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  • Are there compact external USB audio interfaces which are better than a on-board sound?

    - by rumtscho
    I am asking this for a friend. He loves his voice recognition software and dictates a lot of text using a headset. Now he has a new laptop, which only has a combined mic/headphones output, and wanted to buy an adapter. I told him to get an external USB sound interface instead, as the better sound quality will probably increase the hit rate of the voice recognition. He agreed, but when he saw a picture of the SoundBlaster X-Fi, he said that it is way too big, because he wants to carry the thing everywhere. He'd rather have one of these small things which are the size of a flash memory stick, with only one mic and one phones output, period. Now I am not sure whether these mini interfaces would produce a sound better than onboard sound. They all seem to come not from established audio interface manufacturers, but from electronic accessories manufacturers like Speedlink, or just noname brands. Is there a compact audio interface with good A/D quality (it is OK if the price is comparable to that of the bigger interfaces, even if there is no additional functionality like Chinch in-/output etc)?. And if there isn't, will the noname soundcardsticks offer any advantage over a simple adaptor for the onboard sound?

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  • Android - determine specific locations (X,Y coordinates) on a Bitmap on different resolutions?

    - by Mike
    My app that I am trying to create is a board game. It will have one bitmap as the board and pieces that will move to different locations on the board. The general design of the board is square, has a certain number of columns and rows and has a border for looks. Think of a chess board or scrabble board. Before using bitmaps, I first created the board and boarder by manually drawing it - drawLine & drawRect. I decided how many pixels in width the border would be based on the screen width and height passed in on "onSizeChanged". The remaining screen I divided by the number of columns or rows I needed. For examples sake, let's say the screen dimensions are 102 x 102. I may have chosen to set the border at 1 and set the number of rows & columns at 10. That would leave 100 x 100 left (reduced by two to account for the top & bottom border, as well as left/right border). Then with columns and rows set to 10, that would leave 10 pixels left for both height and width. No matter what screen size is passed in, I store exactly how many pixels in width the boarder is and the height & width of each square on the board. I know exactly what location on the screen to move the pieces to based on a simple formula and I know exactly what cell a user touched to make a move. Now how does that work with bitmaps? Meaning, if I create 3 different background bitmaps, once for each density, won't they still be resized to fit each devices screen resolution, because from what I read there were not just 3 screen resolutions, but 5 and now with tablets - even more. If I or Android scales the bitmaps up or down to fit the current devices screen size, how will I know how wide the border is scaled to and the dimensions of each square in order to figure out where to move a piece or calculate where a player touched. So far the examples I have looked at just show how to scale the overall bitmap and get the overall bitmaps width and height. But, I don't see how to tell how many pixels wide or tall each part of the board would be after it was scaled. When I draw each line and rectangle myself based in the screen dimensions from onSizeChanged, I always know these dimensions. If anyone has any sample code or a URL to point me to that I can a read about this with bitmaps, I would appreciate it. Thanks, --Mike BTW, here is some sample code (very simplified) on how I know the dimensions of my game board (border and squares) no matter the screen size. Now I just need to know how to do this with the board as a bitmap that gets scaled to any screen size. @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { intScreenWidth = w; intScreenHeight = h; // Set Border width - my real code changes this value based on the dimensions of w // and h that are passed in. In other words bigger screens get a slightly larger // border. intOuterBorder = 1; /** Reserve part of the board for the boardgame and part for player controls & score My real code forces this to be square, but this is good enough to get the point across. **/ floatBoardHeight = intScreenHeight / 4 * 3; // My real code actually causes floatCellWidth and floatCellHeight to // be equal (Square). floatCellWidth = (intScreenWidth - intOuterBorder * 2 ) / intNumColumns; floatCellHeight = (floatBoardHeight - intOuterBorder * 2) / intNumRows; super.onSizeChanged(w, h, oldw, oldh); }

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  • The Making of Arduino [Geek History]

    - by Jason Fitzpatrick
    The open-source Arduino board is the heart of thousands of different DIY projects–it would be easy to think that the Arduino has always been around. The ubiquitous little hobby board, however, is but a scant six years old. At technology blog IEEESpectrum they delve into the history of the Arduino board and its quiet origins in a small Italian town. Here’s an excerpt from their lengthy write up about the the origin and history of the beloved Arduino: Arduino is a low-cost microcontroller board that lets even a novice do really amazing things. You can connect an Arduino to all kinds of sensors, lights, motors, and other devices and use easy-to-learn software to program how your creation will behave. You can build an interactive display or a mobile robot and then share your design with the world by posting it on the Net. Released in 2005 as a modest tool for Banzi’s students at the Interaction Design Institute Ivrea (IDII), Arduino has spawned an international do-it-yourself revolution in electronics. You can buy an Arduino board for just about US $30 or build your own from scratch: All hardware schematics and source code are available for free under public licenses. As a result, Arduino has become the most influential open-source hardware movement of its time. The little board is now the go-to gear for artists, hobbyists, students, and anyone with a gadgetry dream. More than 250 000 Arduino boards have been sold around the world—and that doesn’t include the reams of clones. “It made it possible for people do things they wouldn’t have done otherwise,” says David A. Mellis, who was a student at IDII before pursuing graduate work at the MIT Media Lab and is the lead software developer of Arduino. HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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  • Howto add a changed file to an older (not last) commit in Git

