_NEW_ID,SOIL_FLAG_MIPMAPS); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glBindTexture(GL_TEXTURE_2D, textureObject); // use our newest texture glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_WIDTH,&imageWidth); glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_HEIGHT,&imageHeight); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // give the best result for texture magnification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //give the best result for texture minification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); // don't repeat texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat textureglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat texture glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_MODULATE); glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,imageWidth,imageHeight,0,GL_RGB,GL_UNSIGNED_BYTE,& textureObject); } void Object::Draw() const { // Enable vertex, normal and texture-coordinate arrays. glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Bind the VBO with the normals. glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); // The pointer for the normals is NULL which means that OpenGL will use the currently bound VBO. glNormalPointer(GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glTexCoordPointer(2, GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glVertexPointer(3, GL_FLOAT, 0, NULL); // Render the triangles. glDrawArrays(GL_TRIANGLES, 0, m_TotalFaces * 3); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } 3dsloader.h #include "main.h" #include "lib3ds/file.h" #include "lib3ds/mesh.h" #include "lib3ds/material.h" class Object { public: Object(std:: string filename); virtual ~Object(); virtual void Draw() const; virtual void CreateVBO(); void applyTexture(const char*texfilename); protected: void GetFaces(); unsigned int m_TotalFaces; Lib3dsFile * m_model; Lib3dsMesh* Mesh; GLuint textureObject; GLuint m_VertexVBO, m_NormalVBO, m_TexCoordVBO; }; Called in the main cpp file with: VBO,apply texture and draw (pretty simple, how ironic) and thats it, please help me forum :)

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  • The dreaded Brightness issue (Fn keys + Max brightness)

    - by Adam
    I'm trying to get some control over the brightness of my Samsung QX411 (Integrated Intel and discrete Nvidia, though Ubuntu doesn't see the latter yet, I'll play around with Bumblebee later) Using the FN+up/down lowers the screen brightness from max to one peg down or back up. If I try to bring the brightness down any more, it just flickers and stays the same. I can lower the brightness in Settings, but that's delicate and gets reverted to max if I open up the brightness settings again, or log out. The closest I got was adding acpi_backlight=vendor to a line in /etc/default/grub, (source) I could consequently lower the brightness a couple of pegs down to the minimum with FN+down, but then it's as if the problem got inversed, and I'd get stuck in the bottom tier, I could only increase the brightness by one peg and back down. Rebooting would revert to max brightness. acpi_osi=, acpi_osi=Linux, acpi_osi=vendor, acpi_osi='!Windows 2012', acpi_backlight=Linux, acpi_backlight='!Windows 2012' don't do anything for me. I've also tried adding echo 2000 > /sys/class/backlight/intel_backlight/brightness to /etc/rc.local, where my max value from cat /sys/class/backlight/intel_backlight/brightness is 4648, which didn't do anything. (same result with echo 2000 > /sys/class/backlight/acpi_video0/brightness) source Samsung tools also didn't help in this regard. I've spent hours on this, it's getting quite frustrating. Any help would be greatly appreciated.

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  • What is the current state of Ubuntu's transition from init scripts to Upstart?

