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  • Updating a backup image (.wim and/or Acronis .tib)

    - by Backdraft
    Anyways, I've got a Windows 7 installation that I want to make a generalized backup image of so I can use it for future installs on not only my desktop from which the image is to be derived from, but also other systems with dissimilar hardware. Therefore I've arrived at either 2 options, using either sysprep/imagx from WAIK (guide here), or the simpler Acronis True Image w/ their Universal Restore addon. Of course, they create distinct image file types, .wim and .tib respectively. What I'd like to do is to periodically update this image, say with Windows Updates, by booting it to either a physical partition or using virtualization (VirtualBox/VMWare), perform the updates, and save the updated .wim or .tib image file again. What's the simplest way I could do this? Another question is, I created this generalized backup image on a 500GB Seagate 7200RPM HDD. Say I get an SSD as an OS drive in the future, can I just deploy this backup image to the SSD normally, or are there any potential problems to be aware/avoid (ie. is it best to completely reinstall the OS on the SSD from scratch, or can I use the image created on the normal HDD with no issue)? Thanks and Happy Holidays.

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  • Downloading error "Could not retrieve the required disk image "

    - by Freed Ahmad
    When I try to download Ubuntu 12.04 using the Windows installer (Wubi) through a proxy server which requires proxy authentication, after I choose the Ubuntu installation size, username and password, when I click the Install button, I get this error: An error occurred: Could not retrieve the required disk image files For more information, please see the log file: c:\users\(myusername)\appdata\local\temp\wubi-12.04-rev266.log The log file says: proxy authentication error How can I solve this problem?

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  • Image hotlinking providers?

    - by Josh
    I use a lot of images in my wordpress and due to hosting restrictions I need to host the images somewhere else and hotlink them in my blog posts. So I am looking for some reliable image host which provides free hotlinking service. The Google Picasa would be best, but I think they do not allow hotlinking. PS. I'm not looking for hosts like tinypic or imgshack, I'm looking for some websites which provides powerful features to oranize images (eg. albums etc).

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  • Rotate and Save Image - C#

    - by Taylor
    Hello, I'm trying to rotate and save an image, along with returning a BitmapSource. I pass in the rotation value (90 or -90) and the full path to the image I want to rotate to the method shown here. It works fine if I start and stop my application between calling this method. however, if the application calls rotate multiple times the rotate only happens once. I know the original image must be cached in memory, because if I pass values 90, 180, 270 I see the rotations work. I want to be able to pass in a value of 90 or -90 and have that rotate and save the original image. How can I make the rotate work for each call? Is there a way to clear the cached value of the image? If I don't set the BitmapCacheOption to OnLoad, I am unable to transform and save the image since the image is "being used by another process". public BitmapImage Rotate(int val, string path) { //create a new image from existing file. Image image = new Image(); BitmapImage logo = new BitmapImage(); logo.BeginInit(); logo.CacheOption = BitmapCacheOption.OnLoad; logo.UriSource = new Uri(path); logo.EndInit(); image.Source = logo; BitmapSource img = (BitmapSource)(image.Source); //rotate image and save CachedBitmap cache = new CachedBitmap(img, BitmapCreateOptions.None, BitmapCacheOption.OnLoad); TransformedBitmap tb = new TransformedBitmap(cache, new RotateTransform(val)); TiffBitmapEncoder encoder = new TiffBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(tb)); using (FileStream file = File.OpenWrite(path)) { encoder.Save(file); } //update page view BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.CacheOption = BitmapCacheOption.OnLoad; bi.UriSource = new Uri(path); bi.EndInit(); return bi; }

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  • Need help using libpng to read an image

