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  • Is MapReduce one form of Continuation-Passing Style (CPS)?

    - by Jeffrey
    As the title says. I was reading Yet Another Language Geek: Continuation-Passing Style and I was sort of wondering if MapReduce can be categorized as one form of Continuation-Passing Style aka CPS. I am also wondering how can CPS utilise more than one computer to perform complex computation. Maybe CPS makes it easier to work with Actor model.

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  • Cakephp change model's title without rename model/dbtable

    - by Vincent
    I have a table that store all information about class, but because Class is reserved for class name I had to rename the table from classes to types. But in the view section I need it to be displayed as "Class", including the Paginator links. Anyway to achieve this by adding something in the Type model, without completely customize Paginator and and all view compoenents?

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  • Creating a Multiwindowed Cocoa Program - Launching Procedure Suggestions?

    - by Jeffrey Kern
    I'm porting an application I developed in Visual Studio 2008 over to Cocoa. I'm currently doing a 'learn-as-you-go' approach to Cocoa, so I can experiment with different ideas and techniques in smaller, simpler projects and eventually combine them into one big application. My program logic is as follows (in a dumbed-down sense). Items in the list are mandated by my boss. Application is started 1a. Verify CD program is in drive. Verify license. If found and is valid, skip to step 7 Display license agreement. Display serial number prompt. Verify and save serial number. Hide all prior windows. Load main application window Intercept requests and commands from main application window, including making a duplicate main application window Exit program when requested by user What would the best bet be for this type of application? From another question I asked, I found out that I should keep the 'main application' window in a separate XIB file from the rest, because I might need to clone and interact with it. I know that since Cocoa and Objective-C is based off of C, there is a Main method somewhere. But what would you all suggest as a starting place for an application like this?

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  • Debugging MEF running in ASP.NET

    - by Jeffrey Lott
    I'm trying to do a proof of concept app for my work using ASP.NET WebForms and the Managed Extensibility Framework. I've got things up and running(ish), but I can't seem to figure out how to attach the instance of Visual Studio that has the MEF code in it to the instance of Visual Studio that is running the Web App. How can I attach my MEF code to the running process so that it hits my breakpoints?

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  • C# WebBrowser Invoke issue

    - by James Jeffrey
    I am logging into facebook using a web browser. Everything works, but the problem is when I invoke the button click I need to check if the password is correct but, the check seems to happen before the button is invoked which makes no sense at all because the checking code is after the invoke. private void Facebook_Login(String username, String password) { webBrowser1.Url = new Uri("http://m.facebook.com"); while (webBrowser1.ReadyState != WebBrowserReadyState.Complete) Application.DoEvents(); HtmlElementCollection inputs = webBrowser1.Document.GetElementsByTagName("input"); foreach(HtmlElement input in inputs) { if (input.GetAttribute("name") == "email") { input.SetAttribute("value", "[email protected]"); } if (input.GetAttribute("name") == "pass") { input.SetAttribute("value", "kelaroostj"); // dont worry that pass wont work lol. } if (input.GetAttribute("name") == "login") { input.InvokeMember("click"); } } while (webBrowser1.ReadyState != WebBrowserReadyState.Complete) Application.DoEvents(); HtmlElementCollection bs = webBrowser1.Document.GetElementsByTagName("b"); foreach(HtmlElement b in bs) { MessageBox.Show(b.InnerHtml); } Log_Message("Logged into Facebook with: [email protected]"); }

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  • derived class as default argument g++

    - by Vincent
    Please take a look at this code: template<class T> class A { class base { }; class derived : public A<T>::base { }; public: int f(typename A<T>::base& arg = typename A<T>::derived()) { return 0; } }; int main() { A<int> a; a.f(); return 0; } Compiling generates the following error message in g++: test.cpp: In function 'int main()': test.cpp:25: error: default argument for parameter of type 'A<int>::base&' has type 'A<int>::derived' The basic idea (using derived class as default value for base-reference-type argument) works in visual studio, but not in g++. I have to publish my code to the university server where they compile it with gcc. What can I do? Is there something I am missing?

