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  • Is the structure of my site's navigation (via price/service tables) considered 'Duplicate Content' by Google?

    - by James Gadsby
    As I'm building my business website, I'm using service/price tables at the bottom of each service page to demonstrate to customers/potential clients my other offerings. Of course, given that there are 7 or 8 service pages, each with (according to Google) the same service descriptions below the original content for that service, would this be counting as duplicate content? If so, what could I do about it?

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  • Why does GtkCalendar counts months from 0?

    - by int_ua
    So I spent several hours in rage, figuring out why isn't my code writing to the /sys/class/rtc/rtc0/wakealarm correctly. The problem is that it doesn't return anything if the value is wrong. And finally I noticed this small 5 between the year and the day. Why isn't it counting days and years from zero for consistency? For comparison: QCalendarWidget counts month from 1 to 12 (docs) So GtkCalendar... F**k You!

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  • Since Google reduces the value of links alongside nofollow links, what is an alternative?

    - by SharkTheDark
    Since 2009, Google counts nofollow links also as outgoing links, and thus reduces the value of the other links. What are some alternatives to stop Google counting outside links from my page? If I make links appear on my page source like this: <span hrefs="http://link" rel="nofollow" link="true">Link Name</span> and then in JavaScript replace span with a tag and replace hrefs with href for every span tag that has link="true". Will this help?

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  • Since Google doesn't use nofollow anymore what is an alternative?

    - by SharkTheDark
    Since 2009, Google counts nofollow links also as outgoing links. What are some alternatives to stop Google counting outside links from my page? If I make links appear on my page source like this: <span hrefs="http://link" rel="nofollow" link="true">Link Name</span> and then in JavaScript replace span with a tag and replace hrefs with href for every span tag that has link="true". Will this help?

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  • How to stop Excel 2003 from loading a Gazillion files

    - by Gary M. Mugford
    One of my soon-to-be-ex-friends got an Excel file from another friend of his and decided to click on it. It started opening all kinds of files from within Excel. Over 200 and still counting when he called me. I told him to go to task manager, which showed a LOT of files in the applications tab, but only one Excel.exe in the processes tab. Closing it down there, closed down Excel. I then CrossLooped in to see if I could give him a helping hand. Each time Excel was re-opened, the mass influx of files started. They were all kinds of files, PDFs, Docs, JPGs, even some spreadsheets. It looked like the end of solitaire, with multiple windows opening (XP) and the counter on the lone Excel button on the task bar counting off the files. I did the task manager exit routine and went looking for temp files. I CrapCleaned out the system. Made sure I went through the files created in the last hour and deleted anything with a temp anywhere in it. I also deleted the crappy infected/corrupted file from it's place on the desktop (yeah, I know, I yelled for 15 minutes on THAT subject). Despite a delousing, the restart of Excel, which complained of a deactivated add-in, would start the cascading windows, whether I answered yes or no to that question. Yes, it knew it had a serious crash, but why would it just keep on trying to load the bad file, even when I got rid of it? But here's the real question. WHERE was it loading from? I went through the backup folder and NOTHING was there! So what's the process for starting Excel WITHOUT it trying to do a crash recovery? Sort of makes me feel stupid at times. Thanks for any light you can shed on this issue. GM

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  • How can I disable 'natural breaks' in Workrave?

    - by Pixelastic
    I've just discovered Workrave, and was trying to use it along the Pomodoro technique (5mn break every 25mn). But the concept of 'natural breaks' of Workrave seems to interfere with what I'm trying to achieve. Workrave tries to guess that I'm doing a natural break if I stop using my mouse and keyboard for longer than 5s. It then stops the work timer, and start counting time as if I was doing my break. Here is a typical example : I've configured a 5mn rest break every 25mn. I start working. 10mn later, I receive a phone call, or start talking with a colleague, or any work-related action that do not need either keyboard nor mouse. Workrave then stops counting my time as work time, and starts its rest timer. If my phone call is shorter than 5mn, then Workrave will resume its timer where it stopped it. Meaning that my time on the phone is not counted as work time, and so my break time is pushed a few minutes later than it should be. Even worse, if my phone call is longer than 5mn, then Workrave count it as a complete rest break, and when I'll resume working, it will restart its timer completly. I'm looking for either a way to disable the natural breaks, or increase the 'inactivity time' from 5s to maybe ~1mn. Or maybe an other angle to look at the natural breaks that might work with the Pomodoro technique (forced 5mn breaks every 25mn). I'm using Ubuntu 11.10.

