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  • XNA move from start position to target position exactly in 3D

    - by robasaurus
    If I have a list of positions that map out a path a character should follow. What would be the best way to move at a constant speed to each position making sure the character lands exactly at each position before moving onto the next? For example the character is at position A, we then queue up position B and position C. The character cannot move towards position C until it reaches position B exactly. It would be great if the solution worked at slower frame rates/update speeds as well.

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  • How to move domain from 1&1 to fasthosts with minimum downtime [duplicate]

    - by arcanine
    This question already has an answer here: Changing web hosting companies 1 answer How can we move our domain name from 1&1's control over to our new host with as little affect (if any) on downtime for our domain name. We've tried moving name servers before and our site went dark despite us defining all the old records on to the new name server host, now this time we're going to move the entire domain to another company but we've been bit so many times by this that I'm trying to find out what the process should be, and whether it can be done in a way to prevent down time

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  • Performing user authentication in a CodeIgniter controller constructor?

    - by msanford
    In "The Clean Code Talks -- Unit Testing" (http://youtu.be/wEhu57pih5w), Miško Hevery mentions that "as little work as possible should be done in constructors [to make classes more easily testable]'. It got me thinking about the way I have implemented my user authentication mechanism. Having delved into MVC development through CodeIgniter, I designed my first web application to perform user authentication for protected resources in controllers' constructors in cases where every public function in that controller requires the user to be authenticated. For controllers with public methods having mixed authentication requirements, I would naturally move the authentication from the constructor to each method requiring authentication (though I don't currently have a need for this). I made this choice primarily to keep the controller tight, and to ensure that all resources in the controller are always covered. As for code longevity and maintainability: given the application structure, I can't foresee a situation in which one of the affected controllers would need a public method that didn't require user authentication, but I can see this as a potential drawback in general with this implementation (i.e., requiring future refactoring). Is this a good idea?

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  • constructor should not call methods

    - by Stefano Borini
    I described to a colleague why a constructor calling a method is an antipattern. example (in my rusty C++) class C { public : C(int foo); void setFoo(int foo); private: int foo; } C::C(int foo) { setFoo(foo); } void C::setFoo(int foo) { this->foo = foo } I would like to motivate better this fact through your additional contribute. If you have examples, book references, blog pages, or names of principles, they would be very welcome. Edit: I'm talking in general, but we are coding in python.

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  • Constructor should generally not call methods

    - by Stefano Borini
    I described to a colleague why a constructor calling a method can be an antipattern. example (in my rusty C++) class C { public : C(int foo); void setFoo(int foo); private: int foo; } C::C(int foo) { setFoo(foo); } void C::setFoo(int foo) { this->foo = foo } I would like to motivate better this fact through your additional contribute. If you have examples, book references, blog pages, or names of principles, they would be very welcome. Edit: I'm talking in general, but we are coding in python.

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  • What is the best way to move a UIToolbar?

    - by Ferdinand Rios
    Here is an interesting problem. On the iPhone, I have a view set up that has a toolbar on the bottom of the screen. I am currently trying to make this a universal app so that it runs on iPad as well. I would like the toolbar to be at the top of the iPad screen, so in the viewDidLoad method of the specific viewController I have the following code. if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { //move the toolbar to the top of the page and move the webview down by the height of the toolbar CGRect toolBarFrame = self.aToolBar.frame; CGRect webFrame = self.aWebView.frame; webFrame.origin.y = toolBarFrame.size.height; [self.aWebView setFrame:webFrame]; toolBarFrame.origin.y = 0; [self.aToolBar setFrame:toolBarFrame]; [Utils errorString:[NSString stringWithFormat:@"origen: x=%f y=%f", self.aToolBar.frame.origin.x, self.aToolBar.frame.origin.y]]; [Utils errorString:[NSString stringWithFormat:@"origen: x=%f y=%f", self.aWebView.frame.origin.x, self.aWebView.frame.origin.y]]; } The problem I am having is that the webView moves down fine, but the toolbar only moves up to about what seems to be the height of a iPhone screen. The call to errorString tells me that the webView's origin is at 0,44 (where it should be) and that the toolbar's origin is at 0,0, but it is actually somewhere in the middle of the screen! Anybody have a clue what is going on here?

