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  • Scale an image which is stored as a byte[] in Java

    - by Sergio del Amo
    I upload a file with a struts form. I have the image as a byte[] and I would like to scale it. FormFile file = (FormFile) dynaform.get("file"); byte[] fileData = file.getFileData(); fileData = scale(fileData,200,200); public byte[] scale(byte[] fileData, int width, int height) { // TODO } Anyone knows an easy function to do this? public byte[] scale(byte[] fileData, int width, int height) { ByteArrayInputStream in = new ByteArrayInputStream(fileData); try { BufferedImage img = ImageIO.read(in); if(height == 0) { height = (width * img.getHeight())/ img.getWidth(); } if(width == 0) { width = (height * img.getWidth())/ img.getHeight(); } Image scaledImage = img.getScaledInstance(width, height, Image.SCALE_SMOOTH); BufferedImage imageBuff = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); imageBuff.getGraphics().drawImage(scaledImage, 0, 0, new Color(0,0,0), null); ByteArrayOutputStream buffer = new ByteArrayOutputStream(); ImageIO.write(imageBuff, "jpg", buffer); return buffer.toByteArray(); } catch (IOException e) { throw new ApplicationException("IOException in scale"); } } If you run out of Java Heap Space in tomcat as I did, increase the heap space which is used by tomcat. In case you use the tomcat plugin for Eclipse, next should apply: In Eclipse, choose Window Preferences Tomcat JVM Settings Add the following to the JVM Parameters section -Xms256m -Xmx512m

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  • how to set the output image use com.android.camera.action.CROP

    - by adi.zean
    I have code to crop an image, like this : public void doCrop(){ Intent intent = new Intent("com.android.camera.action.CROP"); intent.setType("image/"); List<ResolveInfo> list = getPackageManager().queryIntentActivities(intent,0); int size = list.size(); if (size == 0 ){ Toast.makeText(this, "Cant find crop app").show(); return; } else{ intent.setData(selectImageUri); intent.putExtra("outputX", 300); intent.putExtra("outputY", 300); intent.putExtra("aspectX", 1); intent.putExtra("aspectY", 1); intent.putExtra("scale", true); intent.putExtra("return-data", true); if (size == 1) { Intent i = new Intent(intent); ResolveInfo res = list.get(0); i.setComponent(new ComponentName(res.activityInfo.packageName, res.activityInfo.name)); startActivityForResult(i, CROP_RESULT); } } } public void onActivityResult (int requestCode, int resultCode, Intent dara){ if (resultCode == RESULT_OK){ if (requestCode == CROP_RESULT){ Bundle extras = data.getExtras(); if (extras != null){ bmp = extras.getParcelable("data"); } File f = new File(selectImageUri.getPath()); if (f.exists()) f.delete(); Intent inten3 = new Intent(this, tabActivity.class); startActivity(inten3); } } } from what i have read, the code intent.putExtra("outputX", 300); intent.putExtra("outputY", 300); is use to set the resolution of crop result, but why i can't get the result image resolution higer than 300x300? when i set the intent.putExtra("outputX", 800); intent.putExtra("outputY", 800); the crop function has no result or crash, any idea for this situation? the log cat say "! ! ! FAILED BINDER TRANSACTION ! ! !

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  • iOS 6 Rotation issue - No rotation from Presented Modal View Controller

    - by hart1994
    I have a MainViewController which has a button which pushes a new view (InfoViewController), via flip horizontailly. like so: controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; The MainView Controller supports Portrait and PortraitUpsideDown. Like so: - (BOOL)shouldAutorotate { return YES; } - (NSUInteger)supportedInterfaceOrientations { return (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown); } In my InfoViewController it also states the above code. In my AppDelegate it has this in the LaunchOptions: [self.window setRootViewController:self.mainViewController]; In my app.plist file it supports all orientations. This is because other views need to support landscape as well. So On my MainViewController and InfoViewController I need only Portrait and PortraitUpsideDown. But on another view I need all orintations. My MainViewController works fine, but my InfoViewController is working for all orientations. I am having extreme diffulty trying to get this to work in iOS6. I have researched other posts and tried the assistance other people have provided, but had no luck whatsoever. Please can someone help me acheive this thank you. And I'm a Objective-C newbie :p

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  • Image rotation algorithm

    - by Stefano Driussi
    I'm looking for an algorithm that rotates an image by some degrees (input). public Image rotateImage(Image image, int degrees) (Image instances could be replaced with int[] containing each pixel RGB values, My problem is that i need to implement it for a JavaME MIDP 2.0 project so i must use code runnable on JVM prior to version 1.5 Can anyone help me out with this ? EDIT: I forgot to mention that i don't have SVG APIs available and that i need a method to rotate by arbitrary degree other than 90 - 180- 270 Also, no java.awt.* packages are available on MIDP 2.0

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  • Scaling an Image in GWT

    - by Daniel
    Changing the size of an Image Widget in GWT changes the size of the image element, but does not rescale the image on the screen. Therefore, the following will not work: Image image = new Image(myImageResource); image.setHeight(newHeight); image.setWidth(newWidth); image.setPixelSize(newWidth, newHeight); This is because GWT implements its Image widget by setting the background-image of the HTML <img... /> element as the image, using CSS. How does one get the actual image to resize?

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  • Where will the image be saved? [closed]

    - by Dummy Derp
    import java.awt.Dimension; import java.awt.Rectangle; import java.awt.Robot; import java.awt.Toolkit; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import java.io.File; ... public void captureScreen(String fileName) throws Exception { Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); Rectangle screenRectangle = new Rectangle(screenSize); Robot robot = new Robot(); BufferedImage image = robot.createScreenCapture(screenRectangle); ImageIO.write(image, "png", new File(fileName)); } ... Going over this code I found on the internet. I got everything except the part where file is created. In what format file name should be? Should it be C:/myFolder/myImage.png" or just myImage.png and where will it be saved? Here is what docs say: File public File(String pathname) Creates a new File instance by converting the given pathname string into an abstract pathname. If the given string is the empty string, then the result is the empty abstract pathname. Parameters: pathname - A pathname string Throws: NullPointerException - If the pathname argument is null

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  • Image mapping using lookup tables [on hold]

    - by jblasius
    I have an optimization problem. I'm using a look-up table to map a pixel in an image: for (uint32_t index = 0u; index < imgSize; index++) { img[ lt[ index ] ] = val; } Is there a faster way to do this, perhaps using a reinterpret_cast or something like that? I am accessing two different memory addresses, so what is the compiler doing? One solution is to do a set of reads to access adjacent memory addresses. struct mblock { uint32_t buf[10u]; }; mblock mb; for (uint32_t index = 0u; index < imgSize; index += 10u) { mb = *reinterpret_cast<mblock*>(lt + index)); for (uint8_t i = 0u; i < 10u; i ++) { mb.buf[i] += img; } for (uint8_t i = 0u; i < 10u; i ++) { *( mb.buf[i] ) = val; } } This speeds up the code because I'm separating the image access from the table look-up; the positions in the look-up table are adjacent. I still get the image access problem as it is accessing random address positions.

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  • On-the-fly lossless image compression

    - by geschema
    I have an embedded application where an image scanner sends out a stream of 16-bit pixels that are later assembled to a grayscale image. As I need to both save this data locally and forward it to a network interface, I'd like to compress the data stream to reduce the required storage space and network bandwidth. Is there a simple algorithm that I can use to losslessly compress the pixel data? I first thought of computing the difference between two consecutive pixels and then encoding this difference with a Huffman code. Unfortunately, the pixels are unsigned 16-bit quantities so the difference can be anywhere in the range -65535 .. +65535 which leads to potentially huge codeword lengths. If a few really long codewords occur in a row, I'll run into buffer overflow problems.

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  • Cropping image with ImageScience

    - by fl00r
    ImageScience is cool and light. I am using it in my sinatra app. But I can't understand how can I crop image with not square form and how can I make thumbnail with two dimensions. As I found on ImageScience site: ImageScience.with_image(file) do |img| img.cropped_thumbnail(100) do |thumb| thumb.save "#{file}_cropped.png" end img.thumbnail(100) do |thumb| thumb.save "#{file}_thumb.png" end img.resize(100, 150) do |img2| img2.save "#{file}_resize.png" end end I can crop thumb and resize thumb only with ONE dimension but I want to use two, as in RMagick. For example I want to crop 100x200px box from image, or I want to make thumbnail with width or height not bigger then 300 (width) or 500 (height) pixels.

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  • IE6 image scaling with bicubic filter

    - by thehuby
    I have a project where I have to resize some images in the actual browser side. IE8, FF3 et al all apply a filter to smooth the resizing of the image, so in these browsers everything looks good. In IE7 I have applied the following fix which works great: -ms-interpolation-mode:bicubic; In IE6 however I can only find references to the AlphaImage Filter (the same one used to enable alpha transparency on PNG files). However I can't find an example of how to use it, nor have I been able to get it working myself. Can anyone provide me with an example? Preferably applied to actual img tags, though I could use background images if required. MSDN link (for what its worth): http://msdn.microsoft.com/en-us/library/ms532969%28VS.85%29.aspx The code I am using in my CSS is applied to the img, though I've tried applying it to the img container as well (with no effect): #provider-list li img { filter: progid:DXImageTransform.Microsoft.AlphaImageLoader(src="/image.gif", sizingMethod="scale"); } A thousand thank you's in advance :) Rick

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  • PHP - Resize an image and fill gaps of proportions with a color

    - by Kerry
    I am uploading logos to my system, and they need to fix in a 60x60 pixel box. I have all the code to resize it proportionately, and that's not a problem. My 454x292px image becomes 60x38. The thing is, I need the picture to be 60x60, meaning I want to pad the top and bottom with white each (I can fill the rectangle with the color). The theory is I create a white rectangle, 60x60, then I copy the image and resize it to 60x38 and put it in my white rectangle, starting 11px from the top (which adds up to the 22px of total padding that I need. I would post my code but it's decently long, though I can if requested. Does anyone know how to do this or can you point me to code/tutorial that does this?

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  • Image loader cant load my live image url

    - by Bindhu
    In my application i need to load the images in list view, when using locale(ip ported url) then no problem all images are loading properly, But when using live url then the images are not loading, My image loader class: public class ImageLoader { MemoryCache memoryCache = new MemoryCache(); FileCache fileCache; private Map<ImageView, String> imageViews = Collections .synchronizedMap(new WeakHashMap<ImageView, String>()); ExecutorService executorService; public ImageLoader(Context context) { fileCache = new FileCache(context); executorService = Executors.newFixedThreadPool(5); } final int stub_id = R.drawable.appointeesample; public void DisplayImage(String url, ImageView imageView) { imageViews.put(imageView, url); Bitmap bitmap = memoryCache.get(url); if (bitmap != null) imageView.setImageBitmap(bitmap); else { Log.d("stub", "stub" + stub_id); queuePhoto(url, imageView); imageView.setImageResource(stub_id); } } private void queuePhoto(String url, ImageView imageView) { PhotoToLoad p = new PhotoToLoad(url, imageView); executorService.submit(new PhotosLoader(p)); } private Bitmap getBitmap(String url) { File f = fileCache.getFile(url); // from SD cache Bitmap b = decodeFile(f); if (b != null) return b; // from web try { Bitmap bitmap = null; URL imageUrl = new URL(url); HttpURLConnection conn = (HttpURLConnection) imageUrl .openConnection(); conn.setConnectTimeout(30000); conn.setReadTimeout(30000); conn.setInstanceFollowRedirects(true); InputStream is = conn.getInputStream(); BufferedInputStream bis = new BufferedInputStream(is, 81960); BitmapFactory.Options opts = new BitmapFactory.Options(); opts.inJustDecodeBounds = true; OutputStream os = new FileOutputStream(f); Utils.CopyStream(bis, os); os.close(); bitmap = decodeFile(f); Log.d("bitmap", "Bit map" + bitmap); return bitmap; } catch (Exception ex) { ex.printStackTrace(); return null; } } // decodes image and scales it to reduce memory consumption private Bitmap decodeFile(File f) { try { try { BitmapFactory.Options o = new BitmapFactory.Options(); o.inJustDecodeBounds = true; BitmapFactory.decodeStream(new FileInputStream(f), null, o); final int REQUIRED_SIZE = 200; int scale = 1; while (o.outWidth / scale / 2 >= REQUIRED_SIZE && o.outHeight / scale / 2 >= REQUIRED_SIZE) scale *= 2; BitmapFactory.Options o2 = new BitmapFactory.Options(); o2.inSampleSize = scale; return BitmapFactory.decodeStream(new FileInputStream(f), null, o2); } catch (FileNotFoundException e) { } finally { System.gc(); } return null; } catch (Exception e) { } return null; } // Task for the queue private class PhotoToLoad { public String url; public ImageView imageView; public PhotoToLoad(String u, ImageView i) { url = u; imageView = i; } } class PhotosLoader implements Runnable { PhotoToLoad photoToLoad; PhotosLoader(PhotoToLoad photoToLoad) { this.photoToLoad = photoToLoad; } @Override public void run() { if (imageViewReused(photoToLoad)) return; Bitmap bmp = getBitmap(photoToLoad.url); memoryCache.put(photoToLoad.url, bmp); if (imageViewReused(photoToLoad)) return; BitmapDisplayer bd = new BitmapDisplayer(bmp, photoToLoad); Activity a = (Activity) photoToLoad.imageView.getContext(); a.runOnUiThread(bd); } } boolean imageViewReused(PhotoToLoad photoToLoad) { String tag = imageViews.get(photoToLoad.imageView); if (tag == null || !tag.equals(photoToLoad.url)) return true; return false; } // Used to display bitmap in the UI thread class BitmapDisplayer implements Runnable { Bitmap bitmap; PhotoToLoad photoToLoad; public BitmapDisplayer(Bitmap b, PhotoToLoad p) { bitmap = b; photoToLoad = p; } public void run() { if (imageViewReused(photoToLoad)) return; if (bitmap != null) photoToLoad.imageView.setImageBitmap(bitmap); else photoToLoad.imageView.setImageResource(stub_id); } } public void clearCache() { memoryCache.clear(); fileCache.clear(); } My Live Image url for Example: https://goappointed.com/images_upload/3330Torana_Logo.JPG I have referred google but no solution is working, Thanks a lot in advance.