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  • iPhone SDK vs Windows Phone 7 Series SDK Challenge, Part 1: Hello World!

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. Hello World! Of course no first post would be allowed if it didnt focus on the hello world scenario.  The iPhone SDK follows that tradition with the Your First iPhone Application walkthrough.  I will say that the developer documentation for iPhone is pretty good.  There are plenty of walkthoughs and they break things down into nicely sized steps and do a good job of bringing the user along.  As expected, this application is quite simple.  It comprises of a text box, a label, and a button.  When you push the button, the label changes to Hello plus the  word you typed into the text box.  Makes perfect sense for a starter application.  Theres not much to this but it covers a few basic elements: Laying out basic UI Handling user input Hooking up events Formatting text     So, lets get started building a similar app for Windows Phone 7 Series! Implementing the UI: UI in Silverlight (and therefore Windows Phone 7) is defined in XAML, which is a declarative XML language also used by WPF on the desktop.  For anyone thats familiar with similar types of markup, its relatively straightforward to learn, but has a lot of power in it once you get it figured out.  Well talk more about that. This UI is very simple.  When I look at this, I note a couple of things: Elements are arranged vertically They are all centered So, lets create our Application and then start with the UI.  Once you have the the VS 2010 Express for Windows Phone tool running, create a new Windows Phone Project, and call it Hello World: Once created, youll see the designer on one side and your XAML on the other: Now, we can create our UI in one of three ways: Use the designer in Visual Studio to drag and drop the components Use the designer in Expression Blend 4 to drag and drop the components Enter the XAML by hand in either of the above Well start with (1), then kind of move to (3) just for instructional value. To develop this UI in the designer: First, delete all of the markup between inside of the Grid element (LayoutRoot).  You should be left with just this XAML for your MainPage.xaml (i shortened all the xmlns declarations below for brevity): 1: <phoneNavigation:PhoneApplicationPage 2: x:Class="HelloWorld.MainPage" 3: xmlns="...[snip]" 4: FontFamily="{StaticResource PhoneFontFamilyNormal}" 5: FontSize="{StaticResource PhoneFontSizeNormal}" 6: Foreground="{StaticResource PhoneForegroundBrush}"> 7:   8: <Grid x:Name="LayoutRoot" Background="{StaticResource PhoneBackgroundBrush}"> 9:   10: </Grid> 11:   12: </phoneNavigation:PhoneApplicationPage> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Well be adding XAML at line 9, so thats the important part. Now, Click on the center area of the phone surface Open the Toolbox and double click StackPanel Double click TextBox Double click TextBlock Double click Button That will create the necessary UI elements but they wont be arranged quite right.  Well fix it in a second.    Heres the XAML that we end up with: 1: <StackPanel Height="100" HorizontalAlignment="Left" Margin="10,10,0,0" Name="stackPanel1" VerticalAlignment="Top" Width="200"> 2: <TextBox Height="32" Name="textBox1" Text="TextBox" Width="100" /> 3: <TextBlock Height="23" Name="textBlock1" Text="TextBlock" /> 4: <Button Content="Button" Height="70" Name="button1" Width="160" /> 5: </StackPanel> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The designer does its best at guessing what we want, but in this case we want things to be a bit simpler. So well just clean it up a bit.  We want the items to be centered and we want them to have a little bit of a margin on either side, so heres what we end up with.  Ive also made it match the values and style from the iPhone app: 1: <StackPanel Margin="10"> 2: <TextBox Name="textBox1" HorizontalAlignment="Stretch" Text="You" TextAlignment="Center"/> 3: <TextBlock Name="textBlock1" HorizontalAlignment="Center" Margin="0,100,0,0" Text="Hello You!" /> 4: <Button Name="button1" HorizontalAlignment="Center" Margin="0,150,0,0" Content="Hello"/> 5: </StackPanel> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now lets take a look at what weve done there. Line 1: We removed all of the formatting from the StackPanel, except for Margin, as thats all we need.  Since our parent element is a Grid, by default the StackPanel will be sized to fit in that space.  The Margin says that we want to reserve 10 pixels on each side of the StackPanel. Line 2: Weve set the HorizontalAlignment of the TextBox to Stretch, which says that it should fill its parents size horizontally.  We want to do this so the TextBox is always full-width.  We also set TextAlignment to Center, to center the text. Line 3: In contrast to the TextBox above, we dont care how wide the TextBlock is, just so long as it is big enough for its text.  Thatll happen automatically, so we just set its Horizontal alignment to Center.  We also set a Margin above the TextBlock of 100 pixels to bump it down a bit, per the iPhone UI. Line 4: We do the same things here as in Line 3. Heres how the UI looks in the designer: Believe it or not, were almost done! Implementing the App Logic Now, we want the TextBlock to change its text when the Button is clicked.  In the designer, double click the Button to be taken to the Event Handler for the Buttons Click event.  In that event handler, we take the Text property from the TextBox, and format it into a string, then set it into the TextBlock.  