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  • Move a 2D square on y axis on android GLES2

    - by Dan
    I am trying to create a simple game for android, to start i am trying to make the square move down the y axis but the way i am doing it dosent move the square at all and i cant find any tutorials for GLES20 The on draw frame function in the render class updates the users position based on accleration dew to gravity, gets the transform matrix from the user class which is used to move the square down, then the program draws it. All that happens is that the square is drawn, no motion happens public void onDrawFrame(GL10 gl) { user.update(0.0, phy.AccelerationDewToGravity); GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT); // Re draws black background GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, 12, user.SquareVB);//triangleVB); GLES20.glEnableVertexAttribArray(maPositionHandle); GLES20.glUniformMatrix4fv(maPositionHandle, 1, false, user.getTransformMatrix(), 0); GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); } The update function in the player class is public void update(double vh, double vv) { Vh += vh; // Increase horrzontal Velosity Vv += vv; // Increase vertical velosity //Matrix.translateM(mMMatrix, 0, (int)Vh, (int)Vv, 0); Matrix.translateM(mMMatrix, 0, mMMatrix, 0, (float)Vh, (float)Vv, 0); }

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  • Move SQL Server transaction log to another disk

    - by Jim Lahman
    When restoring a database backup, by default, SQL Server places the database files in the master database file directory.  In this example, that location is in L:\MSSQL10.CHTL\MSSQL\DATA as shown by the issuance of sp_helpfile   Hence, the restored files for the database CHTL_L2_DB are in the same directory     Per SQL Server best practices, the log file should be on its own disk drive so that the database and log file can operate in a sequential manner and perform optimally. The steps to move the log file is as follows: Record the location of the database files and the transaction log files Note the future destination of the transaction log file Get exclusive access to the database Detach from the database Move the log file to the new location Attach to the database Verify new location of transaction log Record the location of the database file To view the current location of the database files, use the system stored procedure, sp_helpfile 1: use chtl_l2_db 2: go 3:   4: sp_helpfile 5: go   Note the future destination of the transaction log file The future destination of the transaction log file will be located in K:\MSSQLLog   Get exclusive access to the database To get exclusive access to the database, alter the database access to single_user.  If users are still connected to the database, remove them by using with rollback immediate option.  Note:  If you had a pane connected to the database when the it is placed into single_user mode, then you will be presented with a reconnection dialog box. 1: alter database chtl_l2_db 2: set single_user with rollback immediate 3: go Detach from the database   Now detach from the database so that we can use windows explorer to move the transaction log file 1: use master 2: go 3:   4: sp_detach_db 'chtl_l2_db' 5: go   After copying the transaction log file re-attach to the database 1: use master 2: go 3:   4: sp_attach_db 'chtl_l2_db', 5: 'L:\MSSQL10.CHTL\MSSQL\DATA\CHTL_L2_DB.MDF', 6: 'K:\MSSQLLog\CHTL_L2_DB_4.LDF', 7: 'L:\MSSQL10.CHTL\MSSQL\DATA\CHTL_L2_DB_1.NDF', 8: 'L:\MSSQL10.CHTL\MSSQL\DATA\CHTL_L2_DB_2.NDF', 9: 'L:\MSSQL10.CHTL\MSSQL\DATA\CHTL_L2_DB_3.NDF' 10: GO

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  • Isometric Camera trouble - can't rotate or move correctly

    - by Deukalion
    I'm trying to create a 3D editor, but I've been having some trouble with the Camera and understanding each component. I've created 2 camera that works OK, but now I'm trying to implement an Isometric Camera in XNA without success on the rotation and movement of the camera. All I get working is Zoom. (Cube with x=3f, y=3f, z=1f in center) And this is the constructor for my IsometricCamera (inherits from ICamera, with methods for Rotation, Movement and Zoom, and Properties for World/View/Projection matrices) public IsometricCamera3D(GraphicsDevice device, float startClip = -1000f, float endClip = 1000f) { matrix_projection = Matrix.CreateOrthographic(device.Viewport.Width, device.Viewport.Height, startClip, endClip); rotation = Vector3.Zero; matrix_view = Matrix.CreateScale(zoom) * Matrix.CreateRotationY(MathHelper.ToRadians(45 + 180)) * Matrix.CreateRotationX(MathHelper.ToRadians(30)) * Matrix.CreateRotationZ(MathHelper.ToRadians(120)) * Matrix.CreateTranslation(rotation.X, rotation.Y, rotation.Z); } Problem is when I rotate it, all that happens is that the Cube gets more or less shiny and nothing happens. What is wrong and how should I create my View matrix to move it / rotate it correctly? Rotate, Move and Zoom looks like: MethodName(Vector3 rotation/movement), Zoom(float value); and just increases the value, then calls an update to recreate the View Matrix according to the code in the constructor. Currently, in my editor I use MiddleButton + Mouse Movement to rotate the camera, but it's not working as the other camera. But in my default camera I use World Matrix to move, but I guess that's not the best way to go which is why I'm trying this.