    - by Adam Eberlin
    What is the current state of Ubuntu's transition from init.d scripts to upstart? I was curious, so I compared the contents of /etc/init.d/ to /etc/init/ on one of our development machines, which is running Ubuntu 12.04 LTS Server. # /etc/init.d/ # /etc/init/ acpid acpid.conf apache2 --------------------------- apparmor --------------------------- apport apport.conf atd atd.conf bind9 --------------------------- bootlogd --------------------------- cgroup-lite cgroup-lite.conf --------------------------- console.conf console-setup console-setup.conf --------------------------- container-detect.conf --------------------------- control-alt-delete.conf cron cron.conf dbus dbus.conf dmesg dmesg.conf dns-clean --------------------------- friendly-recovery --------------------------- --------------------------- failsafe.conf --------------------------- flush-early-job-log.conf --------------------------- friendly-recovery.conf grub-common --------------------------- halt --------------------------- hostname hostname.conf hwclock hwclock.conf hwclock-save hwclock-save.conf irqbalance irqbalance.conf killprocs --------------------------- lxc lxc.conf lxc-net lxc-net.conf module-init-tools module-init-tools.conf --------------------------- mountall.conf --------------------------- mountall-net.conf --------------------------- mountall-reboot.conf --------------------------- mountall-shell.conf --------------------------- mounted-debugfs.conf --------------------------- mounted-dev.conf --------------------------- mounted-proc.conf --------------------------- mounted-run.conf --------------------------- mounted-tmp.conf --------------------------- mounted-var.conf networking networking.conf network-interface network-interface.conf network-interface-container network-interface-container.conf network-interface-security network-interface-security.conf newrelic-sysmond --------------------------- ondemand --------------------------- plymouth plymouth.conf plymouth-log plymouth-log.conf plymouth-splash plymouth-splash.conf plymouth-stop plymouth-stop.conf plymouth-upstart-bridge plymouth-upstart-bridge.conf postgresql --------------------------- pppd-dns --------------------------- procps procps.conf rc rc.conf rc.local --------------------------- rcS rcS.conf --------------------------- rc-sysinit.conf reboot --------------------------- resolvconf resolvconf.conf rsync --------------------------- rsyslog rsyslog.conf screen-cleanup screen-cleanup.conf sendsigs --------------------------- setvtrgb setvtrgb.conf --------------------------- shutdown.conf single --------------------------- skeleton --------------------------- ssh ssh.conf stop-bootlogd --------------------------- stop-bootlogd-single --------------------------- sudo --------------------------- --------------------------- tty1.conf --------------------------- tty2.conf --------------------------- tty3.conf --------------------------- tty4.conf --------------------------- tty5.conf --------------------------- tty6.conf udev udev.conf udev-fallback-graphics udev-fallback-graphics.conf udev-finish udev-finish.conf udevmonitor udevmonitor.conf udevtrigger udevtrigger.conf ufw ufw.conf umountfs --------------------------- umountnfs.sh --------------------------- umountroot --------------------------- --------------------------- upstart-socket-bridge.conf --------------------------- upstart-udev-bridge.conf urandom --------------------------- --------------------------- ureadahead.conf --------------------------- ureadahead-other.conf --------------------------- wait-for-state.conf whoopsie whoopsie.conf To be honest, I'm not entirely sure if I'm interpreting the division of responsibilities properly, as I didn't expect to see any overlap (of what framework handles which services). So I was quite surprised to learn that there was a significant amount of overlap in service references, in addition to being unable to discern which of the two was intended to be the primary service framework. Why does there seem to be a fair amount of redundancy in individual service handling between init.d and upstart? Is something else at play here that I'm missing? What is preventing upstart from completely taking over for init.d? Is there some functionality that certain daemons require which upstart does not yet have, which are preventing some services from converting? Or is it something else entirely?

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  • Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet

    - by Adam Smith
    Some time ago, I asked a question here to know what would be the best way to create animations when making an Android game and I got great answers. I did what people told me there by exporting each frame from a Flash animation manually and creating the spritesheet also manually and it was very tedious. Now, I changed project and this one is going to contain a lot more animations and I feel like there has to be a better way to to export each frame individually and possibly create my spritesheets in an automated manner. My designer is using Flash CS5.5 and I was wondering if all of this was possible, as I can't find an option or code examples on how to save each frame individually. If this is not possible using Flash, please recommend me another program that can be used to create animations without having to create each frame on its own. I'd rather keep Flash as my designer knows how to use it and it's giving great results.

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  • SQLRally Nordic and SQLRally Amsterdam: Wrap Up and Demos

    - by Adam Machanic
    First and foremost : Huge thanks, and huge apologies, to everyone who attended my sessions at these events. I promised to post materials last week, and there is no good excuse for tardiness. My dog did not eat my computer. I don't have a dog. And if I did, she would far prefer a nice rib eye to a hard chunk of plastic. Now, on to the purpose of this post... Last week I was lucky enough to have a first visit to each of two amazing cities, Stockholm and Amsterdam. Both cities, as mentioned previously...(read more)

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  • Java Cryptography Extension

    - by Adam Tannon
    I was told that in order to support AES256 encryption inside my Java app that I would need the JCE with Unlimited Strength Jurisdiction Policy Files. I downloaded this from Oracle and unzipped it and I'm only seeing 2 JARs: local_policy.jar; and US_export_polic.jar I just want to confirm I'm not missing anything here! My understanding (after reading the README.txt) is that I just drop these two into my <JAVA_HOME>/lib/security/ directory and they should be installed. By the names of these JARs I have to assume that its not the Java Crypto API that cannot handle AES256, but it's in fact a legal issue, perhaps? And that these two JARs basically tell the JRE "yes, it's legally-acceptable to run this level of crypto (AES256)." Am I correct or off-base?