    - by David Klein
    Hey, I changed several things over the last hour and committed them step by step. But I just realized I've forgot to add a changed file some commits ago. The Log looks like this: GIT TidyUpRequests u:1 d:0> git log commit fc6734b6351f6c36a587dba6dbd9d5efa30c09ce Author: David Klein <> Date: Tue Apr 27 09:43:55 2010 +0200 The Main program now tests both Webservices at once commit 8a2c6014c2b035e37aebd310a6393a1ecb39f463 Author: David Klein <> Date: Tue Apr 27 09:43:27 2010 +0200 ISBNDBQueryHandler now uses the XPath functions from XPath.fs too commit 06a504e277fd98d97eed4dad22dfa5933d81451f Author: David Klein <> Date: Tue Apr 27 09:30:34 2010 +0200 AmazonQueryHandler now uses the XPath Helper functions defined in XPath.fs commit a0865e28be35a3011d0b6091819ec32922dd2dd8 <--- changed file should go here Author: David Klein <> Date: Tue Apr 27 09:29:53 2010 +0200 Factored out some common XPath Operations Any ideas? :)

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  • sudo: apache restarting a service on CentOS

    - by WaveyDavey
    I need my web app to restart the dansguardian service (on CentOS) so it needs to run '/sbin/service dansguardian restart' I have a shellscript in /home/topological called apacherestart.sh which does the following: #!/bin/sh id=`id` /sbin/service dansguardian restart r=$? return $r This runs ok (logger statement in script for testing output to syslog, so I know it's running) To make it run, I put this in /etc/sudoers: User_Alias APACHE=www # Cmnd alias specification Cmnd_Alias HTTPRESTART=/home/topological/apacherestart.sh,/sbin/e-smith/db,/etc/rc7.d/S91dansguardian # Defaults specification # User privilege specification root ALL=(ALL) ALL APACHE ALL=(ALL) NOPASSWD: HTTPRESTART So far so good. But the service does not restart. To test this I created a user david, and fudged the uid/gid in /etc/passwd to be the same as www: www:x:102:102:e-smith web server:/home/e-smith:/bin/false david:x:102:102:David:/home/e-smith/files/users/david:/bin/bash then logged in as david and tried to run the apacherestart.sh. The problem I get is: /etc/rc7.d/S91dansguardian: line 51: /sbin/e-smith/db: Permission denied even though S91dansguardian and db are in the sudoers command list. Any ideas?

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  • MVPs and the Community

    - by andyleonard
    Introduction Earlier this month, David Woods decided to drop his MVP award . The move inspired some interesting comments and discussion among MVPs. David's points are: MVP Expertise Microsoft Technology Products Microsoft "Listens" Cost-Benefits for an MVP MVP Expertise After mentioning he's encountered MVPs who are not experts, David states: "The way you get in is by contributing to the community." Honestly, I don't know the specifics of how someone becomes a Microsoft MVP . And I'm ok with that....(read more)

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  • Silverlight Cream for May 06, 2010 -- #857

    - by Dave Campbell
    In this Issue: Alan Beasley, Josh Twist, Mike Snow(-2-, -3-), John Papa(-2-), David Kelley, and David Anson(-2-). Shoutout: John Papa posted a question: Do You Want be on Silverlight TV? From SilverlightCream.com: ListBox Styling (Part 3 - Additional Templates) in Expression Blend & Silverlight Alan Beasley has part 3 of his ListBox styling tutorial in Expression Blend up... another great tutorial and all the code. Securing Your Silverlight Applications Josh Twist has a nice long post up on Securing your Silverlight apps... definitions, services, various forms of authentication. Silverlight Tip of the Day #13 – Silverlight Mobile Development Mike Snow has Tip of the Day #13 up and is discussing creating Silverlight apps for WP7. Silverlight Tip of the Day #14 – Dynamically Loading a Control from a DLL on a Server Mike Snow's Tip #14 is step-by-step instructions for loading a UserControl from a DLL. Silverlight Tip of the Day #15 – Setting Default Browse in Visual Studio Mike Snow's Tip #15 is actually a Visual Studio tip -- how to set what browser your Silverlight app will launch in. Silverlight TV 24: eBay’s Silverlight 4 Simple Lister Application Here we are with Silverlight TV Thursday again! ... John Papa is interviewing Dave Wolf talking about the eBay Simple Lister app. Digitally Signing a XAP Silverlight John Papa has a post up about Digitally signing a Silverlight XAP. He actually is posting an excerpt from the Silverlight 4 Whitepaper he posted... and he has a link to the Whitepaper so we can all read the whole thing too! Hacking Silverlight Code Browser David Kelley has a very cool code browser up to keep track of all the snippets he uses... and we can too... this is a tremendous resource... thanks David! Simple workarounds for a visual problem when toggling a ContextMenu MenuItem's IsEnabled property directly David Anson dug into a ContextMenu problem reported by a couple readers and found a way to duplicate the problem plus a workaround while you're waiting for the next Toolkit drop. Upgraded my Windows Phone 7 Charting example to go with the April Developer Tools Refresh David Anson also has a post up describing his path from the previous WP7 code to the current upgrading his charting code. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Have you registered? Oracle 'In Touch' PartnerCast: Be prepared for a year of growth

