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  • High CPU usage on Pong clone

    - by max
    I just made my first game, a clone of Pong, using OpenGL and C++. But its using ~50% of the CPU, which I guess is very high for a game like this. How can I improve that? Can you please look up my code and tell me what all things I am doing wrong? Any feedback is welcome. http://pastebin.com/L5zE3axh Also it would be extremely helpful if you give some general points on how to develop games in OpenGL efficiently.. Thanks in advance!

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  • My rhythm game runs choppy even with high frame rate

    - by felipedrl
    I'm coding a rhythm game and the game runs smoothly with uncapped fps. But when I try to cap it around 60 the game updates in little chunks, like hiccups, as if it was skipping frames or at a very low frame rate. The reason I need to cap frame rate is because in some computers I tested, the fps varies a lot (from ~80 - ~250 fps) and those drops are noticeable and degrade response time. Since this is a rhythm game this is very important. This issue is driving me crazy. I've spent a few weeks already on it and still can't figure out the problem. I hope someone more experienced than me could shed some light on it. I'll try to put here all the hints I've tried along with two pseudo codes for game loops I tried, so I apologize if this post gets too lengthy. 1st GameLoop: const uint UPDATE_SKIP = 1000 / 60; uint nextGameTick = SDL_GetTicks(); while(isNotDone) { // only false when a QUIT event is generated! if (processEvents()) { if (SDL_GetTicks() > nextGameTick) { update(UPDATE_SKIP); render(); nextGameTick += UPDATE_SKIP; } } } 2nd Game Loop: const uint UPDATE_SKIP = 1000 / 60; while (isNotDone) { LARGE_INTEGER startTime; QueryPerformanceCounter(&startTime); // process events will return false in case of a QUIT event processed if (processEvents()) { update(frameTime); render(); } LARGE_INTEGER endTime; do { QueryPerformanceCounter(&endTime); frameTime = static_cast<uint>((endTime.QuadPart - startTime.QuadPart) * 1000.0 / frequency.QuadPart); } while (frameTime < UPDATE_SKIP); } [1] At first I thought it was a timer resolution problem. I was using SDL_GetTicks, but even when I switched to QueryPerformanceCounter, supposedly less granular, I saw no difference. [2] Then I thought it could be due to a rounding error in my position computation and since game updates are smaller in high FPS that would be less noticeable. Indeed there is an small error, but from my tests I realized that it is not enough to produce the position jumps I'm getting. Also, another intriguing factor is that if I enable vsync I'll get smooth updates @60fps regardless frame cap code. So why not rely on vsync? Because some computers can force a disable on gfx card config. [3] I started printing the maximum and minimum frame time measured in 1sec span, in the hope that every a few frames one would take a long time but still not enough to drop my fps computation. It turns out that, with frame cap code I always get frame times in the range of [16, 18]ms, and still, the game "does not moves like jagger". [4] My process' priority is set to HIGH (Windows doesn't allow me to set REALTIME for some reason). As far as I know there is only one thread running along with the game (a sound callback, which I really don't have access to it). I'm using AudiereLib. I then disabled Audiere by removing it from the project and still got the issue. Maybe there are some others threads running and one of them is taking too long to come back right in between when I measured frame times, I don't know. Is there a way to know which threads are attached to my process? [5] There are some dynamic data being created during game run. But It is a little bit hard to remove it to test. Maybe I'll have to try harder this one. Well, as I told you I really don't know what to try next. Anything, I mean, anything would be of great help. What bugs me more is why at 60fps & vsync enabled I get an smooth update and at 60fps & no vsync I don't. Is there a way to implement software vsync? I mean, query display sync info? Thanks in advance. I appreciate the ones that got this far and yet again I apologize for the long post. Best Regards from a fellow coder.

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  • eSeminar ISV Partner Update: High Quality Reporting for Your Applications

    - by Mike.Hallett(at)Oracle-BI&EPM
    Play eSeminar Duration: 18 Minutes         Description: This webinar presents to ISV Partners Oracle’s latest release of BI Publisher, and describes how this tool can make their applications more competitive and appealing to their customers by providing High Quality Reporting and Business Intelligence embedded into their solution. • BI Publisher can Provide All Reports… at Lower Cost • Easier, with Better Developer Productivity • Better Managed : Better Performance, Less Administration • Highest Quality : Pixel Perfect and Interactive Reporting. Play eSeminar (Only accessible to Oracle Partners).