Thats it! 1: private void button1_Click(object sender, RoutedEventArgs e) 2: { 3: string name = textBox1.Text; 4:   5: // if there isn't a name set, just use "World" 6: if (String.IsNullOrEmpty(name)) 7: { 8: name = "World"; 9: } 10:   11: // set the value into the TextBlock 12: textBlock1.Text = String.Format("Hello {0}!", name); 13:   14: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } We use the String.Format() method to handle the formatting for us.    Now all thats left is to test the app in the Windows Phone Emulator and verify it does what we think it does! And it does! Comparing against the iPhone Looking at the iPhone example, there are basically three things that you have to touch as the developer: 1) The UI in the Nib file 2) The app delegate 3) The view controller Counting lines is a bit tricky here, but to try to keep this even, Im going to only count lines of code that I could not have (or would not have) generated with the tooling.  Meaning, Im not counting XAML and Im not counting operations that happen in the Nib file with the XCode designer tool.  So in the case of the above, even though I modified the XAML, I could have done all of those operations using the visual designer tool.  And normally I would have, but the XAML is more instructive (and less steps!).  Im interested in things that I, as the developer have to figure out in code.  Im also not counting lines that just have a curly brace on them, or lines that are generated for me (e.g. method names that are generated for me when I make a connection, etc.) So, by that count, heres what I get from the code listing for the iPhone app found here: HelloWorldAppDelegate.h: 6 HelloWorldAppDelegate.m: 12 MyViewController.h: 8 MyViewController.m: 18 Which gives me a grand total of about 44 lines of code on iPhone.  I really do recommend looking at the iPhone code for a comparison to the above. Now, for the Windows Phone 7 Series application, the only code I typed was in the event handler above Main.Xaml.cs: 4 So a total of 4 lines of code on Windows Phone 7.  And more importantly, the process is just A LOT simpler.  For example, I was surprised that the User Interface Designer in XCode doesnt automatically create instance variables for me and wire them up to the corresponding elements.  I assumed I wouldnt have to write this code myself (and risk getting it wrong!).  I dont need to worry about view controllers or anything.  I just write my code.  This blog post up to this point has covered almost every aspect of this apps development in a few pages.  The iPhone tutorial has 5 top level steps with 2-3 sub sections of each. Now, its worth pointing out that the iPhone development model uses the Model View Controller (MVC) pattern, which is a very flexible and powerful pattern that enforces proper separation of concerns.  But its fairly complex and difficult to understand when you first walk up to it.  Here at Microsoft weve dabbled in MVC a bit, with frameworks like MFC on Visual C++ and with the ASP.NET MVC framework now.  Both are very powerful frameworks.  But one of the reasons weve stayed away from MVC with client UI frameworks is that its difficult to tool.  We havent seen the type of value that beats double click, write code! for the broad set of scenarios. Another thing to think about is how many of those lines of code were focused on my apps functionality?.  Or, the converse of How many lines of code were boilerplate plumbing?  In both examples, the actual number of functional code lines is similar.  I count most of them in MyViewController.m, in the changeGreeting method.  Its about 7 lines of code that do the work of taking the value from the TextBox and putting it into the label.  Versus 4 on the Windows Phone 7 side.  But, unfortunately, on iPhone I still have to write that other 37 lines of code, just to get there. 10% of the code, 1 file instead of 4, its just much simpler. Making Some Tweaks It turns out, I can actually do this application with ZERO  lines of code, if Im willing to change the spec a bit. The data binding functionality in Silverlight is incredibly powerful.  And what I can do is databind the TextBoxs value directly to the TextBlock.  Take some time looking at this XAML below.  Youll see that I have added another nested StackPanel and two more TextBlocks.  Why?  Because thats how I build that string, and the nested StackPanel will lay things out Horizontally for me, as specified by the Orientation property. 1: <StackPanel Margin="10"> 2: <TextBox Name="textBox1" HorizontalAlignment="Stretch" Text="You" TextAlignment="Center"/> 3: <StackPanel Orientation="Horizontal" HorizontalAlignment="Center" Margin="0,100,0,0" > 4: <TextBlock Text="Hello " /> 5: <TextBlock Name="textBlock1" Text="{Binding ElementName=textBox1, Path=Text}" /> 6: <TextBlock Text="!" /> 7: </StackPanel> 8: <Button Name="button1" HorizontalAlignment="Center" Margin="0,150,0,0" Content="Hello" Click="button1_Click" /> 9: </StackPanel> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now, the real action is there in the bolded TextBlock.Text property: Text="{Binding ElementName=textBox1, Path=Text}" .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } That does all the heavy lifting.  It sets up a databinding between the TextBox.Text property on textBox1 and the TextBlock.Text property on textBlock1. As I change the text of the TextBox, the label updates automatically. In fact, I dont even need the button any more, so I could get rid of that altogether.  And no button means no event handler.  No event handler means no C# code at all.  Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • default xna 4.0 gametime don´t works well for 2D physics

