Search Results

Search found 13945 results on 558 pages for 'move container'.

Page 11/558 | < Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >

  • Explorer.exe hangup during move large file into external drive

    - by PiotrK
    During move large files (700mb+) to external drive formated NTFS via USB 3.0 I've noticed strange things about explorer.exe (I am using Windows 7 up to date) Sometimes after move file the explorer get stuck (ie. it can happen after few files during move of several large files) - moving window freeze and I am unable to kill explorer (via taskmgr, or cmdline TASKKILL). In command line I've got something like this (taskmgr shows that explorer.exe is still running - I've got the same PID every time I try to kill it and no diagnostic message): C:\Windows\system32TASKKILL /F /IM explorer.exe SUKCES: proces "explorer.exe" o identyfikatorze PID 6296 zostal zakonczony. C:\Windows\system32TASKKILL /F /IM explorer.exe SUKCES: proces "explorer.exe" o identyfikatorze PID 6296 zostal zakonczony. If I try to run another explorer.exe process at this point, I got desktop icon and start bar back but I cannot open any explorer window After few minutes explorer.exe finally dies and I am able to rerun it without rebooting File that I moved have two copies - one local and one on the external drive (the original file wasn't delete after move); Both copies seems to contain the same data (same length and CRC info) If this happen during move of multiply files, only some files are moved and one of them have two copies (both locally and on the external drive) What can I do to fix those explorer hangs? Added: The same problem exist when copying files, it hangsup between large files Similar problem exist when I tried to use TotalCommander (x64): copying paused at 80% of one of files, TC didn't hung up (but clicking cancel in copying dialog box doesn't have any effect). During this pause I can't kill TotalCmd.exe just like Explorer.exe Added (2): This problem seems to disappear when I use 32 bit applications (like TotalCommander (x86) ), but I need to do more testing to be sure of this Added (3): There are several errors in event log, source: disk, id: 11, qualifiers: 49156, task: 0, level: 2, keywords: 0x80000000000000 (This may be important, and I forgot to mention this): Main disk is encrypted via Truecrypt (boot-in password)

    Read the article

  • Unable to move or delete files

    - by Erik
    Hi: Just today I got the following error while trying to move/delete several files: The action can't be completed because the file is open in another program. The file wasn't open, but just in case, I closed all programs. When that failed to allow me to move or delete the file, I restarted the computer. When that failed to let me move/delete I came here. Any suggestions? The files can be copy/pasted but move/delete fails even after multiple restarts.

    Read the article

  • The 'desktops' move to Oracle

    - by [email protected]
    The move to Oracle has been most interesting.  Here we have an organization who are interested in what they are interested in.  Not so much in things that aren't 'core'. The legacy Sun desktop products are things that Oracle is interested in.  To that end there are some changes coming to policies and products - and from my perspective they are all good. Very good. One of the changes to the Product suite is that we are now referred to as part of the Virtualization team, falling under Oracle's Chief Corporate Archtiect, Edward Screven.  Edward says that the Products were a 'gem' found inside the great pile of stuff that was Sun. Another change is that while StarOffice/Open Office has been certainly endorsed by Oracle, and it also falls under Edward's purview, and here has been a push on to use it as opposed to... well... you know.    It is not, however, part of the Virtualization team's product suite any more. There are some other really interesting changes coming that you will hear about quite soon.  The big message for today, though, is that Sun Rays, Secure Global Desktop, VirtualBox, and Oracle VDI software are all still alive and kicking and moving forward.  Infact, at the Oracle earnings call last week, Charles Phillips announced more significant wins with Sun Rays in the US Federal Governmnet space.  He could have talked about all kinds of legacy Sun products, but chose to mention Sun Rays in the first Quarterly statement since the acquisition of Sun - you should see this as a very good sign indeed. More soon - until then...