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  • Using High Level Abstractions

    - by Jonn
    I'm not sure if I'm using the correct term, but would you program using High-level abstractions like Powerbuilder, or some CMS like MODx or DotNetNuke? I haven't dabbled in any of these yet. The reason I'm asking is that I kind of feel intimidated by the whole notion of using any abstraction over the languages I'm using. I'm thinking that my job might be over-simplified. While it may provide business solutions faster, I'd rather be coding straight from, in my case, .NET. Do/Would you use abstractions like these or prefer them over programming in lower level languages?

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  • Google I/O 2012 - High Performance HTML5

    Google I/O 2012 - High Performance HTML5 For years we built web apps that far outpaced the capabilities of the browsers they ran in. Just as the browsers were catching up HTML5 came on the scene - video and audio, canvas, SVG, app cache, localStorage, @font-face, and more. Now the browsers are racing to stay ahead of the wave that's building as developers adopt these new capabilities. Is your HTML5 app going to ride the wave or be dashed on the rocks leaving users stranded? Learn which HTML5 features to seek out and which to avoid when it comes to building fast HTML5 web apps. This session will be live captioned. From: GoogleDevelopers Views: 91 1 ratings Time: 01:02:07 More in Science & Technology

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  • Mirroring: what happens if principal loses contact with both mirror and wittness?

    - by TiborKaraszi
    Imagine a database mirroring setup where you have two LANs with a WAN link in between. Let's call them site A and site B. Say that principal is currently in site A, and both mirror and witness are in site B. I.e., we are running database mirroring with a witness, and assuming we are running safety FULL (synchronous), we have auto-fail over. Now, what is really fail over when it comes to mirroring? the simple answer is that the mirror will finish the recovery process (UNDO) and make the database available....(read more)

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  • High temperature on my laptop with Radeon Mobility HD4670

    - by Lorthirk
    As almost everyone here, I guess, in these days I downloaded Quantal Quetzal to give it a try. However I noticed that my laptop runs fairly hot with cooling fans almost always on, even sitting in the desktop doing nothing. I downloaded XSensor to read temperature sensors, and I saw that while CPU stays on about 65°C, so quiet normal I guess, the GPU sits at 75°C. In comparison my actual Windows 7 installation, which dual boots witb Quantal, stays at 59°C CPU and 65°C. So I went reading and learned that AMD dropped support for my video card from fglrx package, and that fglrx-legacy won't support 1.13 Xorg, so I'm basically stuck with OSS drivers. So I was guessing if there's anything I can try, and if it's possible that the OSS drivers could be the cause of the high temperature?

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  • gnome shell with very high CPU usage

    - by 501 - not implemented
    i'm running ubuntu gnome 13.10 on my dell latiude e6510 with a i5 m560. The I5 comes with a embedded Intel HD 3400 Graphics. The average cpu usage of the gnome-shell is by 160% it's to high, I think. Is there a problem with a driver? If i call the command glxinfo | grep OpenGL it returns: OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.3, 128 bits) OpenGL version string: 2.1 Mesa 9.2.1 OpenGL shading language version string: 1.30 OpenGL extensions: Greetings

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  • BCP???!????????????:Oracle Data Guard ????

    - by Shinobu FUJINAMI
    ??????????????????????????????????????????????????·????????????????? ??????DG???????????????????????Disk Group???Down Grade????????????????????????????????????????? Oracle ? DG ??Data Guard????????????Oracle Data Guard ???????????????????????????????·??????????????????·???????????????????????????????????????????????????????????????? BCP(??????)????????????????????????????????? Oracle Data Guard ??? Oracle Data Guard ????????KROWN??????·????(KDS) ? Data Guard ??????????????????????????????????????????????????????( KROWN??????·????(KDS) ???????? ) ????·???????????? - ???????? Data Guard Data Guard ?????????BCP ????????????????? Data Guard ???????????????????????????????????? - ???????????????????????????? Data Guard ???????·??????(????????)???????????·??????????·??????2?????????????????·?????????????????? ???????????????????????????????·????????????????????????? - Data Guard >> ??????????? ??????????? Data Guard ???????????ASM ? RAC ??????????????????????????? Data Guard ??? Oracle Database ?????????????????  - DataGuard ??????????????????? (11gR1/11gR2) ???????????????????????????????????????????????????  Data Guard ??? Oracle Database ????????????????? - [DataGuard 11g] ?????·?????????????·???? 11g ????????????·?????????????·????????????????? ??????·??????????????????????????????????? ??·???????????? -  Data Guard >> ??????????? ???????????(?????·?????)?????????(????·?????)?????????/??????·???????????????????????? ??????????????????????? ??????????????????????????????? ???·????????????  - Data Guard >> ???? ????????????????????????????????? Data Guard ???????????????????????????????????? ?????????????????????DataGuard??????????????????????????????? ?????DataGuard???????????????????????????????Data Guard ???????????????????????·????????????????????????????? ???????????????????????????????????????????????????????- Data Guard >> ???? ??????????????? ?????????????????????????????????????????????????????????????? ????????????????????????????????? - Data Guard >> ??????????? ??????????????? ?????README, PSR ???????????????????????????????????????????????????????????????????????????????????????????? Oracle Data Guard ? Oracle9i ???????????????????????????????????Oracle Database 10g ???????????·??????? Data Guard ?????????????????????????????????????????????????????????????????Oracle Database 11g ??????·?????·????????????????????????????????????Oracle Data Guard ????????????????????????????????????????