    - by EusKoder
    I am developing a game using Visual Studio 2010 and XNA 4.0, after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to test it on different computers with different hardware (CPU, graphics, etc.) and I found that the speed of movement object of the game is quite different, I implemented the PSK physics msdn that are based on time, /// <summary> /// Updates the player's velocity and position based on input, gravity, etc. /// </summary> public void ApplyPhysics(GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; Vector2 previousPosition = Position; // Base velocity is a combination of horizontal movement control and // acceleration downward due to gravity. velocity.X += movement * MoveAcceleration * elapsed; velocity.Y = MathHelper.Clamp(velocity.Y + GravityAcceleration * elapsed, -MaxFallSpeed, MaxFallSpeed); velocity.Y = DoJump(velocity.Y, gameTime); // Apply pseudo-drag horizontally. if (IsOnGround) velocity.X *= GroundDragFactor; else velocity.X *= GroundDragFactor; //velocity.X *= AirDragFactor; // Prevent the player from running faster than his top speed. velocity.X = MathHelper.Clamp(velocity.X, -MaxMoveSpeed, MaxMoveSpeed); // Apply velocity. Position += velocity *elapsed; Position = new Vector2((float)Math.Round(Position.X), (float)Math.Round(Position.Y)); // If the player is now colliding with the level, separate them. HandleCollisions(gameTime); // If the collision stopped us from moving, reset the velocity to zero. if (Position.X == previousPosition.X) velocity.X = 0; if (Position.Y == previousPosition.Y) { velocity.Y = 0; jumpTime = 0.0f; } } tested eg with a PC (PC1) 2.13GHz Intel Core 2 6400 / ATI Radeon HD 4670 and another one: (pc2) 3.00GHz Intel Pentium D / Intel 82945G Express Chipset Family by displacement difference (moving x axis at supossed (position = velocity * gametime.ElapsedGameTime.TotalSeconds) constant velocity, for example) is 3 seconds in a total of 20 (example: moving pc1 player sprite 6000 pixels in the x-axis at 20 seconds and pc 2 runs the same distance in 17 ). Tested on a 3rd PC: i72700k / Gigabyte GTX 560 TI the results are even worse, after some time after starting the game gets like 3 times slower and showing the number of pixels in each frame moved in a debug window in the game (counting updatespersecond with counter variable for updates cuantity and gametime for counting a second show 63fps), it appears as if the number is always constant ( refreshments lose the Update method?). In this pc if I put the game in fullscreen during the course of the game, the effect of "go slow" is immediate and restore window mode sometimes yield returns to "normal" and sometimes not. Eventually I began to try a new project to test whether the movement is constant in different pc loading only one sprite and its position value in screen printing. Occur The same. I even tried moving a constant amount of pixels explicitly (position + = 5) and different speeds in different pc quantities of pixels moved in x time. I have the game loop as the default (fixedTimeStep=true;SynchronizeWithVerticalRetrace=true;). I've also tried turning off and creating another timestep as discussed in different post (eg http://gafferongames.com/game-physics/fix-your-timestep/ but i can´t achieve the desired result, move the same number of pixels in X seconds on different computers with windows. All pc used for tests use windows 7 enterprise pc1 == x86 the others are x64. The weirdest thing is that I find information about people describing the same problem and that I wear long nights of searches. Thanks for your help.