    Read the article

  • Cannot move/drag/drop windows/items in remote VNC session

    - by hansioux
    I find it a little hard to believe that no one here has asked this question, I tried searching for it but it isn't asked, so here goes: I setup a Ubuntu desktop computer with VNC to use as a server. And use another Ubuntu desktop computer to VNC into it. The rest of the VNC works ok, but drag and drop with mouse is gone. Thus I can not move windows, or drag and drop items via VNC. I am using the default remote desktop in System - Preferences to setup my server. And use Remmina as my client. The same happens using MS Windows's VNC clients connecting to my Ubuntu desktop. I did a bit of searching on google, and there are actually a lot of reports regarding this issue. But, oddly there is no solution. There are even bug reports made for this since Ubuntu 9.10, yet here it still is in Ubuntu 11.04. There have been suggestions that the bugs is in gtk, as see in link below: http://ubuntuforums.org/showthread.php?t=1497635&page=2 libgtk2.0-0 stable(lenny) -> DnD works libgtk2.0-0 lenny-backport (libgtk2.0-0_2.18.6-1~bpo50+1_i386) -> DnD still works libgtk2.0-0 testing (libgtk2.0-0_2.20.1-2_i386) -> DnD broken please don't give answers such as "use NX", "use ssh -x" or "use x11vnc". I am aware that some people don't have this problem with x11vnc, and I have setup x11vnc before, but i can't for this setup. I am setting this up so Windows only friends/families can use it.

    Read the article

  • Should GeeksWithBlogs move to the Wordpress Platform?

    - by Martin Hinshelwood
    Geekswithblogs was my first ever blog and my first post was on 22nd June 2006. Since then very little functionality has been added. This is not a complaint, but rather an observation that it is very hard to keep up with all of the blogging capabilities that people want. My point would be: “Why bother!” Vote now for a migration of the awesome Geekswithblogs content from SubText to Wordpress. Having been a long time user of GWB I have been worried of late by my envy of other blogging platforms. I made a number of requests around 10 months ago for things that almost all blogging platforms provide, but which are not available on GWB. Support other comment frameworks – The current comment system is so antiquated that it does not even have the common filters like Facebook, twitter or Google login to help prevent spam. Tags are not listed in the RSS – This can prevent you from getting the Google juice that you deserve 301 redirects to a single URL– If you use a custom URL then all your posts are split between both the GWB URL and the custom one. This is VERY bas for SEO. I realise that it is difficult to find time to add all of the features that all the uber geeks on this site want, so why bother… lets move to the most popular and moded platform available and allow everyone to add whatever widgets they like. Figure: Vote for Geekswithblogs moving to Wordpress Why would I want this? There are over 13k plugins available Easy augmentation model Full mobile support Regular releases lots more… This could be a turning point in the legendary history of Geeks With Blogs, be part of it… What can I do to make this happen? I need your help to make this happen: Vote for it Discuss it

    Read the article

  • Assigning valid moves on board game

    - by Kunal4536
    I am making a board game in unity 4.3 2d similar to checkers. I have added an empty object to all the points where player can move and added a box collider to each empty object.I attached a click to move script to each player token. Now I want to assign valid moves. e.g. as shown in picture... Players can only move on vertex of each square.Player can only move to adjacent vertex.Thus it can only move from red spot to yellow and cannot move to blue spot.There is another condition which is : if there is the token of another player at the yellow spot then the player cannot move to that spot. Instead it will have to go from red to green spot. How can I find the valid moves of the player by scripting. I have another problem with click to move. When I click all the objects move to that position.But I only want to move a single token. So what can i add to script to select a specific object and then click to move the specific object.Here is my script for click to move. var obj:Transform; private var hitPoint : Vector3; private var move: boolean = false; private var startTime:float; var speed = 1; function Update () { if(Input.GetKeyDown(KeyCode.Mouse0)) { var hit : RaycastHit; // no point storing this really var ray = Camera.main.ScreenPointToRay (Input.mousePosition); if (Physics.Raycast (ray, hit, 10000)) { hitPoint = hit.point; move = true; startTime = Time.time; } } if(move) { obj.position = Vector3.Lerp(obj.position, hitPoint, Time.deltaTime * speed); if(obj.position == hitPoint) { move = false; } } }`