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  • How to get tilemap transparency color working with TiledLib's Demo implementation?

    - by Adam LaBranche
    So the problem I'm having is that when using Nick Gravelyn's tiledlib pipeline for reading and drawing tmx maps in XNA, the transparency color I set in Tiled's editor will work in the editor, but when I draw it the color that's supposed to become transparent still draws. The closest things to a solution that I've found are - 1) Change my sprite batch's BlendState to NonPremultiplied (found this in a buried Tweet). 2) Get the pixels that are supposed to be transparent at some point then Set them all to transparent. Solution 1 didn't work for me, and solution 2 seems hacky and not a very good way to approach this particular problem, especially since it looks like the custom pipeline processor reads in the transparent color and sets it to the color key for transparency according to the code, just something is going wrong somewhere. At least that's what it looks like the code is doing. TileSetContent.cs if (imageNode.Attributes["trans"] != null) { string color = imageNode.Attributes["trans"].Value; string r = color.Substring(0, 2); string g = color.Substring(2, 2); string b = color.Substring(4, 2); this.ColorKey = new Color((byte)Convert.ToInt32(r, 16), (byte)Convert.ToInt32(g, 16), (byte)Convert.ToInt32(b, 16)); } ... TiledHelpers.cs // build the asset as an external reference OpaqueDataDictionary data = new OpaqueDataDictionary(); data.Add("GenerateMipMaps", false); data.Add("ResizetoPowerOfTwo", false); data.Add("TextureFormat", TextureProcessorOutputFormat.Color); data.Add("ColorKeyEnabled", tileSet.ColorKey.HasValue); data.Add("ColorKeyColor", tileSet.ColorKey.HasValue ? tileSet.ColorKey.Value : Microsoft.Xna.Framework.Color.Magenta); tileSet.Texture = context.BuildAsset<Texture2DContent, Texture2DContent>( new ExternalReference<Texture2DContent>(path), null, data, null, asset); ... I can share more code as well if it helps to understand my problem. Thank you.

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  • Running 12.04 as a gateway - resolvconf, dhclient and dnsmasq integration

    - by Adam
    I have a gateway server which is set up originally with Ubuntu desktop 12.04 - perhaps a mistake, I don't know, something to bear in mind. I ripped out network-manager and now want to get resolvconf, dhclient and dnsmasq to play well together. dhclient gets the gateway's eth0 WAN ip address and the ISP DNS name server from the modem. dnsmasq needs to serve dhcp to the rest of the lan on eth1 and acts as a DNS cache both for the lan and for the gateway machine. I also set up iptables as a firewall. Right now, the gateway's /etc/resolv.conf shows only name server = 127.0.0.1 which is correct AFAIK. However I don't think that dhclient is giving dnsmasq the ISP DNS name server nor is dnsmasq picking up the OpenDNS and Google name servers I specified in /etc/network/interfaces - at the moment look-ups, i.e. ping or surfing, don't work unless I manually edit /etc/resolv.conf to put in an upstream name server like 8.8.8.8 So I removed the resolvconf package. Now I'm not getting dhcp on my lan and I'm not able to do DNS look-ups on the host itself - I can surf and ping on the net, but not 127.0.0.1. Where do I go from here? This setup with the config for dhclient and dnsmasq, and the same resolv.conf and hosts files worked on my old debian box.

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  • PHPPgAdmin not working in Ubuntu 14.04

    - by Adam
    After a fresh install of Ubuntu 14.04, I've installed postgresql and phppgadmin from the Ubuntu repos. I am using the Apache2 webserver. PHP is working fine in the webserver, as is PHPMyAdmin, but PHPPgAdmin is not working. When I try to access it at localhost/phppgadmin, I get a 404 message. I've tried creating a symlink in /var/www to the phppgadmin content, but that doesn't seem to work. How do I fix this? EDIT: note that I am using a local proxy server (squid) through which I funnel all my online traffic. While this may be part of the problem, I would be surprised if it was, because I am still on the same machine as phppgadmin and the requests logged in the apache access log indicate that incoming requests for the page are coming from the local machine (which is allowed in the policies for phppgadmin, if I understand things correctly).