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  • c++ accumulate with move instead of copy [migrated]

    - by user74399
    I have the following code auto adder = [](string& s1, const string& s2)->string&& { if (!s1.empty()) s1 += " "; s1 += s2; return move(s1); }; string test; test.reserve(wordArray.size() * 10); string words = accumulate(wordArray.begin(), wordArray.end(), move(test), adder); What I would like here is to avoid string copying. Unfortunately this is not accomplished by the vs2012 implementation of accumulate. Internally accumulate calls another function _Accumulate and the rvalue functionality gets lost in the process. It I instead call the _Accumulate function like so string words = Accumulate(wordArray.begin(), wordArray.end(), move(test), adder); I get the intended performance gain. Must the std library be rewritten to take rvalue arguments into consideration? Is there some other way I may use accumulate to accomplish what I want without cheating to much?

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  • Constructor vs setter validations

    - by Jimmy
    I have the following class : public class Project { private int id; private String name; public Project(int id, String name, Date creationDate, int fps, List<String> frames) { if(name == null ){ throw new NullPointerException("Name can't be null"); } if(id == 0 ){ throw new IllegalArgumentException("id can't be zero"); } this.name = name; this.id = id; } public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } } I have three questions: Do I use the class setters instead of setting the fields directly. One of the reason that I set it directly, is that in the code the setters are not final and they could be overridden. If the right way is to set it directly and I want to make sure that the name filed is not null always. Should I provide two checks, one in the constructor and one in the setter. I read in effective java that I should use NullPointerException for null parameters. Should I use IllegalArgumentException for other checks, like id in the example.

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  • Initializing entities vs having a constructor parameter

    - by Vee
    I'm working on a turn-based tile-based puzzle game, and to create new entities, I use this code: Field.CreateEntity(10, 5, Factory.Player()); This creates a new Player at [10; 5]. I'm using a factory-like class to create entities via composition. This is what the CreateEntity method looks like: public void CreateEntity(int mX, int mY, Entity mEntity) { mEntity.Field = this; TileManager.AddEntity(mEntity, true); GetTile(mX, mY).AddEntity(mEntity); mEntity.Initialize(); InvokeOnEntityCreated(mEntity); } Since many of the components (and also logic) of the entities require to know what the tile they're in is, or what the field they belong to is, I need to have mEntity.Initialize(); to know when the entity knows its own field and tile. The Initialize(); method contains a call to an event handler, so that I can do stuff like this in the factory class: result.OnInitialize += () => result.AddTags(TDLibConstants.GroundWalkableTag, TDLibConstants.TrapdoorTag); result.OnInitialize += () => result.AddComponents(new RenderComponent(), new ElementComponent(), new DirectionComponent()); This works so far, but it is not elegant and it's very open to bugs. I'm also using the same idea with components: they have a parameterless constructor, and when you call the AddComponent(mComponent); method in an entity, it is the entity's job to set the component's entity to itself. The alternative would be having a Field, int, int parameters in the factory class, to do stuff like: new Entity(Field, 10, 5); But I also don't like the fact that I have to create new entities like this. I would prefer creating entities via the Field object itself. How can I make entity/component creation more elegant and less prone to bugs?

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  • Use constructor or setter method?