    - by Julien Haye
    Hi there Oracle Partners, We hope you’ve seen our recent blog post regarding the next Oracle ‘In Touch’ PartnerCast? Hosted by David Callaghan, Senior Vice President EMEA Alliances and Channels, to be broadcast on Tuesday 1st July 2014 from 10:30am UK/11:30am CET. David and his studio guests will be discussing the latest news from Oracle; including highlights of FY14, Strategic themes for FY15 and SaaS. We will also have an exclusive for ‘In Touch’ whereby David interviews Senior Vice President, Global Alliances & Channels, Rich Geraffo, on what the FY15 Oracle Global Partner Kick Off means for EMEA Oracle Partners. Also, David provides your chance to hear from some of the newly appointed Oracle Worldwide A&C Leadership Team. Got a question for David and his guests? Get in touch on Twitter using the hashtag #OracleInTouch or by emailing [email protected] to get your questions featured in the cast! To find out more information and to watch previous episodes on-demand, please visit our webpage here. We hope you can make it! Oracle EMEA Alliances & Channels

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  • Oracle 'In Touch' PartnerCast - July 1, 2014

    - by Cinzia Mascanzoni
    27 May 2014 'In Touch' Webcast for Oracle EMEA Partners Invitation Stay Connected Oracle Media Network   OPN on PartnerCast   Oracle 'In Touch' PartnerCast (July 1, 2014)Be prepared for a year of growth Register Now! Dear partner, We would like to invite you to join David Callaghan, Senior Vice President Oracle EMEA Alliances and Channels, and his studio guests for the next broadcast of the Oracle ‘In Touch’ PartnerCast on Tuesday 1st July 2014 from 10:30am UK / 11:30am CET. In this cast, David’s studio guests and his regional reporters will be looking at your priorities as EMEA partners and how best to grow with Oracle. We also look forward to the broadcast covering topics on the following: Highlights of FY14 Strategic themes for FY15 HCM, CRM and ERP Oracle on Oracle Exclusive for ‘In Touch’ David Callaghan questions Rich Geraffo, Senior Vice President, Global Alliances & Channels, on how the FY15 partner Global kick off relates to EMEA. Plus David provides your chance to hear from some of the newly appointed Worldwide A&C Leadership team as he discusses with Bruce Chumley VP Oracle Channel Distribution Sales & Troy Richardson VP Oracle Strategic Alliances; their core focus and strategy of growth and what they intend on bringing to the table in their new role. Register Now! With lots of studio guests joining David, why not get in touch on Twitter using the hashtag #OracleInTouch or by emailing [email protected] to get your questions featured in the cast! To find out more information and to watch previous episodes on-demand, please visit our webpage here. Best regards, Oracle EMEA Alliances & Channels Oracle 'In Touch' PartnerCast: be prepared for a year of growth July 01, 2014 10:30am UK / 11:30am CET Duration: 45 mins. Host David Callaghan Senior VP Oracle EMEA Alliances & Channels Studio Guests Alistair Hopkins VP Sales & Strategy, Technology Solutions, Oracle EMEA Alliances & Channels More to be announced shortly Features Contributors Rich Geraffo Senior Vice President, Oracle Worldwide Alliances & Channels Bruce Chumley Vice President Channel Distribution Sales, Oracle WW Alliances & Channels Steve Biondi VP Channel Distribution Sales, Oracle WW Alliances & Channels Regional Reporters Silvia Kaske VP Oracle A&C WCE North Will O'Brien VP Oracle A&C UK/IE Eric Fontaine VP Oracle A&C WCE South Janusz Naklicki VP Oracle A&C ECEMEA

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  • Register Now! Oracle 'In Touch' PartnerCast: Be prepared for a year of growth