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  • C++ behavior of for loops vs. while loops

    - by kjh
    As far as I understand, when you write a for-loop similar to this one for (int i = 0; i < SOME_NUM; i++) { if (true) do_something(); else do_something_else(); } The time complexity of this operation is mostly affected by the if (true) statement because the for-loop iterations don't actually involve any comparisons of i to SOME_NUM, the compiler will just essentially run the code inside the for-loop SOME_NUM times. Please correct me if I am wrong. However if this is correct, then how do the following nested for-loops behave? for (int i = 0; i < SOME_NUM; i++) { for (int j = 0; j < i; j++) { do_something(); } } The j in the inner for-loop is now upper bound by i, a value that changes every time the loop restarts. How will the compiler compile this? Do these nested for-loops essentially behave like a for-loop with while-loop inside of it? If you're writing an algorithm that uses nested for-loops where the inner counting variable depends on the outer counting variable should you be concerned about what this will do to the complexity of your algorithm?

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  • Writing to a file in Python inserts null bytes

    - by Javier Badia
    I'm writing a todo list program. It keeps a file with a thing to do per line, and lets the user add or delete items. The problem is that for some reason, I end up with a lot of zero bytes at the start of the file, even though the item is correctly deleted. I'll show you a couple of screenshots to make sure I'm making myself clear. This is the file in Notepad++ before running the program: This is the file after deleting item 3 (counting from 1): This is the relevant code. The actual program is bigger, but running just this part triggers the error. import os TODO_FILE = r"E:\javi\code\Python\todo-list\src\todo.txt" def del_elems(f, delete): """Takes an open file and either a number or a list of numbers, and deletes the lines corresponding to those numbers (counting from 1).""" if isinstance(delete, int): delete = [delete] lines = f.readlines() f.truncate(0) counter = 1 for line in lines: if counter not in delete: f.write(line) counter += 1 f = open(TODO_FILE, "r+") del_elems(f, 3) f.close() Could you please point out where's the mistake?

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  • AJAX - ASP.NET - Timer delay problem

    - by Julian
    Hi, I'm trying to make an webapplication where you see an Ajax countdown timer. Whenever I push a button the countdown should go back to 30 and keep counting down. Now the problem is whenever I push the button the timer keeps counting down for a second or 2 and most of the time after that the timer keeps standing on 30 for to long. WebForm code: <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <asp:Label ID="Label1" runat="server" Text="geen verbinding"></asp:Label> <br /> <asp:Button ID="Button1" runat="server" onclick="Button1_Click" Text="Button" /> <br /> </ContentTemplate> <Triggers> <asp:AsyncPostBackTrigger ControlID="Timer1" EventName="Tick" /> </Triggers> </asp:UpdatePanel> <asp:Timer ID="Timer1" runat="server" Interval="1000" ontick="Timer1_Tick"> </asp:Timer> </form> Code Behind: static int timer = 30; protected void Page_Load(object sender, EventArgs e) { Label1.Text = timer.ToString(); } protected void Timer1_Tick(object sender, EventArgs e) { timer--; } protected void Button1_Click(object sender, EventArgs e) { timer = 30; } Hope somebody knows what the problem is and if there is anyway to fix this. Thanks in advance!

