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  • Free Website Builder to Make a Free Website

    Some providers have more than 2,000 website templates that are fully functional and already incorporate the basic text and images that are appropriate for the type of company that represents this web design. Use an existing template as a starting point, making your construction project site much easier.

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  • HTML Vs Website Builder For Building My Website

    The Internet is a billion dollar industry. Its popularity continues to increase as more people start using it for their day to day activities, such as researching, shopping, communicating and even banking. For those that want a slice of this industry, it all starts off with owning you own website.

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  • Mobile web - hidden numerical input

    - by user499846
    Hi I am writing a web app (mainly iphone targeted) where the user has to enter their dob as part of the log in, I need this to be <input type = 'password'however I also want to enable the numeric section of the keyboard. I would usually change the type attr to 'number' however as this needs to be hidden I wondered if there was another way to activate the numeric pad Cheers! (ps I do not want to use any frameworks such as jquery on this)

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  • I want to create a mobile content for mobile users, any help?

    - by Husni Mubarak
    I am new to mobile content developing, but i want to create a mobile content that would allow mobile phone users buy have a money account on thir mobile phones, this is by using their airtime to turn into some kind of money account they will create on their phone. so they can use that account to do transactions with their mobile phone, and also they can also transfer funds from one their mobile phones to another mobile phones. How and where do i start? Help pleasssssssssssssss?

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  • C# window application : How to validate mobile no.

    - by SAMIR BHOGAYTA
    //First : Simple Method private void textBox1_KeyPress(object sender, KeyPressEventArgs e) { if (char.IsDigit(e.KeyChar) == true) { if (textBox1.Text.Length 10) { MessageBox.Show("Invalid Indian Mobile Number !!"); txtPhone.Focus(); } } //With the help of JavaScript function phone_validate(phone) { var phoneReg = ^((\+)?(\d{2}[-]))?(\d{10}){1}?$; if(phoneReg.test(phone) == false) { alert("Phone number is not yet valid."); } else { alert("You have entered a valid phone number!"); } }

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  • Marketing iOS games (and other mobile platforms)

    - by MrDatabase
    I'd like to market my existing and/or upcoming mobile games. Specifically I want to have a "revenue sharing" agreement w/ the "marketing company"... i.e. I don't want to pay anything up front... and I'm will to give the marketing company a sizable chunk of the revenue (say up to 50%). Is a publisher the only entity that does this? Or do marketing companies exist that would be interested in this type of arrangement?

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  • How to make a battle system in a mobile indie game more fun and engaging

    - by Matt Beckman
    I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a weapon/item, then attack/use, and display the calculated outcome. I have a concept for battle modifiers that affect stats to make it more interesting, but I'm not convinced the vision is complete. I've received some inspiration from the game engine that powers Modern War/Kingdom Age/Crime City, but I want more control to make it more fun. In those games, you don't have the option to select weapons or use items, and the "battling" screen is simply 3D eye candy. Since this will be an indie game, I won't be spending $$$ on a team of professional 3D artists/animators, so my edge needs to be different. How would you make a battle system like this more fun and engaging?

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  • Development platform for 2D web and mobile games

    - by Robert Vella
    Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) And which has an integrated or mature physics engine? Perhaps, even a built in editor? I've looked at the following possibilities but I've found something missing in each one. Of course in each case I may be guilty of misconception. Corona SDK (No web deployment, no windows support) Torque 2D (No web deployment) Flash + Flash Punk or Flixel (No native android deployment, and I'm not sure if it is stable on mobile platforms) Unity + SpriteManager2 (Not really optimised for 2D games, and I haven't seen enough advanced 2D examples -- like say platformers -- to really have any confidence in using it for something like this) Has anyone had any luck with this?

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  • Typical text encoding+BOM, and EOL behavior on mobile devices

    - by Dan W
    Typical things to worry about when dealing with text are the BOM/signature, encoding, and the end of line (EOL) char/chars. I know that Windows often favours \r\n (CR+LF) and Mac/Linux favours \n (LF), but how about mobile devices such as the iPhone and Android? Do typical apps on those platforms favour one or the other? Also, which text encodings are mobiles most likely to use - UTF-8, iso-8859-1, or even Windows 1252 (or other default codepage) or maybe even UTF-16? And if they use UTF-8/16, are they likely to need (or require not having) a BOM/signature? What is the typical behavior here?