    Read the article

  • m2e-wtp proposal to move into an Eclipse project

    - by gstachni
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} I am attending EclipseCon 2012 in Reston VA this week and had a chance to attend Jason van Zyl's session on M2E. One announcement during the presentation was the plan to move m2e-wtp plugin into the m2e project at Eclipse. The project proposal was posted yesterday afternoon for those who are interested - http://www.eclipse.org/proposals/technology.m2e.m2e-wtp/. Jason said that m2e-wtp will not make it into the m2e Juno release but they expect the code to be transitioned over to Eclipse over the next six months. Getting the maven and wtp project models to play nicely together has been an issue for quite some time for our users. Hopefully this is a good step toward resolving those issues.

    Read the article

  • Oracle Magazine Sept/Oct 2012 - Security on the Move

    - by Darin Pendergraft
    This month's Oracle Magazine cover story is Security on the Move.  In it, two Oracle IDM customers discuss their impressions of the latest IDM release.  Kurt Lieber from Kaiser Permanente and Peter Boyle from BT discuss how they are using Oracle IDM to enable their business. Click this link to see the latest issue: http://www.oracle.com/technetwork/issue-archive/2012/12-sep/index.html Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} In addition to the cover article, the Analyst’s Corner features an interview with Sally Hudson from IDC focusing on IDM issues : http://www.oracle.com/technetwork/issue-archive/2012/12-sep/o52analyst-1735921.html And the Partner Perspectives contains information from our IDM partners Hub City Media, aurionPro SENA, and ICSynergy

    Read the article

  • Better way to go up/down slope based on yaw?

    - by CyanPrime
    Alright, so I got a bit of movement code and I'm thinking I'm going to need to manually input when to go up/down a slope. All I got to work with is the slope's normal, and vector, and My current and previous position, and my yaw. Is there a better way to rotate whether I go up or down the slope based on my yaw? Vector3f move = new Vector3f(0,0,0); move.x = (float)-Math.toDegrees(Math.cos(Math.toRadians(yaw))); move.z = (float)-Math.toDegrees(Math.sin(Math.toRadians(yaw))); move.normalise(); if(move.z < 0 && slopeNormal.z > 0 || move.z > 0 && slopeNormal.z < 0){ if(move.x < 0 && slopeNormal.x > 0 || move.x > 0 && slopeNormal.x < 0){ move.y += slopeVec.y; } } if(move.z > 0 && slopeNormal.z > 0 || move.z < 0 && slopeNormal.z < 0){ if(move.x > 0 && slopeNormal.x > 0 || move.x < 0 && slopeNormal.x < 0){ move.y -= slopeVec.y; } } move.scale(movementSpeed * delta); Vector3f.add(pos, move, pos);

    Read the article

  • What's the best way to move cars along roads

    - by David Thielen
    I am implementing car movement game (sort-of like Locomotion). So 60 times a second I have to advance the movement of each car. The problem is I have to look ahead to see if there is a slower car, stop sign, or red light ahead. And then slow down appropiately. I also want to have the cars take time to go from stopped to full speed and again to slow down. I'm not implementing full-blown physics, but just a tick by tick speed up/slow down as that provides most of the realism to match what people expect to see. The best I've come up with is to walk out the full distance the car would travel of it was slowing to a stop and see if anywhere along that path it needed to slow down or stop. And then move it forward appropiately. I am moving the cars 60 times a second so I need this to be fast. And walking out that whole path each tick strikes me as processor intensive. What's the best way to do this?