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  • Extended Events Code Generator v1.001 - A Quick Fix

    - by Adam Machanic
    If you're one of the estimated 3-5 people who've downloaded and are using my XE Code Generator , please note that version 1.000 has a small bug: text data (such as query text) larger than 8000 bytes is truncated. I've fixed this issue and am pleased to present version 1.001, attached to this post. Enjoy, and stay tuned for slightly more interesting enhancements! Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

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  • Breadcrumb using and schema.org rich snippets

    - by Adam Jenkin
    I am having problems implementing the breadcrumb rich snippets from schema.org. When I construct my breadcrumb using the documentation and run via Google Rich Snippet testing tool, the breadcrumb is identified but not shown in the preview. <!DOCTYPE html> <html> <head> <title>My Test Page</title> </head> <body itemscope itemtype="http://schema.org/WebPage"> <strong>You are here: </strong> <div itemprop="breadcrumb"> <a title="Home" href="/">Home</a> > <a title="Test Pages" href="/Test-Pages/">Test Pages</a> > </div> </body> </html> If I change to use the snippets from data-vocabulary.org, the rich snippets show correctly in the preview. <!DOCTYPE html> <html> <head> <title>My Test Page</title> </head> <body> <strong>You are here: </strong> <ol itemprop="breadcrumb"> <li itemscope itemtype="http://data-vocabulary.org/Breadcrumb"> <a href="/" itemprop="url"> <span itemprop="title">Home</span> </a> </li> <li itemscope itemtype="http://data-vocabulary.org/Breadcrumb"> <a href="/Test-Pages/" itemprop="url"> <span itemprop="title">Test Pages</span> </a> </li> </ol> </body> </html> I want the breadcrumb to be shown in the search result rather than the url to the page. Given that schema.org is the recommended way to be using rich snippets, I would rather use this, however as the breadcrumb is not showing in the preview of the search result using this method, i'm not convinced this is working correctly. Am I doing something wrong in the markup for schema.org example?

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  • What are the benefits of designing a KeyBinding relay?

    - by Adam Naylor
    The input system of Quake3 is handled using a Keybinding relay, whereby each keypress is matched against a 'binding' which is then passed to the CLI along with a time stamp of when the keypress (or release) occurred. I just wanted to get an idea from developers what they considered to be the key benefits of designing your input system around this approach? One thing i don't particularly like is the appending of the timestamp to the bound command. This seems like a bit of a hack to bend the CLI into handling the games input? Also I feel that detecting the keypress only to add the command to a stream of text that gets parsed at a later date to be a slightly latent way of responding to input? (or is this unfounded?) The only real benefit i can see is that it allows you to bind 'complex' commands to keypresses; like 'switch weapon;+fire;' for example. Or maybe for journaling purposes? Thanks for any insights!

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  • Successful Common Code Libraries

    - by Adam Jenkin
    Are there any processes, guidelines or best practices that can be followed for the successful implementation of a common code libraries. Currently we are discussing the implementation of common code libraries within our dev team. In our instance, our common code libraries would compliment mainstream .net software packages we develop against. In particular, im interested in details and opinions on: Organic vs design first approach Version management Success stories (when the do work) Horror stories (when they dont work) Many Thanks

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  • 24 Hours of PASS: 15 Powerful Dynamic Management Objects - Deck and Demos

    - by Adam Machanic
    Thank you to everyone who attended today's 24 Hours of PASS webcast on Dynamic Management Objects! I was shocked, awed, and somewhat scared when I saw the attendee number peak at over 800. I really appreciate your taking time out of your day to listen to me talk. It's always interesting presenting to people I can't see or hear, so I relied on Twitter for a form of nearly real-time feedback. I would like to especially thank everyone who left me tweets both during and after the presentation. Your feedback...(read more)

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  • A Warning to Those Using sys.dm_exec_query_stats

    - by Adam Machanic
    The sys.dm_exec_query_stats view is one of my favorite DMVs. It has replaced a large chunk of what I used to use SQL Trace for--pulling metrics about what queries are running and how often--and it makes this kind of data collection painless and automatic. What's not to love? But use cases for the view are a topic for another post. Today I want to quickly point out an inconsistency. If you're using this view heavily, as I am, you should know that in some cases your queries will not get a row. One...(read more)

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  • Oracle VM 3: New Patch Set! (or Mega Millions winner?...you decide!..)