    - by Julien Haye
    Dear Oracle partners, We would like to invite you to join David Callaghan, Senior Vice President Oracle EMEA Alliances and Channels, and his studio guests for the next broadcast of the ‘In Touch’ PartnerCast on Tuesday 1st July 2014 from 10:30am UK/ 11:30 CET. In this cast, David’s studio guests and his regional reporters will be looking at your priorities as EMEA partners and how best to grow with Oracle. We also look forward to the the broadcast covering the following hot topics: Highlights of FY14 Strategic themes for FY15 SaaS - HCM, CRM, ERP Oracle on Oracle Exclusive for ‘In Touch’ David Callaghan questions Rich Geraffo, Senior Vice President, Global Alliances & Channels, on how the FY15 Global partner kick off relates to EMEA. Plus David provides your chance to hear from some of the newly appointed Oracle Worldwide A&C Leadership team as he discusses with Bruce Chumley VP Oracle Channel Distribution Sales & Troy Richardson VP Oracle Strategic Alliances; their core focus and strategy of growth and what they intend on bringing to the table in their new role. You can now register for the cast here: With lots of studio guests joining David, why not get in touch on Twitter using the hashtag #OracleInTouch or by emailing [email protected] to get your questions featured in the cast! To find out more information and to watch previous episodes on-demand, please visit our webpage here. Best regards, Oracle EMEA Alliances & Channels

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  • Oracle 'In Touch' PartnerCast (July 1, 2014) - Be prepared for a year of growth

    - by Hartmut Wiese
    Dear Partner, We would like to invite you to join David Callaghan, Senior Vice President Oracle EMEA Alliances and Channels, and his studio guests for the next broadcast of the Oracle ‘In Touch’ PartnerCast on Tuesday 1st July 2014 from 10:30am UK / 11:30am CET. In this cast, David’s studio guests and his regional reporters will be looking at your priorities as EMEA partners and how best to grow with Oracle. We also look forward to the broadcast covering topics on the following: Highlights of FY14 Strategic themes for FY15 HCM, CRM and ERP Oracle on Oracle Exclusive for ‘In Touch’ David Callaghan questions Rich Geraffo, Senior Vice President, Global Alliances & Channels, on how the FY15 partner Global kick off relates to EMEA. Plus David provides your chance to hear from some of the newly appointed Worldwide A&C Leadership team as he discusses with Bruce Chumley VP Oracle Channel Distribution Sales & Troy Richardson VP Oracle Strategic Alliances; their core focus and strategy of growth and what they intend on bringing to the table in their new role. With lots of studio guests joining David, why not get in touch on Twitter using the hashtag #OracleInTouch or by emailing [email protected] to get your questions featured in the cast!   To find out more information and to watch previous episodes on-demand, please visit our webpage here. Best regards, Oracle EMEA Alliances & Channels

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  • Bubble Breaker Game Solver better than greedy?

    - by Gregory
    For a mental exercise I decided to try and solve the bubble breaker game found on many cell phones as well as an example here:Bubble Break Game The random (N,M,C) board consists N rows x M columns with C colors The goal is to get the highest score by picking the sequence of bubble groups that ultimately leads to the highest score A bubble group is 2 or more bubbles of the same color that are adjacent to each other in either x or y direction. Diagonals do not count When a group is picked, the bubbles disappear, any holes are filled with bubbles from above first, ie shift down, then any holes are filled by shifting right A bubble group score = n * (n - 1) where n is the number of bubbles in the bubble group The first algorithm is a simple exhaustive recursive algorithm which explores going through the board row by row and column by column picking bubble groups. Once the bubble group is picked, we create a new board and try to solve that board, recursively descending down Some of the ideas I am using include normalized memoization. Once a board is solved we store the board and the best score in a memoization table. I create a prototype in python which shows a (2,15,5) board takes 8859 boards to solve in about 3 seconds. A (3,15,5) board takes 12,384,726 boards in 50 minutes on a server. The solver rate is ~3k-4k boards/sec and gradually decreases as the memoization search takes longer. Memoization table grows to 5,692,482 boards, and hits 6,713,566 times. What other approaches could yield high scores besides the exhaustive search? I don't seen any obvious way to divide and conquer. But trending towards larger and larger bubbles groups seems to be one approach Thanks to David Locke for posting the paper link which talks above a window solver which uses a constant-depth lookahead heuristic.

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  • Array of Objects

    - by James
    Complete and utter neophyte to Objective-C and the entire Mac platform so don't flame me please =). Basically I'm trying to create a simple game. The game has a board which I've created a class for and a board is comprised of squares which I also created a class for (board and square respectively). In my view controller I'm trying to instantiate a board and add boardSize^2 squares to said object. board contains an NSMutableArray *squares. I've also created a convenience method which sets an NSNumber *boardSize called initWithDimension. In my touchesBegan handler I have the following: board *game_board = [[board alloc] initWithDimension:10]; int size = [game_board.boardSize intValue]; for(int i = 0; i <= size; i++) { square *s = [[square alloc] init]; [game_board.squares addObject:s]; [s release]; } NSLog(@"%i", size); NSLog(@"%@", [game_board.squares objectAtIndex:0]); ...and I'm getting 10 (as expected) and then (null). This is probably glaringly obvious to an experienced developer, I've just struggled for an hour trying to solve it and have given up. I've tried it without the [s release] as well, same result. I've also imported square.h and board.h. Any ideas what's wrong here? Any other comments on what I'm brutalizing? Thanks.