    Read the article

  • How to move ubuntu 12.04 on another drive

    - by Maksim
    How I can move my ubuntu on another drive? I know about clonezilla but problem is that destination drive is smaller the source one. Gparted can't copy-paste partition if destination not the end last partition. I tried dpkg --selected-packages and apt-clone. First one just not install all my packages and removed existed that now I have no full unity and not my all packages. Second one just fail on configuration package. But before I did that way I copy-paste my /etc to new system. My partition table destination : gpt 1 1049kB 106MB 105MB fat32 EFI System ??????????? 2 106MB 12,1GB 12,0GB ext4 3 12,1GB 66,3GB 54,2GB ext4 source: msdos 1 1049kB 12,0GB 12,0GB primary ext4 ??????????? 2 12,0GB 492GB 480GB primary ext4 3 492GB 500GB 8107MB primary linux-swap(v1) Gpt not working with ubuntu that use grub 1.99. I don't know why but my laptop can't boot any device with uefi just black screen and ubuntu detect it on fresh install.

    Read the article

  • How to move the rigidbody at the position of the mouse on release

    - by Edvin
    I'm making a "Can Knockdown" game and I need the rigidbody to move where the player released the mouse(OnMouseUp). Momentarily the Ball moves OnMouseUp because of rigidbody.AddForce(force * factor); and It moves toward the mousePosition but doesn't end up where the mousePosition is. Here's what I have so far in the script. var factor = 20.0; var minSwipeDistY : float; private var startTime : float; private var startPos : Vector3; function OnMouseDown(){ startTime = Time.time; startPos = Input.mousePosition; startPos.z = transform.position.z - Camera.main.transform.position.z; startPos = Camera.main.ScreenToWorldPoint(startPos); } function OnMouseUp(){ var endPos = Input.mousePosition; endPos.z = transform.position.z - Camera.main.transform.position.z; endPos = Camera.main.ScreenToWorldPoint(endPos); var force = endPos - startPos; force.z = force.magnitude; force /= (Time.time - startTime); rigidbody.AddForce(force * factor); }

    Read the article

  • OpenGL: Move camera regardless of rotation

    - by Markus
    For a 2D board game I'd like to move and rotate an orthogonal camera in coordinates given in a reference system (window space), but simply can't get it to work. The idea is that the user can drag the camera over a surface, rotate and scale it. Rotation and scaling should always be around the center of the current viewport. The camera is set up as: gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrtho(-width/2, width/2, -height/2, height/2, nearPlane, farPlane); where width and height are equal to the viewport's width and height, so that 1 unit is one pixel when no zoom is applied. Since these transformations usually mean (scaling and) translating the world, then rotating it, the implementation is: gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glLoadIdentity(); gl.glRotatef(rotation, 0, 0, 1); // e.g. 45° gl.glTranslatef(x, y, 0); // e.g. +10 for 10px right, -2 for 2px down gl.glScalef(zoomFactor, zoomFactor, zoomFactor); // e.g. scale by 1.5 That however has the nasty side effect that translations are transformed as well, that is applied in world coordinates. If I rotate around 90° and translate again, X and Y axis are swapped. If I reorder the transformations so they read gl.glTranslatef(x, y, 0); gl.glScalef(zoomFactor, zoomFactor, zoomFactor); gl.glRotatef(rotation, 0, 0, 1); the translation will be applied correctly (in reference space, so translation along x always visually moves the camera sideways) but rotation and scaling are now performed around origin. It shouldn't be too hard, so what is it I'm missing?