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  • jQuery Tablesorter - column not sorting alphabetically

    - by McGirl
    I'm not sure what's going wrong here. This is the page: http://www.utexas.edu/ssw/cswr/projects/project-list/ The first column sorts, but it isn't returning data in the correct order (alphabetical). The table itself is being generated by a custom PHP function that pulls info from a WordPress database. I thought that might be the issue, but as you can see the fourth column (End Date) sorts correctly. I also thought it might be the links in the first column that were messing things up, but adding the text-extraction code from this page broke the sorting altogether. This is the jQuery code I'm current using to call Tablesorter: <script type="text/javascript" id="js"> jQuery(document).ready(function($) { $(document).ready(function() { // call the tablesorter plugin, the magic happens in the markup $("#projectTable").tablesorter({ // pass the headers argument and assing a object //debug: true, //sortList: [[0,0]], headers: { 0: { // set the column to sort as text sorter: 'text', }, // assign the secound column (we start counting zero) 1: { // disable it by setting the property sorter to false sorter: false, }, // assign the third column (we start counting zero) 2: { // disable it by setting the property sorter to false sorter: false }, 3: { sorter:'digit' } } }); // Works only with plugin modification $("#projectTable").bind("sortStart",function(e) { if( $(e.target).hasClass('header') ) { $("#overlay").show(); } }).bind("sortEnd",function(e) { if( $(e.target).hasClass('header') ) { $("#overlay").hide(); } }); }); }); </script> Thanks for your help!

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  • Adding time to a timer/counter

    - by BoneStarr
    I've looked all over the web and everyone can teach you how to make a timer for your game or a countdown, but I can't seem to find out how to add time to an already counting timer. So here is my counter class: package { import flash.display.MovieClip; import flash.display.Stage; import flash.text.TextField; import flash.events.Event; import flash.utils.Timer; import flash.events.TimerEvent; public class Score extends MovieClip { public var second:Number = 0; public var timer:Timer = new Timer(100); private var stageRef:Stage; public function Score(stageRef:Stage) { x = 560.95; y = 31.35; this.stageRef = stageRef; timer.addEventListener(TimerEvent.TIMER, scoreTimer); timer.start(); } public function scoreTimer(evt:TimerEvent):void { second += 1; scoreDisplay.text = String("Score: " +second); } That works without any issues or problems and just keeps counting upwards at a speed of 100ms, what I want to know is how to add say 30 seconds if something happens in my game, say you kill an enemy for example. Please help!

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  • NSTimer as a timeout mechanism

    - by alexantd
    I'm pretty sure this is really simple, and I'm just missing something obvious. I have an app that needs to download data from a web service for display in a UITableView, and I want to display a UIAlertView if the operation takes more than X seconds to complete. So this is what I've got (simplified for brevity): MyViewController.h @interface MyViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> { NSTimer *timer; } @property (nonatomic, retain) NSTimer *timer; MyViewController.m @implementation MyViewController @synthesize timer; - (void)viewDidLoad { timer = [NSTimer scheduledTimerWithTimeInterval:20 target:self selector:@selector(initializationTimedOut:) userInfo:nil repeats:NO]; [self doSomethingThatTakesALongTime]; [timer invalidate]; } - (void)doSomethingThatTakesALongTime { sleep(30); // for testing only // web service calls etc. go here } - (void)initializationTimedOut:(NSTimer *)theTimer { // show the alert view } My problem is that I'm expecting the [self doSomethingThatTakesALongTime] call to block while the timer keeps counting, and I'm thinking that if it finishes before the timer is done counting down, it will return control of the thread to viewDidLoad where [timer invalidate] will proceed to cancel the timer. Obviously my understanding of how timers/threads work is flawed here because the way the code is written, the timer never goes off. However, if I remove the [timer invalidate], it does.

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  • How do you prevent Git from printing 'remote:' on each line of the output of a post-recieve hook?