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  • C++, using one byte to store two variables

    - by 2di
    Hi All I am working on representation of the chess board, and I am planning to store it in 32 bytes array, where each byte will be used to store two pieces. (That way only 4 bits are needed per piece) Doing it in that way, results in a overhead for accessing particular index of the board. Do you think that, this code can be optimised or completely different method of accessing indexes can be used? c++ char getPosition(unsigned char* c, int index){ //moving pointer c+=(index>>1); //odd number if (index & 1){ //taking right part return *c & 0xF; }else { //taking left part return *c>>4; } } void setValue(unsigned char* board, char value, int index){ //moving pointer board+=(index>>1); //odd number if (index & 1){ //replace right part //save left value only 4 bits *board = (*board & 0xF0) + value; }else { //replacing left part *board = (*board & 0xF) + (value<<4); } } int main() { char* c = (char*)malloc(32); for (int i = 0; i < 64 ; i++){ setValue((unsigned char*)c, i % 8,i); } for (int i = 0; i < 64 ; i++){ cout<<(int)getPosition((unsigned char*)c, i)<<" "; if (((i+1) % 8 == 0) && (i > 0)){ cout<<endl; } } return 0; } I am equally interested in your opinions regarding chess representations, and optimisation of the method above, as a stand alone problem. Thanks a lot

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  • Preferred way of filling up a C++ vector of structs

    - by henle
    Alternative 1, reusing a temporary variable: Sticker sticker; sticker.x = x + foreground.x; sticker.y = foreground.y; sticker.width = foreground.width; sticker.height = foreground.height; board.push_back(sticker); sticker.x = x + outline.x; sticker.y = outline.y; sticker.width = outline.width; sticker.height = outline.height; board.push_back(sticker); Alternative 2, scoping the temporary variable: { Sticker sticker; sticker.x = x + foreground.x; sticker.y = foreground.y; sticker.width = foreground.width; sticker.height = foreground.height; board.push_back(sticker); } { Sticker sticker; sticker.x = x + outline.x; sticker.y = outline.y; sticker.width = outline.width; sticker.height = outline.height; board.push_back(sticker); } Alternative 3, writing straight to the vector memory: { board.push_back(Sticker()); Sticker &sticker = board.back(); sticker.x = x + foreground.x; sticker.y = foreground.y; sticker.width = foreground.width; sticker.height = foreground.height; } { board.push_back(Sticker()); Sticker &sticker = board.back(); sticker.x = x + outline.x; sticker.y = outline.y; sticker.width = outline.width; sticker.height = outline.height; } Which approach do you prefer?

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  • I Know What I Did This Summer: Put Down Trex Decking