    Read the article

  • Is it bad practice to make an iterator that is aware of its own end

    - by aaronman
    For some background of why I am asking this question here is an example. In python the method chain chains an arbitrary number of ranges together and makes them into one without making copies. Here is a link in case you don't understand it. I decided I would implement chain in c++ using variadic templates. As far as I can tell the only way to make an iterator for chain that will successfully go to the next container is for each iterator to to know about the end of the container (I thought of a sort of hack in where when != is called against the end it will know to go to the next container, but the first way seemed easier and safer and more versatile). My question is if there is anything inherently wrong with an iterator knowing about its own end, my code is in c++ but this can be language agnostic since many languages have iterators. #ifndef CHAIN_HPP #define CHAIN_HPP #include "iterator_range.hpp" namespace iter { template <typename ... Containers> struct chain_iter; template <typename Container> struct chain_iter<Container> { private: using Iterator = decltype(((Container*)nullptr)->begin()); Iterator begin; const Iterator end;//never really used but kept it for consistency public: chain_iter(Container & container, bool is_end=false) : begin(container.begin()),end(container.end()) { if(is_end) begin = container.end(); } chain_iter & operator++() { ++begin; return *this; } auto operator*()->decltype(*begin) { return *begin; } bool operator!=(const chain_iter & rhs) const{ return this->begin != rhs.begin; } }; template <typename Container, typename ... Containers> struct chain_iter<Container,Containers...> { private: using Iterator = decltype(((Container*)nullptr)->begin()); Iterator begin; const Iterator end; bool end_reached = false; chain_iter<Containers...> next_iter; public: chain_iter(Container & container, Containers& ... rest, bool is_end=false) : begin(container.begin()), end(container.end()), next_iter(rest...,is_end) { if(is_end) begin = container.end(); } chain_iter & operator++() { if (begin == end) { ++next_iter; } else { ++begin; } return *this; } auto operator*()->decltype(*begin) { if (begin == end) { return *next_iter; } else { return *begin; } } bool operator !=(const chain_iter & rhs) const { if (begin == end) { return this->next_iter != rhs.next_iter; } else return this->begin != rhs.begin; } }; template <typename ... Containers> iterator_range<chain_iter<Containers...>> chain(Containers& ... containers) { auto begin = chain_iter<Containers...>(containers...); auto end = chain_iter<Containers...>(containers...,true); return iterator_range<chain_iter<Containers...>>(begin,end); } } #endif //CHAIN_HPP

    Read the article

  • How to select li range and move them inside div [closed]

    - by user8012
    How can I select a range of li and move them inside div element. For example: <ul> <li>test</li> <li>test</li> <li>test</li> <li>test</li> <li>test</li> <li>test</li> <li>test</li> <li>test</li> <li>test</li> <li>test</li> <li>test</li> <li>test</li> </ul> If the li is more than 6 create a column like this: <ul> <li> <div class="column1"> <ul> <li>test</li> <li>test</li> <li>test</li> <li>test</li> <li>test</li> <li>test</li> </ul> </div> </li> <li> <div class="column2"> <ul> <li>test</li> <li>test</li> <li>test</li> <li>test</li> <li>test</li> <li>test</li> </ul> </div> </li> </ul>

    Read the article

  • Using Container.DataItem with an If statement within <% %>

    - by William Calleja
    I have the following code in a c# aspx page: <ItemTemplate> <a <% if(((Dictionary<string, string>)Container.DataItem)["type"]==Session["type"]){%> class="active"<%}%> This code is causing the following error. Compiler Error Message: CS0117: 'System.ComponentModel.Container' does not contain a definition for 'DataItem' Why is that and how can I make a conditional statement that uses the Container.DataItem? Container.DataItem works perfectly when used within a <%# %> however putting the if statement within the <%# %> causes the following error: Compiler Error Message: CS1518: Expected class, delegate, enum, interface, or struct

    Read the article

  • How to move sub-headings to under other headings in emacs org-mode

    - by Mittenchops
    My list looks like this: * TODAY ** TODO Item 1 ** TODO Item 2 * TOMORROW ** TODO Item 3 ** TODO Item 4 ...as a single list, based on some advice I received here. I'd like to move TODO Item 2 from under TODAY to under TOMORROW. The manual says: M-up M-down Move the item including subitems up/down (swap with previous/next item of same indentation). If the list is ordered, renumbering is automatic. But while I can change the places of Item 1 and Item 2, I cannot move Item 2 outside of the Today heading---I cannot move it down under TOMORROW to proceed Item 3. The buffer tells me: cannot move past superior level or buffer limit org mode What is the keystroke that lets me move sub-items "past superior level" to under new headings?