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  • output image is not displayed

    - by gerry chocolatos
    so, im doing an image detection which i have to process on each red, green, n blue element to get the edge map and combine them become one to show the output. but it doesnt show my output image would anyone pls be kind enough to help me? here is my code so far. //get the red element process_red = new int[width * height]; counter = 0; for(int i = 0; i < 256; i++) { for(int j = 0; j < 256; j++) { int clr = buff_red.getRGB(j, i); int red = (clr & 0x00ff0000) >> 16; red = (0xFF<<24)|(red<<16)|(red<<8)|red; process_red[counter] = red; counter++; } } //set threshold value for red element int threshold = 100; for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { int bin = (buff_red.getRGB(x, y) & 0x000000ff); if (bin < threshold) bin = 0; else bin = 255; buff_red.setRGB(x,y, 0xff000000 | bin << 16 | bin << 8 | bin); } } and i do the same way for my green n blue elements. and then i wanted to get to combination of the three by doing it this way: //combine the three elements process_combine = new int[width * height]; counter = 0; for(int i = 0; i < 256; i++) { for(int j = 0; j < 256; j++) { int clr_a = buff_red.getRGB(j, i); int ar = clr_a & 0x000000ff; int clr_b = buff_green.getRGB(j, i); int bg = clr_b & 0x000000ff; int clr_c = buff_blue.getRGB(j, i); int cb = clr_b & 0x000000ff; int alpha = 0xff000000; int combine = alpha|(ar<<16)|(bg<<8)|cb; process_combine[counter] = combine; counter++; } } buff_rgb = new BufferedImage(width,height, BufferedImage.TYPE_INT_ARGB); Graphics rgb; rgb = buff_rgb.getGraphics(); rgb.drawImage(output_rgb, 0, 0, null); rgb.dispose(); repaint(); and to show the output whic is from the combining process, i use a draw method: g.drawImage(buff_rgb,800,100,this); but still it doesnt show the image. can anyone pls help me? ur help is really appreciated. thanks.

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  • Greyscale Image from YUV420p data

    - by fergs
    From what I have read on the internet the Y value is the luminance value and can be used to create a grey scale image. The following link: http://www.bobpowell.net/grayscale.htm, has some C# code on working out the luminance of a bitmap image : { Bitmap bm = new Bitmap(source.Width,source.Height); for(int y=0;y<bm.Height;y++) public Bitmap ConvertToGrayscale(Bitmap source) { for(int x=0;x<bm.Width;x++) { Color c=source.GetPixel(x,y); int luma = (int)(c.R*0.3 + c.G*0.59+ c.B*0.11); bm.SetPixel(x,y,Color.FromArgb(luma,luma,luma)); } } return bm; } I have a method that returns the YUV values and have the Y data in a byte array. I have the current piece of code and it is failing on Marshal.Copy – attempted to read or write protected memory. public Bitmap ConvertToGrayscale2(byte[] yuvData, int width, int height) { Bitmap bmp; IntPtr blue = IntPtr.Zero; int inputOffSet = 0; long[] pixels = new long[width * height]; try { for (int y = 0; y < height; y++) { int outputOffSet = y * width; for (int x = 0; x < width; x++) { int grey = yuvData[inputOffSet + x] & 0xff; unchecked { pixels[outputOffSet + x] = UINT_Constant | (grey * INT_Constant); } } inputOffSet += width; } blue = Marshal.AllocCoTaskMem(pixels.Length); Marshal.Copy(pixels, 0, blue, pixels.Length); // fails here : Attempted to read or write protected memory bmp = new Bitmap(width, height, width, PixelFormat.Format24bppRgb, blue); } catch (Exception) { throw; } finally { if (blue != IntPtr.Zero) { Marshal.FreeHGlobal(blue); blue = IntPtr.Zero; } } return bmp; } Any help would be appreciated?

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  • Python Image Library, Close method

    - by DNN
    Hello, I have been using pil for the first time today. And I wanted to resize an image assuming it was larger than 800x600 and also create a thumbnail. I could do either of these tasks separately but not together in one method (I am doing a custom save method in django admin). This returns a "cannot identify image file" error message. The error is on the line "image = Image.open(self.photo)" after "#if image is size is greatet than 800 x 600 then resize image." I thought this may be because the image is already open, but if i remove the line I still get issues. So I thought I could try closing after creating a thumbnail and then reopening. But I couldn't find a close method.... This is my code: def save(self): #create thumbnail Thumb_Size = (75, 75) image = Image.open(self.photo) if image.mode not in ('L', 'RGB'): image = image.convert('RGB') image.thumbnail(Thumb_Size, Image.ANTIALIAS) temp_handle = StringIO() image.save(temp_handle, 'jpeg') temp_handle.seek(0) suf = SimpleUploadedFile(os.path.split(self.photo.name)[-1], temp_handle.read(), content_type='image/jpg') self.thumbnail.save(suf.name+'.jpg', suf, save=False) #if image is size is greatet than 800 x 600 then resize image. image = Image.open(self.photo) if image.size[0] > 800: if image.size[1] > 600: Max_Size = (800, 600) if image.mode not in ('L', 'RGB'): image = image.convert('RGB') image.thumbnail(Max_Size, Image.ANTIALIAS) temp_handle = StringIO() image.save(temp_handle, 'jpeg') temp_handle.seek(0) suf = SimpleUploadedFile(os.path.split(self.photo.name)[-1], temp_handle.read(), content_type='image/jpg') self.photo.save(suf.name+'.jpg', suf, save=False) #enter info to database super(Photo, self).save()

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  • UIView rotation, modal view lanscape and portrait, parent fails to render

    - by Ben
    Hi everyone, I've hit a bit of a roadblock with something that I hope that someone in here can help me out with. I'll describe the 'state of play' first, and then what the issue is, so here goes; I have a series of view controllers that are chained together with a Navigation Controller (this works just fine), All of these view controllers support portrait mode only (by design), In one of the view controllers (the 'end' one actually) the user can click a table cell to pop up a modal view controller (using presentModalViewController(...) of course) This modal view controller supports portrait and landscape modes (and this works), When the user clicks the 'Done' button on this modal view controller we pop and pass control back to the parent view controller, however; If the user is in portrait mode when they click 'Done' then the parent displays itself just fine, If the user is in landscape mode when they click 'Done' then the parent displays a totally white, blank screen (that covers the whole screen). It is as if the controller does not know how to render in landscape and just doesn't bother. I'd like to be able to have this parent view render in portrait no matter what the orientation of the phone is when the user clicks the 'Done' button. Various forum posts suggest using the UIDevice method 'setOrientation' (but this is undocumented and will get our app rejected apparently). Another suggestion was to set the 'statusBarOrientation' to portrait in the 'viewWillAppear' method but that had no effect. So I am a bit stuck! Has any encountered anything like this before? If need be I can provide code, if that will help anyone diagnose the problem for me. Thanks in advance! Cheers, Ben

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  • Subview position issue after UIOrientation (rotation) change

    - by asadqamber
    I have a viewController and have added a subview in it programatically. secondView.autoresizingMask = UIViewAutoresizingFlexibleWidth; [self.view addSubview:secondView]; I guess when the device rotates, my mainViewController knows that orientation changed, but the subview (secondView) inside the mainViewController does not know this, so I change its frame to landscape size in willRotateToInterfaceOrientation. secondView.frame = CGRectMake(0, 0, 480 , 260); This does not set in the correct position, it's 11 px below the NavigationBar. Why does it start from 11 px below the navigation bar? The navigation bar shrinks when we move from portrait to landscape mode and its because of this that my subview is 11px below.

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  • Rotation Interpolation

    - by Rob
    Hello, NB: I'll present this question in degrees purely for simplicity, radians, degrees, different zero-bearing, the problem is essentially the same. Does anyone have any ideas on the code behind rotational interpolation? Given a linear interpolation function: Lerp(from, to, amount), where amount is 0...1 which returns a value between from and to, by amount. How could I apply this same function to a rotational interpolation between 0 and 360 degrees? Given that degrees should not be returned outside 0 and 360. Given this unit circle for degrees: where from = 45 and to = 315, the algorithm should take the shortest path to the angle, i.e. it should go through zero, to 360 and then to 315 - and not all the way round 90, 180, 270 to 315. Is there a nice way to achieve this? Or is it going to just be a horrid mess of if() blocks? Am I missing some well understood standard way of doing this? Any help would be appreciated.

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  • Transform.Translation problem on rotation

    - by eco_bach
    I am using the following to scale and reposition a UIView layer when the device rotates to landscape. [containerView.layer setValue:[NSNumber numberWithFloat: 0] forKeyPath: @"transform.translation.x"]; [containerView.layer setValue:[NSNumber numberWithFloat: 0] forKeyPath: @"transform.translation.y"]; [containerView.layer setValue:[NSNumber numberWithFloat: 1] forKeyPath: @"transform.scale.x"]; //[NSNumber numberWithInt:1] [containerView.layer setValue:[NSNumber numberWithFloat: 1] forKeyPath: @"transform.scale.y"]; and then the folowing when rotating back to portrait [containerView.layer setValue:[NSNumber numberWithFloat: -75] forKeyPath: @"transform.translation.x"]; [containerView.layer setValue:[NSNumber numberWithFloat: 0] forKeyPath: @"transform.translation.y"]; [containerView.layer setValue:[NSNumber numberWithFloat: .7] forKeyPath: @"transform.scale.x"]; //[NSNumber numberWithInt:1] [containerView.layer setValue:[NSNumber numberWithFloat: .7] forKeyPath: @"transform.scale.y"]; The problem is that after rotaing back to portrait, the layer is 'travelling' ie the x,y offset are gradually changing(increasing x, decreasing y). Scale seems fine (ie doesn't increment, decrement on repeated rotations) Can anyone suggest a proper solution?

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  • Efficient banner rotation with PHP

    - by reggie
    I rotate a banner on my site by selecting it randomly from an array of banners. Sample code as demonstration: <?php $banners = array( '<iframe>...</iframe>', '<a href="#"><img src="#.jpg" alt="" /></a>', //and so on ); echo $banners(rand(0, count($banners))); ?> The array of banners has become quite big. I am concerned with the amount of memory that this array adds to the execution of my page. But I can't figure out a better way of showing a random banner without loading all the banners into memory...

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  • perl imagemagick, rotation ruins crop

    - by Hermann Ingjaldsson
    Im using perl's imagemagick. i can rotate a picture, and i can crop a picture. but after rotating a picture, cropping is all messed up. it's like theres some underlying data in the picture that is damaging the crop operation. how can i crop a picture after having rotated it in imagemagick?

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  • ipad tabbar rotation

    - by MaKo
    hi, please help with this noob questions but really making me go crazy if I create a project from scratch (using windows based app) for the ipad, and add a tabbar , with firstviewController, and secondviewController, it works fine, starts in landscape mode, but in info.plist I set it to Landscape(left home button), but really in simulator starts with the button on the right side! in the FirstViewController.m (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight) return YES; else { return NO; }} so it starts in landscape, and rotates as the simulator rotates, but if I create a template app for iphone tabbar, set the info.plist Initial interface orientation Landscape (left home button) and add the code above, IT DOESNT WORK!!! simulator starts with button at left but tab bar on the side, same problem that I had with an app that Im porting from iphone to ipad, (landscape intended) I get to the landscape start mode, but the tab bar remains on the side! also the only way to make the old ported app to show the simulator on the side was with UIInterfaceOrientation UIIntefaceOrientationLandscapeLeft (didnt work with Initial interface orientation), does not let me choose the value for the key, but it shows the simulator on landscape,, so,, what can I do please to show the tab bar on landscape mode??? the tabbar from scratch was made to see if the code will work , but it didnt?? why does it work in the tab bar made from windows app and not tab bar app? I just want the tab bar to show in landscape ahhh, thanks

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  • Head Rotation in Opposite Direction with GLM and Oculus Rift SDK

    - by user3434662
    I am 90% there in getting orientation to work. I am just trying to resolve one last bit and I hope someone can point me to any easy errors I am making but not seeing. My code works except when a person looks left the camera actually rotates right. Vice versa with looking right, camera rotates left. Any idea what I am doing wrong here? I retrieve the orientation from the Oculus Rift like so: OVR::Quatf OculusRiftOrientation = PredictedPose.Orientation; glm::vec3 CurrentEulerAngles; glm::quat CurrentOrientation; OculusRiftOrientation.GetEulerAngles<OVR::Axis_X, OVR::Axis_Y, OVR::Axis_Z, OVR::Rotate_CW, OVR::Handed_R> (&CurrentEulerAngles.x, &CurrentEulerAngles.y, &CurrentEulerAngles.z); CurrentOrientation = glm::quat(CurrentEulerAngles); And here is how I calculate the LookAt: /* DirectionOfWhereCameraIsFacing is calculated from mouse and standing position so that you are not constantly rotating after you move your head. */ glm::vec3 DirectionOfWhereCameraIsFacing; glm::vec3 RiftDirectionOfWhereCameraIsFacing; glm::vec3 RiftCenterOfWhatIsBeingLookedAt; glm::vec3 PositionOfEyesOfPerson; glm::vec3 CenterOfWhatIsBeingLookedAt; glm::vec3 CameraPositionDelta; RiftDirectionOfWhereCameraIsFacing = DirectionOfWhereCameraIsFacing; RiftDirectionOfWhereCameraIsFacing = glm::rotate(CurrentOrientation, DirectionOfWhereCameraIsFacing); PositionOfEyesOfPerson += CameraPositionDelta; CenterOfWhatIsBeingLookedAt = PositionOfEyesOfPerson + DirectionOfWhereCameraIsFacing * 1.0f; RiftCenterOfWhatIsBeingLookedAt = PositionOfEyesOfPerson + RiftDirectionOfWhereCameraIsFacing * 1.0f; RiftView = glm::lookAt(PositionOfEyesOfPerson, RiftCenterOfWhatIsBeingLookedAt, DirectionOfUpForPerson);

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  • Calculating rotation in > 360 deg. situations

    - by danglebrush
    I'm trying to work out a problem I'm having with degrees. I have data that is a list of of angles, in standard degree notation -- e.g. 26 deg. Usually when dealing with angles, if an angle exceeds 360 deg then the angle continues around and effectively "resets" -- i.e. the angle "starts again", e.g. 357 deg, 358 deg, 359 deg, 0 deg, 1 deg, etc. What I want to happen is the degree to continue increasing -- i.e. 357 deg, 358 deg, 359 deg, 360 deg, 361 deg, etc. I want to modify my data so that I have this converted data in it. When numbers approach the 0 deg limit, I want them to become negative -- i.e. 3 deg, 2 deg, 1 deg, 0 deg, -1 deg, -2 deg, etc. With multiples of 360 deg (both positive and negative), I want the degrees to continue, e.g. 720 deg, etc. Any suggestions on what approach to take? There is, no doubt, a frustratingly simple way of doing this, but my current solution is kludgey to say the least .... ! My best attempt to date is to look at the percentage difference between angle n and angle n - 1. If this is a large difference -- e.g. 60% -- then this needs to be modified, by adding or subtracting 360 deg to the current value, depending on the previous angle value. That is, if the previous angle is negative, substract 360, and add 360 if the previous angle is positive. Any suggestions on improving this? Any improvements?

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