    - by thatjeffsmith
    If you’re wondering why I would bore everyone with my pictures and frequent status updates/tweets from the past week – it’s so I could document the process of refurbishing my deck, or what some would call a porch. When we go to take a vacation, buy a car, do anything – we also read personal blogs to get the real story. So, if you’re curious about what it takes to tackle this sort of project, read on. Skills/Equipment/Manpower We Possessed I took the old decking out by myself. I’m about 230 lbs, more than 6′ tall, and I’m pretty healthy. This took about 8 hours over two afternoons. Three of us put the deck back together. My wife has two engineering degrees. Her father also has two engineering degrees. Lots of brainpower available here. Also, her dad ran the public works department for a country for more than 20 years – so lots and lots of practical experience on hand. We had a compound mitre saw, a skilsaw, 2-3 crowbars, a framing hammer, 3 cordless drills, a corded drill, lots of sawhorses, a power sander, an angle grinder, a 10×10 Coleman canopy tent, a Ford F-150 pickup truck, outdoor speakers and lots of iTunes playlists, plenty of water and cold beer. Why We Did This Our deck was relatively young – it was built in 2005. However, the pressure treated boards must not have been adequately maintained before we bought the house. I had powerwashed the deck every other year and had it stained a few times. The boards just rotted. We’re going to be in the house for a long time, and we wanted something that would look nice and require little maintenance. More bad deck boards The deck boards were in bad shape Things We Learned The two most important things: The hidden fasteners have to be put in JUST right. Wedge them into the grooved board, then bend down the bit that is screwed down. We didn’t do this on the first board and couldn’t get the second board to fit nearly close enough. Watching the official TREX YouTube video helped immensely, and we should have watched that first. When pre-drilling holes for the boards that need screwed down – DO NOT pre-drill through the underlying framing wood. ONLY pre-drill through the TREX itself. The screw won’t seat in the board properly. Instead of sitting down flush with the board, it will stop at the top of the board and just spin. I had to call the the place that sold me the screws to find this out. So about a third of our screws look like crap. If it doesn’t look or feel right – stop everything and pick up your computer or your phone. It’s not right, and it will be much easier to stop and find out why. We didn’t do this, and now I’m going to see every screw that’s not flush with the boards and get upset. Oh well. The Process How much time did it take? Well I spent about 8 hours taking the deck apart. And then the 3 of use spent 8 hours the first day, 10 hours the second day, 8 hours the third, and another 6 hours on the fourth day. That’s like 104 man-hours. We supposedly saved four or five thousand dollars in labor, but don’t do the math here or you might get a bit upset. The main thing is that we got what we wanted, and there won’t be any surprises later. Now for some pictures… This 6”+ pry bar made the destruction of the old deck much easier Most of the joists, once exposed, were OK. This joist wasn’t sitting on ANYTHING before. We think a lazy gas person cut the board to sneak a gas line in. Awesome… These monster lag bolts had to be accounted for when putting in the additional framing The border pattern Sheri wanted to put in required a lot more framing. These were the first boards to go down – we screwed them in as there was no way to attach clips I sat, kicked in the boards, and then drilled these clips in – but my wife was able to go MUCH faster by using her hands to lock the boards in and drill on her knees. I liked locking the board in with my feet when they needed to be ‘encouraged’ to go straight. The first board took FOREVER to go in, but then when we got rolling, we were able to put in a 20′ board in less than 10 minutes. This was end of construction day #2 – we got much further than we thought we would. Ah, the dreaded last 10% – what to do here? Remember those ‘floating’ stringers? Yeah, we fixed that up a bit, too. My wife used a website (and her brain) to calculate exactly how to cut the stringers to give us the rise/run we needed with the proper clearance and all that jazz. The stairs with stringers and toe kicks – this was worth the effort It started raining on us as I screwed down the steps – this we managed to get our shade tent up on the deck to protect us from the rain too The stairs, finished Finished, mostly Good corner shot The top of the stairs Stairs, looking down Celebratory beer In Summary There are a few things we’re not happy with. I think we can fix them up – but later. I have a few things left to finish, rewire the lighting, get the gas grille put back in, and rehang some screen doors. I was expecting this to be a lot worse than it was. If I didn’t have the help, I would have never done it myself. But I’m glad that I did have that help and did do that project. It’s not often you get to spend that kind of qualify time with family and building cool stuff.

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  • How can I avoid repeating DocumentRoot in this Apache virtual host?

    - by David Faux
    I have an Apache virtual host configured for a website powered by Wordpress. <VirtualHost *:80> ServerName 67.178.132.253 DocumentRoot /home/david/wordpressWebsite # BEGIN WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteRule ^index\.php$ - [L] RewriteCond /home/david/wordpressWebsite%{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # END WordPress </VirtualHost> How can I avoid hard-coding /home/david/wordpressWebsite twice? I don't want to use REQUEST_URI since that involves an extra request.

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  • Where'd My Data Go? (and/or...How Do I Get Rid of It?)