    - by jonathanasdf
    Here is my function... I don't know why it's not working. The resulting image looks nothing like what the .png looks like. But there's no errors either. bool Bullet::read_png(std::string file_name, int pos) { png_structp png_ptr; png_infop info_ptr; FILE *fp; if ((fp = fopen(file_name.c_str(), "rb")) == NULL) { return false; } png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (png_ptr == NULL) { fclose(fp); return false; } info_ptr = png_create_info_struct(png_ptr); if (info_ptr == NULL) { fclose(fp); png_destroy_read_struct(&png_ptr, NULL, NULL); return false; } if (setjmp(png_jmpbuf(png_ptr))) { png_destroy_read_struct(&png_ptr, &info_ptr, NULL); fclose(fp); return false; } png_init_io(png_ptr, fp); png_read_png(png_ptr, info_ptr, PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_SWAP_ALPHA | PNG_TRANSFORM_EXPAND, NULL); png_uint_32 width = png_get_image_width(png_ptr, info_ptr); png_uint_32 height = png_get_image_height(png_ptr, info_ptr); imageData[pos].width = width; imageData[pos].height = height; png_bytepp row_pointers; row_pointers = png_get_rows(png_ptr, info_ptr); imageData[pos].data = new unsigned int[width*height]; for (unsigned int i=0; i < height; ++i) { memcpy(&imageData[pos].data[i*width], &row_pointers[i], width*sizeof(unsigned int)); } png_destroy_read_struct(&png_ptr, &info_ptr, NULL); fclose(fp); for (unsigned int i=0; i < height; ++i) { for (unsigned int j=0; j < width; ++j) { unsigned int val = imageData[pos].data[i*width+j]; if (val != 0) { unsigned int a = ((val >> 24)); unsigned int r = (((val - (a << 24)) >> 16)); unsigned int g = (((val - (a << 24) - (r << 16)) >> 8)); unsigned int b = (((val - (a << 24) - (r << 16) - (g << 8)))); // for debugging std::string s(AS3_StringValue(AS3_Int(i*width+j))); s += " "; s += AS3_StringValue(AS3_Int(val)); s += " "; s += AS3_StringValue(AS3_Int(a)); s += " "; s += AS3_StringValue(AS3_Int(r)); s += " "; s += AS3_StringValue(AS3_Int(g)); s += " "; s += AS3_StringValue(AS3_Int(b)); AS3_Trace(AS3_String(s.c_str())); } } } return true; } ImageData is just a simple struct to keep x, y, width, and height, and imageData is an array of that struct. struct ImageData { int x; int y; int width; int height; unsigned int* data; }; Here is a side by side screenshot of the input and output graphics (something I made in a minute for testing), and this was after setting alpha to 255 in order to make it show up (because the alpha I was getting back was 1). Left side is original, right side is what happened after reading it through this function. Scaled up 400% for visibility. Here is a log of the traces: 0 16855328 1 1 49 32 1 16855424 1 1 49 128 2 16855456 1 1 49 160 3 16855488 1 1 49 192 4 16855520 1 1 49 224 5 16855552 1 1 50 0 6 16855584 1 1 50 32 7 16855616 1 1 50 64 8 16855424 1 1 49 128 9 16855456 1 1 49 160 10 16855488 1 1 49 192 11 16855520 1 1 49 224 12 16855552 1 1 50 0 13 16855584 1 1 50 32 14 16855616 1 1 50 64 15 16855648 1 1 50 96 16 16855456 1 1 49 160 17 16855488 1 1 49 192 18 16855520 1 1 49 224 19 16855552 1 1 50 0 20 16855584 1 1 50 32 21 16855616 1 1 50 64 22 16855648 1 1 50 96 23 16855680 1 1 50 128 24 16855488 1 1 49 192 25 16855520 1 1 49 224 26 16855552 1 1 50 0 27 16855584 1 1 50 32 28 16855616 1 1 50 64 29 16855648 1 1 50 96 30 16855680 1 1 50 128 31 16855712 1 1 50 160 32 16855520 1 1 49 224 33 16855552 1 1 50 0 34 16855584 1 1 50 32 35 16855616 1 1 50 64 36 16855648 1 1 50 96 37 16855680 1 1 50 128 38 16855712 1 1 50 160 39 16855744 1 1 50 192 40 16855552 1 1 50 0 41 16855584 1 1 50 32 42 16855616 1 1 50 64 43 16855648 1 1 50 96 44 16855680 1 1 50 128 45 16855712 1 1 50 160 46 16855744 1 1 50 192 47 16855776 1 1 50 224 48 16855584 1 1 50 32 49 16855616 1 1 50 64 50 16855648 1 1 50 96 51 16855680 1 1 50 128 52 16855712 1 1 50 160 53 16855744 1 1 50 192 54 16855776 1 1 50 224 55 16855808 1 1 51 0 56 16855616 1 1 50 64 57 16855648 1 1 50 96 58 16855680 1 1 50 128 59 16855712 1 1 50 160 60 16855744 1 1 50 192 61 16855776 1 1 50 224 62 16855808 1 1 51 0 63 16855840 1 1 51 32 64 16855648 1 1 50 96 65 16855680 1 1 50 128 66 16855712 1 1 50 160 67 16855744 1 1 50 192 68 16855776 1 1 50 224 69 16855808 1 1 51 0 70 16855840 1 1 51 32 71 16855872 1 1 51 64 72 16855680 1 1 50 128 73 16855712 1 1 50 160 74 16855744 1 1 50 192 75 16855776 1 1 50 224 76 16855808 1 1 51 0 77 16855840 1 1 51 32 78 16855872 1 1 51 64 79 16855904 1 1 51 96 80 16855712 1 1 50 160 81 16855744 1 1 50 192 82 16855776 1 1 50 224 83 16855808 1 1 51 0 84 16855840 1 1 51 32 85 16855872 1 1 51 64 86 16855904 1 1 51 96 87 16855936 1 1 51 128 88 16855744 1 1 50 192 89 16855776 1 1 50 224 90 16855808 1 1 51 0 91 16855840 1 1 51 32 92 16855872 1 1 51 64 93 16855904 1 1 51 96 94 16855936 1 1 51 128 95 16855968 1 1 51 160 96 16855776 1 1 50 224 97 16855808 1 1 51 0 98 16855840 1 1 51 32 99 16855872 1 1 51 64 100 16855904 1 1 51 96 101 16855936 1 1 51 128 102 16855968 1 1 51 160 103 16856000 1 1 51 192 104 16855808 1 1 51 0 105 16855840 1 1 51 32 106 16855872 1 1 51 64 107 16855904 1 1 51 96 108 16855936 1 1 51 128 109 16855968 1 1 51 160 110 16856000 1 1 51 192 111 16856032 1 1 51 224 112 16855840 1 1 51 32 113 16855872 1 1 51 64 114 16855904 1 1 51 96 115 16855936 1 1 51 128 116 16855968 1 1 51 160 117 16856000 1 1 51 192 118 16856032 1 1 51 224 119 16856064 1 1 52 0 120 16855872 1 1 51 64 121 16855904 1 1 51 96 122 16855936 1 1 51 128 123 16855968 1 1 51 160 124 16856000 1 1 51 192 125 16856032 1 1 51 224 126 16856064 1 1 52 0 127 16856096 1 1 52 32 128 16855904 1 1 51 96 129 16855936 1 1 51 128 130 16855968 1 1 51 160 131 16856000 1 1 51 192 132 16856032 1 1 51 224 133 16856064 1 1 52 0 134 16856096 1 1 52 32 135 16856128 1 1 52 64 136 16855936 1 1 51 128 137 16855968 1 1 51 160 138 16856000 1 1 51 192 139 16856032 1 1 51 224 140 16856064 1 1 52 0 141 16856096 1 1 52 32 142 16856128 1 1 52 64 143 16856160 1 1 52 96 144 16855968 1 1 51 160 145 16856000 1 1 51 192 146 16856032 1 1 51 224 147 16856064 1 1 52 0 148 16856096 1 1 52 32 149 16856128 1 1 52 64 150 16856160 1 1 52 96 151 16856192 1 1 52 128 152 16856000 1 1 51 192 153 16856032 1 1 51 224 154 16856064 1 1 52 0 155 16856096 1 1 52 32 156 16856128 1 1 52 64 157 16856160 1 1 52 96 158 16856192 1 1 52 128 159 16856224 1 1 52 160 160 16856032 1 1 51 224 161 16856064 1 1 52 0 162 16856096 1 1 52 32 163 16856128 1 1 52 64 164 16856160 1 1 52 96 165 16856192 1 1 52 128 166 16856224 1 1 52 160 167 16856256 1 1 52 192 168 16856064 1 1 52 0 169 16856096 1 1 52 32 170 16856128 1 1 52 64 171 16856160 1 1 52 96 172 16856192 1 1 52 128 173 16856224 1 1 52 160 174 16856256 1 1 52 192 175 16856288 1 1 52 224 176 16856096 1 1 52 32 177 16856128 1 1 52 64 178 16856160 1 1 52 96 179 16856192 1 1 52 128 180 16856224 1 1 52 160 181 16856256 1 1 52 192 182 16856288 1 1 52 224 183 16856320 1 1 53 0 184 16856128 1 1 52 64 185 16856160 1 1 52 96 186 16856192 1 1 52 128 187 16856224 1 1 52 160 188 16856256 1 1 52 192 189 16856288 1 1 52 224 190 16856320 1 1 53 0 192 16856160 1 1 52 96 193 16856192 1 1 52 128 194 16856224 1 1 52 160 195 16856256 1 1 52 192 196 16856288 1 1 52 224 197 16856320 1 1 53 0 200 16856192 1 1 52 128 201 16856224 1 1 52 160 202 16856256 1 1 52 192 203 16856288 1 1 52 224 204 16856320 1 1 53 0 208 16856224 1 1 52 160 209 16856256 1 1 52 192 210 16856288 1 1 52 224 211 16856320 1 1 53 0 216 16856256 1 1 52 192 217 16856288 1 1 52 224 218 16856320 1 1 53 0 224 16856288 1 1 52 224 225 16856320 1 1 53 0 232 16856320 1 1 53 0 Was stuck on this for a couple of days.