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  • Pathfinding results in false path costs that are too high

    - by user2144536
    I'm trying to implement pathfinding in a game I'm programming using this method. I'm implementing it with recursion but some of the values after the immediate circle of tiles around the player are way off. For some reason I cannot find the problem with it. This is a screen cap of the problem: The pathfinding values are displayed in the center of every tile. Clipped blocks are displayed with the value of 'c' because the values were too high and were covering up the next value. The red circle is the first value that is incorrect. The code below is the recursive method. //tileX is the coordinates of the current tile, val is the current pathfinding value, used[][] is a boolean //array to keep track of which tiles' values have already been assigned public void pathFind(int tileX, int tileY, int val, boolean[][] used) { //increment pathfinding value int curVal = val + 1; //set current tile to true if it hasn't been already used[tileX][tileY] = true; //booleans to know which tiles the recursive call needs to be used on boolean topLeftUsed = false, topUsed = false, topRightUsed = false, leftUsed = false, rightUsed = false, botomLeftUsed = false, botomUsed = false, botomRightUsed = false; //set value of top left tile if necessary if(tileX - 1 >= 0 && tileY - 1 >= 0) { //isClipped(int x, int y) returns true if the coordinates givin are in a tile that can't be walked through (IE walls) //occupied[][] is an array that keeps track of which tiles have an enemy in them // //if the tile is not clipped and not occupied set the pathfinding value if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX - 1][tileY - 1] == false && !(used[tileX - 1][tileY - 1])) { pathFindingValues[tileX - 1][tileY - 1] = curVal; topLeftUsed = true; used[tileX - 1][tileY - 1] = true; } //if it is occupied set it to an arbitrary high number so enemies find alternate routes if the best is clogged if(occupied[tileX - 1][tileY - 1] == true) pathFindingValues[tileX - 1][tileY - 1] = 1000000000; //if it is clipped set it to an arbitrary higher number so enemies don't travel through walls if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY - 1] = 2000000000; } //top middle if(tileY - 1 >= 0 ) { if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX][tileY - 1] == false && !(used[tileX][tileY - 1])) { pathFindingValues[tileX][tileY - 1] = curVal; topUsed = true; used[tileX][tileY - 1] = true; } if(occupied[tileX][tileY - 1] == true) pathFindingValues[tileX][tileY - 1] = 1000000000; if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX][tileY - 1] = 2000000000; } //top right if(tileX + 1 <= used.length && tileY - 1 >= 0) { if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX + 1][tileY - 1] == false && !(used[tileX + 1][tileY - 1])) { pathFindingValues[tileX + 1][tileY - 1] = curVal; topRightUsed = true; used[tileX + 1][tileY - 1] = true; } if(occupied[tileX + 1][tileY - 1] == true) pathFindingValues[tileX + 1][tileY - 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY - 1] = 2000000000; } //left if(tileX - 1 >= 0) { if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX - 1][tileY] == false && !(used[tileX - 1][tileY])) { pathFindingValues[tileX - 1][tileY] = curVal; leftUsed = true; used[tileX - 1][tileY] = true; } if(occupied[tileX - 1][tileY] == true) pathFindingValues[tileX - 1][tileY] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY] = 2000000000; } //right if(tileX + 1 <= used.length) { if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX + 1][tileY] == false && !(used[tileX + 1][tileY])) { pathFindingValues[tileX + 1][tileY] = curVal; rightUsed = true; used[tileX + 1][tileY] = true; } if(occupied[tileX + 1][tileY] == true) pathFindingValues[tileX + 1][tileY] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY] = 2000000000; } //botom left if(tileX - 1 >= 0 && tileY + 1 <= used[0].length) { if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX - 1][tileY + 1] == false && !(used[tileX - 1][tileY + 1])) { pathFindingValues[tileX - 1][tileY + 1] = curVal; botomLeftUsed = true; used[tileX - 1][tileY + 1] = true; } if(occupied[tileX - 1][tileY + 1] == true) pathFindingValues[tileX - 1][tileY + 1] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY + 1] = 2000000000; } //botom middle if(tileY + 1 <= used[0].length) { if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX][tileY + 1] == false && !(used[tileX][tileY + 1])) { pathFindingValues[tileX][tileY + 1] = curVal; botomUsed = true; used[tileX][tileY + 1] = true; } if(occupied[tileX][tileY + 1] == true) pathFindingValues[tileX][tileY + 1] = 1000000000; if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX][tileY + 1] = 2000000000; } //botom right if(tileX + 1 <= used.length && tileY + 1 <= used[0].length) { if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX + 1][tileY + 1] == false && !(used[tileX + 1][tileY + 1])) { pathFindingValues[tileX + 1][tileY + 1] = curVal; botomRightUsed = true; used[tileX + 1][tileY + 1] = true; } if(occupied[tileX + 1][tileY + 1] == true) pathFindingValues[tileX + 1][tileY + 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY + 1] = 2000000000; } //call the method on the tiles that need it if(tileX - 1 >= 0 && tileY - 1 >= 0 && topLeftUsed) pathFind(tileX - 1, tileY - 1, curVal, used); if(tileY - 1 >= 0 && topUsed) pathFind(tileX , tileY - 1, curVal, used); if(tileX + 1 <= used.length && tileY - 1 >= 0 && topRightUsed) pathFind(tileX + 1, tileY - 1, curVal, used); if(tileX - 1 >= 0 && leftUsed) pathFind(tileX - 1, tileY, curVal, used); if(tileX + 1 <= used.length && rightUsed) pathFind(tileX + 1, tileY, curVal, used); if(tileX - 1 >= 0 && tileY + 1 <= used[0].length && botomLeftUsed) pathFind(tileX - 1, tileY + 1, curVal, used); if(tileY + 1 <= used[0].length && botomUsed) pathFind(tileX, tileY + 1, curVal, used); if(tileX + 1 <= used.length && tileY + 1 <= used[0].length && botomRightUsed) pathFind(tileX + 1, tileY + 1, curVal, used); }