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  • Alternative ways to make a battle system in a mobile indie game more fun and engaging

    - by Matt Beckman
    I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a weapon/item, then attack/use, and display the calculated outcome. I have a concept for battle modifiers that affect stats to make it more interesting, but I'm not convinced this by itself will add enough of a fun factor. I've received some inspiration from the game engine that powers Modern War/Kingdom Age/Crime City, but I want more control to make it more fun. In those games, you don't have the option to select weapons or use items, and the "battling" screen is simply 3D eye candy. Since this will be an indie game, I won't be spending $$$ on a team of professional 3D artists/animators, so my edge needs to be different. What are some alternatives to expensive eye candy that you or others have used to make a non-3D PvP game more fun and engaging? Did the alternative concepts survive the release?

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  • Ubuntu 12.04 Problem connecting Internet by Mobile Broadband through LG GU220

    - by arnab.b
    I am using Ubuntu 12.04. I use my LG cellphone titled GU220 using Aircel connection .. The phone gets connected as an USB device well enough bt the network always fails to connect whenever I try to connect through mobile broadband.. I also have Windows 7 which does not fails to connect the network through PC Suite. tried it several times even after restarting both phone and Ubuntu bt in vain. Also fr 1st two days things worked well and the network was well connected, the problem started just after those two days-in from the next login..

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  • Cross platform mobile development VS Native Mobile Development: Present And Future.

    - by MobileDev123
    I just completed one year in Smart phone development, working on BlackBerry and Android and also developed one application exclusively targeted to nokia feature phones. And just a month ago I come to know about Titanium Appcelerator tool that enables cross platform development, but there are some developers who complain about it's sub-par functionalities. Even a little bit experience of mine says that developing in native environment rather than these cross platform tools will give you more advantages by giving a developer a chance to add more features with better performance. Do you have same experience? Or you find such cross development tools really useful regarding to advance functionality and performance? As porting (or co developing) same application to different mobile platform is common thing nowadays, what do you think will these cross platform tools evolve and force developers to get a hands on approach on them or majority will stick to the native development environment?

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  • Mobile app technology choice - popularity trend data?

    - by Ryan Weir
    I'm familiar with the arguments for HTML5 apps over native, but was looking for some numbers or data to indicate a trend of how popular they are relative to each other for mobile app development. E.g. Surveys among programmers, data collected from the various app stores, number of downloads of development tools for those platforms. Your source could consider new apps, existing apps, categorized by downloads, app downloads weighted by popularity - basically any source you've got I would like to see. In my own personal monkey-sphere of developers, HTML5 seems to be starting to dominate as of about 6 months ago over iOS and Android by a wide margin as the technology stack preference - so I was wondering if this reflects a trend that's been measured globally and if there was objective data to support it.

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  • Mobile phone detection (brand, model, browser etc)

    - by SyaZ
    What do you use to detect visitor's mobile phone, down to the model if possible? Currently we maintain our own database but it's really getting behind due to lack of manpower to maintain it, so we decided to give 3rd party solution a try. These are my candidates but I don't have time to really try them all: DeviceAtlas - 1 year personal evaluation, but basic license is affordable. Their database look solid with daily update and user-contributed tests / updates. I am favoring this one at the moment. DetectRight - I was recommended this by a colleague but really can't find much from their site. 20k devices -- really? WURFL - Open source, database collaboratively derived from UAProf. So basically if you're going with UAProf solution, you're better off with WURFL. DetectMoBileBrowsers - This looks like the simplest of all. Too bad it's language dependent (PHP). Please share your experience or suggestions!

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  • Unable to connect via Mobile Broadband - But its detected - 12.10

    - by Rexford
    Previously (on ubuntu 12.04), i will just connect my 3G mobile broadband modem, and will start browsing after enabling it and going through the setup process. However, on the 12.10, I'm able to setup my connection, but it doesn't connect to the internet. All settings are okay. I've tried two different network providers in Ghana, still, i'm not able to connect. At times, i'm notified that, its connected to the "home network" of the service provider, but disconnects in less than 10 seconds. Is it supposed to be a bug? I've been reading about the wvdial, but I'm wondering something that used to be possible by "default" in Ubuntu should now be "configured" via a software. Help!

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  • How to route my internet from mobile broadband from a third party software to network manager

    - by user86865
    I use mobile broadband connection (Reliance Netconnect+ USB) for internet. I can connect to this network from Network Manager easily. There is a 3rd party software which is given by the service provider. I can also connect to the internet by using this software (Software from ZTE). But when i am using this software, i cannot upload files to Ubuntu One, Cannot install packages from Software Center, etc except i can load web pages from FireFox. But when using the connection from NM, i can do all the stuffs. But, there are so many options available in this 3rd party software. So, can i route my internet connection from this software to my Network Manager? There are some options available in the settings as;- Dns, alternate dns, static IP, CHAP, PAP. Can anyone help me?? I use 12.04.