    - by Matt Hodan
    I recently configured an EC2 instance with a Git deployment workflow that resembles Heroku, but I can't seem to figure out how Heroku prevents the Git post-receive hook from outputting 'remote:' on each line. Consider the following two examples (one from my EC2 project and one from a Heroku project): My EC2 project: git push prod master Counting objects: 9, done. Delta compression using up to 2 threads. Compressing objects: 100% (5/5), done. Writing objects: 100% (5/5), 456 bytes, done. Total 5 (delta 3), reused 0 (delta 0) remote: remote: Receiving push remote: Deploying updated files (by resetting HEAD) remote: HEAD is now at bf17da8 test commit remote: Running bundler to install gem dependencies remote: Fetching source index for http://rubygems.org/ remote: Installing rake (0.8.7) remote: Installing abstract (1.0.0) ... remote: Installing railties (3.0.0) remote: Installing rails (3.0.0) remote: Your bundle is complete! It was installed into ./.bundle/gems remote: Launching (by restarting Passenger)... done remote: To ssh://[email protected]/~/apps/app_name e8bd06f..bf17da8 master -> master Heroku: $> git push heroku master Counting objects: 179, done. Delta compression using up to 2 threads. Compressing objects: 100% (89/89), done. Writing objects: 100% (105/105), 42.70 KiB, done. Total 105 (delta 53), reused 0 (delta 0) -----> Heroku receiving push -----> Rails app detected -----> Gemfile detected, running Bundler version 1.0.3 Unresolved dependencies detected; Installing... Using --without development:test Fetching source index for http://rubygems.org/ Installing rake (0.8.7) Installing abstract (1.0.0) ... Installing railties (3.0.0) Installing rails (3.0.0) Your bundle is complete! It was installed into ./.bundle/gems Compiled slug size is 4.8MB -----> Launching... done http://your_app_name.heroku.com deployed to Heroku To [email protected]:your_app_name.git 3bf6e8d..642f01a master -> master

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  • Extremely CPU Intensive Alarm Clock

    - by SoulBeaver
    For some reason my program, a console alarm clock I made for laughs and practice, is extremely CPU intensive. It consumes about 2mB RAM, which is already quite a bit for such a small program, but it devastates my CPU with over 50% resources at times. Most of the time my program is doing nothing except counting down the seconds, so I guess this part of my program is the one that's causing so much strain on my CPU, though I don't know why. If it is so, could you please recommend a way of making it less, or perhaps a library to use instead if the problem can't be easily solved? /* The wait function waits exactly one second before returning to the * * called function. */ void wait( const int &seconds ) { clock_t endwait; // Type needed to compare with clock() endwait = clock() + ( seconds * CLOCKS_PER_SEC ); while( clock() < endwait ) {} // Nothing need be done here. } In case anybody browses CPlusPlus.com, this is a genuine copy/paste of the clock() function they have written as an example for clock(). Much why the comment //Nothing need be done here is so lackluster. I'm not entirely sure what exactly clock() does yet. The rest of the program calls two other functions that only activate every sixty seconds, otherwise returning to the caller and counting down another second, so I don't think that's too CPU intensive- though I wouldn't know, this is my first attempt at optimizing code. The first function is a console clear using system("cls") which, I know, is really, really slow and not a good idea. I will be changing that post-haste, but, since it only activates every 60 seconds and there is a noticeable lag-spike, I know this isn't the problem most of the time. The second function re-writes the content of the screen with the updated remaining time also only every sixty seconds. I will edit in the function that calls wait, clearScreen and display if it's clear that this function is not the problem. I already tried to reference most variables so they are not copied, as well as avoid endl as I heard that it's a little slow compared to \n.

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  • C++ Storing variables and inheritance