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  • Jquery - check if atleast one checkbox is checked

    - by Vincent
    All, I have the following HTML form and it can have many checkboxes. When the submit button is clicked, I want the user to get a javascript alert to check atleast one checkbox if none are checked. Is there an easy way to do this using Jquery? <form name = "frmTest" id="frmTest"> <input type="checkbox" value="true" checked="true" name="chk[120]"> <input type="checkbox" value="true" checked="true" name="chk[128]"> <input type="checkbox" name="chk[130]"> <input type="checkbox" name="chk[143]"> <input type="submit" name="btnsubmit" value="Submit"> </form> Thanks

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  • Annotate gem and rails 3.1

    - by vincent jacquel
    Does anyone have any idea why annotate does not work anymore in rails 3.1 ? When trying to run it with : $ rvmsudo bundle exec annotate --position before and given I've got the following in my gemfile: gem "annotate", '2.4.0' I get the following error: /usr/local/rvm/gems/ruby-1.9.2-p180@rails31/gems/activerecord-3.1.0/lib/active_record /railties/databases.rake:3:in `<top (required)>': undefined method `namespace' for main:Object (NoMethodError) I'm using RVM with a gemset dedicated to rails 3.1 with Ruby 1.9.2

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  • Monitor and Terminate Python script based on system resource use

    - by Vincent
    What is the "right" or "best" way to monitor the system resources a python script is using and terminate it if the resource use exceeds some predetermined values. In my case memory usage is of concern. I am not asking how to measure the system resource use although I am open to suggestions. As a simple example, let's assume I have a function that finds prime numbers less than some large number and adds them to a list based on some condition. I don't know ahead of time how many prime numbers will satisfy the condition so I what to be sure to terminate the function if I use up to much system memory (8gb lets say). I know that there are ways to monitor the size of python objects. What I don't know is the proper way to monitor the size of the list and exit is to just include a size test in the prime function loop and exit if it exceeds 8gb or if there is an "external" way to monitor and exit.

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  • NES Programming - Nametables?

    - by Jeffrey Kern
    Hello everyone, I'm wondering about how the NES displays its graphical muscle. I've researched stuff online and read through it, but I'm wondering about one last thing: Nametables. Basically, from what I've read, each 8x8 block in a NES nametable points to a location in the pattern table, which holds graphic memory. In addition, the nametable also has an attribute table which sets a certain color palette for each 16x16 block. They're linked up together like this: (assuming 16 8x8 blocks) Nametable, with A B C D = pointers to sprite data: ABBB CDCC DDDD DDDD Attribute table, with 1 2 3 = pointers to color palette data, with < referencing value to the left, ^ above, and ' to the left and above: 1<2< ^'^' 3<3< ^'^' So, in the example above, the blocks would be colored as so 1A 1B 2B 2B 1C 1D 2C 2C 3D 3D 3D 3D 3D 3D 3D 3D Now, if I have this on a fixed screen - it works great! Because the NES resolution is 256x240 pixels. Now, how do these tables get adjusted for scrolling? Because Nametable 0 can scroll into Nametable 1, and if you keep scrolling Nametable 0 will wrap around again. That I get. But what I don't get is how to scroll the attribute table wraps around as well. From what I've read online, the 16x16 blocks it assigns attributes for will cause color distortions on the edge tiles of the screen (as seen when you scroll left to right and vice-versa in SMB3). The concern I have is that I understand how to scroll the nametables, but how do you scroll the attribute table? For intsance, if I have a green block on the left side of the screen, moving the screen to right should in theory cause the tiles to the right to be green as well until they move more into frame, to which they'll revert to their normal colors.

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  • Is it possible for the View to subscribe ViewModel CLR event?

    - by Vincent Leung
    Sometimes a view model needs to raise notifications, that a view should handle and do something in response, esp. when these can't be modeled as properties and property change notifications. Anything in MVVM Light that can allow the view to listen to events and translate view model notifications into user interface actions via declarative Xaml markup?

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  • construct graph from python set type.

    - by Vincent
    The sort question, is the an off the self function to make a graph from a set of python sets? The longer: I have several python set types. They each overlap or some are sub sets of others. I would like to make a graph (as in nodes and edges) with the edges weighted by common intersection of the sets. There are several graphing packages for python. (NetworkX, igraph,...) I am not familiar with the use of any of them. Will any of them make a graph directly from a list of sets ie, MakeGraphfromSets(alistofsets) If not do you know of an example of how to take the list of sets to define the edges. It actually looks like it might be straight forward but an example is always good to have.

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  • Body class for controller in Rails app.

    - by Vincent
    Currently I have this in my layout: <body class="<%= controller.controller_name %>"> I want to add an additional class that will be the same for all actions in any controller where it's set, something like: class SomeController < ApplicationController body_class 'page' ... end class AnotherController < ApplicationController body_class 'page' ... end Which will result in: <body class="some page"> <body class="another page"> What would be the easiest way to achieve this? Can I use controller class variables for this?

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  • 60K+ Sprites on the 360?

    - by Jeffrey Kern
    Hey everyone, Just wondering - throwing ideas in my head - about starting a new XNA project for the 360. I would like it to be retro-old school, and emulating scanlines and color palettes and such. As part of this idea, what I would ideally like to do is manually draw each and every pixel of the screen. So, worst-case scenario I would have to draw about 60K sprites on a 252x240 resolution (I think thats correct). 60K sprites on the screen at a time. So, before I even attempt to code this - would the XBOX 360 be able to keep up with this even? That is a lot of sprites, but they aren't big sprites, and the texture data needed would be non-existant. However, I guess how this project would be implemented would make it or break it, but all I was thinking was coming up with a 2D array and mapping which color value would need to be drawn at that point. Of course, this is watered down talk right now. But what you all suggest? EDIT: Each sprite would represent one pixel. E.g., a sprite at 0,0. Another at 0,1. etc.

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  • Odd C interview question

    - by Brennan Vincent
    Hi guys. I found this problem on a site full of interview questions, and was stumped by it. Is there some preprocessor directive that allows one to read from standard input during compilation? Write a small C program, which while compiling takes another program from input terminal, and on running gives the result for the second program. (NOTE: The key is, think UNIX). Suppose, the program is 1.c Then, while compiling $ cc -o 1 1.c int main() { printf("Hello World\n"); } ^D $ ./1 Hello World

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  • How do I stack images to simulate depth using Core Animation?

    - by Jeffrey Berthiaume
    I have a series of UIImages with which I need to simulate depth. I can't use scaling because I need to be able to rotate the parent view, and the images should look like they're stacked visibly in front of each other, not on the same plane. I made a new ViewController-based project and put this in the viewDidLoad (as well as attached three 120x120 pixel images named 1.png, 2.png, and 3.png): - (void)viewDidLoad { // display image 3 UIImageView *three = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"3.png"]]; three.center = CGPointMake(160 + 60, 240 - 60); [self.view addSubview:three]; // rotate image 3 around the z axis // THIS IS INCORRECT CATransform3D theTransform = three.layer.transform; theTransform.m34 = 1.0 / -1000; three.layer.transform = theTransform; // display image 2 UIImageView *two = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"2.png"]]; two.center = CGPointMake(160, 240); [self.view addSubview:two]; // display image 1 UIImageView *one = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"1.png"]]; one.center = CGPointMake(160 - 60, 240 + 60); [self.view addSubview:one]; // rotate image 3 around the z axis // THIS IS INCORRECT theTransform = one.layer.transform; theTransform.m34 = 1.0 / 1000; one.layer.transform = theTransform; // release the images [one release]; [two release]; [three release]; // rotate the parent view around the y axis theTransform = self.view.layer.transform; theTransform.m14 = 1.0 / -500; self.view.layer.transform = theTransform; [super viewDidLoad]; } I have very specific reasons why I'm not using an EAGLView and why I'm not loading the images as CALayers (i.e. why I'm using UIImageViews for each one). This is just a quick demo that I can use to work out exactly what I need in my parent application. Is there some matrix way to translate these 2d images along the z-axis so they will look like what I'm trying to represent? I've gone through the other StackOverflow articles as well as the Wikipedia references, and have not found what I'm looking for -- although I might not necessarily be using the right terms for what I'm trying to do.

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  • use/run python's 2to3 as or like a unittest

    - by Vincent
    I have used the 2to3 utility to convert code from the command line. What I would like to do is run it basically as a unittest. Even if it tests the file rather than parts(funtions, methods...) as would be normal for a unittest. It does not need to be a unittest and I don't what to automatically convert the files I just want to monitor the py3 compliance of files in a unittest like manor. I can't seem to find any documentation or examples for this. An example and/or documentation would be great. Thanks

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