    Read the article

  • Making swap faster, easier to use and exception-safe

    - by FredOverflow
    I could not sleep last night and started thinking about std::swap. Here is the familiar C++98 version: template <typename T> void swap(T& a, T& b) { T c(a); a = b; b = c; } If a user-defined class Foo uses external ressources, this is inefficient. The common idiom is to provide a method void Foo::swap(Foo& other) and a specialization of std::swap<Foo>. Note that this does not work with class templates since you cannot partially specialize a function template, and overloading names in the std namespace is illegal. The solution is to write a template function in one's own namespace and rely on argument dependent lookup to find it. This depends critically on the client to follow the "using std::swap idiom" instead of calling std::swap directly. Very brittle. In C++0x, if Foo has a user-defined move constructor and a move assignment operator, providing a custom swap method and a std::swap<Foo> specialization has little to no performance benefit, because the C++0x version of std::swap uses efficient moves instead of copies: #include <utility> template <typename T> void swap(T& a, T& b) { T c(std::move(a)); a = std::move(b); b = std::move(c); } Not having to fiddle with swap anymore already takes a lot of burden away from the programmer. Current compilers do not generate move constructors and move assignment operators automatically yet, but as far as I know, this will change. The only problem left then is exception-safety, because in general, move operations are allowed to throw, and this opens up a whole can of worms. The question "What exactly is the state of a moved-from object?" complicates things further. Then I was thinking, what exactly are the semantics of std::swap in C++0x if everything goes fine? What is the state of the objects before and after the swap? Typically, swapping via move operations does not touch external resources, only the "flat" object representations themselves. So why not simply write a swap template that does exactly that: swap the object representations? #include <cstring> template <typename T> void swap(T& a, T& b) { unsigned char c[sizeof(T)]; memcpy( c, &a, sizeof(T)); memcpy(&a, &b, sizeof(T)); memcpy(&b, c, sizeof(T)); } This is as efficient as it gets: it simply blasts through raw memory. It does not require any intervention from the user: no special swap methods or move operations have to be defined. This means that it even works in C++98 (which does not have rvalue references, mind you). But even more importantly, we can now forget about the exception-safety issues, because memcpy never throws. I can see two potential problems with this approach: First, not all objects are meant to be swapped. If a class designer hides the copy constructor or the copy assignment operator, trying to swap objects of the class should fail at compile-time. We can simply introduce some dead code that checks whether copying and assignment are legal on the type: template <typename T> void swap(T& a, T& b) { if (false) // dead code, never executed { T c(a); // copy-constructible? a = b; // assignable? } unsigned char c[sizeof(T)]; std::memcpy( c, &a, sizeof(T)); std::memcpy(&a, &b, sizeof(T)); std::memcpy(&b, c, sizeof(T)); } Any decent compiler can trivially get rid of the dead code. (There are probably better ways to check the "swap conformance", but that is not the point. What matters is that it's possible). Second, some types might perform "unusual" actions in the copy constructor and copy assignment operator. For example, they might notify observers of their change. I deem this a minor issue, because such kinds of objects probably should not have provided copy operations in the first place. Please let me know what you think of this approach to swapping. Would it work in practice? Would you use it? Can you identify library types where this would break? Do you see additional problems? Discuss!

    Read the article

  • Extending rst container to output extra div attributes

    - by Manwe
    I'm starting to use pelican with reStructuredText rst page format. I have custom javascript (jQuery) things that I'd like to control with div attributes like data-default-tpl="basename" with nested content. What to extend and what. I've looked at Directives and nodes, but I just can't wrap my head around how to do it. .. rstdiv:: class1 class2 :name: namessid :extra: thisIsMyextra .. rstdiv:: nested class3 :name: nestedid :extra: data-default-tpl="basename" some text .. container:: This is normal rst container :name: contid text From rst to html with pelican. <div id="nameisid" class="class1 class2" thisIsMyextra> <div id="nestedid" class="nested class3" data-default-tpl="basename"> some text </div> </div> <div id="contid" class="container This is normal rst container"> text </div>

    Read the article

  • Configuring IoC container from modules/plug-ins ?