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  • Is there a javascript library that contains a rich set of very high level commonly used functions?

    - by bobo
    I find that many high level functions are missing in most well-known javascript libraries such as jquery, YUI...etc. Taking string manipulation as an example, startsWith, endsWith, contains, lTrim, rTrim, trim, isNullOrEmpty...etc. These function are actually very common ones. I would like to know if there exists a javascript library/ plugin of a javascript library that fills these gaps (including but not limited to string manipulation)? It would be great if the library does not override the prototype.

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  • High Tq values for HAProxy

    - by Will
    I just took over administration of a new environment. A known issue is that the environment is known for high response times (20+ seconds), so I figured I'd turn on haproxy logging and see what is going on. I figured I'd see slow load times in the app servers, but I'm actually seeing high Tq values in HAProxy. The HAProxy is on EC2 and is NOT behind ELB. Sep 5 14:22:00 haproxy-apps01 haproxy[24695]: 76.14.153.221:3371 [05/Sep/2012:14:21:49.780] http-in default_apps/fe04-c 10936/0/0/55/10991 200 488 - - ---- 111/111/0/1/0 0/0 "GET /event_times/next?callback=jQuery170189312373075111_1346854917562&_=1346854918453 HTTP/1.1" As you can see, this one has a Tq of about 10 seconds. Not all the Tq's are high (1+ seconds), but a good percentage of them are (approx 35%). Normally when I see this behavior, I'd expect there to be network issues, but this is an incredibly high percentage of visitors to be having an issue like this, so I'm wondering if anybody has seen this or have any hints on diagnosing if the issue could possibly be on this box?

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  • Handling inconcistent resource availability in Project 2007

    - by Lachlan McDonald
    Afternoon all, I have four resources; a project manager, and three developers. The project manager can work anywhere from 9 to 5pm each day, but only for a total of 10 hours per week. It doesn't matter when he works, as long as he isn't over-allocated 10 hours per week. The developers on the other hand can only work up to 2 hours per day, for a total of 10 hours per week. If they work more than 2 hours in a day, they are over-allocated. How do I best configure Project to handle this kind of scheduling requirement?

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  • Find which php scripts cause high CPU with php-cgi

    - by Oli
    Background: I maintain a server for a client who has half a dozen Wordpress sites on. They all have the W3 Total Cache plugin installed and eAcellerator is installed (might be APC). All the PHP sites run through a single batch of fastcgi php-cgi processes (it's actually php-fpm but I'm not sure if that makes a difference). Problem: php-cgi's CPU usage is quite high. Not terminally high but high enough to raise an eyebrow. The client wants to add more sites in the future and I want to avoid becoming CPU limited if I can help it. Question: Is there any way I can find the scripts or even just requests that are causing the high CPU. I realise I might not be able to do anything with the results but it would give me a chance.

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  • SQL 2008 Mirroring, how to failover from the mirror database?

    - by Luis
    I have configured a database mirroring setup in SQL 2008 using the High-safety, Synchronous mode, without automatic failover. I don't have a Witness instance. Regarding high availability, I understand Mirroring is a better strategy than Log Shipping (faster and smoother failover), and cheaper than Clustering (because of license and hardware costs). According to the MS docs, to do the failover you need to access to the Principal database and in the "Mirror" options click the "Failover" button. But I want to do this from the Mirror database, because what would be the benefit as all this setup is being done in case the Principal server knocks down? Evidently I am missing something. If Mirroring is not a solution for server downtime (as would be Clustering, if I understand correctly), then which practical (i.e. real world examples) cases would benefit from Mirroring for high-availability purposes? Thank you very much for your response! I really need some enlightment.

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  • Availability of downloadable DNSBL dumps?

    - by mtah
    I need to cross-reference data involving a large number of IP addresses against known public proxies, spam-listed IPs etc. For obvious performance and network load reasons, obtaining a regularly updated dump for off-line processing would be preferrable. I currently use http://www.dnsbl.manitu.net/download/nixspam-ip.dump.gz - a digest of ix.dnsbl.manitu.net with 40,000 entries updated every 15 minutes. I'd like something more substantial though, so my question is: does such a thing exist?

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  • PDU management interface has low availability - product flaw or isolated issue

    - by DeanB
    Our colocation provider has supplied us with APC AP7932 switched 0U PDUs as part of several cabinets they provide us. We have had a lot of trouble with the network management aspect of these PDUs, which I'll describe below. We are moving to cage space in the same datacenter, and plan to provide our own PDUs, so I'd like to determine which enterprise-grade PDUs have been reliable performers from a remote management perspective. Our colo-provided PDUs are configured to support management via an SSL web UI and via telnet. We updated the firmware on all of them to the current version as of NOV2011. They respond to pings reliably, and we have no reason to suspect a network layer issue. However, we experience frequent hangs, timeouts, disconnects, and general unavailability from the embedded management host in all of the PDUs. We occasionally have to restart the microcontroller on the PDU to recover from what appears to be an occasional hard fault. The outlets stay powered (thankfully), but the management aspect is so unreliable that it has become an ops liability - we can't be confident that we could get into the PDU to power cycle a host if we needed to. We have 3 PDUs that all exhibit identical behavior. There are many manufacturers of enterprise-grade 0U switched PDUs, all with comparable features. If I looked at the datasheet for our current PDUs, they would appear to be a good fit -- only with the benefit of suffering through using them do we know to avoid them. I'd like to avoid picking a PDU that looks fine on paper, but has similar reliability issues. What has been others' experience with switched PDUs? Is this level of flakiness normal?

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  • AD LDS High availability

    - by user792974
    We are currently using CAS for multiple directory authentication. AD for internal users, AD LDS for external users. I've read that NLB is a possible solution, but wondering if this is possible with SRV records, and how about you would correctly configure that. With our AD directory, I can bind with olddomain.local, and hit any of the DCs in the domain. We don't want to hardcode servernames into CAS, so the end goal is to bind with LDSdomain.gov. nslookup -type=srv _ldap._tcp.LDSdomain.gov returns _ldap._tcp.LDSdomain.gov SRV service location: priority = 0 weight = 100 port = 1025 svr hostname = server01 _ldap._tcp.LDSdomain.gov SRV service location: priority = 0 weight = 200 port = 1025 svr hostname = server02

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  • SQL Server 2008 R2 100% availability

    - by Mark Henderson
    Is there any way to provide 100% uptime on SQL Server 2008 R2? From my experience, the downtimes for the different replication methods are: Log Shipping: Lots (for DR only) Mirroring w. NLB: ~ 45 seconds Clustering: ~ 5-15 seconds And all of these solutions involve all of the connections being dropped from the source, so if the downtime is too long or the app's gateway doesn't support reconnection in the middle of task, then you're out of luck. The only way I can think to get around this is to abstract the clustering a level (by virtualising and then enabling VMWare FT. Yuck. Good luck getting this to work on a quad-socket, 32-core system anyway.). Is there any other way of providing 100% uptime of SQL Server?

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  • Monit network availability checking

    - by viraptor
    Hi, I'd like to start a service with monit but only when I have the correct ip bound to the host. Can this be done somehow with the normal config? For example I want to start a process xxx with pidfile xxx.pid, but only if host currently has 10.0.0.1 bound to some interface.

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  • SqlServer2005 Enterprise Fast Recovery, SqlAgent Availability, and Replication

    - by automatic
    I have a database under SqlServer2005 Enterprise 64bit sp3, that is in phase 3 of 3 of recovery after a reboot without normal shutdown. It looks like with fast Recovery, the database became available when recovery moved into phase 3. However, it seems (based on message in SqlAgent log), that SqlAgent is "started" but not available to run jobs until recovery completes. I have other databases on the same server that are transactional publications. It seems to me that if I let users update the published databases, transactions will start to build up in the log, but won't be moved to the distribution database or onto the subscribers because SqlAgent isn't running jobs. Should I be overly concerned about performing updates before

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  • System Monitoring Redundancy

    - by Josh Brower
    I consult in a small business environment where I have two HyperV hosts (with <10 VMs) + a couple other servers. I recently had an issue where one of the HyperV hosts had a CPU issue and it came down, bringing most of my non-critical VMs with it, plus a free piece of software that I use for network & system monitoring and availability. Because of this, and the fact that iDRAC locked up to, I did not get any alerts about the crash. So I am wondering how I can (cheaply) get a redundant availability monitoring system in place--Is is as simple as running Nagios or Zenoss (or whatever) on two different HyperV hosts? It just seems like running more than one copy of Nagios/Zenoss/etc could be expensive and have high overhead. Thoughts? Thanks! -Josh

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  • How much traffic is high-traffic [closed]

    - by Jack
    My primary interest is in gathering information about the technology used behind public facing websites. Much of the information I read arbitrarily differentiates between high-traffic vs the unstated non-high-traffic websites. This troubles me because I don't have a good grasp of how much traffic is high-traffic. Can anyone help me with this, is there a good rule of thumb? Please don't tell me it depends ;)

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  • High fan speed with no reason

    - by Klaus
    For a few weeks, the fans of my Lenovo B590 laptop, running on Xubuntu 14, turn to high speed a few minutes after it is turned on. The fans won't speed down until I turn the computer off. This is quite strange, since This didn't happen before The temperatures are quite low (are they ?) $sensors Adapter: Virtual device temp1: +36.0°C (crit = +88.0°C) temp2: +30.0°C (crit = +126.0°C) coretemp-isa-0000 Adapter: ISA adapter Physical id 0: +37.0°C (high = +72.0°C, crit = +90.0°C) Core 0: +34.0°C (high = +72.0°C, crit = +90.0°C) Core 1: +31.0°C (high = +72.0°C, crit = +90.0°C) thinkpad-isa-0000 Adapter: ISA adapter fan1: 0 RPM pkg-temp-0-virtual-0 Adapter: Virtual device temp1: +37.0°C $sudo hddtemp /dev/sda /dev/sda: ST500LT012-9WS142: 33°C The computer is under low load: top - 08:30:15 up 16 min, 2 users, load average: 0.28, 0.23, 0.23 Tasks: 197 total, 1 running, 196 sleeping, 0 stopped, 0 zombie %Cpu(s): 0.8 us, 0.5 sy, 0.0 ni, 98.7 id, 0.0 wa, 0.0 hi, 0.0 si, 0.0 st KiB Mem: 3607944 total, 1973956 used, 1633988 free, 99660 buffers KiB Swap: 3744764 total, 0 used, 3744764 free. 789936 cached Mem The BIOS is up to date (and there are no fan settings in it) The fan is clean and dust-free Why would the BIOS turn the fans to high speed where there seem to be no reason for that ? It seems that we cannot control the fan manually with this model, so I guess the only solution is to understand why this happens.

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