    - by user633600
    I am working on a UI code where I have an Action class, something like this - public class MyAction extends Action { public MyAction() { setText("My Action Text"); setToolTip("My Action Tool tip"); setImage("Some Image"); } } When this Action class was created it was pretty much assumed that the Action class wont be customizable (in a sense- its text, tooltip or image will be not be changed anywhere in the code). Of late, now we are in need of changing the action text at some location in code. So I suggested my co-worker to remove the hardcoded action text from the constructor and accept it as an argument, so that everybody is forced to pass the action text. Something like this code below - public class MyAction extends Action { public MyAction(String actionText) { setText(actionText); setTooltip("My Action tool tip); setImage("My Image"); } } He however thinks that since setText() method belongs to base class. It can be flexibly used to pass the action text wherever action instance is created. That way, there is no need to change the existing MyAction class. So his code would look something like this. MyAction action = new MyAction(); //this creates action instance with the hardcoded text action.setText("User required new action text"); //overwrite the exisitng text. I am not sure if that is a correct way to deal with problem. I think in above mentioned case user is anyway going to change the text, so why not force him while constructing the action. The only benefit I see with the original code is that user can create Action class without much thinking about setting text.

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  • WCF Runtime Error while using Constructor

    - by Pranesh Nair
    Hi all, I am new to WCF i am using constructor in my WCF service.svc.cs file....It throws this error when i use the constructor The service type provided could not be loaded as a service because it does not have a default (parameter-less) constructor. To fix the problem, add a default constructor to the type, or pass an instance of the type to the host. When i remove the constructor its working fine....But its compulsory that i have to use constructor... This is my code namespace UserAuthentication { [ServiceBehavior(InstanceContextMode=System.ServiceModel.InstanceContextMode.Single)] public class UserAuthentication : UserRepository,IUserAuthentication { private ISqlMapper _mapper; private IRoleRepository _roleRepository; public UserAuthentication(ISqlMapper mapper): base(mapper) { _mapper = mapper; _roleRepository = new RoleRepository(_mapper); } public string EduvisionLogin(EduvisionUser aUser, int SchoolID) { UserRepository sampleCode= new UserRepository(_mapper); sampleCode.Login(aUser); return "Login Success"; } } } can anyone provide ideas or suggestions or sample code hw to resolve this issue...

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  • Batch to move files in a folder to another folder?

    - by Mohammad
    Hello People, I want to create a batch file that moves all the files in this directory to its father directory. Like for example if I have a directory " Something " that contains files : ...New Folder/Something And I want to move the files in " Something " to New folder. Is there such a command? Thanks a bunch :)

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  • Generic Abstract Singleton with Custom Constructor in C#

    - by Heka
    I want to write a generic singleton with an external constructor. In other words the constructor can be modified. I have 2 designs in my mind but I don't know whether they are practical or not. First one is to enforce derived class' constructor to be non-public but I do not know if there is a way of it? Second one is to use a delegate and call it inside the constructor? It isn't necessarily to be a constructor. The reason I chose custom constructor is doing some custom initializations. Any suggestions would be appreciated :)

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  • How is a constructor executed?

    - by simion
    I am doing some reviison from the lecture slides and it says a constructor is executed in the following way; If the constructor starts with this, recursively execute the indicated constructor, then go to step 4. Invoke the explicitly or implicitly indicated superclass constructor (unless this class is java.lang.Object) Initialise the fields of the object in the order in which they were declared in this class Execute the rest of the body of this constructor. What i dont undertsand is that, a constructor can never "start" with this, because even if it forms no class heirarchy/relationship then super() is inserted by default. How would this fit in with the description above? Thanks

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  • What is the meaning of ": base" in the constructor definition ?

    - by DotNetBeginner
    What is the meaning of ": base" in the costructor of following class(MyClass) ? Please explain the concept behind constructor definition given below for class MyClass. public class MyClass: WorkerThread { public MyClass(object data): base(data) { // some code } } public abstract class WorkerThread { private object ThreadData; private Thread thisThread; public WorkerThread(object data) { this.ThreadData = data; } public WorkerThread() { ThreadData = null; } }

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  • Passing parameter to base class constructor or using instance variable?

    - by deamon
    All classes derived from a certain base class have to define an attribute called "path". In the sense of duck typing I could rely upon definition in the subclasses: class Base: pass # no "path" variable here def Sub(Base): def __init__(self): self.path = "something/" Another possiblity would be to use the base class constructor: class Base: def __init__(self, path): self.path = path def Sub(Base): def __init__(self): super().__init__("something/") What would you prefer and why? Is there a better way?

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