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  • libpng cannot read an image properly

    - by jonathanasdf
    Here is my function... I don't know why it's not working. The resulting image looks nothing like what the .png looks like. But there's no errors either. bool Bullet::read_png(std::string file_name, int pos) { png_structp png_ptr; png_infop info_ptr; FILE *fp; if ((fp = fopen(file_name.c_str(), "rb")) == NULL) { return false; } png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (png_ptr == NULL) { fclose(fp); return false; } info_ptr = png_create_info_struct(png_ptr); if (info_ptr == NULL) { fclose(fp); png_destroy_read_struct(&png_ptr, NULL, NULL); return false; } if (setjmp(png_jmpbuf(png_ptr))) { png_destroy_read_struct(&png_ptr, &info_ptr, NULL); fclose(fp); return false; } png_init_io(png_ptr, fp); png_read_png(png_ptr, info_ptr, PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_SWAP_ALPHA | PNG_TRANSFORM_EXPAND, NULL); png_uint_32 width = png_get_image_width(png_ptr, info_ptr); png_uint_32 height = png_get_image_height(png_ptr, info_ptr); imageData[pos].width = width; imageData[pos].height = height; png_bytepp row_pointers; row_pointers = png_get_rows(png_ptr, info_ptr); imageData[pos].data = new unsigned int[width*height]; for (unsigned int i=0; i < height; ++i) { memcpy(&imageData[pos].data[i*width], &row_pointers[i], width*sizeof(unsigned int)); } png_destroy_read_struct(&png_ptr, &info_ptr, NULL); fclose(fp); for (unsigned int i=0; i < height; ++i) { for (unsigned int j=0; j < width; ++j) { unsigned int val = imageData[pos].data[i*width+j]; if (val != 0) { unsigned int a = ((val >> 24)); unsigned int r = (((val - (a << 24)) >> 16)); unsigned int g = (((val - (a << 24) - (r << 16)) >> 8)); unsigned int b = (((val - (a << 24) - (r << 16) - (g << 8)))); // for debugging std::string s(AS3_StringValue(AS3_Int(i*width+j))); s += " "; s += AS3_StringValue(AS3_Int(val)); s += " "; s += AS3_StringValue(AS3_Int(a)); s += " "; s += AS3_StringValue(AS3_Int(r)); s += " "; s += AS3_StringValue(AS3_Int(g)); s += " "; s += AS3_StringValue(AS3_Int(b)); AS3_Trace(AS3_String(s.c_str())); } } } return true; } ImageData is just a simple struct to keep x, y, width, and height, and imageData is an array of that struct. struct ImageData { int x; int y; int width; int height; unsigned int* data; }; Here is a side by side screenshot of the input and output graphics (something I made in a minute for testing), and this was after setting alpha to 255 in order to make it show up (because the alpha I was getting back was 1). Left side is original, right side is what happened after reading it through this function. Scaled up 400% for visibility. Here is a log of the traces: 0 16855328 1 1 49 32 1 16855424 1 1 49 128 2 16855456 1 1 49 160 3 16855488 1 1 49 192 4 16855520 1 1 49 224 5 16855552 1 1 50 0 6 16855584 1 1 50 32 7 16855616 1 1 50 64 8 16855424 1 1 49 128 9 16855456 1 1 49 160 10 16855488 1 1 49 192 11 16855520 1 1 49 224 12 16855552 1 1 50 0 13 16855584 1 1 50 32 14 16855616 1 1 50 64 15 16855648 1 1 50 96 16 16855456 1 1 49 160 17 16855488 1 1 49 192 18 16855520 1 1 49 224 19 16855552 1 1 50 0 20 16855584 1 1 50 32 21 16855616 1 1 50 64 22 16855648 1 1 50 96 23 16855680 1 1 50 128 24 16855488 1 1 49 192 25 16855520 1 1 49 224 26 16855552 1 1 50 0 27 16855584 1 1 50 32 28 16855616 1 1 50 64 29 16855648 1 1 50 96 30 16855680 1 1 50 128 31 16855712 1 1 50 160 32 16855520 1 1 49 224 33 16855552 1 1 50 0 34 16855584 1 1 50 32 35 16855616 1 1 50 64 36 16855648 1 1 50 96 37 16855680 1 1 50 128 38 16855712 1 1 50 160 39 16855744 1 1 50 192 40 16855552 1 1 50 0 41 16855584 1 1 50 32 42 16855616 1 1 50 64 43 16855648 1 1 50 96 44 16855680 1 1 50 128 45 16855712 1 1 50 160 46 16855744 1 1 50 192 47 16855776 1 1 50 224 48 16855584 1 1 50 32 49 16855616 1 1 50 64 50 16855648 1 1 50 96 51 16855680 1 1 50 128 52 16855712 1 1 50 160 53 16855744 1 1 50 192 54 16855776 1 1 50 224 55 16855808 1 1 51 0 56 16855616 1 1 50 64 57 16855648 1 1 50 96 58 16855680 1 1 50 128 59 16855712 1 1 50 160 60 16855744 1 1 50 192 61 16855776 1 1 50 224 62 16855808 1 1 51 0 63 16855840 1 1 51 32 64 16855648 1 1 50 96 65 16855680 1 1 50 128 66 16855712 1 1 50 160 67 16855744 1 1 50 192 68 16855776 1 1 50 224 69 16855808 1 1 51 0 70 16855840 1 1 51 32 71 16855872 1 1 51 64 72 16855680 1 1 50 128 73 16855712 1 1 50 160 74 16855744 1 1 50 192 75 16855776 1 1 50 224 76 16855808 1 1 51 0 77 16855840 1 1 51 32 78 16855872 1 1 51 64 79 16855904 1 1 51 96 80 16855712 1 1 50 160 81 16855744 1 1 50 192 82 16855776 1 1 50 224 83 16855808 1 1 51 0 84 16855840 1 1 51 32 85 16855872 1 1 51 64 86 16855904 1 1 51 96 87 16855936 1 1 51 128 88 16855744 1 1 50 192 89 16855776 1 1 50 224 90 16855808 1 1 51 0 91 16855840 1 1 51 32 92 16855872 1 1 51 64 93 16855904 1 1 51 96 94 16855936 1 1 51 128 95 16855968 1 1 51 160 96 16855776 1 1 50 224 97 16855808 1 1 51 0 98 16855840 1 1 51 32 99 16855872 1 1 51 64 100 16855904 1 1 51 96 101 16855936 1 1 51 128 102 16855968 1 1 51 160 103 16856000 1 1 51 192 104 16855808 1 1 51 0 105 16855840 1 1 51 32 106 16855872 1 1 51 64 107 16855904 1 1 51 96 108 16855936 1 1 51 128 109 16855968 1 1 51 160 110 16856000 1 1 51 192 111 16856032 1 1 51 224 112 16855840 1 1 51 32 113 16855872 1 1 51 64 114 16855904 1 1 51 96 115 16855936 1 1 51 128 116 16855968 1 1 51 160 117 16856000 1 1 51 192 118 16856032 1 1 51 224 119 16856064 1 1 52 0 120 16855872 1 1 51 64 121 16855904 1 1 51 96 122 16855936 1 1 51 128 123 16855968 1 1 51 160 124 16856000 1 1 51 192 125 16856032 1 1 51 224 126 16856064 1 1 52 0 127 16856096 1 1 52 32 128 16855904 1 1 51 96 129 16855936 1 1 51 128 130 16855968 1 1 51 160 131 16856000 1 1 51 192 132 16856032 1 1 51 224 133 16856064 1 1 52 0 134 16856096 1 1 52 32 135 16856128 1 1 52 64 136 16855936 1 1 51 128 137 16855968 1 1 51 160 138 16856000 1 1 51 192 139 16856032 1 1 51 224 140 16856064 1 1 52 0 141 16856096 1 1 52 32 142 16856128 1 1 52 64 143 16856160 1 1 52 96 144 16855968 1 1 51 160 145 16856000 1 1 51 192 146 16856032 1 1 51 224 147 16856064 1 1 52 0 148 16856096 1 1 52 32 149 16856128 1 1 52 64 150 16856160 1 1 52 96 151 16856192 1 1 52 128 152 16856000 1 1 51 192 153 16856032 1 1 51 224 154 16856064 1 1 52 0 155 16856096 1 1 52 32 156 16856128 1 1 52 64 157 16856160 1 1 52 96 158 16856192 1 1 52 128 159 16856224 1 1 52 160 160 16856032 1 1 51 224 161 16856064 1 1 52 0 162 16856096 1 1 52 32 163 16856128 1 1 52 64 164 16856160 1 1 52 96 165 16856192 1 1 52 128 166 16856224 1 1 52 160 167 16856256 1 1 52 192 168 16856064 1 1 52 0 169 16856096 1 1 52 32 170 16856128 1 1 52 64 171 16856160 1 1 52 96 172 16856192 1 1 52 128 173 16856224 1 1 52 160 174 16856256 1 1 52 192 175 16856288 1 1 52 224 176 16856096 1 1 52 32 177 16856128 1 1 52 64 178 16856160 1 1 52 96 179 16856192 1 1 52 128 180 16856224 1 1 52 160 181 16856256 1 1 52 192 182 16856288 1 1 52 224 183 16856320 1 1 53 0 184 16856128 1 1 52 64 185 16856160 1 1 52 96 186 16856192 1 1 52 128 187 16856224 1 1 52 160 188 16856256 1 1 52 192 189 16856288 1 1 52 224 190 16856320 1 1 53 0 192 16856160 1 1 52 96 193 16856192 1 1 52 128 194 16856224 1 1 52 160 195 16856256 1 1 52 192 196 16856288 1 1 52 224 197 16856320 1 1 53 0 200 16856192 1 1 52 128 201 16856224 1 1 52 160 202 16856256 1 1 52 192 203 16856288 1 1 52 224 204 16856320 1 1 53 0 208 16856224 1 1 52 160 209 16856256 1 1 52 192 210 16856288 1 1 52 224 211 16856320 1 1 53 0 216 16856256 1 1 52 192 217 16856288 1 1 52 224 218 16856320 1 1 53 0 224 16856288 1 1 52 224 225 16856320 1 1 53 0 232 16856320 1 1 53 0 Was stuck on this for a couple of days.

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  • "image contains error", trying to create and display images using google app engine

    - by bert
    Hello all the general idea is to create a galaxy-like map. I run into problems when I try to display a generated image. I used Python Image library to create the image and store it in the datastore. when i try to load the image i get no error on the log console and no image on the browser. when i copy/paste the image link (including datastore key) i get a black screen and the following message: The image “view-source:/localhost:8080/img?img_id=ag5kZXZ-c3BhY2VzaW0xMnINCxIHTWFpbk1hcBgeDA” cannot be displayed because it contains errors. the firefox error console: Error: Image corrupt or truncated: /localhost:8080/img?img_id=ag5kZXZ-c3BhY2VzaW0xMnINCxIHTWFpbk1hcBgeDA import cgi import datetime import urllib import webapp2 import jinja2 import os import math import sys from google.appengine.ext import db from google.appengine.api import users from PIL import Image #SNIP #class to define the map entity class MainMap(db.Model): defaultmap = db.BlobProperty(default=None) #SNIP class Generator(webapp2.RequestHandler): def post(self): #SNIP test = Image.new("RGBA",(100, 100)) dMap=MainMap() dMap.defaultmap = db.Blob(str(test)) dMap.put() #SNIP result = db.GqlQuery("SELECT * FROM MainMap LIMIT 1").fetch(1) if result: print"item found<br>" #debug info if result[0].defaultmap: print"defaultmap found<br>" #debug info string = "<div><img src='/img?img_id=" + str(result[0].key()) + "' width='100' height='100'></img>" print string else: print"nothing found<br>" else: self.redirect('/?=error') self.redirect('/') class Image_load(webapp2.RequestHandler): def get(self): self.response.out.write("started Image load") defaultmap = db.get(self.request.get("img_id")) if defaultmap.defaultmap: try: self.response.headers['Content-Type'] = "image/png" self.response.out.write(defaultmap.defaultmap) self.response.out.write("Image found") except: print "Unexpected error:", sys.exc_info()[0] else: self.response.out.write("No image") #SNIP app = webapp2.WSGIApplication([('/', MainPage), ('/generator', Generator), ('/img', Image_load)], debug=True) the browser shows the "item found" and "defaultmap found" strings and a broken imagelink the exception handling does not catch any errors Thanks for your help Regards Bert

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  • Image generated with PHP dosn't show

    - by lolalola
    Hi, whats wrong with my code. image dosn't show in test2.php file File: test2.php: <img src = "test.php" /> File: test.php session_start(); $md5_hash = md5(rand(0,999)); $security_code = substr($md5_hash, 15, 5); $_SESSION["security_code"] = $security_code; $width = 100; $height = 20; header("Content-type: image/png"); $image = ImageCreate($width, $height); $white = ImageColorAllocate($image, 255, 255, 255); $black = ImageColorAllocate($image, 0, 0, 0); $grey = ImageColorAllocate($image, 204, 204, 204); ImageFill($image, 0, 0, $black); //Add randomly generated string in white to the image ImageString($image, 3, 30, 3, $security_code, $white); //Throw in some lines to make it a little bit harder for any bots to break imageRectangle($image,0,0,$width-1,$height-1,$grey); imageline($image, 0, $height/2, $width, $height/2, $grey); imageline($image, $width/2, 0, $width/2, $height, $grey); imagepng($image); imagedestroy($image);

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  • Saving image from Gallery to db - Coursor IllegalStateException

    - by MyWay
    I want to save to db some strings with image. Image can be taken from gallery or user can set the sample one. In the other activity I have a listview which should present the rows with image and name. I'm facing so long this problem. It occurs when I wanna display listview with the image from gallery, If the sample image is saved in the row everything works ok. My problem is similar to this one: how to save image taken from camera and show it to listview - crashes with "IllegalStateException" but I can't find there the solution for me My table in db looks like this: public static final String KEY_ID = "_id"; public static final String ID_DETAILS = "INTEGER PRIMARY KEY AUTOINCREMENT"; public static final int ID_COLUMN = 0; public static final String KEY_NAME = "name"; public static final String NAME_DETAILS = "TEXT NOT NULL"; public static final int NAME_COLUMN = 1; public static final String KEY_DESCRIPTION = "description"; public static final String DESCRIPTION_DETAILS = "TEXT"; public static final int DESCRIPTION_COLUMN = 2; public static final String KEY_IMAGE ="image" ; public static final String IMAGE_DETAILS = "BLOP"; public static final int IMAGE_COLUMN = 3; //method which create our table private static final String CREATE_PRODUCTLIST_IN_DB = "CREATE TABLE " + DB_TABLE + "( " + KEY_ID + " " + ID_DETAILS + ", " + KEY_NAME + " " + NAME_DETAILS + ", " + KEY_DESCRIPTION + " " + DESCRIPTION_DETAILS + ", " + KEY_IMAGE +" " + IMAGE_DETAILS + ");"; inserting statement: public long insertToProductList(String name, String description, byte[] image) { ContentValues value = new ContentValues(); // get the id of column and value value.put(KEY_NAME, name); value.put(KEY_DESCRIPTION, description); value.put(KEY_IMAGE, image); // put into db return db.insert(DB_TABLE, null, value); } Button which add the picture and onActivityResult method which saves the image and put it into the imageview public void AddPicture(View v) { // creating specified intent which have to get data Intent intent = new Intent(Intent.ACTION_PICK); // From where we want choose our pictures intent.setType("image/*"); startActivityForResult(intent, PICK_IMAGE); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { // TODO Auto-generated method stub super.onActivityResult(requestCode, resultCode, data); // if identification code match to the intent, //if yes we know that is our picture, if(requestCode ==PICK_IMAGE ) { // check if the data comes with intent if(data!= null) { Uri chosenImage = data.getData(); String[] filePathColumn = {MediaStore.Images.Media.DATA}; Cursor cursor = getContentResolver().query(chosenImage, filePathColumn, null, null, null); cursor.moveToFirst(); int columnIndex = cursor.getColumnIndex(filePathColumn[0]); String filePat = cursor.getString(columnIndex); cursor.close(); ImageOfProduct = BitmapFactory.decodeFile(filePat); if(ImageOfProduct!=null) { picture.setImageBitmap(ImageOfProduct); } messageDisplayer("got picture, isn't null " + IdOfPicture); } } } Then the code which converts bitmap to byte[] public byte[] bitmapToByteConvert(Bitmap bit ) { // stream of data getted for compressed bitmap ByteArrayOutputStream gettedData = new ByteArrayOutputStream(); // compressing method bit.compress(CompressFormat.PNG, 0, gettedData); // our byte array return gettedData.toByteArray(); } The method which put data to the row: byte[] image=null; // if the name isn't put to the editView if(name.getText().toString().trim().length()== 0) { messageDisplayer("At least you need to type name of product if you want add it to the DB "); } else{ String desc = description.getText().toString(); if(description.getText().toString().trim().length()==0) { messageDisplayer("the description is set as none"); desc = "none"; } DB.open(); if(ImageOfProduct!= null){ image = bitmapToByteConvert(ImageOfProduct); messageDisplayer("image isn't null"); } else { BitmapDrawable drawable = (BitmapDrawable) picture.getDrawable(); image = bitmapToByteConvert(drawable.getBitmap()); } if(image.length>0 && image!=null) { messageDisplayer(Integer.toString(image.length)); } DB.insertToProductList(name.getText().toString(), desc, image ); DB.close(); messageDisplayer("well done you add the product"); finish(); You can see that I'm checking here the length of array to be sure that I don't send empty one. And here is the place where Error appears imo, this code is from activity which presents the listview with data taken from db private void LoadOurLayoutListWithInfo() { // firstly wee need to open connection with db db= new sqliteDB(getApplicationContext()); db.open(); // creating our custom adaprer, the specification of it will be typed // in our own class (MyArrayAdapter) which will be created below ArrayAdapter<ProductFromTable> customAdapter = new MyArrayAdapter(); //get the info from whole table tablecursor = db.getAllColumns(); if(tablecursor != null) { startManagingCursor(tablecursor); tablecursor.moveToFirst(); } // now we moving all info from tablecursor to ourlist if(tablecursor != null && tablecursor.moveToFirst()) { do{ // taking info from row in table int id = tablecursor.getInt(sqliteDB.ID_COLUMN); String name= tablecursor.getString(sqliteDB.NAME_COLUMN); String description= tablecursor.getString(sqliteDB.DESCRIPTION_COLUMN); byte[] image= tablecursor.getBlob(3); tablefromDB.add(new ProductFromTable(id,name,description,image)); // moving until we didn't find last row }while(tablecursor.moveToNext()); } listView = (ListView) findViewById(R.id.tagwriter_listoftags); //as description says // setAdapter = The ListAdapter which is responsible for maintaining //the data backing this list and for producing a view to represent //an item in that data set. listView.setAdapter(customAdapter); } I put the info from row tho objects which are stored in list. I read tones of question but I can't find any solution for me. Everything works when I put the sample image ( which is stored in app res folder ). Thx for any advice

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  • Beginner video capture and processing/Camera selection

    - by mattbauch
    I'll soon be undertaking a research project in real-time event recognition but have no experience with the programming aspect of video capture (I'm an upperclassman undergraduate in computer engineering). I want to start off on the right foot so advice from anyone with experience would be great. The ultimate goal is to track events such as a person standing up/sitting down, entering/leaving a room, possibly even shrugging/slumping in posture, etc. from a security camera-like vantage point. First of all, which cameras/companies would you recommend? I'm looking to spend ~$100, more if necessary but not much. Great resolution isn't a must, but is desirable if affordable. What about IP network cameras vs. a USB type webcam? Webcams are less expensive, but IP cameras seem like they'd be much less work to deal with in software. What features should I look for in the camera? Once I've selected a camera, what does converting its output to a series of RGB bitmaps entail? I've never dealt with video encoding/decoding so a starting point or a tutorial that will guide me up to this point would be great if anyone has suggestions. Finally, what is the best (least complicated/most efficient) way to display video from the camera plus my own superimposed images (boxes around events in progress, for instance) in a GUI application? I can work on any operating system in any language. I have some experience with win32 GUIs and Java GUIs. The focus of the project is on the algorithm and so I'm trying to get the video capture/display portion of the app done cleanly and quickly. Thanks for any responses!!

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  • Windows-Mobile Directshow: Specifying bitrate/quality of a WMV video capture

    - by Landstander
    Hi- I'm stumped on this, and I'm really hoping someone could point me in the right direction. I'm currently capturing video in Windows Mobile and encoding it using the WMV 9 DMO (CLSID_CWMV9EncMediaObject). That all works well enough, but the output video's bitrate is too high, resulting in a video file that's much too large for my needs. Ultimately, my goal is to mimic the video settings that Microsoft's Camera Capture Dialog outputs in the "messaging" quality mode (64kbps) from my C++ code. Currently, my code's outputting a WMV file with a bitrate of 352kbps. The only example I could find of specifying the capture bitrate with a WMV9 DMO was this. The idea in that code was basically to use a propertybag to write a bitrate to a property of the DMO. Update: In windows mobile, the closest codec property I can find that seems to equate to the bitrate is "g_wszWMVCVBRQuality". Microsoft's documentation of this property is extremely confusing to me: It basically seems to say that a higher number equates to a higher quality, but it gives absolutely no explanation of the specifics for each number. When I attempt to set this property to value like "1" via a propertybag for the WMV9 DMO, I run into a -2147467259 (unknown) error. To summarize: What is the basic strategy to specify the bitrate/quality of a video being captured via directshow (wmv9) on a windows mobile platform? I've heard (or wondered about) the following methods: Use the propertybag to change the encoder DMO's property that corresponds to bitrate/quality (currently failing) Create your own custom transcoder/encoder to specify it. This seems unnecessary since the WMV encoder works well enough- it's just at too high a bitrate. The VIDEOINFOHEADER has a bitrate property, but I suspect that specifying new settings here will do nothing to alter the actual encoding process since I wouldn't think file attributes would come into play until after the encoding. Any suggestions? PS: I would post specific source code, but at this point it may confuse more than it helps since I'm floundering so much on how to do this. At this point, I'm just trying to validate the general strategy. THANKS!

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  • Video screen recording + add text (subtitle), export as .flv. What programs?

    - by RasmusWriedtLarsen
    I have to record a video to showcase a tool I've made. It's going to include my talking, but I also want some overlay text (subtitles) for people who doesn't have sound. I'm looking for a program that will let me add a text overlay (as subtitle) for my video, and if possible, export it as .flv . I've tried this so far: Used CamStudio for recording, using their lossless format. Converted the .avi file to a .flv using Any Video Converter (free version) I've been having some trouble with the output of CamStudio, some programs can't play the file right, it skips forward and backward. (VLC, Adobe Media Encoder CS4) So I'm looking for a program that accepts videos from CamStudio*, can add text to my video, and hopefully export as flv. *(If that's not possible I'm open for other recording programs). I'd like to ONLY use free programs, and I'm on Windows XP. Looking forward to your help :)

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  • Facebook Game Rejected: "Your app icon must not overlap with content in your cover image"

    - by peterwilli
    Sorry if this isnt the right stackexchange site to ask this, it was really hard to determine. My FB game just recently got rejected for 2 reasons. The first I fixed nicely and is irrelevant but the second I just can't see to figure out what they mean and I was hoping someone else got the same issue and did know what they meant. These are the errors: You can ignore the error under "Banners" The web preview of my game looks like this now: All I know is that the rejection has something to do with the cover image, not the icons or the screenshots. Please let me know what to do to get approved. Thanks a lot!

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  • Drawing shapes dynamically on an image through web browser

    - by Tom Beech
    We have a scenario where we create floor plans of locations when we visit. The floor plan is finally shown on the web. It's come to the point now where we want to show floor plans but have a key with various items on them, when an item on the key is clicked, the image should highlight all the areas of the floorplan that have that specific item. I guess we're looking for some sort of open standard javascript lib to deal with SVG (has to work pre IE9 so pure SVG wont cut it) and the floor plans have to be able to be created through a .net application to be deployed on the web. I'd rather stay away from flash if at all possible to be honest. Below are a few conceptual images of what we're trying to achieve.

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  • Absorbtion 2d image effect

    - by Ed.
    I want to create a specyfic 2d image effect. It consists in modifying a sprite so it looks like it is being zoomed to a point or "absorbed" by that point. I'm not really sure what is the technical name of this effect so I cannot explain it correctly. Here you can see a video of what I'm talking about, it is the effect when the character absorbs the three glyphs. http://www.youtube.com/watch?v=PIo-GddsMcU&t=4m45s What is the name of this effect? How can I implement it with XNA for 2D textures/sprites?

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  • Image Recognition (Shape recognition)

    - by mqpasta
    I want to recognize the shapes in the picture by template matching.Is the "ExhaustiveTemplateMatching" is the right option given in Aforge.Net for this purpose.Had anyone tried this class and find it working correctly.How accurate and right choice this class is for achieving my purpose.Suggest any other methods or Alogrithms as well for recognizing shapes by matching template.For example Identifying ComboBox in a picture.

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  • How can I do batch image processing with ImageJ in Java or clojure?

    - by Robert McIntyre
    I want to use ImageJ to do some processing of several thousand images. Is there a way to take any general imageJ plugin and apply it to hundreds of images automatically? For example, say I want to take my thousand images and apply a polar transformation to each--- A polar transformation plugin for ImageJ can be found here: http://rsbweb.nih.gov/ij/plugins/polar-transformer.html Great! Let's use it. From: [http://albert.rierol.net/imagej_programming_tutorials.html#How%20to%20automate%20an%20ImageJ%20dialog] I find that I can apply a plugin using the following: (defn x-polar [imageP] (let [thread (Thread/currentThread) options ""] (.setName thread "Run$_polar-transform") (Macro/setOptions thread options) (IJ/runPlugIn imageP "Polar_Transformer" ""))) This is good because it suppresses the dialog which would otherwise pop up for every image. But running this always brings up a window containing the transformed image, when what I want is to simply return the transformed image. The stupidest way to do what I want is to just close the window that comes up and return the image which it was displaying. Does what I want but is absolutely retarded: (defn x-polar [imageP] (let [thread (Thread/currentThread) options ""] (.setName thread "Run$_polar-transform") (Macro/setOptions thread options) (IJ/runPlugIn imageP "Polar_Transformer" "") (let [return-image (IJ/getImage)] (.hide return-image) return-image))) I'm obviously missing something about how to use imageJ plugins in a programming context. Does anyone know the right way to do this? Thanks, --Robert McIntyre

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  • How can I do batch image processing with ImageJ in clojure?

    - by Robert McIntyre
    I want to use ImageJ to do some processing of several thousand images. Is there a way to take any general imageJ plugin and apply it to hundreds of images automatically? For example, say I want to take my thousand images and apply a polar transformation to each--- A polar transformation plugin for ImageJ can be found here: http://rsbweb.nih.gov/ij/plugins/polar-transformer.html Great! Let's use it. From: [http://albert.rierol.net/imagej_programming_tutorials.html#How%20to%20automate%20an%20ImageJ%20dialog] I find that I can apply a plugin using the following: (defn x-polar [imageP] (let [thread (Thread/currentThread) options ""] (.setName thread "Run$_polar-transform") (Macro/setOptions thread options) (IJ/runPlugIn imageP "Polar_Transformer" ""))) This is good because it suppresses the dialog which would otherwise pop up for every image. But running this always brings up a window containing the transformed image, when what I want is to simply return the transformed image. The stupidest way to do what I want is to just close the window that comes up and return the image which it was displaying. Does what I want but is absolutely retarded: (defn x-polar [imageP] (let [thread (Thread/currentThread) options ""] (.setName thread "Run$_polar-transform") (Macro/setOptions thread options) (IJ/runPlugIn imageP "Polar_Transformer" "") (let [return-image (IJ/getImage)] (.hide return-image) return-image))) I'm obviously missing something about how to use imageJ plugins in a programming context. Does anyone know the right way to do this? Thanks, --Robert McIntyre

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  • Create Dynamic Images using Base Image

    - by Karthik Kastury
    I am creating a Google Maps Social Application.. I have a basic marker that has a blank square in between it where I need to put the user uploaded picture. I already have the user uploaded pictures. Now How do I create these dynamic markers using PHP.. The accepted pictures are jpeg and png. I have heard of the PHP GD Library and would like to know how I can accomplish the task..

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  • Scale image to completely fill bounding box

    - by Larsenal
    For instance, if I need to fill a bounding box that is 100px wide by 50px tall, the following input images would have the following behavior: 200w x 200h gets scaled down 50% and 25% gets chopped off the top and bottom. 200w x 100h gets scaled down 50% with no cropping. 100w x 200h gets is not scaled, but 75px get chopped off top and bottom. This seems like it'd be a common resizing function, but I haven't been able to track down an example of the algorithm. Will accept answer in any language including pseudo code. A link to a page with the answer is great too!

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  • Image size guidelines

    - by user502014
    Hi all, This may well be a little of an open-ended question The site I am working on requires to be optimised for performance. One of the key areas is to optimise the file sizes of the images used upon the site. Unfortunatley these images are being created by employees who do not have the required knowledge for creating images for the web, and it is my job to produce a set of guidelines for them to use. I was wondering whether there was any resource/guidlines/literature regarding typical images file sizes for images of different dimensions - as I would like to include something like this to aid them to ensure their images are being created properly. Any info would be greatly appreciated. Thanks in advance

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  • How to resize a image with jquery

    - by Anders Kitson
    I want to resize a img on a click function. Here is my code that is currently not working. I am not sure if I am doing this correctly at all, any help would be great. <script> $(document).ready(function(){ $("#viewLarge").click( function(){ $("#newsletter").width("950px"); }); }); </script> <a id="viewLarge" class="prepend-7" href="#">View Larger(+)</a> <img id='newsletter' width='630px' src='images/news/hello.jpg'>

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  • How to output image via php from another domain

    - by Beck
    Image tag inside email message: <img src="http://www.mydomain.com/image.php?lastest=1"> Part of image.php script: case 'image/gif': header('Content-type: image/gif');$img=@imagecreatefromgif($image['src']);if($img) {imagegif($img);imagedestroy($img);} break; But how i can do the same with this image? http://www.anotherdomain.com/image.gif Thanks.

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  • OpenGL not rendering my images to the screen

    - by Brendan Webster
    for some reason my game isn't showing the image I am rendering to the screen. My engine is state based, and at the beginning I set the logo, but it isn't showing on the screen. Here is my method of doing so first I create one image and assign some values to it's preset values. //create one image instance for the logo background O_File.v_Create_Images(1); //set the atributes of the background //first Image O_File.sImage[0].nImageDepth = -30.0f; O_File.sImage[0].sImageLocation = "image.bmp"; //load the images int O_File.v_Load_Images(); Then I load them with DevIL void C_File_Manager::v_Load_Images() { ilGenImages(1, &image); ilBindImage(image); for(int i = 0;i < sImage.size();i++) { success = ilLoadImage(sImage[i].sImageLocation.c_str()); if (success) { success = ilConvertImage(IL_RGBA, IL_UNSIGNED_BYTE); glGenTextures(1, &image); glBindTexture(GL_TEXTURE_2D, image); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, 4, ilGetInteger(IL_IMAGE_WIDTH), ilGetInteger(IL_IMAGE_HEIGHT), 0, ilGetInteger(IL_IMAGE_FORMAT), GL_UNSIGNED_BYTE, ilGetData()); //asign values to the width and height of the image if they are already not assigned if(sImage[i].nImageHeight == 0) sImage[i].nImageHeight = ilGetInteger(IL_IMAGE_HEIGHT); if(sImage[i].nImageWidth == 0) sImage[i].nImageWidth = ilGetInteger(IL_IMAGE_WIDTH); std::cout << sImage[i].nImageHeight << std::endl; const std::string word = sImage[i].sImageLocation.c_str(); std::cout << sImage[i].sImageLocation.c_str() << std::endl; ilLoadImage(word.c_str()); ilDeleteImages(1, &image); } } } and then I apply them to the screen void C_File_Manager::v_Apply_Images() { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0;i < sImage.size();i++) { //move the image to where it should be on the screen; glTranslatef(sImage[i].nImageX,sImage[i].nImageY,sImage[i].nImageDepth); //rotate image around the 3 axes glRotatef(sImage[i].fImageAngleX,1,0,0); glRotatef(sImage[i].fImageAngleY,0,1,0); glRotatef(sImage[i].fImageAngleZ,0,0,1); //scale the image glScalef(1,1,1); //center the image glTranslatef((sImage[i].nImageWidth/2),(sImage[i].nImageHeight/2),0); //draw the box that will encase the loaded image glBegin(GL_QUADS); //change the color of the loaded image; glColor4f(1,1,1,1); //top left corner of image glNormal3f(0.0,0,0.0); glTexCoord2f (1.0, 0.0); glVertex3f(0,0,sImage[i].nImageDepth); //top right corner of image glNormal3f(1.0,0,0.0); glTexCoord2f (1.0, 1.0); glVertex3f(0,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom right corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f (0.0, 1.0); glVertex3f(sImage[i].nImageWidth,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom left corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f(0.0, 0.0); glVertex3f(sImage[i].nImageWidth,0,sImage[i].nImageDepth); glEnd(); } } when I debug there is no errors at all, but yet the images don't show up on the screen, I have positioned the camera at (0,0,-1) and that is where the images should show up. the clipping plane is set 1 to 1000. There is probably some random problem with the code, but I just can't catch it.

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