    - by Kaa
    Hello Everyone, Here is my situation: I have an event driven system, where all my handlers are derived from IHandler class, and implement an onEvent(const Event &event) method. Now, Event is a base class for all events and contains only the enumerated event type. All actual events are derived from it, including the EventKey event, which has 2 fields: (uchar) keyCode and (bool)isDown. Here's the interesting part: I generate an EventKey event using the following syntax: Event evt = EventKey(15, true); and I ship it to the handlers: EventDispatch::sendEvent(evt); // void EventDispatch::sendEvent(const Event &event); (EventDispatch contains a linked list of IHandlers and calls their onEvent(const Event &event) method with the parameter containing the sent event. Now the actual question: Say I want my handlers to poll the events in a queue of type Event, how do I do that? x Dynamic pointers with reference counting sound like too big of a solution. x Making copies is more difficult than it sounds, since I'm only receiving a reference to a base type, therefore each time I would need to check the type of event, upcast to EventKey and then make a copy to store in a queue. Sounds like the only solution - but is unpleasant since I would need to know every single type of event and would have to check that for every event received - sounds like a bad plan. x I could allocate the events dynamically and then send around pointers to those events, enqueue them in the array if wanted - but other than having reference counting - how would I be able to keep track of that memory? Do you know any way to implement a very light reference counter that wouldn't interfere with the user? What do you think would be a good solution to this design? I thank everyone in advance for your time. Sincerely, Kaa

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  • Limiting a search to records from last_request_at...

    - by bgadoci
    I am trying to figure out how to display a count for records that have been created in a table since the last_request_at of a user. In my view I am counting the notes of a question with the following code: <% unless @questions.empty? %> <% @questions.each do |question| %> <%= h(question.notes.count) %> end end This is happening in the /views/users/show.html.erb file. Instead of counting all the notes for the question, I would only like to count the notes that have been created since the users last_request_at datetime. I don't neccessarily want to scope notes to display this 'new notes' count application wide, just simply in this one instance. To accomplish I am assuming I need to create a variable in the User#show action and call it in the view but not really sure how to do that. Other information you may need: class Note < ActiveRecord::Base belongs_to :user belongs_to :question end class Question < ActiveRecord::Base has_many :notes, :dependent => :destroy belongs_to :user end

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  • NSTimer won't stop it only resets when invalidated & released

    - by J Fries
    When I press my stop button to stop the timer it just resets to the original time and begins counting down again. I have looked everywhere and all I have found is "invalidate" and it isn't working. I want the time to stop when I hit stop and the label to display the original time. I also turned off automatic counting so I could try releasing and it is giving me an error: 0x10e20a5: movl 16(%edx), %edx EXC_BAD_ACCESS (code=2, address=0x10) `NSTimer *rockettTimer; int rocketCount; @interface FirstViewController () @property (strong, nonatomic) IBOutlet UILabel *rocketTimer; - (IBAction)stopButton:(id)sender; - (IBAction)startButton:(id)sender; @end @implementation FirstViewController @synthesize rocketTimer; -(void) rocketTimerRun{ rocketCount = rocketCount - 1; int minuts = rocketCount / 60; int seconds = rocketCount - (minuts * 60); NSString *timerOutput = [NSString stringWithFormat:@"%d:%.2d", minuts, seconds]; rocketTimer.text = timerOutput; } - (IBAction)startButton:(id)sender { rocketCount = 180; rockettTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(rocketTimerRun) userInfo:nil repeats:YES]; - (IBAction)stopButton:(id)sender { [rockettTimer invalidate]; //[rockettTimer release]; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [self setRocketTimer:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } else { return YES; } } @end`

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  • Sorting in Pivot Table on how data is summarized, not just the value

    - by user26453
    Often I am creating pivot tables that summarize some count by some category. Let's say I am counting Yes/No responses by some category. I usually add the count field and display it as a "% of row", and then create a pivot chart. However, if I want to sort one of the columns, say "Yes", Excel sorts by the underlying count, not the calculated percentage. Any way around this?

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  • Is Visual Studio Express Edition 2010 free?

    - by RyanTM
    Is Visual Studio Express Edition 2010 free? On this page: http://www.microsoft.com/express/Windows/ it says it is a set of free tools. But the splash screen at the start says it is only for evaluation purposes. And the about screen has a trial countdown timer counting down the days to when it presumably stops working.

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  • How to fix Visual Studio 2008 freeze?

    - by Mnementh
    My Visual Studio 2008 freezes under some conditions. First, after a restart it is fine, but once it starts updating IntelliSense and counting down items it stops on the same number (the number slightly changed with further changes in the project). After that I get a sure freeze for: right-click in the code to get a context-menu changing from Debug to Release and vice versa quitting visual studio After a freeze I have to kill the process. Any idea what is wrong here?

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