    - by Adam Hawley
    Today, my favorite number is 14736185 (despite the fact that it did not win me $249million in the MegaMillions lottery...or did it?)!  Why?  Because it is our latest patch release and it is chock-full of good stuff for the Oracle VM 3.0 user.  Oracle VM support customers can find it on My Oracle Support as patch number 14736185.   This can be installed on Oracle VM 3.0.x systems as an incremental patch on top of 3.0.3, so if you previously ran 3.0.3 GA or updated to 3.0.3 patch 1 ( build 150) this will just apply on top.  We're recommending you update to this patch set at your earliest convenience.  For more details, see below but also see Wim Coekaert's blog with related info here. Oracle VM Manager Update Instructions Oracle VM Manager 3.0.2 or 3.0.3 can be upgraded to this Oracle VM Manager 3.0.3 patch update. Unzip the patch file on the server running Oracle VM Manager and execute the runUpgrader.sh script. # ./runUpgrader.sh Please refer to Oracle VM Installation and Upgrade Guide for details. Upgrade Oracle VM Servers It's highly recommended to update Oracle VM Server 3.0.3 with the latest patch update. Please review Oracle VM 3.0.3 User Guide http://docs.oracle.com/cd/E26996_01/e18549/BABDDEGC.html for specific instructions how to use Yum repository to perform the server update. To receive notification on the software update delivered to Oracle Unbreakable Linux Network (ULN, http://linux.oracle.com) for Oracle VM, you can sign up here http://oss.oracle.com/mailman/listinfo/oraclevm-errata.  Additional Information Oracle VM documentation is available on the Oracle Technology Network (OTN):http://www.oracle.com/technetwork/server-storage/vm/documentation/index.html  Please refer to the Oracle VM 3.0.3 Release Notes for a list of features and known issues. For the latest information, best practices white papers and webinars, please visit http://oracle.com/virtualization

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  • Monitor won't enter power save mode

    - by Adam Monsen
    My LCD monitor won't enter power save mode. I've gone into System ? Preferences ? Screensaver, clicked Power Management, then set Put display to sleep when inactive for: to 10 minutes (for both On AC Power and On Battery Power), but the monitor still doesn't enter power save mode, even after an hour. Anyone have ideas on what to try? I'm using Ubuntu 10.04.1 LTS 64-bit desktop on a Dell Latitude E6400 laptop.

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  • T-SQL Tuesday #006: LOB Data

    - by Adam Machanic
    Just a quick note for those of you who may not have seen Michael Coles's post (and a reminder for the rest of you): The topic of this month's T-SQL Tuesday is LOB data . Get your posts ready; next Tuesday we go big! Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

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  • Stitch scanned images using CLI

    - by Adam Matan
    I have scanned a newspaper article which was larger than the scanner glass. Each page was scanned twice: the top and the bottom parts, where the middle part appeared in both images. Is there a way to quickly match and stitch these scanned images, preferably using CLI? The panorama stitching tools I know require lengthy configuration, which is mostly irrelevant: lens size, focus, angle etc. Hugin has a solution for this issue, but it isn't practical for batch jobs.

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  • Staying OO and Testable while working with a database

    - by Adam Backstrom
    What are some OOP strategies for working with a database but keeping thing testable? Say I have a User class and my production environment works against MySQL. I see a couple possible approaches, shown here using PHP: Pass in a $data_source with interfaces for load() and save(), to abstract the backend source of data. When testing, pass a different data store. $user = new User( $mysql_data_source ); $user-load( 'bob' ); $user-setNickname( 'Robby' ); $user-save(); Use a factory that accesses the database and passes the result row to User's constructor. When testing, manually generate the $row parameter, or mock the object in UserFactory::$data_source. (How might I save changes to the record?) class UserFactory { static $data_source; public static function fetch( $username ) { $row = self::$data_source->get( [params] ); $user = new User( $row ); return $user; } } I have Design Patterns and Clean Code here next to me, but I'm struggling to find applicable concepts.

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