    - by rouen
    Hi guys, i am in big dilema.. I am working on highly modular web app in ASP.NET MVC 2 (in fact, core will be super lightweight, all work on modules/plugins). I found MEF pretty useful for modules discovery, but i dont want to us it as IoC container. There is pretty good chance that I will need advanced features of "true" IoC container, so I would like to use Unity. And here is the problem : how to allow modules to configure container (programatically) = register their own types (mvc controllers, custom implementations of services...) at application start without making hard dependency on Unity in all modules ? I know about Common Service Locator project, and it seems pretty good, but this interface co container only allows resolving types, not registering them (afaik). I really hope you can understand my point, I know my english is terrible (I am from non english speaking country :) Thanks a lot !

    Read the article

  • div content margin pushing container

    - by jef2904
    Hi, Im running into an issue that's really baffleing me. I have a container that I want to apply a background to an postion it in the top right of the browser screen. The div inside has a top margin of 4em and this is pushing the container div here is the CSS #container { background: transparent url("../images/house-bg.png") top right no-repeat scroll; } #wrapper { background: #FFF; width: 960px; height: 600px; margin: 4em auto 0; border: 10px solid #C3CF21; -moz-border-radius: 20px; -webkit-border-radius: 20px; border-radius: 20px; -moz-box-shadow: 0 0 25px #444; -webkit-box-shadow: 0 0 25px #444; box-shadow: 0 0 25px #444; } and heres the HTML <div id="container"> <div id="wrapper"> <div id="header"> </div> <div id="main"> </div> </div> <div id="footer"> &copy; Copyright <?php echo date("Y");?> Company, Inc. </div> </div> I want the margin of the wrapper to be inside the container div instead of outside. I've tried multiple display properties and position properties to no avail. The only thing that fixes it is inserting an "&nbsp;" before the start of the #wrapper but theres got to be a CSS fix to this. Thanks in Advanced, Jorge

    Read the article

  • lwuit container

    - by user267674
    i have added a container named btnBar with boxlayout(x-axis) on a form. the container has 4 buttons of custom class MyButton that extends from Button itself.when i add actionlistener to one of the buttons in the container it gets invoked for each n every button.Even the actionevent.getsource.gettext method returns the same value irrespective of the focus.i hav added the buttons thru an array and m trying to use is smthng lyk dis....btns[0].addActionListener(......)......where m i going wrong...plz lemme kw..

    Read the article

  • Java Container constraints question

    - by llm
    I am using the following: java.awt.Container.add(Component comp, Object constraints) How do I specificy the constraints object? I need to be able to place a component within the container. Oh and my class extends JInternalFrame if this helps... I need to specify coordinates to place the component within the container

    Read the article

  • Center container horizontally and vertically

    - by Joey
    Looking over other question on this site, I used a method of setting all the positions to 0 with auto margins, but this has some unwanted behavior. If you resize the window vertically, the top of the container moves off of the top of the page. It needs to stop when it hits the top. JSFIDDLE: http://jsfiddle.net/jd67ca5y/ HTML: <div id="container"> <p>This is the container.</p> <p>If you resize the JSFiddle window horizontally, you will see that the left edge of the box doesn't move past the left edge of the window. This is correct behaviour.</p> <p>Now if you move the window vertically, the top of this container will disappear off of the top of the window. This is wrong.</p> </div> CSS: #container { margin:auto; height:300px; width:300px; top:0; bottom:0; left:0; right:0; position:absolute; border:1px solid; padding:10px; }

    Read the article

< Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >