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  • Problem with fitting graphics card

    - by Gary Robinson
    I have recently purchased a new radeon hd5670 graphics card. The problem I have is that it is what I might call a double height card. So the end where you fix the card to the case is twice the size of the card it is replacing. But this means that it is blocked by the rear of the network card. The only way I can see it to cut that part of the fixture part out then I won't have a problem. But has anyone any suggestions what I could use? To be clear it is not the actual card it is the fixture part which is 90 degress to the card that is causing the problem. Unless someone knows of another solution - some kind of pci-e extender that I could use as I could easily

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  • Latest XP Drivers for Intel Integrated Graphics

    - by John
    On the Intel site I'm struggling to find what the latest driver version is for certain chipsets. From a system info tool I have several PCs (laptops) with the following reported graphics: Mobile Intel(R) 4 Series Express Chipset Family Intel(R) Q35 Express Chipset Family Intel(R) Q45/Q43 Express Chipset All use the same driver igxprd32.dll at version 6.14.0010.4xxx (last 3 digits vary). All PCs are XP 32 bit. I am not certain but I think these are all using the same basic chipset. More than likely the drivers were never updated so I wondered what version might be relevant. Any help on tracking down the latest driver version (I just need the number, so I can see how out of date they are) and figuring out which chips these cards are would be great.

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  • Ultrabook graphics card for gaming

    - by Francisc
    I want to get a Windows 8 "ultrabook" that I can also use for gaming. Most seem to have Intel HD Graphics 4000 (integrated) or NVIDIA GeForce GT 620M (dedicated). From experience, are they any good? Things I enjoy playing are Call of Duty, Fifa and Skyrim for example. I'm looking for a device that will work on the next generation of those games as well, so it shouldn't just barely work on the current versions that exist now. So, would those two cards suffice? Any advice is much appreciated. Thank you.

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  • Remote Graphics Diagnostics with Windows RT 8.1 and Visual Studio 2013

    - by Michael B. McLaughlin
    Originally posted on: http://geekswithblogs.net/mikebmcl/archive/2013/11/12/remote-graphics-diagnostics-with-windows-rt-8.1-and-visual-studio.aspxThis blog post is a brief follow up to my What’s New in Graphics and Game Development in Visual Studio 2013 post on the MVP Award blog. While writing that post I was testing out various features to try to make sure everything worked as expected. I had some trouble getting Remote Graphics Diagnostics (a/k/a remote graphics debugging) working on my first generation Surface RT (upgraded to Windows RT 8.1). It was more strange since I could use remote debugging when doing CPU debugging; it was just graphics debugging that was causing trouble. After some discussions with the great folks who work on the graphics tools in Visual Studio, they were able to repro the problem and recommend a solution. My Surface RT needed the ARM Kits policy installed on it. Once I followed the instructions on the previous link, I could successfully use Remote Graphics Diagnostics on my Surface RT. Please note that this requires Windows RT 8.1 RTM (i.e. not Preview) and that Remote Graphics Diagnostics on ARM only works when you are using Visual Studio 2013 as it is a new feature (it should work just fine using the Express for Windows version). Also, when I installed the ARM Kits policy I needed to do two things to get it to work properly. First, when following the “How to install the Kits policy” instructions, I needed to copy the SecureBoot folder into Program Files on my Surface RT (specifically, I copied the SecureBoot folder to “C:\Program Files\Windows Kits\8.1\bin\arm\” on my Surface RT, creating any necessary directories). It may work if it’s in any system folder; I didn’t test any others after I got it working. I had initially put it in my Downloads folder and tried installing it from there. When the machine restarted it displayed a worrisome error message. I repeatedly pressed the button that would allow me to retry and eventually the machine rebooted and managed to recover itself to its previous state. Second, I needed to install it as an Administrator. The instructions say that this might be necessary. For me it was. This is a Remote Graphics Diagnostics is a great new feature in Visual Studio 2013 so I definitely encourage all of you to check it out!

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  • Best direction for displaying game graphics in C# App

    - by Mike Webb
    I am making a small game as sort of a test project, nothing major. I just started and am working on the graphics piece, but I'm not sure the best way to draw the graphics to the screen. It is going to be sort of like the old Zelda, so pretty simple using bitmaps and such. I started thinking that I could just paint to a Picture Box control using Drawing.Graphics with the Handle from the control, but this seems cumbersome. I'm also not sure if I can use double buffering with this method either. I looked at XNA, but for now I wanted to use a simple method to display everything. So, my question. Using the current C# windows controls and framework, what is the best approach to displaying game graphics (i.e. Picture Box, build a custom control, etc.)

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  • Icons/graphics for your applications

    - by rein
    I need to source some graphics/icons for my application I'm writing (Windows WinForms). I need graphics for toolbar buttons, icons for form headers and graphics for wizard dialog boxes. As a last resort I'm willing to create them myself - a move that might make them (and my whole application) look amazingly bad. What are some good sources (free or not) where I can get these kinds of programmer icons? I'd like the icons to be at least 32x32 256 color.

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  • ActionScript Aligning Graphics Line Style Stroke?

    - by TheDarkIn1978
    is it possible to align the stroke of a graphic with actionscript? for example, the following code creates a black rounded rect with a grey stroke that is automatically centre aligned. var t:Sprite = new Sprite(); t.graphics.lineStyle(5, 0x555555); t.graphics.beginFill(0, 1); t.graphics.drawRoundRect(25, 25, 200, 75, 25, 25); t.graphics.endFill(); the lineStyle function doesn't seem to offer any built-in functionality for aligning the stroke. in Adobe Illustrator, you can align a stroke to be either centre (default), inside or outside.

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  • Dual NVidia graphics cards in Ubuntu / xorg.conf mania

    - by John Zwinck
    I have two NVidia graphics cards: Quadro NVS 295 (PCI Express, dual DisplayPort outputs) GeForce FX 5200 (PCI, DVI and VGA outputs) I have three identical monitors, two on DisplayPort and one on DVI. I'm on Ubuntu Hardy (and cannot currently dist-upgrade for separate reasons). I use the "nvidia" driver. What's new is the GeForce card and the third monitor. I currently have the dual DisplayPort monitors working fine. Here are the display-related parts of my xorg.conf: Section "ServerLayout" Identifier "Default Layout" Screen "PCI-Express Screen" 0 0 # adding this makes X fail to start: Screen "PCI Screen" 0 Inputdevice "Generic Keyboard" Inputdevice "Configured Mouse" EndSection Section "Module" Load "glx" # not sure why/if this is needed EndSection Section "Monitor" Identifier "DELL 2408WFP" Option "DPMS" EndSection Section "Device" Identifier "NVIDIA Quadro NVS 295" Driver "nvidia" Option "RenderAccel" "true" Screen 0 BusID "PCI:2:0:0" EndSection Section "Device" Identifier "NVIDIA GeForce FX 5200" Driver "nvidia" Option "RenderAccel" "true" Screen 1 BusID "PCI:6:4:0" EndSection Section "Screen" Identifier "PCI-Express Screen" Device "NVIDIA Quadro NVS 295" Monitor "DELL 2408WFP" Defaultdepth 24 Option "TwinView" "True" Option "UseEdidFreqs" "True" Option "MetaModes" "1920x1200 +0+1200, 1920x1200 +0+0" EndSection Section "Screen" Identifier "PCI Screen" Device "NVIDIA GeForce FX 5200" Monitor "DELL 2408WFP" Defaultdepth 24 Option "TwinView" "True" Option "UseEdidFreqs" "True" Option "MetaModes" "1920x1200 +0+0" EndSection I use nvidia-settings to configure my monitors, and it does not show the second GPU. lspci, though, shows: 02:00.0 VGA compatible controller: nVidia Corporation Unknown device 06fd 06:04.0 VGA compatible controller: nVidia Corporation NV34 [GeForce FX 5200] Which is where I got the BusID settings for the two devices (when I just had one device, I didn't have any BusID listed...and adding the BusID hasn't broken anything). What am I missing? How can I make nvidia-settings show my second GPU so I can then configure its monitor?

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  • Graphics Artifacts/ Texture Flickering

    - by Cerin
    Hey I been having some problems with artifacts in games. Sometimes textures flicker. Artifacts of various shapes and sizes show up usually after a couple games of dota 2. I built my computer almost exactly one month ago and it has been doing this pretty much from the start except before the artifacts I believe just flashed on screen fast enough to where I couldn't tell what it was but I still noticed. In dota I've seen green triangular artifacts among other things. I've tried running Furmark for a while but even though it pushes the gpu much harder than dota 2, there are still no artifacts. It maxes in furmark at about 60C and running every game I've tried on it at 40C. CPU and system temp don't usually get higher than 40C either. These are my system specs: Gigabyte Z68 Intel Motherboard 16 GB Gskill Ripjaws SDRAM DDR3 Sapphire Radeon HD 7770 GHz edition Intel Core i5-2500k (with built in gpu) Corsair 750 Watt PSU windows 7-64 bit I have the latest drivers for everything. What should I do about this? Try to RMA my graphics card? Are there other things that could be causing this?

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  • Graphics artifacts/distortion with Win7 and nVidia

    - by Gepard
    Problem I encounter is rather hard to describe, so I provide a screenshot: http://dl.dropbox.com/u/1732760/video-distortion.png As you can see there are some horizontal stripes in random colors. These stripes appear sometimes in all windowed apps, games and on the desktop too. They tend to stay in place until I refresh window (or force it to to redraw by for example minimizing and maximizing again). They also tend to appear in the same place and shape multiple times, even if they disappear, it's very likely they will be again in the same place after a while. These artifacts do not blink or change if computer is idling. If I don't touch anything, do not use mouse, they will stay in place forever (unless some app redraws its window on its own). I first encountered this problem some weeks ago. Back then I thought it might be cooling problem, so I took out the graphics card, removed dust from the radiator and fan and put it into PC back. I also ran some stress test using Furmark (peak tempearature was ~65C) to see if the problem becomes more intense if the card gets hotter, but suprisingly no artifacts whatsoever appear during the stress test. Graphic card is Galaxy GeForce 7300 GT with DDR3 memory, was never overclocked. Drivers are the latest, from Nvidia site. OS is Windows 7 64-bit, updated. AMD64 3000+, 2GB RAM. I'm running a dual monitor setup with 2 19'' Samsung LCDs and problem is on both, so I assume it's not a monitor or cable issue.

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  • How to render a retro-like pixel graphics from 3d models?

    - by momijigari
    I was wondering if there's a possibility to render a retro-pixel-like graphics from 3d model in real time? I'm talking about the Starfarer-like graphics. I know it's hand drawn, and it's 2d. But if I need a 3d objects with the same aesthetics? I'm currently working with Flash. But I don't need any ready-solutions, I just want to understand the principle from any other platform if there is one. So if anybody met anything like this I would appreciate your help. (If it's not possible to do in real time, I could at least pre-render a sequence of sprites. It would be much better than creating hundreds of hand-drawn ones)

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  • Are Intel HD 4000 graphics supported on Ubuntu 10.04 LTS?

    - by user1118764
    I have an intel Core i7-3700 system with Intel HD 4000 integrated graphics with a dual monitor setup (1 connected via VGA, the other via DVI) on Ubuntu 10.04 LTS 64bit. I'm trying to get my monitors correctly detected. Right now, in only 1 unknown monitor is detected with a max resolution of 1280x1024, which is lower than my main monitor connected to DVI. Also, the desktop is mirrored rather than extended. I've previously managed to get a Core i5-2400 system with Intel HD 3000 integrated graphics with the same dual monitor setup and Ubuntu 10.04 LTS 64bit to work using the glasen ppa drivers, but this time, after installing them following the instructions How do I install the Intel HD 3000 video driver? but it doesn't seem to work. Does the Intel HD 4000 require a different driver from the 3000? If so, where can I get it?

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  • Can I get some advice on graphics cards please?

    - by Victor9098
    I know that Steam for linux is on the way and have been seen a lot of games appearing in the Ubuntu Software Centre of late but my system lacks a decent graphics card and was hoping I could get some recommendations. The desktop is a Packard Bell Imedia S1800 (or Imedia D3526 UK) with the following specs; Memory: 3.8 GiB Processor: Pentium(R) Dual-Core CPU E5800 @ 3.20GHz × 2 The system lists the graphics as 'unknown', though I think its just an integrated Intel card From what I can see there is a free PCI-E x16 slot. Any advice would be great, thanks!

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  • Do I need to buy a graphics card with openGL? [closed]

    - by Greb
    I'm building my own computer right now, and I've found a very good combo deal on a graphics card with monitors. I will be using mostly Linux of course, but I'd like to be able to do some windows work as well. I will do some gaming, but mostly just graphical design with blender. So how important is it that my graphics card supports openGL? This is the deal i'm looking at: http://www.newegg.com/Product/ComboBundleDetails.aspx?ItemList=Combo.636041 Sorry if this isn't the correct forum for this. Please let me know if you know of someplace better I could ask this.

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  • Unable to create suitable graphics device?

    - by kraze
    I've been following the Eye of the Dragon tutorial, which is basicly a guide to making a 2D RPG game, obviously. I recently finished the tutorial about making pop up screens in the menu and changed the screen to load as a full screen. Whenever I try and load the game it just goes black and my mouse sits there. I cannot change out of it other then with CtrlAltDel. Once i do that it says No suitable graphics card found, unable to create graphics device. I read somewhere about XNA not allowing more then one screen when any one of them is full screen. but it wasnt very informative. Anyone have any ideas whats going on and/or how to fix this? Just incase if this helps this is the code for the graphics device: public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 900; graphics.PreferredBackBufferHeight = 768; graphics.IsFullScreen = true; this.Window.Title = "Eyes of the Dragon"; Content.RootDirectory = "Content"; }

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  • New mainboard with 890GX chipset disables lightdm, even when using old graphics card instead of onboard graphics, startx works (Xubuntu 12.04)

    - by user99250
    I am trying to migrate an installed Xubuntu 12.04 to a new mainbaord with 890GX chipset. The Chipset has a built-in Radeon HD 4290 graphics. The system boots, but X won't start. The most suspicious message in Xorg.0.log is "ddxSigGiveUp: Closing log". When searching for this message, I found some answers like "remove your xorg.conf" (but there is none on my system). Or bug reports for fglrx (but that's not installed on my system). Or NVidia-related questions ... Interestingly, "startx" succeeds in opening a basic XFCE session. Then, I tried to disable the onboard graphics in the BIOS setup and use the old PCIe graphics card (Radeon HD 5450). No change. I don't think I can just blacklist a module, because the graphics card and the onboard graphics are covered by the same module. At the moment, use the free radeon drivers, not the restricted fglrx driver. If possible, I would like to stay on the free driver for two reasons: The fglrx driver from the ubuntu packages fails to build the kernel module. In past, I had bad experiences with the fglrx driver and changing screen config with RandR. When I connect the harddisk and the graphics card to my old mainboard, everything works again. This means, I have not screwed up my system configuration wile installing and removing the fglrx drivers. When I ordered this mainboard, I thought the 890GX is old enough to be supported and if not, I could still use my graphics card as backup solution. But without even the backup soluton, I'm screwed ... Any ideas ? Thanks and Regards, Kubuntu-Man (now switched to Xubuntu)

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  • Is there a path of least resistance that a newcomer to graphics-technology-adoption can take at this point in the .NET graphics world?

    - by Rao
    For the past 5 months or so, I've spent time learning C# using Andrew Troelsen's book and getting familiar with stuff in the .NET 4 stack... bits of ADO.NET, EF4 and a pinch of WCF to taste. I'm really interested in graphics development (not for games though), which is why I chose to go the .NET route when I decided choose from either Java or .NET to learn... since I heard about WPF and saw some sexy screenshots and all. I'm even almost done with the 4 WPF chapters in Troelsen's book. Now, all of a sudden I saw some post on a forum about how "WPF was dead" in the face of something called Silverlight. I searched more and saw all the confusion going on at present... even stuff like "Silverlight is dead too!" wrt HTML5. From what I gather, we are in a delicate period of time that will eventually decide which technology will stabilize, right? Even so, as someone new moving into UI & graphics development via .NET, I wish I could get some guidance from people more experienced people. Maybe I'm reading too much? Maybe I have missed some pieces of information? Maybe a path exists that minimizes tears of blood? In any case, here is a sample vomiting of my thoughts on which I'd appreciate some clarification or assurance or spanking: My present interest lies in desktop development. But on graduating from college, I wish to market myself as a .NET developer. The industry seems to be drooling for web stuff. Can Silverlight do both equally well? (I see on searches that SL works "out of browser"). I have two fair-sized hobby projects planned that will have hawt UIs with lots of drag n drop, sliding animations etc. These are intended to be desktop apps that will use reflection, database stuff using EF4, networking over LAN, reading-writing of files... does this affect which graphics technology can be used? At some laaaater point, if I become interested in doing a bit of 3D stuff in .NET, will that affect which technologies can be used? Or what if I look up to the heavens, stick out my middle finger, and do something crazy like go learn HTML5 even though my knowledge of it can be encapsulated in 2 sentences? Sorry I seem confused so much, I just want to know if there's a path of least resistance that a newcomer to graphics-technology-adoption can take at this point in the graphics world.

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  • Does a modern PC require a graphics card to run?

    - by ArtM
    As I can remember, on old systems (Pentium II or III) it was not possible to boot and run the PC if the graphics card was missing (AGP cards were used in those days). Many years from then, I'm using motherboards with integrated graphics and I have no experience related to this subject, the "graphics card" always was present. Currently I intend to build a home/private "server" for my purposes and most of the motherboards I want to buy have no integrated graphics (AMD 870 or 970). I can take a normal graphics card from my firends for a few hours/days and use it when installing the necessary software. The question is: can I boot and run the PC without problems after I install everything I need and the graphics card is removed? if a general answer cannot be given, at least some examples of manufacturers/MB series/MB models will be helpfull I think it's obvious, but for completeness: I mean cheap desktop components, not real servers.

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  • Drawing graphics on top of a JButton

    - by trinth
    I have a situation wherein I have a bunch of JButtons on a GridLayout. I need each of the JButtons to have: a background image (but retain the ability to keep the default button look if needed) custom graphics drawn on top by other classes I have no trouble with the background image, since I am using setIcon() but I am having problems drawing things on top of the background. At one point I was able to draw on top of the button, but after the button was clicked, the drawings disappeared. How can make the button keep this drawing state? Basically, I need a way for my JButtons to have public methods that would allow another class to draw anything on it such as: public void drawSomething() { Graphics g = this.getGraphics(); g.drawOval(3,2,2,2); repaint(); } or public Graphics getGraphics() { return this.getGraphics(); } then another class could do this: button.getGraphics().drawSomething(); The latter is more what I am looking for but the first is equally useful. Is there any way to go about this? Also, overriding the parent class method paintComponent() doesn't help since I need each button to have different graphics.

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  • .net Drawing.Graphics.FromImage() returns blank black image

    - by joox
    I'm trying to rescale uploaded jpeg in asp.net So I go: Image original = Image.FromStream(myPostedFile.InputStream); int w=original.Width, h=original.Height; using(Graphics g = Graphics.FromImage(original)) { g.ScaleTransform(0.5f, 0.5f); ... // e.g. using (Bitmap done = new Bitmap(w, h, g)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); //saves blank black, though with correct width and height } } this saves a virgin black jpeg whatever file i give it. Though if i take input image stream immediately into done bitmap, it does recompress and save it fine, like: Image original = Image.FromStream(myPostedFile.InputStream); using (Bitmap done = new Bitmap(original)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); } Do i have to make some magic with g? upd: i tried: Image original = Image.FromStream(fstream); int w=original.Width, h=original.Height; using(Bitmap b = new Bitmap(original)) //also tried new Bitmap(w,h) using (Graphics g = Graphics.FromImage(b)) { g.DrawImage(original, 0, 0, w, h); //also tried g.DrawImage(b, 0, 0, w, h) using (Bitmap done = new Bitmap(w, h, g)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); } } same story - pure black of correct dimensions

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  • Closest to “Mathematica Graphics[]" drawing environment for Python

    - by 500
    Being only familiar with Mathematica and its Graphics, I have now to learn to draw Graphics using Python for a server. Mostly conditional combination of simple shape. What would be a package for Python that make drawing Graphics as close as possible as the Mathematica Graphics environment ? For Example, I would need to do such thing as in : http://mathematica.stackexchange.com/questions/1010/2d-gaussian-distribution-of-squares-coordinates#comment2475_1010

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  • How do I fix "Ubuntu is running in low-graphics mode?"

    - by Tortoise
    First off, I'm running Ubuntu 10.04 on a 30gb partition, the rest of my hdd is for a vista partition. The way I installed this was, I shrunk the vista partition and installed Ubuntu in the largest block of free space. Ubuntu has been working fine for a few weeks, and I've loved it, but today I was doing something in Vista (something simple) and I restarted to go back into ubuntu, and when it tried to boot up I got a message that said: "Ubuntu is running in low-graphics mode. Your screen, graphics card, and input devices could not be detected correctly. You will have to configure these yourself." I click OK, and it gives me a few options but all of them are dead ends. Basically, I'm stuck in CLI right now without a clue of how to fix it. I've tried doing a full update and it hasn't made a difference. I've already been asking for help in #Ubuntu and #Radeon and I was directed by some of them here, so I hope I can find some answers here. Also, I'm using an ATI Radeon X1200. Any help would be greatly appreciated. Another thing, while I was trying to get help in #radeon I was told that it could possibly be this bug.

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  • Why won't my graphics work in Ubuntu 12.04 LTS?

    - by user170974
    I'm very new to Ubuntu and to Linux in general, and took the leap and formatted my PC to Ubuntu 12.04 LTS very recently :) I seem to be having some trouble getting my graphics card to run properly, I looked over what information I could find but I still cannot get it up and running and figured this was a good place to ask for help. The information I can find on my graphics is as follows: (Terminal command) lspci outputs: 01:05.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RS880M [Mobility Radeon HD 4225/4250] 02:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Madison [Mobility Radeon HD 5650/5750 / 6530M/6550M] I tried using a mixture of the following links: How do I fix my installation of ATI Catalyst Video Driver in 12.04 LTS? What is the correct way to install ATI Catalyst Video Drivers (fglrx)? Ubuntu Precise Installation Guide But it does not seem to work, since running fglrxinfo in terminal gives: display: :0.0 screen: 0 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x301) OpenGL version string: 1.4 (2.1 Mesa 9.0.3) What am I doing wrong here? All help appreciated ;) Edit: I have tried the legacy driver from www2.ati.com/drivers/linux/amd-driver-installer-catalyst-13-4-linux-x86.x86_64.zip I also tried the guide at https://launchpad.net/~makson96/+archive/fglrx which caused the system to crash (blackscreen, no boot) Neither seemed to work. I did however reinstall ubuntu 12.04 LTS, and re-tried both with no success. Reintalling ubuntu did however fix the broken dependencies problems, etc.

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  • How do I get my Intel HD graphics to work alongside my HD7850, as my second(HDMI out) monitor?

    - by AlexTes
    Title says it all. Further info: Motherboard: http://www.asrock.com/mb/Intel/Z77%20Pro3/ Processor: http://ark.intel.com/products/65520/Intel-Core-i5-3570K-Processor-%286M-Cache-up-to-3_80-GHz%29 So currently my main screen is running on my HD7850. Got drivers from the amd website. I have looked through dozens of questions here. I'm about to try booting Ubuntu from a stick and seeing if the xorg-edgers drivers might help. When booting, all action goes down on the very screen I'm trying to get to work.*EDIT never mind this. Seems to be special boot magic. As the screen only displays whiteline errors once the gui of ubuntu has kicked in and everything graphic is happening through my graphics card again. Connected through HDMI(motherboard)-DVI. So unless having multiple displays is a huge deal the solution hopefully isn't that complicated. I just feel I'm missing something simple. If this really is complicated, I should probably just hook up the display to my graphics card. My CPU is usually the one chilling out though so I'd like to try to get that to work. Also just because I don't want to buy an extra cable and this set up makes me feel warm and fuzzy inside. Tell me what to try or look up, I'll be most appreciative. Thank you! **UPDATE The x-swat ppa installed some intel stuff. Booting with one monitor plugged into the motherboard gives nothing. Doing it with the pc already on gives the purple "Ubuntu" with 5 dots boot/shutdown screen.

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  • Extremely slow desktop and laggy. Need help with graphics driver

    - by user171624
    I am a fresh newbie Ubuntu user and I just installed my first Ubuntu 13.04 onto my HP Slate 2. I did a liveCD on my USB drive and installed everything perfectly fine...nice and smooth, not a trace of lag. Then I rebooted using Ubuntu itself on the computer, it was extremely slow and laggy. Icons or any buttons doesn't trigger right away, the performance of the entire thing looks like either 0.25 fps to 1 fps. My HP Slate 2 information: Processor: Intel Atom Z670 1.5Ghz Memory Ram: 2.0 GB Videocard: Intel GMA 600 (PowerVr SGX535) SolidStateDrive(SSD): 32GB I tried installing the intel linux graphics driver and it failed to install because it said I don't have any intel based graphics card. Well...I do as you see above. What can I do? I can't get on the internet on it, I'm using my primary computer (Windows 7) to do all the searchings and put the files onto the USB to move it over to my tablet. Simply...I don't get it...using liveCD on USB, it was all nice and smooth...then after the installation...BOOM! Slow, laggy, and etc. Can anyone help me? Thanks!

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