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  • Cross-Platform Automated Mobile Application UI Testing

    - by thetaspark
    My dissertation is about developing a tool for testing mobile applications from the GUI. Primary device is Android, but it should support Blackberry or iOs etc. I found some frameworks using Google, e.g MonkeyTalk. I am not so sure, but what I want to develop might be a mini MonkeyTalk, with minimal functionality, focused on the GUI of the application(s) to be tested. My questions: What framework(s)? I am good with Java. Can I use the xUnit family for this, and how? What should I be reading/studying? Any suggestions, links for tutorials, documentations, howtos, etc., would be very helpful. Thanks in advance.

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  • Server costs and back loading for mobile devices

    - by user23844
    A company approached me to design an MMO for the mobile platform and I have the perfect idea for them. My question is how much would a server for a FTP game that has both a PVE element and PVP cost? Also do you think that it would be better or is it even possible to back load the data onto the phones (trying to come up with some interesting way to back up the data in case of emergency). I don't want the game to be totally online reliant (I want to appeal to not only phone users but also iPod touch users) and for there to be an offline mode. If you can't tell this is my first game besides simple projects I've done on the side. Any help would be greatly appreciated.

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  • Develop for Desktop and Mobile at once

    - by Hola Soy Edu Feliz Navidad
    I need to develop a programm that is going to read some information from a special USB device and access information via Web Socket (socket.io preferred). My client wants to deploy this app on Mac OS X, Windows, Android and iOS. I was looking for development softwares valid for both: Desktop and Mobile, but it is still not clear for me and that´s what I found. Unity - Looks very good but to create a native plugin for reading from the device it lloks like I need the PRO edition. Adobe Air - Looks good but I´m not sure if I can write Native Plugins for all wanted platforms. LiveCode - Still inmature (lots of bugs) and I don´t know if it is possible to write native plugins for my device. Is there any other good platform for my case? What´s your option?

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  • Resources to Help You Getting Up To Speed on ADF Mobile

    - by Joe Huang
    Hi, everyone: By now, I hope you would have a chance to review the sample applications and try to deploy it.  This is a great way to get started on learning ADF Mobile.  To help you getting started, here is a central list of "steps to get up to speed on ADF Mobile" and related resources that can help you developing your mobile application. Check out the ADF Mobile Landing Page on the Oracle Technology Network. View this introductory video. Read this Data Sheet and FAQ on ADF Mobile. JDeveloper 11.1.2.3 Download. Download the generic version of JDeveloper for installation on Mac. Note that there are workarounds required to install JDeveloper on a Mac. Download ADF Mobile Extension from JDeveloper Update Center or Here. Please note you will need to configure JDeveloper for Internet access (In HTTP Proxy preferences) in order the install the extension, as the installation process will prompt you for a license that's linked off Oracle's web site. View this end-to-end application creation video. View this end-to-end iOS deployment video if you are developing for iOS devices. Configure your development environment, including location of the SDK, etc in JDeveloper-Tools-Preferences-ADF Mobile dialog box.  The two videos above should cover some of these configuration steps. Check out the sample applications shipped with JDeveloper, and then deploy them to simulator/devices using the steps outlined in the video above.  This blog entry outlines all sample applications shipped with JDeveloper. Develop a simple mobile application by following this tutorial. Try out the Oracle Open World 2012 Hands on Lab to get a sense of how to programmatically access server data.  You will need these source files. Ask questions in the ADF/JDeveloper Forum. Search ADF Mobile Preview Forum for entries from ADF Mobile Beta Testing participants. For all other questions, check out this exhaustive and detailed ADF Mobile Developer Guide. If something does not seem right, check out the ADF Mobile Release Note. Thanks, Oracle ADF Mobile Product Management Team

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  • Mobile web page size

    - by andreas
    Hey all! I have a developer designing a financial application to be used on a mobile phone via the phones browser. Now each page is 150kb wich to my opinion is way to large. No images are used as it is mostlyhtml buttons and css and possibly javscript. How can i minimise the page size?

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  • Windows Mobile 6.5 Application Data?

    - by Ritu
    Can you tell me where to store application specific data on a Win Mobile phone. Let's say my app is named MyApp and I install it in the program files folder. I have two initial files in My Documents that it uses with no problems. But what is the correct destination on the device? Also, when I do an uninstall, do I leave the modified app data?

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