    - by David Paquette
    Want to get a better idea of how cascade deletes work in Entity Framework Code First scenarios? Want to see it in action? Stick with us as we quickly demystify what happens when you tell your data context to nuke a parent entity. This post is authored by Calgary .NET User Group Leader David Paquette with help from Microsoft MVP in Asp.Net James Chambers. We got to spend a great week back in March at Prairie Dev Con West, chalk full of sessions, presentations, workshops, conversations and, of course, questions.  One of the questions that came up during my session: "How does Entity Framework Code First deal with cascading deletes?". James and I had different thoughts on what the default was, if it was different from SQL server, if it was the same as EF proper and if there was a way to override whatever the default was.  So we built a set of examples and figured out that the answer is simple: it depends.  (Download Samples) Consider the example of a hockey league. You have several different entities in the league including games, teams that play the games and players that make up the teams. Each team also has a mascot.  If you delete a team, we need a couple of things to happen: The team, games and mascot will be deleted, and The players for that team will remain in the league (and therefore the database) but they should no longer be assigned to a team. So, let's make this start to come together with a look at the default behaviour in SQL when using an EDMX-driven project. The Reference – Understanding EF's Behaviour with an EDMX/DB First Approach First up let’s take a look at the DB first approach.  In the database, we defined 4 tables: Teams, Players, Mascots, and Games.  We also defined 4 foreign keys as follows: Players.Team_Id (NULL) –> Teams.Id Mascots.Id (NOT NULL) –> Teams.Id (ON DELETE CASCADE) Games.HomeTeam_Id (NOT NULL) –> Teams.Id Games.AwayTeam_Id (NOT NULL) –> Teams.Id Note that by specifying ON DELETE CASCADE for the Mascots –> Teams foreign key, the database will automatically delete the team’s mascot when the team is deleted.  While we want the same behaviour for the Games –> Teams foreign keys, it is not possible to accomplish this using ON DELETE CASCADE in SQL Server.  Specifying a ON DELETE CASCADE on these foreign keys would cause a circular reference error: The series of cascading referential actions triggered by a single DELETE or UPDATE must form a tree that contains no circular references. No table can appear more than one time in the list of all cascading referential actions that result from the DELETE or UPDATE – MSDN When we create an entity data model from the above database, we get the following:   In order to get the Games to be deleted when the Team is deleted, we need to specify End1 OnDelete action of Cascade for the HomeGames and AwayGames associations.   Now, we have an Entity Data Model that accomplishes what we set out to do.  One caveat here is that Entity Framework will only properly handle the cascading delete when the the players and games for the team have been loaded into memory.  For a more detailed look at Cascade Delete in EF Database First, take a look at this blog post by Alex James.   Building The Same Sample with EF Code First Next, we're going to build up the model with the code first approach.  EF Code First is defined on the Ado.Net team blog as such: Code First allows you to define your model using C# or VB.Net classes, optionally additional configuration can be performed using attributes on your classes and properties or by using a Fluent API. Your model can be used to generate a database schema or to map to an existing database. Entity Framework Code First follows some conventions to determine when to cascade delete on a relationship.  More details can be found on MSDN: If a foreign key on the dependent entity is not nullable, then Code First sets cascade delete on the relationship. If a foreign key on the dependent entity is nullable, Code First does not set cascade delete on the relationship, and when the principal is deleted the foreign key will be set to null. The multiplicity and cascade delete behavior detected by convention can be overridden by using the fluent API. For more information, see Configuring Relationships with Fluent API (Code First). Our DbContext consists of 4 DbSets: public DbSet<Team> Teams { get; set; } public DbSet<Player> Players { get; set; } public DbSet<Mascot> Mascots { get; set; } public DbSet<Game> Games { get; set; } When we set the Mascot –> Team relationship to required, Entity Framework will automatically delete the Mascot when the Team is deleted.  This can be done either using the [Required] data annotation attribute, or by overriding the OnModelCreating method of your DbContext and using the fluent API. Data Annotations: public class Mascot { public int Id { get; set; } public string Name { get; set; } [Required] public virtual Team Team { get; set; } } Fluent API: protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<Mascot>().HasRequired(m => m.Team); } The Player –> Team relationship is automatically handled by the Code First conventions. When a Team is deleted, the Team property for all the players on that team will be set to null.  No additional configuration is required, however all the Player entities must be loaded into memory for the cascading to work properly. The Game –> Team relationship causes some grief in our Code First example.  If we try setting the HomeTeam and AwayTeam relationships to required, Entity Framework will attempt to set On Cascade Delete for the HomeTeam and AwayTeam foreign keys when creating the database tables.  As we saw in the database first example, this causes a circular reference error and throws the following SqlException: Introducing FOREIGN KEY constraint 'FK_Games_Teams_AwayTeam_Id' on table 'Games' may cause cycles or multiple cascade paths. Specify ON DELETE NO ACTION or ON UPDATE NO ACTION, or modify other FOREIGN KEY constraints. Could not create constraint. To solve this problem, we need to disable the default cascade delete behaviour using the fluent API: protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<Mascot>().HasRequired(m => m.Team); modelBuilder.Entity<Team>() .HasMany(t => t.HomeGames) .WithRequired(g => g.HomeTeam) .WillCascadeOnDelete(false); modelBuilder.Entity<Team>() .HasMany(t => t.AwayGames) .WithRequired(g => g.AwayTeam) .WillCascadeOnDelete(false); base.OnModelCreating(modelBuilder); } Unfortunately, this means we need to manually manage the cascade delete behaviour.  When a Team is deleted, we need to manually delete all the home and away Games for that Team. foreach (Game awayGame in jets.AwayGames.ToArray()) { entities.Games.Remove(awayGame); } foreach (Game homeGame in homeGames) { entities.Games.Remove(homeGame); } entities.Teams.Remove(jets); entities.SaveChanges();   Overriding the Defaults – When and How To As you have seen, the default behaviour of Entity Framework Code First can be overridden using the fluent API.  This can be done by overriding the OnModelCreating method of your DbContext, or by creating separate model override files for each entity.  More information is available on MSDN.   Going Further These were simple examples but they helped us illustrate a couple of points. First of all, we were able to demonstrate the default behaviour of Entity Framework when dealing with cascading deletes, specifically how entity relationships affect the outcome. Secondly, we showed you how to modify the code and control the behaviour to get the outcome you're looking for. Finally, we showed you how easy it is to explore this kind of thing, and we're hoping that you get a chance to experiment even further. For example, did you know that: Entity Framework Code First also works seamlessly with SQL Azure (MSDN) Database creation defaults can be overridden using a variety of IDatabaseInitializers  (Understanding Database Initializers) You can use Code Based migrations to manage database upgrades as your model continues to evolve (MSDN) Next Steps There's no time like the present to start the learning, so here's what you need to do: Get up-to-date in Visual Studio 2010 (VS2010 | SP1) or Visual Studio 2012 (VS2012) Build yourself a project to try these concepts out (or download the sample project) Get into the community and ask questions! There are a ton of great resources out there and community members willing to help you out (like these two guys!). Good luck! About the Authors David Paquette works as a lead developer at P2 Energy Solutions in Calgary, Alberta where he builds commercial software products for the energy industry.  Outside of work, David enjoys outdoor camping, fishing, and skiing. David is also active in the software community giving presentations both locally and at conferences. David also serves as the President of Calgary .Net User Group. James Chambers crafts software awesomeness with an incredible team at LogiSense Corp, based in Cambridge, Ontario. A husband, father and humanitarian, he is currently residing in the province of Manitoba where he resists the urge to cheer for the Jets and maintains he allegiance to the Calgary Flames. When he's not active with the family, outdoors or volunteering, you can find James speaking at conferences and user groups across the country about web development and related technologies.

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  • Installing pygame with pip

    - by David Y. Stephenson
    I'm trying to install pygame using pip in a virtualenv. I'm following this tutorial on using Kivy. However, running pip install pygame returns Downloading/unpacking pygame Downloading pygame-1.9.1release.tar.gz (2.1MB): 2.1MB downloaded Running setup.py egg_info for package pygame WARNING, No "Setup" File Exists, Running "config.py" Using UNIX configuration... /bin/sh: 1: sdl-config: not found /bin/sh: 1: smpeg-config: not found Hunting dependencies... WARNING: "sdl-config" failed! WARNING: "smpeg-config" failed! Unable to run "sdl-config". Please make sure a development version of SDL is installed. No files/directories in /tmp/pip-build-root/pygame/pip-egg-info (from PKG-INFO) Storing complete log in /home/david/.pip/pip.log The content of /home/david/.pip/pip.log can be found at http://paste.ubuntu.com/5800296/ What am I doing wrong? I'm trying to keep to the standard methodology for installing pygame as much as possible in order to avoid deviating from the tutorial. Suggestions?

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  • What desktop boards support VT-D or IOMMU?

    - by Jeff Shattock
    I'm looking for a desktop board that supports either VT-D (Intel) or IOMMU (AMD) technology. This is the IO virtualization technology, not VT-x for CPU virtualization. I've found a list of chipsets that are purported to have this, but every board I look at, the vendor has decided to not support that feature. I would really prefer a desktop board over a server board for this. Does anyone have a specific model that is known to support this technology?

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  • What desktop boards support VT-D or IOMMU?

    - by Jeff Shattock
    I'm looking for a desktop board that supports either VT-D (Intel) or IOMMU (AMD) technology. This is the IO virtualization technology, not VT-x for CPU virtualization. I've found a list of chipsets that are purported to have this, but every board I look at, the vendor has decided to not support that feature. I would really prefer a desktop board over a server board for this. Does anyone have a specific model that is known to support this technology?

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  • Can a PCI Graphics card, and AGP be used together?

    - by Everyone
    The question pretty much says it all. I use an old 845GBV board ( to-date reliant upon the integrated graphics processor ). All slots on the board are unused. Lately I've been thinking in terms changing it to a dual monitor so that I can use one console for documentation/help/sample code/whatever, the other one to play with code. Assuming this board can handle a PCI GPU, can an AGP4x board coexist with a PCI GPU?

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  • Can a PCI Graphics card, and AGP be used together? [closed]

    - by Everyone
    The question pretty much says it all. I use an old 845GBV board ( to-date reliant upon the integrated graphics processor ). All slots on the board are unused. Lately I've been thinking in terms changing it to a dual monitor so that I can use one console for documentation/help/sample code/whatever, the other one to play with code. Assuming this board can handle a PCI GPU, can an AGP4x board coexist with a PCI GPU?

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  • How does SharePoint identify a new email to a Discussion Board as belonging to a thread?

    - by glenatron
    Pretty much as the title really, I want to be able to create a new thread from a reply to an old thread, perhaps by adding a "New Thread: " or similar to the title of the message, but of course Sharepoint is using some other characteristics of the message to recognise messages as replies to other messages and I can't find what those are. Does anyone know? Is it just using the In-Reply-To header? Alternatively, is there already a standard way to get the outcome I'm looking for, of a new discussion thread regardless of whether the initial email is a reply to a current discussion or not?

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